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Egaming: Latest Developments,

Telco Value Propositions, and


Monetization in Europe
Global Outlook Report

GDTC0307IR

May 2022

Copyright @ GlobalData PLC. All rights reserved.


Reproduction of part or all of this contents without permission is prohibited.
Table of Contents
Table of Contents 2
List of Exhibits 3
Executive Summary 4
Section 1: Taxonomy & Market Context 5
Defining Egaming and Esports 6
Egaming Value Chain 7
Egaming & Esports Key Trends 8
Egaming & Esports – Latest Developments 9
Section 2: Telco Egaming & Esports Activity & Latest Developments in Europe 13
Telco Egaming & Esports Value Proposition Strategies 14
Telcos’ Current Activity in the Egaming & Esports Space in Europe 16
Section 3: Telco Case Studies 19
SFR – SFR Gaming 20
Telekom Slovenia – NEO Games 21
Telia Sweden and Norway – Esports rental service, league, and online hub 22
Section 4: Key Findings & Recommendations 23
Additional Resources 25
Acronyms and Definitions 26
Companies Mentioned 28
Related Research 29
About GlobalData 30
Contact Information 31

2
List of Exhibits
EXHIBIT 1: KEY DEFINITIONS AND GAMING PLATFORMS 6
EXHIBIT 2: EGAMING AND ESPORTS KEY COMPONENTS 7
EXHIBIT 3: VODAFONE ITALY’S GAMENOW 16

Egaming: Latest Developments, Telco Value Propositions, and Monetization


EXHIBIT 4: BOUYGUES TELECOM’S PLEIO 17
EXHIBIT 5: MEO PORTUGAL’S ADVNCE AND GAMETOON TV OFFERINGS 18
EXHIBIT 6: SFR GAMING 20
EXHIBIT 7: TELEKOM SLOVENIA’S NEO GAMES 21
EXHIBIT 8: TELIA SWEDEN’S TELIA GAMING CENTER AND NORWAY’S ESPORTS 22
LEAGUE TELIALIGAEN

in Europe
3
Executive Summary
EMERGING, NEW ENTRANTS, MERGER & ACQUISITION internet connection. Telcos are well positioned to take European telcos offer gaming equipment on their online
(M&A) ACTIVITY, AND IMPROVED EXPERIENCES WITH advantage of the cloud computing market. Telcos can shops and promote equipment alongside gaming offers.
AR/VR, METAVERSE, AND CLOUD GAMING ARE provide the connectivity to end users to support cloud Furthermore, some European telcos participate in the
SHAPING THE EGAMING AND ESPORTS MARKET gaming and the network infrastructure such as data B2B egaming and esports markets by providing network
One key trend in the egaming and esports market centers for cloud gaming providers. Given this slicing, wholesale services, and edge computing

Egaming: Latest Developments, Telco Value Propositions, and Monetization


includes an increased accessibility of egaming with free- involvement, several European telcos have introduced infrastructure to egaming and esports providers.
to-play gaming models, mobile gaming, and cloud white-labelled cloud gaming services to their THIS REPORT EXAMINES THE EGAMING AND ESPORTS
gaming solutions. Boosting the egaming experience customers, partnered with major cloud gaming partners MARKET IN AME WITH AN EMPHASIS ON TELCOS’
with AR/VR and metaverse is another notable trend in like Microsoft to offer cloud gaming subscriptions, or EGAMING AND ESPORTS VALUE PROPOSITIONS IN
the market. With these trends gaining traction, the offered zero-rated data bundles or add-ons for gaming. EUROPE
market is adapting with new investments, new entrants, Telcos that want to offer zero-rated data bundles should The report begins with a definition of egaming and
and M&A activity. For example, SVoD players like Netflix consider their local regulator’s stance on zero-rated esports and a summary of the value chain and key
and Disney have been exploring how they can harness data and net neutrality. This was recently called into trends. The report further highlights the latest
the egaming market potential. Furthermore, M&As in question in Germany. In April 2022, the German Federal developments among a selection of global egaming and
the market - like Microsoft’s acquisition of game Network Agency (BNetzA) deemed Deutsche Telekom entertainment companies – e.g., gaming publishers,

in Europe
developer Activision Blizzard for $68.7 billion and Vodafone Germany’s zero-rated mobile tariffs, console providers, hyperscalers, and SVoD players. Next,
announced in January 2022 - increase the strength of StreamOn and Vodafone Pass, respectively, to violate this report explores telco egaming and esports value
gaming companies’ value propositions. These market net neutrality. The operators will have to discontinue propositions and provides a list detailing examples of
dynamics, trends, and activities impact not only game the sale of these zero-rated tariffs by July 1, 2022. telcos’ egaming and esports activities and offers in
publishers and developers, but also the telcos that BEYOND BRINGING GAMES TO THE END-USER, TELCOS Europe. In addition, three case studies are provided
provide the crucial connectivity supporting egaming and CAN PURSUE ADDITIONAL VALUE PROPOSITIONS THAT with further details on telco approaches to the egaming
that have their own egaming and esports value INCLUDE GAMING DEVICE SALES AND BUNDLING, and esports market and value propositions in Europe.
propositions. NETWORK SLICING, ESPORTS SPONSORSHIPS AND Finally, this report concludes with a key findings and
CLOUD GAMING CONTINUES TO PRESENT STRONG TOURNAMENTS, AND EDGE COMPUTING recommendations section which summarizes best
OPPORTUNITIES FOR GAME DEVELOPERS, GAME INFRASTRUCTURE practices and offers actionable insights from the report.
PUBLISHERS, AND TELCOS IN EUROPE Telcos that want to be active in the egaming market can
The accessibility of cloud gaming, brings gaming to a provide not only the connectivity and/or the cloud
wider audience and supports the uptake in mobile gaming subscriptions, but also the equipment - e.g.,
gaming. All that is required for cloud gaming is a consoles, controllers, computers, and headsets - to
subscription, a smartphone, TV, or laptop, and an gamers as a new revenue stream for the telco. Several

