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CYBER PSYCHOLOGY & BEHAVIOR

Volume 6, Number 6, 2003


© Mary Ann Liebert, Inc.

Internet Gambling: Issues, Concerns,


and Recommendations

MARK GRIFFITHS, Ph.D.

ABSTRACT

The influence of technology in the field of gambling innovation continues to grow at a rapid
pace. After a brief overview of gambling technologies and deregulation issues, this review
examines the impact of technology on gambling by highlighting salient factors in the rise of
Internet gambling (i.e., accessibility, affordability, anonymity, convenience, escape immer-
sion/dissociation, disinhibition, event frequency, asociability, interactivity, and simulation).
The paper also examines other factors in relation to Internet gambling including the relation-
ship between Internet addiction and Internet gambling addiction. The paper ends by
overviewing some of the social issues surrounding Internet gambling (i.e., protection of the
vulnerable, Internet gambling in the workplace, electronic cash, and unscrupulous opera-
tors). Recommendations for Internet gambling operators are also provided.

INTRODUCTION • Global gambling has grown substantially in the


last 10 years, which is particularly noteworthy in

T HE INFLUENCE OF TECHNOLOGY in the field of gam-


bling innovation continues to grow at a rapid
pace. The impact of gambling technology has been
the area of Internet gambling.
• There appears to be a global expansion strategy.
• Technology is providing “convenience” gambling.
widespread, and there are many observed trends
around the world that appear to have resulted from Griffiths1 has argued that technology has always
technological innovation, for example, gambling played a role in the development of gambling prac-
coming out of gambling environments, gambling tices. Technology will continue to provide new mar-
becoming a more asocial activity, widespread de- ket opportunities not only in the shape of Internet
regulation, and increased opportunities to gamble. gambling but also in the shape of more technologi-
Furthermore, there are many other factors that form cally advanced slot machines, video lottery termi-
the backdrop to examining the increasing use of nals (VLTs), interactive television (i-TV) gambling,
technology: and telephone wagering. Furthermore, other estab-
lished gambling forms are becoming more techno-
logically driven (e.g., bingo, keno).
• Governments appear to be fixated on raising In many countries, there appears to be a slow
revenue. shift from gambling being taken out of gambling
• Governments and gaming appear to be using environments and into the home and the workplace
every marketing tool to increase revenue. (and in the case of Internet gambling, it has gone

Psychology Division, Nottingham Trent University, Nottingham, NG1 4B0 United Kingdom.

557
558 GRIFFITHS

from being very site specific to being in cyberspace). SITUATIONAL AND STRUCTURAL
This trend has been noted by a number of authors.2–4 CHARACTERISTICS OF GAMBLING:
Historically, what we have witnessed is a shift from TECHNOLOGICAL IMPLICATIONS
destination resorts (such as Las Vegas and Atlantic
City) to individual gaming establishments in most In getting people to gamble (and to keep on gam-
major cities (e.g., betting shops, casinos, amusement bling), the industry uses every marketing method it
arcades, bingo halls). More recently there has been has at their disposal. These methods mainly fall
a large increase in single site gambling opportuni- into two types—situational and structural charac-
ties (e.g., slot machines in non-gaming venues, lot- teristics.6,7
tery tickets sold in mainstream retail outlets), to Situational characteristics are those features that
gambling from home or work (e.g., Internet gam- facilitate people to gamble in the first place. These
bling, i-TV gambling). However, gambling can now are primarily features of the environment and can
be done in a wide variety of retail outlets. It is also be considered the situational determinants of gam-
clear that the “newer” forms of gambling, such as bling. They include such things as the location of
Internet and i-TV gambling, are activities that are the gambling outlet, the number of gambling out-
done almost exclusively from non-gambling envi- lets in a specified area, and the use of advertising in
ronments. One major worry about this is that, in gen- stimulating people to gamble. These variables may
eral, regulation of gambling all but disappears when be very important in the initial decision to gamble.8
gambling is done in non-gambling environments. Structural characteristics are those features that are
responsible for reinforcement, may satisfy gamblers’
needs, and may actually facilitate excessive gam-
TECHNOLOGY AND DEREGULATION bling. They include such things as the event fre-
quency of the activity, the payout interval, and light,
Deregulation is now firmly entrenched within the color, and sound effects. 6
policy of many governments worldwide. The pres- Technological advance can (and will) have a
ent situation of stimulating gambling appears to be potentially large impact on the development and
mirroring the previous initiations of other socially maintenance of gambling behavior. By identifying
condoned but potentially addictive behaviors like particular situational and structural characteristics,
drinking (alcohol) and smoking (nicotine). Accord- it may be possible to see how needs are identified,
ing to Littler,5 deregulation of the gambling indus- to see how information about gambling is presented
try has occurred for a number of reasons. These (or perhaps misrepresented), and to see how thoughts
include the following: about gambling are influenced and distorted. Show-
ing the existence of such relationships has great
practical importance. Not only could potentially
• Highly successful introduction of national and
“dangerous” forms of gambling be identified, but
state lotteries that have not only provided strong
effective and selective legislation could be formu-
competition for the “leisure dollar” but have di-
lated.
rectly challenged the theoretical basis on which
It is useful to examine these characteristics and
other gambling is regulated
dimensions among all types of gambling activity so
• Governments commitment to deregulation in as
that they can be described, compared, and contrasted
many areas as possible, resulting in laws being
using the same parameters. This may help in pin-
passed that allow the least controversial changes
pointing where technology has a role (either directly
to be introduced more easily
or indirectly) in gambling acquisition, development,
• Worldwide explosion in gambling (particularly
and maintenance. For instance, from a technologi-
casino gaming), which has left many operators
cal standpoint, activities such as Internet gambling
feeling they are being left behind in the competi-
are changing the nature of situational determinants
tion for international players
to gamble and could have a large impact in uptake
• Government’s desire for more revenue from non-
of gambling services (i.e., technology’s role in the
essential forms of expenditure, of which gambling
situational determinants of gambling will have most
is an obvious candidate.
impact on acquisition of behavior).
One of the major concerns relating to the increase
To some extent, technological innovation is help- in gambling opportunities is the potential rise in
ing make deregulation easier to achieve. Technology the number of problem gamblers (i.e., “gambling
has brought gambling into the home and the work- addicts”). Addictions always result from an inter-
place, and has opened up a legislative minefield. action and interplay between many factors, includ-
INTERNET GAMBLING 559

