Professional Documents
Culture Documents
Starport RPG
Starport RPG
www.rpgforkids.com
Table of
Contents
Chapter 1:
Introduction 3
Chapter 2:
Playing the Game 6
Chapter 3:
Character Building 12
Chapter 4:
Starport 26
Chapter 5:
Creatures 43
Chapter 6:
Adventures 55
Chapter 7:
Tokens and
Character Sheet 90
Introduction
Chapter 1:
Introduction
Blaze likes to freeze things with his wand, Orion likes to sneak around so nobody can find
him, and Angel is such a smooth-talker that no Creature in Starport can resist becoming
friends with her. What kind of a Character will you be?
Starport is an amazing open world where world where the Player’s characters exist.
anything might happen, where unicorns walk The Players react by describing what their
alongside robots, where a starship might be characters will do.
visiting from an unknown world. Where magic This book provides a guide for building
is real, and adventure is just around the corner. characters and resolving an array of possible
A non-violent game of adventure and actions that might occur during the game.
imagination designed to facilitate growth in Please keep in mind that this book is not
problem-solving, creativity, teamwork, critical intended to provide a comprehensive rule set,
thinking, reading, writing, oral communication, but rather a guide to playing a structured
mathematics, and self-esteem. story-telling game with exciting character
In the Starport tabletop roleplaying game building and customization options. The
designed for children aged 5-12, each Player game is designed to emphasize non-combat
assumes the role of the character they create. encounters and allows characters to use a
A Guide, usually an adult, sets the scene variety of different skills to accomplish tasks
for a story, place, or situation in a fantasy and overcome obstacles.
3
Chapter 1
What does the Guide do?
What you need to play? The Guide knows the rules of the game,
describes to the Players what their characters
2 to 6 Players: Starport will work
see in a fantasy world, and guides the Players
with just one Player and a Guide,
through the adventure their characters are
but it is better with 2 to 5 Players
experiencing. The Guide plays the role of any
and a Guide.
Creature or other characters the Players meet
A Guide: The Guide is a special along the way.
Player who is in charge of
knowing the rules and guiding
Players through the story. Don’t get bogged down by the rules.
Rules and Adventures: You’ll The most important thing for the
need at least one copy of the Guide to do is to keep the
rules that are included in this game moving and facilitate
book. You can use one of the pre- a fun experience.
made adventures included in this
book or make up your own.
Game Pieces: Each Player
What do the Players do?
will need a twenty-sided Players create their character by choosing
die (called a d20), a Traits and abilities and buying equipment.
printed character sheet They describe all the actions their character
(found at the end of this takes in the game and roll a d20 to see if
book), and something to those actions are successful.
write with. You may also
want to use printed Trait Tokens,
Energy Point tokens, adventure
maps, or character and Creature What is an “Adventure”?
tokens, all of which can be found In Starport, Players take on the
at the end of this book. role of a character living in a
Time: The adventures provided in fantasy world. These characters can
this book are designed to take 30 go anywhere and do anything
to 60 minutes. within that fantasy world. The
Guide prepares an “Adventure”
Other Props: You can use for the Characters which acts
toys, figures, pictures, music or as a storyline for players to
anything else that makes the follow. During an adventure,
game more fun and engaging Players complete tasks and have
for Players. encounters that move them along
the storyline. This book has three
premade adventures for Guides
to use with Players.
4
Introduction
One rule to rule them all (such as persuade someone to do something,
climb a wall, or disable a robot with a Freeze
There is one basic rule that is used to resolve Wand), the Guide should assign a difficulty to
all actions in the game. Any time a Player
the action and the Player must roll equal or
wants their character to do something in the
higher than the assigned difficulty on the d20.
game the Player describes the action. The
Guide decides the level of difficulty for any The Guide may also decide that an action is
character action and assigns a number from 1 impossible, such as jumping over a 100-foot-
to 20 to that action. Normal, everyday actions, wide hole or making friends with a mindless
like talking, eating, and traveling around pile of goo. In these cases, no roll is allowed; the
don’t require a roll. If a character attempts Guide would simply tell the Player the action is
to do something that might involve some skill impossible.
5
Chapter 2
Chapter 2:
Playing the Game
Throughout an adventure,
there are two main
formats for how the
Players and Guide
interact. These two
formats are called “non-
turn-based encounters”
and “turn-based
encounters.”
6
Playing the Game
7
Chapter 2
which the Guide would like to give each
player a turn to act. Turn-based encounters
There are no game boards and no
commonly take place when the Player
tactical movement in Starport, so unless
Characters start an interaction with a Creature
there is a physical obstacle between a
they need to defeat. The Guide triggers a
Player Character and where they want
turn-based encounter by saying, “Everyone,
to go, moving does not use a turn.
roll a d20 to see who goes first.”
Guide: OK, roll a d20, it’s a difficulty of 10 (the Angel: I’ll use a Helpful Token!
robot is not very smart, so this might just work). Guide: You finally succeed. A shower of ice
Angel rolls a 2. covers the Robot. All its gears freeze, and it’s
totally disabled.
Guide: Your roll fails, Angel. You can increase
your roll by +1 for every Smart Token you use.
The Smart Trait is used for all actions involving
clever ideas, not physical action. Your friends You can use Tokens to boost action
can also use Helpful Tokens to an increase your rolls – notice the Guide in this example
roll by +1 for every Helpful Token used. You asks the Players if they would like to
need to use 8 Tokens to succeed. use Tokens to boost action rolls. Allow
Players to first see their roll result
Angel: That’s too many! No thanks. and then use Tokens to increase the roll
Orion: I try to make friends with the robot. to a success if they wish to do so.
8
Playing the Game
Typical actions in Tokens
a single turn Player Characters get Tokens that represent
Players will often describe several actions they their levels in each Trait. The more Tokens
would like to do on their turn. For example, they have in a given Trait, the more they can
“I want to drink my Potion of Flight, fly up increase action rolls associated with that Trait.
the cliff and tell a joke to the Joke Troll.” At the beginning of each adventure Player
It’s up to the Guide to break down the Characters start off with a number of Tokens
Player’s description into actions that can be based on where they chose to place their
accomplished in one turn. Below are examples Tokens during character creation as well as
of typical actions that can be completed in a any additional tokens gained from equipment,
turn. Ultimately the Guide decides what counts pets, or leveling up. During the adventure,
as an action and what can be achieved in a Player Characters use Tokens to increase rolls
single turn. and help succeed on actions.
√ Persuade an NPC If a Player uses all their Tokens in a given Trait,
they automatically fail any future action that
√ Use a wand or throw something
requires a roll associated with that Trait. For
√ Climb, jump, swim or overcome an example, if a Player has used all their Sneaky
obstacle Tokens and they attempt to use their Stink
√ Hide or defend Wand on a group of Creatures (an action that
requires a Sneaky action roll), the Guide would
√ Use a potion
tell them they can’t do it because they have no
√ Use an ability more Sneaky Tokens. If a Player uses all their
Tokens in every Trait, this means they have
gotten tired and can’t use any actions that
Traits require rolls. They must use an energy point to
restore all their Tokens or go home and rest.
There are four Player Character Traits After some rest at home, Player Characters
√ Helpful regain all their Tokens and energy points.
Typically, rest at home happens between
√ Smart
adventures, but it’s possible the Players may
√ Sneaky want to retreat and go home for a rest in
√ Tough the middle of an adventure.
All Player Characters Players lose Tokens during the game
have different levels in for many reasons, such as boosting
each Trait. The number of action rolls or getting affected by
Tokens a Player Character Creature actions. Unless an action
possesses in a Trait or event calls for the loss of a
represents their level in that specific type of Token (such
Trait. If a Player Character as boosting a specific action
has 0 Tokens in a Trait, it roll), Players may choose
means that character may which Tokens their Player
not attempt any action Characters lose when the
rolls associated with that Guide tells them they have
Trait. See the next page lost a Token.
for Typical actions and
associated Traits.
9
Chapter 2
Typical actions and
The Guide should warn Players if associated Traits
they are ever about to use all their
Tokens in a given trait, leaving them Any time a Player wishes to perform an action,
with zero Tokens in the Trait. If a the Guide decides if an action roll is necessary.
Player uses all their Tokens in a given Every action roll is associated with a Trait. After
Trait, they may not even attempt to making an action roll and seeing the result,
make any action rolls associated with a Player then has the choice of using Tokens
that Trait. If they leave at least one to boost the action roll to a success. To boost
Token in the Trait, they may continue an action roll, a Player must use one or more
making action rolls associated with Tokens from that Trait, gaining +1 on the action
that Trait. roll for every Token they use. The list below can
help the Guide decide what Traits should be
associated with what types of action rolls.
10
Playing the Game
Smart Tough
This Trait must be used any This Trait must be
time a Player Character used anytime a Player
performs an action related Character performs an
to using their mind or action requiring physical
attempting something clever. strength. Some suggested
Here are some suggested Smart Tough actions:
actions: √ Jumping, swimming, pushing, lifting,
√ Persuading or negotiating climbing
√ Making friends
√ Searching for something
√ Guessing if someone is lying
Degrees of success
√ Noticing something In some cases, an action might be easy to
perform but require skill to perform well, such
√ Fixing something
as tying a rope or playing an instrument. In
these cases, the Guide should have the Player
Sneaky make an action roll without telling them
This Trait must be used any set Difficulty. If they roll low (10 being
anytime a Player average), they simply do a poor job at the
Character performs an action, which might mean the rope they tied
action requiring dexterity comes apart, or the people they’re playing for
or coordination. Some cringe.
suggested Sneaky actions:
√ Throwing something
√ Using a ranged item like a wand
Hiding & Defending
√ Moving fast or performing quick actions Sometimes when facing one or more Creatures
in a turn-based encounter, a Player doesn’t
√ Sneaking, moving silently, or hiding
want to perform an action on their turn that
√ Balancing or performing acrobatic affects a Creature, and they decide to focus on
actions hiding or defending themselves. In these cases,
the Player must make a Sneaky (hide) or
Tough (defend) roll (Difficulty = the Difficulty
of the Creature(s)). If they succeed, the
Creature(s) can’t target them with any abilities
this round. If facing multiple Creatures, they
might succeed in hiding from one Creature, but
not another, depending on their roll result.