4
Section 1: Taxonomy & Market Context
Defining Egaming & Esports
The gaming industry is moving to an ‘as-a-Service’ business model with in-app purchases transforming the economy
of gaming
Over 50 years old, the video game industry is still growing and evolving. The industry’s growth and transformation is supported by technical innovation,
the emergence of non-conventional distribution channels (e.g., cloud gaming) and changing consumer demands (e.g., on-the-go gaming, esports, and in-
app micro-transactions). Technologies like AR/VR, cloud, and 5G will further drive innovation in the gaming industry. 5G, with fiber-like speeds and low

Egaming: Latest Developments, Telco Value Propositions, and Monetization in


latencies (<1ms) will help accelerate adoption of mobile gaming and widen its scope from casual to more competitive online multi-player and bandwidth-
hungry resource-demanding games. Free-to-play (F2P) games are accelerating the popularization of gaming and new monetization models like in-app
purchases and micro-transactions are changing the economics of gaming. Cloud gaming development is taking mile-long steps, supported by Gigabit
internet, cheaper processing power, and a growing audience for streaming gaming channels. Major market players want to become the Netflix of the
gaming realm. From the advent of esports, competitive gaming grew in popularity. Now, in order to capture market opportunities, tech players (e.g.,
Asus) and traditional sport bodies (e.g., UEFA) are investing in esports (teams and leagues).
EXHIBIT 1: KEY DEFINITIONS AND GAMING PLATFORMS

Europe
Egaming
Gaming Platforms
Any video game played using an electronic system or a computer, either
online or standalone.
A computer system used for playing games

Esports
A subsect of egaming including a variety of PCs Consoles Mobile devices
professional sports in an organized form – a
tournament or league – with a defined goal, where
the principal characteristics are enabled by an A specialized computer A portable computing device
A personal computer used
electronic system or computer. system to play video games by such as a smartphone or
to play video games (e.g.,
connecting it to a display tablet (e.g., Razer Phone 2,
Alienware, Razer, and MSI).
(e.g., Xbox, PlayStation, etc.). Asus Rog Phone, etc.).

Source: GlobalData 6
Egaming Value Chain
Telcos are becoming gaming gatekeepers as cloud gaming and streaming become more popular and require higher
speeds and lower latencies
EXHIBIT 2: EGAMING AND ESPORTS KEY COMPONENTS

Egaming: Latest Developments, Telco Value Propositions, and Monetization in


GAMING COMPONENT & GAME DEVELOPMENT &
CLOUD & EDGE COMPUTING GAME DISTRIBUTION
PLATFORM SUPPLY PUBLISHING

Game development is the creation of


video games including the game idea, Game distribution consists of making
The gaming industry is moving more
gameplay, coding, and art and design. It games available to the end user.
towards cloud gaming, which does Involves the supply of gaming platforms
also involves the use of game
not require expensive hardware, by – e.g., consoles, PCs, and mobiles – and
development tools like game engines Physical distribution channels are
streaming games from the cloud. In gaming components – e.g., CPUs/GPUs,
and MMO* middleware. Publishing declining and being replaced by online

Europe
order to address growing demand gaming peripherals, VR headsets, and
involves the funding of game marketplaces. Digital distribution
for higher graphics, edge computing other audio/video/motion components
development, game marketing, and channels are replacing physical, spurred
can be used to bring visual effects such as motion control and voice
selling – directly or via distributors. by downloadable content, game
(VFX) closer to gamers and to lower recognition.
Large publishers can also develop & streaming services, and online gaming
the latency.
distribute games. sites.

Connectivity

With the emergence of cloud gaming, online multiplayer games and online-only mobile games, connectivity has become an integral piece of the
gaming value chain. Telcos and internet service providers (ISPs) have the opportunity to monetize higher internet speeds and lower latencies with
5G and fiber, as some games streaming advise speeds of 50Mbps with low ping.
*Note: this is an indicative simplified value chain that may not be exhaustive of all the components involved and not representative of all the digital health use cases/solutions/applications
Source: GlobalData 7
Egaming & Esports – Key Trends
Mobile, F2P, immersive experiences, the metaverse, and cloud gaming are shaping the egaming market

The Free-to-Play (F2P) Augmented Reality Cloud Gaming and


On-the-Go Metaverse M&As
model (AR)/Virtual Reality (VR) Streaming

Egaming: Latest Developments, Telco Value Propositions, and Monetization in


The F2P model has On-the-go gaming is AR/VR technology is in Cloud gaming and Metaverse-like games can M&As have been ramping
accelerated adoption of growing on the back of focus as gamers demand streaming are provide an immersive and up in the egaming market,
video games and the availability of high- more immersive transforming the gaming interactive gaming particularly from large
microtransactions have performance mobile experiences, blurring the market like Netflix did for experience with a virtual players, in the last few
changed the economy of devices, irrespective of line between reality and streaming movies. From environment where years. Most notably, in
games. Game developers the price tag. More fantasy. The technology is the point of view of players can interact with January 2022, Microsoft
are encouraged by powerful devices with attracting investments gamers, a powerful PC is each other and customize announced its intention to
publishers and consumers extended battery life from tech ecosystem no longer needed in order their spaces. Some acquire game developer
to design titles around F2P coupled with 5G speeds players, both hardware to have a top gaming potential features include Activision Blizzard for
and microtransaction paint a gaming future and software, paving a experience. This is the ability to connect $68.7 billion. Other recent

Europe
monetization models. oriented towards mobile. bright future for fully beneficial from the different gaming M&As include Sony’s
Success stories like ‘Honor immersive gaming developers’ point of view applications on a single acquisition of Bungie, the
of Kings’ and the advent experiences. While VR is as well. Furthermore, platform so player can game developer behind
of mobile esports will more popular on PC and cloud gaming can reach a navigate in and out of Halo for $3.6 billion and
further support mobile console platforms, AR wider audience than each application, port game publisher Take-Two
gaming. made its way to mobile current PCs or consoles. over their wins, and play Interactive’s acquisition of
devices with Pokémon Go Currently, ISPs and telcos with the same players. game developer Zynga for
being the biggest success are the gatekeepers of Metaverse and game $12.7 billion. M&As in the
story so far. cloud gaming and developers have started egaming space can
streaming services. With investing in their provide opportunities
5G and fast-enough 4G, metaverse platforms. In such as expanding
cloud gaming is available April 2021, Epic Games platform availability,
to mobile gamers. started a $1 billion round increasing addressable
of funding to support its market, improving game
metaverse ambitions. libraries, and gaining
game developing,
publishing, or distributing
Source: GlobalData capabilities. 8
Egaming & Esports – Latest Developments
Gaming providers are revamping their cloud gaming subscriptions, expanding their gaming portfolio and making
their games available across more platforms