ing the person’s biological and/or genetic predis- increased problems. Research into other socially ac-
position, their psychological constitution, their social ceptable but potentially addictive behaviors (drink-
environment, and the nature of the activity itself. ing alcohol, gambling etc.) has demonstrated that
However, in the case of gambling, it could be ar- increased accessibility leads to increased uptake
gued that technology and technological advance can (i.e., regular use) and that this usually leads to an
itself be an important contributory factor, as we increase in problems—although the increase may
shall see below in examining the salient factors in not be proportional.1 Since technology has played
Internet gambling. (and will continue to play) a critical role in the de-
velopment of increased gambling opportunities
(e.g., Internet gambling), this will lead to increased
THE IMPACT OF TECHNOLOGY ON accessibility. What has been clearly demonstrated
GAMBLING: SALIENT FACTORS from research evidence in other countries is that
where accessibility of gambling is increased there is
To what extent does technology facilitate exces- an increase not only in the number of regular gam-
siveness? There are a number of factors that make blers but also an increase in the number of problem
online activities like Internet gambling potentially gamblers.11–16 This obviously means that not every-
seductive and/or addictive. Such factors include one is susceptible to developing gambling addic-
anonymity, convenience, escape, dissociation/im- tions, but it does mean that, at a societal (rather than
mersion, accessibility, event frequency, interactivity, individual) level, the more gambling opportunities,
disinhibition, simulation, and asociability. In gen- the more problems.
eral, structural characteristics of gambling appear
to be enhanced through technological innovation.
Affordability
Some researchers have made attempts to explain
the Internet’s seductiveness. Cooper9 proposed the Given the wide accessibility of the Internet, it is
Triple A Engine (Access, Affordability, and Anony- now becoming cheaper and cheaper to use online
mity), which he claimed would help to understand services. Although very excessive use will still lead
the power and attraction of the Internet for sexual to large monthly bills for those who pay by the
pursuits. Young10 also claimed to have developed a minute, for most people the cost compares to either
variant of the Triple A Engine, which she called the a telephone call and/or postage, which is cheap to
ACE model (Anonymity, Convenience, Escape). Nei- moderate.
ther of these are strictly models as neither explains
the process of how online use develops. They do,
Anonymity
however, provide, in acronym form, the main vari-
ables that account for acquisition and maintenance The anonymity of the Internet allows users to
of some online behaviors. The variables that can privately engage in gambling without the fear of
lead to such activities as virtual adultery outlined stigma. This anonymity may also provide the user
by Young and Cooper (i.e., anonymity, access, con- with a greater sense of perceived control over the
venience, affordability, and escape) do appear to content, tone, and nature of the online experience. 17
provide the explanatory building blocks for the de- Anonymity may also increase feelings of comfort
velopment of other online behaviors such as Inter- since there is a decreased ability to look for, and
net gambling. These are briefly looked at in turn, as thus detect, signs of insincerity, disapproval, or judg-
well as other reasons such as interactivity and sim- ment in facial expression, as would be typical in
ulation. It would also appear that virtual environ- face-to-face interactions. For activities such as gam-
ments have the potential to provide short-term bling, this may be a positive benefit, particularly
comfort, excitement, and/or distraction. when losing, as no one will actually see the face of
the loser.
Accessibility
Convenience
Access to the Internet is now commonplace and
widespread, and can be done easily from the home Interactive online applications such as e-mail, chat
and/or the workplace. Given that prevalence of be- rooms, newsgroups, or role-playing games provide
haviors is strongly correlated with increased access convenient mediums to engage in online behaviors.
to the activity, it is not surprising that the develop- Online behaviors will usually occur in the familiar
ment of regular online use is increasing across the and comfortable environment of home or work-
population. Increased accessibility may also lead to place, thus reducing the feeling of risk and allowing
560 GRIFFITHS

