Black Lotus

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Black Lotus

Strength 10
Dexterity 15
Constitution 25
Intelligence 15
Ego 30
Prescence 20
OCV 5
DCV 5
OMCV 9
DMCV 8
Speed: 5
PD 2 /(3RPD)
ED 2 /(3RED)
Rec 15
END 50
Body 15
Stun 40

CP – 178

Skills
Acrobatics 14
Acting 14
Breakfall 14
Charm 14
Climbing 14
Combat Driving 14
2x CSL Handguns
2xCSL Unarmed attacks
2x MCSL all mental combat
Computer Programming 14
Defense Maneuver 3
Demolitions 14
Electronics 14
KS: Chinese History 12
KS: World Politics 14
KS: Superhumanity 14
KS: Art 14
Lang: Mandarin (Natural)
Lang: Cantonese (Comp fluent, literate)
Lang: English (Comp Fluent, literate)
Lockpicking 14
Martial arts
Killing Strike Martial Escape
Leg-sweep Nerve Strike
Martial Dodge Sacrifice Throw
Persuasion 14
Prof skill: Painting 14
Security Systems 14
Sleight of Hand 14
Stealth 14
Teamwork 14

169+161=330

Talents
Combat Luck
Double Jointed
Striking appearance +1/+1d6

Cost 340

Powers
Telepathy Multipower – 100p reserve

1) Burn Out – 10f


Effect: RKA 2d6, AVAD (Mental Defense), ACV (Uses OMCV VS. DMCV), Does BODY,
Target: One character
Duration: Instant
Range: LOS
END Cost: 10
RKA 2d6, ACV (uses OMCV
against DMCV; +¼), AVAD (Mental Defense; +1),
Does BODY (+1). Total cost: 97 points

2) Vampiric Predation – 7f
Effect: Drain EGO 3d6, ACV, AVAD
plus Aid EGO 3d6
Target: One character/Self
Duration: Instant
Range: 300m/Self
END Cost: 7
Drain EGO 3d6, ACV (uses
OMCV against DMCV; +¼), AVAD (Mental
Defense; +0) (37 Active Points); Unified Power
(-¼) (total cost: 30 points), Delayed Return Rate (points fade/
return at the rate of 5 per Minute; +1). plus Aid EGO 3d6
(standard effect: same roll as Drain dice), Trigger
(when character uses Drain, activating Trigger
takes no time, Trigger immediately automatically
resets; +1) (36 Active Points); Linked (-½),
Unified Power (-¼), Only Aid Self (-1) Delayed Return Rate (points fade/
return at the rate of 5 per Minute; +1). total cost 54 + 20 =
74 Active Points.

3) Lotus Dreams -9f


Effect: Mental Illusions 18d6
Target: One character
Duration: Constant
Range: LOS
END Cost: 9
Game Information: Mental Illusions 18d6. Total
cost: 90 points.

4) Mental Dominion 9f
Effect: Mind Control 14d6
Target: One character
Duration: Constant
Range: LOS
END Cost: 9
Telepathic (+¼). Total
cost: 85 points.

5) Strip Bare the Thrall 8f


Effect: Telepathy 12d6
Target: One character
Duration: Constant
Range: LOS
END Cost: 8
Invisible Power Effects (effects of power are
invisible to target; +½). Total cost: 75 points.

6) Mind Hunter 7f
Effect: Mind Scan 14d6
Target: Self
Duration: Constant
Range: Special
END Cost: 7 to activate
Total Cost: 70 points

7) Yama’s Chains 5f
Effect: Entangle 3d6, 3 PD/3 ED, Mental Paralysis
Target: One character
Duration: Instant
Range: 300m
END Cost: 5
Entangle 3d6, 3 PD/3 ED,
ACV (uses OMCV against DMCV; +¼), Takes No
Damage From Physical Attacks (see 6E1 217; +¾),
Work Against EGO, Not STR (+¼) (67 Active
Points); Mental Defense Adds To EGO (-½) . Total
cost: 45 points.

8) Edict of Heaven 5f
Effect: Major Transform 5d6 (change
Memories, Personality and Psychological
Complications), AVAD, ACV
Target: One character
Duration: Instant
Range: 400m
END Cost: 5
Major Transform 5d6 (alter,
remove, or add memories or Psychological
Complications, Requires power to heal from,
ACV (uses OMCV against DMCV; +¼), AVAD (Mental Defense; +0),
Works Against EGO, Not BODY (+¼) (75 Active Points);
Limited Target (mental “objects” in the minds of
sentient beings; -½). Total cost: 50 points.

Total Cost:160

Psychic Network
Effect: Mind Link, one specific group
Target: Up to 6 individuals of a specific group (Four sides team)
Duration: Persistent
Range: LOS
END Cost: 4
Mind Link, one specific mind.
Total cost: 40 points.

