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Online Games Developing Mental Alertness 1
Online Games Developing Mental Alertness 1
Online Games Developing Mental Alertness 1
Mira S. Oding
Introduction
Game is one of the greatest technology industry right now. Developer can get so many
advantages, for example Destiny has already smashed analyst expectations for the first-week
sales with a $500 million lunch. From this, we can conclude the game industry is one of the
greatest industry. But now, gaming could make parents worry about their child.
An online game is a video game played over some form of computer network. This
network is usually the internet or equivalent technology. The expansion of online gaming has
reflected the overall expansion of computer networks from small networks to the internet and the
growth of internet access itself. Many online games have associated online communities, making
online games a form of social activity beyond single player games (Coursehero, 2018).
This study aims to investigate the effects of online games mental alertness of students.
Online games refer to games that are played over some form of computer network, most often
the Internet. Online games can range from simple text-based games to games incorporating
complex graphics and virtual worlds populated by many players simultaneously (IGI Global,
2018).
Statement of the problem
These questions are to seek the effect of Online Games developing Mental Alertness.
2.) What could be the negative effect of playing online games on students?
3.) Is playing online games develop the mental alertness of the students?
4.) Do this developing mental alertness helps students to improve their skills in school?
This study will be valuable and significant to the students, parents, and teachers.
To the Senior High and College students of System Technology Institute, this study is
to improve their mental alertness and being quick and smart thinking during class.
To the Senior High and College student’s parents, this study aims to educate theparents
to inform that even if playing online games have negative effects it has also the positive effect
To the System Technology Institute teachers, this study focuses on the teachers to know
that the online games can help their students to be a quick and smart thinkers during the class
Assumptions of the Study
This study is to prove that playing online games can help developing mental alertness and
to rebut the misconception that playing online games badly effect our health. According to
Shodhganga the mental alertness is any function pertaining to the mind, such as awareness,
perception, imagination, reasoning and the like. The alertness means keenly watchfulness ready
for sudden action. This study was also intended to evaluate the mental alertness of the students
The following scope and limitations in this study are recognized by the researcher prior to
the development of this study the following scope and limitation should be kept in mind of the
This study only focuses on developing mental alertness of the students through playing
online games. Even though playing online games also have negative effect but it is not included
in the study.
Definitions of Terms
Mental Alertness – was used in this research as being a systematic, logical and analytical
person. To enhance the learning development of a student when it comes to class discussion.
Online games – game played through internet. It is the independent variable on this
research. Although on this research indicated that playing online games could be beneficial on
students learning development, however the danger begins when these games become addictive
already.
Chapter II
This chapter comprises the literature and studies from local and foreign sources which
have a significant relation to the present study.Related studies presented are analyzed in the
synthesis.
Foreign Studies
Bensley and Van Eenwyk (2001), stated that the so-called negative effects of playing
violent online games could actually beneficial in an educational context. For example violent
games can provide a useful outlet to alleviate frustrations. They provide a safe outlet for
aggressive tendencies and can be useful in managing aggression show how this view can be
supported by the catharsis theory expounded by Aristotle, the hypothesis being that
observing aggressive play has a relaxing effect by channeling latent aggression and therefore
has a positive effect on behavior. This study shows that online games and other forms of
computer games increase the aggressive behavior of the avid fans of it.
Nicolas Yee (2005), the author of the psychology MMORPG Games, “There are five
factors why players are hooked to online computer games. These are relationship,
willingly interact with other users which include a certain degree of disclosure of real-life
problems and issues. While there is a lot of controversy hounding computers games,
researchers suggest that computer games can actually be educational, beneficial and help in
computer games have better vision compared to non-players. Computer games also assist
students “in improving hand eye- coordination and improve reflexes”. There is also evidence
Subrahmanyam and colleagues reviews the research on computer use and cognitive skills,
skills, such as spatial skills and iconic and image representation skills.
Emes CE (1999) Can J Psychiatry, in his study, point out that there is the view that
computer games as comportable to a mind intensity exercise: with normal use, playing may
The statement of Bensley and Van Eenwyk shows that playing violent online games
help to control the aggression of a person. Nicolas Yee the author of the psychology
MMORPG Games, playing online games can build relationship of two or more other players,
manipulation on how to play the game, immersion, the escapism of the player on how the
game will be finished and how to win the game. As Western State University study in
Vancouver, Canada stated on a research that the players have a better eye coordination and
online games can help the players to be competent and can improve the spatial skills. Emes
found out that playing computer games can relax your mind if you only use it normally.