11
Chapter 3
Chapter 3:
Character Building
This section introduces rules and customization options for building Player Characters in
the Starport game. Before starting the Player Character creation process, the Guide should
print out a character sheet for each Player. The character sheet can be found at the end of
this book.
12
Character Building
1. Choose a picture and name twenty or more Coins, so they have more
purchase options up front. If running multiple
There are several Player adventures, it’s better to start by giving five
Character sample Coins, as Player Characters will earn and find
pictures at the end of this more Coins throughout their adventures.
book, but Guides and
Players should feel free 5. Buy a Pet
to use any image they
want. Each Player should Pets are friendly Creatures that hang out with
come up with a unique the Player Characters, give them advice, and
name for their Character and write it at the keep them on track during adventures. Pets
top of their character sheet. also provide their owners with special benefits
described in the Pets section on page 15. A
2. Choose Tokens Player does not have to buy a pet and may
only have one pet at a time.
Each Player starts the game by choosing
ten Tokens. They can select their ten Tokens 6. Buy Equipment
from any combination of Traits. For example,
they can choose ten Tough Tokens or four Buying equipment is a
Helpful and six Smart Tokens. If using physical, great way to use Coins
printed Tokens, Players can take their Tokens; and improve Player
otherwise, Players should record their Tokens Character power as they
on their character sheets. adventure. Players start
the game by using their
Coins to buy whatever
equipment they’d like
The Guide should inform Players that from the Equipment
if they choose to place zero Tokens in section on page 18.
a Trait, they may not use any actions
associated with that Trait. Player Characters can
carry up to five items at any time. A
backpack or magical backpack allows them to
carry more.
3. Choose an Ability
Players start the game by choosing an ability Buying equipment is a great way to
from the abilities section found later in this introduce Players to Starport and
chapter. Players can also select additional help them understand that their
abilities at later levels (see Experience and Player Characters are in an open
Leveling on page 24). world where they literally can do
anything, go anywhere, and interact
4. Give Starting Coins with anyone. The Starport Equipment
Shop is a great place to shop where
Coins represent currency in Starport, and Players can find all of the items on
Player Characters start the game with at the Equipment List. Give Players their
least five Coins. The exact amount is up to starting Coins and set them loose in
the Guide. If running a one-shot adventure, the city to go shopping!
the Guide should give Player Characters
13
Chapter 3
Abilities Strong
Player Characters start the game by choosing Get +2 on all Tough action rolls. This ability
one ability found in this section. They can gain does not require you to use a turn. It is always
multiple abilities as they level up (see the active.
experience points and leveling table later in
this chapter). Clever
In most cases, using an ability takes a turn, so
Get +2 on all Smart action rolls. This ability
during turn-based encounters using an ability
does not require you to use a turn. It is always
forgoes a Player’s turn. During non-turn-based
active.
encounters, Players can freely use abilities as
much as they’d like.
Agile
X-Ray Vision Get +2 on all Sneaky action rolls. This ability
does not require you to use a turn. It is always
You can see through any wall that is one-foot
active.
thick or less.
Protection Illusion
Make a holographic illusion of anything. The
No Creatures can affect you with any abilities
illusion lasts for one minute.
for one round.
Genie Confusion
You can spend 3 Smart Tokens and cause
A Genie appears. It knows everything and will
any one Creature to be confused. You
truthfully answer one question for every Smart
automatically gain one success towards
Token you use.
defeating the creature and
if it requires more than
Mind Hand one success to defeat, it
Move any non-living object you can see (100 does something crazy or
pounds or less) with your mind. random on its next turn.
Smash Teleport
Break any door, chest, box or another small Immediately
object. transport you and
your friends to any
place in Starport
Disguise
you have
Change yourself to look like any other NPC of physically
a similar size as you. You don’t gain the abilities visited
of an NPC you change into. before.
14
Character Building
Pets
Pets are companions with special powers Chomper
to help Player Characters. Pets also act as Cost: 1 Coin
helpful allies in the game. They help Players
move through the game when they are stuck
and sometimes give them suggestions for
overcoming problems or making choices. +1 to your
The Guide should roleplay pets. Pets have maximum
their own feelings and desires, so they can Helpful
sometimes disagree with their owners, but Tokens.
usually, pets try their best to help their owners.
A Player Character may only have one pet at
a time. If the Player decides to get a new pet,
the current pet runs away.
Trio Scrappy
Cost: 1 Coin Cost: 1 Coin
+1 to your
+1 to your maximum
maximum Sneaky
Smart Tokens. Tokens.
+1 to your
maximum Tough
+1 to your Tokens.
maximum Every time you level
Tough up while Crystal Bug
Tokens. is your pet, it
makes a small
crystal worth 3
Coins.
15
Chapter 3
Shifty Scout
Cost: 5 Coins Cost: 6 Coins
+1 to your
+1 to your maximum
maximum Smart
Smart Tokens. Tokens.
Shifty can +1 to your
turn into a maximum
duplicate of Sneaky
you for Tokens.
1 minute. Scout can
fly.
Spiky Proto
Cost: 10 Coins Cost: 20 Coins
+1 to your maximum Helpful Tokens.
+1 to your maximum Smart Tokens.
+1 to your maximum
+4 to your Sneaky Tokens.
maximum +1 to your
Helpful maximum
Tough Tokens.
Tokens.
Proto can fly.
You can see and
hear what Proto
sees and hears.
16
Character Building
17
Chapter 3
Equipment
All of the equipment shown here can be bought
at the Starport equipment shop. Equipment can
also be found in different places while Player
Characters are adventuring. This list is not meant
The items marked
to be an exhaustive list of items that can be found
with a star are
in Starport, so if Players want to buy something
consumable and can
else, it’s up to the Guide to decide if they can find
only be used once
it and how much it costs.
each time they are
Player Characters may have up to five pieces purchased.
of equipment unless they have a Backpack or
Magical Backpack that allows them to carry more.
Used to climb
up walls, cliffs,
buildings, and
other structures.
Lets you see in the dark.
Net Backpack
Cost: 1 Coin Cost: 2 Coins
18
Character Building
Can hold
unlimited pieces You can paint a picture
of equipment. of any non-living thing
on a wall or ground,
and that picture
will become real
for 1 minute.
19
Chapter 3
After pouring
this potion over If you stick this shovel in
your head, the ground, you can
each Token you magically make a
use gives you 10-foot x 10-foot hole
+2 instead of +1 in front of you.
for 1 minute.
You use the Freeze Wand from a You use the Shock Wand from a distance
distance by making a Sneaky roll. by making a Sneaky roll. When you use
If you use the Freeze Wand on a the Shock Wand always add +1 to your
Creature and succeed on your Sneaky Sneaky roll. If you use the Shock Wand
roll, you gain one success towards on a Creature and succeed on your
defeating the Creature, and the Sneaky roll, you gain one success towards
Creature also misses its next turn. defeating the Creature.
20
Character Building
You use the Helpful Wand from a You use the Stink Wand from a distance
distance by making a Sneaky roll. by making a Sneaky roll. You can use
If you use the Helpful Wand on a the Stink Wand on all the Creatures you
Creature and succeed on your Sneaky can see, with one Sneaky roll. If you
roll, you gain one success towards succeed on your Sneaky roll against any
defeating the Creature, and you can Creature, you gain one success towards
restore 1 lost Helpful Token. defeating that Creature.
+2 to your +2 to your
maximum maximum
Smart Tokens. Tough
Tokens.
21
Chapter 3
Once per
+2 to your round, you
maximum may spend
Sneaky one Smart
Tokens. Token to avoid
the effects of
one Creature’s
ability.
Cloak of Hiding
Cost: 10 Coins
If you remain
perfectly still,
you automatically
succeed on action
rolls to hide.
22
Character Building
23
Chapter 3
Earning Experience Points
and Leveling To keep the game exciting,
it’s best to award enough
As Players complete adventures they gain experience
experience points for Player
points. Experience points allow Player Characters to
Characters to level up after
gain levels, giving them access to more Tokens and
every adventure or every
abilities as described in the following table. As Player
other adventure. If using the
Characters become more powerful, they will be able
optional journaling rule, the
to take on more daring adventures.
Guide should award Players
slightly fewer experience
points than would allow them
The Guide should award experience points to level up and tell them
at the end of adventures. Leveling up in the they will level up once they
middle of the adventure will stall play and can complete journal entries for
throw everyone out of the action. their Player Characters.
3 2 +2 Tokens
9 3 +2 Tokens, +1 ability
27 4 +2 Tokens
65 5 +2 Tokens, +1 ability
140 6 +2 Tokens
340 8 +2 Tokens
640 10 +2 Tokens
24
Character Building
went
d ay, m e , B la ze, and Orion
To
nd in
ouse. Our frie
to explore a h
d
o rt lo st h e r pets and aske
Starp
out
h e lp fi n d th em. We found
us to
ro b o ts ta kin g the pets,
there were In
ll o w e d o n e into a house.
so we fo
at
h o u se , th e re were robots th
the
w e re p e ts to o and also a
thought we g
b o t. T h e re w as also a livin
friend ly ro s.
c h est th at stole our coin
treasu re
house
u n d g o ld e n letters in the
We fo r.
e d u s o p e n a trapped doo
that help ed
d th e p e ts be hind the trapp
We foun
and
r. W e w e n t b a ck to Starport
doo
ip m e nt w ith our coins. It
got new eq u
rt!
m e ! I lo ve living in Starpo
was aweso
- Angel
25
Chapter 4
Chapter 4:
Starport
Starport is a fantasy world where Characters and
Creatures from all walks of life and all times, past,
present, and future come together to live their lives.
In Starport, anything can happen. One day you
might see a spaceship carrying aliens from a faraway
galaxy, and the next you might see a medieval knight
riding on a friendly dragon.
