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Trinity Continuum - Storypath Nexus - Beyond Electric Dreams
Trinity Continuum - Storypath Nexus - Beyond Electric Dreams
SPECIAL THANKS TO
Josh Heath, Chazz Kelner for loads of excellent
feedback
Sean Creef for the Youth In Revolt Edge, orig-
inally from Teambook 1: The New Romantics
(click, it's a link)
© 2012 Onyx Path Publishing. All rights reserved. References to other copy-
righted material in no way constitute a challenge to the respective copyright
holders of that material. “Trinity Continuum, Aeon” and all characters, names,
places, and text herein are copyrighted by Onyx Path Publishing.
Keep up to date with Onyx Path Publishing at theonyxpath.com.
Table of Contents 3
CHAPTER ONE
ANIMA CULTURE
"You could strike sparks anywhere. There was a fantastic universal sense that
whatever we were doing was right, that we were winning..."
– Hunter S. Thompson, Fear and Loathing in Las Vegas
THE KIDS ARE ALRIGHT
In 2123, the young generation consists of any- Youth of the 22nd century have benefitted from
one born after 2100. The oldest among them were the rising tide of technological and societal ad-
Infants during the great push to the stars and tod- vancement and lead substantially different lives
dlers when the Aberrants returned. They also live from the children of the past (also known as our
in an age of psionic heroes, technological wonders, present). This is especially true in the Prosperous
and a convergence of science and philosophy lay- Nations, but things like the OpNet, basic income
ing bare some of the deepest cosmic mysteries. and healthcare in all but the most devastated por-
They are cultural natives to lightning fast wireless tions of the Earth mean that youth of 2123 gen-
OpNet via handheld supercomputers with intelli- erally have more opportunity and agency than in
gent digital assistants who have been learning their decades past. While the heroes of today are fight-
personalities since infancy. They have hijacked ing wars in the stars, it is the youth of the age who
Bang, a style of music popular with the previous are actively crafting the culture of the era that is
generation, and transformed it into an entirely new to come.
form of self expression and collaboration. They
have little to no reservations about using biotech
and the wonders it can offer. Throw alien contact
- both friendly and hostile - onto the stack and you
get a generation conditioned to expect the unex-
pected and meet it with some surprises of their
own.
Chapter 2: Bang 11
AcroBang: Bang performances centered around In reactionary and anti-psion societies and nations
acrobatics and dance, often complimented by SI con- Muzzien Bang is provoking a moral panic. Several
trolled drones. Low level telepathic biotech is some- FSA districts are in the process of heavily regulating
times used to impart knowledge of routines allowing or banning Muzzien Bang performances. In New New
audience members to interact with the flow of the York this is causing a great deal of conflict as the divide
piece. between the FSAs biggest hotbed of anima-adherents
CosBang: This style of bang shows off fashion and and bang-heads and the repressive government gets
costume skills, highlighting elaborate and often trans- starker and more dire. The Board has put multiple re-
forming clothing as its centerpiece. quests to Alex Cassel to take a mediating stance on the
growing conflict, but the Prexy has yet to make a pub-
MUZZIEN BANG lic statement on the topic. Many whisper that the fight
The undisputed juggernaut of the Bang subgenres, a over Muzzien Bang might be the spark of revolution
Muzzien Bang experience is the most prized and rare of many young people are looking for.
a Bang-head’s life. Baring expensive bioware tech out
of the reach of most individuals, Muzzien Bang must
be experienced live and in person and the producing
LITTLE LIGHT OF LOVE
Bang collective must be lead by a Clairsentient Psion Otha Herzog has had a hazy vision
(although a psiad with the appropriate modes could that he does not fully understand that
pull it off if they were willing to risk exposure). Using represents a possible future where a
a special bioapp called a Bangboard, the Clear, often renegade Doyen youth fleeing the
called a divana, infuses a Bang performance with their purging that its own kind would in-
psionic visions producing an experience both ecstat- flict on it ends up taking refuge with
ic and profound. Although the phenomenon occurred a Bang collective. Should that vision
without prompting from the Order, muzzien bang has come to pass, the Bang that will be
the full support of ISRA and Proxy Herzog, and cost is made of that collaboration would
seldom a factor in being able to attend a Muzzien Bang change the Continuum forever.
