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Egaming Latest Developments Telco Value Propositions and Monetization in Europe
Egaming Latest Developments Telco Value Propositions and Monetization in Europe
GDTC0307IR
May 2022
2
List of Exhibits
EXHIBIT 1: KEY DEFINITIONS AND GAMING PLATFORMS 6
EXHIBIT 2: EGAMING AND ESPORTS KEY COMPONENTS 7
EXHIBIT 3: VODAFONE ITALY’S GAMENOW 16
in Europe
3
Executive Summary
EMERGING, NEW ENTRANTS, MERGER & ACQUISITION internet connection. Telcos are well positioned to take European telcos offer gaming equipment on their online
(M&A) ACTIVITY, AND IMPROVED EXPERIENCES WITH advantage of the cloud computing market. Telcos can shops and promote equipment alongside gaming offers.
AR/VR, METAVERSE, AND CLOUD GAMING ARE provide the connectivity to end users to support cloud Furthermore, some European telcos participate in the
SHAPING THE EGAMING AND ESPORTS MARKET gaming and the network infrastructure such as data B2B egaming and esports markets by providing network
One key trend in the egaming and esports market centers for cloud gaming providers. Given this slicing, wholesale services, and edge computing
in Europe
developer Activision Blizzard for $68.7 billion and Vodafone Germany’s zero-rated mobile tariffs, console providers, hyperscalers, and SVoD players. Next,
announced in January 2022 - increase the strength of StreamOn and Vodafone Pass, respectively, to violate this report explores telco egaming and esports value
gaming companies’ value propositions. These market net neutrality. The operators will have to discontinue propositions and provides a list detailing examples of
dynamics, trends, and activities impact not only game the sale of these zero-rated tariffs by July 1, 2022. telcos’ egaming and esports activities and offers in
publishers and developers, but also the telcos that BEYOND BRINGING GAMES TO THE END-USER, TELCOS Europe. In addition, three case studies are provided
provide the crucial connectivity supporting egaming and CAN PURSUE ADDITIONAL VALUE PROPOSITIONS THAT with further details on telco approaches to the egaming
that have their own egaming and esports value INCLUDE GAMING DEVICE SALES AND BUNDLING, and esports market and value propositions in Europe.
propositions. NETWORK SLICING, ESPORTS SPONSORSHIPS AND Finally, this report concludes with a key findings and
CLOUD GAMING CONTINUES TO PRESENT STRONG TOURNAMENTS, AND EDGE COMPUTING recommendations section which summarizes best
OPPORTUNITIES FOR GAME DEVELOPERS, GAME INFRASTRUCTURE practices and offers actionable insights from the report.
PUBLISHERS, AND TELCOS IN EUROPE Telcos that want to be active in the egaming market can
The accessibility of cloud gaming, brings gaming to a provide not only the connectivity and/or the cloud
wider audience and supports the uptake in mobile gaming subscriptions, but also the equipment - e.g.,
gaming. All that is required for cloud gaming is a consoles, controllers, computers, and headsets - to
subscription, a smartphone, TV, or laptop, and an gamers as a new revenue stream for the telco. Several
4
Section 1: Taxonomy & Market Context
Defining Egaming & Esports
The gaming industry is moving to an ‘as-a-Service’ business model with in-app purchases transforming the economy
of gaming
Over 50 years old, the video game industry is still growing and evolving. The industry’s growth and transformation is supported by technical innovation,
the emergence of non-conventional distribution channels (e.g., cloud gaming) and changing consumer demands (e.g., on-the-go gaming, esports, and in-
app micro-transactions). Technologies like AR/VR, cloud, and 5G will further drive innovation in the gaming industry. 5G, with fiber-like speeds and low
Europe
Egaming
Gaming Platforms
Any video game played using an electronic system or a computer, either
online or standalone.
A computer system used for playing games
Esports
A subsect of egaming including a variety of PCs Consoles Mobile devices
professional sports in an organized form – a
tournament or league – with a defined goal, where
the principal characteristics are enabled by an A specialized computer A portable computing device
A personal computer used
electronic system or computer. system to play video games by such as a smartphone or
to play video games (e.g.,
connecting it to a display tablet (e.g., Razer Phone 2,
Alienware, Razer, and MSI).
(e.g., Xbox, PlayStation, etc.). Asus Rog Phone, etc.).