This section will help the Guide make Starport Each location description includes information
come alive for the Players. It provides about the typical inhabitants of the location as
numerous encounters within Starport for the well as exciting activities or short encounters for
Guide to use. Several places in Starport are the Guide to use when the Player Characters
designed to encourage the Player Characters visit the location. The Guide should use
to return before or after each adventure so these encounters to spice up the game and
they can regularly and freely interact with the make Starport a more interesting place for
people and activities in Starport. Player Characters to explore. Remember,
the encounters are suggestions. Not every
encounter needs to be available to Player
Characters. The Guide should choose what
Locations
encounters are available to the Player
Don’t let the descriptions in this book or places Characters on any given day.
labeled on the map limit you. Starport can be
as vast as you make it.
26
Starport
Town Hall Possible Encounters
Town Hall is the biggest building in Starport Town Hall is a great place for random
and is home to Starmere, the Queen of encounters with people in Starport. Each time
Starport. Read the following aloud to the the Player Characters visit Town Hall, the
Players the first time they enter: Guide may want to insert an encounter to
make things interesting. You should have the
Players meet NPC from their adventures here.
Sound echoes off the walls of the The Joke Troll – This is a Creature from the
large main room in this building. You Butterfly Blindness adventure found later in
can barely hear yourself think with this book. He loves telling and hearing jokes
all the commotion. A robot clanks by and is always laughing hysterically.
staring at you with glowing, green,
READ ALOUD
but friendly eyes, a small Space The Robot – It says it can make anything
Gnome is yelling at its pet, which is found in the Starport Equipment Shop. The
sleeping soundly on the floor, and a Player Characters must still pay Coins for
large troll with pink hair is laughing anything it makes, but they can persuade it to
hysterically in the corner by itself. give a discount.
A beautiful woman in an orange The Space Gnome – This gnome is actually
dress floats down the stairs and stops an intergalactic Cook. He offers to teach the
directly in front of you. “Hello visitors, Players how to bake a cake.
my name is Queen Starmere, the The Guide should role-play
ruler of Starport. Would you like to the gnome (who has a very
try a cookie?” high-pitched voice) and
actually bake a cake
with the Players (in the
real world). Award
Inhabitants Coins to the Players
for successfully
Starmere – The Queen and leader baking a cake.
of Starport. Everyone in Starport
respects Starmere. She is a smart,
kind, and excellent leader. She
always enjoys seeing the Player
Characters and usually invites
them in for cookies.
Other NPCs – Town Hall
is always filled with the
bustling activities of
dozens of NPCs. There
are cooks, cleaners,
craftsmen, and
visitors filling
Town Hall
every day.
27
Chapter 4
Equipment Shop Inhabitants
The Equipment Shop is the primary place Bardo – The Equipment Shop owner. Bardo is
in Starport where Player Characters can go a big, jolly man who is always wearing a hat,
to buy things that will help them on their even when he’s inside.
adventures. Read the following aloud to the
Players the first time they enter: Possible Encounters
Buy Goods – Player Characters most
Your eyes widen as you walk into this commonly come to the Equipment Shop to
shop and see shelves upon shelves of buy things. The Equipment Shop is always
trinkets, gadgets and magical items. selling everything on the Equipment List, and
READ ALOUD
Half of them are covered in dust and Player Characters can always try and persuade
make you sneeze as you walk past, Bardo to sell his goods for cheaper than their
the other half are shining like they listed price. Bardo might also have sales from
were just polished. A large man in time to time (such as buy 2 get 1 free).
a straw hat munches on an apple. Sell Goods – Player Characters can sell
He tries to talk with the apple in his equipment to Bardo. He buys equipment for
mouth and pieces fly everywhere, half the price shown on the equipment list
“Hello, friends! Bardo’s the name. (round up). He doesn’t buy any equipment
Welcome to my shop.” that costs 1 Coin.
Basement Slime – Bardo might ask the
Player Characters to clear the slime out of
his basement. There are 3-5 Slimes (see the
Creatures section) in his basement, and he
offers to pay the Player Characters 1 Coin each
to clear them out. He gives them a net to use
in capturing the Slime if they don’t already
have one.
30
Starport
31
Chapter 4
Game Room Math Games
The Game Room is run by a happy gamer The Guide should prepare worksheets with age-
named Jake. He loves to play games and appropriate math problems and/or games for
always has one or more games for the Player the Players to complete, either on their own or
Characters to play and earn Coins. Read the as a group. Award 1 or more Coins to a Player
following aloud to the Players the first time once a worksheet is 100% complete and correct.
they enter:
32
Starport
1. Which is the odd one out?
Puzzle Answers: ▸1. 13 ▸2. row 1 – 420 row 2 – 310 row 3 – 410, 515 row 4 – 405, 615, 720 ▸3. Square = 5, Heart = 4, Circle = 3
The Puzzles
33
Chapter 4
Newsroom Possible Encounters
The Newsroom is home to Yooli the magical Help wanted – The Newsroom has a board
Postman. Yooli spends his time here when he is hung on the wall where people in Starport
not delivering messages around Starport. News can post advertisements looking for help. Any
from all over the Starport universe arrives at of the three pre-made adventures found in
the Newsroom so it can be a fascinating place. this book and any of the encounters listed in
Read the following aloud to the Players the the location descriptions of this chapter can be
first time they enter: posted here. Below are some simple tasks that
people need help with around Starport. Don’t
let these limit your imagination as to what
It looks like confetti is falling from the Players might find posted here. The Player
the ceiling of this room, and then you Characters can get in contact with anyone
realize its not confetti. It’s hundreds posting an ad by giving a message to Yooli.
of letters spilling from tubes in the
ceiling. None of the letters ever reach
the ground. A man suddenly appears You should
READ ALOUD
s
out of nowhere floating in the air. I n gredient make the
He gathers up a bunch of letters and Baking ded!
nee Players defeat
disappears in a flash of light, only to pecial
ng a s ower
one or more
ba k i
reappear a moment later to gather I am a fl Slime Eaters
up another batch. Once all the letters ke a n d need s in the
ca ow and/or Belchers
nly gr oin
have been gathered a flash of light that o will give 1 C in the swamp
.I ps.
appears right in front of you, and swamp e w ho hel before finding
o n
there he is, a skinny, smiling man, “a to any the flower.
wonderful day to you my neighbors.
I’m Yooli, the only Postman Starport
will ever need. What are you looking
for today? Help
me
spac build m
I’m
eshi y
loo p!
Inhabitants peo
This ad was posted ple king fo
by a funny wizard b uild to h r
m y elp
Yooli – The Postman. I will s m e
give paceshi
who needs
Yooli delivers letters a nyon 1 p
e w Coin t .
help to build
and important news all h o
his spaceship. o he
over Starport. Yooli is lps.
After the Player
a magical postman and Characters meet the
can teleport anywhere he wizard and start working on
wants in Starport to deliver his his spaceship, have them make a
messages and packages. If you series of Smart, Tough, and Sneaky rolls, as it
want to send a letter to someone takes all of these skills to build a ship. Have
in Starport, all you need to do is them each roll 5 times for each Trait. They
say Yooli’s name three times, and must achieve a result of 12 or more 3 times
he appears to take your message. If out of 5 in each trait to earn their Coin. They
you summon him and don’t have a may use Tokens to buff rolls as normal.
letter to send, he gets angry.
34
Starport
Pet Shop Possible Encounters
The Pet Shop is the only place in Starport Buy Pets – The most common reason to visit
where you can buy pets. The Pet Shop is filled the Pet Shop is to buy a pet. Player Characters
with the sounds of many cute pets. The pets can buy any pet on the Pet List.
all love living in the pet shop, so there are no Pet Round Up – Every once in a while, Avi
cages; all the pets are playing everywhere needs to round up her pets so she can put
in and around the shop. Read the following them to bed or clean the store. Rounding up
aloud to the Players the first time they enter: the pets is quite a lot of work and can be fairly
challenging. Avi asks the Player Characters to
help her round up the pets. To round up the
Before you even walk into this shop,
pets, have the Players take turns describing
you can see pets running and flying
how they try and catch the pets, making
around everywhere. Some look like
appropriate action rolls for each. Any time a
alien creatures, and some seem cute
Player rolls higher than a 15, they catch one
and cuddly. There are toys, food,
pet. Do this for however many rounds you’d
and anything else you can imagine
like or until each Player has rounded up at
pets would love. All kinds of strange
least one pet. Avi gives 1 Coin to each Player
READ ALOUD
Inhabitants
Avi – The Pet Shop owner. Avi is a small Space
Gnome who is only about a foot tall. She has
lots of energy and talks really fast, sometimes
too fast to hear. Avi flies around Starport
on her magical flying cat. She loves her pets
dearly and when a Player Character buys one
she asks lots of question about how they will
take care of the pet to make sure the pet will
have a good home.
35
Chapter 4
Port of Stars
Starport wouldn’t be any sort of port without
the Port of Stars. This is the place where all
of Starport’s visitors and shipments come and
go. On any given day you might see a hot
air balloon, a magical flying boat, or even a
spaceship. Read the following aloud to the
Players the first time they visit:
36
Starport
Laboratory the sand, and you should have the Players
discuss their ideas allowing them to try whatever
The Laboratory is run by a group of kid they want, assigning appropriate action rolls to
geniuses. They spend all day, every day whatever they decide. If a Player Character tries
working on chemistry projects. Read the to hold their breath for a long time and swim
following aloud to the Players the first time against the strong river current to get the sand,
they enter: it will be difficult. To get the Sun Sand in this
way a Player must succeed on three consecutive
Tough rolls (Difficulty 15). The scientists will give
Your eyes water, your nose tingles, the Player Characters each one Coin if they
and your hair stands on end as you successfully bring them the Sun Sand.
walk into a laboratory filled with Potion Test – The kid scientists have been
READ ALOUD
bubbling bottles. Several kids in experimenting with some new potions, but they
white lab coats rush past you, spilling mixed up the potions and don’t know which
some gooey slim on your shirt. The one is which. The only way for them to find out
massive structure of glass tubes and which potion is which is to pour each one on
bottles looks like it could break at someone’s head and see what they do. They are
any moment, spilling its colorful too nervous to try themselves and offer to pay
liquid contents everywhere. One very the Player Characters one Coin for every potion
serious looking boy walks over to you they try. Below are some options for what some
and says, “can I help you?” potions do. Of course, you should feel free to
create your own funny potion descriptions.
