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Bulbasaur #001 Ivysaur #002

Type: Grass/Poison Type: Grass/Poison


Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster, Grass Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Seed Pokémon. It can go for days without The Seed Pokémon. The bud on its back grows by
eating a single morsel. In the bulb on its back, it drawing energy. It gives off an aroma when it is
stores energy. ready to bloom.

Armor Class: 13 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d8
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Nature Proficient Skills: Athletics, Nature


Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Electric, Fairy, Fighting, Grass, Water

Overgrow: This Pokémon doubles its STAB bonus Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.

Evolution: Bulbasaur can evolve into Ivysaur at level Evolution: Ivysaur can evolve into Venusaur at level
6 and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Starting Moves: Tackle, Growl Starting Moves: Tackle, Growl, Leech Seed, Vine
Level 2: Vine Whip, Leech Seed Whip
Level 6: Poison Powder, Sleep Powder, Take Down, Level 6: Poison Powder, Sleep Powder, Take Down
Razor Leaf Level 10: Razor Leaf, Sweet Scent
Level 10: Sweet Scent, Growth, Double-Edge Level 14: Growth, Double-Edge, Worry Seed
Level 14: Worry Seed, Synthesis Level 18: Synthesis, Solar Beam
Level 18: Seed Bomb
TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32,
TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96,
36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100
100
Egg Moves: Amnesia, Charm, Curse, Endure, Giga
Drain, Grass Whistle, Grassy Terrain, Ingrain, Leaf
Storm, Light Screen, Magical Leaf, Nature Power,
Petal Dance, Power Whip, Safeguard, Skull Bash,
Sludge

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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Venusaur #003 Charmander #004
Type: Grass/Poison Type: Fire
Classification: Large | SR 13 Classification: Tiny | SR 1/2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Monster, Grass Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Seed Pokémon. The flower on its back catches The Lizard Pokémon. The flame at the tip of its tail
the sun’s rays. The sunlight is then absorbed and makes a sound as it burns. You can only hear it in
used for energy quiet places.

Armor Class: 16 Armor Class: 13


Hit Points: 102 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Nature Proficient Skills: Acrobatics


Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Overgrow: This Pokémon doubles its STAB bonus Blaze: This Pokémon doubles its STAB bonus when
when it has 25% or less of its maximum health. it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Chlorophyll: This Pokémon’s speed is doubled in Solar Power: Damage rolls for this Pokémon get an
harsh sunlight. additional +2 during harsh sunlight.

Starting Moves: Tackle, Growl, Leech Seed, Vine Evolution: Charmander can evolve into Charmeleon
Whip, Petal Dance, Poison Powder, Sleep Powder, at level 6 and above. When it evolves, its health
Take Down, Razor Leaf, Sweet Scent increases by double its level, and it gains 6 points to
Level 14: Growth, Double-Edge, Worry Seed add to its ability scores (max 20).
Level 18: Synthesis, Solar Beam, Petal Blizzard
TM: 01, 05, 06, 09, 10, 11, 15, 16, 17, 20, 21, 22, Starting Moves: Growl, Scratch
26, 27, 32, 36, 42, 44, 45, 48, 49, 53, 68, 75, 78, Level 2: Ember, Smokescreen
86, 87, 88, 90, 96, 100 Level 6: Dragon Rage, Scary Face
Level 10: Fire Fang, Slash
Level 14: Flame Burst, Flamethrower
Level 18: Fire Spin, Inferno
TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
39, 40, 42, 43, 44, 45, 48, 49, 50, 56, 61, 65, 75,
80, 87, 88, 90, 100
Egg Moves: Air Cutter, Ancient Power, Beat Up, Belly
Drum, Bite, Counter, Crunch, Dragon Dance, Dragon
Rush, Flare Blitz, Focus Punch, Metal Claw, Outrage,
Rock Slide, Swords Dance

3
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Charmeleon #005 Charizard #006
Type: Fire Type: Fire/Flying
Classification: Small | SR 5 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Monster, Dragon Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Flame Pokémon. Tough fights could excite this The Flame Pokémon. When this Pokémon expels a
Pokémon. When excited, it may breathe out bluish- blast of superhot fire, the red flame at the tip of its
white flames. tail burns more intensely.

Armor Class: 14 Armor Class: 16


Hit Points: 40 | Hit Dice: d8 Hit Points: 102 | Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 19 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics, Athletics


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Electric, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground
Blaze: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. Blaze: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health.
Hidden Ability
Solar Power: Damage rolls for this Pokémon get an Hidden Ability
additional +2 during harsh sunlight. Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight.
Evolution: Charmeleon can evolve into Charizard at
level 14 and above. When it evolves, its health Starting Moves: Growl, Air Slash, Scratch, Ember,
increases by double its level, and it gains 10 points Dragon Claw, Shadow Claw, Wing Attack,
to add to its ability scores (max 20). Smokescreen, Dragon Rage, Scary Face
Level 14: Fire Fang, Flame Burst, Slash
Starting Moves: Growl, Scratch, Ember, Smokescreen Level 18: Flamethrower, Fire Spin, Heat Wave,
Level 6: Dragon Rage Inferno, Flare Blitz
Level 10: Scary Face TM: 01, 02, 05, 06, 10, 11, 15, 17, 19, 21, 22, 26,
Level 14: Fire Fang, Flame Burst, Slash 27, 31, 32, 35, 28, 29, 40, 42, 43, 44, 45, 48, 49,
Level 18: Flamethrower, Fire Spin, Inferno 50, 51,52, 56, 58, 59, 61, 65, 68, 75, 76, 78, 80,
82, 87, 88, 90, 100
TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35,
38,39, 40,42, 43, 44, 45, 48, 49, 50, 56, 61, 65,
75, 80, 87, 88, 90, 100

4
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Squirtle #007 Wartortle #008
Type: Water Type: Water
Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster, Water 1 Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Tiny Turtle Pokémon. Shoots water at prey while The Turtle Pokémon. When tapped on its head, this
in the water. Withdraws into its shell when in Pokémon will pull it in, but its tail will still stick out
danger. a little bit.

Armor Class: 14 Armor Class: 15


Hit Points: 18 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 30ft. walking, 20ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon doubles its STAB bonus Torrent: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Rain Dish: In rainy conditions, this Pokémon heals Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus for an amount of HP equal to its proficiency bonus
at the end of each of its turns. at the end of each of its turns.

Evolution: Squirtle can evolve into Wartortle at level Evolution: Wartortle can evolve into Blastoise at
6 and above. When it evolves, its health increases by level 14 and above. When it evolves, its health
double its level, and it gains 6 points to add to its increases by double its level, and it gains 10 points
ability scores (max 20). to add to its ability scores (max 20).

Starting Moves: Tackle, Tail Whip Starting Moves: Tackle, Tail Whip, Water Gun,
Level 2: Water Gun, Withdraw Withdraw
Level 6: Bubble, Bite, Rapid Spin Level 6: Bubble, Bite
Level 10: Protect, Water Pulse Level 10: Rapid Spin, Protect
Level 14: Aqua Tail, Skull Bash, Iron Defense Level 14: Water Pulse, Aqua Tail, Skull Bash
Level 18: Rain Dance, Hydro Pump Level 18: Iron Defense, Rain Dance, Hydro Pump
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, TM: 01. 06. 07. 10. 13. 14. 17. 18. 21, 27, 31, 32,
39, 42, 44, 48, 55, 56, 74, 87, 88, 90, 94, 98, 100 39, 42, 44, 45, 48, 55, 56, 74, 87, 88, 90, 94, 98,
100
Egg Moves: Aqua Jet, Aqua Ring, Aura Sphere, Brine,
Dragon Pulse, Fake Out, Flail, Foresight, Haze,
Mirror Coat, Mist, Mud Sport, Muddy Water,
Refresh, Water Spout, Yawn

5
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Blastoise #009 Caterpie #010
Type: Water Type: Bug
Classification: Medium | SR 13 Classification: Tiny | SR 1/8
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Monster, Water 1 Egg Group: Bug
Gender Rate: 87% M / 13% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Shellfish Pokémon. Once it takes aim at its The Worm Pokémon. If you touch the feeler on top
enemy, it blasts out water with even more force of its head, it will release a horrible stink to protect
than a fire hose. itself.

Armor Class: 17 Armor Class: 11


Hit Points: 122 | Hit Dice: d12 Hit Points: 15 | Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 19 (+4) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Survival Proficient Skills: None


Saving Throws: Constitution, Strength Saving Throws: None
Vulnerabilities: Electric, Grass Vulnerabilities: Fire, Flying, Rock
Resistances: Fire, Ice, Steel, Water Resistances: Grass, Ground, Fighting

Torrent: This Pokémon doubles its STAB bonus Shield Dust: Once per long rest, this Pokémon can
when it has 25% or less of its maximum health. ignore a negative status condition that results from
an enemy move.
Hidden Ability
Rain Dish: In rainy conditions, this Pokémon heals Hidden Ability
for an amount of HP equal to its proficiency bonus Run Away: This Pokémon cannot be the target of an
at the end of each of its turns. attack of opportunity.

Starting Moves: Tackle, Flash Cannon, Tail Whip, Evolution: Caterpie can evolve into Metapod at level
Water Gun, Withdraw, Bubble, Bite, Rapid Spin, 4 and above. When it evolves, its health increases by
Protect double its level, and it gains 5 points to add to its
Level 14: Water Pulse, Aqua Tail, Skull Bash ability scores (max 20).
Level 18: Iron Defense, Rain Dance, Hydro Pump
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, Starting Moves: String Shot, Tackle
26, 27, 31, 32, 39, 42, 44, 45, 48, 52, 55, 56, 68, Level 2: Bug Bite
74, 78, 80, 82, 87, 88, 90, 91, 94, 97, 98, 100

6
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Metapod #011 Butterfree #012
Type: Bug Type: Bug/Flying
Classification: Tiny | SR 1 Classification: Medium | SR 6
Minimum Level Found: 2 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Cocoon Pokémon. Hardens its shell to protect The Butterfly Pokémon. Its wings, covered with
itself. However, a large impact may cause it to pop poisonous powder, repel water. This allows it to fly
out of its shell. in the rain.

Armor Class: 12 Armor Class: 14


Hit Points: 29 | Hit Dice: d8 Hit Points: 38 | Hit Dice: d10
Speed: 5ft. walking Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Survival Proficient Skills: Acrobatics, Persuasion


Saving Throws: Constitution Saving Throws: Dexterity, Charisma
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Grass, Ground, Fighting Resistances: Bug, Fighting, Grass
Immunities: Ground
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each Compound Eyes: This Pokémon gets an additional
of their turns. On a result of 4, they are cured. +1 to attack rolls.

Evolution: Metapod can evolve into Butterfree at


Hidden Ability
level 6 and above. When it evolves, its health Tinted Lens: This Pokémon’s moves ignore
increases by double its level, and it gains 8 points to resistances.
add to its ability scores (max 20).
Starting Moves: Confusion, Gust
Starting Moves: Harden Level 6: Poison Powder, Sleep Powder, Stun Spore,
Psybeam
Level 10: Silver Wind, Supersonic, Safeguard
Level 14: Whirlwind, Bug Buzz, Rage Powder
Level 18: Captivate, Tailwind, Air Slash, Quiver
Dance
TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100

7
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Weedle #013 Kakuna #014
Type: Bug/Poison Type: Bug/Poison
Classification: Tiny | SR 1/8 Classification: Tiny | SR 1
Minimum Level Found: 1 Minimum Level Found: 2
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Hairy Bug Pokémon. Beware of the sharp The Cocoon Pokémon. Able to move only slightly.
stinger on its head. It hides in grass and bushes When endangered, it may stick out its stinger and
where it eats leaves. poison its enemy.

Armor Class: 11 Armor Class: 12


Hit Points: 17 | Hit Dice: d6 Hit Points: 29 | Hit Dice: d8
Speed: 20ft. walking, 20ft. climbing Speed: 5ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: None Proficient Skills: Survival


Saving Throws: None Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Shield Dust: Once per long rest, this Pokémon can Shed Skin: If this Pokémon is affected by a negative
ignore a negative status condition that results from status ailment, they can roll a d4 at the end of each
an enemy move. of their turns. On a result of 4, they are cured.

Hidden Ability Evolution: Kakuna can evolve into Beedrill at level 6


Run Away: This Pokémon cannot be the target of an and above. When it evolves, its health increases by
attack of opportunity. double its level, and it gains 8 points to add to its
ability scores (max 20).
Evolution: Weedle can evolve into Kakuna at level 4
and above. When it evolves, its health increases by Starting Moves: Harden
double its level, and it gains 5 points to add to its
ability scores (max 20).

Starting Moves: Poison Sting, String Shot


Level 2: Bug Bite

8
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Beedrill #015 Pidgey #016
Type: Bug/Poison Type: Normal/Flying
Classification: Medium | SR 6 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Bug Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Poison Bee Pokémon. It has three poisonous The Tiny Bird Pokémon. Very docile. If attacked, it
stingers on its forelegs and its tail. They are used to will often kick up sand to protect itself rather than
jab its enemy repeatedly. fight back.

Armor Class: 14 Armor Class: 12


Hit Points: 47 | Hit Dice: d10 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing, 30ft. flying Speed: 20ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Intimidation Proficient Skills: Perception


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Grass
Immunities: Ghost, Ground
Swarm: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Hidden Ability
Sniper: On a critical hit made by this Pokémon, Tangled Feet: Attacks against this Pokémon have
triple the dice roll instead of doubling it. disadvantage when it is confused.
Hidden Ability
Starting Moves: Fury Attack, Twineedle Big Pecks: This Pokémon's AC cannot be reduced by
Level 6: Rage, Pursuit an opponent's moves.
Level 10: Focus Energy, Venoshock, Assurance
Level 14: Toxic Spikes, Pin Missile, Poison Jab
Evolution: Pidgey can evolve into Pidgeotto at level
Level 18: Agility, Endeavor, Fell Stinger
6 and above. When it evolves, its health increases by
TM: 06, 09, 10, 11, 15, 17, 19, 21, 22, 27, 31, 32, double its level, and it gains 7 points to add to its
36, 40, 42, 44, 45, 46, 48, 54, 59, 62, 66, 75, 81, ability scores (max 20).
83, 84, 87, 88, 89, 90, 100
Starting Moves: Tackle
Level 2: Sand Attack, Gust
Level 6: Quick Attack, Whirlwind
Level 10: Twister, Feather Dance
Level 14: Agility, Wing Attack, Roost
Level 18: Tailwind, Mirror Move, Air Slash, Hurricane
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 44,
45, 46, 48, 51, 76, 87, 88, 89, 90, 100
Egg Moves: Air Cutter, Air Slash, Brave Bird, Defog,
Feint, Foresight, Pursuit, Steel Wing, Uproar

9
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Pidgeotto #017 Pidgeot #018
Type: Normal/Flying Type: Normal/Flying
Classification: Medium | SR 3 Classification: Medium | SR 10
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Bird Pokémon. This Pokémon is full of vitality. It The Bird Pokémon. This Pokémon flies at Mach 2
constantly flies around its large territory in search of speed, seeking prey. Its large talons are feared as
prey. wicked weapons.

Armor Class: 13 Armor Class: 16


Hit Points: 40 | Hit Dice: d8 Hit Points: 77 | Hit Dice: d12
Speed: 20ft. walking, 30ft. flying Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Resistances: Bug, Grass
Immunities: Ghost, Ground Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Tangled Feet: Attacks against this Pokémon have Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused. disadvantage when it is confused.
Hidden Ability Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. an opponent's moves.

Evolution: Pidgeotto can evolve into Pidgeot at level Starting Moves: Gust, Quick Attack, Sand Attack,
14 and above. When it evolves, its health increases Tackle, Whirlwind
by double its level, and it gains 11 points to add to Level 10: Twister, Feather Dance
its ability scores (max 20). Level 14: Agility, Wing Attack
Level 18: Roost, Tailwind, Mirror Move, Air Slash,
Starting Moves: Tackle, Sand Attack, Gust Hurricane
Level 6: Quick Attack, Whirlwind TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
Level 10: Twister, Feather Dance 42, 44, 45, 46, 48, 51, 68, 76, 87, 88, 89, 90, 100
Level 14: Agility, Wing Attack, Roost
Level 18: Tailwind, Mirror Move, Air Slash, Hurricane
TM: 01, 06, 10, 11 ,17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 51, 76, 87, 88, 89, 90, 100

10
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Rattata #019 Raticate #020
Type: Normal Type: Normal
Classification: Tiny | SR 1/4 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Mouse Pokémon. Will chew on anything with The Mouse Pokémon. Its hind feet are webbed. They
its fangs. If you see one, you can be certain that 40 act as flippers, so it can swim in rivers and hunt for
more live in the area. prey.

Armor Class: 12 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing Speed: 30ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1) 15 (+2) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Perception, Stealth Proficient Skills: Perception, Stealth


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 50ft

Run Away: This Pokémon cannot be the target of an Run Away: This Pokémon cannot be the target of an
attack of opportunity. attack of opportunity.
Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced they are not affected by the disadvantage or reduced
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
Hidden Ability Hidden Ability
Hustle: When you score a critical hit, you may Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. immediately gain an additional action on your turn.
If this action is used to make an attack, you have If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have disadvantage on the roll. You may only ever have
one additional action per round. one additional action per round.

Evolution: Rattata can evolve into Raticate at level 6 Starting Moves: Quick Attack, Tackle, Tail Whip,
and above. When it evolves, its health increases by Focus Energy, Scary Face, Swords Dance, Bite
double its level, and it gains 10 points to add to its Level 6: Pursuit, Assurance
ability scores (max 20). Level 10: Hyper Fang, Crunch
Level 14: Sucker Punch, Super Fang
Starting Moves: Tackle, Tail Whip Level 18: Double-Edge, Endeavor
Level 2: Quick Attack, Focus Energy, Bite TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Level 6: Pursuit, Hyper Fang, Assurance 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 57, 68, 73,
Level 10: Crunch, Sucker Punch 75, 86, 87, 88, 89, 90, 93, 100
Level 14: Super Fang, Double-Edge, Endeavor
TM: 01, 06, 10, 11, 12 ,13, 14, 17, 18, 21, 24, 25,
27, 30, 32, 42, 44, 45, 46, 48, 57, 73, 86, 87, 88,
89, 90, 93, 100
Egg Moves: Bite, Counter, Final Gambit, Flame
Wheel, Fury Swipes, Last Resort, Me First, Revenge,
Reversal, Screech, Swagger, Uproar

11
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Spearow #021 Fearow #022
Type: Normal/Flying Type: Normal/Flying
Classification: Tiny | SR 1/4 Classification: Medium | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Tiny Bird Pokémon. Inept at flying high. The Beak Pokémon. A Pokémon that dates back
However, it can fly around very fast to protect its many years. If it senses danger, it flies high and
territory. away, instantly.

Armor Class: 12 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 40 | Hit Dice: d8
Speed: 10ft. walking, 25ft. flying Speed: 15ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Resistances: Bug, Grass
Immunities: Ghost, Ground Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.

Hidden Ability Hidden Ability


Sniper: On a critical hit made by this Pokémon, Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. triple the dice roll instead of doubling it.

Evolution: Spearow can evolve into Fearow at level 6 Starting Moves: Growl, Leer, Peck, Pluck, Pursuit
and above. When it evolves, its health increases by Level 6: Fury Attack, Aerial Ace, Mirror Move
double its level, and it gains 9 points to add to its Level 10: Assurance, Agility
ability scores (max 20). Level 14: Focus Energy
Level 18: Roost, Drill Peck, Drill Run
Starting Moves: Growl, Peck, Leer TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 32, 40, 42,
Level 2: Pursuit, Fury Attack 44, 45, 46, 49, 51, 54, 68, 76, 87, 88, 89, 90, 100
Level 6: Aerial Ace, Mirror Move
Level 10: Assurance, Agility
Level 14: Focus Energy, Roost
Level 18: Drill Peck
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 49, 51, 54, 76, 87, 88, 89, 90, 100
Egg Moves: Astonish, Feint Attack, False Swipe,
Feather Dance, Quick Attack, Razor Wind, Scary
Face, Sky Attack, Tri Attack, Uproar, Whirlwind

12
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Ekans #023 Arbok #024
Type: Poison Type: Poison
Classification: Small | SR 1/2 Classification: Large | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field, Dragon Egg Group: Field, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Snake Pokémon. The older it gets, the longer it The Cobra Pokémon. The frightening patterns on its
grows. At night, it wraps its long body around tree belly have been studied. Six variations have been
branches to rest. confirmed.

Armor Class: 13 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 11 (+0) 8 (-1) 10 (+0) 10 (+0) 14 (+2) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception, Intimidation


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft Senses: Darkvision 50ft

Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Shed Skin: If this Pokémon is affected by a negative Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. of their turns. On a result of 4, they are cured.
Hidden Ability Hidden Ability
Unnerve: Opponents in combat with this Pokémon Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. cannot eat held berries.

Evolution: Ekans can evolve into Arbok at level 7 and Starting Moves: Bite, Crunch, Fire Fang, Ice Fang,
above. When it evolves, its health increases by Leer, Poison Sting, Thunder Fang, Wrap
double its level, and it gains 8 points to add to its Level 6: Glare, Screech
ability scores (max 20). Level 10: Acid, Spit Up, Stockpile, Swallow
Level 14: Acid Spray, Mud Bomb, Gastro Acid
Starting Moves: Leer, Wrap, Poison Sting Level 18: Haze, Coil, Gunk Shot, Belch
Level 2: Bite, Glare TM: 06, 09, 10, 11, 15, 17, 18, 21, 26, 27, 32, 34,
Level 6: Screech, Acid 36, 39, 41, 42, 44, 45, 46, 59, 66, 68, 78, 80, 82,
Level 10: Spit Up, Stockpile, Swallow 83, 84, 87, 88, 90, 97, 100
Level 14: Acid Spray, Mud Bomb, Gastro Acid
Level 18: Haze, Coil, Gunk Shot, Belch
TM: 06, 09, 10, 11, 17, 18, 21, 26, 27, 32, 34, 36,
39, 41, 42, 44, 45, 46, 48, 59, 66, 78, 80, 83, 84,
87, 88, 90, 97, 100
Egg Moves: Beat Up, Disable, Iron Tail, Poison Fang,
Poison Tail, Pursuit, Scary Face, Slam, Snatch, Spite,
Sucker Punch, Switcheroo

13
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Pikachu #025 Raichu #026
Type: Electric Type: Electric
Classification: Tiny | SR 1/2 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field, Fairy Egg Group: Field, Fairy
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Mouse Pokémon. This forest-dwelling Pokémon The Mouse Pokémon. When electricity builds up
stores electricity in its cheeks, so you’ll feel a tingly inside its body, it becomes feisty. It also glows in
shock if you touch it. the dark.

Armor Class: 13 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d10
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 12 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Persuasion Proficient Skills: Acrobatics


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's amount of electric damage equal to this Pokemon's
proficiency bonus. proficiency bonus.

Hidden Ability Hidden Ability


Lightning Rod: If this Pokemon or an ally within 30 Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage redirect the target to itself and take half damage
from it if it hits. from it if it hits.

Evolution: Pikachu can evolve into Raichu at level 8 Starting Moves: Quick Attack, Tail Whip, Thunder
and above with the help of a Thunder Stone, or Shock, Thunderbolt
Alolan Raichu at level 8 and above with the help of
an Alola Stone. When it evolves, its health increases TM: 06, 10, 15, 16, 17, 19, 21, 24, 25, 27, 31, 32,
by double its level, and it gains 9 points to add to its 42, 44, 45, 46, 48, 52, 56, 57, 68, 72, 73, 86, 87,
ability scores (max 20). 88, 90, 93, 100

Starting Moves: Tail Whip, Thunder Shock, Play Nice


Level 2: Growl, Quick Attack
Level 6: Electro Ball, Thunder Wave, Feint
Level 10: Double Team, Spark, Discharge, Nuzzle
Level 14: Slam, Thunderbolt, Agility
Level 18: Wild Charge, Light Screen, Thunder
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 31, 32, 42,
44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93,
100

14
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Sandshrew #027 Sandslash #028
Type: Ground Type: Ground
Classification: Tiny | SR 1/2 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Mouse Pokémon. Its body is dry. When it gets The Mouse Pokémon. It is skilled at slashing
cold at night, its hide is said to become coated with enemies with its claws. If broken, they start to grow
a fine dew. back in a day.

Armor Class: 14 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d10
Speed: 20ft. walking, 15ft. burrowing Speed: 30ft. walking, 25ft. burrowing, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock Resistances: Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 60ft Senses: Tremorsense 80ft

Sand Veil: This Pokémon is immune to Sandstorm Sand Veil: This Pokémon is immune to Sandstorm
damage. In addition, its AC increases by 2 in desert damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm. terrain, or during a Sandstorm.

Hidden Ability Hidden Ability


Sand Rush: This Pokémon is immune to Sandstorm Sand Rush: This Pokémon is immune to Sandstorm
damage, and its speed is doubled in desert terrain, damage, and its speed is doubled in desert terrain,
or during a Sandstorm. or during a Sandstorm.

Evolution: Sandshrew can evolve into Sandslash at Starting Moves: Crush Claw, Defense Curl, Poison
level 7 and above. When it evolves, its health Sting, Sand Attack, Scratch, Rollout, Rapid Spin, Fury
increases by double its level, and it gains 10 points Cutter
to add to its ability scores (max 20). Level 6: Magnitude, Swift
Level 10: Fury Swipes, Sand Tomb
Starting Moves: Defense Curl, Scratch, Sand Attack Level 14: Slash, Dig
Level 2: Poison Sting, Rollout, Rapid Spin, Fury Level 18: Gyro Ball, Swords Dance, Sandstorm,
Cutter Earthquake
Level 6: Magnitude, Swift TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 37,
Level 10: Fury Swipes, Sand Tomb, Slash 39, 40, 42, 44, 44, 46, 48, 52, 56, 65, 68, 71, 74,
Level 14: Dig, Gyro Ball 75, 78, 80, 81, 84, 87, 88, 90, 100
Level 18: Swords Dance, Sandstorm, Earthquake
TM: 06, 10, 11, 17, 20, 21, 26, 27, 31, 32, 37, 39,
40, 42, 44, 45, 48, 56, 65, 74, 75, 78, 80,81, 84,
87, 88, 90, 100
Egg Moves: Chip Away, Counter, Crush Claw, Endure,
Flail, Metal Claw, Mud Shot, Night Slash, Rapid Spin,
Rock Climb, Rock Slide, Rototiller, Safeguard,
Swords Dance

15
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Nidoran ♀ #029 Nidorina #030
Type: Poison Type: Poison
Classification: Tiny | SR 1/4 Classification: Small | SR 4
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster, Field Egg Group: Monster, Field
Gender Rate: 50% M / 50% F Gender Rate: 0% M / 100% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Poison Pin Pokémon. A mild-mannered The Poison Pin Pokémon. When resting deep in its
Pokémon that does not like to fight. Beware—its burrow, its barbs always retract. This is proof that it
small horn secretes venom. is relaxed.

Armor Class: 12 Armor Class: 14


Hit Points: 17 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier. this Pokémon’s proficiency modifier.
Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.
Hidden Ability Hidden Ability
Hustle: When you score a critical hit, you may Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. immediately gain an additional action on your turn.
If this action is used to make an attack, you have If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have disadvantage on the roll. You may only ever have
one additional action per round. one additional action per round.

Evolution: Nidoran ♀ can evolve into Nidorina at Evolution: Nidorina can evolve into Nidoqueen at
level 6 and above. When it evolves, its health level 14 and above with the help of a Moon Stone.
increases by double its level, and it gains 5 points to When it evolves, its health increases by double its
add to its ability scores (max 20). level, and it gains 12 points to add to its ability
scores (max 20).
Starting Moves: Growl, Scratch
Level 2: Tail Whip, Double Kick Starting Moves: Growl, Scratch, Tail Whip, Double
Level 6: Poison Sting, Fury Swipes Kick
Level 10: Bite, Helping Hand Level 6: Poison Sting
Level 14: Toxic Spikes, Flatter Level 10: Fury Swipes, Bite
Level 18: Crunch, Captivate, Poison Fang Level 14: Helping Hand, Toxic Spikes
Level 18: Flatter, Crunch, Captivate, Poison Fang
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88, TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
90, 100 32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88,
90, 100
Egg Moves: Beat Up, Charm, Chip Away, Counter,
Disable, Endure, Focus Energy, Iron Tail, Poison Tail,
Pursuit, Supersonic, Take Down, Venom Drench

16
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Nidoqueen #031 Nidoran ♂ #032
Type: Poison/Ground Type: Poison
Classification: Medium | SR 13 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Monster, Field Egg Group: Monster, Field
Gender Rate: 0% M / 100% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Drill Pokémon. Tough scales cover the sturdy The Poison Pin Pokémon. Its large ears are always
body of this Pokémon. It appears that the scales kept upright. If it senses danger, it will attack with a
grow in cycles. poisonous sting.

Armor Class: 16 Armor Class: 12


Hit Points: 122 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Survival Proficient Skills: Perception


Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Ground, Ice, Psychic, Water Vulnerabilities: Ground, Psychic
Resistances: Fairy, Fighting, Bug, Poison, Rock Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Electric
Poison Point: When this Pokémon is hit with a
Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the
melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to
attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.
this Pokémon’s proficiency modifier.
Rivalry: This Pokémon adds its proficiency bonus to
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same
damage when attacking a Pokémon of the same type.
type.
Hidden Ability
Hidden Ability Hustle: When you score a critical hit, you may
Sheer Force: When activating a move that has a immediately gain an additional action on your turn.
chance to impose a stat change or inflict a status, If this action is used to make an attack, you have
this creature instead doubles its move modifier for disadvantage on the roll. You may only ever have
the damage with no chance of the additional effect. one additional action per round.

