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John Frog
John Frog
INSPIRATION
GIOVIALE E CARITATEVOLE. FINCHE'
NON GLI ROMPONO LE BALLE
STRENGTH
17 +0 30 ft.
+0 +3 PROFICIENCY BONUS AC INITIATIVE SPEED
+5 Constitution
+0
CURRENT HIT POINTS
+5 Intelligence
IDEALS
+3 Wisdom
10 +0 Charisma LA SUA IMPASTATRICE
+3 +2 Nature (Int) Dagger. Melee : +3 (1d4 piercing ; finesse, Alchemist Spells (healing word, ray of
light, thrown (range 20/60)) sickness, flaming sphere, Melf's acid arrow)
+3 Perception (Wis)
16 Experimental Elixir (3 elixirs/long rest)
+0 Performance (Cha) Light hammer. Melee : +3 (1d4 bludgeoning
; light, thrown (range 20/60))
CHARISMA +0 Persuasion (Cha) The Right Tool for the job
+5 Light crossbow. Ranged : +3 (1d8 piercing
+0
Religion (Int)
; ammunition (range 80/320), loading, two- Alchemical Savant (+2)
+3 Sleight of Hand (Dex) handed)
Divinely Favored
+0 Stealth (Dex)
10 Claws (1d6+Str.mod slashing)
+3 Survival (Wis)
SKILLS
Hold Breath
ATTACKS & SPELLCASTING
Natural Armor *
PP Coins weight 1 lb
0
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01/06/23, 15:39 Character Sheet » Dungeons & Dragons - D&D 5
ADDITIONAL FEATURES
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01/06/23, 15:39 Character Sheet » Dungeons & Dragons - D&D 5
4 13 +5
Artificer (Int)
DAILY SPELLS TO
SPELLCASTING CLASS (SPELLCASTING ABILITY) PREPARE SPELLS SAVE DC SPELLS ATTACK BONUS
0 CANTRIPS 3 2 6
create bonfire
mage hand
SPELL
LEVEL SLOTS SLOTS EXPENDED
1 4 7
healing word
ray of sickness
cure wounds
4
detect magic
disguise self
catapult
absorb elements
tasha's caustic brew
alarm 8
faerie fire
grease
2 3
flaming sphere
lesser restoration
heat metal
pyrotechnics
levitate
magic weapon
enlarge/reduce
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