kinematics of the particles. Before we start, let's differentiate how kinematics and kinetics are different. Kinematics though describes the motion of the body without considering the forces involved with it. So we only are interested in how those are related between the position, speed, and the acceleration. So simply a calculus problem, take a derivative of the potential to obtain the velocity and to take the derivative of the velocity to get the acceleration. On the other hand, the kinetics are handling the motion and the corresponding forces that generates the motion. So we are basically working on the Newton's second law, F equals MA, so forces are involved to generate the motion and it's a variety of form of using the integral, like a time integral to obtain the impulse and momentum relationship, and integral of the displacement to obtain the work and energy. So if you're looking at the table of contents for the most of the dynamics textbook, the first part is dynamics of the particle and the second part is handling the rigid bodies. If you're looking at the sub-chapters, usually the kinematics chapters precedes the kinetics chapter for the particle case, rigid body case, and the 3D dynamics of the rigid body as well. The ultimate now is that we want to deliver throughout the dynamics causes the kinetics chapter, which is the force and motion relationship. The reason the kinematics chapter precedes to this kinetic chapter is because sometimes, binding the acceleration, you are supposed to know how you can find, or define, or formulate the acceleration. So for example, in Chapter 2, we are going to practice how we can formulate the acceleration, and rotation, or coordinate and for the rigid body, we are going to learn how we can formulate the acceleration for multiple links or the rigid body having the rotation and the translation. For the 3D motion, we also want to know how we can formulate the acceleration for multiple rotation or coordinates. So this is how the dynamics textbook is consist of. So in Chapter 2, let's first learn how we can formulate the acceleration in different coordinate systems. So first, we are going to briefly review the rectangular coordinate, which most of you are familiar with, your high school physics or university physics, and second, we are going to briefly overview how we can formulate the acceleration in the rotation in a coordinate form. So for the rectangular coordinate, the cartesian coordinate, this is a typical polycystic motion of the ball. So ball has been shot with the velocity v magnitude v_0, with the direction Theta from the horizontal, and I want to shoot the ball to the center of the rim. So the formula that you're supposed to use, yes, you have a kinematic relationship for x and y direction, and x direction it's a constant velocity because there's no forces, and the y direction is a constant acceleration motion because there's only gravity applies to the ball. So these are the formulation kinematic formula that you must remember this already and we can say that the acceleration is zero if you plug that in and if you are setting the coordinate from the initial position for the ball, this x_0 also turns out to be zero. So what you are aiming is, your constant velocity in the horizontal direction over time t has actually reached the point center of the rim, which is s. So this equation is what you can get from the x directional kinematic relationship, and for the y direction, it's a constant acceleration motion and you are going to have it reach to the height H over time t. So what you can have is another function of time equation, and then if you can solve this systems of equation, you can ultimately either obtain the time t or obtain the magnitude of the Theta that actually make this ball fall in into the shot. That's the quick summary, quick review for the rectangular coordinate kinematics problem and in next chapter, we are going to learn how we can formulate it in a rotational coordinate.