In this video, we are going to practice how we can formulate
the velocity and acceleration relationship in normal and tangential coordinate. Why don't we just switch over name like tangential first and the normal second. I'm going to explain to you why I prefer these T-N order better than the other one. Suppose we want to describe the motion of the point A from here to here, A to A prime, over a time, Delta t in rectangular coordinate. Then you have to define the position and take the derivative to obtain the velocity and the acceleration. For the rotational coordinate, you have to work on the derivative of the unit vector as well. I'm going to explain it later. Suppose the A and A prime is now not in the direct straight line but curved curvature, the first step is you have to define the position or the displacement from A to A prime and make a small change over it, and to formulate the velocity and acceleration according to it. Let me make an example using the T-N coordinate. So first, suppose you have a point A through this curved path, then the velocity is defined by the tangential direction. So based on those tangential direction, you have to define the unit vector of this T-N coordinate, as t as parallel to the tangential, and normal is 90 degree perpendicular to the T-N counterclockwise. Then make a small change; suppose that A is moved to the A prime over the really, really small amount of time. So that's going to be another v prime here. Based on those direction of the v prime, you have another unit vector defined at this instant, A prime here. So it's going to be e_t prime here, and e_n prime here. Then you define the displacement from A to A prime as ds. So the velocity by definition, is going to be the time derivative of ds over dt, and its direction is going to be a tangential, so e_t vector. So how we can formulate ds here? Now, extend the e_n vector, so there should be some intersection here. Then let's assume that the angle between those A to A prime is going to be d Beta. The distance from the A to those intersection will be Rho, then this is going to be Rho prime. But for very short amount of time, let's assume that the Rho is going to be pretty much same as Rho prime, so let us take it as a constant value. Then your ds is going to be a function of the angle between the intersection to the point A and intersection to the point A prime. So ds is going to be Rho d Beta. So if you plug that in here, what you can have is your velocity will be Rho Beta dot e_t. So you have a direction as tangential, and the magnitude will be Rho b Beta prime. Now, since you obtained the velocity, you can then formulate the acceleration as well as a time derivative of the velocity. So if you take the derivative of the velocity term, which means you have a time derivative, the velocity term Rho Beta dot e_t. By chain rule, since your Rho is a constant, you can take a derivative of the Beta here. So Beta double dot e_t, plus Rho Beta dot and e_t unit vector time derivative here. In the rectangular coordinate, your time derivative of the unit vector, i vector, or the j vector, or x direction unit vector, and y direction unit vector was zero. However, if you're handling the rotational coordinate, look at here, you're e_t vector is firstly direct in this way. As infinitesimal time, this has been changed its direction. So this e_t term, the time derivative of the unit vector is not zero anymore. So how we can formulate? Suppose your e_t vector is initially directed this way and then later it's going to be e_t prime like this, then your changing for the e_t vector is dt here, and this angle is going to be same as d Beta. So your de_t is going to be the magnitude of d Beta multiplied by the e_n vector, the unit vector, and the direction is going to be where? The perpendicular to the e_t vector counterclockwise, which is e_n vector. So your time derivative e_t dt is going to be Beta dot e_n. It's not going to be zero anymore. So if you plug that into the original acceleration formulation, what you can have is Rho Beta double dot e_t plus Rho Beta dot square e_n. So since your velocity is Rho Beta dot, what you can get is acceleration in T-N coordinate is going to be v dot e_t plus v square over Rho e-n. So you have a two directional acceleration in rotational coordinate. So in T-N coordinate your velocity is going to be Rho Beta dot e_t, and acceleration is going to be v dot e_t plus v squared over Rho e_n. Can you derive this relationship from the scratch? I will strongly recommend you to work on it right now before you forget it in this blank slide. Now, let's solve the example for the tangential normal using tangentially normal coordinate. Given problems having a car moving from point A to point B, with a velocity of v_A here and v_B there. Then it's accelerating over Delta t in a uniform manner. So it's a constant acceleration motion in tangential speed. Suppose that the car is moving on the curvature and the point A, the radius of curvature is Rho A when the total acceleration of the car, total here, is same as point A and B, what's going to be the radius curvature at point B? That's what we are supposed to find. Assume the car is a