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Interview With Gleb Alexandrov
Interview With Gleb Alexandrov
Interview With Gleb Alexandrov
GLEB ALEXANDROV
Gleb is a prolific Blender artist who needs little introduction due to his wide
recognition in the CG community. But for those of you who’s not quite
familiar with him, he is a funny guy who creates super cool artworks and
tutorials. In the Blender community, he goes by the name of Spelle.
He was a former 3dsmax user who switched to Blender for good and hasn’t
regretted it since. Most of the time during his creative peaks, he’s under
heavy influence of coffee. And when not dabbling with his digital tools, he’s
most likely petting his cat, spending quality time with his wife, or rocking with
his guitar.
His format with his tutorials is nothing that I’ve seen—short, hilarious, and
straight to the point—which is one of the primary reasons he’s had a huge
following on his YouTube channel.
You can check out more about him through his social links: blog, Facebook,
and Twitter.
With all these said, let’s hear more from him from this interview.
Have fun!
Regards,
Reyn
1. The Direct Light, as in Vray. The spotlight does not fill that niche, because in spot light the rays diverge. And if
we want to keep the rays parallel, we are limited to using the sun lamp. That said, the sun lamp has a big
drawback: the position of the sun lamp and the area of the influence can’t be tweaked. That sucks.
2. A simple hotkey for displaying wireframe over solid drawing. I know that we can set it manually. But having it
as a default option will make it much easier for newcomers.
Usually, I vomit after I see my works. But if you really want to know my opinion about the least horrible image… For
some reason, I quite like the Night Highway. And I like it not because it is cool.
The Night Highway marks the turning point for me. When I started writing the Lighting Book, I didn’t have a vision of
what I want to achieve. But gradually I started to understand the message and the purpose of my book.
The main point is to go back from computer graphics to aesthetic experiences of your life. Night Highway was
something that I saw a thousand times during my life, but I REALLY saw it just at the moment of creating it in Blender.
Headlights of the cars passing by at 100 mph. They look like fireflies. Rhythm, created by lamps, cars and billboards.
And dim lights of a distant city, refracted by the tiny raindrops on the car windshield.
With the Lighting Book I wanted to give myself permission to start expressing my personal feelings with lighting.
Rather than tweaking the shader settings and praying on anti-aliasing algorithms and other crap.
I wanted to give myself permission to bring the aesthetic experiences from my life to computer graphics that I create.
To play with rhythm, to explore an abstraction. To experiment with thickness of the atmosphere. To experiment with
burned-out images (like photos with bad exposure).
Embracing your intuition leads to a more creative approach to lighting and, perhaps even more importantly, it leads to
a happier life.
I’m super excited about the book and thank you everybody for supporting it on Creative Shrimp! Thank you for
spreading the word.
Emails from people who find Creative Shrimp tutorials useful. If it makes them smile, that’s not bad too.
When I see that every artwork I create and every tutorial I record bring me closer to my goal, that inspires me for sure.
And my goal is to make a living, creating weird things and sharing them with the world.
Aidy Burrows from CgMasters, Niranjan Raghu, James Candy, Andrew Price, Ton Roosendaal, Mieke Roth and other
Blenderheads, they inspire me too!
Stay true to yourself and don’t give a damn about what others say about your life and career.
If you feel that computer graphics and art is your kind of thing… Well, just keep drawing, sculpting and creating weird
stuff in 3D.
Be yourself.