experience. Many devotees of the style are willing to
give up their spot for someone who hasn’t been able
to attend a Muzzien Experience. Often called church JUMP BANG
without sermons or dogma, Bang-heads lucky enough The newest form of Bang, JumpBang has only had a
to get a spot are able to experience the Holographic few major projects hit the scene. JumpBang projects are
Totality directly. Always willing to push the envelope, made between Bang collectives that are split between
many Muzzien divanas are using telepathic bioware or two or more star systems, with a Base project starting
collaborating with telepaths to make their Bang even in one system then being sent as part of an OpNet up-
more intimate and intense. date to another via Leviathan mission or Teleporter.
Muzzien has another unique facet that sets it apart Once uploaded to the local OpNet it gets taken up by
from other styles of Bang: given the required Psion in- a collective, either a pre-arranged group or any group
volvement it is the only style that is not utterly domi- that can get its hands on the file package. The Base is
nated by the youth. Progressive as ISRA is they do not then completed and embellished on by the local group
trigger children in their Prometheus Tank. There are a and crafted into a finished project which gets released
few underground young psiad divanas that could coun- locally and sent back to its home system where eager
teract this fact, but none of them are willing to risk ex- Bang-Heads eat it up. It is common practice for a Base
posing themselves to greater scrutiny than they already project to be sent to multiple star systems and thus pro-
are. Psions with Auxiliary Modes in Clairsentience can duce many variant projects that propagate over human
technically lead a muzzien bang experience but their space. Complete projects get remixed when they reach
visions lack the intensity most devotees of the form other systems, and the beat goes on, and on, and on.
desire. Younger psions with other Aptitudes are begin- Sociologists and anima philosophers paying atten-
ning to experiment with forms of muzzien bang that tion to JumpBang can tell that while this style is in
hinge off of their talents, but so far none have been able its infancy as the permutations continue to propagate
to create an experience that resonates like the multisen- and evolve the works that will be created in this style
sory flow of Clairesentice. will be a truly profound phenomenon. Some postulate
Chapter 2: Bang 13
CHAPTER THREE
NEVER FADE AWAY
“That's the real problem with the world. Too many people grow up.”
– Walt Disney
BURN OUT
GROWN TOO SOON THE UN AND NATIONAL
Kids who are aging out of being kids, those MILITARIES
born between 2100 and 2105, face daunting cir- While the Legions are the most popular and ex-
cumstances. With the return of the Aberrants, con- citing option for young people looking to take an
flicts with the Chromatics and the Coalition on the active role in the defense of Earth and her colo-
horizon, and a galaxy of unknown threats awaiting nies, the UN Armed Forces and the militaries of
discovery, the human race is gearing up for a few the world governments are always ready to find
decades —at least— of intense conflict. The UN, a home for a potential soldier that doesn’t meet
national armies, the Æon Trinity, corporate PMCs, the Psi Orders’ exacting standards. Unfortunately
and the Psi Orders, all are recruiting. The ad cam- these institutions share an image problem with the
paigns might be drastically different, but the mes- ÆonTrinity that makes them widely unappealing to
sage is the same: Humanity Needs You. the anima generation. As conflicts with Aberrants
and hostile aliens heat up, it is not unlikely that
PSI ORDERS authoritarian nations like China and the FSA will
For the lucky few who get a positive result from institute drafts to maintain and bolster their ranks.
a latency test and pass the vetting process of one or
more Psi Orders, this quandary tends to be solved CORPORATE FORCES
fairly easily. Young people, especially those who The private sector still thrives in the 22nd centu-
adhere to the values of anima culture, are easy re- ry, and the need for paid security and enforcement
cruits for Psi Orders. Even those who are shown is more vital than ever. In a chaotic world these
to be neutral tend to get the hard sell to join up in jobs pay well and can even be appealing to the re-
some capacity. Every Order sees the benefit of hav- cent high school or college graduate (or dropout)
ing young and eager recruits backing up their oper- looking for a slice of adventure but not quite eager
ations even if they can’t wield noetic abilities. Most enough to sign up for military service. Some cor-
Orders have far more young recruits than they can porations maintain standing private armies which
feasibly accept into their ranks. can provide a lucrative if dangerous career for
someone looking to live a life where they have a
THE ÆON TRINITY good chance of getting shot.
