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Weapon Shotgun
Weapon Shotgun
Weapon Shotgun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Shotgun"
"viewmodel" "models/weapons/v_shotgun.mdl"
"playermodel" "models/weapons/w_shotgun.mdl"
"anim_prefix" "shotgun"
"bucket" "3"
"bucket_position" "0"
"bucket_360" "1"
"bucket_position_360" "1"
"clip_size" "6"
"primary_ammo" "Buckshot"
"secondary_ammo" "None"
"weight" "4"
"rumble" "5"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
"empty" "Weapon_Shotgun.Empty"
"reload" "Weapon_Shotgun.Reload"
"special1" "Weapon_Shotgun.Special1"
"single_shot" "Weapon_Shotgun.Single"
"double_shot" "Weapon_Shotgun.Double"
// NPC WEAPON SOUNDS
"reload_npc" "Weapon_Shotgun.NPC_Reload"
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
}