Starting Moves: Double Kick, Poison Sting, Scratch, Evolution: Nidoran ♂ can evolve into Nidorino at
Tail Whip, Chip Away level 6 and above. When it evolves, its health
Level 14: Body Slam increases by double its level, and it gains 5 points to
Level 18: Earth Power, Superpower add to its ability scores (max 20).
TM: 05, 06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38, Starting Moves: Leer, Peck
39, 40, 41, 42, 44, 45, 46, 48, 52, 56, 60, 65, 68, Level 2: Focus Energy, Double Kick
71, 78, 80, 82, 84, 87, 88, 90, 94, 100. Level 6: Poison Sting, Fury Attack
Level 10: Horn Attack, Helping Hand
Level 14: Toxic Spikes, Flatter
Level 18: Poison Jab, Captivate, Horn Drill
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 42. 44. 45. 46. 48. 49, 65, 67, 84, 87, 88,
90, 100
Egg Moves: Amnesia, Beat Up, Confusion, Counter,
Disable, Sucker Punch, Supersonic, Take Down,
Venom Drench

17
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Nidorino #033 Nidoking #034
Type: Poison Type: Poison/Ground
Classification: Small | SR 4 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Monster, Field Egg Group: Monster, Field
Gender Rate: 100% M / 0% F Gender Rate: 100% M / 0% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Poison Pin Pokémon. Its horn contains venom. The Drill Pokémon. Its steel-like hide adds to its
If it stabs an enemy with the horn, the impact makes powerful tackle. Its horns are so hard, they can
the poison leak out. pierce a diamond.

Armor Class: 14 Armor Class: 15


Hit Points: 45 | Hit Dice: d8 Hit Points: 112 | Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception, Survival


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Ice, Psychic, Water
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Fairy, Fighting, Bug, Poison, Rock
Immunities: Electric
Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the Poison Point: When this Pokémon is hit with a
attacker takes an amount of poison damage equal to melee attack, roll a 1d4. On a result of 4, the
this Pokémon’s proficiency modifier. attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier.
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same Rivalry: This Pokémon adds its proficiency bonus to
type. damage when attacking a Pokémon of the same
type.
Hidden Ability
Hustle: When you score a critical hit, you may Hidden Ability
immediately gain an additional action on your turn. Sheer Force: When activating a move that has a
If this action is used to make an attack, you have chance to impose a stat change or inflict a status,
disadvantage on the roll. You may only ever have this creature instead doubles its move modifier for
one additional action per round. the damage with no chance of the additional effect.

Evolution: Nidorino can evolve into Nidoking at level Starting Moves: Double Kick, Focus Energy, Peck,
14 and above with the help of a Moon Stone. When Poison Sting, Chip Away, Thrash
it evolves, its health increases by double its level, Level 18: Earth Power, Megahorn
and it gains 12 points to add to its ability scores
(max 20). TM: 05,06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38,
39, 41, 42, 44, 45, 46, 48, 49, 52, 60, 65, 67, 68,
Starting Moves: Leer, Peck, Focus Energy, Double 71, 78, 80, 82, 84, 87, 88, 90, 94, 100
Kick
Level 6: Poison Sting
Level 10: Fury Attack, Horn Attack
Level 14: Helping Hand, Toxic Spikes
Level 18: Flatter, Poison Jab, Captivate, Horn Drill
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 42, 44, 45, 46, 48, 49, 65, 67, 84, 87, 88,
90, 100

18
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Clefairy #035 Clefable #036
Type: Fairy Type: Fairy
Classification: Tiny | SR 1 Classification: Medium | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Fairy Egg Group: Fairy
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Fairy Pokémon. Adored for their cute looks and The Fairy Pokémon. They appear to be very
playfulness. They are thought to be rare, as they do protective of their own world. It is a kind of fairy,
not appear often. rarely seen by people.

Armor Class: 13 Armor Class: 15


Hit Points: 18 | Hit Dice: d8 Hit Points: 51 | Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 15 (+2) 12 (+1) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Insight, Persuasion Proficient Skills: Insight, Persuasion


Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon
Senses: Darkvision 30ft Senses: Darkvision 50ft

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Magic Guard: If this Pokémon is subjected to a Magic Guard: If this Pokémon is subjected to a
move that forces it to make a saving throw to take move that forces it to make a saving throw to take
only half damage, it instead takes no damage on a only half damage, it instead takes no damage on a
success. success.
Hidden Ability Hidden Ability
Friend Guard: Once per long rest, when an ally within Unaware: When this Pokémon attacks an opponent,
15 feet of this Pokémon is hit by an attack, it may it ignores any stat changes the opponent has been
choose to halve the damage dealt. affected with after the start of battle.

Evolution: Clefairy can evolve into Clefable at level 8 Starting Moves: Disarming Voice, Double Slap,
and above with the help of a Moon Stone. When it Metronome, Minimize, Sing, Spotlight
evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
20). 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 35. 38,
42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77, 85, 86,
87, 88, 90, 99, 100
Starting Moves: Disarming Voice, Encore, Growl,
Pound, Spotlight
Level 2: Sing, Double Slap
Level 6: Defense Curl, Follow Me, Bestow
Level 10: Wake-Up Slap, Minimize
Level 14: Stored Power, Metronome, Cosmic Power
Level 18: Lucky Chant, Body Slam, Moonlight,
Moonblast, Gravity, Meteor Mash, Healing Wish,
After You
TM: 01, 03, 04, 06, 10, 11, 13, 14, 16, 17, 18, 20,
21, 22, 24, 25, 25, 27, 29, 30, 31, 32, 33, 35, 38,
42, 44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88,
90, 99, 100

19
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Vulpix #037 Ninetales #038
Type: Fire Type: Fire
Classification: Tiny | SR 1/4 Classification: Medium | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Fox Pokémon. Both its fur and its tails are The Fox Pokémon. According to an enduring legend,
beautiful. As it grows, the tails split and form more nine noble saints were united and reincarnated as
tails. this Pokémon.

Armor Class: 13 Armor Class: 17


Hit Points: 16 | Hit Dice: d6 Hit Points: 40 | Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Senses: Darkvision 30ft Senses: Darkvision 50ft

Flash Fire: This Pokémon takes no damage from fire Flash Fire: This Pokémon takes no damage from fire
or fire-type attacks. Instead, immediately after taking or fire-type attacks. Instead, immediately after taking
a hit from a fire-type move, or in open flames, a hit from a fire-type move, or in open flames,
double the STAB bonus on the next fire-type move. double the STAB bonus on the next fire-type move.

Hidden Ability Hidden Ability


Drought: When this Pokémon enters an outside Drought: When this Pokémon enters an outside
battle, the weather immediately changes to bright battle, the weather immediately changes to bright
sunlight for 5 rounds. In the case of another sunlight for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. to the Pokémon with the highest DEX score.

Evolution: Vulpix can evolve into Ninetales at level 8 Starting Moves: Confuse Ray, Flamethrower,
and above with the help of a Fire Stone. When it Imprison, Nasty Plot, Quick Attack, Safeguard
evolves, its health increases by double its level, and
it gains 12 points to add to its ability scores (max TM: 03, 04, 05, 06, 10, 11, 15, 17, 20, 21, 22, 27,
20). 32, 35, 38, 42, 43, 44, 45, 48, 50, 53, 61, 66, 68,
77, 85, 88, 90, 97, 100
Starting Moves: Ember, Tail Whip
Level 2: Roar, Baby-Doll Eyes, Quick Attack
Level 6: Confuse Ray, Fire Spin, Payback
Level 10: Will-O-Wisp, Feint Attack, Hex
Level 14: Flame Burst, Extrasensory, Safeguard
Level 18: Flamethrower, Imprison, Fire Blast,
Grudge, Captivate, Inferno
TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 42,
43, 44, 45, 48, 50, 53, 61, 66, 77, 87, 88, 90, 97,
100
Egg Moves: Captivate, Disable, Energy Ball,
Extrasensory, Feint Attack, Flail, Flare Blitz, Heat
Wave, Hex, Howl, Hypnosis, Power Swap, Psych Up,
Secret Power, Spite, Tail Slap

20
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Jigglypuff #039 Wigglytuff #040
Type: Normal/Fairy Type: Normal/Fairy
Classification: Tiny | SR 1 Classification: Medium | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Fairy Egg Group: Fairy
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Balloon Pokémon. Uses its cute round eyes to The Balloon Pokémon. Its body is very elastic. By
enrapture its foe. It then sings a pleasing melody inhaling deeply, it can continue to inflate itself
that lulls the foe to sleep. without limit.

Armor Class: 13 Armor Class: 15


Hit Points: 18 | Hit Dice: d8 Hit Points: 56 | Hit Dice: d12
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Performance, Persuasion Proficient Skills: Insight, Persuasion


Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark Resistances: Bug, Dark
Immunities: Dragon, Ghost Immunities: Dragon, Ghost

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Competitive: This Pokémon adds its proficiency Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.
Hidden Ability Hidden Ability
Friend Guard: Once per long rest, when an ally within Frisk: Upon entering a battle, a single opponent’s
15 feet of this Pokémon is hit by an attack, it may held item is revealed, if it has one.
choose to halve the damage dealt.
Starting Moves: Defense Curl, Disable, Double-Edge,
Evolution: Jigglypuff can evolve into Wigglytuff at Double Slap, Play Rough, Sing
level 8 and above with the help of a Moon Stone.
When it evolves, its health increases by double its TM: 01, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
level, and it gains 11 points to add to its ability 22, 24, 25, , 27, 29, 30, 31, 32, 33, 35, 38, 42, 44,
scores (max 20). 45, 48, 49, 52, 56, 57, 68, 73, 74, 77, 85, 86, 87,
88, 90, 93, 99, 100
Starting Moves: Sing, Defense Curl
Level 2: Pound, Disarming Voice, Play Nice
Level 6: Disable, Double Slap
Level 10: Rollout, Round, Spit Up, Stockpile,
Swallow, Wake-Up Slap
Level 14: Rest, Body Slam, Gyro Ball, Mimic
Level 18: Hyper Voice, Double-Edge
TM: 01, 06, 10, 11, 13, 14, 16, 17, 18, 20, 21, 22,
24, 25, 27, 29, 30, 31, 32, 33, 35, 38, 42, 44, 45,
48, 49, 56, 57, 73, 74, 77, 85, 86, 87, 88, 90, 93,
99, 100

21
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Zubat #041 Golbat #042
Type: Poison/Flying Type: Poison/Flying
Classification: Small | SR 1/4 Classification: Medium | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Bat Pokémon. Emits ultrasonic cries while it The Bat Pokémon. It attacks in a stealthy manner,
flies. They act as a sonar used to check for objects without warning. Its sharp fangs are used to bite and
in its way. to suck blood.

Armor Class: 12 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d10
Speed: 5ft. walking, 25ft. flying Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 8 (-1) 14 (+2) 18 (+4) 14 (+2) 6 (-2) 14 (+2) 8 (-1)

Proficient Skills: Stealth Proficient Skills: Stealth


Saving Throws: Dexterity Saving Throws: Dexterity, Constitution
Vulnerabilities: Electric, Ice, Psychic, Rock Vulnerabilities: Electric, Ice, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Ground Immunities: Ground
Senses: Blindsight 80ft Senses: Blindsight 100ft

Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.

Hidden Ability Hidden Ability


Infiltrator: This Pokémon bypasses Light Screen, Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. Reflect, Substitute, Mist, Safeguard, and Aurora Veil.

Evolution: Zubat can evolve into Golbat at level 7 Evolution: Golbat can evolve into Crobat at level 14
and above. When it evolves, its health increases by and above when its loyalty is +2 or higher. When it
double its level, and it gains 12 points to add to its evolves, its health increases by double its level, and
ability scores (max 20). it gains 5 points to add to its ability scores (max
20).
Starting Moves: Absorb
Level 2: Supersonic, Astonish, Bite Starting Moves: Absorb, Astonish, Bite, Screech,
Level 6: Wing Attack, Confuse Ray, Air Cutter Supersonic
Level 10: Swift, Poison Fang Level 6: Wing Attack, Confuse Ray, Air Cutter
Level 14: Mean Look, Leech Life, Haze Level 10: Swift, Poison Fang
Level 18: Venoshock, Air Slash, Quick Guard Level 14: Mean Look, Leech Life
Level 18: Haze, Venoshock, Air Slash, Quick Guard
TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 27, 28, 30,
32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, 76, TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28,
87, 88, 89, 90, 100 30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66,
68,76, 87, 88, 89, 90, 100
Egg Moves: Brave Bird, Curse, Feint Attack, Gust,
Hypnosis, Nasty Plot, Pursuit, Quick Attack,
Whirlwind, Zen Headbutt

22
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Oddish #043 Gloom #044
Type: Grass/Poison Type: Grass/Poison
Classification: Tiny | SR 1/4 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Grass Egg Group: Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Weed Pokémon. It may be mistaken for a clump The Weed Pokémon. Smells incredibly foul!
of weeds. If you try to yank it out of the ground, it However, around one out of a thousand people
shrieks horribly. enjoy sniffing its nose-bending stink.

Armor Class: 13 Armor Class: 14


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 20ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival Proficient Skills: Nature, Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Darkvision 30ft Senses: Darkvision 50ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.

Hidden Ability Hidden Ability


Run Away: This Pokémon cannot be the target of an Stench: When this Pokémon is hit by a melee attack,
attack of opportunity. roll a d10. On a 10, the attacker flinches.

Evolution: Oddish can evolve into Gloom at level 7 Evolution: Gloom can evolve into Vileplume at level
and above. When it evolves, its health increases by 14 and above with the help of a Leaf Stone, or
double its level, and it gains 7 points to add to its Bellossom at level 14 and above with the help of a
ability scores (max 20). Sun Stone. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
Starting Moves: Absorb, Growth ability scores (max 20).
Level 2: Sweet Scent, Acid
Level 6: Poison Powder, Stun Spore, Sleep Powder Starting Moves: Absorb, Acid, Growth, Sweet Scent
Level 10: Mega Drain, Lucky Chant, Moonlight Level 6: Poison Powder, Stun Spore, Sleep Powder
Level 14: Giga Drain, Toxic Level 10: Mega Drain, Lucky Chant
Level 18: Natural Gift, Moonblast, Petal Dance, Level 14: Moonlight, Giga Drain, Toxic
Grassy Terrain Level 18: Natural Gift, Petal Dance, Petal Blizzard,
Grassy Terrain
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42 44
45 48 53 75 83 86 87 88,90,96, 99, 100 TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 53, 56, 75, 83, 86, 87, 88, 90, 96, 99, 100
Egg Moves: After You, Charm, Flail, Ingrain, Nature
Power, Razor Leaf, Secret Power, Swords Dance,
Synthesis, Teeter Dance, Tickle

23
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Vileplume #045 Paras #046
Type: Grass/Poison Type: Bug/Grass
Classification: Small | SR 13 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Grass Egg Group: Bug, Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Flower Pokémon. Flaps its broad flower petals The Mushroom Pokémon. Burrows under the
to scatter its poisonous pollen. The flapping sound ground to gnaw on tree roots. The mushrooms on
is very loud. its back absorb most of the nutrition.

Armor Class: 16 Armor Class: 13


Hit Points: 107 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 14 (+2) 12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Survival, Persuasion Proficient Skills: Nature


Saving Throws: Constitution, Charisma Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Electric, Fighting, Grass, Ground, Water
Senses: Darkvision 80ft Senses: Darkvision 30ft, Tremorsense 30ft

Chlorophyll: This Pokémon’s speed is doubled in Effect Spore: When hit by a melee attack, roll a d4.
harsh sunlight. On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker.
Hidden Ability
Effect Spore: When hit by a melee attack, roll a d4. Dry Skin: At the end of each of this Pokémon's
On a 4, deal an amount of grass damage equal to turns, it takes an amount of damage equal to its
your proficiency modifier to your attacker. proficiency modifier in harsh sunlight, or heals for
the same amount during rain.
Starting Moves: Aromatherapy, Mega Drain, Poison Hidden Ability
Powder, Stun Spore Damp: This Pokémon is unaffected by Self Destruct
Level 18: Petal Dance, Solar Beam, Petal Blizzard and Explosion moves.
TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36,
42, 44, 45, 53, 56, 68, 75, 83, 86, 87, 88, 90, Evolution: Paras can evolve into Parasect at level 7
96,99, 100 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Starting Moves: Scratch


Level 2: Poison Powder, Stun Spore, Absorb
Level 6: Fury Cutter
Level 10: Spore, Slash
Level 14: Growth
Level 18: Giga Drain, Aromatherapy, Rage Powder,
X-Scissor
TM: 06, 09, 10, 11, 16, 17, 21, 22, 27, 28, 31, 32,
36, 49, 42, 44, 45, 46, 48, 53, 54, 75, 81, 86, 87,
88, 90, 96, 100
Egg Moves: Agility, Bug Bite, Counter, Cross Poison,
Endure, False Swipe, Fell Stinger, Flail, Leech Seed,
Light Screen, Metal Claw, Natural Gift, Psybeam,
Pursuit, Rototiller, Screech, Sweet Scent, Wide
Guard

24
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Parasect #047 Venonat #048
Type: Bug/Grass Type: Bug/Poison
Classification: Small | SR 7 Classification: Small | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Bug, Grass Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Mushroom Pokémon. The bug host is drained The Insect Pokémon. Its large eyes act as radar. In a
of energy by the mushroom on its back. The bright place, you can see that they are clusters of
mushroom appears to do all the thinking. many tiny eyes.

Armor Class: 15 Armor Class: 13


Hit Points: 55 | Hit Dice: d10 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 11 (+0) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 50ft, Tremorsense 60ft Senses: Darkvision 30ft

Effect Spore: When hit by a melee attack, roll a d4. Compound Eyes: This Pokémon gets an additional
On a 4, deal an amount of grass damage equal to +1 to attack rolls.
your proficiency modifier to your attacker.
Tinted Lens: This Pokémon’s moves ignore
Dry Skin: At the end of each of this Pokémon's resistances.
turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for Hidden Ability
the same amount during rain. Run Away: This Pokémon cannot be the target of an
attack of opportunity.
Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct
Evolution: Venonat can evolve into Venomoth at
and Explosion moves.
level 9 and above. When it evolves, its health
increases by double its level, and it gains 8 points to
Starting Moves: Absorb, Cross Poison, Poison add to its ability scores (max 20).
Powder, Scratch, Stun Spore
Level 6: Fury Cutter Starting Moves: Disable, Foresight, Tackle
Level 10: Spore Level 2: Supersonic, Confusion
Level 14: Slash, Growth Level 6: Poison Powder, Psybeam
Level 18: Giga Drain, Aromatherapy, Rage Powder, Level 10: Stun Spore, Signal Beam
X-Scissor Level 14: Sleep Powder, Leech Life
TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 27, 28, 31, Level 18: Zen Headbutt, Poison Fang, Psychic
32, 36, 40, 42, 44, 45, 46, 48, 53, 54, 68, 75, 81,
TM: 06, 09,.10, 11, 17, 21, 22, 27, 28, 29, 32, 36,
86, 87, 88, 90, 96, 100
42, 44, 45, 46, 48, 83, 87, 88, 90, 100
Egg Moves: Agility, Baton Pass, Bug Bite, Giga Drain,
Morning Sun, Rage Powder, Screech, Secret Power,
Signal Beam, Skill Swap, Toxic Spikes

25
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Venomoth #049 Diglett #050
Type: Bug/Poison Type: Ground
Classification: Medium | SR 8 Classification: Tiny | SR 1/2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Bug Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Poison Moth Pokémon. The powdery scales on The Mole Pokémon. It prefers dark places. It spends
its wings are hard to remove from skin. They also most of its time underground, though it may pop up
contain poison that leaks out on contact. in caves.

Armor Class: 15 Armor Class: 12


Hit Points: 64 | Hit Dice: d10 Hit Points: 18 | Hit Dice: d6
Speed: 10ft. walking, 30ft. flying Speed: 20ft. burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 12 (+1) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature Proficient Skills: Stealth, Athletics


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Grass, Ice, Water
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Poison, Rock
Senses: Darkvision 50ft Immunities: Electric
Senses: Tremorsense 80ft
Shield Dust: Once per long rest, this Pokémon can
ignore a negative status condition that results from Sand Veil: This Pokémon is immune to Sandstorm
an enemy move. damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm.
Tinted Lens: This Pokémon’s moves ignore
resistances. Arena Trap: Grounded creatures within 50 feet of
this Pokémon may not flee or switch out, except by
Hidden Ability item, Move, or ability.
Wonder Skin: This Pokémon has advantage on all
saving throws against being burned, frozen, Hidden Ability
poisoned, or paralyzed. Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.
Starting Moves: Disable, Foresight, Gust, Quiver
Dance, Silver Wind, Supersonic, Tackle, Confusion, Evolution: Diglett can evolve into Dugtrio at level 8
Poison Powder, Psybeam and above. When it evolves, its health increases by
Level 10: Stun Spore, Signal Beam double its level, and it gains 13 points to add to its
Level 14: Sleep Powder, Leech Life ability scores (max 20).
Level 18: Zen Headbutt, Poison Fang, Psychic, Bug
Buzz Starting Moves: Sand Attack, Scratch
TM: 06. 09,.10, 11, 15, 17, 19, 21, 22, 27, 28, 29, Level 2: Growl, Astonish
32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87, Level 6: Mud-Slap, Magnitude, Bulldoze
88, 89, 90, 100 Level 10: Sucker Punch, Mud Bomb
Level 14: Earth Power, Dig, Slash
Level 18: Earthquake, Fissure
TM: 06, 10, 11, 17, 21, 26, 27, 32, 36, 37, 39, 40,
42, 44, 45, 46, 49, 65, 78, 80, 87, 88, 90, 100
Egg Moves: Ancient Power, Astonish, Beat Up,
Endure, Feint Attack, Final Gambit, Headbutt,
Memento, Mud Bomb, Pursuit, Reversal, Rock Slide,
Screech, Uproar

26
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Dugtrio #051 Meowth #052
Type: Ground Type: Normal
Classification: Small | SR 8 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Mole Pokémon. A team of triplets that can The Scratch Cat Pokémon. Appears to be more
burrow to a depth of 60 miles. It’s reported that this active at night. It loves round and shiny things. It
triggers an earthquake. can’t stop itself from picking them up.

Armor Class: 15 Armor Class: 13


Hit Points: 55 | Hit Dice: d10 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. burrowing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 15 (+2) 10 (+0) 8 (-1) 10 (+0) 12 (+1)

Proficient Skills: Stealth, Athletics Proficient Skills: Persuasion, Deception, Sleight of


Saving Throws: Dexterity, Constitution Hand
Vulnerabilities: Grass, Ice, Water Saving Throws: Dexterity, Charisma
Resistances: Poison, Rock Vulnerabilities: Fighting
Immunities: Electric Resistances: None
Senses: Tremorsense 120ft Immunities: Ghost
Senses: Darkvision 30ft
Sand Veil: This Pokémon is immune to Sandstorm
damage. In addition, its AC increases by 2 in desert Pickup: If an opponent uses a consumable held item
terrain, or during a Sandstorm. in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Arena Trap: Grounded creatures within 50 feet of
this Pokémon may not flee or switch out, except by Technician: For damaging moves activated by this
item, Move, or ability. Pokémon with 15 max PP or more, they may roll the
damage twice and choose either total.
Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can Hidden Ability
double its STAB when it hits an opponent. Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Starting Moves: Growl, Night Slash, Sand Attack,
Sand Tomb, Scratch, Tri Attack, Astonish, Rototiller Evolution: Meowth can evolve into Persian at level 8
Level 6: Mud-Slap, Magnitude, Bulldoze and above. When it evolves, its health increases by
Level 10: Sucker Punch, Mud Bomb double its level, and it gains 11 points to add to its
Level 14: Earth Power, Dig ability scores (max 20).
Level 18: Slash, Earthquake, Fissure
TM: 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36, 37, Starting Moves: Growl, Scratch
39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78, 80, Level 2: Bite, Fake Out
87, 88, 90, 100 Level 6: Fury Swipes, Screech
Level 10: Feint Attack, Taunt
Level 14: Pay Day, Slash
Level 18: Nasty Plot, Assurance, Captivate, Night
Slash, Feint
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77,
85,87,88, 89, 90,.97, 100
Egg Moves: Amnesia, Assist, Charm, Flail, Foul Play,
Hypnosis, Iron Tail, Last Resort, Odor Sleuth, Psych
Up, Punishment, Snatch, Spite, Tail Whip

27
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Persian #053 Psyduck #054
Type: Normal Type: Water
Classification: Small | SR 7 Classification: Small | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Classy Cat Pokémon. The gem in its forehead The Duck Pokémon. Always tormented by
glows on its own! It walks with all the grace and headaches. It uses psychic powers, but whether it
elegance of a proud queen. intends to do so is not known.

Armor Class: 15 Armor Class: 13


Hit Points: 40 | Hit Dice: d10 Hit Points: 18 | Hit Dice: d6
Speed: 35ft. walking, 30ft. climbing Speed: 20ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 10 (+0) 8 (-1) 12 (+1) 14 (+2) 11 (+0) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Persuasion, Deception, Sleight of Proficient Skills: Insight


Hand Saving Throws: Constitution, Wisdom
Saving Throws: Dexterity, Charisma Vulnerabilities: Electric, Grass
Vulnerabilities: Fighting Resistances: Fire, Ice, Steel, Water
Resistances: None
Immunities: Ghost Damp: This Pokémon is unaffected by Self Destruct
Senses: Darkvision 50ft and Explosion moves.

Limber: This Pokémon is immune to being Cloud Nine: While this Pokémon is in battle,
paralyzed. weather-related abilities have no effect on the
Pokémon that have them.
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the Hidden Ability
damage twice and choose either total. Swift Swim: This Pokémon's speed is doubled in
rainy conditions.
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
Evolution: Psyduck can evolve into Golduck at level
cannot eat held berries.
9 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
Starting Moves: Bite, Fake Out, Growl, Play Rough, ability scores (max 20).
Scratch, Swift, Switcheroo
Level 6: Fury Swipes, Screech Starting Moves: Scratch, Water Sport
Level 10: Feint Attack, Taunt Level 2: Tail Whip, Water Gun, Confusion
Level 14: Power Gem Level 6: Fury Swipes, Water Pulse, Disable
Level 18: Slash, Nasty Plot, Assurance, Captivate, Level 10: Screech, Zen Headbutt
Night Slash, Feint Level 14: Aqua Tail, Soak, Psych Up
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, Level 18: Amnesia, Hydro Pump, Wonder Room
27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65,
TM: 03, 04, 06, 07, 10, 13, 14, , 16, 17, 18, 21, 27,
65, 66, 77, 85, 87, 88, 89, 90, 97, 100
29, 31, 32, 40, 42, 44, 45, 48, 55, 56, 65, 77, 87,
88, 90, 94, 98, 100
Egg Moves: Clear Smog, Confuse Ray, Cross Chop,
Encore, Foresight, Future Sight, Hypnosis, Light
Screen, Mud Bomb, Psybeam, Psychic, Refresh,
Secret Power, Simple Beam, Sleep Talk,
Synchronoise, Yawn

28
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Golduck #055 Mankey #056
Type: Water Type: Fighting
Classification: Medium | SR 10 Classification: Tiny | SR 1/2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 1, Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Duck Pokémon. Its long, slim limbs end in The Pig Monkey Pokémon. An agile Pokémon that
broad flippers. They are used for swimming lives in trees. It angers easily and will not hesitate to
gracefully in lakes. attack anything.

Armor Class: 16 Armor Class: 12


Hit Points: 72 | Hit Dice: d10 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Insight Proficient Skills: Athletics, Acrobatics


Saving Throws: Constitution, Wisdom Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Fairy, Flying, Psychic
Resistances: Fire, Ice, Steel, Water Resistances: Bug, Dark, Rock

Damp: This Pokémon is unaffected by Self Destruct Vital Spirit: This Pokémon cannot be put to sleep.
and Explosion moves.
Anger Point: After suffering a critical hit, this
Cloud Nine: While this Pokémon is in battle, Pokémon doubles the damage dice for a single
weather-related abilities have no effect on the move it activates on the following turn.
Pokémon that have them.
Hidden Ability
Hidden Ability Defiant: While this Pokémon is suffering from a
Swift Swim: This Pokémon's speed is doubled in negative status effect or stat change imposed by an
rainy conditions. opponent, it gains +2 to all attack rolls.

Starting Moves: Aqua Jet, Me First, Scratch, Tail Evolution: Mankey can evolve into Primeape at level
Whip, Water Gun, Water Sport, Confusion, Fury 8 and above. When it evolves, its health increases by
Swipes, Water Pulse, Disable double its level, and it gains 10 points to add to its
Level 10: Screech, Zen Headbutt ability scores (max 20).
Level 14: Aqua Tail, Soak
Level 18: Psych Up, Amnesia, Hydro Pump, Wonder Starting Moves: Covet, Focus Energy, Leer, Low Kick,
Room Scratch
TM: 03,04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, Level 2: Fury Swipes, Karate Chop
27, 29, 31, 32, 40, 42, 44, 45, 47, 48, 52, 55, 56, Level 6: Pursuit, Seismic Toss, Swagger
65, 68, 77, 87, 88, 90, 94, 98, 100 Level 10: Cross Chop, Assurance
Level 14: Punishment, Thrash, Stomping Tantrum
Level 18: Close Combat, Screech, Outrage, Final
Gambit
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25,
26, 27, 31, 32, 39, 40, 42, 45, 46, 47, 48, 50, 52,
56, 62, 66, 78, 80, 84, 87, 88, 89, 90, 100
Egg Moves: Beat Up, Close Combat, Counter,
Encore, Focus Punch, Foresight, Meditate, Revenge,
Reversal, Rock Slide, Sleep Talk, Smelling Salts

29
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Primeape #057 Growlithe #058
Type: Fighting Type: Fire
Classification: Small | SR 6 Classification: Small | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 75% M / 25% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Pig Monkey Pokémon. It stops being angry only The Puppy Pokémon. A Pokémon with a friendly
when nobody else is around. To view this moment is nature. However, it will bark fiercely at anything
very difficult. invading its territory.