The Æon Trinity recruits heavily among young
adults, offering scholarships, works-study pro- DREAD MODERNITY
grams and through the many charities, volunteer As depressing as it might be, the sad truth is that
organizations, and other NGOs they partner with. the vast majority of young people will enter adult-
As mentioned elsewhere Æon is having some dif- hood by joining the workforce and get nowhere
ficulty connecting with this generation of young near the excitement of fighting Aberrants or trav-
people. The problem isn’t too bad right now, but eling to the stars to hang out with aliens. Young
in a few years the Trinity is likely to find a serious adults finding their place are confronted by a world
drop in new members if they are unable to address where most tasks are automated and there are more
their image problem among a generation that sees people than jobs that require human hands to do
their wealth and legacy as evidence that they are them. In countries that take care of their citizens'
a relic of time many of the anima generation are basic needs it is not uncommon for kids in their
ready to move on from. early 20’s to pursue their passions for a year or
THE GOODS
Gifts: Manipulation, Humanities, Persuasion
NEW EQUIPMENT
SPARKS NOVACORE [ORIGIN PATH]
When formatted to the user each Spark gives a
Example Connections: Aberrant Cultist, Shut-in
neutral a rudimentary Attunement range (equal
Historian, Fellow Seeker
to a Latent psion) and one of the following Basic
Techniques: Biosense, The Sight, Enhanced Skills: Enigmas, Integrity, Larceny, Technology
Attunement, Sense Spectrum, Distant Touch, Edges: Cult Contacts (• to •••), Danger Sense (•),
Mindscan, Kirlian Eye. A single user can attune to Deductive Reasoning (•), Iron Will (• to •••) Library
multiple Sparks, assuming they can get their hands [Aberrant/Nova] (• to •••), Skilled Liar (••), Youth
on them and have the Tolerance to spare. In Revolt (• to ••)
Commercial Version: Tech: Ψ, Size: Tiny, Gifts: Cunning, Integrity, Larceny
Tolerance: •, Cost: •••
Psion Version: Tech: Ψ, Size: Tiny, Tolerance: •••,
Cost: •
BANG ARTIST [ROLE PATH]
NEW PATHS Example Connections: Club Owner, Fan Club
The two Origin Paths below are presented under President, Talent Scout
the assumption that the character is a young adult Skills: Culture, Command, Empathy, Technology
and will be taking one of the more mainstream Edges: Artistic Talent (• to ••), Big Hearted (•),
Society Paths. They should work just as well as Fame (• to •••), Followers (• to •••), Many Frequencies
Society Paths should that fit your character concept (• to •••), Wealth (• to •••)
better. Gifts: Presence, Culture, Empathy
••• Somehow you’ve stumbled on the real thing. The REVELATION K (•••)
friends you’ve made are close to an actual Nova, un-
corrupted by aberrency. Their demeanor and motiva- Prerequisite: Witnesses of Tamrika K.
tion are completely inscrutable but you are but a few The Witnesses have a lot of files that they have
steps away from real quantum power. Once per cam- not released to the public, many that have come from
paign you can use this Edge to prove yourself worthy Tamrika K and the other Talents who have joined her
of an audience with the hidden quantum god and re- cause. They are keeping this information to themselves
quest a favor. because much of it is fragmentary or contradictory, but
Drawback: Possessing this edge at any level puts you almost all of it has shocking implications. You have
at risk of serious legal and social consequences. You been given one of these bombshell files and have been
have a Complication equal to your dot rating in this tasked with tracking down further information on it.
Edge when dealing with authority figures (law en- Work with your Storyguide to determine what aspect
forcement, psi orders, or even criminal gangs) looking of the setting this file exposes and one or two leads on
for evidence of Aberrants or their cults. Failure to buy how you can begin your pursuit. The secrets are not
off the Complication results in a slip up that raises im- limited to the Æon era and can go as far back into any
mediate suspicion on yourself or your friends. of the other Trinity Continuum settings.