Egaming: Latest Developments, Telco Value Propositions, and Monetization in Europe


NVIDIA GeForce NOW and NVIDIA Sony – PlayStation Plus Microsoft – Xbox Cloud Gaming
GameStream • PlayStation Plus is Sony’s multiplayer, • Microsoft’s cloud gaming service, Xbox Cloud
• GeForce NOW is NVIDIA’s cloud-based gaming online gaming subscription service that Gaming (formerly Project X Cloud), launched in
service, launched in February 2020, priced at allows users to unlock multiplayer September 2020. Xbox Cloud Gaming is not
$9.99/month for priority access. gameplay on their existing games. In March available as a standalone service but is
• The platform is regularly updated with the 2022, Sony announced that PlayStation integrated into Xbox Game Pass Ultimate
latest games. For example, in January 2022, Now, Sony’s cloud gaming platform, would subscriptions which cost $14.99/month.
NVIDIA announced it had expanded its be merged with PlayStation Plus to create • The integration of Xbox Cloud Gaming brings
partnership with Electronic Arts (EA) to bring one egaming subscription platform.
Battlefield 4 and Battlefield V to GeForce cloud gaming to Xbox Game Pass Ultimate
PlayStation Now subscribers will be subscribers giving them access to 100+ Xbox
NOW. GeForce NOW can link to any of the
users’ existing accounts allowing users to play
migrated to a PlayStation Plus subscription games to stream on their Android
their existing games. and continue to access all the games and smartphones, tablets, or PCs. In November
• NVIDIA’s GameStream enables casting PC services from their PlayStation Now 2021, Xbox Cloud Gaming also became
games to NVIDIA SHIELD devices, delivering subscription. PlayStation Plus memberships available on consoles.
real-time gameplay to several devices. NVIDIA start at $9.99/month. • In January 2022, Microsoft announced its
is making GeForce NOW available on more • In June 2022, Sony will start rolling out the intention to acquire Activision Blizzard, a game
devices through a collaboration with Samsung new PlayStation Plus offering in Asia and developer, to boost its portfolio of games and
which will integrate GeForce NOW into will then continue to North America, set the foundation for entering the metaverse.
Samsung smart TVs by Q2 2022. Moreover, Europe, and the rest of the world. Sony Furthermore, the acquisition expands
GeForce NOW gaming is now available in 4K aims to complete the rollout by the end of Activision Blizzard’s reach to some 25 million
for Android and iOS (not only with Shield H1 2022. Xbox Game Pass subscribers.
devices).
Source: GlobalData, service providers 9
Egaming & Esports – Latest Developments
SVoD players can replicate the video streaming model to egaming, positioning as gaming developers, aggregators,
and distributors. They can also license their content’s IP to gaming developers

Egaming: Latest Developments, Telco Value Propositions, and Monetization in


Netflix Gaming Disney
• Netflix Gaming launched in November 2021 for all Netflix subscribers at • Since exiting the gaming industry in 2016, Disney has pivoted its
no additional fee. Subscribers can play games on Android and iOS strategy to licensing its intellectual property (IP) to game
smartphones and tablets. developers. This strategy has resulted in games based on Disney
• Netflix Gaming initially launched with five mobile games based on content such as Avatar: Frontiers of Pandora by Ubisoft, Marvel’s
Netflix series. Since launch, Netflix has expanded its portfolio of games Spider-Man by Insomniac Games, and Star Wars Jedi: Fallen Order
to more than 15. by Respawn Entertainment.
• The mobile games are accessed via the Netflix app, but gameplay is on • The games based on Disney IP do not retell the original Disney
story but provide a unique experience and extension of the Disney

Europe
the individual games’ mobile apps. When users select a game from the
Netflix app, they are directed to the game’s mobile app to be character beyond the original story. This model makes for a more
downloaded. compelling game for users.
• Netflix has entered the egaming market through acquisitions to bolster • The Disney+ SVoD platform could be beneficial to Disney’s gaming
its mobile gaming portfolio. Netflix acquired game developer Night strategy as it brings Disney’s content to a wider audience. Thus,
School Studio in September 2021 and Boss Fight Entertainment, an Disney+ could help expand the addressable market of people who
American game developer, and Next Games, a Finnish game developer would be interested in Disney-inspired games.
and publisher, in March 2022. Future gaming plans for Netflix include • Disney+ is also targeting gamers through a partnership with
developing its own gaming studio to become a gaming developer. Microsoft, making Disney+ available on the Xbox with a 30-day trial
• Netflix is differentiating its services by adding gaming alongside its for Xbox Game Pass Ultimate subscribers (at the time of writing).
established SVoD business. Netflix is pursuing growth opportunities in This partnership allows Disney to target gamers with its SVoD
the gaming industry as the SVoD market becomes more competitive. content and potentially increase interest in Disney-themed games.

Source: GlobalData, service providers 10


Egaming & Esports – Latest Developments
Cloud gaming and egaming platforms can target the casual gamer, the streamer, and game developers

Amazon Luna Facebook Gaming Google Stadia


• Following its early access launch in the US in October • Facebook Gaming was first launched in 2018 as a • Stadia is Google’s cloud gaming platform,
priced at $9.99/month, that allows users to

Egaming: Latest Developments, Telco Value Propositions, and Monetization in


2020, Amazon opened access to its cloud gaming gaming and video streaming platform, competing with
service to all Prime members in the mainland US in YouTube Gaming and Amazon Twitch, allowing users to game on Android phones and tablets, PCs via
March 2022. play games, live stream themselves playing, and watch the Chrome browser, and TVs with a
• Customers can choose from a selection of gaming other gamers. In October 2020, Facebook Gaming Chromecast Ultra device.
channels that include different game bundles. The launched cloud gaming via the Facebook app, browser, • Launched in November 2019, Stadia’s games
Prime Gaming channel includes a rotating selection and the dedicated Facebook Gaming app which library includes the latest titles of publishers
of games that are free for Prime members. Other launched in April 2020 on Android devices. such as Ubisoft, id Software, Tequila Works, and
channels include the retro channel (retro games for • Facebook Gaming is free for users and relies primarily on Rockstar.
$4.99/month), family channel (family-friendly games advertising revenues. Furthermore, Facebook Gaming • Google closed Stadia’s dedicated game
for $5.99/month), and luna+ (popular games for positions as a platform for gaming developers and for publishing house in February 2021 and shifted

