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How To Add Custom Portraits
How To Add Custom Portraits
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Portrait images need to be png files with these dimensions:
Big portrait: 228x340
Small portrait: 64x72
such as:
MyPortrait-large.png
MyPortrait-small.png
And in there, put your portrait files in the appropriate gender folders (female,
male, unisex).
Your portraits will now appear as an option in the guild when recruiting a new
character or customizing an existing one. haha
eg:
Windows:
"My Documents\Fell Seal\customdata\portraits\male\MyPortrait-large.png"
"My Documents\Fell Seal\customdata\portraits\male\MyPortrait-small.png"
Mac/Linux:
"~/Fell Seal/customdata/portraits/male/MyPortrait-large.png"
"~/Fell Seal/customdata/portraits/male/MyPortrait-small.png"
You can easily add your own new language to Fell Seal, or modify existing language
files.
Then, to make it easy, grab all the files from the Fell Seal English language
folder ("My Documents\Fell Seal\customdata_examples\languages\en" for windows,
"~/Fell Seal/customdata_examples/languages\en" for Mac/Linux) and copy them in your
new folder.
With this, you have just created a new language called "bo" and setup all the
necessary language strings for it (although they are in english currently).
From there, just open all the language files in the folder 1 by 1 and translate
their contents. There's 2 types of files:
.txt files, which is most of them. They use a very simple system of "ini files",
like so:
The other type is an .xml file for the dialogues. It's a standard XML file really.
You'll want to translate all the field labeled <t> and leave everything else alone.
If you wanted to change the name of a specific armor as your only change, the
simplest would be to create a file called "armors.txt" (the name of the armors
file) and then add to it your lone change, like so for example:
ar-cloth-02=Not-Silky Robe
That file would have only this one line and would change only that item (the Silk
Robe) to a new name (Not-Silk Robe). Or you could add as many changes as you need,
like so:
ar-cloth-02=Not-Silk Robe
ar-cloth-02-desc=Some other Desc
ar-cloth-03=Not-Flowing Robe
Same concept with the dialogues.xml file: you only need to have the entries you're
changing in your XML file.
The main advantage of keeping your changes as small as possible is that when the
game gets an update/patch/etc, you won't be inadvertently overriding a new
text/dialogue with an old one because you had it in your file, but weren't really
changing it.