Armor Class: 15 Armor Class: 13


Hit Points: 45 | Hit Dice: d10 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 8 (-1) 13 (+1) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Acrobatics Proficient Skills: Perception


Saving Throws: Dexterity, Strength Saving Throws: Dexterity
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Dark, Rock Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Vital Spirit: This Pokémon cannot be put to sleep. Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Anger Point: After suffering a critical hit, this
Pokémon doubles the damage dice for a single Flash Fire: This Pokémon takes no damage from fire
move it activates on the following turn. or fire-type attacks. Instead, immediately after taking
a hit from a fire-type move, or in open flames,
Hidden Ability double the STAB bonus on the next fire-type move.
Defiant: While this Pokémon is suffering from a
negative status effect or stat change imposed by an Hidden Ability
opponent, it gains +2 to all attack rolls. Justified: When this Pokémon is hit by a dark-type
move, it gets advantage on its next attack.
Starting Moves: Fling, Focus Energy, Leer, Low Kick,
Rage, Scratch, Fury Swipes, Karate Chop Evolution: Growlithe can evolve into Arcanine at
Level 6: Pursuit, Seismic Toss level 8 and above with the help of a Fire Stone.
Level 10: Swagger, Cross Chop, Assurance When it evolves, its health increases by double its
Level 14: Punishment, Thrash level, and it gains 12 points to add to its ability
Level 18: Stomping Tantrum, Close Combat, scores (max 20).
Screech, Outrage, Final Gambit
TM: 01. 06,. 08, 10, 11, 12, 15, 17, 18, 21, 23, 24, Starting Moves: Bite, Roar
25, 26, 27, 31, 32, 39, 40, 42, 44, 45, 46, 47, 48, Level 2: Ember, Leer, Odor Sleuth
50, 52, 56, 62, 66, 68, 71, 78, 80, 84, 87, 88, 89, Level 6: Helping Hand, Flame Wheel
90, 100 Level 10: Reversal, Fire Fang, Take Down
Level 14: Flame Burst, Agility, Retaliate,
Flamethrower
Level 18: Crunch, Heat Wave, Outrage, Flare Blitz
TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 40,
42, 43, 44, 45, 46, 48, 50, 61, 87, 88, 90, 93, 95,
100
Egg Moves: Body Slam, Close Combat, Covet,
Crunch, Double Kick, Double-Edge, Fire Spin, Flare
Blitz, Heat Wave, Howl, Iron Tail, Morning Sun,
Safeguard, Thrash

30
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Arcanine #059 Poliwag #060
Type: Fire Type: Water
Classification: Large | SR 11 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Field Egg Group: Water 1
Gender Rate: 75% M / 25% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Legendary Pokémon. A legendary Pokémon in The Tadpole Pokémon. The direction of the spiral on
the East. Many people are charmed by the grace and the belly differs by area. It is more adept at
beauty of its running. swimming than walking.

Armor Class: 16 Armor Class: 13


Hit Points: 80 | Hit Dice: d10 Hit Points: 16 | Hit Dice: d6
Speed: 35ft. walking Speed: 20ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Arcana Proficient Skills: Acrobatics


Saving Throws: Dexterity, Strength Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Electric, Grass
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Fire, Ice, Steel, Water

Intimidate: Once per short rest, you can impose Water Absorb: This Pokémon takes no damage from
disadvantage on an enemy attack roll of your choice. water or water-type attacks. Instead, half of any
water damage done is absorbed, restoring the
Flash Fire: This Pokémon takes no damage from fire Pokémon's HP.
or fire-type attacks. Instead, immediately after taking
a hit from a fire-type move, or in open flames, Damp: This Pokémon is unaffected by Self Destruct
double the STAB bonus on the next fire-type move. and Explosion moves.
Hidden Ability Hidden Ability
Justified: When this Pokémon is hit by a dark-type Swift Swim: This Pokémon's speed is doubled in
move, it gets advantage on its next attack. rainy conditions.

Starting Moves: Bite, Fire Fang, Odor Sleuth, Roar, Evolution: Poliwag can evolve into Poliwhirl at level
Thunder Fang 7 and above. When it evolves, its health increases by
Level 14: Extreme Speed double its level, and it gains 6 points to add to its
ability scores (max 20).
TM: 05, 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 35,
38, 40, 42, 43, 44, 45, 46, 48, 50, 61, 68, 78, 87,
88, 90, 93, 95, 100 Starting Moves: Water Sport
Level 2: Water Gun, Hypnosis, Bubble
Level 6: Double Slap, Rain Dance
Level 10: Body Slam, Bubble Beam
Level 14: Mud Shot, Belly Drum, Wake-Up Slap
Level 18: Hydro Pump, Mud Bomb
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 29, 32, 42,
44, 45, 46, 48, 55, 87, 88, 90, 94, 98, 100
Egg Moves: Bubble Beam, Encore, Endeavor, Endure,
Haze, Ice Ball, Mind Reader, Mist, Mud Shot,
Refresh, Splash, Water Pulse, Water Sport

31
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Poliwhirl #061 Poliwrath #062
Type: Water Type: Water/Fighting
Classification: Small | SR 3 Classification: Medium | SR 12
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Water 1 Egg Group: Water 1
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Tadpole Pokémon. Under attack, it uses its belly The Tadpole Pokémon. Swims powerfully using all
spiral to put the foe to sleep. It then makes its the muscles in its body. It can even overtake world-
escape. class swimmers.

Armor Class: 14 Armor Class: 16


Hit Points: 45 | Hit Dice: d8 Hit Points: 97 | Hit Dice: d12
Speed: 25ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics, Athletics Proficient Skills: Acrobatics, Athletics


Saving Throws: Dexterity, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
Resistances: Fire, Ice, Steel, Water Resistances: Water, Fire, Ice, Steel, Rock, Bug, Dark

Water Absorb: This Pokémon takes no damage from Water Absorb: This Pokémon takes no damage from
water or water-type attacks. Instead, half of any water or water-type attacks. Instead, half of any
water damage done is absorbed, restoring the water damage done is absorbed, restoring the
Pokémon's HP. Pokémon's HP.
Damp: This Pokémon is unaffected by Self Destruct Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. and Explosion moves.
Hidden Ability Hidden Ability
Swift Swim: This Pokémon's speed is doubled in Swift Swim: This Pokémon's speed is doubled in
rainy conditions. rainy conditions.

Evolution: Poliwhirl can evolve into Poliwrath at level Starting Moves: Bubble Beam, Double Slap,
14 and above with the help of a Water Stone, or Hypnosis, Submission
Politoed at level 14 and above while holding a Level 14: Dynamic Punch
King's Rock. When it evolves, its health increases by Level 18: Mind Reader, Circle Throw
double its level, and it gains 12 points to add to its
ability scores (max 20). TM: 01, 06, 07, 08, 10, 13, 14, 15, 17, 18, 21, 26,
27, 29, 31, 32, 39, 42, 44, 45, 46, 47, 48, 52, 55,
56, 66, 68, 78, 80, 84, 87, 88, 90, 94, 98, 100
Starting Moves: Hypnosis, Water Gun, Water Sport,
Bubble
Level 6: Double Slap, Rain Dance
Level 10: Body Slam, Bubble Beam
Level 14: Mud Shot
Level 18: Belly Drum, Wake-Up Slap, Hydro Pump,
Mud Bomb
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 29, 31,
32, 42, 44, 45, 46, 48, 55, 56, , 78, 87, 88, 90, 94,
98, 100

32
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Abra #063 Kadabra #064
Type: Psychic Type: Psychic
Classification: Small | SR 1/2 Classification: Medium | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 75% M / 25% F Gender Rate: 75% M / 25% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Psi Pokémon. Sleeps 18 hours a day. If it senses The Psi Pokémon. Many odd things happen if this
danger, it will teleport itself to safety even as it Pokémon is close by. For example, it makes clocks
sleeps. run backward.

Armor Class: 12 Armor Class: 14


Hit Points: 15 | Hit Dice: d6 Hit Points: 40 | Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 8 (-1) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 15 (+2) 10 (+0) 14 (+2) 14 (+2) 10 (+0)

Proficient Skills: Arcana, Insight Proficient Skills: Arcana, Insight


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Truesight 10ft Senses: Truesight 20ft

Synchronize: If this Pokémon becomes burned, Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). negative status condition as well (if not immune).
Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.
Hidden Ability Hidden Ability
Magic Guard: If this Pokémon is subjected to a Magic Guard: If this Pokémon is subjected to a
move that forces it to make a saving throw to take move that forces it to make a saving throw to take
only half damage, it instead takes no damage on a only half damage, it instead takes no damage on a
success. success.

Evolution: Abra can evolve into Kadabra at level 6 Evolution: Kadabra can evolve into Alakazam at level
and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 10 points to add to its by double its level, and it gains 7 points to add to its
ability scores (max 20). ability scores (max 20).

Starting Moves: Teleport, Scratch Starting Moves: Confusion, Kinesis, Teleport


Level 6: Disable
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, Level 10: Psybeam, Miracle Eye, Reflect
29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57, Level 14: Psycho Cut, Recover, Telekinesis, Psychic
63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 Level 18: Ally Switch, Role Play, Future Sight, Trick
Egg Moves: Ally Switch, Barrier, Encore, Fire Punch,
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
Guard Split, Guard Swap, Ice Punch, Knock Off,
29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57,
Power Trick, Psycho Shift, Skill Swap, Thunder
63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100
Punch

33
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Alakazam #065 Machop #066
Type: Psychic Type: Fighting
Classification: Medium | SR 12 Classification: Tiny | SR 1/2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 75% M / 25% F Gender Rate: 75% M / 25% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Psi Pokémon. A Pokémon that can memorize The Superpower Pokémon. Very powerful in spite of
anything. It never forgets what it learns—that’s why its small size. Its mastery of many types of martial
this Pokémon is smart. arts makes it very tough.

Armor Class: 17 Armor Class: 12


Hit Points: 87 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 16 (+3) 16 (+3) 10 (+0) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana, Insight Proficient Skills: Athletics, Acrobatics


Saving Throws: Charisma, Wisdom Saving Throws: Strength, Dexterity
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Fairy, Flying, Psychic
Resistances: Fighting, Psychic Resistances: Bug, Dark, Rock
Senses: Truesight 30ft
Guts: When this Pokémon is burned or poisoned,
Synchronize: If this Pokémon becomes burned, they are not affected by the disadvantage or reduced
paralyzed, or poisoned, its attacker receives the damage effects. They still take damage at the end of
negative status condition as well (if not immune). each of their turns.
Inner Focus: This Pokémon is immune to flinching. No Guard: Any attack made by or against this
Pokémon has advantage.
Hidden Ability
Magic Guard: If this Pokémon is subjected to a Hidden Ability
move that forces it to make a saving throw to take Steadfast: Once per long rest, when this Pokémon
only half damage, it instead takes no damage on a fails a saving throw against a negative condition, it
success. can choose to pass instead.

Starting Moves: Confusion, Kinesis, Teleport, Disable, Evolution: Machop can evolve into Machoke at level
Psybeam, Miracle Eye, Reflect 8 and above. When it evolves, its health increases by
Level 14: Psycho Cut, Recover, Telekinesis, Psychic double its level, and it gains 6 points to add to its
Level 18: Ally Switch, Calm Mind, Future Sight, Trick ability scores (max 20).
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53, Starting Moves: Leer, Low Kick, Focus Energy
56, 57, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, Level 2: Karate Chop, Foresight
100 Level 6: Low Sweep, Seismic Toss, Revenge
Level 10: Knock Off, Vital Throw, Wake-Up Slap
Level 14: Dual Chop, Submission, Bulk Up
Level 18: Cross Chop, Scary Face, Dynamic Punch
TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52, 56,
66, 78, 80, 84, 87, 88, 90, 100
Egg Moves: Bullet Punch, Close Combat, Counter,
Encore, Fire Punch, Heavy Slam, Ice Punch, Knock
Off, Light Screen, Meditate, Power Trick, Quick
Guard, Rock Slide, Rolling Kick, Smelling Salts,
Thunder Punch, Tickle

34
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Machoke #067 Machamp #068
Type: Fighting Type: Fighting
Classification: Medium | SR 5 Classification: Medium | SR 12
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 75% M / 25% F Gender Rate: 75% M / 25% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Superpower Pokémon. The belt around its waist The Superpower Pokémon. One arm alone can
holds back its energy. Without it, this Pokémon move mountains. Using all four arms, this Pokémon
would be unstoppable. fires off awesome punches.

Armor Class: 14 Armor Class: 15


Hit Points: 50 | Hit Dice: d8 Hit Points: 107 | Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Acrobatics Proficient Skills: Athletics, Acrobatics


Saving Throws: Strength, Dexterity Saving Throws: Strength, Dexterity
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced they are not affected by the disadvantage or reduced
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.
Hidden Ability Hidden Ability
Steadfast: Once per long rest, when this Pokémon Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative condition, it fails a saving throw against a negative condition, it
can choose to pass instead. can choose to pass instead.

Evolution: Machoke can evolve into Machamp at Starting Moves: Focus Energy, Karate Chop, Leer,
level 16 and above. When it evolves, its health Low Kick, Strength, Wide Guard, Foresight, Low
increases by double its level, and it gains 9 points to Sweep, Seismic Toss, Revenge, Knock Off, Vital
add to its ability scores (max 20). Throw, Wake-Up Slap
Level 14: Dual Chop, Submission, Bulk Up
Starting Moves: Focus Energy, Karate Chop, Leer, Level 18: Cross Chop, Scary Face, Dynamic Punch
Low Kick, Foresight TM: 01, 06, 08, 10, 11, 15, 16, 17, 18, 21, 23, 26,
Level 6: Low Sweep, Seismic Toss, Revenge 27, 31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52,
Level 10: Knock Off, Vital Throw, Wake-Up Slap 56, 66 68, 71, 78, 80, 84, 87, 88, 90, 100
Level 14: Dual Chop, Submission, Bulk Up
Level 18: Cross Chop, Scary Face, Dynamic Punch
TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
31, 32, 35, 38, 39, 42, 44, 45, 46, 47,48, 52, 56,
66, 78, 80, 84, 87, 88, 90, 100

35
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Bellsprout #069 Weepinbell #070
Type: Grass/Poison Type: Grass/Poison
Classification: Tiny | SR 1/4 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Grass Egg Group: Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Flower Pokémon. Prefers hot and humid places. The Flycatcher Pokémon. When hungry, it swallows
It ensnares tiny bugs with its vines and devours anything that moves. Its hapless prey is dissolved by
them. strong acids.

Armor Class: 11 Armor Class: 13


Hit Points: 18 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival Proficient Skills: Nature, Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Tremorsense 20ft Senses: Tremorsense 40ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.

Hidden Ability Hidden Ability


Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.

Evolution: Bellsprout can evolve into Weepinbell at Evolution: Weepinbell can evolve into Victreebel at
level 7 and above. When it evolves, its health level 14 and above with the help of a Leaf Stone.
increases by double its level, and it gains 8 points to When it evolves, its health increases by double its
add to its ability scores (max 20). level, and it gains 9 points to add to its ability scores
(max 20).
Starting Moves: Vine Whip
Level 2: Growth, Wrap Starting Moves: Growth, Vine Whip, Wrap
Level 6: Sleep Powder, Poison Powder, Stun Spore Level 6: Sleep Powder, Poison Powder, Stun Spore
Level 10: Acid, Knock Off Level 10: Acid
Level 14: Sweet Scent, Gastro Acid Level 14: Knock Off, Sweet Scent
Level 18: Razor Leaf, Poison Jab, Slam, Wring Out Level 18: Gastro Acid, Razor Leaf, Poison Jab, Slam,
Wring Out
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42,
44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96, TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42,
100 44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96,
100
Egg Moves: Acid Spray, Belch, Bullet Seed, Clear
Smog, Encore, Giga Drain, Ingrain, Leech Life,
Magical Leaf, Natural Gift, Power Whip, Reflect,
Swords Dance, Synthesis, Tickle, Weather Ball,
Worry Seed

36
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Victreebel #071 Tentacool #072
Type: Grass/Poison Type: Water/Poison
Classification: Large | SR 12 Classification: Small | SR 2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Grass Egg Group: Water 3
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Flycatcher Pokémon. Lures prey with the sweet The Jellyfish Pokémon. It can sometimes be found
aroma of honey. Swallowed whole, the prey is all dry and shriveled up on a beach. Toss it back into
dissolved in a day, bones and all. the sea to revive it.

Armor Class: 14 Armor Class: 14


Hit Points: 122 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 30ft. walking Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Nature, Survival Proficient Skills: Sleight of Hand


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Electric, Ground, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
Senses: Tremorsense 60ft Steel, Water

Chlorophyll: This Pokémon’s speed is doubled in Clear Body: Other Pokémon's moves or abilities
harsh sunlight. cannot lower this Pokémon stats.

Hidden Ability Liquid Ooze: If an enemy uses a leeching or absorb


Gluttony: This Pokémon must eat its held berry move against this Pokémon, the Pokémon must
when it falls below ½ of its maximum HP. make a DC 12 CON save or become poisoned.
Hidden Ability
Starting Moves: Leaf Tornado, Razor Leaf, Sleep Rain Dish: In rainy conditions, this Pokémon heals
Powder, Spit Up, Stockpile, Swallow, Sweet Scent, for an amount of HP equal to its proficiency bonus
Vine Whip at the end of each of its turns.
Level 14: Leaf Storm
Level 18: Leaf Blade
Evolution: Tentacool can evolve into Tentacruel at
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, level 8 and above. When it evolves, its health
42, 44, 45, 46, 48, 53, 68, 75, 83, 84, 86, 87, increases by double its level, and it gains 8 points to
88,90, 96, 100 add to its ability scores (max 20).

Starting Moves: Poison Sting


Level 2: Supersonic, Constrict, Acid
Level 6: Toxic Spikes, Water Pulse, Wrap
Level 10: Acid Spray, Bubble Beam
Level 14: Barrier, Poison Jab, Brine
Level 18: Screech, Hex, Sludge Wave, Hydro Pump,
Wring Out
TM: 06, 07, 09, 10, 13, 14, 17, 18, 20, 21, 27, 32,
34, 36, 42, 44, 45, 46, 48, 55, 66, 75, 83, 84, 87,
88,90, 94, 98, 99, 100
Egg Moves: Acupressure, Aqua Ring, Aurora Beam,
Bubble, Confuse Ray, Haze, Knock Off, Mirror Coat,
Muddy Water, Rapid Spin, Safeguard, Tickle

37
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Tentacruel #073 Geodude #074
Type: Water/Poison Type: Rock/Ground
Classification: Medium | SR 8 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 3 Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Jellyfish Pokémon. Its 80 tentacles can stretch The Rock Pokémon. Commonly found near
and contract freely. They wrap around prey and mountain trails and the like. If you step on one by
weaken it with poison. accident, it gets angry.

Armor Class: 17 Armor Class: 13


Hit Points: 50 | Hit Dice: d10 Hit Points: 18 | Hit Dice: d6
Speed: 20ft. walking, 35ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 8 (-1) 14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Athletics, Survival


Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Electric, Ground, Psychic Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Water
Steel, Water Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric
Clear Body: Other Pokémon's moves or abilities Senses: Tremorsense 30ft
cannot lower this Pokémon stats.
Rock Head: This Pokémon takes no recoil damage.
Liquid Ooze: If an enemy uses a leeching or absorb
move against this Pokémon, the Pokémon must Sturdy: When taking damage equal to half or more of
make a DC 12 CON save or become poisoned. your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt.
Hidden Ability
Rain Dish: In rainy conditions, this Pokémon heals Hidden Ability
for an amount of HP equal to its proficiency bonus Sand Veil: This Pokémon is immune to Sandstorm
at the end of each of its turns. damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm.
Starting Moves: Acid, Constrict, Poison Sting, Reflect
Type, Supersonic Evolution: Geodude can evolve into Graveler at level
Level 6: Toxic Spikes, Water Pulse, Wrap 7 and above. When it evolves, its health increases by
Level 10: Acid Spray, Bubble Beam double its level, and it gains 7 points to add to its
Level 14: Barrier, Poison Jab ability scores (max 20).
Level 18: Brine, Screech, Hex, Sludge Wave, Hydro
Pump, Wring Out Starting Moves: Defense Curl, Tackle
TM: 06, 07, 09, 10, 13, 14, 15, 17, 18, 20, 21, 27, Level 2: Mud Sport, Rock Polish, Rollout
32, 34, 36, 42, 44, 45, 46, 48, 55, 66, 68, 75, 83, Level 6: Magnitude, Rock Throw, Smack Down
84, 87, 88, 90, 94, 98, 99, 100 Level 10: Bulldoze, Self-Destruct
Level 14: Stealth Rock, Rock Blast, Earthquake
Level 18: Explosion, Double-Edge, Stone Edge
TM: 06,10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78, 80,
87,88, 90, 96, 100
Egg Moves: Autotomize, Block, Curse, Endure, Flail,
Focus Punch, Hammer Arm, Mega Punch, Rock
Climb, Rock Slide, Wide Guard

38
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Graveler #075 Golem #076
Type: Rock/Ground Type: Rock/Ground
Classification: Medium | SR 6 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Mineral Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Rock Pokémon. Often seen rolling down The Megaton Pokémon. Once it sheds its skin, its
mountain trails. Obstacles are just things to roll body turns tender and whitish. Its hide hardens
straight over, not avoid. when it’s exposed to air.

Armor Class: 15 Armor Class: 16


Hit Points: 55 | Hit Dice: d8 Hit Points: 117 | Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival


Saving Throws: Constitution, Strength Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Water Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 50ft Senses: Tremorsense 80ft

Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Sturdy: When taking damage equal to half or more of Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4, your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt. halve the damage dealt.
Hidden Ability Hidden Ability
Sand Veil: This Pokémon is immune to Sandstorm Sand Veil: This Pokémon is immune to Sandstorm
damage. In addition, its AC increases by 2 in desert damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm. terrain, or during a Sandstorm.

Evolution: Graveler can evolve into Golem at level Starting Moves: Defense Curl, Mud Sport, Rock
14 and above. When it evolves, its health increases Polish, Tackle, Steamroller, Magnitude, Rock Throw,
by double its level, and it gains 9 points to add to its Smack Down, Bulldoze, Self-Destruct
ability scores (max 20). Level 14: Stealth Rock, Rock Blast, Earthquake
Level 18: Explosion, Double-Edge, Stone Edge,
Starting Moves: Defense Curl, Mud Sport, Rock Heavy Slam
Polish, Tackle, Rollout TM: 05, 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32,
Level 6: Magnitude, Rock Throw, Smack Down 35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 64, 68, 69,
Level 10: Bulldoze, Self-Destruct 71, 74, 78, 80, 87, 88, 90, 96, 100
Level 14: Stealth Rock, Rock Blast, Earthquake
Level 18: Explosion, Double-Edge, Stone Edge
TM: 06, 10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78,
8087, 88, 90, 96, 100

39
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Ponyta #077 Rapidash #078
Type: Fire Type: Fire
Classification: Small | SR 1/2 Classification: Large | SR 11
Minimum Level Found: 1 Minimum Level Found: 10
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Fire Horse Pokémon. Capable of jumping The Fire Horse Pokémon. Just loves to run. If it sees
incredibly high. Its hooves and sturdy legs absorb something faster than itself, it will give chase at top
the impact of a hard landing. speed.

Armor Class: 14 Armor Class: 16


Hit Points: 18 | Hit Dice: d8 Hit Points: 98 | Hit Dice: d10
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Run Away: This Pokémon cannot be the target of an Run Away: This Pokémon cannot be the target of an
attack of opportunity. attack of opportunity.
Flash Fire: This Pokémon takes no damage from fire Flash Fire: This Pokémon takes no damage from fire
or fire-type attacks. Instead, immediately after taking or fire-type attacks. Instead, immediately after taking
a hit from a fire-type move, or in open flames, a hit from a fire-type move, or in open flames,
double the STAB bonus on the next fire-type move. double the STAB bonus on the next fire-type move.
Hidden Ability Hidden Ability
Flame Body: The flames from this Pokémon's body Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the hit by a melee attack, roll a d10. On a 10, the
attacker is burned. attacker is burned.

Evolution: Ponyta can evolve into Rapidash at level Starting Moves: Ember, Fury Attack, Growl,
10 and above. When it evolves, its health increases Megahorn, Poison Jab, Quick Attack, Tail Whip,
by double its level, and it gains 12 points to add to Flame Wheel, Stomp, Flame Charge, Fire Spin
its ability scores (max 20). Level 14: Take Down, Inferno, Agility
Level 18: Fire Blast, Bounce, Flare Blitz
Starting Moves: Growl, Tackle TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 35, 38, 42,
Level 2: Tail Whip, Ember 43, 44, 45, 48, 49, 50, 61, 67, 68, 84, 87, 88, 90,
Level 6: Flame Wheel, Stomp 93, 100
Level 10: Flame Charge, Fire Spin
Level 14: Take Down, Inferno, Agility
Level 18: Fire Blast, Bounce, Flare Blitz
TM: 06, 10, 11, 17, 21, 22, 27, 32, 35, 38, 42, 43,
44, 45, 48, 49, 50, 61, 87, 88, 90, 93, 100
Egg Moves: Ally Switch, Captivate, Charm, Double
Kick, Double-Edge, Flame Wheel, Horn Drill,
Hypnosis, Iron Tail, Low Kick, Morning Sun, Thrash

40
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Slowpoke #079 Slowbro #080
Type: Water/Psychic Type: Water/Psychic
Classification: Medium | SR 1/2 Classification: Medium | SR 11
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Monster, Water 1 Egg Group: Monster, Water 1
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Dopey Pokémon. Incredibly slow and sluggish. The Hermit Crab Pokémon. Lives lazily by the sea. If
It is quite content to loll about without worrying the Shellder on its tail comes off, it becomes a
about the time. Slowpoke again.

Armor Class: 12 Armor Class: 16


Hit Points: 20 | Hit Dice: d8 Hit Points: 97 | Hit Dice: d10
Speed: 15ft. walking, 25ft. swimming Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 12 (+1) 18 (+4) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Insight, History Proficient Skills: Insight, History


Saving Throws: Constitution, Wisdom Saving Throws: Constitution, Wisdom
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
Resistances: Fighting, Fire, Ice, Psychic, Steel Resistances: Fighting, Fire, Ice, Psychic, Steel

Oblivious: This Pokémon is immune to moves that Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. attempt to charm or taunt it.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Regenerator: Once per long rest, this Pokémon Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns regains hit points equal to its level when it returns
to its Pokéball. to its Pokéball.

Evolution: Slowpoke can evolve into Slowbro at level Starting Moves: Curse, Growl, Tackle, Withdraw,
10 and above, or Slowking at level 10 and above Yawn, Water Gun, Confusion, Disable
while holding a King's Rock. When it evolves, its Level 10: Headbutt
health increases by double its level, and it gains 14 Level 14: Water Pulse, Zen Headbutt, Slack Off
points to add to its ability scores (max 20). Level 18: Amnesia, Psychic, Rain Dance, Psych Up,
Heal Pulse
Starting Moves: Curse, Tackle, Yawn TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
Level 2: Growl, Water Gun 20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 40, 42, 44,
Level 6: Confusion, Disable 45, 48, 49, 52, 55, 56, 68, 73, 77, 78, 85, 86, 87,
Level 10: Headbutt 90, 92, 94, 100
Level 14: Water Pulse, Zen Headbutt, Slack Off,
Amnesia
Level 18: Psychic, Rain Dance, Psych Up, Heal Pulse
TM: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20,
21, 26, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49,
55, 73, 77, 78, 85, 86, 87, 88, 90, 92, 94, 100
Egg Moves: Belch, Belly Drum, Block, Future Sight,
Me First, Mud Sport, Safeguard, Sleep Talk, Snore,
Stomp, Wonder Room, Zen Headbutt

41
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Magnemite #081 Magneton #082
Type: Electric/Steel Type: Electric/Steel
Classification: Tiny | SR 1/2 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Gender Unknown Egg Group: Gender Unknown
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Magnet Pokémon. It is hatched with the ability The Magnet Pokémon. Generates strange radio
to defy gravity. It floats while emitting powerful signals. It raises the temperature by 3.6 degrees
electromagnetic waves. Fahrenheit within 3,300 feet.

Armor Class: 14 Armor Class: 16


Hit Points: 18 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 20ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 14 (+2) 8 (-1) 10 (+0) 8 (-1) 13 (+1) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 8 (-1)

Proficient Skills: Insight, Acrobatics Proficient Skills: Insight, Acrobatics


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Electric, Fairy, Flying, Resistances: Bug, Dragon, Electric, Fairy, Flying,
Grass, Ice, Normal, Psychic, Rock, Steel Grass, Ice, Normal, Psychic, Rock, Steel
Immunities: Poison Immunities: Poison

Magnet Pull: Steel opponents in battle with this Magnet Pull: Steel opponents in battle with this
Pokémon may not switch out or flee. Pokémon may not switch out or flee.
Sturdy: When taking damage equal to half or more of Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4, your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt. halve the damage dealt.
Hidden Ability Hidden Ability
Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.

Evolution: Magnemite can evolve into Magneton at Evolution: Magneton can evolve into Magnezone at
level 8 and above. When it evolves, its health level 15 and above. When it evolves, its health
increases by double its level, and it gains 11 points increases by double its level, and it gains 8 points to
to add to its ability scores (max 20). add to its ability scores (max 20).