Europe
$9.99/month). Amazon Luna also has partnerships gaming streamers. focus to offering technology to third-parties.
with Ubisoft and Jackbox games to offer dedicated • Facebook Gaming launched initially with five games and • Google also offers Stadia as a white-label
channels to access Ubisoft and jackbox games for by July 2021, the platform had over 25 cloud-streamed solution. One of the examples is AT&T offering
$17.99/month and $4.99/month, respectively. games. customers to stream Batman: Arkham Knight
• Luna offers its cloud gaming services anywhere in the • Furthermore, Meta (previously Facebook) is positioned for free powered by Stadia technology.
US there is a high-speed internet with customers in the gaming industry with its AR/VR Oculus headset • Through a collaboration with Samsung, Google
being able to game on smartphone, PC, Fire TV, and and ambitions to create a metaverse, transitioning from Stadia will be made available on Samsung smart
Fire tablets. a social media company to a metaverse company. TVs by Q2 2022.

Apple Arcade
• Launched in 2019, Apple Arcade is an egaming subscription service available for $5 per month for Apple device owners. An Apple Arcade subscription offers unlimited play of 200+
games on iPhones, iPads, Macs, and Apple TVs. Apple also offers Apple Arcade for free for three months upon the purchase of a new Apple device. Apple does not allow cloud
gaming subscription apps on the Apple Store, so Apple Arcade fills the gap with an egaming subscription service that downloads games allowing users to play offline.
• Some telcos offer Apple Arcade subscriptions bundled with mobile plans. For example, EE UK offers Apple Arcade as a value-added service on EE’s Smart plans or Full Works for
iPhone plan.
Source: GlobalData, service providers 11
Egaming & Esports – Latest Developments
Cloud gaming providers are taking diverse approaches to the market, adopting tiered payments, payment by
usage and pay-per-hour models

GameStream Vortex Blacknut


• GameStream, a French cloud gaming host • Vortex is a cloud gaming service that • Blacknut launched its cloud gaming platform

Egaming: Latest Developments, Telco Value Propositions, and Monetization in


provider, has partnerships with tech launched in July 2017, priced at $9.99 per in 2018 and provides cloud gaming hosting
companies and telcos to host a number of month. It streams PC games to Android and a subscription service which provides
cloud gaming services. mobile devices and PC and MacOS. subscribers access to 500+ games via
• Examples include the Telekom Slovenia’s NEO • Orange and Vodafone both announced smartphones, PCs, and TVs (with Amazon’s
Gaming platform and Bouygues Telecom’s partnerships in February 2021 with Vortex to Fire TV stick or Google’s Chromecast) with
Pleio platform. launch in several countries in EMEA. prices starting at $19.99/month.
• RemoteMyApp, Vortex’s parent company • Blacknut’s hosts cloud gaming platforms
acquired by Intel in November 2021, from telcos such as TIM Italy’s TIMGAMES.

Europe
PlayKey provides cloud hosting for a number of cloud
• Launched in 2017, PlayKey is a US-based gaming ventures such as Skyegrid.
cloud gaming provider, enabling high spec
PC owners to rent out their gaming rigs. Paperspace Gaming/ Parsec
• Users can be charged per hour, based on Shadow • Offers a high speed/high quality cloud
their usage, with the higher demanding • Shadow’s cloud gaming/computing platform gaming experience from $0.45 per hour.
games costing more. Hourly subscriptions allows users to stream high-quality games to • Backed by Intel and NVIDIA, the provider
are available from $2 for one hour. PCs, smartphones, and TVs for $29.99 per currently has over 300,000 gamers.
• The service also accepts cryptocurrency on month. The service also goes beyond cloud • Not limited to gaming, Paperspace also
its platform as a method of payment. gaming by providing cloud computing power offers its cloud services to machine learning
to enable subscribers to use software such as applications and rendering software.
Photoshop and video editing software.
Source: GlobalData, service providers 12
Section 2: Telco Egaming & Esports Activity &
Latest Developments in Europe
Telco Egaming & Esports Value Proposition Strategies
Telcos can play in the egaming space with several value propositions including selling devices, bundling egaming
subscriptions, and gaming-dedicated connectivity
Gaming device Telcos can support their position in the egaming market by offering egaming devices in their stores. Telcos can sell gaming consoles,
sales & bundling controllers, AR/VR headsets, and other egaming accessories.

Egaming: Latest Developments, Telco Value Propositions, and Monetization in


Telcos can bundle egaming platform subscriptions to their mobile or fixed offerings – offering potentially a free subscription period. Bundled
Bundled egaming egaming services can increase the value perception of more premium mobile and fixed plans, incentivize uptake, and target the gaming
market segment. For example, BT UK offers six- and 12-month Xbox Game Pass Ultimate subscriptions to customers who purchase the Full
subscriptions Fibre 500 or Full Fibre 900 broadband plans. Moreover, telcos can position as aggregators of multiple egaming/cloud gaming services
through partnerships.

Egaming Telcos can offer add-on egaming platform subscriptions that customers can subscribe to as a standalone service or as an add-on to their
existing mobile, fixed, or pay-TV plans. For example, Zain Saudi Arabia partnered with NVIDIA in March 2021 to launch NVIDIA’s GeForce
subscription add- NOW, a 5G cloud gaming platform that offers access to 900+ games. Customers can add a GeForce NOW subscription to any of their Zain
ons packages for SAR39 ($10) per month.

Europe
Telcos can position their value to the egaming market through fast, symmetric and low-latency connectivity services (e.g., fiber, 5G mobile,
Connectivity++, and 5G FWA) resulting in quality service and quality experience for gamers. Additionally, telcos can offer dedicated bandwidth or fixed
QoS* and QoE** broadband lines for egaming. For example, Singtel’s 1+1 Gbps Fibre Pro Gamer Bundle offers ‘dual network’ access combining 1Gbps
dedicated bandwidth for gaming and 1Gbps for other usage, priced from SGD63.90 ($48)/month.

