Professional Documents
Culture Documents
Kabouter Games - Adventure Hooks Vol 3
Kabouter Games - Adventure Hooks Vol 3
Hooks
Volume III
Adventure Hooks
Volume III
A
If you’re a roleplaying game referee, you know that sometimes it’s hard to get
players invested in games. RPGs are about story. Just as a novel author
needs to hook the reader into the plot in the first few pages, your game
needs a strong hook to interest players (and you, for that matter!) in
the story you want to create together. This book is intended to help that
process.
RPG referees (GM, DM, ST, whatever you call yourself) can use the hooks in this book as
creative prompts to flesh out complete adventures. Or if you like improv, roll d66 (more
on that below), choose that hook, and start winging it!
These hooks are fantasy, but the vast majority are usable in multiple genres. Have fun!
Using d66
To generate a d66 result, roll two different six-sided dice. One is tens, the other ones. It’s
like percentile dice, but with six-siders. For example, if the “tens” die comes up 3 and the
“ones” die comes up 4, your result is 34.
Patreon
This book exists thanks to our supporters on Patreon. In fact, if you were our supporter
you’d have gotten this book for free long before you could get it elsewhere! Patrons get
early access to our work. You also get exclusive goodies for your games, like magic items
and NPCs, as well as worldbuilding advice and other stuff.
Credits
Design: R P Davis
Editing: K A McGann
Executive Producers: Angela Reese & Robin Williams
Cover Image by darksouls1 via Pixabay
Interior Art: Bob Greyvenstein; Some artwork © Grim Press, used with permission. All
rights reserved; Some artwork © 2016 Christina Stiles Presents, used with permission. All
rights reserved; Nathanaël Roux & Barkalot Designs
©2022 Kabouter Games - All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, without express prior permission in
writing from Kabouter Games or as permitted by law.
Any resemblance or similarity between characters or situations described in this book, and persons living or dead, or any situations in real life, is purely coincidental and completely unintentional.