Source: GlobalData 6
Egaming Value Chain
Telcos are becoming gaming gatekeepers as cloud gaming and streaming become more popular and require higher
speeds and lower latencies
EXHIBIT 2: EGAMING AND ESPORTS KEY COMPONENTS
Europe
order to address growing demand gaming peripherals, VR headsets, and
involves the funding of game marketplaces. Digital distribution
for higher graphics, edge computing other audio/video/motion components
development, game marketing, and channels are replacing physical, spurred
can be used to bring visual effects such as motion control and voice
selling – directly or via distributors. by downloadable content, game
(VFX) closer to gamers and to lower recognition.
Large publishers can also develop & streaming services, and online gaming
the latency.
distribute games. sites.
Connectivity
With the emergence of cloud gaming, online multiplayer games and online-only mobile games, connectivity has become an integral piece of the
gaming value chain. Telcos and internet service providers (ISPs) have the opportunity to monetize higher internet speeds and lower latencies with
5G and fiber, as some games streaming advise speeds of 50Mbps with low ping.
*Note: this is an indicative simplified value chain that may not be exhaustive of all the components involved and not representative of all the digital health use cases/solutions/applications
Source: GlobalData 7
Egaming & Esports – Key Trends
Mobile, F2P, immersive experiences, the metaverse, and cloud gaming are shaping the egaming market
Europe
monetization models. oriented towards mobile. bright future for fully beneficial from the different gaming M&As include Sony’s
Success stories like ‘Honor immersive gaming developers’ point of view applications on a single acquisition of Bungie, the
of Kings’ and the advent experiences. While VR is as well. Furthermore, platform so player can game developer behind
of mobile esports will more popular on PC and cloud gaming can reach a navigate in and out of Halo for $3.6 billion and
further support mobile console platforms, AR wider audience than each application, port game publisher Take-Two
gaming. made its way to mobile current PCs or consoles. over their wins, and play Interactive’s acquisition of
devices with Pokémon Go Currently, ISPs and telcos with the same players. game developer Zynga for
being the biggest success are the gatekeepers of Metaverse and game $12.7 billion. M&As in the
story so far. cloud gaming and developers have started egaming space can
streaming services. With investing in their provide opportunities
5G and fast-enough 4G, metaverse platforms. In such as expanding
cloud gaming is available April 2021, Epic Games platform availability,
to mobile gamers. started a $1 billion round increasing addressable
of funding to support its market, improving game
metaverse ambitions. libraries, and gaining
game developing,
publishing, or distributing
Source: GlobalData capabilities. 8
Egaming & Esports – Latest Developments
Gaming providers are revamping their cloud gaming subscriptions, expanding their gaming portfolio and making
their games available across more platforms
Europe
the individual games’ mobile apps. When users select a game from the
Netflix app, they are directed to the game’s mobile app to be character beyond the original story. This model makes for a more
downloaded. compelling game for users.
• Netflix has entered the egaming market through acquisitions to bolster • The Disney+ SVoD platform could be beneficial to Disney’s gaming
its mobile gaming portfolio. Netflix acquired game developer Night strategy as it brings Disney’s content to a wider audience. Thus,
School Studio in September 2021 and Boss Fight Entertainment, an Disney+ could help expand the addressable market of people who
American game developer, and Next Games, a Finnish game developer would be interested in Disney-inspired games.
and publisher, in March 2022. Future gaming plans for Netflix include • Disney+ is also targeting gamers through a partnership with
developing its own gaming studio to become a gaming developer. Microsoft, making Disney+ available on the Xbox with a 30-day trial
• Netflix is differentiating its services by adding gaming alongside its for Xbox Game Pass Ultimate subscribers (at the time of writing).
established SVoD business. Netflix is pursuing growth opportunities in This partnership allows Disney to target gamers with its SVoD
the gaming industry as the SVoD market becomes more competitive. content and potentially increase interest in Disney-themed games.
Europe
$9.99/month). Amazon Luna also has partnerships gaming streamers. focus to offering technology to third-parties.
with Ubisoft and Jackbox games to offer dedicated • Facebook Gaming launched initially with five games and • Google also offers Stadia as a white-label
channels to access Ubisoft and jackbox games for by July 2021, the platform had over 25 cloud-streamed solution. One of the examples is AT&T offering
$17.99/month and $4.99/month, respectively. games. customers to stream Batman: Arkham Knight
• Luna offers its cloud gaming services anywhere in the • Furthermore, Meta (previously Facebook) is positioned for free powered by Stadia technology.