Telco own- Telcos can create and offer their own egaming solutions through partnerships with other egaming developers. These solutions can include a
branded egaming telco-branded platform that gives users access to a variety of egaming applications. For example, Sunrise offers the Sunrise Game Cloud
offerings cloud gaming service with access to over 100 games.

Telcos can provide network slices of their 5G networks to offer dedicated bandwidth to gamers or game developers delivering high-speed
Network Slicing connectivity and low-latency, and providing an additional 5G monetization opportunity to telcos. In July 2021, Deutsche Telekom, Ericsson,
and Samsung conducted a 5G network slicing trial to enable a VR cloud gaming experience.
Source: GlobalData, telcos 14
*QoS: Quality of Service; **QoE: Quality of Experience
Telco Egaming & Esports Value Proposition Strategies
Furthermore, telcos can sponsor and host esports tournaments and provide edge computing infrastructure and
wholesale services to egaming developers
Telcos can host or sponsor esports tournaments, teams, and leagues. These tournaments give telcos the opportunity to highlight their high-
speed networks (e.g., 5G and fiber-optic) and their capabilities to support egaming. Furthermore, they can increase the telco’s brand
esports

Egaming: Latest Developments, Telco Value Propositions, and Monetization in


awareness in the esports and egaming market and provide additional revenue streams via advertising revenue and merchandise. Telco-
sponsorships and
sponsored and hosted egaming tournaments and leagues include SuperLiga Orange (e-sports tournament in Spain), China Mobile esports
tournaments League (esports league in China), STC Masters (esports tournament in Kuwait), and the Verizon 5G Ultra Cup (e-sports tournament in the
US).

Future egaming monetization can come from metaverse platforms that aggregate a number of gaming applications and provide a single
platform for players to navigate in and out of each application, port over their wins, and play with the same players. Telcos can partner with
gaming companies to launch metaverse experiences that blend egaming and telco services. For example, in October 2021, AT&T US
Metaverse partnered with gaming company 100 Thieves to launch a VR world, AT&T Station, within the F2P game VRChat. Users experience a space
that looks like space station and are able to play interactive games, watch HBO Max trailers, interact with AT&T’s branded features like AT&T

Europe
fiber transporter or 5G command room, and purchase merchandize from the 100 Thieves’ room.

Edge Computing Edge computing can support cloud gaming by providing computing power at edge computing nodes closer to the gamer’s location. Edge
computing can provide gamers with a lower-latency and higher bandwidth gaming experience. Telcos can position themselves as edge
Infrastructure computing providers – providing colocation services, data center services, and edge computing services and infrastructure.

Telcos can also offer wholesale connectivity services to gaming companies and developers. For example, Telekom Malaysia’s wholesale
division partnered with Swarmio, a global egaming company, in March 2022 to bring high-quality egaming experiences and egaming
Wholesale monetization opportunities to the Association of Southeast Asian Nations (ASEAN) region. Telekom Malaysia is providing the connectivity
Services network and edge computing solutions that will enable the expansion of Swarmio’s reach with its Ember platform, launched in January
2022. Ember is an egaming platform that Swarmio provides to telecom operators and game developers to allow them to monetize egaming
solutions, capture egaming subscribers, and provide egaming services.

Source: GlobalData, telcos 15


Telcos’ Current Activity in the European Egaming & Esports Space
Several European telcos are offering mobile cloud gaming add-ons and value-added services that include cloud
gaming subscriptions or zero-rated data for gaming
Company Offering in Gaming and Connectivity Additional Egaming Activity EXHIBIT 3: VODAFONE ITALY’S
• Vodafone Italy also bundles cloud gaming service Hatch GAMENOW

Egaming: Latest Developments, Telco Value Propositions, and Monetization


• Vodafone's Power Gaming add-on offers with its mobile offering from EUR5 ($6)/month, with
Vodafone zero-rated 5G data on a selection of games reduced prices of EUR4 ($5) when bundled with Power
Italy & access to Ubitus’ cloud gaming service Gaming
GameNow from EUR5 ($6)/month • Premium partner of esports league, ESL, with the telco
running the Vodafone 5G ESL Mobile Open

• Orange France offers a Video Games Pass,


• Orange sponsors esports tournaments such as the
from EUR15 ($18) – allowing users to game
Superliga Orange
Orange on the cloud through mobile, smart TVs, and

in Europe
• Orange France partnered with esports team, Team Vitality,
France PCs. Orange also offers a mobile version of
in 2019 to sponsor the team and provide fiber connectivity
this pass – Orange jeux club – which offers a
at Team Vitality’s headquarters
catalog of mobile games from EUR3 ($5).

• StreamOn add-on for mobile customers


enables zero-rated mobile data usage for • Deutsche Telekom has a 25% stake in esports Team SK
cloud gaming, video streaming, and music Gaming
streaming with egaming partnerships such • In 2021, advanced its #TAKEPART – No Hate Speech
Deutsche as Clash Royale and Asphalt Legends. The campaign to include gaming with its Gaming – Where the
Telekom add-on is included for free as a value-added Fun Ends campaign
Germany service on some mobile tariffs. In April 2022, • Deutsche Telekom closed its cloud gaming
the German Federal Network Agency MagentaGaming service in February 2022 due to lack of
(BNetzA) deemed StreamOn to violate net demand and pivoted its positioning as a gaming
neutrality and instructed the to discontinue connectivity provider
its sale by July 1, 2022.