√ Blue Potion: Permanently turn your skin
Inhabitants blue.
At any given time, 5-10 kid scientists are √ Pink Potion: You turn into floating fairy
working on a complex chemistry project. dust for 1 minute.
√ Green Potion: Your legs turn into frog
Possible Encounters legs for 1 minute, and you can jump twice
as far.
Buy Potions – Have the players all roll a
d20. For every result of 15 or more, they see √ Purple Potion: You can turn into a
1 random potion from the equipment list puddle of water for 1 minute.
(Energy, Protection, Flight, Invisibility, or √ Black Potion: You immediately lose 5
Power) lying around the lab. If the Player Tokens.
Characters ask about the potion(s), they can
√ Red Potion: You immediately restore all
get them for 1 Coin less than at the Equipment
tokens (just like an Energy Potion).
Shop if they succeed on a DC 10 Smart roll to
persuade the scientists to sell them.
Find Chemistry Ingredients – The
kid scientists need a special kind of
sand (called Sun Sand) for their next
project. The sand can only be found at
the bottom of the Starport River. They
give the Player Characters a bottle and
ask them if they can fill it with the Sun
Sand. There are many ways to retrieve
37
Chapter 4
Starville Possible Encounters
Starville is the largest residential area of Running Errands – Jessie, one of their friends,
Starport. It’s almost like a small town within asks the Player Characters to go to the store
Starport. Here you will find many residents in Starville and buy a list of items for his apple
living happily in a close-knit community. It also pies. He gives them 15 coins and says they can
may be where the Player Characters Live. On keep whatever Coins they don’t use. To save
any given day you will see children playing, money, the Players must succeed on Smart
merchants selling and trading goods, farmers rolls to bargain with the shop owners. The
working, and neighbors helping each other. chart below shows the items on Jessie’s list, the
Read the following aloud to the Players the initial cost of each piece as well as the Smart
first time they visit: rolls they need to achieve to lower the price
accordingly. Allow each Player to make a
Smart roll to bargain for each item taking the
An elderly woman is wagging her highest result. As always, Smart and Helpful
finger at a man standing behind Tokens can be used to buff rolls.
a vegetable stand, bargaining
READ ALOUD
38
Starport
soggy moss on the ground of the reward, the dinosaur gives them bones and
swamp. Stinky smells come from meat. Unfortunately, it doesn’t have any Coins.
giant mushrooms covered with bugs. Find a Pet – The Players run into a wild pet
All kinds of beautiful and scary (one of the pets from the pet list). If they tame
looking plants cover the ground, and the pet, they can keep it. To Tame the pet, a
you can’t tell if you should eat them Player must succeed on a Smart roll (Difficulty
or if they will eat you. 20). This will be a difficult task. Only let each
Player roll once before the pet runs away.
Randomly choose the order the Players can roll.
39
Chapter 4
Forest successfully pull down the elf. But there are also
1 or more Alien Bugs crawling around in the
The Forest is a place of mysterious magic web. The Player Characters can see the bugs.
and beautiful scenery. If Players decide to If they also succeed on a Sneaky roll (Difficulty
wander around in the Forest, you should have 10), they can get down the elf without the
them encounter random Creatures from the bug(s) seeing; otherwise, the bug(s) come to
Creatures chapter. Read the following aloud to try and capture the Player Characters too, and
the Players the first time they visit: they will need to defeat the bug(s).
Find a Pet – The Players run into a wild pet
(one of the pets from the pet list). If they tame
READ ALOUD
Butterflies flutter past your face the pet, they can keep it. To tame the pet, a
and beams of sunlight illuminate Players must succeed on a Smart roll (Difficulty
sparkling dust floating down from 20). This will be a difficult task. Only let each
the treetops. Bright red flowers burst Player roll once before the pet runs away.
from behind leafy green trees, and Randomly choose the order the Players can roll.
you can smell the sweet flower nectar
mixed with the lush green leaves.
Possible Encounters
Bug Web Rescue – The Player Characters
come across a small elf caught in a giant
web. The web was made by some Alien Bugs.
The Elf begs the Player Characters to help
him escape. A Tough roll (Difficulty 10) can
40
Starport
Mountains metal down it turns into a small hut complete
with a bedroom, fireplace, and kitchen. You
The Starport Mountains are barren and rocky. can sometimes see Hem’s home hanging off the
If Players decide to wander around in the side of a cliff, on top of a mountain, or in a low
Mountains, you should have them encounter valley. He is always moving around. The Player
random Creatures from the Creatures Characters can run into Hem in the Mountains.
chapter. Before going to the Mountains Player If they do, here are some possible encounters
Characters should be prepared with ropes, with him.
grappling hooks and lots of Tough Tokens.
Hem asks the Player Characters to help carry
You should have players regularly make
some supplies to his home, which is high up a
Tough rolls of varying difficulties as they climb
cliff. The Players need to collectively succeed
the mountains. If they don’t have ropes and
on 10 Tough rolls (Difficulty 10) to get the
grappling hooks, it will be difficult for them
supplies to his house.
to succeed on many of these rolls. Read the
following aloud to the Players the first time The Player Characters meet Hem walking in
they visit: the mountains. He is about to place his home
down, but he needs to clear out space first.
The characters can help him clear an area
and then see him place his magical home and
READ ALOUD
41
Chapter 4
River them a lift anywhere along the river and in
return asks them to bring him some food from
The Starport River is used by all residents and the Starville market.
visitors for swimming, fishing, boating, and
Whirlpool – If the Players go for a swim in the
cleaning. Some parts of the river have strong,
river they get caught in a sudden whirlpool. If
rough flowing water while other parts are
this happens, they will each need to succeed on
calm. Read the following aloud to the Players
three Tough rolls (Difficulty 10) to escape. If they
the first time they visit:
roll lower than 10, then they keep swirling in the
Whirlpool, but they never drown. Have them
continue rolling until they successfully make
READ ALOUD
42
Creatures
Chapter 5:
Creatures
Throughout the Player’s adventures, they come in contact with a variety of Non-Player
Characters (NPCs). Creatures are a special type of NPC that Player Characters encounter
and sometimes need to defeat during adventures.
Encounters where Players need to defeat on action rolls a number of times indicated on
Creatures usually are turn-based encounters. the Creature description.
This chapter provides descriptions and abilities
for many Creatures the Player Characters
might encounter during their adventures in Actions that indirectly
Starport. No Creatures are necessarily evil,
and some are even quite friendly, but all
affect a Creature
Creatures do have motivations that could Sometimes Players try and defeat Creatures
conflict with the Player Characters, requiring by doing things that indirectly affect the
them to “defeat” the Creatures. In the Creature, such as creating an illusion to scare it
Starport game, there are no sharp weapons away or using a magic shovel to create a hole
and no dying so Players must think of clever under a Creature. These things can still count
ways to defeat Creatures or use their abilities as successes towards defeating Creatures. If
and equipment to do so. To do so Player this happens, the Guide should first decide how
Characters must describe what they are doing many Creatures are affected by the action,
to try and defeat the Creature, and succeed and then the Player should make a relevant
43
Chapter 5
action roll for each Creature affected. In the Creature. Maybe two of their three successful
case of the magic shovel, the Player would action rolls to defeat the Creature were
make a Sneaky roll (difficulty = the Creature’s trying to make friends with it, so the Creature
difficulty). On a success, the Creature falls in becomes friendly. Maybe the characters used
the hole, and the Player gains one success a Freeze Wand for their final success, and
towards defeating the Creature. On a Failure, the Creature is permanently frozen in place.
the Creature doesn’t fall. In the case of the Maybe they succeeded on several attempts
Illusion, all Creatures that can see the illusion to capture the Creature with nets, and the
would be affected, and the Player makes a Creature becomes immobilized. It’s all up to
Smart roll for each. On a success, the Creature the Guide based on the encounter.
is somehow affected by the illusion (decided by
the Guide), and the Player gains one success
towards defeating the Creature. On a failure,
the Creature is not affected by the illusion. The Guide should feel free to
adjust action rolls made against a
Creature based on the situation. For
example, if the Player Characters
Actions that don’t affect are facing off against a Ghost in a
or interact with a Creature dark cave, don’t have a flashlight,
and can’t see the Creature, they
Actions that don’t interact with a Creature
should have some disadvantage
such as hiding from it don’t count as a success
in their action rolls against the
towards defeating a Creature.
Creature.
After defeating a Creature, the Guide decides
what happens as a result of defeating the
44
Creatures
Guide: You open the door and see a Zombie Angel: I try and convince it that we mean no
moaning and walking towards you. It’s wearing harm, and he shouldn’t bother us.
a pirate hat, has a zombie bird on its shoulder, Guide: OK, the difficulty is 14.
and mumbling about coins. Everyone, roll a
d20 to see who goes first. Angel rolls a 6.
Blaze – 2, Angel – 10, Orion – 14 Guide: Your roll fails, Angel. You can increase
your roll by +1 for every Smart Token you use.
Orion: I try and scare away its bird, I bet the Your friends can also use Helpful Tokens to an
bird is making it a zombie. increase your roll by +1 for every Helpful Token
Guide: How do you try? Do you wave your used. You need to use 8 Tokens for a success.
hands? Throw something at it? How? Angel: No, thanks. I’ll save my Tokens.
Orion: I wave my hands and yell, “Zombie Guide: The Pirate Zombie continues to reach
want a cracker?” out for you.
Guide: OK, roll a d20. The Blaze: I also try and persuade
Difficulty is 14 (because the him that we are not here to
Pirate Zombie’s difficulty harm him and hand him one
is 14). Coin. I have the Clever ability,
Orion rolls a 13. so I get a +2.