US there is a high-speed internet with customers in the gaming industry with its AR/VR Oculus headset • Through a collaboration with Samsung, Google
being able to game on smartphone, PC, Fire TV, and and ambitions to create a metaverse, transitioning from Stadia will be made available on Samsung smart
Fire tablets. a social media company to a metaverse company. TVs by Q2 2022.
Apple Arcade
• Launched in 2019, Apple Arcade is an egaming subscription service available for $5 per month for Apple device owners. An Apple Arcade subscription offers unlimited play of 200+
games on iPhones, iPads, Macs, and Apple TVs. Apple also offers Apple Arcade for free for three months upon the purchase of a new Apple device. Apple does not allow cloud
gaming subscription apps on the Apple Store, so Apple Arcade fills the gap with an egaming subscription service that downloads games allowing users to play offline.
• Some telcos offer Apple Arcade subscriptions bundled with mobile plans. For example, EE UK offers Apple Arcade as a value-added service on EE’s Smart plans or Full Works for
iPhone plan.
Source: GlobalData, service providers 11
Egaming & Esports – Latest Developments
Cloud gaming providers are taking diverse approaches to the market, adopting tiered payments, payment by
usage and pay-per-hour models
Europe
PlayKey provides cloud hosting for a number of cloud
• Launched in 2017, PlayKey is a US-based gaming ventures such as Skyegrid.
cloud gaming provider, enabling high spec
PC owners to rent out their gaming rigs. Paperspace Gaming/ Parsec
• Users can be charged per hour, based on Shadow • Offers a high speed/high quality cloud
their usage, with the higher demanding • Shadow’s cloud gaming/computing platform gaming experience from $0.45 per hour.
games costing more. Hourly subscriptions allows users to stream high-quality games to • Backed by Intel and NVIDIA, the provider
are available from $2 for one hour. PCs, smartphones, and TVs for $29.99 per currently has over 300,000 gamers.
• The service also accepts cryptocurrency on month. The service also goes beyond cloud • Not limited to gaming, Paperspace also
its platform as a method of payment. gaming by providing cloud computing power offers its cloud services to machine learning
to enable subscribers to use software such as applications and rendering software.
Photoshop and video editing software.
Source: GlobalData, service providers 12
Section 2: Telco Egaming & Esports Activity &
Latest Developments in Europe
Telco Egaming & Esports Value Proposition Strategies
Telcos can play in the egaming space with several value propositions including selling devices, bundling egaming
subscriptions, and gaming-dedicated connectivity
Gaming device Telcos can support their position in the egaming market by offering egaming devices in their stores. Telcos can sell gaming consoles,
sales & bundling controllers, AR/VR headsets, and other egaming accessories.
Egaming Telcos can offer add-on egaming platform subscriptions that customers can subscribe to as a standalone service or as an add-on to their
existing mobile, fixed, or pay-TV plans. For example, Zain Saudi Arabia partnered with NVIDIA in March 2021 to launch NVIDIA’s GeForce
subscription add- NOW, a 5G cloud gaming platform that offers access to 900+ games. Customers can add a GeForce NOW subscription to any of their Zain
ons packages for SAR39 ($10) per month.
Europe
Telcos can position their value to the egaming market through fast, symmetric and low-latency connectivity services (e.g., fiber, 5G mobile,
Connectivity++, and 5G FWA) resulting in quality service and quality experience for gamers. Additionally, telcos can offer dedicated bandwidth or fixed
QoS* and QoE** broadband lines for egaming. For example, Singtel’s 1+1 Gbps Fibre Pro Gamer Bundle offers ‘dual network’ access combining 1Gbps
dedicated bandwidth for gaming and 1Gbps for other usage, priced from SGD63.90 ($48)/month.
Telco own- Telcos can create and offer their own egaming solutions through partnerships with other egaming developers. These solutions can include a
branded egaming telco-branded platform that gives users access to a variety of egaming applications. For example, Sunrise offers the Sunrise Game Cloud
offerings cloud gaming service with access to over 100 games.
Telcos can provide network slices of their 5G networks to offer dedicated bandwidth to gamers or game developers delivering high-speed
Network Slicing connectivity and low-latency, and providing an additional 5G monetization opportunity to telcos. In July 2021, Deutsche Telekom, Ericsson,
and Samsung conducted a 5G network slicing trial to enable a VR cloud gaming experience.