Source: GlobalData, service providers 16


Telcos’ Current Activity in the European Egaming & Esports Space
In Europe, some telcos have been white labeling cloud gaming platforms through partnerships with cloud gaming
companies such as Blacknut and Gamestream
Company Offering in Gaming and Connectivity Additional Egaming Activity EXHIBIT 4: BOUYGUES TELECOM’S
• TIM Italy offers a stand-alone cloud gaming subscription, TIM PLEIO

Egaming: Latest Developments, Telco Value Propositions, and Monetization


GAMES (made in partnership with Blacknut and Gameloft) • In October 2019, TIM Italy partnered
from EUR8 ($10) /month, and bundles it with its youth 5G with Gameloft to establish, subscription
TIM Italy
plan gaming service TIM I love games,
• In November 2021, TIM Italy started selling Microsoft’s Xbox available through the app store
consoles and controllers
• BT/EE UK offers the Xbox Game Pass Ultimate as a £10
• Runs the EE Mobile Series Esports
($14)/month add-on for mobile and fixed customers
tournament, a mobile gaming
• BT/EE also offers the Gamer Data Pass as an add-on for
orientated competition
mobile users. It includes zero-rated data and access to a
• BT/EE also offers access to mobile

in Europe
selection of mobile games such as Pokemon GO for £11
games catalog Apple Arcade via its VAS
BT/EE UK ($16)/month
Smart benefits, which are available with
• In November 2021, BT/EE launched two gaming bundles that
select iPhone plans – e.g., the Full
include Xbox consoles, Xbox Game Pass Ultimate
Works Plan (iPhone unlimited postpaid
subscriptions, Gamers Data Passes, and one of the bundles
plan); other iPhone plans can also
also includes a Video Data Pass for zero-rated video
bundle it for £5 ($7)/month
streaming data

• Offers Pleio, a cloud gaming service using Gamestream’s white labelled platform, for EUR10 ($12)/month.
Bouygues
Subscribers can access over 100 games with new games added each month on their mobiles, TVs, and
Telecom
computers.

• Sunrise offers its cloud gaming service, Game Cloud, (white-labelling Gamestream’s cloud gaming
Sunrise platform) for mobile customers for CH10 ($11) /month – with access to over 100 console titles. The
Switzerland service is available on 5G smartphones, PC, Wi-Fi tablets, and smart TVs via Sunrise’s 5G HTC Hub (5G
home router).
Source: GlobalData, service providers 17
Telcos’ Current Activity in the European Egaming & Esports Space
Several telcos in Europe have partnered with Microsoft to offer Xbox Game Pass Ultimate standalone
subscriptions as well as bundled with mobile and fixed plans
Company Offering in Gaming and Connectivity Additional Egaming Activity EXHIBIT 5: MEO PORTUGAL’S ADVNCE
• Partnered with entertainment TV channel Gametoon AND GAMETOON TV OFFERINGS

Egaming: Latest Developments, Telco Value Propositions, and Monetization


HD to offer Gametoon’s VOD content via MEO’s
• MEO offers a fiber plan – Gaming with Net – mobile TV app, MEO Go, and its IPTV service
that includes a EUR50 ($60) voucher for gaming including highlights of popular video games and
equipment through MEO’s online store, video game tournaments
MEO Portugal
download speeds of up to 1Gbps, and upload • In February 2021, MEO Portugal partnered with SIC, a
speeds of up to 400Mbps for EUR40 ($48) per Portuguese television broadcaster, to launch ADVNCE
month TV, an app with egaming and esports content. All
MEO ADSL and fiber customers with the MEOBox can
access the ADVNCE app for free.

in Europe
• In July 2021, Movistar Spain partnered with
Microsoft to bring Xbox Game Pass Ultimate
subscriptions to its customers. Customers on • Movistar Spain partnered with ESL Spain, the Spanish
can add an Xbox Game Pass Ultimate esports league, in 2017 and sponsors its own esports
Movistar
subscription plus 20GB additional mobile data team, Movistar Riders, and esports tournament. The
Spain
for EUR13 ($16)/month. operator also has an esports hub, Movistar Esports,
• Introduced gaming mode in its Smart WiFi app with esports content and access to tournaments.
which improves gaming experience by
prioritizing PC traffic over other devices
KPN • In June 2021, KPN Netherlands partnered with Microsoft to offer Xbox Game Pass Ultimate subscriptions
Netherlands to mobile and fixed customers for EUR13 ($16)/month. Fixed internet customers receive one month free.
• In May 2021, Drei Austria launched cloud
gaming service Drei HomePlay through • The Drei HomePlay launch was the cloud gaming trial
Drei Austria Blacknut’s white labelled platform. For EUR10 for the 3 Group, owned by CK Hutchison, which has
($12)/month, customers can access 500+ plans to roll out cloud gaming in its other markets.
games on their TV, computer, or mobile.
Source: GlobalData, service providers 18
Section 3: Telco Case Studies
SFR – SFR Gaming
SFR has offered egaming services since 2010 and has adapted to offer mobile cloud gaming and the latest
equipment as well as leveraged its SFR TV and internet box that are central to its convergence strategy
• SFR first launched SFR Gaming, an egaming service, in 2010 for customers to access on their set-top TV boxes.
Since the initial launch, SFR has leveraged its partnership with Wiztivi, a Finnish user interface and cloud gaming EXHIBIT 6: SFR GAMING

Egaming: Latest Developments, Telco Value Propositions, and Monetization


company, to white-label its Streamava cloud gaming platform and bring SFR Gaming to mobile users.
• SFR Gaming includes unlimited access to a catalog of 300 games, online backup to save gamer wins and
progress, multiple accounts for multiple players, no in-app purchases or ads for uninterrupted gaming, and
parental control options to control the amount of time, time of day, and age-appropriate level of the games
available to younger players.
• SFR offers different plans for customers to access SFR Gaming via SFR’s TV and internet SFR Box, mobile, or
both. Customers with an SFR Box can activate the SFR Gaming subscription online for EUR15 ($18) per month.
In 2021, when Wiztivi made Streamava available for mobile cloud gaming, SFR was able to introduce its 5G SFR
Gaming offer. SFR Gaming – 1 Screen, offers a mobile gaming plan for EUR10 ($12) per month. SFR customers