point-mass, meaning you can ignore the size effect of the car. Now, actually the axial-tangential acceleration, if suppose if this is so simple Cartesian coordinate moving the car from A to B, everything is given. Like velocity has been increased from v_A to v_B over the Delta t uniformly, which means that acceleration is given; v_B minus v_A over Delta t. However, here the total acceleration, what it mean is if there should be another component of the acceleration in this case, because it's a motion not in the straight line. So can you remind what would be the acceleration for the T-N coordinate? Yes. You have not only the tangential components, you also have a normal component, and same for the point B. So is moving through the curvature, not only you have acceleration in the tangential direction, you also have a acceleration in the normal direction. So the acceleration for the T-N coordinate is going to be v dot e_t and the v square over Rho, if that's the normal direction of components of the acceleration. Since this is a constant acceleration motion, acceleration of the point A and between B shares the same tangential acceleration, so this could be canceled out. What you can compare is only the normal components of the acceleration. So v_A square over Rho A is going to be same as v_B square over Rho B. Everything else is given except the Rho B, so that you can find out the radius of curvature at point B. Let's solve another problem. Now, you have two slotted linear guides, horizontal and vertical, and then those two guides has been connected by a pin A here. It's X trajectory over time is given by this, and the Y trajectory is given by that. Which means since this is a function of time, you can simply calculate the velocity and acceleration over time. Now, when time equals 1 second here, what's going to be the radius of curvature of point A? That's what we're supposed to find. So you have to actually transfer x and y coordinate into the T-N coordinate. That's what this problem asks you to solve. So let's bring up the acceleration form for the T-N coordinate, which is v dot dt plus v square over Rho e_n. Since we're supposed to find the radius of curvature, curvature is here at the velocity term, and here for the acceleration term. However, Beta dot is not a parameter that you can easily solve from the given information, whereas the v-square you can easily obtained by taking a time integral of the x and y trajectory over time. So let's use the acceleration information. To do so, you have to find out what's going to be the normal component for the acceleration here, and you should then specify the T-N coordinate here. How you can convert x and y into T-N? The very first step you have to find is the velocity. Then remember the T-N coordinate has been defined from the velocity vector. By the way, when you see this red box in the video, that means you have a blank note for that part. So while you are watching the video, either you can take a note for your blank red box, or later you can just fill in the review by filling in those red boxes. So please refer notes in the website. Now, let's then first find the vector so that we can define the e_t unit vector directions and the e_n. By taking the derivative of time trajectory for x and y, we can find their time, velocity, and the acceleration over time when t equals one second. Since velocity is minus one, minus three, so it is like this. So the total velocity is somewhat like a diagonal term. So this is actually the direction for the e_t, and then whatever perpendicular to this is the direction for the en. Now, you have an x and y component of the acceleration, two, minus two, and what you're supposed to find is what's going to be the normal components of the acceleration. So what that means, you have to do the projection for the a_x in these a_n coordinate, and also you can find the projection for the a_y in the a_n coordinate. So we have a projection for that in the a_t direction and a_n direction, in terms of sine and cosine for those angle. This angle could be also solved by the direction of the v at this instant, with respect to the x and y axis. So this a_n normal components could be equal to the v square over Rho. So since everything else is given, you know the acceleration in a and y, and you know what's kind of the angle, and the unit what's going with the magnitude of velocity, that's how you can ended up finding the Rho. So you can just plug that in all the known numbers, so that you can find the radius of curvature. So in this chapter, we learn how to describe the motion of the particle, motion of the body using the tangential and normal coordinate, different from the rectangular coordinate. The tangential coordinate is defined using the velocity vector. So first you find out the velocity vector that'll have a tangential direction unit vector, and then you can take the derivative of this to obtain the acceleration. Then while you are taking the derivative, note that this unit vector time derivative is not going to be zero anymore, like the case with the rectangular coordinate, and then you can use these characteristics to derive the acceleration. Thank you for listening.