Guide: Your roll fails, Orion. Guide: OK, go ahead and roll a
You can increase your roll d20. You need a 14.
by +1 for every Smart Token Blade rolls a 13, he gets +2 for
you use. Your friends can his Clever ability, so his result is
also use Helpful Tokens to 15. A second success! The Guide
an increase your roll by +1 considers for a moment how
for every Helpful Token the Creature was defeated,
used. You only need to use scaring away his bird and
1 Token for a success. persuasion, and then tells the
Orion: OK, I use one Smart Players how the Creature
Token and make my roll a reacts after being defeated.
14, so I can succeed! Guide: The Pirate Zombie
Guide: The zombie bird suddenly calms down and says,
flies away, and the Pirate “I guess you not bad. I like
Zombie moans, “heeeeey.” money. I forgive you for scaring
The Pirate Zombie requires my bird. I leave you alone”.
2 successes to defeat, so it’s The Zombie takes your Coin
still moving for you and and slowly moans as it walks
moaning about coins. away.
45
Chapter 5
Creature Descriptions
Each Creature has six main parts in their description:
1. Name: The Creature’s name.
2. Description: Description of the Creature.
3. Difficulty: The Difficulty number to succeed on any action roll that directly
impacts the Creature.
4. Successes Needed to Defeat: The number of action roll successes needed
to defeat the Creature.
5. Abilities: Every Creature has one or more abilities. A Creature can only use one ability on their
turn. Creature abilities automatically take effect unless the description specifically calls for an
Action Roll to avoid the ability.
6. Special: Sometimes Creatures have special features such as immunities, vulnerabilities or other
quirks that are described in this section.
Alien Bug
Description: Alien Bugs can live in the water and on land so you
can find them anywhere. They are gross bugs that like to eat
anything, including garbage.
Difficulty: 9
Successes Needed to Defeat: 1
Abilities:
√ Poisonous Bite: The Alien Bug bites 1 Player Character. The Character makes a Tough
roll and loses 3 Tokens if the roll is less than 5, 2 Tokens if the roll is less than 10, 1 Token if
the rolls is less than 15, and 0 Tokens if the roll is 15 or greater.
Special: An Alien Bug can easily be distracted by giving it something to eat. If you give it
enough, it might even start to like you.
Belcher
Description: Belchers are large gross, very smelly Creatures.
They are not smart and often cowardly.
Difficulty: 15
Successes Needed to Defeat: 1
Abilities:
√ Poison Cloud: The Belcher burps a huge, stinky cloud.
All Player Characters can’t use any Tokens for 1 minute.
√ Slimeball: 1 character loses 1 Token.
Special: none
46
Creatures
Bultar
Description: Bultars are strong, grumpy Creatures
that live in the mountains.
Difficulty: 14
Successes Needed to Defeat: 3
Abilities:
√ Charge: The Bultar charges at 1 character
with its horns. The character loses 2 Tokens.
Special: none
Flicker
Description: Flickers love to sleep and not be bothered.
They are great as guardians because they are huge,
don’t like to move, and will “flick” away anything that
bothers them so they can go back to sleep.
Difficulty: 17
Successes Needed to Defeat: 5
Abilities:
√ Flick: The Flicker can “flick” up to 6 Player Characters away from it. Any Character
who is “flicked” is pushed far away from the Flicker and loses 1 Token.
Special: none
Ghost
Description: The spirit of a once-living Creature or character,
ghosts can be friendly or unfriendly
Difficulty: 12
Successes Needed to Defeat: 1
Abilities:
√ Fright: Makes one Player Character run away in fear.
The character loses 1 Token and misses their next turn if
they miss a Tough action roll (Difficulty 12).
Special: A Ghost can fly, move through walls, and see in the
dark.
47
Chapter 5
Joke Troll
Description: Joke Trolls are highly emotional, and are always
telling jokes and laughing at something. Sometimes they start
crying if they think of something sad, but a joke always makes
them happy again.
Difficulty: 12
Successes Needed to Defeat: 3
Abilities:
√ Tickle: The Troll tickles one Player Character, making
them laugh uncontrollably and lose 2 Tough Tokens
Special: none
Living Plant
Description: Living plants look like normal plants, but when you get close they try and eat you.
Difficulty: 8
Successes Needed to Defeat: 1
Abilities:
√ Bite: The Living Plant bites a single
Player Character. The Character loses 1
Token.
Special: A Living Plant is a magical Creature that can only be defeated by pulling it out of
the ground. No other effects can defeat the Living Plant.
Manta
Description: Mantas are large fish that live in the water.
They can sometimes be friendly or mean. If you make
friends with a Manta, you can use it as a boat.
Difficulty: 16
Successes Needed to Defeat: 2
Abilities:
√ Shock: The Manta shocks one Player Character with its electric
tentacles. The Character loses 1 Token and misses a turn. A
shocked Character can use 2 Tough Tokens to avoid losing a turn.
Special: none.
48
Creatures
Net Bot
Description: Net Bots are simple robots programmed
to capture things with their nets and return to their
master.
Difficulty: 10
Successes Needed to Defeat: 1
Abilities:
√ Net: One Player Character loses one Token
and misses their next turn. A Character caught in a
net can use 1 Sneaky Token to avoid losing a turn.
Special: none
Pirate Zombie
Description: Pirate Zombies can only speak in groans. For some reason,
they love biting people’s ears. They also love collecting Coins.
Difficulty: 14
Successes Needed to Defeat: 2
Abilities:
√ Ear Bite: The Pirate Zombie bites 1 Player Character’s ear. The
Character loses 2 Smart Tokens.
Special: A Pirate Zombie is obsessed with collecting Coins. It can easily be
bribed with Coins or anything valuable.
Screamer
Description: Screamers are Creatures with huge
mouths that love to scream all the time.
Difficulty: 10
Successes Needed to Defeat: 3
Abilities:
√ Scream: The Scream is so loud it blows all the
Player Characters far away, and they each
lose 1 Token.
Special: none.
49
Chapter 5
Slime
Description: A Slime is a small green blob that is very
cowardly. It always tries to run away when it sees others. It
uses its Squirt ability if it is cornered
Difficulty: 6
Successes Needed to Defeat: 1
Abilities:
√ Squirt: The Slime squirts out green goo causing 1 Player
Character to lose 1 Token if they miss a Sneaky action
roll (Difficulty 10).
Special: none
Slime Eater
Description: A large Creature that loves to eat Slimes
Difficulty: 13
Successes Needed to Defeat: 3
Abilities:
√ Blob of Slime: A Slime Eater can spit a huge blob
of slime at 1 Player Character. The Character loses 3
Tokens and misses a turn if they miss a Sneaky action
roll (Difficulty 13)
Special: If you give it a Slime it will be your friend, but only
for a minute while it enjoys eating the slime
Swamp Giant
Description: The Swamp Giant is a jolly,
green, giant who never likes to fight.
Difficulty: 12
Successes Needed to Defeat: 5
Abilities:
√ Blow: If someone is bothering the
Giant he will blow them away with a
strong blast of wind from its mouth. A
blown Player Character loses 3 Tokens
Special: none
50
Creatures
Treasure Eater
Description: The Treasure Eater looks exactly like a regular treasure
chest and likes to surprise people who try and open it. It loves to
steal Coins and add to its collection, which is in its mouth!
Difficulty: 10
Successes Needed to Defeat: 1
Abilities:
√ Grab Coins: The Treasure Eater has quick, magical, floating
hands. It can steal 10 coins from any Player Character nearby.
√ Invisibility: The Treasure Eater can turn invisible for 1 minute
Special: Normally, Player Characters always act first in encounters,
but if they’re surprised by a Treasure Eater it will have its turn before them.
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
51
Chapter 5
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
52
Creatures
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
53
Chapter 5
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
54
Adventures
Chapter 6:
Adventures
An adventure is a pre-planned series of encounters that lead Players through a journey
to complete a task. The Guide comes up with a task and the encounters that will lead the
Players through the adventure to complete the task.
Adventures typically have the following basic structure. Remember, the game is about
having fun, overcoming challenges, and exploring so feel free to create adventures with
any structure that works for you.
55
Chapter 6
56
Adventures
Scaling Adventures know this as well. Exploring Starport is an
excellent way to warm up before starting an
There are three adventures in this book which adventure. See the Chapter on Starport earlier
should each take about 30-60 minutes to in this book for detailed descriptions of the
complete. The adventures can be played in locations and inhabitants.
any order but they are designed to be played
in the order they appear in this book.
Missing Pets is appropriate for three 1st level
Player Characters, Butterfly Blindness is
suitable for three 2nd level Player Characters,
and Gather the Slime – for three 3rd level
Player Characters.
All the adventures are built with a lot of
flexibility in mind, so you should be fine
running the adventure with anywhere from
2-5 Players. Three is the sweet spot. Higher
level adventures are more challenging and
assume Player Characters have accumulated
some equipment and abilities beyond what
they get at the first level.
If you are playing the adventures out of
order or have less than 3 Players, you
should make the adventure a bit easier
for the Players. The best and quickest way
of doing this is to remove Creatures from
encounters or change the Creatures
into weaker ones.
57
Chapter 6
Adventure 1:
Missing Pets
This adventure is built for three 1st level Player Characters. If you don’t have three 1st level
Player Characters, see the section above about scaling adventures.
This adventure is designed for new Players and Guides. It’s a great place to start if you’re
new to playing Starport. Because it’s an introductory adventure, there is a lot of very
detailed guidance about how to resolve scenarios.
READ ALOUD
the owner of the Starport Pet Shop, is worried another beautiful, sunny day in
about three of her pets that ran off during Starport. Birds are chirping, and
play time. She saw them go towards the people are busily walking around in
abandoned house and is afraid they’re lost. the city as they always do. You hear
a sudden knocking at your door,
The pets were actually captured by robots and knock, knock, knock and a cheerful
put into cages somewhere in the abandoned voice says, “Special delivery for [insert
house. The Player Characters must search the Player Character’s names].
house, avoid or defeat the robots, find the pets
and return them safely to Avi.