in Europe
with 5G mobile plans can subscribe to this option and play on the SFR Gaming app for Android smartphones or
on the web browser for iOS devices. The most premium SFR Gaming option is SFR Gaming – Multi-Screen. This
plan costs EUR14 ($17) per month and combines SFR Box gaming and mobile gaming and allows subscribers to
play either on the TV or on their mobile as well as with friends. Furthermore, SFR offers the gaming equipment
required for gamers such as The More Controller and, to play on a smartphone, the Razer KISHI and Controller
Adaptor Plus.
• With the SFR Box central to SFR’s connectivity portfolio – providing internet, TV, and home digital services – SFR
also offers two Box + PS5 offers. These offers include the SFR Box with a fiber connection (download speeds of
up to 1Gbps and upload speeds up to 500Mbps) and the Sony PlayStation 5 (PS5) Digital or Standard with two
DualSense controllers. The plans both include VoIP lines and 200 TV channels and cost EUR34 ($41) per month
for 12 months and EUR53 ($64) for the remaining 12 months on a 24-month contract. These plans were
originally launched in August 2021 as a flash sale, when PS5 consoles were particularly difficult to find, but the
operator had a large stock and continues to offer the plans as of April 2022. The SFR Box is central to SFR’s
convergence strategy. The operator is promoting its internet, mobile, and TV plans, all of which are dependent
on the SFR Box. SFR’s gaming strategy offers cloud gaming and gaming consoles to SFR Box subscribers. When it
comes to mobile gaming, SFR is taking the opportunity to promote its 5G mobile plans.
Source: GlobalData, SFR, Wiztivi 20
Telekom Slovenia – NEO Games
Telekom Slovenia brought cloud gaming to customers by launching NEO Games on its TV and digital experience
NEO platform by white-labelling Gamestream’s services
• In February 2021, Telekom Slovenia white-labelled Gamestream’s cloud gaming platform and made NEO
Games available on its NEO platform. The NEO platform is offered to customers who subscribe to Telekom EXHIBIT 7: TELEKOM SLOVENIA’S NEO GAMES

Egaming: Latest Developments, Telco Value Propositions, and Monetization


Slovenia’s NEO fiber and TV packages. These packages include the NEO set-top box which offers TV, digital
experiences, and smart home integration. The addition of gaming to NEO packages further enriches the
digital services available on the NEO platform – which include TV, video and content streaming, voice control,
and smart home device integration – to entice customers to adopt Telekom Slovenia’s NEO fixed broadband
and TV packages.
• NEO Games launched with over 50 family-oriented games. The portfolio has since grown to over 100 games
with new games being added to the library each month. Each game is rated using the Pan European Game
Information (PEGI) system, which allocates an age rating for videogames in Europe. Parents can also create
profiles for their children on NEO Games that only allows access to age-appropriate games.

in Europe
• Customers can play games using Logitech F710, Sony PS4, or XBOX One game pads. Telekom Slovenia
recommends using the Logitech F710, which customers can also purchase through its e-shop.
• Customers can activate NEO Games through the NEO Smartbox TV interface. Customers will receive the first
month free and will then pay EUR8 ($10) per month. Telekom Slovenia also introduced a newer payment
tariff since launch that offers six months free for customers who commit to a 24-month subscription.
• The partnership between Telekom Slovenia and Gamestream to deliver cloud gaming represents one
approach to entering the gaming space. Gamestream is a B2B while-label cloud gaming service provider,
targeting hospitality, healthcare, and telecom customers. As such, Gamestream provides the cloud gaming
platform and catalog and Telekom Slovenia provides the supporting infrastructure, such as the data centers
and fixed broadband connectivity, to bring the service to its customers. This type of partnership allows the
telco to offer cloud gaming services under its own branding without building and managing its own cloud
gaming platform. It also allows the cloud gaming service provider to expand its reach without owning or
managing any infrastructure such as data centers.
• Telekom Slovenia’s approach to offer NEO Games alongside its NEO platform and NEO fixed and TV tariffs and
not as a standalone product plays to the telco’s convergence and digital services. Telcos can offer cloud
gaming to boost their digital strategy and emphasizes its NEO platform while highlighting its connectivity
services.
Source: GlobalData, Telekom Slovenije, Gamestream 21
Telia Sweden and Norway – Esports rental service, league, and online hub
Telia Norway is active in the esports space with its esports league Telialigaen; Telia Sweden launched a new
gaming proposition with Telia Gaming Center, a B2B gaming rental service
• Telia Company outlines gaming as a key area of innovation as part of their growth strategy. As such, the carrier has become
active in the space, primarily in esports, in some of its markets. For example, in Sweden, Telia launched a unique value EXHIBIT 8: TELIA SWEDEN’S TELIA
proposition with its Telia Gaming Center in December 2021. The solution is a gaming rental service in which Telia Sweden GAMING CENTER AND NORWAY’S

Egaming: Latest Developments, Telco Value Propositions, and Monetization


provides businesses, schools, and clubs with all they need to game. The service includes gaming hardware and accessories, ESPORTS LEAGUE TELIALIGAEN
gaming servers, equipment and network maintenance and configuration, training, and insurance. Customers can purchase
the service on a temporary or permanent basis. This B2B service from Telia Sweden taps into the growing egaming and
esports market in Sweden and makes it more accessible.
• In Norway, Telia is playing in the esports space with its esports hub, Telia 5G Gaming, and its esports league, Telialigaen.
Gamers can join the Telia 5G Gaming hub for free and play in tournaments and competitions, win prizes and giveaways,
access discounted games and gaming equipment, and read egaming and esports news and content. As of April 2022, there
were over 1,100 members. The Telialigaen is an esports league that is free to join and access the league playing Counter-
Strike GO, Rocket League, League of Legends, Hearthstone, and PubG. The most skilled players play in the 1st division and
have access to cash prices with the spring 2022 league prize pool being NOK430,000 ($49,487). As of April 2022, the

in Europe
Telialigaen had over 6,000 members. Furthermore, Telia Norway also offers a corporate esports league, Telialigaen Bedrift.
This league allows companies to enter the league and play with their colleagues and compete against other companies.
However, unlike Telialigaen, company teams have to pay a registration fee to play in the league.
• Telcos like Telia who pursue the esports market via hosting leagues and tournaments can position their brand within the
gamers segment – providing strong mobile and fixed networks and egaming and esports offers – as well as generating a
new revenue stream outside the telco’s core activities.
• Beyond esports, Telia Norway positions itself with a strong connectivity network to support egaming and is involved in the
responsible gaming conversation, providing tips and tricks for parents to ensure children are gaming responsibly.
Furthermore, Telia Sweden partnered with Microsoft in March 2021 to bring the Xbox Game Pass Ultimate to all
subscribers for one month, for free. After the month, subscribers could take up subscriptions through Xbox’s website. This
short-term promotion aimed to expand Microsoft’s Xbox Game Pass Ultimate presence, especially in mobile gaming as
Sweden is a highly-mobile market. The promotion also allowed Telia Sweden to encourage gaming on their networks.
Further subscriptions to the service would benefit both Microsoft, with more subscribers in the market, and Telia Sweden,
with upselling opportunities for more mobile data or faster-speed broadband plans.

