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English Readings - Final Practical Work-1
English Readings - Final Practical Work-1
Emil is a unique method of teaching computing in schools in years 1-5 – from early
primary years, for every learner in the class, for the joy of exploring, creating, and
learning. Based on our educational research and many years of working with teachers
and pupils in several countries, it implements the idea of modern computing education
as a complex and systematic learning process in regular and formal classes in primary
schools. Emil is amusing but not just for a while. Pupils gradually learn all the
important constructs of programming in a playful way.
COMPUTERS
Computers can do lots of jobs. They can do maths, store information, or play
music. You can use a computer to write or to play games. What do you know
about the history of computers?
The first computers were very big. They were the size of a room! They were so
big that people didn't have them at home. Early computers could also only do
simple maths, like a calculator. In the 1930s Alan Turing had the idea for a
computer you could program to do different things.
In 1958 Jack Kilby invented the microchip. Microchips are tiny but can store lots
of information. They helped make computers smaller. In the 1970s computers
were smaller and cheaper so people started to use them at home. In the 1980s
computer games were very popular. Lots of people bought computers just to
play games.
In 1989 Tim Berners-Lee invented the World Wide Web, which is a way to
organise information on the internet. Now people all over the world can look for
and share information on websites.
Today people can use smartphones to play games, email and go on the
internet. In the past a simple computer was the size of a room. Now it can go in
your pocket!
Fun facts
Unlike some inventions—like the airplane (Wright Brothers) and telephone (Alexander
Graham Bell)— the creation of computer programs isn’t tied to any single name in
history. Instead, it was a halting, stop and go progress that eventually led to what we
think of as computer programming today, which is the ability to write instructions for a
machine in near-English language. Here we'll look at some of the pioneers in this field.
Herman Hollerith
The first practical step toward a programmed computer was taken by Herman
Hollerith. Hollerith, and the Tabulating Machine Company he founded in 1896, has a
connection with computing history. Hollerith’s punch-card machines were definitely a
step in the direction of a programmed and automated computer, but they also marked
the birth of data processing. As if that major contribution weren’t enough, his company
also became part of the iconic IBM in the 1920s. As far as programming, the Hollerith
Machines provided a medium by which programming could take place.
The War Trio: Alan Turing, Konrad Zuse and John von Neumann