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TED2e A3 Traditional ©2017.gamelyn - Games
TED2e A3 Traditional ©2017.gamelyn - Games
to:
Defend Defend
Fight Fight
4 Ethairna Spend ‘s to:
4 K’glf’lr Spend ‘s to:
ELF SORCERESS Move to an adjacent Region. MERFOLK ORACLE Move to an adjacent Region.
Secure 1 , reducing it in your Secure 1 , reducing it in your
3 3
current Outer Region. current Outer Region.
Use an Ability. Use an Ability.
Fight the Epic Foe. Fight the Epic Foe.
2 Defend against an Enemy if in
the same Outer Region. 2 Defend against an Enemy if in
the same Outer Region.
Sacrifice 1 to gain 1 additional . Sacrifice 1 to gain 1 additional .
1 1
(once per Turn, when your Defender Card is drawn) (once per Turn, when your Defender Card is drawn)
Defender’s Ability Defender’s Ability
LIGHTNING SCRY
0
Secure
Spend 2 : Reduce 3 in your
current Outer Region.
0
Secure
When your Defender Card is drawn, you may then
reveal the top card of the Turn Deck. You may return
Defend Defend that card to the top or place it at the bottom of the deck.
Fight Fight
4 Um’Tak Spend ‘s to:
5 Oryk Spend ‘s to:
ORC BARBARIAN Move to an adjacent Region. CENTAUR DRUID Move to an adjacent Region.
4
Secure 1 , reducing it in your Secure 1 , reducing it in your
3
current Outer Region. current Outer Region.
Use an Ability. Use an Ability.
3
Fight the Epic Foe. Fight the Epic Foe.
2 Defend against an Enemy if in
the same Outer Region.
Defend against an Enemy if in
the same Outer Region.
Sacrifice 1 to gain 1 additional . 2 Sacrifice 1 to gain 1 additional .
1
(once per Turn, when your Defender Card is drawn)
Defender’s Ability 1 Defender’s Ability
BERSERK MARTYR
0
Secure
Randal
HALFLING BARD
Randal has left the comfort of his cozy cottage, singing
ballads of triumph and sacrifice about the old heroes
who fought in the Great War, hoping his tunes will
boost morale and camaraderie.
Demon Lord Colossus Hill Giant
4
2
0
3
1
Fight
Defend
Secure
EPIC FOE EPIC FOE EPIC FOE
ELF COMMANDER
Laishom
spend immediately, and then continue your Turn.
may choose another Defender to gain 1 to
As soon as your Defender Card is drawn, you
Defender’s Ability
Secure 1
Move to an adjacent Region.
Fight the Epic Foe.
Use an Ability.
COMMAND
Spend
the same Outer Region.
‘s to:
When a Defender’s Card is drawn, that Defender is immediately
When a Defender’s Card is drawn, increase 1 placed into the Colossus’s Mouth (only if no Defender is currently
A Defender must spend 1 to climb onto the Hill Giant (on this
card) before they can Fight. If Defenders jump off (free action), or
to the Region that Defender is in. Then, flip that in the Colossus’s Mouth). A Defender can only Fight while in the
get knocked off, they lose 1 and land in the Hill Giant’s Region.
Region (not the Capital City) to its opposite side mouth of the Colossus and it costs instead of .
(keep the Level). If that Region is destroyed, On : The Defender is spit out and lands in the On : Knock all Defenders off the Giant and
the Capital City increases 1 instead. Outer Region opposite of the Colossus’s Region. move the Giant clockwise 1 Outer Region.
4
2
0
3
1
Fight
Defend
Secure
EPIC FOE EPIC FOE EPIC FOE
HALFLING BARD
Randal
When ANY Defender Card is drawn, immediately
move the Dragon clockwise 2 Regions.
On
: All Defenders lose 2
Dragon
SCORCH
EPIC FOE
Defender’s Ability
Secure 1
Move to an adjacent Region.
Fight the Epic Foe.
Use an Ability.
BEFRIEND
.
Spend
the same Outer Region.
‘s to:
When ANY Defender Card is drawn, immediately
Spend 2 to Fight The Ancient. move the Dragon clockwise 2 Regions.
The abilities of ALL Outer Regions cannot be Used.
Staff of Control Elixir of Errand Zodiac Cloak Spear of Valor Shield of Aughmoore
When an Ally’s Defender Card is
At the start of your Turn, Spend 2 : Fight, dealing
When you Sacrifice 1 , drawn (including the All Defenders When Defending against a
you may move the Epic Foe 3 Damage instead of 1
gain 2 instead of 1. Card), you may Sacrifice 1 Dire Enemy, lose 1 fewer .
to any Outer Region. to immediately gain 1 . (once per turn).
Sea Serpent
most loses 2
Manticore
increase to 1 .
Lose 3 when
Minotaur
Increase 2
instead of 1.
Wraith
Defending.
DIRE ENEMY
DIRE ENEMY
DIRE ENEMY
DIRE ENEMY
DIRE ENEMY
DIRE ENEMY
clockwise.
Harpy
TSUNAMI
lose 1 .
FRENZY
DRAIN
STING
RAZE
Gamelyn Brutus The Sullied
GUARDIAN OF THE ORDER GOBLIN ASSASSIN HUMAN NECROMANCER
His victories are history, his deeds legend. Brutus gained renown with the Goblins after he Shrouded in anonymity, he is known only as
Briefly absent in exile during the period of peace, assassinated King Glut and liberated his people from The Sullied, the only human ever to infiltrate the
Gamelyn has returned to reign vengeance upon Glut’s tyrannical rule. Now he wields that audacity and Underworld. It is rumored he learned the art of
any foe who dares disturb Aughmoore. a poisoned dagger to liberate all of Aughmoore. necromancy from the great Methsusael himself.
Methusael Kyrie
UNDEAD REVENANT VALKYRIE AVENGER
Methusael, The Harbinger of Death, is displeased Watching the destruction from high above, the Valkyrie
with the dead entering the Underworld without his are said to determine who lives and dies in battle.
authority. In temporary alliance with Aughmoore, The young Kyrie must face a dilemma: to what
he wishes to restore equilibrium. extent should she interfere?
Elemental’s Region, increase 1 in its Region.
Turn and randomly add 1 of the cards to
Fire Elemental
Overlord
EPIC FOE
EPIC FOE
CHAOS
BURN
: Increase 1
On
DIRE ENEMY
Baal’s Bait
POISON
Defenders may not use
their Defender abilities
for the remainder of the
round. Leave this card out
as a reminder until the
end of the Round.
Basilisk
may return these cards to the top
After Defending, peek at the next
2 cards in the Turn Deck. You
DIRE ENEMY
of the Deck in any order.
Gavel of Gamelyn
STONE GAZE
Defenders may not use
the abilities of Artifacts
for the remainder of the
round. Leave this card out
as a reminder until the
end of the round.