Source: GlobalData, telcos 14
*QoS: Quality of Service; **QoE: Quality of Experience
Telco Egaming & Esports Value Proposition Strategies
Furthermore, telcos can sponsor and host esports tournaments and provide edge computing infrastructure and
wholesale services to egaming developers
Telcos can host or sponsor esports tournaments, teams, and leagues. These tournaments give telcos the opportunity to highlight their high-
speed networks (e.g., 5G and fiber-optic) and their capabilities to support egaming. Furthermore, they can increase the telco’s brand
esports
Future egaming monetization can come from metaverse platforms that aggregate a number of gaming applications and provide a single
platform for players to navigate in and out of each application, port over their wins, and play with the same players. Telcos can partner with
gaming companies to launch metaverse experiences that blend egaming and telco services. For example, in October 2021, AT&T US
Metaverse partnered with gaming company 100 Thieves to launch a VR world, AT&T Station, within the F2P game VRChat. Users experience a space
that looks like space station and are able to play interactive games, watch HBO Max trailers, interact with AT&T’s branded features like AT&T
Europe
fiber transporter or 5G command room, and purchase merchandize from the 100 Thieves’ room.
Edge Computing Edge computing can support cloud gaming by providing computing power at edge computing nodes closer to the gamer’s location. Edge
computing can provide gamers with a lower-latency and higher bandwidth gaming experience. Telcos can position themselves as edge
Infrastructure computing providers – providing colocation services, data center services, and edge computing services and infrastructure.
Telcos can also offer wholesale connectivity services to gaming companies and developers. For example, Telekom Malaysia’s wholesale
division partnered with Swarmio, a global egaming company, in March 2022 to bring high-quality egaming experiences and egaming
Wholesale monetization opportunities to the Association of Southeast Asian Nations (ASEAN) region. Telekom Malaysia is providing the connectivity
Services network and edge computing solutions that will enable the expansion of Swarmio’s reach with its Ember platform, launched in January
2022. Ember is an egaming platform that Swarmio provides to telecom operators and game developers to allow them to monetize egaming
solutions, capture egaming subscribers, and provide egaming services.
in Europe
• Orange France partnered with esports team, Team Vitality,
France PCs. Orange also offers a mobile version of
in 2019 to sponsor the team and provide fiber connectivity
this pass – Orange jeux club – which offers a
at Team Vitality’s headquarters
catalog of mobile games from EUR3 ($5).
in Europe
selection of mobile games such as Pokemon GO for £11
games catalog Apple Arcade via its VAS
BT/EE UK ($16)/month
Smart benefits, which are available with
• In November 2021, BT/EE launched two gaming bundles that
select iPhone plans – e.g., the Full
include Xbox consoles, Xbox Game Pass Ultimate
Works Plan (iPhone unlimited postpaid
subscriptions, Gamers Data Passes, and one of the bundles
plan); other iPhone plans can also
also includes a Video Data Pass for zero-rated video
bundle it for £5 ($7)/month
streaming data
• Offers Pleio, a cloud gaming service using Gamestream’s white labelled platform, for EUR10 ($12)/month.
Bouygues
Subscribers can access over 100 games with new games added each month on their mobiles, TVs, and
Telecom
computers.
• Sunrise offers its cloud gaming service, Game Cloud, (white-labelling Gamestream’s cloud gaming
Sunrise platform) for mobile customers for CH10 ($11) /month – with access to over 100 console titles. The
Switzerland service is available on 5G smartphones, PC, Wi-Fi tablets, and smart TVs via Sunrise’s 5G HTC Hub (5G
home router).
Source: GlobalData, service providers 17
Telcos’ Current Activity in the European Egaming & Esports Space
Several telcos in Europe have partnered with Microsoft to offer Xbox Game Pass Ultimate standalone
subscriptions as well as bundled with mobile and fixed plans
Company Offering in Gaming and Connectivity Additional Egaming Activity EXHIBIT 5: MEO PORTUGAL’S ADVNCE
• Partnered with entertainment TV channel Gametoon AND GAMETOON TV OFFERINGS
in Europe
• In July 2021, Movistar Spain partnered with
Microsoft to bring Xbox Game Pass Ultimate
subscriptions to its customers. Customers on • Movistar Spain partnered with ESL Spain, the Spanish
can add an Xbox Game Pass Ultimate esports league, in 2017 and sponsors its own esports
Movistar
subscription plus 20GB additional mobile data team, Movistar Riders, and esports tournament. The
Spain
for EUR13 ($16)/month. operator also has an esports hub, Movistar Esports,
• Introduced gaming mode in its Smart WiFi app with esports content and access to tournaments.
which improves gaming experience by
prioritizing PC traffic over other devices
KPN • In June 2021, KPN Netherlands partnered with Microsoft to offer Xbox Game Pass Ultimate subscriptions
Netherlands to mobile and fixed customers for EUR13 ($16)/month. Fixed internet customers receive one month free.