even more adventurous behaviors which may or of time between each gambling event may indeed
may not be potentially addictive. For the gambler, be critical as to whether some people might de-
not having to move from their home or their work- velop problems with a particular type of gambling.
place may be of great positive benefit. Obviously gambling activities that offer outcomes
every few seconds or minutes (e.g., slot machines)
will probably cause greater problems than activities
Escape
with outcomes less often (e.g., weekly lotteries). The
For some, the primary reinforcement to engage frequency of playing when linked with the two other
in Internet gambling is the gratification they expe- factors—the result of the gamble (win or loss) and
rience online. However, the experience of Internet the actual time until winnings are received—exploit
gambling itself, may be reinforced through a sub- certain psychological principles of learning.20 This
jectively and/or objectively experienced “high.” The process (operant conditioning) conditions habits by
pursuit of mood-modifying experiences is charac- rewarding behavior, that is, through presentation
teristic of addictions. The mood-modifying experi- of a reward (e.g., money), reinforcement occurs.
ence has the potential to provide an emotional or Rapid event frequency also means that the loss pe-
mental escape and further serves to reinforce the riod is brief with little time given over to financial
behavior. Excessive involvement in this escapist ac- considerations and, more importantly, winnings can
tivity may lead to addiction. Online behavior can be regambled almost immediately. Internet gambling
provide a potent escape from the stresses and strains has the potential to offer visually exciting effects
of real life. These activities fall on what Cooper et similar to slot machines and VLTs (two of the most
al.18 describe as a continuum, from life enhancing problematic forms of gambling). Furthermore, the
to pathological and addictive. event frequency can be very rapid, particularly if
the gambler is subscribed or visits several sites.
Immersion/dissociation
Interactivity
The medium of the Internet can provide feelings
of dissociation and immersion and may facilitate The interactivity component of the Internet may
feelings of escape. Dissociation and immersion can also be psychologically rewarding and different from
involve lots of different types of feelings. This can other more passive forms of entertainment (e.g.,
include losing track of time, feeling like your some- television). It has been shown that the increased
one else, blacking out, not recalling how you got personal involvement in a gambling activity can in-
somewhere or what you did, and being in a trance crease the illusion of control, which in turn may fa-
like state. In extreme forms it may include multi- cilitate increased gambling.21 The interactive nature
personality disorders. All of these feelings when gam- of the Internet may therefore provide a convenient
bling on the Internet may lead to longer play either way of increasing such personal involvement.
because “time flies when you are having fun” or
because the psychological feelings of being in an
Simulation
immersive or dissociative state are reinforced.
Simulations provide an ideal way in which to learn
about something which tends not to have any of
Disinhibition
the possible negative consequences. However, In-
This is clearly one of the Internet’s key appeals as ternet gambling simulations may have unthought
there is little doubt that the Internet makes people of effects. Many online gambling sites have a prac-
less inhibited.19 Online users appear to open up more tice mode format, where a potential customer can
quickly online and reveal themselves emotionally place a pretend bet in order to see and practice the
much faster than in the offline world. For the gam- procedure of gambling on that site. Although this
bler, being in a disinhibited environment may lead activity cannot be regarded as actual gambling as
to more money being gambled. there is no “real” money involved, it can be accessed
by minors and possibly attract an underage player
into gambling.
Event frequency
The event frequency of any gambling activity (i.e.,
Asociability
the number of opportunities to gamble in a given
time period) is a structural characteristic designed One of the consequences of technology and the
and implemented by the gaming operator. The length Internet has been to reduce the fundamentally so-
INTERNET GAMBLING 561