Starting Moves: Supersonic, Tackle Starting Moves: Magnet Bomb, Supersonic, Tackle,
Level 2: Thunder Shock, Magnet Bomb, Thunder Thunder Shock, Tri Attack, Thunder Wave, Electric
Wave Terrain
Level 6: Light Screen, Sonic Boom, Spark Level 6: Light Screen, Sonic Boom
Level 10: Mirror Shot, Metal Sound Level 10: Spark, Mirror Shot, Metal Sound
Level 14: Electro Ball, Flash Cannon, Screech, Level 14: Electro Ball, Flash Cannon, Screech
Discharge Level 18: Discharge, Lock-On, Magnet Rise, Gyro
Level 18: Lock-On, Magnet Rise, Gyro Ball, Zap Ball, Zap Cannon
Cannon
TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 32, 33, 33,42, 44, 48, 57, 64, 68, 72, 73, 74, 77,87, 88,
42, 44, 48, 57, 64, 72, 73, 74, 77, 87, 88,90, 91, 90, 91, 93, 100
93,100

42
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Farfetch'd #083 Doduo #084
Type: Normal/Flying Type: Normal/Flying
Classification: Tiny | SR 3 Classification: Small | SR 1/4
Minimum Level Found: 1 Minimum Level Found: 1
Egg Group: Flying, Field Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Wild Duck Pokémon. They live where reedy The Twin Bird Pokémon. Its short wings make flying
plants grow. Farfetch’d are rarely seen, so it’s difficult. Instead, this Pokémon runs at high speed
thought their numbers are decreasing. on developed legs.

Armor Class: 14 Armor Class: 12


Hit Points: 25 | Hit Dice: d8 Hit Points: 17 | Hit Dice: d6
Speed: 25ft. walking, 30ft. flying Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Intimidation Proficient Skills: Perception, Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Resistances: Bug, Grass
Immunities: Ghost, Ground Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when Run Away: This Pokémon cannot be the target of an
it relates to sight. attack of opportunity.
Inner Focus: This Pokémon is immune to flinching. Early Bird: This Pokémon has advantage on rolls to
wake from sleep.
Hidden Ability
Defiant: While this Pokémon is suffering from a Hidden Ability
negative status effect or stat change imposed by an Tangled Feet: Attacks against this Pokémon have
opponent, it gains +2 to all attack rolls. disadvantage when it is confused.

Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, Evolution: Doduo can evolve into Dodrio at level 9
Sand Attack and above. When it evolves, its health increases by
Level 2: Fury Attack, Aerial Ace double its level, and it gains 11 points to add to its
Level 6: Knock Off, Slash ability scores (max 20).
Level 10: Air Cutter, Swords Dance
Level 14: Agility, Night Slash Starting Moves: Growl, Peck
Level 18: Acrobatics, Feint, False Swipe, Air Slash, Level 2: Quick Attack, Rage
Brave Bird Level 6: Fury Attack, Pursuit, Pluck
TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44, Level 10: Double Hit, Agility
45, 46, 48, 51, 54, 59, 62, 75, 76, 77, 84, Level 14: Uproar, Acupressure, Swords Dance, Jump
87,88,89, 90, 100 Kick
Level 18: Drill Peck, Endeavor, Thrash
Egg Moves: Covet, Curse, Feather Dance, Flail,
Foresight, Gust, Leaf Blade, Mirror Move, Mud-Slap, TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44,
Slash, Quick Attack, Revenge, Roost, Simple Beam, 45, 46, 48, 49, 51, 75, 87, 88, 90, 100
Steel Wing, Trump Card
Egg Moves: Assurance, Brave Bird, Endeavor, Feint,
Flail, Haze, Mirror Move, Natural Gift, Quick Attack,
Supersonic

43
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Dodrio #085 Seel #086
Type: Normal/Flying Type: Water
Classification: Medium | SR 9 Classification: Small | SR 1/2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Flying Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Triple Bird Pokémon. One of Doduo’s two The Sea Lion Pokémon. Loves freezing-cold
heads splits to form a unique species. It runs close conditions. Relishes swimming in a frigid climate of
to 40 mph in prairies. around 14 degrees Fahrenheit.

Armor Class: 15 Armor Class: 14


Hit Points: 64 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 40ft. walking Speed: 10ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Grass
Resistances: Bug, Grass Resistances: Fire, Ice, Steel, Water
Immunities: Ghost, Ground
Thick Fat: This Pokemon takes half the damage it
Run Away: This Pokémon cannot be the target of an otherwise would from Ice and Fire damage.
attack of opportunity.
Hydration: This Pokémon is unaffected by negative
Early Bird: This Pokémon has advantage on rolls to status ailments in water or during rainy conditions.
wake from sleep.
Hidden Ability
Hidden Ability Ice Body: While it is snowing or hailing, this
Tangled Feet: Attacks against this Pokémon have Pokémon heals for an amount of HP equal to its
disadvantage when it is confused. proficiency modifier at the end of each of its turns.

Starting Moves: Growl, Peck, Quick Attack, Rage, Tri Evolution: Seel can evolve into Dewgong at level 9
Attack, Fury Attack, Pursuit, Pluck and above. When it evolves, its health increases by
Level 10: Double Hit, Agility double its level, and it gains 13 points to add to its
Level 14: Uproar, Acupressure, Swords Dance ability scores (max 20).
Level 18: Jump Kick, Drill Peck, Endeavor, Thrash
TM: 01, 06, 10, 11, 12, 15, 17, 19, 21, 27, 32, 40, Starting Moves: Headbutt, Growl
41, 42, 44, 45, 46, 48, 49, 51, 66, 68, 75, 76, 87, Level 2: Water Sport, Icy Wind
88, 90, 100 Level 6: Encore, Ice Shard, Rest
Level 10: Aqua Ring, Aurora Beam
Level 14: Aqua Jet, Brine, Take Down, Dive
Level 18: Aqua Tail, Ice Beam, Safeguard, Hail
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 46, 48, 49, 56, 67, 87, 88, 90, 94, 98, 100
Egg Moves: Belch, Disable, Encore, Entrainment,
Fake Out, Horn Drill, Icicle Spear, Lick, Perish Song,
Signal Beam, Slam, Sleep Talk, Spit Up, Stockpile,
Swallow, Water Pulse

44
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Dewgong #087 Grimer #088
Type: Water/Ice Type: Poison
Classification: Large | SR 10 Classification: Small | SR 1/2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 1, Field Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Sea Lion Pokémon. Its entire body is a snowy The Sludge Pokémon. Made of congealed sludge. It
white. Unharmed by even intense cold, it swims smells too putrid to touch. Even weeds won’t grow
powerfully in icy waters. in its path.

Armor Class: 16 Armor Class: 12


Hit Points: 72 | Hit Dice: d12 Hit Points: 19 | Hit Dice: d6
Speed: 15ft. walking, 40ft. swimming Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Acrobatics Proficient Skills: Stealth


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Rock Vulnerabilities: Ground, Psychic
Resistances: Ice, Water Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches.
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon.
Hidden Ability
Ice Body: While it is snowing or hailing, this Hidden Ability
Pokémon heals for an amount of HP equal to its Poison Touch: On melee attacks made by this
proficiency modifier at the end of each of its turns. Pokémon, roll a d10 on a hit. On a result of a 10,
the target is poisoned.
Starting Moves: Growl, Headbutt, Icy Wind, Sheer
Cold, Signal Beam, Encore, Ice Shard Evolution: Grimer can evolve into Muk at level 10
Level 10: Rest, Aqua Ring, Aurora Beam and above. When it evolves, its health increases by
Level 14: Aqua Jet, Brine, Take Down, Dive double its level, and it gains 11 points to add to its
Level 18: Aqua Tail, Ice Beam, Safeguard, Hail ability scores (max 20).
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32,
42, 44, 45, 46, 48, 49, 56, 67, 68, 79, 87, 88, 90, Starting Moves: Poison Gas, Pound
94, 98, 100 Level 2: Harden, Mud-Slap
Level 6: Disable, Sludge, Mud Bomb
Level 10: Minimize, Fling
Level 14: Sludge Bomb, Sludge Wave, Screech
Level 18: Gunk Shot, Acid Armor, Memento, Belch
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 34, 36, 38, 39, 41, 42, 44, 45, 48, 56, 64, 66,
80, 83, 84, 87, 88, 90, 100
Egg Moves: Acid Spray, Curse, Explosion, Haze,
Imprison, Lick, Mean Look, Scary Face, Shadow
Punch, Shadow Sneak, Spit Up, Stockpile, Swallow

45
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Muk #089 Shellder #090
Type: Poison Type: Water
Classification: Medium | SR 10 Classification: Tiny | SR 1/2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Amorphous Egg Group: Water 3
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Sludge Pokémon. Smells so awful, it can cause The Bivalve Pokémon. The shell can withstand any
fainting. Through degeneration of its nose, it lost its attack. However, when it is open, the tender body is
sense of smell. exposed.

Armor Class: 16 Armor Class: 14


Hit Points: 80 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 20ft. walking Speed: 5ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 8 (-1) 12 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Electric, Grass
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 40ft
Shell Armor: This Pokémon is immune to extra
Stench: When this Pokémon is hit by a melee attack, damage dealt by a Critical Hit.
roll a d10. On a 10, the attacker flinches.
Skill Link: Combo moves that have the ability to hit
Sticky Hold: Held items cannot be stolen or knocked more than once, after the same attack roll, are
away from this Pokémon. guaranteed to hit at least twice. (Fury Swipes,
Double Slap, Water Shuriken, etc.)
Hidden Ability
Poison Touch: On melee attacks made by this Hidden Ability
Pokémon, roll a d10 on a hit. On a result of a 10, Overcoat: This Pokémon does not take damage from
the target is poisoned. weather-related moves and phenomena like Hail,
Weather Ball, etc.
Starting Moves: Harden, Mud-Slap, Poison Gas,
Pound, Disable, Sludge, Mud Bomb, Venom Drench Evolution: Shellder can evolve into Cloyster at level 8
Level 10: Minimize, Fling and above with the help of a Water Stone. When it
Level 14: Sludge Bomb, Sludge Wave, Screech evolves, its health increases by double its level, and
Level 18: Gunk Shot, Acid Armor, Memento, Belch it gains 9 points to add to its ability scores (max
20).
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
30, 31, 32, 34, 35, 36, 39, 41, 42, 44, 45, 46,
48,52, 56, 64, 66, 68, 80, 83, 84, 87, 88, 90, 97, Starting Moves: Tackle, Water Gun
100 Level 2: Withdraw, Supersonic
Level 6: Icicle Spear, Protect
Level 10: Leer, Clamp
Level 14: Ice Shard, Razor Shell, Aurora Beam,
Whirlpool
Level 18: Brine, Iron Defense, Ice Beam, Shell
Smash, Hydro Pump
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 64, 66, 87, 90, 94, 100
Egg Moves: Aqua Ring, Avalanche, Barrier, Bubble
Beam, Icicle Spear, Mud Shot, Rapid Spin, Rock
Blast, Screech, Take Down, Twineedle, Water Pulse

46
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Cloyster #091 Gastly #092
Type: Water/Ice Type: Ghost/Poison
Classification: Medium | SR 8 Classification: Small | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 3 Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Bivalve Pokémon. For protection, it uses its The Gas Pokémon. Said to appear in decrepit,
harder-than-diamond shell. It also shoots spikes deserted buildings. It has no real shape, as it appears
from the shell. to be made of a gas.

Armor Class: 18 Armor Class: 12


Hit Points: 55 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 9 (-1) 13 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Stealth, Deception


Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Rock Vulnerabilities: Dark, Ghost, Psychic, Ground
Resistances: Ice, Water Resistances: Bug, Fairy, Grass, Poison
Immunities: Fighting, Normal
Shell Armor: This Pokémon is immune to extra Senses: Darkvision 30ft
damage dealt by a Critical Hit.
Levitate: This Pokémon is immune to ground moves.
Skill Link: Combo moves that have the ability to hit
more than once, after the same attack roll, are
guaranteed to hit at least twice. (Fury Swipes, Evolution: Gastly can evolve into Haunter at level 7
Double Slap, Water Shuriken, etc.) and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
Hidden Ability ability scores (max 20).
Overcoat: This Pokémon does not take damage from
weather-related moves and phenomena like Hail, Starting Moves: Hypnosis, Lick
Weather Ball, etc. Level 2: Spite, Mean Look
Level 6: Curse, Night Shade
Starting Moves: Aurora Beam, Hydro Pump, Protect, Level 10: Confuse Ray, Sucker Punch, Payback
Shell Smash, Supersonic, Toxic Spikes, Withdraw Level 14: Shadow Ball, Dream Eater
Level 6: Spike Cannon Level 18: Dark Pulse, Destiny Bond, Hex, Nightmare
Level 14: Spikes
Level 18: Icicle Crash TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30,
32, 36, 41, 42, 44, 45, 46, 48, 53, 61, 63, 64, 66,
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 41, 77, 83, 85, 87, 88, 90, 92, 97, 99, 100
42, 44, 45, 48, 64, 66, 67, 68, 79, 84, 87, 88, 90, Egg Moves: Astonish, Clear Smog, Disable,
94, 100 Explosion, Fire Punch, Grudge, Haze, Ice Punch,
Perish Song, Psywave, Reflect Type, Scary Face,
Thunder Punch, Will-O-Wisp

47
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Haunter #093 Gengar #094
Type: Ghost/Poison Type: Ghost/Poison
Classification: Medium | SR 5 Classification: Medium | SR 12
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Gas Pokémon. By licking, it saps the victim’s The Shadow Pokémon. A Gengar is close by if you
life. It causes shaking that won’t stop until the feel a sudden chill. It may be trying to lay a curse on
victim’s demise. you.

Armor Class: 14 Armor Class: 15


Hit Points: 45 | Hit Dice: d10 Hit Points: 102 | Hit Dice: d12
Speed: 30ft. flying (hover) Speed: 35ft. walking, 35ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+1) 6 (-2) 15 (+2) 10 (+0) 14 (+2) 18 (+4) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception


Saving Throws: Constitution Saving Throws: Constitution, Charisma
Vulnerabilities: Dark, Ghost, Psychic, Ground Vulnerabilities: Dark, Ghost, Psychic, Ground
Resistances: Bug, Fairy, Grass, Poison Resistances: Bug, Fairy, Grass, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 50ft Senses: Darkvision 80ft

Levitate: This Pokémon is immune to ground moves. Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the
Evolution: Haunter can evolve into Gengar at level opponent who made the attack cannot use the
14 and above. When it evolves, its health increases same move on its next turn.
by double its level, and it gains 8 points to add to its
ability scores (max 20). Starting Moves: Hypnosis, Lick, Shadow Punch,
Spite, Mean Look, Curse, Night Shade, Confuse Ray,
Sucker Punch
Starting Moves: Hypnosis, Lick, Shadow Punch,
Level 14: Payback, Shadow Ball
Spite, Mean Look
Level 18: Dream Eater, Dark Pulse, Destiny Bond,
Level 6: Curse, Night Shade
Hex, Nightmare
Level 10: Confuse Ray, Sucker Punch
Level 14: Payback, Shadow Ball TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
Level 18: Dream Eater, Dark Pulse, Destiny Bond, 29, 30, 31, 32, 36, 41, 42, 44, 45, 46, 48, 52, 53,
Hex, Nightmare 56, 61, 63, 64, 65, 66, 68, 77, 83, 84, 85, 87, 88,
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30, 90, 92, 97, 99, 100
32, 36, 41, 42, 44, 45, 46, 48, 53, 56, 61, 63, 64,
65, 66, 77, 83, 84, 85, 87, 88, 90, 92, 97, 99, 100

48
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Onix #095 Drowzee #096
Type: Rock/Ground Type: Psychic
Classification: Huge | SR 10 Classification: Small | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Mineral Egg Group: Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Rock Snake Pokémon. Burrows at high speed in The Hypnosis Pokémon. If you sleep by it all the
search of food. The tunnels it leaves are used as time, it will sometimes show you dreams it had
homes by Diglett. eaten in the past.

Armor Class: 17 Armor Class: 14


Hit Points: 65 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 25ft. walking, 25ft. burrowing Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

Proficient Skills: Athletics Proficient Skills: Insight, Persuasion


Saving Throws: Constitution, Strength Saving Throws: Wisdom
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Bug, Dark, Ghost
Water Resistances: Fighting, Psychic
Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Insomnia: This Pokémon is immune to sleep.
Senses: Tremorsense 120ft
Forewarn: When this Pokémon enters battle, it
Rock Head: This Pokémon takes no recoil damage. selects a target to reveal the move it knows with the
most damage output. In the case of a tie, the target
Sturdy: When taking damage equal to half or more of can choose which move it reveals.
your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt. Hidden Ability
Inner Focus: This Pokémon is immune to flinching.
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its
Evolution: Drowzee can evolve into Hypno at level 8
speed increases by 5 feet, but its AC is temporarily
and above. When it evolves, its health increases by
reduced by 1 until the end of battle (for a maximum
double its level, and it gains 11 points to add to its
reduction of -5).
ability scores (max 20).

Evolution: Onix can evolve into Steelix at level 14 Starting Moves: Hypnosis, Pound
and above while holding a Metal Coat. When it Level 2: Disable, Confusion
evolves, its health increases by double its level, and Level 6: Headbutt, Poison Gas
it gains 7 points to add to its ability scores (max Level 10: Meditate, Psybeam
20). Level 14: Psych Up
Level 18: Synchronoise, Zen Headbutt, Swagger,
Starting Moves: Bind, Harden, Mud Sport, Tackle, Psychic, Nasty Plot, Psyshock, Future Sight
Curse, Rock Throw, Rock Tomb
Level 6: Rage, Stealth Rock, Rock Polish TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
Level 10: Gyro Ball, Smack Down, Dragon Breath, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, 56,
Slam 73, 77, 85, 89, 87, 88, 89, 90, 92, 99, 100
Level 14: Screech, Rock Slide, Sand Tomb, Iron Tail Egg Moves: Assist, Barrier, Fire Punch, Flatter, Guard
Level 18: Dig, Stone Edge, Double-Edge, Sandstorm Swap, Ice Punch, Nasty Plot, Psycho Cut, Role Play,
Secret Power, Skill Swap, Thunder Punch
TM: 05, 06, 10, 11, 12, 17, 21, 23, 26, 27, 32, 37,
39, 41, 42, 44, 45, 48, 59, 64, 66, 69, 71, 74, 77,
78, 80, 82, 87, 88, 90, 91, 96, 100
Egg Moves: Block, Defense Curl, Explosion, Flail,
Slam, Rock Blast, Rock Climb, Rock Slide, Rollout,
Rototiller, Stealth Rock

49
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Hypno #097 Krabby #098
Type: Psychic Type: Water
Classification: Medium | SR 8 Classification: Small | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Human-Like Egg Group: Water 3
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Hypnosis Pokémon. Avoid eye contact if you The River Crab Pokémon. Its pincers are superb
come across one. It will try to put you to sleep by weapons. They sometimes break off during battle,
using its pendulum. but they grow back fast.

Armor Class: 16 Armor Class: 13


Hit Points: 45 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 8 (-1) 16 (+3) 8 (-1) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Insight, Persuasion Proficient Skills: Survival, Sleight of Hand


Saving Throws: Charisma, Wisdom Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Electric, Grass
Resistances: Fighting, Psychic Resistances: Fire, Ice, Steel, Water
Senses: Truesight 20ft
Hyper Cutter: This Pokémon’s attack or damage
Insomnia: This Pokémon is immune to sleep. bonuses cannot be decreased by an opponent’s
moves.
Forewarn: When this Pokémon enters battle, it
selects a target to reveal the move it knows with the Shell Armor: This Pokémon is immune to extra
most damage output. In the case of a tie, the target damage dealt by a Critical Hit.
can choose which move it reveals.
Hidden Ability
Hidden Ability Sheer Force: When activating a move that has a
Inner Focus: This Pokémon is immune to flinching. chance to impose a stat change or inflict a status,
this creature instead doubles its move modifier for
the damage with no chance of the additional effect.
Starting Moves: Confusion, Disable, Future Sight,
Hypnosis, Nasty Plot, Nightmare, Pound,
Switcheroo Evolution: Krabby can evolve into Kingler at level 8
Level 6: Headbutt, Poison Gas and above. When it evolves, its health increases by
Level 10: Meditate, Psybeam double its level, and it gains 11 points to add to its
Level 14: Psych Up ability scores (max 20).
Level 18: Synchronoise, Zen Headbutt, Swagger,
Psychic, Psyshock Starting Moves: Bubble, Mud Sport
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, Level 2: Vice Grip, Leer, Harden
27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, Level 6: Bubble Beam, Mud Shot
52, 56, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 Level 10: Metal Claw, Stomp
Level 14: Protect, Guillotine, Slam
Level 18: Brine, Crabhammer, Flail
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39,
42, 44, 45, 46, 48, 54, 55, 56, 75, 80, 81, 87, 88,
90, 94, 100
Egg Moves: Agility, Ally Switch, Amnesia, Ancient
Power, Bide, Chip Away, Dig, Endure, Flail, Haze,
Knock Off, Slam, Swords Dance, Tickle

50
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Kingler #099 Voltorb #100
Type: Water Type: Electric
Classification: Medium | SR 8 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 3 Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Pincer Pokémon. One claw grew massively and The Ball Pokémon. It is said to camouflage itself as a
is as hard as steel. It has 10,000-horsepower Poké Ball. It will self-destruct with very little
strength. However, it is too heavy. stimulus.

Armor Class: 16 Armor Class: 14


Hit Points: 50 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 12 (+1) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Survival, Sleight of Hand Proficient Skills: Stealth


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Ground
Resistances: Fire, Ice, Steel, Water Resistances: Electric, Flying, Steel

Hyper Cutter: This Pokémon’s attack or damage Soundproof: This Pokémon is immune to sound-
bonuses cannot be decreased by an opponent’s based moves.
moves.
Static: When this Pokémon is hit by a melee attack,
Shell Armor: This Pokémon is immune to extra roll a d4. On a result of 4, the attacker takes an
damage dealt by a Critical Hit. amount of electric damage equal to this Pokemon's
proficiency bonus.
Hidden Ability
Sheer Force: When activating a move that has a Hidden Ability
chance to impose a stat change or inflict a status, Aftermath: This Pokémon deals damage to an
this creature instead doubles its move modifier for attacker equal to half of the damage received when
the damage with no chance of the additional effect. knocked out by a melee move.

Starting Moves: Bubble, Leer, Mud Sport, Vice Grip, Evolution: Voltorb can evolve into Electrode at level
Wide Guard, Harden 8 and above. When it evolves, its health increases by
Level 6: Bubble Beam, Mud Shot double its level, and it gains 10 points to add to its
Level 10: Metal Claw, Stomp ability scores (max 20).
Level 14: Protect, Slam
Level 18: Guillotine, Brine, Crabhammer, Flail Starting Moves: Charge, Tackle
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 31, 32, Level 2: Sonic Boom, Spark, Eerie Impulse
39,42, 44, 45, 46, 48, 54, 55, 56, 60, 68, 75, 80, Level 6: Rollout, Screech, Charge Beam
81,87, 88, 90, 94, 100 Level 10: Swift, Electro Ball, Self-Destruct
Level 14: Light Screen, Magnet Rise
Level 18: Discharge, Explosion, Gyro Ball, Mirror
Coat
TM: 06, 10, 12, 16, 17, 18, 21, 24, 25, 27, 32, 41,
42, 44, 46, 48, 57, 64, 72, 73, 74, 87, 88, 90, 93,
100

51
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Electrode #101 Exeggcute #102
Type: Electric Type: Grass/Psychic
Classification: Small | SR 8 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Gender Unknown Egg Group: Grass
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Ball Pokémon. Stores electrical energy inside its The Egg Pokémon. The heads attract each other and
body. Even the slightest shock could trigger a huge spin around. There must be six heads for it to
explosion. maintain balance.

Armor Class: 17 Armor Class: 14


Hit Points: 50 | Hit Dice: d10 Hit Points: 19 | Hit Dice: d8
Speed: 40ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
Resistances: Electric, Flying, Steel Poison
Resistances: Electric, Fighting, Grass, Ground,
Soundproof: This Pokémon is immune to sound- Psychic, Water
based moves.
Chlorophyll: This Pokémon’s speed is doubled in
Static: When this Pokémon is hit by a melee attack, harsh sunlight.
roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's Hidden Ability
proficiency bonus. Harvest: At the end of this Pokémon's turn, if it used
Hidden Ability a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item.
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when
knocked out by a melee move. Evolution: Exeggcute can evolve into Exeggutor at
level 8 and above with the help of a Leaf Stone or
Alolan Exeggutor at level 8 and above with the help
Starting Moves: Charge, Sonic Boom, Tackle, Spark,
of an Alola Stone. When it evolves, its health
Eerie Impulse, Magnetic Flux
increases by double its level, and it gains 11 points
Level 6: Rollout, Screech, Charge Beam
to add to its ability scores (max 20).
Level 10: Swift, Electro Ball, Self-Destruct
Level 14: Light Screen
Level 18: Magnet Rise, Discharge, Explosion, Gyro Starting Moves: Barrage, Hypnosis, Uproar
Ball, Mirror Coat Level 2: Reflect, Leech Seed
Level 6: Bullet Seed, Stun Spore
TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 27, 32, Level 10: Poison Powder, Sleep Powder
31, 42, 44, 46, 48, 57, 64, 68, 72, 74, 87, 88, 90, Level 14: Confusion, Worry Seed
93, 100 Level 18: Natural Gift, Solar Beam, Extrasensory,
Bestow
TM: 06, 10, 11, 16, 17, 21, 22, 27, 29, 32, 33, 36,
42, 44, 45, 46, 48, 53, 64, 75, 77, 83, 85, 86, 87,
88,90, 92, 96, 100
Egg Moves: Ancient Power, Block, Curse, Giga Drain,
Grassy Terrain, Ingrain, Leaf Storm, Lucky Chant,
Moonlight, Natural Gift, Nature Power, Power Swap,
Psych Up, Reflect, Skill Swap, Synthesis

52
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Exeggutor #103 Cubone #104
Type: Grass/Psychic Type: Ground
Classification: Large | SR 8 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Grass Egg Group: Monster
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Coconut Pokémon. Its cries are very noisy. This The Lonely Pokémon. Wears the skull of its
is because each of the three heads thinks about deceased mother. Its cries echo inside the skull and
whatever it likes. come out as a sad melody.

Armor Class: 15 Armor Class: 14


Hit Points: 56 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature Proficient Skills: Survival


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice, Vulnerabilities: Grass, Ice, Water
Poison Resistances: Poison, Rock
Resistances: Electric, Fighting, Grass, Ground, Immunities: Electric
Psychic, Water
Rock Head: This Pokémon takes no recoil damage.
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage-
Hidden Ability dealing move, the Pokemon may use a reaction to
Harvest: At the end of this Pokémon's turn, if it used redirect the target to itself and take half damage
a berry, roll 1d4. On a result of 3 or 4, it regains that from it if it hits.
berry as a held item. Hidden Ability
Battle Armor: This Pokémon is immune to extra
Starting Moves: Barrage, Confusion, Hypnosis, Seed damage dealt by a Critical Hit.
Bomb, Stomp
Level 6: Psyshock
Evolution: Cubone can evolve into Marowak at level
Level 10: Egg Bomb
8 and above or Alolan Marowak at level 8 and above
Level 18: Wood Hammer, Leaf Storm
with the help of an Alola Stone. When it evolves, its
TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 27, 29, 32, health increases by double its level, and it gains 9
33, 36, 42, 44, 45, 46, 48, 53, 64, 68, 75, 77, 83, points to add to its ability scores (max 20).
85,86, 87, 88, 90, 92, 96, 100
Starting Moves: Growl, Tail Whip
Level 2: Bone Club, Headbutt
Level 6: Leer, Focus Energy
Level 10: Bonemerang, Rage, False Swipe
Level 14: Thrash, Fling, Stomping Tantrum
Level 18: Endeavor, Double-Edge, Retaliate, Bone
Rush
TM: 06, 10, 11, 13, 14, 17, 21, 23, 26, 27, 31, 32,
35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 54, 56,
59, 75, 78, 80, 87, 88, 90, 100
Egg Moves: Ancient Power, Belly Drum, Chip Away,
Detect, Double Kick, Endure, Iron Head, Perish
Song, Rock Slide, Screech, Skull Bash, Swords Dance

53
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Marowak #105 Hitmonlee #106
Type: Ground Type: Fighting
Classification: Small | SR 7 Classification: Medium | SR 6
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Monster Egg Group: Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 100% M / 0% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Bone Keeper Pokémon. Small and weak, this The Kicking Pokémon. When kicking, the sole of its
Pokémon is adept with its bone club. It has grown foot turns as hard as a diamond on impact and
more vicious over the ages. destroys its enemy.

Armor Class: 16 Armor Class: 16


Hit Points: 50 | Hit Dice: d10 Hit Points: 45 | Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Athletics, Acrobatics


Saving Throws: Constitution, Strength Saving Throws: Strength, Dexterity
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Fairy, Flying, Psychic
Resistances: Poison, Rock Resistances: Bug, Dark, Rock
Immunities: Electric
Limber: This Pokémon is immune to being
Rock Head: This Pokémon takes no recoil damage. paralyzed.
Lightning Rod: If this Pokemon or an ally within 30 Reckless: When attacking with moves with recoil
feet is targeted with a direct electric-type, damage- damage, this Pokémon doubles its STAB bonus.
dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage Hidden Ability
from it if it hits. Unburden: While this Pokémon is not holding an
item, it gains 10 feet to its speed.
Hidden Ability
Battle Armor: This Pokémon is immune to extra
Starting Moves: Double Kick, Revenge, Reversal,
damage dealt by a Critical Hit.
Meditate, Rolling Kick
Level 6: Jump Kick, Brick Break
Starting Moves: Bone Club, Growl, Headbutt, Tail Level 10: Focus Energy, Feint, Foresight
Whip Level 14: High Jump Kick, Mind Reader
Level 6: Leer, Focus Energy Level 18: Wide Guard, Blaze Kick, Endure, Mega
Level 10: Bonemerang, Rage Kick, Close Combat
Level 14: False Swipe, Thrash
Level 18: Stomping Tantrum, Fling, Endeavor, TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
Double-Edge, Retaliate, Bone Rush 39, 42, 44, 45, 46, 47, 48, 52, 56, 71, 78, 80, 84,
87, 88, 90, 100
TM: 06, 10, 11, 13, 14, 15, 17, 21, 23, 26, 27, 31,
32, 35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 52,
54, 56, 59, 68,, 71, 75, 78, 80, 87, 88, 90, 100

54
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Hitmonchan #107 Lickitung #108
Type: Fighting Type: Normal
Classification: Medium | SR 6 Classification: Small | SR 7
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Human-Like Egg Group: Monster
Gender Rate: 100% M / 0% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Punching Pokémon. Punches in corkscrew The Licking Pokémon. Its tongue spans almost
fashion. It can punch its way through a concrete wall seven feet and moves more freely than its forelegs.
like a drill. Its licks can cause paralysis.