• In May 2021, Drei Austria launched cloud
gaming service Drei HomePlay through • The Drei HomePlay launch was the cloud gaming trial
Drei Austria Blacknut’s white labelled platform. For EUR10 for the 3 Group, owned by CK Hutchison, which has
($12)/month, customers can access 500+ plans to roll out cloud gaming in its other markets.
games on their TV, computer, or mobile.
Source: GlobalData, service providers 18
Section 3: Telco Case Studies
SFR – SFR Gaming
SFR has offered egaming services since 2010 and has adapted to offer mobile cloud gaming and the latest
equipment as well as leveraged its SFR TV and internet box that are central to its convergence strategy
• SFR first launched SFR Gaming, an egaming service, in 2010 for customers to access on their set-top TV boxes.
Since the initial launch, SFR has leveraged its partnership with Wiztivi, a Finnish user interface and cloud gaming EXHIBIT 6: SFR GAMING
in Europe
with 5G mobile plans can subscribe to this option and play on the SFR Gaming app for Android smartphones or
on the web browser for iOS devices. The most premium SFR Gaming option is SFR Gaming – Multi-Screen. This
plan costs EUR14 ($17) per month and combines SFR Box gaming and mobile gaming and allows subscribers to
play either on the TV or on their mobile as well as with friends. Furthermore, SFR offers the gaming equipment
required for gamers such as The More Controller and, to play on a smartphone, the Razer KISHI and Controller
Adaptor Plus.
• With the SFR Box central to SFR’s connectivity portfolio – providing internet, TV, and home digital services – SFR
also offers two Box + PS5 offers. These offers include the SFR Box with a fiber connection (download speeds of
up to 1Gbps and upload speeds up to 500Mbps) and the Sony PlayStation 5 (PS5) Digital or Standard with two
DualSense controllers. The plans both include VoIP lines and 200 TV channels and cost EUR34 ($41) per month
for 12 months and EUR53 ($64) for the remaining 12 months on a 24-month contract. These plans were
originally launched in August 2021 as a flash sale, when PS5 consoles were particularly difficult to find, but the
operator had a large stock and continues to offer the plans as of April 2022. The SFR Box is central to SFR’s
convergence strategy. The operator is promoting its internet, mobile, and TV plans, all of which are dependent
on the SFR Box. SFR’s gaming strategy offers cloud gaming and gaming consoles to SFR Box subscribers. When it
comes to mobile gaming, SFR is taking the opportunity to promote its 5G mobile plans.
Source: GlobalData, SFR, Wiztivi 20
Telekom Slovenia – NEO Games
Telekom Slovenia brought cloud gaming to customers by launching NEO Games on its TV and digital experience
NEO platform by white-labelling Gamestream’s services
• In February 2021, Telekom Slovenia white-labelled Gamestream’s cloud gaming platform and made NEO
Games available on its NEO platform. The NEO platform is offered to customers who subscribe to Telekom EXHIBIT 7: TELEKOM SLOVENIA’S NEO GAMES
in Europe
• Customers can play games using Logitech F710, Sony PS4, or XBOX One game pads. Telekom Slovenia
recommends using the Logitech F710, which customers can also purchase through its e-shop.
• Customers can activate NEO Games through the NEO Smartbox TV interface. Customers will receive the first
month free and will then pay EUR8 ($10) per month. Telekom Slovenia also introduced a newer payment
tariff since launch that offers six months free for customers who commit to a 24-month subscription.
• The partnership between Telekom Slovenia and Gamestream to deliver cloud gaming represents one
approach to entering the gaming space. Gamestream is a B2B while-label cloud gaming service provider,
targeting hospitality, healthcare, and telecom customers. As such, Gamestream provides the cloud gaming
platform and catalog and Telekom Slovenia provides the supporting infrastructure, such as the data centers
and fixed broadband connectivity, to bring the service to its customers. This type of partnership allows the
telco to offer cloud gaming services under its own branding without building and managing its own cloud
gaming platform. It also allows the cloud gaming service provider to expand its reach without owning or
managing any infrastructure such as data centers.