The Guide should read through the entire It’s Yooli, the Starport Postman. He hands
adventure before running it with Players. them a letter, says, “Have a nice day!” and
disappears. If the Player Characters have not
yet met Yooli, take some time to describe
For First Time Players him. Yooli is a magical postman who teleports
to deliver mail and news. Tell the Players if
If this is your first time they want to send a message to someone in
playing Starport or Starport, their Player Characters can say Yooli’s
you have a newcomer name three times, and he will appear to collect
to the group take their mail.
some time to let
the Players describe Hand the Players a copy of the Letter From
their Characters Avi found in the Player Handouts section on
(looks, personality, page 81. This is the letter Yooli gave them. If
equipment, pets, your Players struggle to read the message,
anything). you’ll need to read it for them.
58
Adventures
After reading the letter ask the Players, “What
would you like to do?” The letter should lead the
You arrive at the abandoned
Player Characters to the Starport Pet Shop, but
house and notice it’s actually a
if they don’t catch on you may need to have Avi
floating house! In front of you is a
come find them to keep the story going.
cliff that goes 50 feet down to a
Once the Player Characters make their way to river. The house is floating in the
READ ALOUD
the Pet Shop, read the following aloud. air 50 feet away from the edge of
the cliff. There is a bridge made of
floating stones that connect the cliff
Avi is a colorful, jolly, little gnome to the house, but the stones look
who rides around Starport on her very unstable. You see one of Avi’s
flying cat. She loves pets and has pets playing in front of the house.
been running the Starport Pet Shop Suddenly, a robot with four claw-
her whole life. Although Avi’s only like arms runs up behind the pet,
READ ALOUD
about one-foot tall, her voice is launches a net from its body to
loud and high-pitched. She says, “Hi capture the pet, and runs inside the
friends, I’m in need of help. Three of house with the net and the pet.
my pets have gone missing. They ran
off during recess yesterday and did
not come home. I’m terribly worried. Show the Players a picture of the Net Bot
They like to play in the abandoned from the Creatures chapter (page 49). This is
house near the edge of Starport, so I the robot that took the pet.
think they are probably there. If you
can return my pets safely, I’ll give you
each five coins. Please help me!”
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Chapter 6
3. Overcome the Problem Potion of Flight – Drinking a potion of
flight would allow a Player Character to
Now that the Players know at least one pet automatically get across the chasm with no
has been taken inside by a robot, they have action roll. If a Player
an idea about why the pets are missing. Now Character tries to fly
they must figure out how to get them back. while carrying another
Whether they decide to talk with the robots, person it requires a
search around the house, or go in, they will first Tough roll (Difficulty 10).
need to cross the chasm and get to the house. The difficulty increases by
five for each additional
Getting Across the Chasm Player Character carried.
Ask the Players, “What do you do next?” Or If a Player misses an action roll to cross the
if your Players need a bit more direction, you chasm, they fall down into the river with a splash
might ask, “How will you cross the chasm?” If and lose 2 Tokens. From the river, the Player
they need even more direction you might say, Character finds a rope ladder that leads up to
“They are many ways to get to the house, for the abandoned house. Climbing this ladder is
example, you could simply walk across the easy and does not require any action roll.
floating stones directly, or you could try and As you can see, many possible scenarios could
use your rope and grappling hook (if a Player result in the Player Characters getting across
Character has one) to hook on the other side the chasm. Anytime you present an obstacle,
and try and help yourselves across.” let the Players discuss plans about how they
If the Player Characters don’t have any might overcome the obstacle and do your best
equipment to help them get across the chasm to entertain all their ideas.
(like a rope and grappling hook or a potion
of flight), they will need to walk across the Exploring the Abandoned House
unstable floating stones.
Show the Players the Abandoned House Map
from the Player Handouts section at the end of
Floating Stones this chapter (page 83). The map next page with
Crossing the floating stone bridge requires numbered rooms is for the Guide’s reference.
a Difficulty 10 Sneaky roll, which means the
Player will need to roll a d20 and achieve a Abandoned House Overview
result of 10 or more. Let the Players know they In this part of the adventure, the characters
can increase the result of their d20 Sneaky roll will explore the abandoned house and locate
by +1 for every sneaky Token they use. the pets. They will have several encounters in
Rope and Grappling Hook – the house that are described below.
throwing the grappling Throughout the house, the Player Characters
hook across the chasm and will find four golden letters that spell the word
connecting to something “OPEN.” They will need to use these letters to
on the other side requires open the door to a room where the pets are
a Difficulty 12 Sneaky roll. located.
If they succeed and use
the rope as a stabilizer to If you’re playing with older kids and the word
help them cross the floating “OPEN” is too simple for them you can change
stones, the Difficulty for the word into a longer, more complex one, and
doing it goes down to 5. hide the appropriate golden letters throughout
the house.
60
Adventures
61
Chapter 6
The Net Bot will leave the Player Characters
alone if they can convince it they are not
actually pets. The Player Characters could
also somehow break the robot (Tough). Or
maybe one Character tries to distract the robot
(Smart) while another tries to sneak behind
the robot (Sneaky) and reprogram it (Smart)
to leave them alone. In the latter scenario, it
would be enough to defeat the Net Bot by
simply distracting it (because only one success
is needed to defeat a Net Bot). The Players
could stop there, and the robot might get
confused from the distraction and leave them
alone. For the sake of fun, the Guide should
Show the Players a picture of the Net Bot play out the entire scenario to attempt to
from the Creatures chapter (page 49). reprogram the robot. How exciting it would
You have now entered a turn-based be to succeed at that! In any case, the Player
encounter. You might want to read the turn- Characters will need to somehow “defeat” the
based encounter example earlier in this book Net Bot. Whatever the Players decide to do,
if you haven’t already. Decide on a turn order remember to reward creativity and roll with
and let the Player Characters act. the punches.
62
Adventures
2. Livingroom suddenly feel something moving around in
their pocket. It’s the hand, and it’s grabbing
their Coins! The hand steals up to five Coins,
READ ALOUD
In this room, you see a desk covered disappears with the Coins, reappears on the
with old books, a round table Treasure Eater and it throws the Coins in its
covered with garbage, a rectangle mouth.
table with a large, golden “N” sitting If the Player Characters are not able to
on top, and a treasure chest in somehow defeat the Treasure Eater by
another corner of the room. succeeding on an action roll against it, the
Treasure Eater uses its Invisibility ability and
tries to run away. If the Treasure Eater is able
The Golden Letters: There are four Golden to turn invisible, it gets away with the Coins.
Letters in the house (an “O” a “P” an “E” and
an “N”). They are used to open the gate to 3. Well Room
the room with the pets by spelling the word
“OPEN” on the table in front of the gate.
Players will discover the use of these letters at This room has broken boxes,
some point during their exploration of
READ ALOUD
containers, and garbage all over.
the house. There is a well in the middle of the
The Books: There are 5 books on this desk. room, and standing in front of the
They can be sold at the Starport Kids’ Club. well are three robots, each with four
The Treasure Chest: This is actually a Treasure snapping claw arms. When you enter
Eater (see the Creatures chapter on page 51). the room, they all say, “More pets” in
If the Player Characters examine the chest robotic voices and rush towards you
before opening it, have them make a Smart with their claws wide open.
roll (difficulty 8). If they succeed, they notice
the chest is moving on its own. The moment
they try to open or otherwise engage with the Show the Players a picture of the Net Bot from
Treasure Eater it springs to life and tries to steal the Creatures chapter if they’d like to see it
their coins. again.
The moment the Treasure You’re now in a turn-based encounter.
Eater springs to life the Decide on a turn order and let all the Player
game enters into a turn- Characters act.
based encounter.
After the Player Characters defeat the three
If the Player Net Bots, they all hear a strange voice.
Characters were
surprised by the
READ ALOUD
Treasure Eater,
it gets to go first
You hear a strange, echoing voice
and uses its Grab
say, “Feed me!”. The voice sounds like
Coins ability. One of
it’s coming from the well.
its floating hands
disappears, and
one of the Player
Characters
63
Chapter 6
The Well: If a Player throws at least one Coin What the Net Bot can tell the Player
into the well the bucket in the well comes up Characters:
by itself and the strange, echoing voice says, √ The pets are located in another room in
“Drink my water and gain energy.” If they the house.
drink the water, they will restore all their lost
Tokens. √ The room with the pets is locked with a
bar door.
If the Players don’t catch on, give them some
hints. The voice might need to say, “Feed me √ The bar door can be opened by placing
and gain energy” or “Feed me Coins.” golden letters on the table in front of the
entrance to spell a word.
READ ALOUD
on the first time they drink.
You look down into the hole and see
it goes about 20 feet down into the
The Broken Crates and Garbage: If the ground. At the bottom of the hole,
Player Characters search through the mess you can see a small pile of coins.
they find an old backpack. It is exactly the
same as the backpack from the equipment
store.
There are 6 coins at the bottom of the hole.
Climbing down the hole with no rope requires
4. Back Room
a Tough roll (difficulty 15). With a rope, it
requires a Tough roll (difficulty 10). If a Player
This room has a square hole in the Character misses their Tough roll to climb down
they fall and lose 2 Tokens.
READ ALOUD
says, “Please don’t hurt me. I can side of it is a table with a golden “E”
help you.” sitting on top. On the other side is
another table, with four small, square
holes on top of the table. Beside this
table is a door made with metal
The voice is coming from a Net Bot. This Net
bars. You can hear pets yelping from
Bot is different than the others. It does not
behind the bar door.
think the Player Characters are pets and it is
nice to them.
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Adventures
The Player Characters can see through the bars Trap: If the four letters are placed in the wrong
on the door. Read the following aloud if they order it triggers a trap! The trap is a huge gust
look through the bars: of wind that comes from around the door
and blows all the Player Characters down the
hallway to the other end. Everyone standing
When you look through the bars of in the hallway loses 1 Token when the trap is
READ ALOUD
65
Chapter 6
When Avi sees her pets she jumps for reaching level two.
joy, “Thank you, thank you, thank If you’re using the optional journaling rule.
you!” she screams. “I’m so happy to you should award the Players two Experience
see my lovely pets!” Here are the Points for completing the mission and tell
Coins I promised you.” Avi gives you them they will get an additional Experience
each 5 Coins. Point once they write a journal for their Player
Character, recapping the adventure.