cial nature of gambling to an activity that is essen- thermore, there are many other developments that
tially asocial. Both Fisher22 and Griffiths23 have car- look likely to facilitate uptake of Internet gambling
ried out observational analyses of slot machine services, including the following:
players (particularly adolescents) and have reached
similar conclusions. Those who experience problems • Sophisticated gaming software
are more likely to be those playing on their own (e.g., • Integrated e-cash systems (including multi-
those playing to escape).24 Retrospectively, most currency)
problem gamblers report that at the height of their • Multi-lingual sites
problem gambling, it is a solitary activity.7 Gam- • Increased realism (e.g., “real” gambling via web-
bling in a social setting could potentially provide cams, player and dealer avatars)
some kind of “safety net” for overspenders, that is, • Live remote wagering (for both gambling alone
a form of gambling where the primary orientation and gambling with others)
of gambling is for social reasons with the possibil- • Improving customer care systems
ity of some fun and chance to win some money
(e.g., bingo). However, it could be speculated that All of these new developments suggest that Inter-
those individuals whose prime motivation was to net gambling will be more than a viable business.
constantly play just to win money would possibly
experience more problems. One of the major influ-
ences of technology appears to be the shift from so- INTERNET ADDICTION AND INTERNET
cial to asocial forms of gambling. From this, it could GAMBLING ADDICTION
be speculated that as gambling becomes more tech-
nological, gambling problems will increase due to It has been alleged that social pathologies are be-
its asocial nature. ginning to surface in cyberspace, that is, “techno-
logical addictions”.26–29 Technological addictions
can be viewed as a subset of behavioral addic-
OTHER FACTORS RELATING TO tions30 and feature all the core components of
INTERNET GAMBLING addiction (e.g., salience, euphoria, tolerance, with-
drawal, conflict, and relapse.7,26,27,29,31). Young32 claims
Another factor that relates to Internet gambling Internet addiction is a broad term that covers a
is the changing nature of family entertainment. This wide variety of behaviors and impulse control prob-
could impact adolescents. The increase in and lems, and categorized by five specific subtypes.
development of home entertainment systems is These are as follows:
changing the pattern of many families’ leisure ac-
tivities.25 The need to seek entertainment leisure • Cybersexual addiction: compulsive use of adult
outside the home is greatly reduced as digital tele- websites for cybersex and cyberporn
vision and home cinema systems offer a multitude • Cyber-relationship addiction: over-involvement in
of interactive entertainment services and informa- online relationships
tion. The result of this is that many families adopt a • Net compulsions: obsessive online gambling, shop-
leisure pattern known as “cocooning” where the ping, or day-trading
family or individual concentrates their leisure time • Information overload: compulsive web surfing or
around in-house entertainment systems.25 Rather database searches
than going out, the entertainment comes to them • Computer addiction: obsessive computer game
direct via digital television and Internet services. In playing (e.g., Doom, Myst, Solitaire)
the not-to-distant future, part of this entertainment
for many families may be Internet gambling. Griffiths33,34 has argued that many of these exces-
A logical question to ask is whether Internet gam- sive users are not “Internet addicts” but just use the
bling will take off? Although there are some still Internet excessively as a medium to fuel other ad-
some technical and regulatory problems, over time, dictions. Put very simply, a gambling addict who
the Internet will become technologically more so- engages in their chosen behavior online is not ad-
phisticated allowing faster speeds and better graph- dicted to the Internet. The Internet is just the place
ics, and issues surrounding security and marketing where they engage in the behavior. However, in
will be tightened up. It would appear that Internet contrast to this, there are case study reports of indi-
gambling will take off for several reasons. For in- viduals who appear to be addicted to the Internet
stance, it is easy to access and participate in an itself.35,36 These are usually people who use Internet
activity that comes into the home via television. Fur- chat rooms or play fantasy role-playing games—
562 GRIFFITHS

