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LVL5 Cleric Death
LVL5 Cleric Death
Geppettin (Raggedy)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
14 0 25
16 3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
3 PERSONALITY TRAITS
11
0
2
Dexterity
Constitution
39
CURRENT HIT POINTS IDEALS
1 Intelligence
0 ● 7 Wisdom
● 4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
0 Acrobatics (Dex) Total SUCCESSES
2 Animal Handling (Wis)
4
5d8 FAILURES
1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 3 Athletics (Str)
12 1
1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Size: Small
7 Insight (Wis)
Warhamer +6 1d10+3 Darkvision. Geppettin have superior vision in
1 ●
dim light and darkness. You can see in dim
1 Intimidation (Cha) Handaxe +6 1d6+3 light within 60 feet of you as if it was bright
WISDOM 1 Investigation (Int) light, and darkness as if it was dim light. You
can’t discern color in darkness, only shades
● 7 Medicine (Wis) of gray.
18 1 Nature (Int) Construct Anatomy. Even though you were
Warhammer: 1d8 constructed, you are a living creature. You
● 7 Perception (Wis)
4 bludgeoning, Versatile (1d10) are immune to nonmagical diseases. You do
1 Performance (Cha) not need to eat or breathe, but you can ingest
food and drink if you wish. Instead of
1 Persuasion (Cha)
CHARISMA Handaxe: 1d6 slashing, Light, sleeping, you enter an inactive state for 4
● 4 Religion (Int) hours each day. You do not dream in this
Thrown (20/60)
13 0 Sleight of Hand (Dex)
state; you are fully aware of your
surroundings and notice approaching
0 Stealth (Dex) enemies and other events as normal. You
1 can still be placed into a torpor by sleep
4 Survival (Wis)
inducing magic.
SKILLS ATTACKS & SPELLCASTING Innocuous. Geppettin are generally
indistinguishable from non-living dolls of the
same type. Because of that, they can be very
17 PASSIVE WISDOM (PERCEPTION) stealthy when required. You have advantage
CP Warhammer on Charisma (Deception) checks you make
to appear as a mundane toy.
Adorable. Raggedy, before coming to life,
SP Scale mail were designed to be appealing to children.
Light + Medium Armor, As such, you gain proficiency in the
Shields Persuasion skill, and have advantage on
EP
Handaxe Charisma (Persuasion) rolls you make
against children or other humanoids that are
Simple + Martial Weapons GP 130
fond of cute things.
Explorer's pack Stuffed with Fluff. Raggedy are filled with a
lightweight, soft material. When you take
Disguise Kit, Thieves' tools PP bludgeoning damage, you can use your
Shield reaction to gain resistance to the damage,
and you are also knocked 5 feet away from
the source of the damage.
Holy Symbol
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
NAME
SYMBOL
Feat: Telepathic
Roll for Stats: You can speak telepathically to any creature you can see within 60 feet of you.
13, 14, 11, 14, 12, 15 Your telepathic utterances are in a language you know, and the creature
understands you only if it knows that language. Your communication doesn’t
give the creature the ability to respond to you telepathically.
Race: Valda's Reaper
At 1st level, when the cleric casts a necromancy cantrip that normally targets
Eye of Anubis: Valda's only one creature, the spell can instead target two creatures within range and
(P.337) within 5 feet of each other.
spell on your list. You may When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic
damage to the target. The damage equals 5 + twice his or her cleric level.
prepare spells equal to your
cleric level + Wis modifier Channel Divinity: Turn/Destroy Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can
see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw,
it is turned for 1 minute or until it takes any damage. Any Undead at CR 1/2 or lower are instantly destroyed.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric WIS 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 6
Eye of Anubis Animate Dead
Light
Thaumaturgy
Chill Touch
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
False Life
Ray of Sickness
4
SPELLS KNOWN
2 3
Detect Thoughts (1/day)
Blindness/Deafness
Ray of Enfeeblement
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.