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VR in Museums
VR in Museums
Abstract:
Virtual Reality (VR) is a computer-generated simulation or recreation of a three-dimensional
environment that users may interact with through specialised technology, such as VR headsets
or goggles. In a VR environment, users are immersed in a virtual world that can be a realistic
depiction of the real world or a completely imagined or abstract dimension. VR is now being
used in a variety of places, including cultural institutions such as museums and galleries.
Keeping up with the latest technology, institutions are incorporating virtual reality into their
programs. In addition to that, many museums now offer virtual tours on their official
websites, allowing individuals who are unable to come in person to experience it from home.
The Louvre Museum in Paris, The National Museum of Finland and National History
Museum in London are just a few of the examples that have successfully incorporated VR.
Although using new technologies has many benefits, there are downsides for institutions as
well. Virtual reality presents several challenges, including high costs, data interpretation and
technology dependence. On the other hand, it encourages interactive learning, it’s accessible
and increases number of visitors. Given the direction and rate of technology development as
well as overall acceptance of innovative methods, we can only expect further improvements
of the virtual technology.
Key Words: virtual reality, virtual tour, museums, art, galleries, technology
Glossary:
Virtual reality (VR): A computer-generated simulation or recreation of a three-dimensional
environment that users can interact with using specialized hardware like VR headsets or
goggles.