Source: GlobalData, Telia 22


Section 4: Key Findings & Recommendations
Key Findings and Recommendations
TELCOS CAN USE THEIR EGAMING OFFERINGS TO cloud gaming companies, like Gamestream and discontinued its MagentaGaming cloud gaming
PROMOTE SERVICE BUNDLING AND MORE Blacknut, provide white label cloud gaming services service due to lack of demand.
PREMIUM MOBILE AND FIXED PLANS UPTAKE and specifically target the telecommunications FURTHERMORE, TELCOS CAN PROVIDE THE
As fundamentally connectivity providers, European market. Telcos can then offer cloud gaming as an NETWORK INFRASTRUCTURE AND LOCAL HOSTING
telcos can leverage egaming services to upsell/cross- add-on or bundled with fixed and mobile plans. CAPABILITIES TO GAMING PROVIDERS
sell customers and incentivize service bundling. For Cloud gaming value-added services can help drive Telcos can provide the network infrastructure and
example, both SFR and Telekom Slovenije made the uptake and increase the perceived value of the data center capacity, and edge computing solutions,
cloud gaming available on their TV platforms, which high-speed mobile and fixed plans on which they to host cloud gaming closer to the end user,
further promotes their fixed and TV bundled are offered. lowering latency and improving the gaming
services. As telcos bolster their digital home value PARTNERSHIPS WITH CLOUD GAMING PROVIDERS experience.
propositions, egaming represents a suitable ARE HELPING TELCOS BEEF UP THEIR CLOUD BUILDING A PRESENCE IN ESPORTS IS ANOTHER
addition. Telcos can leverage cloud gaming to help GAMING VALUE PROPOSITIONS STRATEGY EUROPEAN TELCOS HAVE PURSUED
upsell higher-speed and lower-latency connectivity Telcos can partner with cloud gaming platform Several telcos are moving to drive the popularity of
packages to the egamers segment. Telcos can also providers to roll out their cloud gaming services. the gaming market through support for esports
further drive the attractiveness of specific high- Telcos often offer access to these platforms through tournaments – with telco Orange, for instance,
speed packages by adding a cloud gaming dedicated subscription add-ons bundled with sponsoring both a team and several leagues such as
subscription. connectivity; and/or through stand-alone passes. the Super Liga Orange. The strategy revolves
WHITE-LABELING CLOUD GAMING SERVICES AND For example, Movistar Spain partnered with primarily around building the gaming segment into a
OFFERING THEM AS ADD-ONS AND BUNDLES ARE Microsoft to bring Xbox Game Pass Ultimate more extensive base. Those in the segment would
POPULAR PROVISIONS FOR EUROPEAN TELCOS IN subscriptions and 20GB additional dedicated gaming be more open to higher-ARPU mobile and fixed
THE EGAMING SPACE data to its Movistar Fusión and Contrato Solo Móvil gaming bundles and add-ons. Furthermore, the
White-labelling a cloud gaming service is a customers EUR13 ($16)/month. Partnerships with strategy involves brand positioning within the
compelling option for telcos in the egaming space cloud gaming providers has been the route to gaming space as well as opens up new revenue
because it allows them to offer a branded cloud market for a number of European rather than streams with device sales and tournaments. Telia
gaming service, that can be rolled out quickly, is building and selling an in-house gaming platform Sweden launched a new esports value proposition
more cost-effective than developing an in-house which may struggle to compete with the well- with its gaming rental service, Telia Gaming Center.
cloud gaming service, and is managed, configured, established cloud gaming services in the market. For
and serviced by a cloud gaming provider. Some example, in February 2022, Deutsche Telekom
24
Additional Resources
Glossary
ACRONYM DEFINITION

4G 4G Fourth Generation

5G 5G Fifth Generation

ADSL Asymmetric Digital Subscriber Line

AR Augmented Reality

CPU Central Processing Unit

Egaming Electronic Gaming

EMEA Europe, Middle East, and Africa

Esports Electronic Sports

F2P Free to Play

GPU Graphical Processing Unit

26
Glossary
ACRONYM DEFINITION

IP Intellectual Property

ISP Internet Service Provider

M&A Merger and Acquisition

MMO Massive Multiplayer Online

Ms Millisecond

PC Personal Computer

QoE Quality of Experience

QoS Quality of Service

SVoD Subscription Video On Demand

TV Television

VR Virtual Reality

27
Companies Mentioned

100 Thieves BT/EE Facebook/Meta KPN Netherlands Orange France Shadow Telia Zynga

Activision Blizzard Bungie Gameloft MEO Paperspace Gaming SIC Tequila Works

Alienware China Mobile Gamestream Microsoft Parsec Singtel TIM Italy

Amazon Deutsche Telekom Gametoon Movistar Spain PlayKey Sony Ubisoft

Apple Disney Google MSI Razer STC Kuwait UEFA

Asus Drei Austria Hatch Netflix RemoteMyApp Sunrise Switzerland Verizon US

Respawn
AT&T Electronic Arts id Software Next Games Swarmio Vodafone
Entertainment

Blacknut Epic Games Insomniac Games Night School Studio Rockstar Take-Two Interactive Vortex

Boss Fight
Ericsson Intel NVIDIA Samsung Telekom Malaysia Wiztivi
Entertainment

Bouygues Telecom ESL Jackbox Games Oculus SFR Telekom Slovenia Zain Saudi Arabia

28
Related Research
▪ Thematic Research: Video Games (2019)
▪ Thematic Research: Mobile Gaming (2021)
▪ Thematic Research: Video Games Sector Scorecard (2018)
▪ Thematic Research: Cloud Gaming (2021)
▪ Thematic Research: Gaming Sector Scorecard Q1 2021 Update
▪ Thematic Research: COVID-19 Impact on Gaming Software
▪ Global 5G Update: COVID-19 Pandemic Accelerates 5G Gaming Opportunity
▪ 5G Global Update: Big Names Emerging as a Key Gaming Partners for Carriers
▪ Global 5G Update: Carriers Beginning to Position Gaming as a 5G Differentiator
▪ Egaming: Telco Value Propositions & Bundling Strategies – 2020
▪ Egaming: Telco Value Propositions & Bundling Strategies – 2021
▪ Decoding the Egaming & Esports Ecosystem for Telecoms – 2019

29
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