activities that they would not engage in except on Protection of the vulnerable
the Internet itself. These individuals, to some ex-
There are many groups of vulnerable individuals
tent, are engaged in text-based virtual realities and
(e.g., adolescents, problem gamblers, drug/alcohol
take on other social personas and social identities
abusers, the learning impaired) who in offline gam-
as a way of making themselves feel good about
bling would be prevented from gambling by re-
themselves. In these cases, the Internet may pro-
sponsible members of the gaming industry. Internet
vide an alternative reality to the user and allow them
gambling sites provide little in the way of “gate-
feelings of immersion and anonymity that may lead
keeping.” In cyberspace, how can you be sure that
to an altered state of consciousness. This in itself
adolescents do not have access to Internet gambling
may be highly psychologically and/or physiologi-
by using a parent’s credit card? How can you be
cally rewarding.
sure that a person does not have access to Internet
To a gambling addict, the Internet could poten-
gambling while they are under the influence of al-
tially be a very dangerous medium. For instance, it
cohol? How can you prevent a problem gambler
has been speculated27 that structural characteristics
who may have been barred from one Internet gam-
of the software itself might promote addictive ten-
bling site, simply clicking to the next Internet gam-
dencies. Structural characteristics promote interac-
bling link? These are all serious concerns that both
tivity and to some extent define alternative realities
regulatory authorities and Internet gambling ser-
to the user and allow them feelings of anonymity—
vice providers will have to take on board.
features that may be very psychologically reward-
ing to such individuals. There is no doubt that
Internet usage among the general population will Internet gambling in the workplace
continue to increase over the next few years and
that if social pathologies exist, then there is a need Internet gambling is one of the newer opportuni-
for further research. This area has particular rele- ties for gambling in the workplace. An increasing
vance to the area of gambling in the shape of Inter- number of organizations have unlimited Internet
net gambling. This will be examined more closely access for all employees and many employees have
in the closing sections. their own computer terminal in their own office
Despite evidence that both gambling and the In- which allows such activity to take place without
ternet can be potentially addictive, there is no evi- arousing suspicion. Internet gambling is a some-
dence (to date) that Internet gambling is “doubly what solitary activity that can happen without the
addictive,” particularly as the Internet appears to knowledge of both management and the employee’s
be just a medium to engage in the behavior of choice. co-workers. This has potentially large implications
What the Internet may do is facilitate social gam- for work efficiency and productivity.
blers who use the Internet (rather than Internet users
per se) to gamble more excessively than they would
Electronic cash
have done offline.
For most gamblers, it is very likely that the psy-
chological value of electronic cash (e-cash) will be
INTERNET GAMBLING: SOCIAL ISSUES less than “real” cash (and similar to the use of chips
or tokens in other gambling situations). Gambling
The uptake of gambling depends on many factors. with e-cash may lead to what psychologists call
Internet gambling is provided by a network of net- a “suspension of judgment.” The suspension of
works that span geographical borders and are not judgment refers to a structural characteristic that
discrete. Internet gambling is therefore global and temporarily disrupts the gambler’s financial value
accessible, and has 24-hour availability. Theoretically, system and potentially stimulates further gambling.
people can gamble all day every day of the year. This is well known by both those in commerce
The rise of Internet gambling will provide both (people typically spend more on credit and debit
marketing opportunities and marketing threats. cards because it is easier to spend money using
Many may start to set up their own Internet gam- plastic) and the gaming industry. This is the reason
bling sites because the initial set-up costs will be that “chips” are used in casinos and why tokens are
minimal in comparison to a casino. This will have used on some slot machines. In essence, chips and
implications for the social impact of Internet gam- tokens “disguise” the money’s true value (i.e., de-
bling. These implications have been highlighted by crease the psychological value of the money to be
Griffiths and Parke37 and are summarized below. gambled). Tokens and chips are often re-gambled
INTERNET GAMBLING 563

without hesitation as the psychological value is bler. Customer data is the lifeblood of any company.
much less than the real value. Evidence would seem Internet gamblers can provide tracking data that
to suggest that people will gamble more using e-cash can be used to compile customer profiles. Such data
than they would with real cash.1,37 can tell commercial enterprises (such as those in
the gambling industry) exactly how customers are
spending their time in any given financial transac-
Unscrupulous operators
tion (i.e., which games they are gambling on, for
Many concerns about the rise of Internet gam- how long, and how much money they are spend-
bling involve unscrupulous practices of operations ing). This information can help in the retention of
of some Internet gambling sites. A major issue con- customers, and can also link up with existing cus-
cerns the “trustworthiness” of the site itself. For in- tomer databases and operating loyalty schemes.
stance, how can an Internet gambler be sure they Companies who have one central repository for all
will receive any winnings from an unlicensed Inter- their customer data have an advantage. It can also
net casino operating out of Antigua or the Domini- be accessed by different parts of the business. Many
can Republic? There are also other unscrupulous consumers are unknowingly passing on informa-
operating practices that Internet gambling pro- tion about themselves which raises serious questions
viders can implement.37 about the gradual erosion of privacy. Customers
are being profiled according to how they transact
Embedding. One seemingly common practice is with service providers. Linked loyalty schemes can
the hidden “embedding” of certain words on an In- then track the account from the opening established
ternet gambling site’s webpage through the use of date.
“meta-tags.” A meta-tag is a command hidden in The technology to sift and access vast amounts of
the Web page to help search engines categorize sites customer information already exists. Using very
(i.e., telling the search engine how they want the sophisticated software, gaming companies can tai-
site indexed). One common way to get extra traffic lor its service to the customer’s known interests.
flowing through a webpage is to embed common When it comes to gambling, there is a very fine line
words that people might be searching for on the between providing what the customer wants and
Internet (e.g., “Disney”). Some Internet gambling exploitation. The gaming industry sells products in
sites appear to have used the word “compulsive much the same way that any other business sells
gambling” embedded in their webpage. In essence, things. They are now in the business of brand mar-
what such unscrupulous sites are saying is “index keting, direct marketing (via mail with personal-
my casino site in with the other compulsive gam- ized and customized offers) and introducing loyalty
bling sites” so people will “hit” this site when they schemes (which create the illusion of awareness,
are looking for other information related to com- recognition and loyalty).
pulsive gambling. Someone looking for help with a On joining loyalty schemes, players supply lots
gambling problem will get these sites popping up of information including name, address, telephone
in front of them. number, date of birth, and gender. Those who oper-
ate Internet gambling sites will be no different.
Circle jerks. Another potentially unscrupulous They will know a gambler ’s favorite game and the
tactic used by both Internet sex and gambling sites amounts they have wagered. Basically they can track
is telescoping windows, often referred to as “circle the playing patterns of any gambler. They will know
jerks.” If a person accesses a particular type of site more about the gambler ’s playing behavior than
(usually gambling or sex-related) and tries to get the gamblers themselves. They will be able to send
out of it, another box offering a similar type of ser- the gambler offers and redemption vouchers, com-
vice will usually “pop up.” Many people find that plimentary accounts, etc. Supposedly all of these
they cannot get out of the never-ending loop of things are introduced to enhance customer experi-
sites except by shutting down their computer. Ob- ence. Benefits and rewards to the customer include
viously, those sites that use “circle jerks” hope that cash, food and beverages, entertainment and gen-
a person will be tempted to access a service they are eral retail. However, more unscrupulous operators
offering while their site is on the screen. will be able to entice known or suspected problem
gamblers back onto their premises with tailored
Online customer tracking. Perhaps the most wor- freebies. The introduction of Internet gambling has
rying concerns over Internet gambling is the way come at a price, and that price is an invasion of the
sites can collect other sorts of data about the gam- gambler ’s privacy.
564 GRIFFITHS

