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Warlock Lvl 1 Em :)

CLASS & LEVEL BACKGROUND PLAYER NAME


Lyra Marinthal
Sea Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH curious, brave, optimistic.
12 30
12 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 9


Strength - I will never abandon my friends or allies, for loyalty is
DEXTERITY the anchor that keeps me grounded amidst the storm
Dexterity - I must embrace the call to adventure, for the wonders

15 Constitution
Intelligence
CURRENT HIT POINTS
of the ocean await those to dare to seek them

IDEALS

+2 Wisdom
I must rid myself of this evil pact and
● Charisma return to my family, I want to make
CONSTITUTION SAVING THROWS them proud
TEMPORARY HIT POINTS BONDS

13
+2 Acrobatics (Dex) Total SUCCESSES I find myself torn between my duty to my patron and my
desire to do what is right, I harbor feelings of shame
+1 +0 Animal Handling (Wis) FAILURES
getting myself into this pact. My thirst for curiosity tends
to get me in dangerous situations.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +1 Athletics (Str)

14 +3

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Creature Type. You are a Humanoid. You
are also considered an elf for any
+2 +0 Insight (Wis) prerequisite or effect that requires you to be
+3 Intimidation (Cha) an elf.

WISDOM ● +4 Investigation (Int) Size. You are Medium.


+0 Medicine (Wis)
10 ● +4 Nature (Int)
Speed. Swimming speed equal to your
walking speed.
● +2 Perception (Wis)
+0 You can breathe air and water, and you have
+3 Performance (Cha) resistance to cold damage.
+3 Persuasion (Cha)
CHARISMA Darkvision
+2 Religion (Int)
16 +2 Sleight of Hand (Dex) Fey Ancestry. You have advantage on
saving throws you make to avoid or end the
+2 Stealth (Dex) charmed condition on yourself.
+3 +0 Survival (Wis)
Friend of the Sea. You can communicate
SKILLS ATTACKS & SPELLCASTING simple ideas to any Beast that has a
swimming speed. It can understand your
words, though you have no special ability to
0 PASSIVE WISDOM (PERCEPTION) understand it in return.
CP
Leather armor, any
simple weapon, and Trance. You dont need to sleep, and magic
cant put you to sleep. You can finish a long
two daggers rest in 4 hours if you spend those hours in a
Languages: Common SP
Rusty Trident trancelike meditation, during which you retain
consciousness.
EP Dungeoneers Pack Whenever you finish this trance, you can
gain two proficiencies that you dont have,
each one with a weapon or a tool of your
GP choice selected from the Players Handbook.
You mystically acquire these proficiencies by
drawing them from shared elven memory,
PP and you retain them until you finish your next
long rest.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

Silver (Like Pearls) Blue Silver


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
13
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast
Thunderclap

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Cause Fear

Hellish Rebuke (but water)


4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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