Weapon Shotgun

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// Shotgun

WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Shotgun"
"viewmodel" "models/weapons/v_shotgun.mdl"
"playermodel" "models/weapons/w_shotgun.mdl"
"anim_prefix" "shotgun"
"bucket" "3"
"bucket_position" "0"
"bucket_360" "1"
"bucket_position_360" "1"

"clip_size" "6"
"primary_ammo" "Buckshot"
"secondary_ammo" "None"

"weight" "4"
"rumble" "5"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{

"empty" "Weapon_Shotgun.Empty"
"reload" "Weapon_Shotgun.Reload"
"special1" "Weapon_Shotgun.Special1"
"single_shot" "Weapon_Shotgun.Single"
"double_shot" "Weapon_Shotgun.Double"
// NPC WEAPON SOUNDS
"reload_npc" "Weapon_Shotgun.NPC_Reload"
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
}

// Weapon Sprite data is loaded by the Client DLL.


TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "b"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "b"
}
"weapon_small"
{
"font" "WeaponIconsSmall"
"character" "b"
}
"ammo"
{
"font" "WeaponIconsSmall"
"character" "s"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

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