• Telekom Slovenia’s approach to offer NEO Games alongside its NEO platform and NEO fixed and TV tariffs and
not as a standalone product plays to the telco’s convergence and digital services. Telcos can offer cloud
gaming to boost their digital strategy and emphasizes its NEO platform while highlighting its connectivity
services.
Source: GlobalData, Telekom Slovenije, Gamestream 21
Telia Sweden and Norway – Esports rental service, league, and online hub
Telia Norway is active in the esports space with its esports league Telialigaen; Telia Sweden launched a new
gaming proposition with Telia Gaming Center, a B2B gaming rental service
• Telia Company outlines gaming as a key area of innovation as part of their growth strategy. As such, the carrier has become
active in the space, primarily in esports, in some of its markets. For example, in Sweden, Telia launched a unique value EXHIBIT 8: TELIA SWEDEN’S TELIA
proposition with its Telia Gaming Center in December 2021. The solution is a gaming rental service in which Telia Sweden GAMING CENTER AND NORWAY’S
in Europe
Telialigaen had over 6,000 members. Furthermore, Telia Norway also offers a corporate esports league, Telialigaen Bedrift.
This league allows companies to enter the league and play with their colleagues and compete against other companies.
However, unlike Telialigaen, company teams have to pay a registration fee to play in the league.
• Telcos like Telia who pursue the esports market via hosting leagues and tournaments can position their brand within the
gamers segment – providing strong mobile and fixed networks and egaming and esports offers – as well as generating a
new revenue stream outside the telco’s core activities.
• Beyond esports, Telia Norway positions itself with a strong connectivity network to support egaming and is involved in the
responsible gaming conversation, providing tips and tricks for parents to ensure children are gaming responsibly.
Furthermore, Telia Sweden partnered with Microsoft in March 2021 to bring the Xbox Game Pass Ultimate to all
subscribers for one month, for free. After the month, subscribers could take up subscriptions through Xbox’s website. This
short-term promotion aimed to expand Microsoft’s Xbox Game Pass Ultimate presence, especially in mobile gaming as
Sweden is a highly-mobile market. The promotion also allowed Telia Sweden to encourage gaming on their networks.
Further subscriptions to the service would benefit both Microsoft, with more subscribers in the market, and Telia Sweden,
with upselling opportunities for more mobile data or faster-speed broadband plans.
4G 4G Fourth Generation
5G 5G Fifth Generation
AR Augmented Reality
26
Glossary
ACRONYM DEFINITION
IP Intellectual Property
Ms Millisecond
PC Personal Computer
TV Television
VR Virtual Reality
27
Companies Mentioned
100 Thieves BT/EE Facebook/Meta KPN Netherlands Orange France Shadow Telia Zynga
Activision Blizzard Bungie Gameloft MEO Paperspace Gaming SIC Tequila Works
Respawn
AT&T Electronic Arts id Software Next Games Swarmio Vodafone
Entertainment
Blacknut Epic Games Insomniac Games Night School Studio Rockstar Take-Two Interactive Vortex
Boss Fight
Ericsson Intel NVIDIA Samsung Telekom Malaysia Wiztivi
Entertainment
Bouygues Telecom ESL Jackbox Games Oculus SFR Telekom Slovenia Zain Saudi Arabia
28
Related Research
▪ Thematic Research: Video Games (2019)
▪ Thematic Research: Mobile Gaming (2021)
▪ Thematic Research: Video Games Sector Scorecard (2018)
▪ Thematic Research: Cloud Gaming (2021)
▪ Thematic Research: Gaming Sector Scorecard Q1 2021 Update
▪ Thematic Research: COVID-19 Impact on Gaming Software
▪ Global 5G Update: COVID-19 Pandemic Accelerates 5G Gaming Opportunity
▪ 5G Global Update: Big Names Emerging as a Key Gaming Partners for Carriers
▪ Global 5G Update: Carriers Beginning to Position Gaming as a 5G Differentiator
▪ Egaming: Telco Value Propositions & Bundling Strategies – 2020
▪ Egaming: Telco Value Propositions & Bundling Strategies – 2021
▪ Decoding the Egaming & Esports Ecosystem for Telecoms – 2019
29
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