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Puzzle Games Zaragoza
Puzzle Games Zaragoza
Puzzle Games Zaragoza
Activity
Questions:
1. How does puzzles distinguish themselves from games and all possible play
activities?
2. We have 4 types of play activities: games, toys, puzzles, and stories. Create a
diagram showing the hierarchy on which of the four is interactive, from most to least.
Provide a short explanation for each of your placements.
3. Give one example of a game that is considered a game and a puzzle at the same
time. How is it possible that games can be turned into puzzles and vice versa?
4. What are some tips that needs to be considered when designing good puzzles?
Answers:
1. Puzzles distinguish themselves from games and all possible play activities
through its way of play. Puzzles often involve problem solving using different
types of skills such as deductions and assumptions, using critical thinking,
and recognizing patterns. The objective in a puzzle game is to solve a
problem, usually in the form of riddles, object arrangement, finding the right
order, forming an image, and etc. Puzzles can be solved in a few different
ways but usually they only have one solution. Puzzle games requires the
player to rack up their brains to come up with a solution which commonly
leads to restarts to solve the puzzle from the beginning, doing this repeatedly
can irritate the player making the puzzle harder to solve. However, if the
player finally solves the puzzles, there is this bliss and a sense of relief that
they conquered that challenge. That is the way players who play puzzle
games have “fun” in that those type of games.
Interactivity
Most Interactive
They can be very flexible oftentimes requiring
both physical and logical prowess. There is
engagement between player-to-player or Games
player-to-npcs. Generally, the skill of the
player decides the outcome of a game.