INTERNET GAMBLING IN A sonal preferences via a PC website, but subsequent


MULTI-MEDIA WORLD information would be delivered via WAP phones.
Applications could range from bank statements to
The rise and challenges of Internet gambling can- personalized travel timetables, but could also in-
not be seen in isolation, particularly as there is clude gambling.
ever-increasing multi-media integration between So what types of gambling will work best on mo-
the Internet, wireless application protocol (WAP) bile phones? Internet gambling lends itself most
cell phones, personal digital assistants (PDA), and naturally to “casino-style” games like slot machines,
interactive television (i-TV). It may be that people blackjack, roulette, and poker. These games require
are more likely to spend money in particular media. more in the form of graphics, sounds and interac-
For instance, the Internet can be described as a tivity. They are not really suitable for mobile de-
“lean forward” medium. This means that the user vices, which (currently) cannot really support these
(who is usually alone) takes an active role in deter- as well. Basically, mobile phone graphics and tech-
mining what they do. Computers are better at dis- nology cannot compete with Internet web browsers.
playing text than television and have a wider range Mobile phone gambling is best suited for race and
of fine-tuning controls through the mouse and key- event betting. With mobile phone betting, all that is
boards. This makes them more suitable for complex required is real-time access to data about the event
tasks such as obtaining insurance quotations or to be bet on (e.g., a horse race, football match), and
travel itineraries. In contrast, the television is a “lean the ability to make a bet in a timely fashion. Such
back” medium, where the viewer (often as part of a facilities are easily provided by the web-enabled
group) is more passive and seeks less control over third generation (3G) mobile phones, and the ap-
what is going on. The television is better than the propriate software. At the present time, WAP phones’
computer at displaying moving images. This may biggest influence will be on sports betting. The plac-
have implications for the types of gambling done in ing of the bet is not the driving motivation in event
particular media. wagering. Since being the spectator is what sports
Furthermore, i-TV may also help in one other im- fans are really interested in, the sports gambler does
portant area—trust. People appear to trust their tele- not need fulfillment from the process of gambling.
vision even though it is accessing the Internet in the People betting on sports will use mobile phones be-
same way as a computer. However, as argued above, cause they are easy, convenient and take no time to
i-TV is a “lean back” service. If a person is relaxed boot up. Once they have their sports book regis-
sitting back on their sofa, it will make television the tered as a bookmark on their phone, they can access
key to creating a true mass market for online com- it and place a bet within minutes.38
mercial activity (including gambling). In addition, However, things could well change over time.
some i-TV services can be linked to actual television Some people have compared WAP mobile protocol
programmes (such as betting on horse races). Brows- as the BASIC programming language of wireless In-
ing and buying by i-TV is still in its infancy but look ternet. It is predicted that with fourth generation (4G)
set to expand significantly in the future. mobile phones, customers will be able to play typical
The emerging youth market is also a considera- “casino style” games like blackjack, poker and slots.
tion. There is a whole Internet generation coming Within the next few years, the limitational aspects of
through who may be the most positive about pur- the technological and protocol demands of mobile
chasing online services. They may be happier to gambling—graphics, sound and displays on mobile
enter credit card details online and/or meet others and PDA devices—will be largely resolved, with the
online. This has the potential to lead to some big advent of 3G and 4G mobile devices.39
changes as the profiles of these people will be radi- Advances will allow users to watch sporting
cally different from previous users. events live on their phones while wagering in real
The other significant media channel will be the time. Consider the following scenario. A betting ser-
mobile (cell) phone.38 Although it is the most widely vice that knows where you are and/or what you
used channel, it is also the most limited in function- are doing has the capacity to suggest something
ality. WAP promised a simplified view of the Inter- context-related to the mobile user to bet on. For in-
net but has so far proved disappointing. Success in stance, if the mobile phone user bought a ticket for
this channel is more likely to come in the form of a a soccer match using an electronic service, this ser-
hybrid service (e.g., WAP with PC Internet access) vice may share this information with a betting com-
that could deliver personally and geographically pany. If in that match the referee gives a penalty for
targeted information to people on the move. Con- one team, a person’s mobile could ring and give the
sumers will be able to enter their details and per- user an opportunity (on screen) to bet whether or
INTERNET GAMBLING 565