What happens next is up to the Players and
the Guide. The Players might want to explore
Starport some more, talk with the inhabitants,
use their Coins to buy things, or jump into the
next adventure!
66
Adventures
Adventure 2:
Butterfly Blindness
This adventure is built for three 2nd level Player Characters. If you have less than three 2nd
level Player Characters, see the section above about scaling adventures.
READ ALOUD
Starmere, the Queen and leader of Starport
you see Yooli standing there. He has
has gone blind! It happened when she was
a worried look on his face, and you
playing with the butterflies in the forest, and
know something must be wrong.
she knows the only person who can help her is
“Come quickly,” he says, “it’s Queen
the Butterfly Fairy. The Player Characters must
Starmere, she has gone blind and
explore the Starport Forest to find the Butterfly
needs your help! Meet me at Town
Fairy and ask for a cure.
Hall.” Yooli disappears in a flash of
Once they find the Butterfly Fairy, she tells the light just as quickly as he appeared.
Player Characters a cure can be found in the
magical book of healing. A spell in the book
can cure butterfly blindness. The volume is
protected in a treehouse in the forest. They 2. Reveal the Problem
must go into the treehouse, find the book, and
read the spell in front of Queen Starmere. Once the Player Characters make their way to
Town Hall, Yooli is waiting in front. He greets
the Player Characters and leads them to
Starmere’s bedroom where several people are
1. Present the gathered, looking worried.
Hook
Run any encounters or
activities in Starport with As soon as you enter the room, you
READ ALOUD
67
Chapter 6
Show the Players the picture of Queen After they describe what they are doing, ask
Starmere from the Starport locations section of the Players to make action rolls based on the
this book. descriptions (for example, a Tough roll if they
climb a tree or a Smart roll if they search for
tracks). They must succeed on six action rolls
When you get close, Starmere tells (Difficulty 10) before they find the Butterfly
you what happened, “I went blind Fairy.
when I was going on a walk in the After their first one or two successes, but before
forest. I found a large group of they reach six successes the Player Characters
beautiful butterflies and started encounter a Belcher in the forest.
playing with them. The butterflies
READ ALOUD
READ ALOUD
see. I eventually found my way Butterfly Fairy, you suddenly hear
home, thank goodness. I am certain something. It sounds like burping.
it was the butterflies that made me Then you see something come out
blind, and I know who can help me from behind a tree. It’s a chubby,
get better. Please go into the forest blue Creature with two horns and a
and find the Butterfly Fairy. She is large, red nose. It waddles towards
the queen of the butterflies and will you and looks like it wants to throw
know how to cure my blindness. If up all over you.
you can cure my blindness, I’ll reward
you with 10 Coins each!
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Adventures
chance. The Player Characters must somehow
defeat or overcome the Belcher.
If they defeat the Belcher quickly without
using any Tokens, have them encounter
another Creature before finding the Fairy. You
can also use the potential forest encounters
from the Starport locations section of this book.
After their forest encounters have the Players,
continue taking turns describing how they
search the forest and making action rolls.
Once they achieve six successes, they find the
Butterfly Fairy.
Show the Players the picture of the Butterfly
Fairy from the Player Handouts section of this
chapter (page 84).
READ ALOUD
69
Chapter 6
Level 1: The Joke Troll
The Joke Troll is a great roleplaying opportunity. Make the Joke Troll
lively and excited to hysterically laugh at anything the Players say.
70
Adventures
Level 2: The Flicker After reading the text and showing the Players
the picture, you should begin a turn-based
encounter by having the Players choose a turn
When you get to the top of the stairs, order and start describing their actions turn by
you see a room that is completely turn. Remember, the Player Characters always
filled with tree branches forming get to go before the Creatures.
what looks like a large bird’s nest. To get up to the third level of the treehouse,
READ ALOUD
On the other side of the room, the Player Characters must defeat the Flicker.
completely blocked by branches If a Player tries to use their turn to run or
you see another staircase leading up sneak around the Flicker to get up the stairs
to the third level of the treehouse. tell them it will require them at least 10
Sitting in the nest is a huge, purple minutes to clear all the branches from in front
Creature with six legs and three of the staircase so it will be several
eyes, all staring directly at you. The turns before they can go up
Creature is angry that you disturbed the stairs. They will need
its sleep. It stands up and tries to flick to deal with the Flicker
you away from its nest. before are
be able to
spend time
Show the Players the picture of the Flicker clearing the
from the Creatures section of this book. branches.
71
Chapter 6
Level 3: The Book
Flickers are quite powerful, and this
encounter is designed to challenge
READ ALOUD
the Players. It’s likely that it will take This room is filled with many shelves
several rounds before they are able of old, crumbling books. There is a
to defeat the Flicker. large table directly in front of you
with a giant, green, glowing book
sitting on top. This is definitely the
book you’re looking for!
On the Flicker’s turn, it uses its “Flick” ability
to flick all the Player Characters out of the
many windows found on the second level of
the treehouse, causing them all to lose a Token. Shelves with crumbling books: Most of these
If you have 4+ Players, you should have the books are totally useless, but if the Player
Player Characters lose an additional Token for Characters search the shelves, they find three
falling out of the tree. The Flicker never tries books that are in good condition that they can
to hurt the Player Characters. It merely wants sell at the Kids Club in Starport.
them to leave, so it just keeps flicking them Opening the green, glowing book: This book
out of the treehouse every time they are in its is the book the Player Characters are looking
room, and it has a turn. for. It contains the cure for Butterfly Blindness.
Each time the Player Characters get flicked When a Player Character attempts to open
out of the treehouse, unless they can fly back the book, it flashes with a bright light, and
to the second level of the treehouse with a on the cover of the book, a puzzle suddenly
Potion of Flight or other ability, they need to appears.
enter the treehouse again by going through Give the Players a print out of the Magical
the Joke Troll’s room. Each time a Player Treehouse Book Puzzle found in the Player
Character needs to go through the Joke Troll’s Handouts section (page 85).
room, they need to tell it another joke (which
makes it laugh hysterically) before it unlocks
the door for them.
Remember, every time the Player Characters
re-enter the Flicker’s room they get to act first
■ ●
before the Flicker flicks them out again.
Eventually, the Players Characters should
overcome the Flicker. Maybe they freeze it, ♥ ■
knock it out, or overcome it with kindness
persuading it to be friends. Whatever the case,
once they defeat the Flicker, they can then
spend the time to clear the branches from the ● ■
staircase and make their way to level 3.
Treasure: While Players are clearing
out branches in front of the
staircase they discover a Potion
● ♥
of Invisibility. If you have 4+,
Players you should increase this
to two potions. ■●♥♥
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Adventures
Players must solve the puzzle before they are Inside the Book:
able to open the book.
READ ALOUD
Inside the book, you find lots of cures
You may want to print and cut the for different diseases such as laughing
missing puzzle pieces to make it sickness (when you can’t stop
easier for Players to play with the laughing) and frog legs (when your
puzzle and figure out where the legs turn into frog legs). You also see
pieces go. the cure for “Butterfly Blindness.”
4. Conclusion
■ ● ♥ The Player Characters should eventually make
it back to Queen Starmere and read the cure.
Her blindness is cured, she thanks them and
73
Chapter 6
Adventure 3:
Gather the Slime
This adventure is built for three 3rd level Player Characters. If you have less than three 3rd
level Players Characters, see the section above about scaling adventures.
READ ALOUD
Creatures. The problem is, I don’t have enough
supplies. I can get most of the stuff,
but I need your help with one very
important item. I need you to go to
1. Present the Hook the Swamp and gather up as
many Slimes as you can. I
can pay you 1 Coin for every
There is a sudden flash of light in
READ ALOUD
74
Adventures
Show the Players a picture of Bardo from the chapter
on Starport Locations if they haven’t met him yet.
Show the Players a picture of the robot on the right.
Show the Players a picture of a Slime from the
Creatures chapter.
Show the Players the Slime Grove Map from the
Player Handouts section of this chapter (page 87). The
map below with numbered areas is for the Guide’s
reference.
75
Chapter 6
Exploring the Swamp
ALOUD
READ
You hear someone singing in a very
The map of the Slime Grove on the previous
deep, gurgling voice, “The Slime is
page is the specific area of the Swamp that
mine, and it wipes the grime!!!”
has the most Slimes. Using Bardo’s directions,
the Player Characters know precisely how
to find the Slime Grove so you can start by
immediately going to the Exploring the Map Point to area 1 on the map to indicate to the
below. If you’d like to make the adventure Players where the singing is coming from.
more challenging, add one or more Creature
encounters in the Swamp before the Players Area 1: The Swamp Giant
arrive at the Slime Grove.
Behind a set of trees in this area is a pool of
murky water with a Swamp Giant taking a
bath. If the Player Characters look behind the
In this adventure, the Player trees, read the following:
Characters are exploring an open
area. This means it’s possible they
could fly or climb to area 5 before In the corner of this area is a pool of
area 1. Don’t worry if they do dirty, grimy, swampy water. Sitting in
this, each area on the map can
READ ALOUD
the water is a gigantic, green-skinned
be explored independently. It’s person. He is happily singing and
important to read through all the scrubbing his back with a giant bath
area descriptions before brush. Every few seconds he dips the
running the adventure brush into a giant bucket. Each time
so you’re prepared to he pulls the brush out there are 1 or
respond to whatever the 2 Slimes attached to the bristles and
Players might do. rubs them all over his body. He’s using
the Slimes to take a bath!
76
Adventures
Steal the Slime – They might try to sneak up Persuade the Giant – The Giant can be
on the giant and steal his Slimes. Any Player persuaded to give up his Slime. This would be
Character trying to steal the Slimes would a great roleplay opportunity and an excellent
need to succeed on three consecutive Sneaky chance for the Players to thinking of creative
rolls (Difficulty 12); one to get close, another to ideas to try and convince the Giant. As the
steal the Slimes and another to get away. If Players try different persuasion tactics, have
they succeed, they get all the Slimes without them make Smart rolls (Difficulty 12). Successes
needing to defeat them. If they miss a roll, the mean the Giant will give away 1 or more Slimes.