Armor Class: 16 Armor Class: 14


Hit Points: 45 | Hit Dice: d10 Hit Points: 70 | Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Athletics, Acrobatics Proficient Skills: Perception


Saving Throws: Strength, Dexterity Saving Throws: Constitution
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fighting
Resistances: Bug, Dark, Rock Resistances: None
Immunities: Ghost
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Own Tempo: This Pokémon is immune to becoming
confused.
Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder Oblivious: This Pokémon is immune to moves that
Punch, etc.), this Pokémon may roll the damage attempt to charm or taunt it.
twice and choose either total.
Hidden Ability
Hidden Ability Cloud Nine: While this Pokémon is in battle,
Inner Focus: This Pokémon is immune to flinching. weather-related abilities have no effect on the
Pokémon that have them.
Starting Moves: Comet Punch, Pursuit, Revenge,
Agility Evolution: Lickitung can evolve into Lickilicky at the
Level 6: Bullet Punch, Mach Punch time it learns 'Rollout'. When it evolves, its health
Level 10: Feint, Vacuum Wave, Fire Punch, Ice increases by double its level, and it gains 12 points
Punch, Thunder Punch to add to its ability scores (max 20).
Level 14: Quick Guard, Sky Uppercut, Mega Punch
Level 18: Detect, Focus Punch, Counter, Close Starting Moves: Lick, Supersonic, Defense Curl
Combat Level 6: Knock Off, Wrap
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, Level 10: Stomp, Disable
39, 42, 44, 45, 46, 48, 52, 56, 71, 78, 80, 87, 88, Level 14: Slam, Rollout
90, 100 Level 18: Chip Away, Me First, Refresh, Screech,
Power Whip, Wring Out
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25,26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45,
46, 48, 56, 59, 68, 75, 77, 78, 80, 82, 85, 87, 88,
90, 94, 100
Egg Moves: Amnesia, Belly Drum, Body Slam, Curse,
Hammer Arm, Magnitude, Muddy Water, Sleep Talk,
Smelling Salts, Snore, Substitute, Zen Headbutt

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Koffing #109 Weezing #110
Type: Poison Type: Poison
Classification: Tiny | SR 1/2 Classification: Medium | SR 10
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Poison Gas Pokémon. In hot places, its internal The Poison Gas Pokémon. This Pokémon lives and
gases could expand and explode without any grows by absorbing poison gas, dust, and germs that
warning. Be very careful! exist inside garbage.

Armor Class: 14 Armor Class: 16


Hit Points: 18 | Hit Dice: d6 Hit Points: 88 | Hit Dice: d10
Speed: 20ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 8 (-1) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Deception Proficient Skills: Deception


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Levitate: This Pokémon is immune to ground moves. Levitate: This Pokémon is immune to ground moves.

Evolution: Koffing can evolve into Weezing at level 9 Starting Moves: Double Hit, Poison Gas, Smog,
and above. When it evolves, its health increases by Smokescreen, Tackle, Assurance, Clear Smog,
double its level, and it gains 9 points to add to its Sludge
ability scores (max 20). Level 10: Self-Destruct, Haze
Level 14: Gyro Ball, Sludge Bomb
Level 18: Explosion, Destiny Bond, Memento, Belch
Starting Moves: Poison Gas, Tackle
Level 2: Smog, Smokescreen TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
Level 6: Assurance, Clear Smog, Sludge 30, 32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64,
Level 10: Self-Destruct, Haze 66, 68, 74, 83, 87, 88, 90, 97, 100
Level 14: Gyro Ball, Sludge Bomb
Level 18: Explosion, Destiny Bond, Memento, Belch
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64, 66,
74, 83, 87, 88, 90. 97. 100
Egg Moves: Curse, Destiny Bond, Grudge, Pain Split,
Psybeam, Psywave, Screech, Spit Up, Spite,
Stockpile, Swallow, Toxic Spikes, Will-O-Wisp

56
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Rhyhorn #111 Rhydon #112
Type: Ground/Rock Type: Ground/Rock
Classification: Medium | SR 3 Classification: Large | SR 11
Minimum Level Found: 1 Minimum Level Found: 10
Egg Group: Monster, Field Egg Group: Monster, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Spikes Pokémon. A Pokémon with a one-track The Drill Pokémon. Its brain developed when it
mind. Once it charges, it won’t stop running until it began walking on its hind legs. Its armor-like hide
falls asleep. even repels molten lava.

Armor Class: 13 Armor Class: 15


Hit Points: 40 | Hit Dice: d8 Hit Points: 128 | Hit Dice: d12
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Water Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 40ft Senses: Tremorsense 60ft

Lightning Rod: If this Pokemon or an ally within 30 Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage redirect the target to itself and take half damage
from it if it hits. from it if it hits.
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Hidden Ability Hidden Ability
Reckless: When attacking with moves with recoil Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus. damage, this Pokémon doubles its STAB bonus.

Evolution: Rhyhorn can evolve into Rhydon at level Evolution: Rhydon can evolve into Rhyperior at level
11 and above. When it evolves, its health increases 16 and above while holding a Protector. When it
by double its level, and it gains 8 points to add to its evolves, its health increases by double its level, and
ability scores (max 20). it gains 8 points to add to its ability scores (max
20).
Starting Moves: Horn Attack, Tail Whip
Level 2: Fury Attack, Scary Face Starting Moves: Fury Attack, Hammer Arm, Horn
Level 6: Smack Down, Stomp Attack, Scary Face, Tail Whip, Smack Down, Stomp,
Level 10: Bulldoze, Chip Away, Head Smash Bulldoze, Chip Away
Level 14: Rock Blast, Drill Run, Take Down, Stone Level 14: Rock Blast, Drill Run, Take Down, Chip
Edge Away, Head Smash
Level 18: Earthquake, Megahorn, Horn Drill, Double- Level 18: Stone Edge, Earthquake, Megahorn, Horn
Edge Drill, Double-Edge
TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25, TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 66, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
67, 69, 71, 75, 78, 80, 84, 87, 88, 90, 100 48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
82, 84, 87, 88, 90, 94, 100
Egg Moves: Counter, Crunch, Crush Claw, Curse,
Dragon Rush, Fire Fang, Guard Split, Ice Fang, Iron
Tail, Magnitude, Metal Burst, Reversal, Rock Climb,
Rock Slide, Rototiller, Skull Bash, Swords Dance,
Thunder

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Chansey #113 Tangela #114
Type: Normal Type: Grass
Classification: Medium | SR 7 Classification: Small | SR 5
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Fairy Egg Group: Grass
Gender Rate: 0% M / 100% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Egg Pokémon. A gentle and kindhearted The Vine Pokémon. Its identity is obscured by
Pokémon that shares its nutritious eggs if it sees an masses of thick blue vines. The vines are said to
injured Pokémon. never stop growing.

Armor Class: 13 Armor Class: 15


Hit Points: 75 | Hit Dice: d12 Hit Points: 35 | Hit Dice: d8
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 18 (+4) 15 (+2) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana, Medicine Proficient Skills: Nature


Saving Throws: Wisdom, Charisma Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: None Resistances: Electric, Grass, Ground, Water
Immunities: Ghost
Chlorophyll: This Pokémon’s speed is doubled in
Natural Cure: This Pokémon is cured of negative harsh sunlight.
status ailments upon returning to its Pokeball.
Leaf Guard: This Pokémon does not suffer from any
Serene Grace: The Move DC to pass a saving throw negative status ailments in harsh sunlight.
against one of this Pokémon's moves is increased
by 1. Hidden Ability
Regenerator: Once per long rest, this Pokémon
Hidden Ability regains hit points equal to its level when it returns
Healer: As an action, this Pokemon may touch a to its Pokéball.
creature to heal poison, burn, or paralysis. When it
uses this ability, roll a d4. On the a result of 1 or 2,
Evolution: Tangela can evolve into Tangrowth at the
the status effect is moved to itself.
time it learns 'Ancient Power'. When it evolves, its
health increases by double its level, and it gains 5
Evolution: Chansey can evolve into Blissey at level points to add to its ability scores (max 20).
14 and above if it has a Loyalty level of +2 or higher.
When it evolves, its health increases by double its Starting Moves: Constrict, Ingrain, Sleep Powder,
level, and it gains 8 points to add to its ability scores Vine Whip, Absorb
(max 20). Level 6: Poison Powder, Bind
Level 10: Growth, Mega Drain
Starting Moves: Defense Curl, Growl, Pound, Tail Level 14: Knock Off, Stun Spore, Natural Gift,
Whip, Refresh Ancient Power,
Level 6: Double Slap, Soft-Boiled Level 18: Giga Drain, Slam, Tickle, Wring Out, Power
Level 10: Bestow, Minimize, Take Down Whip, Grassy Terrain
Level 14: Sing, Fling
Level 18: Heal Pulse, Egg Bomb, Light Screen, TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, 42,
Healing Wish, Double-Edge 44, 45, 46, 48, 53, 68, 75, 83, 86, 87, 88, 90, 96,
100
TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
Egg Moves: Amnesia, Confusion, Endeavor, Flail,
20, 21, 22, 24, 25, 26,27, 29, 30, 31, 32, 35, 37,
Giga Drain, Leaf Storm, Leech Seed, Mega Drain,
38, 39, 42, 44, 45, 48, 49, 56, 57, 68, 73, 77, 78,
Natural Gift, Nature Power, Power Swap, Rage,
80, 85, 86, 87, 88, 90, 93, 99, 100
Powder, Reflect

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Kangaskhan #115 Horsea #116
Type: Normal Type: Water
Classification: Large | SR 10 Classification: Tiny | SR 1/2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Monster Egg Group: Water 1, Dragon
Gender Rate: 0% M / 100% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/3 | 2 ASI

The Parent Pokémon. Raises its young in its belly The Dragon Pokémon. If it senses any danger, it will
pouch. Won’t run from any fight to keep its young vigorously spray water or a special type of ink from
protected. its mouth.

Armor Class: 18 Armor Class: 13


Hit Points: 60 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 11 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Athletics, Intimidation, Perception Proficient Skills: Acrobatics


Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Electric, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost
Swift Swim: This Pokémon's speed is doubled in
Early Bird: This Pokémon has advantage on rolls to rainy conditions.
wake from sleep.
Sniper: On a critical hit made by this Pokémon,
Scrappy: This Pokémon's Normal and Fighting type triple the dice roll instead of doubling it.
moves ignore immunities granted by a Pokémon's
type. If a target’s secondary type gives it Hidden Ability
vulnerability or resistance to the attack, it follows Damp: This Pokémon is unaffected by Self Destruct
the secondary type for that effect. and Explosion moves.
Hidden Ability
Evolution: Horsea can evolve into Seadra at level 9
Inner Focus: This Pokémon is immune to flinching.
and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
Starting Moves: Comet Punch, Leer, Fake Out, Tail ability scores (max 20).
Whip, Bite, Double Hit
Level 10: Rage, Mega Punch Starting Moves: Bubble
Level 14: Chip Away, Dizzy Punch, Crunch Level 2: Smokescreen, Leer
Level 18: Endure, Outrage, Sucker Punch, Reversal Level 6: Water Gun, Twister
TM: 01,05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 20, Level 10: Bubble Beam, Focus Energy
21, 22, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 39, Level 14: Brine, Agility
40, 42, 44, 45, 46, 48, 52, 56, 65, 68, 78, 80, 87, Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
88, 90, 94, 100
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
Egg Moves: Circle Throw, Counter, Crush Claw, 45, 48, 55, 87, 88, 90, 91, 94, 98, 100
Disable, Double-Edge, Endeavor, Focus Energy,
Egg Moves: Aurora Beam, Clear Smog, Disable, Rage,
Focus Punch, Foresight, Hammer Arm, Safeguard,
Dragon Breath, Flail, Muddy Water, Octazooka,
Stomp, Substitute, Trump Card, Uproar
Outrage, Razor Wind, Signal Beam, Splash, Water
Pulse

59
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Seadra #117 Goldeen #118
Type: Water Type: Water
Classification: Small | SR 8 Classification: Small | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 1, Dragon Egg Group: Water 2
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Dragon Pokémon. Touching the back fin causes The Goldfish Pokémon. When it is time for them to
numbness. It hooks its tail to coral to stay in place lay eggs, they can be seen swimming up rivers and
while sleeping. falls in large groups.

Armor Class: 15 Armor Class: 13


Hit Points: 64 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 5ft. walking, 35ft. swimming Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Poison Point: When this Pokémon is hit with a Swift Swim: This Pokémon's speed is doubled in
melee attack, roll a 1d4. On a result of 4, the rainy conditions.
attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier. Water Veil: This Pokémon is immune to burning.

Sniper: On a critical hit made by this Pokémon, Hidden Ability


triple the dice roll instead of doubling it. Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage-
Hidden Ability dealing move, the Pokemon may use a reaction to
Damp: This Pokémon is unaffected by Self Destruct redirect the target to itself and take half damage
and Explosion moves. from it if it hits.

Evolution: Seadra can evolve into Kingdra at level 14 Evolution: Goldeen can evolve into Seaking at level 9
and above while holding a Dragon Scale. When it and above. When it evolves, its health increases by
evolves, its health increases by double its level, and double its level, and it gains 9 points to add to its
it gains 8 points to add to its ability scores (max ability scores (max 20).
20).
Starting Moves: Peck, Tail Whip, Water Sport
Starting Moves: Bubble, Hydro Pump, Leer, Level 2: Supersonic, Horn Attack
Smokescreen, Water Gun, Twister Level 6: Flail, Water Pulse
Level 10: Bubble Beam, Focus Energy Level 10: Aqua Ring, Fury Attack
Level 14: Brine Level 14: Agility, Waterfall
Level 18: Agility, Dragon Pulse, Dragon Dance Level 18: Horn Drill, Soak, Megahorn
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
44, 45, 48, 55, 68, 87, 88, 90, 91, 94, 98, 100 45, 48, 55, 67, 84, 87, 88, 90, 94, 98, 100
Egg Moves: Aqua Tail, Body Slam, Haze, Hydro
Pump, Mud Shot, Mud Sport, Mud-Slap, Psybeam,
Signal Beam, Skull Bash, Sleep Talk

60
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Seaking #119 Staryu #120
Type: Water Type: Water
Classification: Medium | SR 9 Classification: Small | SR 1/2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 2 Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Goldfish Pokémon. It is the male’s job to make The Star Shape Pokémon. As long as the center
a nest by carving out boulders in a stream using the section is unharmed, this Pokémon can grow back
horn on its head. fully even if it is chopped to bits.

Armor Class: 15 Armor Class: 14


Hit Points: 72 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 5ft. walking, 35ft. swimming Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water
Senses: Blindsight 100ft
Swift Swim: This Pokémon's speed is doubled in
rainy conditions. Illuminate: This Pokémon knows the Light cantrip
and can cast it at will.
Water Veil: This Pokémon is immune to burning.
Natural Cure: This Pokémon is cured of negative
Hidden Ability status ailments upon returning to its Pokeball.
Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- Hidden Ability
dealing move, the Pokemon may use a reaction to Analytic: After this Pokémon misses an attack, its
redirect the target to itself and take half damage next attack is done at advantage.
from it if it hits.
Evolution: Staryu can evolve into Starmie at level 9
Starting Moves: Peck, Poison Jab, Tail Whip, Water and above with the help of a Water Stone. When it
Sport, Supersonic, Horn Attack, Flail, Water Pulse evolves, its health increases by double its level, and
Level 10: Aqua Ring, Fury Attack it gains 9 points to add to its ability scores (max
Level 14: Agility, Waterfall 20).
Level 18: Horn Drill, Soak, Megahorn
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, Starting Moves: Harden, Tackle
44, 45, 48, 55, 67, 68, 84, 87, 88, 90, 94, 98, 100 Level 2: Water Gun, Rapid Spin, Recover
Level 6: Psywave, Swift
Level 10: Bubble Beam, Camouflage, Gyro Ball
Level 14: Brine, Minimize, Reflect Type, Confuse Ray
Level 18: Power Gem, Psychic, Light Screen, Cosmic
Power, Hydro Pump
TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 24, 25, 27,
29, 32, 33, 42, 44, 48, 55, 73, 74, 77, 87, 88, 90,
91, 94, 98, 99, 100

61
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Starmie #121 Mr. Mime #122
Type: Water/Psychic Type: Psychic/Fairy
Classification: Small | SR 9 Classification: Medium | SR 9
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Gender Unknown Egg Group: Human-Like
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Mysterious Pokémon. The center section is The Barrier Pokémon. Always practicing its
named the core. People think it is communicating pantomime act. It makes enemies believe
when it glows in seven colors. something exists that really doesn’t.

Armor Class: 17 Armor Class: 17


Hit Points: 64 | Hit Dice: d10 Hit Points: 50 | Hit Dice: d8
Speed: 30ft. walking, 40ft. swimming Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 15 (+2) 8 (-1) 12 (+1) 14 (+2) 12 (+1)

Proficient Skills: Acrobatics Proficient Skills: Performance


Saving Throws: Dexterity Saving Throws: Charisma
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass Vulnerabilities: Ghost, Poison, Steel
Resistances: Fighting, Fire, Ice, Psychic, Steel Resistances: Fighting, Psychic
Senses: Blindsight 120ft Immunities: Dragon
Senses: Truesight 10ft
Illuminate: This Pokémon knows the Light cantrip
and can cast it at will. Soundproof: This Pokémon is immune to sound-
based moves.
Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. Filter: When hit by a move type this Pokémon is
vulnerable to, it may roll a d4. In a result of 4, it does
Hidden Ability not take the additional damage.
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. Hidden Ability
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
Starting Moves: Hydro Pump, Rapid Spin, Recover,
damage twice and choose either total.
Spotlight, Swift, Water Gun
Level 18: Confuse Ray
Starting Moves: Barrier, Confusion, Guard Swap,
TM: 03, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 24, Magical Leaf, Misty Terrain, Power Swap, Quick
25, 27, 29, 32, 33, 42, 44, 48, 55, 68, 73, 74, 77, Guard, Wide Guard, Copycat, Meditate, Double Slap
85, 86, 87, 88, 90, 91, 92, 94, 98, 99, 100. Level 6: Mimic, Psywave, Encore
Level 10: Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Psychic, Role Play, Baton Pass, Safeguard
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44,
45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85,
86, 87, 88, 90, 92, 99, 100

62
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Scyther #123 Jynx #124
Type: Bug/Flying Type: Ice/Psychic
Classification: Medium | SR 8 Classification: Medium | SR 8
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Bug Egg Group: Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 0% M / 100% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Mantis Pokémon. Leaps out of tall grass and The Human Shape Pokémon. Appears to move to a
slices prey with its scythes. The movement looks rhythm of its own, as if it were dancing. It wiggles
like that of a ninja. its hips as it walks.

Armor Class: 16 Armor Class: 15


Hit Points: 58 | Hit Dice: d10 Hit Points: 67 | Hit Dice: d10
Speed: 30ft. walking, 35ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 8 (-1) 12 (+1) 16 (+3) 14 (+2) 8 (-1) 16 (+3) 16 (+3)

Proficient Skills: Acrobatics Proficient Skills: Deception, Insight


Saving Throws: Dexterity Saving Throws: Charisma
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
Resistances: Bug, Fighting, Grass Resistances: Ice, Psychic
Immunities: Ground
Oblivious: This Pokémon is immune to moves that
Swarm: This Pokémon doubles its STAB bonus when attempt to charm or taunt it.
it has 25% or less of its maximum health.
Forewarn: When this Pokémon enters battle, it
Technician: For damaging moves activated by this selects a target to reveal the move it knows with the
Pokémon with 15 max PP or more, they may roll the most damage output. In the case of a tie, the target
damage twice and choose either total. can choose which move it reveals.
Hidden Ability Hidden Ability
Steadfast: Once per long rest, when this Pokémon Dry Skin: At the end of each of this Pokémon's
fails a saving throw against a negative condition, it turns, it takes an amount of damage equal to its
can choose to pass instead. proficiency modifier in harsh sunlight, or heals for
the same amount during rain.
Evolution: Scyther can evolve into Scizor at level 14
and above while holding a Metal Coat. When it Starting Moves: Draining Kiss, Pound, Lick, Lovely
evolves, its health increases by double its level, and Kiss, Powder Snow
it gains 7 points to add to its ability scores (max Level 6: Double Slap, Ice Punch
20). Level 10: Heart Stamp, Mean Look
Level 14: Fake Tears, Wake-Up Slap
Starting Moves: Leer, Quick Attack, Vacuum Wave, Level 18: Avalanche, Body Slam, Wring Out, Perish
Focus Energy, Pursuit Song, Blizzard
Level 6: False Swipe, Agility, Wing Attack, TM: 03, 04, 06, 07, 10, 12, 13, 14, 15, 16, 17, 18,
Level 10: Fury Cutter, Slash, 21, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48,
Level 14: Razor Wind, Double Team 49, 52, 53, 56, 66, 68, 70, 77, 79, 85, 86, 87, 88,
Level 18: X-Scissor, Night Slash, Double Hit, Air 90, 92, 100
Slash, Swords Dance, Feint
TM: 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27, 31,
32, 40, 42, 44, 45, 46, 48, 51, 54, 59, 68, 75, 81,
87, 88, 89, 90, 100
Egg Moves: Baton Pass, Bug Buzz, Counter, Defog,
Endure, Light Screen, Night Slash, Quick Guard,
Razor Wind, Reversal, Safeguard, Silver Wind, Steel
Wing

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Electabuzz #125 Magmar #126
Type: Electric Type: Fire
Classification: Small | SR 9 Classification: Small | SR 9
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 75% M / 25% F Gender Rate: 75% M / 25% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Electric Pokémon. If a major power outage The Spitfire Pokémon. Born in an active volcano. Its
occurs, it is certain that this Pokémon has eaten body is always cloaked in flames, so it looks like a
electricity at a power plant. big ball of fire.

Armor Class: 15 Armor Class: 15


Hit Points: 68 | Hit Dice: d10 Hit Points: 68 | Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Flying, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Static: When this Pokémon is hit by a melee attack, Flame Body: The flames from this Pokémon's body
roll a d4. On a result of 4, the attacker takes an shine dim light in a 15 ft radius. In addition, when
amount of electric damage equal to this Pokemon's hit by a melee attack, roll a d10. On a 10, the
proficiency bonus. attacker is burned.

Hidden Ability Hidden Ability


Vital Spirit: This Pokémon cannot be put to sleep. Vital Spirit: This Pokémon cannot be put to sleep.

Evolution: Electabuzz can evolve into Electivire at Evolution: Magmar can evolve into Magmortar at
level 15 and above while holding an Electirizer. level 15 and above while holding a Magmarizer.
When it evolves, its health increases by double its When it evolves, its health increases by double its
level, and it gains 6 points to add to its ability scores level, and it gains 6 points to add to its ability scores
(max 20). (max 20).

Starting Moves: Leer, Quick Attack, Thunder Shock, Starting Moves: Ember, Leer, Smog, Smokescreen
Low Kick Level 6: Feint Attack, Fire Spin, Clear Smog
Level 6: Swift, Shock Wave Level 10: Flame Burst, Confuse Ray
Level 10: Thunder Wave, Electro Ball, Light Screen Level 14: Fire Punch, Sunny Day
Level 14: Thunder Punch, Discharge Level 18: Lava Plume, Flamethrower, Fire Blast
Level 18: Screech, Thunderbolt, Thunder
TM: 06, 10, 11, 15, 17, 21, 27, 29, 31, 32, 35, 38,
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 29, 31, 42, 43, 44, 45, 46, 47, 48, 50, 52, 56, 61, 68, 87,
32, 42, 44, 45, 46, 47, 48, 52, 56, 57, 68, 72, 73, 88, 90, 100
87,88, 90, 93, 100

64
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Pinsir #127 Tauros #128
Type: Bug Type: Normal
Classification: Small | SR 9 Classification: Medium | SR 10
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Bug Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 100% M / 0% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Stag Beetle Pokémon. Grips its prey in its The Wild Bull Pokémon. A rowdy Pokémon with a
pincers and squeezes hard! It can’t move if it’s cold lot of stamina. Once running, it won’t stop until it
out, so it lives in warm places. hits something.

Armor Class: 16 Armor Class: 16


Hit Points: 60 | Hit Dice: d10 Hit Points: 70 | Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 15 (+2) 6 (+-2) 12 (+1) 10 (+0) 17 (+3) 18 (+4) 16 (+3) 8 (-1) 10 (+0) 8 (-1)

Proficient Skills: Athletics Proficient Skills: Athletics, Intimidation


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fighting
Resistances: Grass, Ground, Fighting Resistances: None
Immunities: Ghost
Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s Intimidate: Once per short rest, you can impose
moves. disadvantage on an enemy attack roll of your choice.
Mold Breaker: This Pokémon's moves ignore any Anger Point: After suffering a critical hit, this
abilities that would lessen their effect or ability to Pokémon doubles the damage dice for a single
hit an opponent (Due to things like Water Absorb, move it activates on the following turn.
Snow Cloak, Thick Fat, Sturdy, etc.)
Hidden Ability
Hidden Ability Sheer Force: When activating a move that has a
Moxie: Upon causing an opponent to faint, this chance to impose a stat change or inflict a status,
Pokémon may immediately take another action. this creature instead doubles its move modifier for
the damage with no chance of the additional effect.
Starting Moves: Focus Energy, Vice Grip, Bind,
Seismic Toss, Harden Starting Moves: Tackle, Tail Whip, Rage, Horn Attack,
Level 6: Revenge, Vital Throw Scary Face
Level 10: Double Hit, Brick Break Level 6: Pursuit, Rest
Level 14: X-Scissor, Submission, Swords Dance Level 10: Payback
Level 18: Storm Throw, Thrash, Superpower, Level 14: Work Up, Zen Headbutt, Take Down
Guillotine Level 18: Swagger, Thrash, Giga Impact
TM: 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27, 31, TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
32, 39, 42, 44, 45, 46, 48, 52, 54, 56, 59, 68, 71, 25, 26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 48, 66,
75, 78, 80, 81, 87, 88, 90, 100 67, 68, 71, 78, 80, 87, 88, 90, 93, 94, 100
Egg Moves: Bug Bite, Close Combat, Feint Attack,
False Swipe, Feint, Flail, Fury Attack, Me First, Quick
Attack, Superpower

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Magikarp #129 Gyarados #130
Type: Water Type: Water/Flying
Classification: Small | SR 1/4 Classification: Huge | SR 10
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Water 2, Dragon Egg Group: Water 2, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Fish Pokémon. Famous for being very The Atrocious Pokémon. Brutally vicious and
unreliable. It can be found swimming in seas, lakes, enormously destructive. Known for totally
rivers, and shallow puddles. destroying cities in ancient times.

Armor Class: 12 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 80 | Hit Dice: d12
Speed: 5ft. walking, 25ft. swimming Speed: 30ft. walking, 40ft. swimming, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 13 (+1) 6 (-2) 8 (-1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: None Proficient Skills: Athletics, Intimidation


Saving Throws: None Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Rock
Resistances: Fire, Ice, Steel, Water Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground
Swift Swim: This Pokémon's speed is doubled in
rainy conditions. Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Hidden Ability
Rattled: When this Pokémon is hit by a damaging Hidden Ability
Dark, Bug, or Ghost move, it makes its next attack at Moxie: Upon causing an opponent to faint, this
advantage. Pokémon may immediately take another action.

Evolution: Magikarp can evolve into Gyarados at Starting Moves: Bite, Thrash
level 8 and above. When it evolves, its health Level 10: Leer, Twister, Ice Fang
increases by double its level, and it gains 16 points Level 14: Aqua Tail, Scary Face, Dragon Rage, Crunch
to add to its ability scores (max 20). Level 18: Hydro Pump, Dragon Dance, Hurricane,
Rain Dance, Hyper Beam
Starting Moves: Splash TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 24,
Level 2: Tackle 25, 26, 27, 32, 35, 37, 38, 41, 42, 44, 45, 48, 55,
Level 6: Flail 59, 66, 68, 71, 73, 78, 82, 87, 88, 90, 94, 97, 98,
100

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Lapras #131 Ditto #132
Type: Water/Ice Type: Normal
Classification: Large | SR 10 Classification: Tiny | SR 3
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Monster, Water 1 Egg Group: Ditto
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Transport Pokémon. A gentle soul that can The Transform Pokémon. When it spots an enemy,
understand human speech. It can ferry people its body transfigures into an almost-perfect copy of
across the sea on its back. its opponent.