Psychic Sadist Multipower – 90 point Reserve


1) Mental Torture 9f
Mental Blast 9d6
2) Undending agony 9f
Mental Blast 6d6, Constant (+1/2)
3) Torment Field 9f
Mental Blast 4d6, area of effect (8m Radius;+ ½) Constant (+1/2)
4) Neural Balm 9f
Healing Stun 6d6, Ranged (+ 1/2)
Total Cost 125

Mental Fortification
Effect: Mental Defense (20 points)
Target: Self
Duration: Persistent
Range: Self
END Cost: 0
Mental Defense (20 points).
Total cost: 20 points.

Empath Multipower 100p reserve

1) Da Ji’s Amusement 5f
Effect: Mind Control 16d6
Target: One Character
Duration: Constant
Range: LOS
END Cost: 5
Mind Control 16d6 (80 active points); Only To alter/Inflict emotional states (-1/2)
Total Cost: 55
2) Die for Your Queen 3f
Effect: Barrier, 25 body
Duration: Instant
Target: Targets DCV
Range: Standard Range
END Cost: 3
Configurable (+¼), Cannot Englobe (-¼);
Objects of opportunity: NPC Scene Extra’s (OAF, -1)
Total Cost: 13

3) Gift Of Diyu 8f
Effect: Drain PRE 4d6
Target: One character
Duration: Instant
Range: 300m
END Cost: 8
Drain PRE 4d6. Total cost: 80 points.

4) Grace of the Empress 2f


Effect: Boost PRE 5d6
Target: Self
Duration: Constant
Range: Self
END Cost: 2
Boost PRE 5d6 (30 Active Points); Only Aid Self (-1),
Costs Endurance (to maintain; -½)
Total Cost: 20

5) Aspect of Terror 2f
Effect: +4 DCV
Target: Self
Duration: Instant
Range: Self
END Cost: 2
Game Information: +4 DCV (20 Active Points);
Costs Endurance (-½), Instant (-½), Only Versus
Designated Person’s Attacks (-1), Only Versus
Beings With Minds/Emotions (-½). Total cost:
6 points.

6) Psychometrics 3f
Effect: Retrocognition
Target: Special
Duration: Constant
Range: No Range
END Cost: 3
Game Information: Clairsentience (Mental
Group), Retrocognition (40 Active Points); No
Range (-½), Retrocognition Only (-1). Total cost: 26 points.

Total Cost: 121

Telekinesis

Mind Over Matter


Effect: Telekinesis (30 STR), Fine Manipulation
Target: One character or object
Duration: Constant
Range: 450m
END Cost: 5
Telekinesis (30 STR), Fine Manipulation.
Total cost: 55 points

Telekine Strike Multipower 30p Reserve


1) Blunt Strike 2f
Effect: HA 6d6
Target: One Character
Duration: Instant
End Cost: 2
(30 Active Points)
Hand to Hand attack (-1/4)
Total Cost: 23 points
2) Edged Strike 3f
Effect: 2d6 HKA
Target: One Character
Duration: Instant
End Cost: 3
(30 active Points) Hand to Hand attack (-1/4);
Armour Piercing (+1/4)
Total Cost: 30 points
Real cost 34

Telekinetic Flight
Effect: Flight 24m
Target: Self
Duration: Constant
Range: Self
END Cost: 2
light 24m. Total cost:
24 points.

Telekinetic Fortification
Damage Reduction 25%
Duration: Persistent
Target: Self Only
Range: Self
Costs END: No
PD/ED
Total Cost: 20
Equipment
Black Lotus Uniform
20 RPD/20 RED (60 active points)
OIF (-1/2) Total Cost: 30

Red Kirin – Black Lotus Aero-cycle


Size 1 (5CP)
Strength 15
Dexterity: 15 (10CP)
Body 10
Speed 4 (20CP)
PD 10 (12 CP)
ED 10 (12 CP)
OCV 5 (10 CP)
DCV 5 (10 CP)
SPD 5 (20CP)
Movement
Ground 25m (13CP)
Flying 25m
X4 Noncombat movement (5 CP)
(Total Cost: 103)

Total Cost 1,043

Complications
25 Psychological Complication: Sociopathic (V. Common, Total)
20 Psychological Complication: Special, Feels incredibly entitled (Common, Total)
20 Psychological Complication: Sadistic (Common, Total)
20 Susceptibility: Strong Magnetism (Uncommon, per Phase, 2d6, within 8m)
15 Psychological Complication: Loyal to CCP
15 Social Complication: Subject to Orders (CCP) (Frequently, Major)
15 Social Complication: Secret Identity: Jun-Hua Liang (Frequently, Minor)
15 DNPC: Mother (Normal, Infrequently, Unaware)
10 Vulnerability: Magnetic Powers, x2 damage

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