Giant spots them and uses its Blow ability.
Attack the Giant – If they attack the Giant,
he gets scared and throws the bucket of Slimes The Giant loves to eat the Living
at the Player Characters if he gets a turn. Plants from area 4 and will gladly
If this happens, the Slimes come flying out. give up 1 Slime for each Living Plant
Immediately use the Squirt Ability for all 5 they bring him. If the Giant gives
Slimes. The Players Characters then need to away a Slime, the Player Characters
capture the Slimes separately. See the section do not need to defeat the Slime.
on Capturing a Slime below.
77
Chapter 6
Capturing a Slime Slime Trap
To capture a Slime, a Player Character must If the characters buy a trap and set it in the
first defeat the Slime by succeeding on an woods, they have a chance of catching up to
Action Roll (Difficulty 6). The type of Action 10 Slimes. No Slimes will go near the trap if the
Roll depends on how they attempt to capture Player Characters are nearby, so they must go
the Slime: a Tough roll if they try and grab it, to another area of the map or leave entirely for
a Sneaky roll if they decide to throw a net at the trap to work. Once they set the trap and
it, etc. After defeating a Slime, it gets knocked leave it alone, have them make 10 Smart rolls
out, confused or otherwise incapacitated (Difficulty 8). They can divide the rolls how they
and can easily be scooped up. If a Slime has want among the Players and can use Smart
an opportunity to act, it might use its Squirt and Helpful Tokens as ususal to buff their rolls.
ability or run away. They capture one Slime for each success.
READ ALOUD
There is a giant hole in the ground
here. It is about 20 feet across and
20 feet down. You see 3 Slimes at the
Area 2: The Trapper
bottom of the Chasm trying to climb
out. They must have fallen in.
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78
Adventures
Area 4: Living Plant Pond
There is a total of ten stones and ten
Living Plants (one on each stone).
The pond in front of you is filled with To cross the pond by jumping on the
stones and plants. The stones are close stones a Player Character must jump
READ ALOUD
READ ALOUD
jump inside the well. When you
actions (such as wands or other approach the well to see it is glowing.
actions that affect any Creature in There seems to be a magical force
sight) because they are too far away field covering the top of the well.
and blocked by the trees. You can see through the force field
down into the well. About 10 Slimes
are sitting in a large bucket 20 feet
down, but the bucket is not attached
Crossing the Pond
to any rope to pull them up. You also
Fly – Again, the easiest way of crossing the notice something engraved in the
pond is to fly across stone on the side of the well.
Swim – To swim across the pond a Player
Character must succeed on three consecutive
Tough rolls (Difficulty 5). If they miss a roll, Show the Players the Slime Well Engraving
they swallow gross swamp water and lose one from the Player Handouts section of this
Token. chapter.
Jump across the stones – As soon as a Player
Character jumps on a stone or otherwise goes
near a stone, they must succeed on a Tough If a Player Character tries to fly or
roll (Difficulty 8) to successfully pull the Living climb down the well to get the slimes,
Plant out of the ground. If they fail, the Living the magical force field blocks them
Plant will bite them. from going down.
79
Chapter 6
To raise the bucket and get the Slimes, the If the puzzle is too easy for the Players, simply
Players must create words from the scrambled require them to create more words. The
letters. engraving says the bucket will raise if they
Rules for the puzzle make five words. There are more than 10
words that can be made in this puzzle.
You will likely need to explain the rules to the
Players as the directions on the well engraving If the puzzle is too difficult, you can require the
are very simple and do not include all the rules Players to make only one or two words. Or you
below. can give them five words that they must find
and spell out. As always, the Player Characters’
√ The letters in words must be connected in Pets can also help them solve the puzzle if
order in the grid. needed.
√ The letters can be connected by an edge Once the Players solve the puzzle, the bucket
or a corner. rises, and they can easily collect the 10 Slimes
√ The word doesn’t have to appear in a without needing to defeat them.
straight line. It can be tangled around.
√ Each letter in the word must uniquely
appear in the grid. For example, if the 4. Conclusion
word is ERASE, the letter E must appear
twice in the grid. The word can’t just loop After exploring all parts of the map, the
back and re-use the same E. Players should eventually make their way out
of the Swamp and back to the Equipment
√ Words must be at least 3 letters long
Shop. Bardo is there waiting for them. He gives
√ Words cannot be a proper noun, such as them one Coin for each Slime they captured,
a name or place. as promised.
Example:
Award Experience Points
S W A P
Award enough experience points for
the Player Characters to level up, or
give them slightly less and require them
to write a journal before leveling.
L I M K
A L A E
P T N O
80
Adventures
Player Handouts
I
F ri e nds, i ss i n g, and
Dear ne m see
t s h ave go lease come ll
My pe ur help. P and I’ll te
yo p,
need he Pet Sho .
t ed
me at at happen
w h
you
Avi
Hi F
riend
Did y s,
i
from Av ou se
Letter toda
y e the
mad ? There w spacesh
e ip
colle a big or as a robo that arr
cting der a t iv
Com supp t my on the s ed in Sta
e see li E p r
Bard me a es fast, a quipme aceship, port
o t the E nd nt S an d
quip I can pay hop. I ne it
men a e
t Sho lot of C d help
p rig
ht aw oins!
ay.
Bard
o’s L
e tter
81
Picture of the abandoned house
Abandoned house map
Chapter 6
■
■ ● ●
♥ ■ ♥
♥
● ■
● ♥
Magical Treehouse Book Puzzle
Magical Treehouse Map
Slime Grove Map
Chapter 6
S W A P
L I M K
A L A E
P T N O
Slime Well Engraving
88
Adventures
Other Adventure
Hook Ideas
Now it’s your turn to create fun, engaging adventures for your Players. In case you need
some inspiration, below are some adventure hook ideas to get you going.
Runaway Robot
A huge machine used for making robots in Starport malfunctions and is driving around Starport
trampling everything in its path. The owner of the machine thinks there is something wrong
with the remote control. The remote only works when you’re within 100 feet of the machine.
The Player Characters must find the machine and figure out how the remote works to stop its
rampage. The Players get a handout with an image of the control. Through trial and error, they
can figure out how to work the broken control and get the machine back home.
Hoverboard Racers
The Player Characters meet someone at a racing
competition. He is trying to win the race because
the winner gets a magical potion that cures a rare
disease. His daughter is sick with the disease, and he
needs the medicine, but he is a terrible hoverboard
racer. The Player Characters can enter the race and
win the potion.
Save Starport
Starport is starting to wither away because
the magical staff of power that holds Starport
together is becoming weak. Queen Starmere
must cast a powerful magical spell to restore its
power for another 100 years. She needs three key
ingredients to cast the spell, and she asks the
Player Characters to retrieve them. One is
a flower found in the Swamp, another is a
magical plant that grows at the bottom of
the River, and the last is a stone found in
the Volcano.
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Chapter 7
Chapter 7:
Tokens and
Character Sheet
90
Tokens and Character Sheet
Creature Tokens
If you are using printed maps in your adventures, it can be convenient to print and cut out these
Tokens to represent where Creatures are located on the map.
91
Chapter 7
Player Character Tokens
These Tokens can be used to represent what Player Characters look like. If you are using printed
maps in your adventures, it can be convenient to print and cut out these Tokens to represent
where Player Characters are located on the map. Remember, Player Characters can look like
anything, so your Players don’t need to be limited to these pictures.
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Tokens and Character Sheet
Trait Tokens
For younger Players, it’s easier to keep track of Tokens gained and lost during the game by using
physical Tokens, instead of calculating Tokens by adding and subtracting numbers on the character
sheet. If you’d like to use physical Tokens in your game, you can copy this page and cut out the Tokens.
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Chapter 7
94
Tokens and Character Sheet
Player Name
Maximum Energy
Current
Trait Points
Tokens Tokens
Helpful
Pet Name
Smart
Sneaky
Tough Description
Equipment
Coins
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Chapter 7
Index
Gather the Slime 74 Player Characters 5, 13
Genie 14 Player Handouts 81
Ghost 47 Port of Stars 36
Guide 4-5 Protection 14
Helpful 9-10 Riddles 32
Abilities 5, 13-14 Hem 41
River 42
Action Roll 5, 44 Hiding 11
Round 5
Actions 9-10, 44 Hoverboard Racers 89
Rules 5
Adventures 4, 55-57 Illusion 14
Jake 31 Runaway Robot 89
Agile 14
Joke Troll 48 Save Starport 89
Alien Bug 46
Avi 35 Journaling 26 Screamer 49
Bardo 30 Kids’ Club 31 Slime 50
Belcher 46 Laboratory 37 Slime Eater 50
Bultar 47 Leveling 24 Smart 9, 11
Butterfly Blindness 67 Living Plant 48 Smash 14
Clever 14 Malinda 35 Sneaky 9, 11
Confusion 14 Manny Manta 42 Starmere 27
Coins 5, 13 Manta 48
Starville 38
Creatures 5, 43-44 Math Games 32
Strong 14
D20 4 Mind Hand 14
Swamp 39
Defending 11 Missing Pets 58
Swamp Giant 50
Degrees of success 11 Mountains 41
Net Bot 49 Teleport 14
Difficulty 5, 10
Newsroom 34 Treasure Eater 51
Disguise 14
Non-Player Characters 5 Tokens 5, 9, 13, 91-94
Energy Point 5, 10
Non-turn-based Tough 9, 11
Equipment 5, 13, 18
Encounters 7 Town Hall 27
Equipment Shop 30 NPC, see Non-Player
Experience Points 24 Characters Traits 5, 9
Flicker 47 Pet Shop 35 Turn 5
Forest 40 Pets 5, 13, 15 Turn-based Encounters 7-8
Game Room 32 Pirate Zombie 49 X-Ray Vision 14
Game Terms 5 Players 5 Yooli 34
96