Armor Class: 16 Armor Class: 13


Hit Points: 70 | Hit Dice: d10 Hit Points: 19 | Hit Dice: d8
Speed: 10ft. walking, 50ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 12 (+1)

Proficient Skills: Survival, Persuasion Proficient Skills: Deception, Insight


Saving Throws: Strength, Charisma Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Rock Vulnerabilities: Fighting
Resistances: Ice, Water Resistances: None
Immunities: Ghost
Water Absorb: This Pokémon takes no damage from Senses: Truesight 20ft
water or water-type attacks. Instead, half of any
water damage done is absorbed, restoring the Limber: This Pokémon is immune to being
Pokémon's HP. paralyzed.
Shell Armor: This Pokémon is immune to extra Hidden Ability
damage dealt by a Critical Hit. Imposter: This Pokémon can use Transform as a
Hidden Ability bonus action.
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. Starting Moves: Transform

Starting Moves: Growl, Sing, Water Gun, Mist,


Confuse Ray, Ice Shard
Level 6: Water Pulse, Body Slam
Level 10: Rain Dance, Perish Song
Level 14: Ice Beam
Level 18: Brine, Safeguard, Hydro Pump, Sheer Cold
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24,
25, 27, 29, 32, 42, 44, 45, 48, 49, 67, 68, 78, 79,
85, 87, 88, 90, 94, 98, 100
Egg Moves: Ancient Power, Avalanche, Curse,
Dragon Dance, Dragon Pulse, Fissure, Foresight,
Freeze-Dry, Future Sight, Horn Drill, Refresh, Sleep
Talk, Substitute, Tickle, Whirlpool

67
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Eevee #133 Vaporeon #134
Type: Normal Type: Water
Classification: Tiny | SR 1/2 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Evolution Pokémon. Eevee’s genes are the key The Bubble Jet Pokémon. Its cell structure is similar
to solving the mysteries of Pokémon evolution. to water molecules. It melts into the water and
becomes invisible.
Armor Class: 13
Hit Points: 16 | Hit Dice: d6 Armor Class: 15
Speed: 30ft. walking Hit Points: 55 | Hit Dice: d10
Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
15 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)
Proficient Skills: Perception, Investigation
Saving Throws: Dexterity, Charisma Proficient Skills: Perception, Investigation
Vulnerabilities: Fighting Saving Throws: Dexterity, Charisma
Resistances: None Vulnerabilities: Electric, Grass
Immunities: Ghost Resistances: Fire, Ice, Steel, Water

Run Away: This Pokémon cannot be the target of an Water Absorb: This Pokémon takes no damage from
attack of opportunity. water or water-type attacks. Instead, half of any
water damage done is absorbed, restoring the
Adaptability: When this Pokémon uses a move of its Pokémon's HP.
own type, it may roll the damage twice and choose
either total. Hidden Ability
Hidden Ability Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. Starting Moves: Helping Hand, Tackle, Tail Whip,
Water Gun, Sand Attack, Baby-Doll Eyes
Level 6: Quick Attack, Water Pulse
Evolution: Starting at level 8, Eevee can evolve into
Level 10: Aurora Beam, Aqua Ring
Vaporeon with a Water Stone, Jolteon with a
Level 14: Acid Armor, Haze
Thunder Stone, Flareon with a Fire Stone, Leafeon
Level 18: Muddy Water, Last Resort, Hydro Pump
with a Leaf Stone, Glaceon with an Ice Stone,
Espeon during the day with a Loyalty level of +2 or TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
higher, Umbreon at night with a Loyalty level of +2 27, 30, 32, 42, 44, 45, 48, 49, 55, 68, 87, 88, 90,
or higher, or Sylveon at any time with a Loyalty level 94, 98, 100
of +2 or higher if it knows a fairy-type move. When
it evolves, its health increases by double its level,
and it gains 14 points to add to its ability scores
(max 20).

Starting Moves: Covet, Growl, Helping Hand, Tackle,


Tail Whip
Level 2: Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Bite, Swift
Level 10: Refresh, Take Down
Level 14: Charm, Baton Pass
Level 18: Double-Edge, Last Resort, Trump Card
TM: 01, 06, 10, 11, 17, 18, 21, 27, 30, 32, 42, 44,
45, 48, 49, 87, 88, 90, 100
Egg Moves: Captivate, Charm, Covet, Curse, Detect,
Endure, Fake Tears, Flail, Natural Gift, Stored Power,
Synchronoise, Tickle, Wish, Yawn

68
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Jolteon #135 Flareon #136
Type: Electric Type: Fire
Classification: Small | SR 8 Classification: Small | SR 8
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Lightning Pokémon. A sensitive Pokémon that The Flame Pokémon. It has a flame chamber inside
easily becomes sad or angry. Every time its mood its body. It inhales, then breathes out fire that is
changes, it charges power. over 3,000 degrees Fahrenheit.

Armor Class: 16 Armor Class: 16


Hit Points: 45 | Hit Dice: d10 Hit Points: 45 | Hit Dice: d10
Speed: 40ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 13 (+1) 6 (-2) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Flying, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Volt Absorb: This Pokémon takes no damage from Flash Fire: This Pokémon takes no damage from fire
electricity or electric-type attacks. Instead, half of or fire-type attacks. Instead, immediately after taking
any electric damage done is absorbed, restoring the a hit from a fire-type move, or in open flames,
Pokémon's HP. double the STAB bonus on the next fire-type move.

Hidden Ability Hidden Ability


Quick Feet: When suffering from a negative status Guts: When this Pokémon is burned or poisoned,
condition, this Pokémon’s speed increases by 15 ft. they are not affected by the disadvantage or reduced
damage effects. They still take damage at the end of
each of their turns.
Starting Moves: Helping Hand, Tackle, Tail Whip,
Thunder Shock, Sand Attack, Baby-Doll Eyes
Level 6: Quick Attack, Double Kick Starting Moves: Ember, Helping Hand, Tackle, Tail
Level 10: Thunder Fang, Pin Missile Whip, Sand Attack, Baby-Doll Eyes
Level 14: Agility, Thunder Wave Level 6: Quick Attack, Bite
Level 18: Discharge, Last Resort, Thunder Level 10: Fire Fang, Fire Spin
Level 14: Scary Face
TM: 01, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, Level 18: Smog, Lava Plume, Last Resort, Flare Blitz
27, 30, 32, 42, 44, 44, 45, 48, 49, 57, 68, 72, 73,
87, 88, 90, 93, 100 TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 27, 30, 32,
35, 38, 42, 43, 44, 45, 48, 49, 50, 61, 68, 87, 88,
90, 100

69
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Porygon #137 Omanyte #138
Type: Normal Type: Rock/Water
Classification: Small | SR 6 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Gender Unknown Egg Group: Water 1, Water 3
Gender Rate: Genderless Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Virtual Pokémon. The only Pokémon that The Spiral Pokémon. An ancient Pokémon that was
people anticipate can fly into space. None has recovered from a fossil. It swam by cleverly twisting
managed the feat yet, however. its 10 tentacles about.

Armor Class: 14 Armor Class: 15


Hit Points: 35 | Hit Dice: d8 Hit Points: 28 | Hit Dice: d8
Speed: 20ft. walking, 20ft. flying (hover) Speed: 15ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 11 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: History Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: None Resistances: Fire, Flying, Ice, Normal, Poison
Immunities: Ghost Senses: Darkvision 20ft

Trace: This Pokémon copies a random ability of an Swift Swim: This Pokémon's speed is doubled in
opponent when entering battle. The ability cannot rainy conditions.
be Flower Gift, Forecast, Illusion, Imposter,
Multitype, Trace, Wonder Guard, or Zen Mode. Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Download: Once per short rest, this Pokémon can
choose a different damage type for one of their Hidden Ability
normal attacks. Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
Hidden Ability reduced by 1 until the end of battle (for a maximum
Analytic: After this Pokémon misses an attack, its reduction of -5).
next attack is done at advantage.
Evolution: Omanyte can evolve into Omastar at level
Evolution: Porygon can evolve into Porygon2 at level 10 and above. When it evolves, its health increases
9 and above while holding an Upgrade. When it by double its level, and it gains 9 points to add to its
evolves, its health increases by double its level, and ability scores (max 20).
it gains 8 points to add to its ability scores (max
20). Starting Moves: Constrict, Withdraw
Level 2: Bite, Water Gun
Starting Moves: Conversion, Conversion 2, Sharpen, Level 6: Rollout, Leer
Tackle, Psybeam Level 10: Mud Shot
Level 6: Agility, Recover Level 14: Brine, Protect, Ancient Power
Level 10: Magnet Rise Level 18: Tickle, Rock Blast, Shell Smash, Hydro
Level 14: Signal Beam, Recycle, Discharge, Lock-On Pump
Level 18: Tri Attack, Magic Coat, Zap Cannon
TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 39, 42, 44, 45, 46, 48, 55, 69, 74, 80, 87, 88, 90,
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73, 94, 98, 100
77, 85, 87, 88, 90, 92, 100
Egg Moves: Aurora Beam, Bide, Bubble Beam, Haze,
Knock Off, Muddy Water, Reflect Type, Rock Slide,
Slam, Spikes, Supersonic, Toxic Spikes, Water Pulse,
Whirlpool, Wring Out

70
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Omastar #139 Kabuto #140
Type: Rock/Water Type: Rock/Water
Classification: Small | SR 11 Classification: Tiny | SR 2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 1, Water 3 Egg Group: Water 1, Water 3
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Spiral Pokémon. Its sharp beak rings its mouth. The Shellfish Pokémon. A Pokémon that was
Its shell was too big for it to move freely, so it recovered from a fossil. It used the eyes on its back
became extinct. while hiding on the seafloor.

Armor Class: 16 Armor Class: 14


Hit Points: 105 | Hit Dice: d12 Hit Points: 28 | Hit Dice: d8
Speed: 20ft. walking, 30ft. swimming Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Intimidation Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Darkvision 50ft Senses: Darkvision 20ft

Swift Swim: This Pokémon's speed is doubled in Swift Swim: This Pokémon's speed is doubled in
rainy conditions. rainy conditions.
Shell Armor: This Pokémon is immune to extra Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. damage dealt by a Critical Hit.
Hidden Ability Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum reduced by 1 until the end of battle (for a maximum
reduction of -5). reduction of -5).

Starting Moves: Constrict, Spike Cannon, Withdraw, Evolution: Kabuto can evolve into Kabutops at level
Bite, Water Gun, Rollout, Leer 10 and above. When it evolves, its health increases
Level 10: Mud Shot by double its level, and it gains 9 points to add to its
Level 14: Brine, Protect, Ancient Power ability scores (max 20).
Level 18: Tickle, Rock Blast, Shell Smash, Hydro
Pump Starting Moves: Harden, Scratch
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 32, Level 2: Absorb, Leer
37, 39, 42, 44, 45, 46, 48, 55, 68, 69, 71, 74, 80, Level 6: Mud Shot
87,88, 90, 94, 98, 100 Level 10: Sand Attack, Endure
Level 14: Aqua Jet, Mega Drain
Level 18: Metal Sound, Ancient Power, Wring Out
TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
39, 40, 42, 44, 45, 46, 48, 55, 69, 80, 87, 88, 90,
94, 98, 100
Egg Moves: Aurora Beam, Bubble Beam, Confuse
Ray, Dig, Flail, Foresight, Giga Drain, Icy Wind,
Knock Off, Mud Shot, Rapid Spin, Screech, Take
Down

71
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Kabutops #141 Aerodactyl #142
Type: Rock/Water Type: Rock/Flying
Classification: Medium | SR 11 Classification: Large | SR 13
Minimum Level Found: 8 Minimum Level Found: 10
Egg Group: Water 1, Water 3 Egg Group: Flying
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Shellfish Pokémon. A slim and fast swimmer. It The Fossil Pokémon. A savage Pokémon that died
sliced its prey with its sharp sickles and drank the out in ancient times. It was resurrected using DNA
body fluids. taken from amber.

Armor Class: 16 Armor Class: 16


Hit Points: 89 | Hit Dice: d12 Hit Points: 102 | Hit Dice: d12
Speed: 30ft. walking, 30ft. swimming Speed: 20ft. walking, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation Proficient Skills: Perception, Investigation


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Ice, Rock, Steel, Water
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Bug, Fire, Flying, Normal, Poison
Senses: Darkvision 50ft Immunities: Ground
Senses: Darkvision 50ft
Swift Swim: This Pokémon's speed is doubled in
rainy conditions. Rock Head: This Pokémon takes no recoil damage.
Battle Armor: This Pokémon is immune to extra Pressure: Any move targeting this Pokémon directly
damage dealt by a Critical Hit. (non-area of effect moves) reduces its PP by two
when activated.
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Hidden Ability
speed increases by 5 feet, but its AC is temporarily Unnerve: Opponents in combat with this Pokémon
reduced by 1 until the end of battle (for a maximum cannot eat held berries.
reduction of -5).
Starting Moves: Bite, Fire Fang, Ice Fang, Iron Head,
Starting Moves: Feint, Harden, Leer, Scratch, Slash, Scary Face, Supersonic, Thunder Fang, Wing Attack,
Absorb, Mud Shot Roar, Agility, Ancient Power
Level 10: Sand Attack, Endure Level 14: Crunch
Level 14: Aqua Jet, Mega Drain Level 18: Take Down, Sky Drop, Hyper Beam, Rock
Level 18: Metal Sound, Ancient Power, Wring Out, Slide, Giga Impact
Night Slash
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 23,
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 31, 26, 27, 32, 35, 37, 38, 39,40, 41, 42, 44, 45, 46,
32, 37, 39, 40, 42, 44, 45, 48, 55, 68, 69, 71, 75, 48, 51, 58, 59, 66, 68, 69, 71, 76, 78, 80, 87, 88,
80, 81, 87, 88, 90, 94, 96, 98, 100 90, 100
Egg Moves: Assurance, Curse, Dragon Breath,
Foresight, Pursuit, Roost, Steel Wing, Tailwind,
Whirlwind, Wide Guard

72
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Snorlax #143 Articuno #144
Type: Normal Type: Ice/Flying
Classification: Large | SR 14 Classification: Large | SR 15
Minimum Level Found: 10 Minimum Level Found: 15
Egg Group: Monster Egg Group: Undiscovered
Gender Rate: 87% M / 13% F Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Sleeping Pokémon. Will eat anything, even if the The Freeze Pokémon. A legendary bird Pokémon. It
food happens to be a little moldy. It never gets an freezes water that is contained in winter air and
upset stomach. makes it snow.

Armor Class: 15 Armor Class: 18


Hit Points: 132 | Hit Dice: d12 Hit Points: 246 | Hit Dice: d12
Speed: 20ft. walking Speed: 20ft. walking, 60ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0) 18 (+4) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Survival Proficient Skills: Arcana, Insight, Intimidation


Saving Throws: Strength, Constitution Saving Throws: Dexterity, Constitution
Vulnerabilities: Fighting Vulnerabilities: Electric, Fire, Rock, Steel
Resistances: None Resistances: Bug, Grass
Immunities: Ghost Immunities: Ground
Senses: Darkvision 60ft
Immunity: This Pokémon is immune to becoming
poisoned. Pressure: Any move targeting this Pokémon directly
(non-area of effect moves) reduces its PP by two
Thick Fat: This Pokemon takes half the damage it when activated.
otherwise would from Ice and Fire damage.
Hidden Ability Hidden Ability
Snow Cloak: This Pokémon is immune to Hail
Gluttony: This Pokémon must eat its held berry
damage. It's AC is increased by 2 in arctic
when it falls below ½ of its maximum HP.
conditions, or when it is snowing or hailing.

Starting Moves: Tackle, Defense Curl, Amnesia, Lick,


Starting Moves: Gust, Powder Snow, Mist, Ice Shard,
Chip Away, Yawn, Body Slam
Mind Reader, Ancient Power, Agility, Reflect
Level 14: Rest, Snore, Sleep Talk, Giga Impact, High
Level 18: Hail, Tailwind, Ice Beam, Blizzard, Roost,
Horsepower
Hurricane, Sheer Cold, Freeze-Dry
Level 18: Rollout, Block, Belly Drum, Crunch, Heavy
Slam TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21,
27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76,
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23,
79, 97, 88, 89, 90, 100
24, 25, 26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42,
44, 45, 48, 56, 68, 78, 80, 87, 88, 90, 93, 94, 100

73
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Zapdos #145 Moltres #146
Type: Electric/Flying Type: Fire/Flying
Classification: Large | SR 15 Classification: Large | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Electric Pokémon. This legendary bird Pokémon The Flame Pokémon. A legendary bird Pokémon. As
is said to appear when the sky turns dark and it flaps its flaming wings, even the night sky will turn
lightning showers down. red.

Armor Class: 17 Armor Class: 16


Hit Points: 232 | Hit Dice: d12 Hit Points: 232 | Hit Dice: d12
Speed: 20ft. walking, 60ft. flying Speed: 20ft. walking, 60ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3) 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Arcana, Insight, Intimidation Proficient Skills: Arcana, Insight, Intimidation
Saving Throws: Dexterity, Strength Saving Throws: Constitution, Strength
Vulnerabilities: Ice, Rock Vulnerabilities: Electric, Rock, Water
Resistances: Bug, Fighting, Flying, Grass, Steel Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground Immunities: Ground
Senses: Darkvision 60ft Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
(non-area of effect moves) reduces its PP by two (non-area of effect moves) reduces its PP by two
when activated. when activated.

Hidden Ability Hidden Ability


Static: When this Pokémon is hit by a melee attack, Flame Body: The flames from this Pokémon's body
roll a d4. On a result of 4, the attacker takes an shine dim light in a 15 ft radius. In addition, when
amount of electric damage equal to this Pokemon's hit by a melee attack, roll a d10. On a 10, the
proficiency bonus. attacker is burned.

Starting Moves: Peck, Thunder Shock, Thunder Wave, Starting Moves: Ember, Wing Attack, Fire Spin,
Detect, Pluck, Ancient Power, Charge, Agility Agility, Endure, Ancient Power, Flamethrower
Level 18: Discharge, Rain Dance, Light Screen, Drill Level 18: Burn Up, Safeguard, Air Slash, Sunny Day,
Peck, Thunder, Roost, Zap Cannon, Magnetic Flux Heat Wave, Solar Beam, Sky Attack, Roost,
Hurricane
TM: 05, 06, 10, 11, 15, 16, 17, 18, 19, 21, 24, 25,
27, 32, 37, 40, 42, 44, 48, 51, 57, 58, 68, 72, 73, TM: 05, 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
76, 87, 88, 89, 90, 93, 100 32, 35, 38, 40, 42, 43, 44, 48, 50, 51, 58, 61, 68,
76, 87, 88, 89, 90, 100

74
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Dratini #147 Dragonair #148
Type: Dragon Type: Dragon
Classification: Small | SR 1 Classification: Large | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Dragon Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Dragon Pokémon. Long thought to be a myth, The Dragon Pokémon. According to a witness, its
this Pokémon’s existence was only recently body was surrounded by a strange aura that gave it a
confirmed by a fisherman who caught one. mystical look.

Armor Class: 13 Armor Class: 14


Hit Points: 20 | Hit Dice: d8 Hit Points: 53 | Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Arcana Proficient Skills: Arcana


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water

Shed Skin: If this Pokémon is affected by a negative Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. of their turns. On a result of 4, they are cured.

Hidden Ability Hidden Ability


Marvel Scale: This Pokémon's AC increase by 2 when Marvel Scale: This Pokémon's AC increase by 2 when
suffering from a negative status condition. suffering from a negative status condition.

Evolution: Dratini can evolve into Dragonair at level Evolution: Dragonair can evolve into Dragonite at
6 and above. When it evolves, its health increases by level 16 and above. When it evolves, its health
double its level, and it gains 10 points to add to its increases by double its level, and it gains 12 points
ability scores (max 20). to add to its ability scores (max 20).

Starting Moves: Leer, Wrap Starting Moves: Leer, Thunder Wave, Twister, Wrap
Level 2: Thunder Wave, Twister Level 6: Dragon Rage, Slam
Level 6: Dragon Rage, Slam Level 10: Agility
Level 10: Agility Level 14: Dragon Tail, Safeguard
Level 14: Dragon Tail, Aqua Tail, Safeguard Level 18: Aqua Tail, Dragon Rush, Dragon Dance,
Level 18: Dragon Rush, Dragon Dance, Outrage, Outrage, Hyper Beam
Hyper Beam
TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 24, 25, 27, 32, 35, 38, 42, 44, 45, 48,59, 73, 82,
24, 25, 32, 35, 38, 42, 44, 45, 48, 59, 73, 82, 87, 87, 88, 90, 94, 98, 100
88, 90, 94, 98, 100
Egg Moves: Aqua Jet, Dragon Dance, Dragon Pulse,
Dragon Rush, Dragon Breath, Extreme Speed, Haze,
Iron Tail, Light Screen, Mist, Supersonic, Water
Pulse

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Dragonite #149 Mewtwo #150
Type: Dragon/Flying Type: Psychic
Classification: Large | SR 14 Classification: Medium | SR 15
Minimum Level Found: 15 Minimum Level Found: 20
Egg Group: Water 1, Dragon Egg Group: Undiscovered
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/1 | 4 ASI

The Dragon Pokémon. It is said that this Pokémon The Genetic Pokémon. Its DNA is almost the same
lives somewhere in the sea and that it flies. as Mew’s. However, its size and disposition are
However, these are only rumors. vastly different.

Armor Class: 17 Armor Class: 18


Hit Points: 173 | Hit Dice: d12 Hit Points: 486 | Hit Dice: d20
Speed: 30ft. walking, 40ft. flying Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 16 (+3) 8 (-1) 14 (+2) 14 (+2) 19 (+4) 24 (+7) 18 (+4) 20 (+5) 20 (+5) 18 (+4)

Proficient Skills: Arcana, Insight Proficient Skills: Arcana, Insight, History, Religion
Saving Throws: Wisdom, Strength Saving Throws: Intelligence, Wisdom
Vulnerabilities: Dragon, Fairy, Ice, Rock Vulnerabilities: Bug, Dark, Ghost
Resistances: Bug, Fire, Fighting, Grass, Water Resistances: Fighting, Psychic
Immunities: Ground Senses: Darkvision 60ft, Truesight 30ft

Inner Focus: This Pokémon is immune to flinching. Pressure: Any move targeting this Pokémon directly
(non-area of effect moves) reduces its PP by two
Hidden Ability when activated.
Multiscale: If this Pokémon is at full health, the first
damage dealt to it is halved. Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Starting Moves: Fire Punch, Leer, Roost, Thunder
Punch, Wing Attack, Wrap, Thunder Wave, Twister,
Dragon Rage, Slam, Agility, Dragon Tail Starting Moves: Confusion, Disable, Psywave,
Level 18: Aqua Tail, Dragon Rush, Safeguard, Dragon Safeguard, Swift, Future Sight, Psych Up, Miracle
Dance, Outrage, Hyper Beam, Hurricane Eye, Psycho Cut, Guard Swap, Power Swap, Recover,
Psychic, Barrier, Aura Sphere, Amnesia, Mist, Me
TM: 02, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, First, Psystrike, Laser Focus
19, 20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38,
39,40, 42, 44, 45, 48, 51, 52, 56, 58, 59, 68, 71, TM: 03, 04, 06, 07, 08, 10, 11, 12, 13, 14, 15, 16,
73, 76, 78, 80, 82, 87, 88, 90, 94, 98, 100 17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32,
33, 35, 37, 38, 39, 40, 41, 42, 44, 47, 48, 52, 53,
56, 57, 59, 61, 63, 69, 71, 73, 77, 78, 80, 84, 85,
86, 87, 88, 90, 92, 100

76
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Mew #151 Chikorita #152
Type: Psychic Type: Grass
Classification: Tiny | SR 15 Classification: Small | SR 1/2
Minimum Level Found: 20 Minimum Level Found: 1
Egg Group: Undiscovered Egg Group: Monster, Grass
Gender Rate: Genderless Gender Rate: 87% M / 13% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/3 | 2 ASI

The New Species Pokémon. When viewed through a The Leaf Pokémon. In battle, Chikorita waves its leaf
microscope, this Pokémon’s short, fine, delicate around to keep the foe at bay. However, a sweet
hair can be seen. fragrance also wafts from the leaf, becalming the
battling Pokémon and creating a cozy, friendly
Armor Class: 18 atmosphere all around.
Hit Points: 486 | Hit Dice: d20
Speed: 20ft. walking, 50ft. flying Armor Class: 14
Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking
STR DEX CON INT WIS CHA
14 (+2) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 20 (+5)
STR DEX CON INT WIS CHA
Proficient Skills: Arcana, Insight, History, Religion 14 (+2) 11 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
Saving Throws: Intelligence, Wisdom
Vulnerabilities: Bug, Dark, Ghost Proficient Skills: Nature
Resistances: Fighting, Psychic Saving Throws: Constitution
Senses: Darkvision 60ft, Truesight 50ft Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the Overgrow: This Pokémon doubles its STAB bonus
negative status condition as well (if not immune). when it has 25% or less of its maximum health.

Starting Moves: Pound, Reflect Type, Transform,


Hidden Ability
Mega Punch, Metronome, Psychic, Barrier, Ancient Leaf Guard: This Pokémon does not suffer from any
Power, Amnesia, Me First, Baton Pass, Nasty Plot, negative status ailments in harsh sunlight.
Aura Sphere
Evolution: Chikorita can evolve into Bayleef at level 6
TM: EVERY TM and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Starting Moves: Growl, Tackle


Level 2: Razor Leaf, Poison Powder
Level 6: Synthesis, Reflect, Magical Leaf
Level 10: Natural Gift, Sweet Scent, Light Screen
Level 14: Body Slam, Safeguard
Level 18: Aromatherapy, Solar Beam
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100
Egg Moves: Ancient Power, Aromatherapy, Body
Slam, Counter, Flail, Grass Whistle, Grassy Terrain,
Heal Pulse, Ingrain, Leaf Storm, Leech Seed, Nature
Power, Refresh, Vine Whip, Wring Out

77
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Bayleef #153 Meganium #154
Type: Grass Type: Grass
Classification: Small | SR 5 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Monster, Grass Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Leaf Pokémon. Bayleef's neck is ringed by The Herb Pokémon. The fragrance of Meganium's
curled-up leaves. Inside each tubular leaf is a small flower soothes and calms emotions. In battle, this
shoot of a tree. The fragrance of this shoot makes Pokémon gives off more of its becalming scent to
people peppy. blunt the foe's fighting spirit.

Armor Class: 15 Armor Class: 17


Hit Points: 40 | Hit Dice: d8 Hit Points: 112 | Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon doubles its STAB bonus Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.

Evolution: Bayleef can evolve into Meganium at level Starting Moves: Growl, Petal Dance, Poison Powder,
14 and above. When it evolves, its health increases Razor Leaf, Tackle, Synthesis, Reflect, Magical Leaf,
by double its level, and it gains 10 points to add to Natural Gift
its ability scores (max 20). Level 14: Sweet Scent, Light Screen, Body Slam,
Petal Blizzard
Starting Moves: Growl, Poison Powder, Razor Leaf, Level 18: Safeguard, Aromatherapy, Solar Beam
Tackle, Synthesis TM: 01, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, 27,
Level 6: Reflect, Magical Leaf 32, 33, 42, 44, 45, 48, 49, 53, 68, 75, 78, 82, 86,
Level 10: Natural Gift, Sweet Scent 87, 88, 90, 96, 100
Level 14: Light Screen, Body Slam
Level 18: Safeguard, Aromatherapy, Solar Beam
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100

78
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Cyndaquil #155 Quilava #156
Type: Fire Type: Fire
Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Fire Mouse Pokémon. Cyndaquil protects itself The Volcano Pokémon. Quilava keeps its foes at bay
by flaring up the flames on its back. The flames are with the intensity of its flames and gusts of
vigorous if the Pokémon is angry. However, if it is superheated air. This Pokémon applies its
tired, the flames splutter fitfully with incomplete outstanding nimbleness to dodge attacks even while
combustion. scorching the foe with flames.

Armor Class: 13 Armor Class: 14


Hit Points: 16 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d8
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: This Pokémon doubles its STAB bonus when Blaze: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Flash Fire: This Pokémon takes no damage from fire Flash Fire: This Pokémon takes no damage from fire
or fire-type attacks. Instead, immediately after taking or fire-type attacks. Instead, immediately after taking
a hit from a fire-type move, or in open flames, a hit from a fire-type move, or in open flames,
double the STAB bonus on the next fire-type move. double the STAB bonus on the next fire-type move.

Evolution: Cyndaquil can evolve into Quilava at level Evolution: Quilava can evolve into Typhlosion at
6 and above. When it evolves, its health increases by level 14 and above. When it evolves, its health
double its level, and it gains 6 points to add to its increases by double its level, and it gains 10 points
ability scores (max 20). to add to its ability scores (max 20).