The following statements stated these foreign studies, makes the current study reliable
and more of ideas that playing online games is beneficial for a students that can help their
studies in easier way. Playing online games may have negative effect on a students, because
during school hours their mind are still focused on online games.
Local Studies
Gail Ilagan (2005), a Psychology professor at the Ateneo de Davao University (ADDU),
said, “Playing online games can be beneficial”. It can help a child to become observant.
However the danger begins when these games become addictive already.”
Rico Punzalan (2005), Mozcom’s Internet service assistant here, believes “there’s really
nothing wrong with the rampant use of computer games”. Benjun Jamora, founder and past
president of the Internet Cafes Association of Davao City (ICAD), says that computer games
“are actually mind games that require a player to think of strategies to properly play a game
Dr. Remo Aguilar (2005), senior president of the Philippine General Hospital, said that
computer games “improve logical thinking and enhance problem solving skills”. “There are
also many other educational games which aim to improve communication and problem-
solving abilities, alertness, to locate things easily without straining too much and so on.”
Dan Gatmaitan (2008), leaning computer plays a vital role in developing intrinsic
motivations in child. The computer presents learning situations with the elements of fun.
Computer games and lessons used sounds, movements, colors and graphics very generously
that make learning enjoyable. Child computer interaction helps the child develop into
cybercafes in the country also started that the gaming industry’s potential is virtually
unlimited considering these figure: around 500,000 local gamers spend an average of two
hours each day playing a variety of massive multi-player online playing games market
research firm International Data Corporation says the number of online gamers in the county
As Gail Ilagan stated that it could be beneficial to a child on playing online games to be
alert and quick to notice things. Benjun Jamora says that computer games require the players
to think deep how to play the game to win it. As stated of Dr. Remo Aguilar computer games
can improve the logical thinking and enhance the communication, problem solving skills, the
capability and providenceof the players. Dan Gatmaitan, computer games develops the child
to become methodical, rational andmeticulous person. The Digital Paradise discovered that
there are around 500,000 gamers that spend at least two hours a day playing variety of online
games.
educational context on the students, and helps in learning development. It exercise the mind
and improving hand eye – coordination and improve net lexes. Online games requires the
player to think of strategies to properly play a game. It also helps to improve communication
and problem solving abilities and alertness when they are in school, playing online games
helps the players to improve and develop into systematic, logical and analytical person.
CHAPTER III
METHODOLOGY
This chapter presents the method to be used in the study. It also describes the subjects of
the study, the instrument used, and the procedure of data gathering and the statistical treatment of
the data.
This study will determine the effect of online games in developing mental alertness by
getting the results of the survey conducted on the senior high school students.
Research Question
This main question of this research is how the online games affects on the learning
development and behavior of the students. As stated by Nicolas Yee (2005) the author of the
psychology MMORPG Games playing online games can be actually be educational and
beneficial and helps students learning development. Child computer interaction helps the child
develop into systematic, logical and analytical person (Dan Gatmaitan, 2008)
Methods of research
The correlation and survey methods of research is used on this research. Correlation
because its main concern is to get the learning attitude of the student as well as the behavior of
the student in school. Correlation is a statistical technique that can show whether and how
strongly pairs of variables are related. It is also a quantity measuring the extent of
The Respondents
In this study senior high school students is the subject, 10 sections of STI Pasay senior
high school is selected to participate in the process. Students are given a set of questions by the
researcher. The researcher briefly explained the instructions of the survey on the students.
Statistical Treatment
To interpret the data effectively, the researcher will employ the following statistical
Slovin`s Formula
Slovin`s formula will be utilized on this research. The total number of senior high school
students in STI Pasay is 141. Since the margin of error is 5% the total respondents is 105
students. The respondents will be randomly selected. After determining the respondents, the
𝑁
𝑁=
1 + 𝑁𝑒 2
N= population size
e= margin of error
Since N is the population size, the total number of senior high school students is 141 and
the margin of error is .05. Population size 141 multiplied by margin of error 0.05 is equal to
0.3525 plus 1 is equal to 1.3525. Population size 141 divided by 1.3525 is equal to 104.251.
Therefore the value of the total number of senior high school students to be surveyed is 105.
Pearson r
A Pearson correlation indicates how strongly two variables are linearly related. This is
used to determine the strength of two variables. In Pearson r correlation, both variables should be
relationship between each of the two variables and homoscedasticity assumes that data is equally
N= number of observations
Ʃx=sum of x scores