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Call of Duty - Modern Warfare 2 Useful DVAR's

By: RigorousSphinx
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xbl_privatematch 0 //Xbox LIVE


Private Match Ture/False
jump_height 999 //The
maximum height of a player's jump
bg_fallDamageMaxHeight 9999 //The
height that a player will take maximum damage when falling
bg_fallDamageMinHeight 9998 //The
height that a player will start to take minimum damage if they fall
player_sprintUnlimited 1 //Whether
players can sprint forever or not
perk_weapRateMultiplier 0.001
//Percentage of weapon firing rate to use
player_burstFireCooldown 0 //Seconds
after a burst fire before weapons can be fired again
perk_weapReloadMultiplier 0.001
//Percentage of weapon reload time to use
perk_weapSpreadMultiplier 0.00001
//Percentage of weapon spread to use
player_meleeRange 999 //The
maximum range of the player's mellee attack
onlinegame 1 //Current
game is an online game with stats, custom classes, unlocks
scr_airdrop_mega_nuke 5 //Chances
in getting a %i in a %i
scr_airdrop_mega_ammo 0
scr_airdrop_mega_uav 0
scr_airdrop_mega_counter_uav 0
scr_airdrop_mega_sentry 0
scr_airdrop_mega_predator_missile 0
scr_airdrop_mega_precision_airstrike 0
scr_airdrop_mega_harrier_airstrike 0
scr_airdrop_mega_helicopter 0
scr_airdrop_mega_helicopter_flares 0
scr_airdrop_mega_stealth_airstrike 0
scr_airdrop_mega_helicopter_minigun 1
scr_airdrop_mega_ac130 1
scr_airdrop_ammo 0
scr_airdrop_uav 0
scr_airdrop_counter_uav 0
scr_airdrop_sentry 0
scr_airdrop_predator_missile 0
scr_airdrop_precision_airstrike 0
scr_airdrop_harrier_airstrike 0
scr_airdrop_helicopter 0
scr_airdrop_helicopter_flares 0
scr_airdrop_stealth_airstrike 0
scr_airdrop_helicopter_minigun 1
scr_airdrop_ac130 1
scr_airdrop_nuke 5
g_gametype "gtnw" //Current
gametype
ui_gametype "gtnw" //Gametype
in menus
xblive_playEvenIfDown 1 //Allow
people to play online even if Live is down
con_minicon 1 //Display
the mini console on screen
scr_nukeTimer 150 //Time for
the nuke counter to start counting down at
perk_grenadeDeath "remotemissile_projectile_mp" //Name of
the grenade weapon to drop
cg_drawfps 1 //Draw
frames per second
cg_scoreboardPingText 1 //Whether
to show numeric ping value
aim_autoaim_enabled 1 //Turn on
auto aim
aim_autoaim_lerp 100 //The rate
in degrees per second that the auto aim will converge to its target
aim_autoaim_region_height 480 //The
height of the auto aim region in virtual screen coordinates (0 - 480)
aim_autoaim_region_width 640 //The width
of the auto aim region in virtual screen coordinates (0 - 640)
aim_autoAimRangeScale 2 //Scales
the weapon's auto aim range
aim_lockon_debug 1 //Turn on
debugging info for aim lock on
aim_lockon_enabled 1 //Aim lock
on helps the player to stay on target
aim_lockon_region_height 0 //The
height of the auto aim region in virtual screen coordinates(0-480)
aim_lockon_region_width 5000 //The width
of the auto aim region in virtual screen coordinates(0-640)
aim_lockon_strength 1 //The
amount of aim assistance given by the target lock on
aim_lockon_deflection 0.05 //The
amount of stick deflection for the lockon to activate
aim_input_graph_debug 0 //Debug the
view input graphs
aim_input_graph_enabled 1 //Use graph
for adjusting view input
r_zfar 0 //Change
the distance at which culling fog reaches 100% opacity; 0 is off
r_znear 57 //Things
closer than this aren't drawn.
r_znear_depthhack 2 //Viewmodel
near clip plane
g_speed 700 //Player
speed
timescale 0.65 //Scale
time of each frame
cg_drawThroughWalls 1 //Whether
to draw friendly names through walls or not
cg_enemyNameFadeOut 900000 //Time in
milliseconds to fade out enemy names
cg_enemyNameFadeIn 0 //Time in
milliseconds to fade in enemy names
party_connectToOthers 0 //If false,
we will just start our own lobby rather than connect to another lobby, even if
others exist
party_hostmigration 0 //Whether
to use host migration in lobbies
laserForceOn 1 //Force
laser sights on in all possible places (for debug purposes)
cg_drawHealth 1 //Draw
health bar
g_gravity 100 //Gravity
in inches per second per second
clanName "IW" //Player
clan name
perk_bulletDamage -1 //Stopping
power perk multiplier
perk_explosiveDamage -1 //??? perk
multiplier
ui_mapname mp_shipment //Map name
in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL)
cg_fov 85 //The field
of view angle in degrees
cg_drawShellshock 0 //Draw
shellshock & flashbang screen effects

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