NIGHT CITY
ns << SE2TION Di)
COMBAT
ZONE
B_A TT AT FARM
The Combat Zone. Every modern
‘American city has one; Night City is no
exception. A burned-out sprawl of
tenements, abandoned factories,
boarded up offices and trashed
shopping malls, occupied only by the
desperate, the devious and the dead.
During thelight of day, the Zone sleeps
under its industrial strength pall of
smog. But at night, the Zone comes
alive, for it is only then that It’s most
feared residents venture out of their
sweltering sewer holes and rat-infested
hovels to how! and prowl.
Night City’s Combat Zone lies somewhere south of the
centrality as shown on most Chamber of Commerce maps.
For the first few miles, this region is mostly made up of
residential areas; blocks and blocks of nearly identical tract
housing interspersed withsmall businesses. Furthersouth, les
the area actually known as the Combat Zone, with its blocks
andblocksof burnt out wasteland. Thereisno dear definition
between the residential area and the combat zone; things just
tend to degrade gradually, getting worse and worse until the
neighborhoodisfinally atthe level of apostholocaust hellhole.
Itshould be noted the Zone seems to be growing yearly, and
whatwas once marginally valuable housing one years often
now another ple of junk in the Zone a year later. There has
been much discussion on whether or not Night City should
wall offits Zone, much as has been done in Detroit (with its
ubiquitous twenty foot concrete abutments established in
the late 90'3). So far, no agency either civil or corporate, has
been willing to take the initiative to begin such a massive
undertaking.
‘The Combat Zone sneversafe. Sure you'can getin andout
again, maybe even twice, but even the high-rollers at the
Hacienda wouldn’t give you odds on it. Entire security
teams have disappeared in the Zone, and not even the
police are willing to go down there anymore. About the
only professional organization that will enter the Zone, is
Trauma Team™, and even then only with state of the art
firepower backing them up.
‘The only information most people can get about lfe in the
Zone comes from those who have “comebacktotellthetale”
(Go to speak). People who are tough enough to survive the
Zone don't really care about small talk, 30 much of this
information is gathered in bits and pieces. tis pretty well
accepted that there is some form of hierarchy among the
‘combat gangs, with the Blood Razors currently on top. ttis
also rumored that something called “RazorBal!” is played at
‘an abandonedice-skatingrink, onceamonth, andhasagreat
tumout among the gangs,
‘The Zone is where Cyberpunks go to play. I's a place where
there are no streetiamps to mar the shadows, no monitor
camerasto watch illegal deals, and no cops to interfere. Of all
the mean streetsof the 21st century, the Zoneis the meanest,
Firefights are a way of lfe. Drugs are a way of choice. Brutal,
sudden death isa constant option.
Because the Zone is such a nebulous region, no exact maps
exist within your dataterm database. The Zone’s entry is
instead updated by running reports from Combat Cabb
hacks, random fixers selling information, and the occasional
solo with something interesting to report related to a job.
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