not the penalty will be scored. On this type of ser- opment of gambling practices and will continue to
vice, the mobile phone user will only have to de- do so. Analysis of the technological components of
cide if they want to bet, and if they do, the amount situational and structural characteristics in gam-
of money. Two clicks and the bet will be placed. bling activities indicate that situational characteris-
Context, timeliness, simplicity, and above all user tics impact most on acquisition and that structural
involvement look like enough to also convince peo- characteristics impact most on development and
ple that never entered a bet-shop. maintenance. Furthermore, the most important of
So who will be inclined to pay to play? The pene- these factors appear to be accessibility of the activ-
tration of wireless gambling will mostly be contin- ity and event frequency. It is when these two char-
gent upon the market penetration of wireless web acteristics combine that the greatest problems could
users in general. The mobile phone market is already occur. This is well demonstrated by the worldwide
large in many parts of the world. According to In- proliferation of slot machines (and the associated
ternational Data Corporation, there are 100 million problems that go with them). It may also give us in-
mobile phone users in Asia and 60 million in Eu- sight into what might happen concerning the spread
rope.39 The United States is behind but catching up of Internet gambling.
fast. By 2004, International Data Corp. predicts there It can be argued that games that offer a fast, arous-
will be close to 1.3 billion web-enabled cellular ing span of play, frequent wins, and the opportu-
phones globally. Motorola predicts that by that same nity for rapid replay are associated with problem
year, more consumers will be accessing the Internet gambling.1 This observation has been made in rela-
from a wireless device, than a wired one.39 If these tion to slot machines by researchers all over the
numbers are combined with the popularity of gam- world (e.g., Australia, United States, United King-
bling, it could be speculated that there is the basis dom, Canada, Spain, Holland, Germany). There is
for a very profitable enterprise. no doubt that frequency of opportunities to gamble
The expected market share of the mobile gambling (i.e., event frequency) is a major contributory factor
industry remains to be seen. At present, casinos that in the development of gambling problems.41,42 As
operate out of the Caribbean constitute 75% of the argued above, slot machines have an event fre-
Internet gambling market.39 The estimated revenues quency of every few seconds, whereas many lotter-
of that market are currently $2.6 billion, with Amer- ies have an event frequency of once a week. The
icans making up 65% of the Internet gaming mar- general rule is that the faster the event frequency,
ket (Merrill Lynch, 2001, cited in Kriz39). If the focus the more likely it is that the activity will cause gam-
shifts from Internet to mobile phone gambling, the bling problems. Addictions are essentially about re-
American share of the market will drop as the up- wards and the speed of rewards. Therefore, the more
take of mobile phones has been slower there than potential rewards there are, the more addictive an
on other continents. activity is likely to be.
Mobile phone gambling is being pioneered in The most important point to make about event
some places already. For instance, the Hong Kong frequency concerns the definition of “rapid replay.”
Jockey Club has combined forces with a number of In general, the lower the event frequency, the less
local mobile phone companies to create an SMS- problems there tends to be—at least based on the
based “Telebet” account. Telebet accounts have a empirical evidence (although there are exceptions
facility for placing instant bets. Furthermore, the to the rule). There is little doubt that technological
technology allows money transfer between the cus- advance could have a large impact on “rapid re-
tomer’s bank account and their Telebet accounts. play.” Given the time, money, and resources, a vast
To facilitate and maintain interest, mobile phone majority of gambling activities are “continuous” in
gamblers are given wireless broadcasts of racing re- that people have the potential to gamble again and
ports, racing commentaries, betting odds and the again.
latest racing and lottery results. In the first 5 months, There is no precise frequency level of a gambling
the Jockey Club signed up 22,000 users—a number game at which people become addicted since ad-
it took 8 years to reach with their previous remote- diction will be an integrated mix of factors in which
betting device attempts.40 frequency is just one factor in the overall equation.
Griffiths1 has outlined other factors and dimensions
(external to the person themselves). These include
CONCLUSION the following:

As was asserted at the beginning of the paper, • Stake size (including issues around affordability,
technology has always played a role in the devel- perceived value for money)
566 GRIFFITHS

• Event frequency (i.e., time gap between each ment), they are a direct result of the structural char-
gamble) acteristics and could not have influenced gambling
• Amount of money lost in a given time period behavior independently. It is for this reason above
(important in chasing) all others that a structural approach could be po-
• Prize structures (i.e., number and value of prizes) tentially useful.
• Probability of winning (e.g., 1 in 14 million on Much of this paper has discussed the potential
the lottery) downside of technological innovation. However,
• Size of jackpot (e.g., over £1 million on the lottery) technology also needs to be used in the prevention,
• Skill and pseudo-skill elements (actual or per- intervention, and treatment of problem gambling.
ceived) For instance, technology could be used for health
• “Near miss” opportunities (i.e., number of near promotion using both the Web and video games/
winning situations) CD-ROMs. Internet gambling sites could feature
• Light and color effects (e.g., use of red lights on links to relevant gambling awareness sites. For those
slot machines) sites which analyze their online tracking data, it
• Sound effects (e.g., use of buzzers or musical may be the case that such data could be used to
tunes to indicate winning) identify problem gamblers and help them rather
• Social or asocial nature of the game (individual than exploit them. Help in the form of online ther-
and/or group activity) apy may be an option for some problem gam-
• Accessibility (e.g., opening times, membership blers.43,44
rules) Finally, Internet gambling service providers must
• Accessibility (e.g., number of outlets) be socially responsible on the Web and should ad-
• Location of gambling establishment (e.g., out of here to the following guidelines (adapted from
town, next to workplace) Smeaton and Griffiths45):
• Type of gambling establishment (e.g., betting
shop, amusement arcade) • Implement age checks—There needs to be a system
• Advertising (e.g., television commercials) built into debit and credit card transactions that
• The rules of the game (i.e., ease of understanding) proves an effective check on age.
• Implement age verification checks—Any customer
Each of these differences may (and almost cer- wishing to register should have their age verified
tainly does) have implications for the gambler ’s before their application is accepted. This proce-
motivations and, as a consequence, for the social dure should be clearly displayed in the registra-
impact of gambling. It is also the case that techno- tion page, thus ensuring that no one under age is
logical advances could influence almost every one able to access the member ’s pages on the site,
of these characteristics. For instance, on the issue of and have the opportunity to set up an account.
gambling alone or with others, technology could • Restrict methods of payments—If age verification
have a negative impact. checks cannot be carried out on new customers,
Further examination of structural characteristics then methods of payment should be restricted to
in the list above demonstrates that, for many of the credit cards only. All other forms of payment such
categorizations (e.g., the near miss, light and color as debit cards, personal and bankers’ cheques,
effects, sound effects, skill levels), it is difficult to sep- wire transfers, and postal orders are available to
arate the gambler ’s individual psychology from the individuals under the age of 18, and therefore
situation. For instance, the success of a slot machine’s could lead to underage online gambling.
structural characteristics (where success is defined • Set credit limits—In addition to credit worthiness
as an increase in gambling due to the structural checks on account holders, limits should be placed
characteristic) depends upon the psycho-structural on how much they can commit. This can either
interaction. The importance of a structural charac- be a financial limit per session or per day.
teristic approach to gambling is the possibility to • Include options for self-exclusion—Customers should
pinpoint more accurately where an individual’s have the opportunity to self-exclude themselves
psychological constitution is influencing gambling from an Internet gambling site. A system that en-
behavior. Such an approach also allows for psycho- ables them to do this should be in place, and clearly
logically context-specific explanations of gambling explained. Any self-exclusion scheme should be
behavior rather than global explanations such as “ad- easy to carry out, and run for at least 6 months.
dictive personality.” Although many of the gambling- • Include references to controlled gambling—There
inducing structural characteristics are dependent should be references to the need to keep gambling
on individual psychological factors (e.g., reinforce- under control (i.e., a risks of the game message)
INTERNET GAMBLING 567

that is a cautionary note rather than a health political backlash. Presented at the Third European
warning, and these should be sited where they Association for the Study of Gambling Conference,
will be read. Munich.
• Include references to helping agencies/helplines— 3. Griffiths, M.D. (1998). Gambling in the 1990s: issues
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