Starting Moves: Leer, Tackle Starting Moves: Leer, Smokescreen, Tackle, Ember,
Level 2: Smokescreen, Ember, Quick Attack Quick Attack
Level 6: Flame Wheel, Defense Curl Level 6: Flame Wheel, Defense Curl
Level 10: Flame Charge, Swift Level 10: Swift, Flame Charge
Level 14: Lava Plume, Flamethrower, Inferno Level 14: Lava Plume, Flamethrower
Level 18: Rollout, Double-Edge, Eruption, Burn Up Level 18: Inferno, Rollout, Double-Edge, Eruption,
Burn Up
TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 40, 42,
43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96, 100 TM: 01, 05, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
40, 42, 43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96,
Egg Moves: Covet, Crush Claw, Double Kick, Double-
100
Edge, Extrasensory, Flame Burst, Flare Blitz,
Foresight, Fury Swipes, Howl, Nature Power, Quick
Attack, Reversal, Thrash

79
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Typhlosion #157 Totodile #158
Type: Fire Type: Water
Classification: Medium | SR 13 Classification: Tiny | SR 1/2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Field Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Volcano Pokémon. Typhlosion obscures itself The Big Jaw Pokémon. Despite the smallness of its
behind a shimmering heat haze that it creates using body, Totodile's jaws are very powerful. While the
its intensely hot flames. This Pokémon creates Pokémon may think it is just playfully nipping, its
blazing explosive blasts that burn everything to bite has enough power to cause serious injury.
cinders.
Armor Class: 13
Armor Class: 16 Hit Points: 17 | Hit Dice: d6
Hit Points: 87 | Hit Dice: d12 Speed: 30ft. walking, 20ft. swimming
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Athletics
Proficient Skills: Athletics Saving Throws: Strength
Saving Throws: Dexterity, Strength Vulnerabilities: Electric, Grass
Vulnerabilities: Ground, Rock, Water Resistances: Fire, Ice, Steel, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Torrent: This Pokémon doubles its STAB bonus
Blaze: This Pokémon doubles its STAB bonus when when it has 25% or less of its maximum health.
it has 25% or less of its maximum health.
Hidden Ability
Hidden Ability Sheer Force: When activating a move that has a
Flash Fire: This Pokémon takes no damage from fire chance to impose a stat change or inflict a status,
or fire-type attacks. Instead, immediately after taking this creature instead doubles its move modifier for
a hit from a fire-type move, or in open flames, the damage with no chance of the additional effect.
double the STAB bonus on the next fire-type move.
Evolution: Totodile can evolve into Croconaw at level
Starting Moves: Ember, Gyro Ball, Leer, 6 and above. When it evolves, its health increases by
Smokescreen, Tackle, Quick Attack, Flame Wheel, double its level, and it gains 6 points to add to its
Defense Curl, Swift ability scores (max 20).
Level 14: Flame Charge, Lava Plume, Flamethrower
Level 18: Inferno, Rollout, Double-Edge, Eruption, Starting Moves: Leer, Scratch
Burn Up Level 2: Water Gun, Rage, Bite
TM: 01, 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, Level 6: Scary Face, Ice Fang, Flail
32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 50, 52, 56, Level 10: Crunch, Chip Away
61, 65, 68, 74, 78, 80, 87, 88, 90, 93, 96, 100 Level 14: Slash, Screech, Thrash
Level 18: Aqua Tail, Superpower, Hydro Pump
TM: 01, 02, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31,
32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80, 87,
88, 90, 94, 98, 100
Egg Moves: Ancient Power, Crunch, Dragon Claw,
Dragon Dance, Flatter, Hydro Pump, Ice Punch,
Metal Claw, Mud Sport, Rock Slide, Thrash, Water
Sport

80
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Croconaw #159 Feraligatr #160
Type: Water Type: Water
Classification: Small | SR 5 Classification: Large | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Monster, Water 1 Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Big Jaw Pokémon. Once Croconaw has clamped The Big Jaw Pokémon. Feraligatr intimidates its foes
its jaws on its foe, it will absolutely not let go. by opening its huge mouth. In battle, it will kick the
Because the tips of its fangs are forked back like ground hard with its thick and powerful hind legs to
barbed fishhooks, they become impossible to charge at the foe at an incredible speed.
remove when they have sunk in.
Armor Class: 16
Armor Class: 15 Hit Points: 107 | Hit Dice: d12
Hit Points: 50 | Hit Dice: d8 Speed: 30ft. walking, 30ft. swimming
Speed: 30ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
15 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Athletics
Proficient Skills: Athletics Saving Throws: Strength, Constitution
Saving Throws: Strength Vulnerabilities: Electric, Grass
Vulnerabilities: Electric, Grass Resistances: Fire, Ice, Steel, Water
Resistances: Fire, Ice, Steel, Water
Torrent: This Pokémon doubles its STAB bonus
Torrent: This Pokémon doubles its STAB bonus when it has 25% or less of its maximum health.
when it has 25% or less of its maximum health.
Hidden Ability
Hidden Ability Sheer Force: When activating a move that has a
Sheer Force: When activating a move that has a chance to impose a stat change or inflict a status,
chance to impose a stat change or inflict a status, this creature instead doubles its move modifier for
this creature instead doubles its move modifier for the damage with no chance of the additional effect.
the damage with no chance of the additional effect.
Starting Moves: Agility, Leer, Rage, Scratch, Water
Evolution: Croconaw can evolve into Feraligatr at Gun, Bite, Scary Face, Ice Fang, Flail, Crunch
level 14 and above. When it evolves, its health Level 14: Chip Away, Slash, Screech
increases by double its level, and it gains 10 points Level 18: Thrash, Aqua Tail, Superpower, Hydro
to add to its ability scores (max 20). Pump
TM: 01, 02, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21,
Starting Moves: Leer, Scratch, Water Gun, Rage, Bite 26, 27, 31, 32, 39, 40, 42, 44, 45, 48, 52, 55, 56,
Level 6: Scary Face, Ice Fang 65, 68, 75, 78, 80, 82, 87, 88, 90, 94, 98, 100
Level 10: Flail, Crunch
Level 14: Chip Away, Slash, Screech
Level 18: Thrash, Aqua Tail, Superpower, Hydro
Pump
TM: 01, 02, 05, 06, 07, 10, 13, 14, 17, 18, 21, 27,
31, 32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80,
87, 88, 90, 94, 98, 100

81
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Sentret #161 Furret #162
Type: Normal Type: Normal
Classification: Small | SR 1/8 Classification: Medium | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Scout Pokémon. When Sentret sleeps, it does The Long Body Pokémon. Furret has a very slim
so while another stands guard. The sentry wakes the build. When under attack, it can slickly squirm
others at the first sign of danger. When this through narrow spaces and get away. In spite of its
Pokémon becomes separated from its pack, it short limbs, this Pokémon is very nimble and fleet.
becomes incapable of sleep due to fear.
Armor Class: 14
Armor Class: 11 Hit Points: 45 | Hit Dice: d10
Hit Points: 16 | Hit Dice: d6 Speed: 35ft. walking, 35ft. climbing
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
12 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
Proficient Skills: Acrobatics, Perception
Proficient Skills: Acrobatics, Perception Saving Throws: Dexterity
Saving Throws: Dexterity Vulnerabilities: Fighting
Vulnerabilities: Fighting Resistances: None
Resistances: None Immunities: Ghost
Immunities: Ghost
Run Away: This Pokémon cannot be the target of an
Run Away: This Pokémon cannot be the target of an attack of opportunity.
attack of opportunity.
Keen Eye: This Pokémon ignores disadvantage when
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
it relates to sight.
Hidden Ability
Hidden Ability Frisk: Upon entering a battle, a single opponent’s
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
held item is revealed, if it has one.
Starting Moves: Agility, Coil, Defense Curl, Foresight,
Evolution: Sentret can evolve into Furret at level 5 Quick Attack, Scratch, Fury Swipes
and above. When it evolves, its health increases by Level 6: Helping Hand, Follow Me
double its level, and it gains 10 points to add to its Level 10: Slam, Rest
ability scores (max 20). Level 14: Sucker Punch, Amnesia
Level 18: Baton Pass, Me First, Hyper Voice
Starting Moves: Foresight, Scratch, Defense Curl TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
Level 2: Quick Attack, Fury Swipes 25, 27, 30, 31, 32, 35, 42, 44, 45, 46, 48, 49, 52,
Level 6: Helping Hand, Follow Me 56, 57, 59, 65, 68, 86, 87, 88, 89, 90, 94, 100
Level 10: Slam, Rest, Sucker Punch
Level 14: Amnesia, Baton Pass
Level 18: Me First, Hyper Voice
TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30,
31, 32, 35, 42, 44, 45, 46, 48, 49, 56, 57, 59, 65,
86, 87, 88, 89, 90, 94, 100
Egg Moves: Assist, Captivate, Charm, Covet, Double-
Edge, Focus Energy, Iron Tail, Last Resort, Natural
Gift, Pursuit, Reversal, Slash, Substitute, Trick

82
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Hoothoot #163 Noctowl #164
Type: Normal/Flying Type: Normal/Flying
Classification: Small | SR 1/4 Classification: Medium | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Owl Pokémon. It cries out at the same time The Owl Pokémon. When it turns its head entirely
every day. A long time ago, people cherished it and upside down, you know it’s troubled by something.
considered it a divine messenger sent to tell the If you don’t leave it be, it will peck you.
time.
Armor Class: 15
Armor Class: 12 Hit Points: 40 | Hit Dice: d10
Hit Points: 16 | Hit Dice: d6 Speed: 20ft. walking, 30ft. flying
Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 10 (+0) 6 (-2) 16 (+3) 10 (+0)
10 (+0) 11 (+0) 10 (+0) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Perception, Stealth
Proficient Skills: Perception, Stealth Saving Throws: Wisdom
Saving Throws: Wisdom Vulnerabilities: Electric, Ice, Rock
Vulnerabilities: Electric, Ice, Rock Resistances: Bug, Grass
Resistances: Bug, Grass Immunities: Ghost, Ground
Immunities: Ghost, Ground Senses: Darkvision 100ft
Senses: Darkvision 60ft
Insomnia: This Pokémon is immune to sleep.
Insomnia: This Pokémon is immune to sleep.
Keen Eye: This Pokémon ignores disadvantage when
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
it relates to sight.
Hidden Ability
Hidden Ability Tinted Lens: This Pokémon’s moves ignore
Tinted Lens: This Pokémon’s moves ignore resistances.
resistances.
Starting Moves: Foresight, Growl, Hypnosis, Sky
Evolution: Hoothoot can evolve into Noctowl at Attack, Tackle, Peck, Confusion, Echoed Voice
level 6 and above. When it evolves, its health Level 6: Zen Headbutt, Psycho Shift
increases by double its level, and it gains 10 points Level 10: Extrasensory, Take Down
to add to its ability scores (max 20). Level 14: Reflect, Air Slash, Uproar
Level 18: Roost, Moonblast, Synchronoise, Dream
Starting Moves: Foresight, Growl, Tackle, Hypnosis Eater
Level 2: Peck, Confusion, Echoed Voice TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 29, 30,
Level 6: Zen Headbutt, Psycho Shift, Extrasensory 32, 33, 40, 42, 44, 45, 46, 48, 49, 51, 68, 76, 77,
Level 10: Take Down, Reflect, Air Slash 85, 87, 88, 90, 100
Level 14: Uproar, Roost, Moonblast
Level 18: Synchronoise, Dream Eater
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 29, 30, 32,
33, 40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87,
88, 90, 100
Egg Moves: Agility, Defog, Feint Attack, Feather
Dance, Mirror Move, Night Shade, Sky Attack,
Supersonic, Whirlwind, Wing Attack

83
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Ledyba #165 Ledian #166
Type: Bug/Flying Type: Bug/Flying
Classification: Small | SR 1/4 Classification: Medium | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Five Star Pokémon. These very cowardly The Five Star Pokémon. It flies through the night
Pokémon join together and use Reflect to protect sky, sprinkling sparkly dust. According to some, if
their nest. that dust sticks to you, good things will happen to
you.
Armor Class: 13
Hit Points: 17 | Hit Dice: d6 Armor Class: 16
Speed: 25ft. walking, 25ft. climbing, 25ft. flying Hit Points: 50 | Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Nature
Saving Throws: Dexterity Proficient Skills: Nature
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Saving Throws: Dexterity
Resistances: Bug, Fighting, Grass Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Immunities: Ground Resistances: Bug, Fighting, Grass
Immunities: Ground
Swarm: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. Swarm: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health.
Early Bird: This Pokémon has advantage on rolls to
wake from sleep. Early Bird: This Pokémon has advantage on rolls to
wake from sleep.
Hidden Ability
Rattled: When this Pokémon is hit by a damaging Hidden Ability
Dark, Bug, or Ghost move, it makes its next attack at Iron Fist: When attacking with a punch-based move
advantage. (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage
twice and choose either total.
Evolution: Ledyba can evolve into Ledian at level 6
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its Starting Moves: Supersonic, Swift, Tackle, Light
ability scores (max 20). Screen, Reflect, Safeguard
Level 6: Mach Punch, Silver Wind
Starting Moves: Tackle Level 10: Comet Punch, Baton Pass
Level 2: Supersonic, Swift, Light Screen, Reflect Level 14: Agility, Bug Buzz
Level 6: Safeguard, Mach Punch, Silver Wind, Comet Level 18: Air Slash, Double-Edge
Punch TM: 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27, 31,
Level 10: Baton Pass, Agility 32, 33, 40, 42, 44, 45, 46, 48, 52, 56, 62, 68, 75,
Level 14: Bug Buzz, Air Slash, Double-Edge 83, 87, 88, 89, 90, 100
TM: 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 31, 32,
33, 40, 42, 44, 45, 46, 48, 56, 62, 75, 83, 87, 88,
89, 90, 100
Egg Moves: Bide, Bug Bite, Bug Buzz, Dizzy Punch,
Drain Punch, Encore, Focus Punch, Knock Off,
Psybeam, Screech, Silver Wind, Tailwind

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Spinarak #167 Ariados #168
Type: Bug/Poison Type: Bug/Poison
Classification: Small | SR 1/4 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The String Spit Pokémon. Although the poison from The Long Leg Pokémon. Every night, it wanders
its fangs isn’t that strong, it’s potent enough to around in search of prey, whose movements it
weaken prey that gets caught in its web. restrains by spewing threads before it bites into
them with its fangs.
Armor Class: 12
Hit Points: 18 | Hit Dice: d6 Armor Class: 14
Speed: 20ft. walking, 20ft. climbing Hit Points: 55 | Hit Dice: d10
Speed: 30ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 8 (-1)
15 (+2) 12 (+1) 17 (+3) 6 (-2) 12 (+1) 8 (-1)
Proficient Skills: Stealth
Saving Throws: Dexterity Proficient Skills: Stealth
Vulnerabilities: Fire, Flying, Psychic, Rock Saving Throws: Dexterity
Resistances: Bug, Fairy, Fighting, Grass, Poison Vulnerabilities: Fire, Flying, Psychic, Rock
Senses: Darkvision 30ft Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 60ft
Swarm: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. Swarm: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health.
Insomnia: This Pokémon is immune to sleep.
Insomnia: This Pokémon is immune to sleep.
Hidden Ability
Sniper: On a critical hit made by this Pokémon, Hidden Ability
triple the dice roll instead of doubling it. Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it.
Evolution: Spinarak can evolve into Ariados at level 7
and above. When it evolves, its health increases by Starting Moves: Bug Bite, Constrict, Focus Energy,
double its level, and it gains 10 points to add to its Poison Sting, String Shot, Swords Dance, Absorb,
ability scores (max 20). Infestation, Scary Face, Fell Stinger, Venom Drench
Level 6: Night Shade, Shadow Sneak
Starting Moves: Constrict, Poison Sting, String Shot Level 10: Fury Swipes, Sucker Punch, Spider Web
Level 2: Absorb, Infestation, Scary Face Level 14: Agility, Pin Missile
Level 6: Night Shade, Shadow Sneak, Fury Swipes Level 18: Toxic Thread, Psychic, Poison Jab, Cross
Level 10: Sucker Punch, Spider Web Poison, Sticky Web
Level 14: Agility, Pin Missile, Psychic TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 28, 29, 32,
Level 18: Toxic Thread,Poison Jab, Cross Poison, 36, 42, 44, 45, 46, 48, 67, 68, 75, 81, 83, 84, 87,
Sticky Web 88, 90, 100
TM: 06, 09, 10, 11, 17, 21, 22, 27, 28, 29, 32, 36,
42, 44, 45, 46, 48, 81, 83, 84, 87, 88, 90, 100
Egg Moves: Baton Pass, Disable, Electroweb, Night
Slash, Poison Jab, Psybeam, Pursuit, Rage Powder,
Signal Beam, Sonic Boom, Toxic Spikes, Twineedle

85
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Crobat #169 Chinchou #170
Type: Poison/Flying Type: Water/Electric
Classification: Medium | SR 13 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Flying Egg Group: Water 2
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Bat Pokémon. It feeds on the blood of living The Angler Pokémon. Its two antennae glow softly
people and Pokémon. If it can’t drink any blood for to lure in prey, making it a useful Pokémon for night
even a short while, it becomes weak and unable to fishing.
fly.
Armor Class: 13
Armor Class: 17 Hit Points: 17 | Hit Dice: d6
Hit Points: 112 | Hit Dice: d12 Speed: 5ft. walking, 20ft. swimming
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
16 (+3) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 8 (-1)
Proficient Skills: Stealth
Proficient Skills: Stealth Saving Throws: Dexterity
Saving Throws: Dexterity, Constitution Vulnerabilities: Grass, Ground
Vulnerabilities: Elecric, Ice, Psychic, Rock Resistances: Fire, Flying, Ice, Steel, Water
Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Ground Volt Absorb: This Pokémon takes no damage from
Senses: Blindsight 120ft electricity or electric-type attacks. Instead, half of
any electric damage done is absorbed, restoring the
Inner Focus: This Pokémon is immune to flinching. Pokémon's HP.

Hidden Ability Illuminate: This Pokémon knows the Light cantrip


Infiltrator: This Pokémon bypasses Light Screen, and can cast it at will.
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. Hidden Ability
Water Absorb: This Pokémon takes no damage from
Starting Moves: Absorb, Astonish, Bite, Cross Poison, water or water-type attacks. Instead, half of any
Screech, Supersonic, Wing Attack, Confuse Ray, Air water damage done is absorbed, restoring the
Cutter, Swift, Poison Fang, Mean Look Pokémon's HP.
Level 14: Leech Life
Level 18: Haze, Venoshock, Air Slash, Quick Guard
Evolution: Chinchou can evolve into Lanturn at level
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28, 8 and above. When it evolves, its health increases by
30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, double its level, and it gains 9 points to add to its
68, 76, 81, 87, 88, 89, 90, 97, 100 ability scores (max 20).

Starting Moves: Bubble, Supersonic


Level 2: Thunder Wave, Electro Ball, Water Gun
Level 6: Confuse Ray, Bubble Beam
Level 10: Spark, Signal Beam, Flail
Level 14: Discharge, Take Down
Level 18: Aqua Ring, Hydro Pump, Charge, Ion
Deluge
TM: 06, 07, 10, 13, 14, 17, 18, 21, 24, 25, 27, 32,
42, 44, 45, 48, 55, 57, 72, 73, 87, 88, 90, 93, 94,
98, 99, 100
Egg Moves: Agility, Amnesia, Brine, Flail, Mist,
Psybeam, Screech, Shock Wave, Soak, Water Pulse,
Whirlpool

86
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Lanturn #171 Pichu #172
Type: Water/Electric Type: Electric
Classification: Small | SR 6 Classification: Tiny | SR 1/8
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 2 Egg Group: Undiscovered
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Light Pokémon. It lives far down in the depths The Tiny Mouse Pokémon. It still can’t use
of the ocean. It blinds its prey with light, using the electricity well. When it’s surprised or excited, it
moment they’re dazzled to swallow them whole. discharges electricity unintentionally.

Armor Class: 14 Armor Class: 11


Hit Points: 50 | Hit Dice: d12 Hit Points: 12 | Hit Dice: d6
Speed: 10ft. walking, 30ft. swimming Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 9 (-1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Stealth Proficient Skills: Acrobatics, Persuasion


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Grass, Ground Vulnerabilities: Ground
Resistances: Fire, Flying, Ice, Steel, Water Resistances: Electric, Flying, Steel

Volt Absorb: This Pokémon takes no damage from Static: When this Pokémon is hit by a melee attack,
electricity or electric-type attacks. Instead, half of roll a d4. On a result of 4, the attacker takes an
any electric damage done is absorbed, restoring the amount of electric damage equal to this Pokemon's
Pokémon's HP. proficiency bonus.
Illuminate: This Pokémon knows the Light cantrip Hidden Ability
and can cast it at will. Lightning Rod: If this Pokemon or an ally within 30
Hidden Ability feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to
Water Absorb: This Pokémon takes no damage from
redirect the target to itself and take half damage
water or water-type attacks. Instead, half of any
from it if it hits.
water damage done is absorbed, restoring the
Pokémon's HP.
Evolution: Pichu can evolve into Pikachu at level 3
and above if its loyalty level is +2 or higher. When it
Starting Moves: Bubble, Spit Up, Stockpile, Thunder
evolves, its health increases by double its level, and
Wave, Electro Ball, Water Gun, Eerie Impulse
it gains 7 points to add to its ability scores (max
Level 6: Confuse Ray, Bubble Beam
20).
Level 10: Spark, Signal Beam
Level 14: Flail, Discharge
Level 18: Take Down, Aqua Ring, Hydro Pump, Starting Moves: Charm, Thunder Shock
Charge, Ion Deluge Level 2: Tail Whip, Sweet Kiss, Nasty Plot
Level 6: Thunder Wave, Volt Tackle
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 24, 25, 27,
32, 42, 44, 45, 48, 55, 57, 68, 72, 73, 87, 88, 90, TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
93, 94, 98, 99, 100 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100
Egg Moves: Bestow, Bide, Charge, Disarming Voice,
Double Slap, Encore, Endure, Fake Out, Flail, Lucky
Chant, Present, Reversal, Thunder Punch, Tickle,
Volt Tackle, Wish

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Cleffa #173 Igglybuff #174
Type: Fairy Type: Normal/Fairy
Classification: Tiny | SR 1/8 Classification: Tiny | SR 1/8
Minimum Level Found: 1 Minimum Level Found: 1
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Star Shape Pokémon. On nights with many The Balloon Pokémon. Left to its own devices, it will
shooting stars, they gather in packs and dance in constantly practice singing. You should make it take
circles. If you should see them, something good will a break so it doesn’t hurt its throat.
happen!
Armor Class: 10
Armor Class: 11 Hit Points: 12 | Hit Dice: d6
Hit Points: 12 | Hit Dice: d6 Speed: 25ft. walking
Speed: 25ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
9 (-1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
10 (+0) 9 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
Proficient Skills: Insight, Persuasion
Proficient Skills: Insight, Persuasion Saving Throws: Wisdom, Charisma
Saving Throws: Wisdom, Charisma Vulnerabilities: Poison, Steel
Vulnerabilities: Poison, Steel Resistances: Bug, Dark
Resistances: Bug, Dark, Fighting Immunities: Dragon, Ghost
Immunities: Dragon
Cute Charm: Once per short rest, you can impose
Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
disadvantage on an enemy attack roll of your choice.
Competitive: This Pokémon adds its proficiency
Magic Guard: If this Pokémon is subjected to a bonus to damage rolls while poisoned, burned,
move that forces it to make a saving throw to take confused, or paralyzed.
only half damage, it instead takes no damage on a
success. Hidden Ability
Friend Guard: Once per long rest, when an ally within
Hidden Ability 15 feet of this Pokémon is hit by an attack, it may
Friend Guard: Once per long rest, when an ally within choose to halve the damage dealt.
15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.
Evolution: Igglybuff can evolve into Jigglypuff at level
3 and above if its loyalty level is +2 or higher. When
Evolution: Cleffa can evolve into Clefairy at level 3 it evolves, its health increases by double its level,
and above if its loyalty level is +2 or higher. When it and it gains 7 points to add to its ability scores (max
evolves, its health increases by double its level, and 20).
it gains 7 points to add to its ability scores (max
20). Starting Moves: Charm, Sing, Defense Curl
Level 2: Pound, Sweet Kiss, Copycat
Starting Moves: Charm, Pound, Encore
Level 2: Sing, Sweet Kiss, Copycat TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29,
Level 6: Magical Leaf 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
85, 86, 87, 88, 90, 93, 100
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27,
Egg Moves: Captivate, Covet, Feint Attack, Fake
29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73,
Tears, Gravity, Heal Pulse, Last Resort, Misty Terrain,
77, 85, 86, 87, 88, 90, 100
Perish Song, Present, Punishment, Sleep Talk, Wish
Egg Moves: Amnesia, Aromatherapy, Belly Drum,
Covet, Fake Tears, Heal Pulse, Metronome, Mimic,
Misty Terrain, Present, Splash, Stored Power,
Substitute, Tickle, Wish

88
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Togepi #175 Togetic #176
Type: Fairy Type: Fairy/Flying
Classification: Tiny | SR 1 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Undiscovered Egg Group: Flying, Fairy
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Spike Ball Pokémon. As its energy, Togepi uses The Happiness Pokémon. Togetic is said to be a
the positive emotions of compassion and pleasure Pokémon that brings good fortune. When the
exuded by people and Pokémon. This Pokémon Pokémon spots someone who is pure of heart, it is
stores up feelings of happiness inside its shell, then said to appear and share its happiness with that
shares them with others. person.

Armor Class: 13 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 8 (-1) 12 (+1) 6 (-2) 12 (+1) 14 (+2) 15 (+2) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Arcana, Persuasion Proficient Skills: Arcana, Persuasion


Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Electric, Ice, Poison, Rock, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting, Grass
Immunities: Dragon Immunities: Dragon, Ground
Senses: Truesight 10ft
Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. Hustle: When you score a critical hit, you may
If this action is used to make an attack, you have immediately gain an additional action on your turn.
disadvantage on the roll. You may only ever have If this action is used to make an attack, you have
one additional action per round. disadvantage on the roll. You may only ever have
one additional action per round.
Serene Grace: The Move DC to pass a saving throw
against one of this Pokémon's moves is increased Serene Grace: The Move DC to pass a saving throw
by 1. against one of this Pokémon's moves is increased
by 1.
Hidden Ability
Super Luck: This Pokémon increases its critical hit Hidden Ability
range by 1 (20 to 19+, etc.) Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Evolution: Togepi can evolve into Togetic at level 7
and above when its loyalty is +2 or higher. When it Evolution: Togetic can evolve into Togekiss at level
evolves, its health increases by double its level, and 15 and above with the help of a Shiny Stone. When
it gains 8 points to add to its ability scores (max it evolves, its health increases by double its level,
20). and it gains 15 points to add to its ability scores
(max 20).
Starting Moves: Charm, Growl
Level 2: Metronome, Sweet Kiss, Yawn Starting Moves: Charm, Growl, Magical Leaf,
Level 6: Encore, Follow Me Metronome, Sweet Kiss, Yawn
Level 10: Bestow, Wish, Ancient Power Level 6: Fairy Wind, Encore, Follow Me
Level 14: Safeguard, Baton Pass Level 10: Bestow, Wish, Ancient Power
Level 18: Double-Edge, Last Resort, After You Level 14: Safeguard, Baton Pass
Level 18: Double-Edge, Last Resort, After You
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
77, 85, 86, 87, 88, 90, 99, 100 22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45,
48, 49, 51, 56, 67, 68, 73, 76, 77, 85, 86, 87, 88,
Egg Moves: Extrasensory, Foresight, Future Sight,
90, 99, 100
Lucky Chant, Mirror Move, Morning Sun, Nasty Plot,
Peck, Present, Psych Up, Psycho Shift, Secret Power,
Stored Power, Substitute

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Natu #177 Xatu #178
Type: Psychic/Flying Type: Psychic/Flying
Classification: Tiny | SR 1/2 Classification: Medium | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Tiny Bird Pokémon. The look in its eyes gives The Mystic Pokémon. It’s said that while this
the impression that it’s carefully observing you. If Pokémon has the power to predict the future, it’s
you approach it, Natu will hop away. not powerful enough to change the future it sees.

Armor Class: 13 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 17 (+3) 12 (+1) 8 (-1) 15 (+2) 10 (+0)

Proficient Skills: Insight, Perception Proficient Skills: Insight, Perception


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fighting, Grass, Psychic Resistances: Fighting, Grass, Psychic
Immunities: Ground Immunities: Ground
Senses: Truesight 10ft
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the Synchronize: If this Pokémon becomes burned,
negative status condition as well (if not immune). paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Early Bird: This Pokémon has advantage on rolls to
wake from sleep. Early Bird: This Pokémon has advantage on rolls to
wake from sleep.
Hidden Ability
Magic Bounce: Once per long rest, when Hidden Ability
succumbing to a negative status effect, this Magic Bounce: Once per long rest, when
Pokémon can instead reflect the effect back on the succumbing to a negative status effect, this
attacker. Pokémon can instead reflect the effect back on the
attacker.
Evolution: Natu can evolve into Xatu at level 7 and
above. When it evolves, its health increases by Starting Moves: Air Slash, Leer, Night Shade, Peck,
double its level, and it gains 12 points to add to its Tailwind, Teleport, Lucky Chant
ability scores (max 20). Level 6: Stored Power, Ominous Wind, Confuse Ray
Level 10: Wish
Starting Moves: Leer, Peck, Stored Power Level 14: Psychic, Miracle Eye
Level 2: Night Shade, Teleport, Lucky Chant Level 18: Psycho Shift, Future Sight, Guard Swap,
Level 6: Ominous Wind, Confuse Ray Power Swap, Me First
Level 10: Wish TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 19, 21, 22,
Level 14: Psychic, Miracle Eye, Psycho Shift 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 68,
Level 18: Future Sight, Guard Swap, Power Swap, Me 73, 76, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100
First
TM: 03, 04, 06, 10, 11, 16, 17, 18, 19, 21, 22, 27,
29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 73, 77,
85, 86, 87, 88, 89, 90, 92, 99, 100
Egg Moves: Ally Switch, Drill Peck, Feint Attack,
Feather Dance, Haze, Psych Up, Quick Attack,
Refresh, Roost, Simple Beam, Skill Swap, Steel Wing,
Sucker Punch, Synchronoise, Zen Headbutt

90
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Mareep #179 Flaaffy #180
Type: Electric Type: Electric
Classification: Tiny | SR 1/4 Classification: Small | SR 4
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster, Field Egg Group: Monster, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Wool Pokémon. Rubbing its fleece generates The Wool Pokémon. In the places on its body where
electricity. You’ll want to pet it because it’s cute, but fleece doesn’t grow, its skin is rubbery and doesn’t
if you use your bare hand, you’ll get a painful shock. conduct electricity. Those spots are safe to touch.

Armor Class: 12 Armor Class: 13


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's amount of electric damage equal to this Pokemon's
proficiency bonus. proficiency bonus.

Hidden Ability Hidden Ability


Plus: This Pokémon boosts its attack and damage Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability rolls by 2 if an ally also has a Plus or Minus ability

Evolution: Mareep can evolve into Flaaffy at level 5 Evolution: Flaaffy can evolve into Ampharos at level
and above. When it evolves, its health increases by 11 and above. When it evolves, its health increases
double its level, and it gains 5 points to add to its by double its level, and it gains 9 points to add to its
ability scores (max 20). ability scores (max 20).