Drawback: However inflammatory this informa-
FINGER ON THE PULSE (• TO •••) tion is it is also deeply incorrect in some way as it
originates from another version of the Continuum.
Prerequisite: Anima Adherent Storyguides are encouraged to draw from the previous
editions of the Trinity Universe games, but are not lim-
Followers of the Anima Culture movement benefit
ited to that particular timeline.
from the multicultural perspectives of their community
Splash: Splash is a measure of the cultural im- Backup: This trait represents the number of
pact the Bang project has on its audience. Bang other Bang Artists or Collectives supporting and
Collectives state their objective (a political cause, participating in the Project. Each dot in this trait
spiritual message, support of a corporate sponsor, increases the multiplier for determining the num-
etc) and the Storyguide determines how much of a ber of Moments the Project has by .5, but also de-
Splash is required. creases the number of Clout points the Collective
receives, to a minimum of 0. Acting as Backup for
Clout: Clout determines how much popularity another Bang Artists or Collectives Project pro-
and fame the Collective will gain from the success- vides a phantom dot for your next Project that does
ful release of the Bang Project, earning Clout points not decrease Clout points when called in.
equal to this trait. See the Breaking Out section for
how Clout points function. Followers, Patrons or Contacts can act as Backup
but only increase the Moment multiplier by .25,
Reach: A measure of the marketing effort and however they do not eat up Clout points to call
broad appeal of the Bang Project, Reach deter- upon.
mines how far the Project will spread. Use the
Organization Scale chart in Mission Statements Moments: This trait represents the number of
(Page 172) as a reference. A successful Project will crucial opportunities (rolls) the Collective has to
earn the Collective Reach points equal to this trait. overcome the Milestones of a Project. Moments
See the Breaking Out section for how Reach points are equal to the number of player characters in the
function. The Collectives Organizational Scale pro- Collective x 2. Backup can increase this multiplier
vides phantom dots of the Reach trait that are not with the end result being rounded up. It is possible
BREAKING OUT
An individual Bang Project is a triumph in and Milestone in a Bang Project has a Complication
of itself, but it takes a string of successful hits equal to their Clash rating. When a character
to really start to make you mark on the galaxy. reaches 5 levels of Clash they cannot participate
After pulling off a Project the Collective could in any Bang Projects with that Collective.
have a number of Clout and Reach points to play
around with which help build them from a group Resolution: Selfish betrayal is a hard pill to
of street level punks with a dream into interplan- swallow. The character must be Taken Out, or
etary superstars. Raising in status via the power suffer an equivalent disaster as determined by
of art and music alone allows Bang Stars to start the Storyguide, in service to the Collective AND
to use the Organization rules presented in Mission be universally forgiven by every member of the
Statements (Page 170). Collective.
The first step is to establish the Collective as an After those two goals are accomplished, the
Minor Organization, which takes 5 Clout points. Collective can spend their Clout and Reach points
From there the Collective must expand their as they see fit according the following tables:
Organizational Scale, spending 5 Reach points to
achieve Scale 1.
Organization Level Clout Points
CONDITION: CLASH Minor 5
This Condition is specific to a particular Bang Medium 10
Collective. A character can have different Clash Moderate 15
rating in different Collectives they have member-
ship in. Major 20
Every action the character takes to overcome a Colossal 25
PUNCHING UP
Bang Orgs use the Organization rules for interacting with other Organizations
with one important difference. They are always going to have less manpower and
resources than standard Organizations, attempting to make up for the difference
with the power of their Bang and the passion of their fans. The problem is
it's very hard to breach that gap. Most Bang Orgs operate at -2 Scale for all
conflicts with other Organizations. Colossal Bang Orgs operate at -1 Scale and
can spend 30 Clout points to finally be on an even footing with the true movers
and shakers of the galaxy. See the band Dethklok from the Adult Swim show
Metalocalypse for an example of what such a monster Bang Org would look
like.