Starting Moves: Growl, Tackle, Thunder Wave Starting Moves: Growl, Tackle, Thunder Shock,
Level 2: Thunder Shock, Cotton Spore Thunder Wave, Cotton Spore
Level 6: Charge, Take Down, Electro Ball Level 6: Charge, Take Down
Level 10: Confuse Ray, Power Gem, Discharge Level 10: Electro Ball, Confuse Ray
Level 14: Cotton Guard, Signal Beam Level 14: Power Gem, Discharge
Level 18: Light Screen, Thunder Level 18: Cotton Guard, Signal Beam, Light Screen,
Thunder
TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 32, 42,
44, 45, 48, 49, 57, 73, 87, 88, 90, 93, 100 TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 31, 32,
42, 44, 45, 48, 49, 56, 57, 72, 73, 87, 88, 90, 93,
Egg Moves: After You, Agility, Body Slam, Charge,
100
Eerie Impulse, Electric Terrain, Flatter, Iron Tail,
Odor Sleuth, Reflect, Safeguard, Sand Attack,
Screech, Take Down

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Ampharos #181 Bellossom #182
Type: Electric Type: Grass
Classification: Medium | SR 12 Classification: Tiny | SR 13
Minimum Level Found: 10 Minimum Level Found: 10
Egg Group: Monster, Field Egg Group: Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Light Pokémon. The light from its tail can be The Flower Pokémon. A Bellossom grows flowers
seen from space. This is why you can always tell more beautifully if it has evolved from a smelly
exactly where it is, which is why it usually keeps the Gloom-the more stinky the better. At night, this
light off. Pokémon closes its petals and goes to sleep.

Armor Class: 16 Armor Class: 16


Hit Points: 107 | Hit Dice: d12 Hit Points: 107 | Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 12 (+1) 16 (+3) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 15 (+2)

Proficient Skills: Survival Proficient Skills: Nature, Performance


Saving Throws: Constitution Saving Throws: Constitution, Charisma
Vulnerabilities: Ground Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Flying, Steel Resistances: Electric, Grass, Ground, Water

Static: When this Pokémon is hit by a melee attack, Chlorophyll: This Pokémon’s speed is doubled in
roll a d4. On a result of 4, the attacker takes an harsh sunlight.
amount of electric damage equal to this Pokemon's
proficiency bonus. Hidden Ability
Healer: As an action, this Pokemon may touch a
Hidden Ability creature to heal poison, burn, or paralysis. When it
Plus: This Pokémon boosts its attack and damage uses this ability, roll a d4. On the a result of 1 or 2,
rolls by 2 if an ally also has a Plus or Minus ability the status effect is moved to itself.

Starting Moves: Fire Punch, Growl, Tackle, Thunder Starting Moves: Leaf Blade, Magical Leaf, Mega Drain,
Punch, Thunder Shock, Thunder Wave, Zap Cannon, Stun Spore, Sunny Day, Sweet Scent
Cotton Spore, Charge, Take Down, Electro Ball, Level 14: Quiver Dance
Confuse Ray Level 18: Petal Dance, Leaf Storm, Petal Blizzard
Level 14: Power Gem, Discharge, Signal Beam
Level 18: Cotton Guard, Light Screen, Thunder, TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36,
Dragon Pulse, Ion Deluge, Magnetic Flux 42, 44, 45, 48, 53, 56, 68, 75, 83, 86, 87, 88, 90,
96, 99, 100
TM: 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, 27, 31,
32, 42, 44, 45, 48, 49, 52, 56, 57, 59, 68, 72, 73,
78, 87, 88, 90, 93, 100

92
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Marill #183 Azumarill #184
Type: Water/Fairy Type: Water/Fairy
Classification: Tiny | SR 1/2 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Fairy Egg Group: Water 1, Fairy
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Aqua Mouse Pokémon. When fishing for food The Aqua Rabbit Pokémon. Azumarill's long ears are
at the edge of a fast-running stream, Marill wraps its indispensable sensors. By focusing its hearing, this
tail around the trunk of a tree. This Pokémon's tail is Pokémon can identify what kinds of prey are around,
flexible and configured to stretch. even in rough and fast-running rivers.

Armor Class: 13 Armor Class: 15


Hit Points: 19 | Hit Dice: d8 Hit Points: 51 | Hit Dice: d12
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 13 (+1)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Grass, Poison Vulnerabilities: Electric, Grass, Poison
Resistances: Bug, Dark, Fighting, Fire, Ice, Water Resistances: Bug, Dark, Fighting, Fire, Ice, Water
Immunities: Dragon Immunities: Dragon

Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.
Huge Power: Once per short rest, this Pokémon may Huge Power: Once per short rest, this Pokémon may
double the damage dice for a single damage roll. double the damage dice for a single damage roll.
The player must announce that they are using this The player must announce that they are using this
ability before the attack roll. ability before the attack roll.
Hidden Ability Hidden Ability
Sap Sipper: This Pokémon takes no damage from Sap Sipper: This Pokémon takes no damage from
grass-type attacks. If hit by a grass type move, it grass-type attacks. If hit by a grass type move, it
takes no damage and instead absorbs the energy, takes no damage and instead absorbs the energy,
granting advantage on its next attack. granting advantage on its next attack.

Evolution: Marill can evolve into Azumarill at level 6 Starting Moves: Tackle, Tail Whip, Water Gun, Water
and above. When it evolves, its health increases by Sport, Bubble, Defense Curl, Rollout, Bubble Beam
double its level, and it gains 8 points to add to its Level 6: Helping Hand, Aqua Tail
ability scores (max 20). Level 10: Play Rough, Aqua Ring
Level 14: Rain Dance, Double-Edge
Starting Moves: Tackle, Water Gun, Tail Whip Level 18: Superpower, Hydro Pump
Level 2: Water Sport, Bubble, Defense Curl, Rollout TM: 01, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 27,
Level 6: Bubble Beam, Helping Hand, Aqua Tail 31, 32, 42, 44, 45, 48, 52, 55, 56, 68, 78, 86, 87,
Level 10: Play Rough, Aqua Ring, Rain Dance 88, 90, 94, 98, 100
Level 14: Double-Edge, Superpower
Level 18: Hydro Pump
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 31,
32, 42, 44, 45, 48, 55, 56, 86, 87, 88, 90, 94, 98,
100

93
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Sudowoodo #185 Politoed #186
Type: Rock Type: Water
Classification: Small | SR 6 Classification: Small | SR 12
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Mineral Egg Group: Water 1
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 3/3 | 2 ASI

The Imitation Pokémon. It’s so popular with the The Frog Pokémon. The longer and more luxurious
elderly that there’s a magazine devoted to this the curled hair on its head, the greater the number
Pokémon. Fans obsess over the particular length of Poliwag and Poliwhirl that will obey it.
and angle of its arms.
Armor Class: 16
Armor Class: 15 Hit Points: 97 | Hit Dice: d12
Hit Points: 50 | Hit Dice: d10 Speed: 30ft. walking, 30ft. swimming
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
18 (+4) 10 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Athletics
Proficient Skills: Nature, Survival Saving Throws: Strength
Saving Throws: Constitution, Strength Vulnerabilities: Electric, Grass
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Resistances: Fire, Ice, Steel, Water
Resistances: Fire, Flying, Normal, Poison
Senses: Tremorsense 60ft Water Absorb: This Pokémon takes no damage from
water or water-type attacks. Instead, half of any
Sturdy: When taking damage equal to half or more of water damage done is absorbed, restoring the
your current HP, roll a d4. On a result of 3 of 4, Pokémon's HP.
halve the damage dealt.
Damp: This Pokémon is unaffected by Self Destruct
Rock Head: This Pokémon takes no recoil damage. and Explosion moves.
Hidden Ability Hidden Ability
Rattled: When this Pokémon is hit by a damaging Drizzle: When this Pokémon enters an outside
Dark, Bug, or Ghost move, it makes its next attack at battle, the weather immediately changes to light rain
advantage. for 5 rounds. In the case of another Pokémon with a
similar weather ability, the tie goes to the Pokémon
with the highest DEX score.
Starting Moves: Copycat, Flail, Low Kick, Rock Throw,
Slam, Wood Hammer
Level 6: Mimic, Feint Attack, Tearful Look Starting Moves: Bubble Beam, Double Slap,
Level 10: Rock Tomb, Block Hypnosis, Perish Song, Swagger
Level 14: Rock Slide, Counter, Sucker Punch Level 14: Bounce
Level 18: Double-Edge, Stone Edge, Hammer Arm, Level 18: Hyper Voice
Head Smash
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 29,
TM: 04, 06, 10, 11, 12, 17, 21, 23, 26, 27, 31, 32, 31, 32, 42, 44, 45, 46, 48, 49, 52, 55, 56, 66, 68,
37, 39, 41, 42, 44, 45, 46, 48, 56, 64, 69, 71, 77, 78, 87, 88, 90, 94, 98, 100
78, 80, 87, 88, 90, 96, 100

94
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Hoppip #187 Skiploom #188
Type: Grass/Flying Type: Grass/Flying
Classification: Tiny | SR 1/4 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Fairy, Grass Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Cottonweed Pokémon. This Pokémon drifts and The Cottonweed Pokémon. Skiploom's flower
floats with the wind. If it senses the approach of blossoms when the temperature rises above 64
strong winds, Hoppip links its leaves with other degrees Fahrenheit. How much the flower opens
Hoppip to prepare against being blown away. depends on the temperature. For that reason, this
Pokémon is sometimes used as a thermometer.
Armor Class: 13
Hit Points: 17 | Hit Dice: d6 Armor Class: 14
Speed: 20ft. walking, 20ft. flying (hover) Hit Points: 50 | Hit Dice: d8
Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Nature
Saving Throws: Constitution Proficient Skills: Nature
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Saving Throws: Constitution
Resistances: Fighting, Grass, Water Vulnerabilities: Fire, Flying, Ice, Poison, Rock
Immunities: Ground Resistances: Fighting, Grass, Water
Immunities: Ground
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight.
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen, Hidden Ability
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Evolution: Hoppip can evolve into Skiploom at level
6 and above. When it evolves, its health increases by Evolution: Skiploom can evolve into Jumpluff at level
double its level, and it gains 10 points to add to its 12 and above. When it evolves, its health increases
ability scores (max 20). by double its level, and it gains 7 points to add to its
ability scores (max 20).
Starting Moves: Splash, Synthesis
Level 2: Tail Whip, Tackle, Fairy Wind, Poison Starting Moves: Tackle, Tail Whip, Synthesis, Splash,
Powder Fairy Wind, Poison Powder
Level 6: Stun Spore, Sleep Powder Level 6: Stun Spore, Sleep Powder, Bullet Seed
Level 10: Bullet Seed, Leech Seed, Acrobatics, Rage Level 10: Leech Seed, Mega Drain, Acrobatics
Powder Level 14: Rage Powder, Cotton Spore
Level 14: Mega Drain, Cotton Spore, U-Turn, Worry Level 18: U-Turn, Worry Seed, Giga Drain, Bounce,
Seed Memento
Level 18: Giga Drain, Bounce, Memento
TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44,
TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44, 45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99,
45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99, 100
100
Egg Moves: Amnesia, Aromatherapy, Confusion,
Cotton Guard, Double-Edge, Encore, Endure, Grassy
Terrain, Helping Hand, Psych Up, Reflect, Seed
Bomb, Worry Seed

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Jumpluff #189 Aipom #190
Type: Grass/Flying Type: Normal
Classification: Small | SR 13 Classification: Small | SR 3
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Fairy, Grass Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Cottonweed Pokémon. Jumpluff rides warm The Long Tail Pokémon. It searches for prey from
southern winds to cross the sea and fly to foreign the tops of trees. When it spots its favorite food,
lands. The Pokémon descends to the ground when Bounsweet, Aipom gets excited and pounces.
it encounters cold air while it is floating.
Armor Class: 14
Armor Class: 16 Hit Points: 25 | Hit Dice: d8
Hit Points: 107 | Hit Dice: d10 Speed: 30ft. walking, 30ft. climbing
Speed: 30ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 12 (+1)
Proficient Skills: Acrobatics, Sleight of Hand
Proficient Skills: Nature Saving Throws: Dexterity
Saving Throws: Constitution Vulnerabilities: Fighting
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Resistances: None
Resistances: Fighting, Grass, Water Immunities: Ghost
Immunities: Ground
Run Away: This Pokémon cannot be the target of an
Chlorophyll: This Pokémon’s speed is doubled in attack of opportunity.
harsh sunlight.
Pickup: If an opponent uses a consumable held item
Leaf Guard: This Pokémon does not suffer from any in battle, this Pokémon gains a copy of it if it is not
negative status ailments in harsh sunlight. currently holding an item.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen, Skill Link: Combo moves that have the ability to hit
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. more than once, after the same attack roll, are
guaranteed to hit at least twice. (Fury Swipes,
Double Slap, Water Shuriken, etc.)
Starting Moves: Splash, Synthesis, Tackle, Tail Whip,
Fairy Wind, Poison Powder, Stun Spore, Sleep
Powder, Bullet Seed, Leech Seed, Mega Drain Evolution: Aipom can evolve into Ambipom at the
Level 14: Acrobatics, Rage Powder time 'Double Hit' is learned. When it evolves, its
Level 18: Cotton Spore, U-Turn, Worry Seed, Giga health increases by double its level, and it gains 8
Drain, Bounce, Memento points to add to its ability scores (max 20).
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 40, 42,
44, 45, 48, 53, 62, 68, 75, 77, 83, 86, 87, 88, 89, Starting Moves: Scratch, Tail Whip, Sand Attack
90, 99, 100 Level 2: Astonish, Baton Pass
Level 6: Tickle, Fury Swipes, Swift
Level 10: Screech, Agility, Double Hit
Level 14: Fling, Nasty Plot
Level 18: Last Resort
TM: 01, 06, 10, 11, 12, 17, 18, 21, 22, 24, 25, 27,
30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62, 65,
66, 73, 85, 86, 87, 88, 89, 90, 100
Egg Moves: Agility, Beat Up, Bounce, Counter, Covet,
Double Slap, Fake Out, Pursuit, Quick Guard,
Revenge, Screech, Slam, Spite, Switcheroo

96
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Sunkern #191 Sunflora #192
Type: Grass Type: Grass
Classification: Tiny | SR 1/4 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Grass Egg Group: Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Seed Pokémon. Sunkern tries to move as little The Sun Pokémon. Sunflora converts solar energy
as it possibly can. It does so because it tries to into nutrition. It moves around actively in the
conserve all the nutrients it has stored in its body daytime when it is warm. It stops moving as soon as
for its evolution. It will not eat a thing, subsisting the sun goes down for the night.
only on morning dew.
Armor Class: 14
Armor Class: 11 Hit Points: 55 | Hit Dice: d10
Hit Points: 18 | Hit Dice: d6 Speed: 25ft. walking
Speed: 10ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 12 (+1)
9 (-1) 9 (-1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Nature
Proficient Skills: Nature Saving Throws: Constitution
Saving Throws: Constitution Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Resistances: Electric, Grass, Ground, Water
Resistances: Electric, Grass, Ground, Water Senses: Tremorsense 60ft
Senses: Tremorsense 20ft
Chlorophyll: This Pokémon’s speed is doubled in
Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.
harsh sunlight.
Solar Power: Damage rolls for this Pokémon get an
Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.
additional +2 during harsh sunlight.
Hidden Ability
Hidden Ability Early Bird: This Pokémon has advantage on rolls to
Early Bird: This Pokémon has advantage on rolls to wake from sleep.
wake from sleep.
Starting Moves: Absorb, Flower Shield, Growth,
Evolution: Sunkern can evolve into Sunflora at level 7 Pound, Ingrain, Grass Whistle, Mega Drain, Leech
and above with the help of a Sun Stone. When it Seed
evolves, its health increases by double its level, and Level 6: Razor Leaf, Worry Seed, Giga Drain
it gains 13 points to add to its ability scores (max Level 10: Bullet Seed, Petal Dance, Natural Gift
20). Level 14: Solar Beam, Double-Edge, Sunny Day
Level 18: Leaf Storm, Petal Blizzard
Starting Moves: Absorb, Growth, Ingrain TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 36,
Level 2: Grass Whistle, Mega Drain, Leech Seed 42, 44, 45, 48, 53, 68, 75, 86, 87, 88, 90, 96, 100
Level 6: Razor Leaf, Worry Seed, Giga Drain
Level 10: Endeavor, Synthesis, Natural Gift
Level 14: Solar Beam, Double-Edge, Sunny Day
Level 18: Seed Bomb
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
Egg Moves: Bide, Curse, Encore, Endure, Grass
Whistle, Grassy Terrain, Helping Hand, Ingrain,
Leech Seed, Morning Sun, Nature Power, Sweet
Scent

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Yanma #193 Wooper #194
Type: Bug/Flying Type: Water/Ground
Classification: Small | SR 5 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Bug Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Clear Wing Pokémon. Yanma is capable of The Water Fish Pokémon. Wooper usually lives in
seeing 360 degrees without having to move its water. However, it occasionally comes out onto land
eyes. It is a great flier that is adept at making sudden in search of food. On land, it coats its body with a
stops and turning midair. This Pokémon uses its gooey, toxic film.
flying ability to quickly chase down targeted prey.
Armor Class: 11
Armor Class: 13 Hit Points: 17 | Hit Dice: d6
Hit Points: 58 | Hit Dice: d10 Speed: 20ft. walking, 20ft. swimming
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
12 (+1) 17 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival
Proficient Skills: Acrobatics Saving Throws: Constitution
Saving Throws: Dexterity Vulnerabilities: Grass
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Resistances: Fire, Poison, Rock, Steel
Resistances: Bug, Fighting, Grass Immunities: Electric
Immunities: Ground
Senses: Darkvision 50ft Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves.
Speed Boost: This Pokémon's speed is increased by
10 feet while in an environment related to its type Water Absorb: This Pokémon takes no damage from
(DM Discretion). water or water-type attacks. Instead, half of any
water damage done is absorbed, restoring the
Compound Eyes: This Pokémon gets an additional Pokémon's HP.
+1 to attack rolls.
Hidden Ability
Hidden Ability Unaware: When this Pokémon attacks an opponent,
Frisk: Upon entering a battle, a single opponent’s it ignores any stat changes the opponent has been
held item is revealed, if it has one. affected with after the start of battle.

Evolution: Yanma can evolve into Yanmega at the Evolution: Wooper can evolve into Quagsire at level
time 'Ancient Power' is learned. When it evolves, its 6 and above. When it evolves, its health increases by
health increases by double its level, and it gains 8 double its level, and it gains 9 points to add to its
points to add to its ability scores (max 20). ability scores (max 20).

Starting Moves: Foresight, Tackle, Quick Attack, Starting Moves: Tail Whip, Water Gun
Double Team Level 2: Mud Sport, Mud Shot
Level 6: Sonic Boom, Detect, Supersonic Level 6: Slam, Mud Bomb
Level 10: Uproar, Pursuit Level 10: Amnesia, Yawn
Level 14: Ancient Power, Hypnosis Level 14: Earthquake, Rain Dance
Level 18: Wing Attack, Screech, U-Turn, Air Slash, Level 18: Haze, Mist, Muddy Water
Bug Buzz
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 26, 27, 32,
TM: 06, 10, 11, 17, 19, 21, 22, 27, 29, 30, 32, 40, 34, 36, 37, 42, 44, 45, 48, 55, 78, 83, 87, 88, 90,
42, 44, 45, 46, 51, 85, 87, 88, 89, 90, 100 94, 98, 100
Egg Moves: Double-Edge, Feint Attack, Feint, Leech Egg Moves: Acid Spray, After You, Ancient Power,
Life, Pursuit, Reversal, Secret Power, Signal Beam, Slam, Counter, Curse, Double Kick, Eerie Impulse,
Silver Wind, Whirlwind Encore, Guard Swap, Mud Sport, Recover, Safeguard,
Sleep Talk, Spit Up, Spit Up, Stockpile, Swallow

98
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Quagsire #195 Espeon #196
Type: Water/Ground Type: Psychic
Classification: Medium | SR 6 Classification: Small | SR 8
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Water 1, Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Water Fish Pokémon. Quagsire hunts for food The Sun Pokémon. Espeon is extremely loyal to any
by leaving its mouth wide open in water and waiting Trainer it considers to be worthy. It is said that this
for its prey to blunder in unaware. Because the Pokémon developed its precognitive powers to
Pokémon does not move, it does not get very protect its Trainer from harm.
hungry.
Armor Class: 16
Armor Class: 14 Hit Points: 45 | Hit Dice: d10
Hit Points: 45 | Hit Dice: d12 Speed: 30ft. walking
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 13 (+1) 8 (-1) 16 (+3) 13 (+1)
16 (+3) 11 (+0) 12 (+1) 6 (-2) 14 (+2) 12 (+1)
Proficient Skills: Insight, Persuasion
Proficient Skills: Survival, Athletics Saving Throws: Wisdom, Charisma
Saving Throws: Constitution, Strength Vulnerabilities: Bug, Dark, Ghost
Vulnerabilities: Grass Resistances: Fighting, Psychic
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
Damp: This Pokémon is unaffected by Self Destruct negative status condition as well (if not immune).
and Explosion moves.
Hidden Ability
Water Absorb: This Pokémon takes no damage from Magic Bounce: Once per long rest, when
water or water-type attacks. Instead, half of any succumbing to a negative status effect, this
water damage done is absorbed, restoring the Pokémon can instead reflect the effect back on the
Pokémon's HP. attacker.
Hidden Ability
Unaware: When this Pokémon attacks an opponent, Starting Moves: Confusion, Helping Hand, Tackle,
it ignores any stat changes the opponent has been Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
affected with after the start of battle. Level 6: Swift, Psybeam
Level 10: Future Sight, Psych Up
Level 14: Morning Sun, Last Resort
Starting Moves: Mud Sport, Tail Whip, Water Gun,
Level 18: Psychic, Power Swap
Mud Shot
Level 6: Slam, Mud Bomb TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 27,
Level 10: Amnesia, Yawn 29, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 85, 86,
Level 14: Earthquake, Rain Dance 87, 88, 90, 92, 99, 100
Level 18: Haze, Mist, Muddy Water
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26, 27,
31, 32, 34, 36, 37, 39, 42, 44, 45, 46, 48, 52, 55,
56, 68, 71, 78, 80, 83, 87, 88, 90, 94, 98, 100

99
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Umbreon #197 Murkrow #198
Type: Dark Type: Dark/Flying
Classification: Small | SR 8 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Flying
Gender Rate: 87% M / 13% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Moonlight Pokémon. Umbreon evolved as a The Darkness Pokémon. Murkrow was feared and
result of exposure to the moon's waves. It hides loathed as the alleged bearer of ill fortune. This
silently in darkness and waits for its foes to make a Pokémon shows strong interest in anything that
move. The rings on its body glow when it leaps to sparkles or glitters. It will even try to steal rings from
attack. women.

Armor Class: 16 Armor Class: 13


Hit Points: 45 | Hit Dice: d10 Hit Points: 20 | Hit Dice: d10
Speed: 30ft. walking Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 12 (+1) 6 (-2) 15 (+2) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

Proficient Skills: Stealth, Deception Proficient Skills: Insight, Deception


Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost Resistances: Dark, Ghost, Grass
Immunities: Psychic Immunities: Ground, Psychic
Senses: Darkvision 30ft Senses: Darkvision 30ft

Synchronize: If this Pokémon becomes burned, Insomnia: This Pokémon is immune to sleep.
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Hidden Ability Hidden Ability
Inner Focus: This Pokémon is immune to flinching.
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round,
Starting Moves: Helping Hand, Pursuit, Tackle, Tail but must use a status-affecting move on its turn.
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Confuse Ray, Feint Attack
Evolution: Murkrow can evolve into Honchkrow at
Level 10: Assurance, Screech
level 10 and above with the help of a Dusk Stone.
Level 14: Moonlight, Last Resort
When it evolves, its health increases by double its
Level 18: Mean Look, Guard Swap
level, and it gains 8 points to add to its ability scores
TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30, (max 20).
32, 41, 42, 44, 45, 48, 49, 66, 68, 77, 85, 87, 88,
90, 95, 97, 100 Starting Moves: Astonish, Peck
Level 2: Pursuit, Haze
Level 6: Wing Attack, Night Shade
Level 10: Assurance, Taunt
Level 14: Feint Attack, Mean Look
Level 18: Foul Play, Tailwind, Sucker Punch,
Torment, Quash
TM: 04, 06, 10, 11, 12, 17, 18, 19, 21, 27, 29, 30,
32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66, 73,
76, 77, 85, 87, 88, 90, 95, 97, 100
Egg Moves: Confuse Ray, Drill Peck, Feint Attack,
Feather Dance, Flatter, Mirror Move, Perish Song,
Psycho Shift, Screech, Sky Attack, Whirlwind, Wing
Attack

100
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Slowking #199 Misdreavus #200
Type: Water/Psychic Type: Ghost
Classification: Medium | SR 11 Classification: Small | SR 7
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Monster, Water 1 Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Royal Pokémon. Slowking undertakes research The Screech Pokémon. Misdreavus frightens people
every day in an effort to solve the mysteries of the with a creepy, sobbing cry. The Pokémon apparently
world. However, this Pokémon apparently forgets uses its red spheres to absorb the fearful feelings of
everything it has learned if the Shellder on its head foes and turn them into nutrition.
comes off.
Armor Class: 15
Armor Class: 16 Hit Points: 40 | Hit Dice: d8
Hit Points: 97 | Hit Dice: d10 Speed: 30ft. flying (hover)
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 12 (+1)
17 (+3) 13 (+1) 18 (+4) 14 (+2) 14 (+2) 10 (+0)
Proficient Skills: Stealth, Deception
Proficient Skills: Insight, History Saving Throws: Wisdom, Charisma
Saving Throws: Constitution, Wisdom Vulnerabilities: Dark, Ghost
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass Resistances: Bug, Poison
Resistances: Fighting, Fire, Ice, Psychic, Steel Immunities: Fighting, Normal
Senses: Darkvision 30ft
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Levitate: This Pokémon is immune to ground moves.
Own Tempo: This Pokémon is immune to becoming
confused. Evolution: Misdreavus can evolve into Mismagius at
level 10 and above with the help of a Dusk Stone.
Hidden Ability When it evolves, its health increases by double its
Regenerator: Once per long rest, this Pokémon level, and it gains 9 points to add to its ability scores
regains hit points equal to its level when it returns (max 20).
to its Pokéball.
Starting Moves: Growl, Psywave, Spite, Astonish
Starting Moves: Curse, Heal Pulse, Hidden Power, Level 6: Confuse Ray, Mean Look
Power Gem, Tackle, Yawn, Growl, Water Gun, Level 10: Hex, Psybeam, Pain Split
Confusion, Disable Level 14: Payback, Shadow Ball
Level 10: Headbutt, Water Pulse, Zen Headbutt Level 18: Perish Song, Grudge, Power Gem
Level 14: Nasty Plot, Swagger
Level 18: Psychic, Trump Card, Psych Up TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 57, 61, 63,
TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 66, 73, 77, 85, 87, 88, 90, 92, 97, 99, 100
20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 42, 44, 45, Egg Moves: Curse, Destiny Bond, Imprison, Me First,
48, 49, 52, 55, 56, 60, 68, 73, 77, 78, 82, 85, 86, Memento, Nasty Plot, Ominous Wind, Psych Up,
87, 88, 90, 92, 94, 100 Screech, Shadow Sneak, Skill Swap, Spite, Sucker
Punch, Wonder Room

101
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Unown #201 Wobbuffet #202
Type: Psychic Type: Psychic
Classification: Tiny | SR 1 Classification: Medium | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Undiscovered Egg Group: Amorphous
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 2/2 | 3 ASI

The Symbol Pokémon. This Pokémon is shaped like The Patient Pokémon. Wobbuffet does nothing but
ancient writing. It is a mystery as to which came endure attacks-it won't attack on its own. However,
first, the ancient writings or the various Unown. it won't endure an attack on its tail. When that
Research into this topic is ongoing but nothing is happens, the Pokémon will try to take the foe with it
known. using Destiny Bond.

Armor Class: 13 Armor Class: 13


Hit Points: 20 | Hit Dice: d10 Hit Points: 56 | Hit Dice: d12
Speed: 30ft. flying (hover) Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 10 (+0) 13 (+1) 9 (-1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Arcana, History Proficient Skills: Survival


Saving Throws: Wisdom Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Truesight 20ft Senses: Darkvision 40ft

Levitate: This Pokémon is immune to ground moves. Shadow Tag: Creatures within 50 feet of this
Pokémon may not flee or switch out, except by
Starting Moves: Hidden Power item, Move, or ability.

TM: 10 Hidden Ability


Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Starting Moves: Counter, Destiny Bond, Mirror Coat,


Safeguard
TM: 20

102
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Girafarig #203 Pineco #204
Type: Normal/Psychic Type: Bug
Classification: Medium | SR 6 Classification: Tiny | SR 1
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Long Neck Pokémon. Girafarig's rear head The Bagworm Pokémon. Pineco hangs from a tree
contains a tiny brain that is too small for thinking. branch and patiently waits for prey to come along. If
However, the rear head doesn't need to sleep, so it the Pokémon is disturbed while eating by someone
can keep watch over its surroundings 24 hours a shaking its tree, it drops down to the ground and
day. explodes with no warning.

Armor Class: 15 Armor Class: 13


Hit Points: 48 | Hit Dice: d8 Hit Points: 25 | Hit Dice: d8
Speed: 30ft. walking Speed: 10ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 12 (+1) 8 (-1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Nature, Survival


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Bug, Dark Vulnerabilities: Fire, Flying, Rock
Resistances: Psychic Resistances: Grass, Ground, Fighting
Immunities: Ghost
Sturdy: When taking damage equal to half or more of
Inner Focus: This Pokémon is immune to flinching. your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt.
Early Bird: This Pokémon has advantage on rolls to
wake from sleep. Hidden Ability
Hidden Ability Overcoat: This Pokémon does not take damage from
weather-related moves and phenomena like Hail,
Sap Sipper: This Pokémon takes no damage from
Weather Ball, etc.
grass-type attacks. If hit by a grass type move, it
takes no damage and instead absorbs the energy,
granting advantage on its next attack. Evolution: Pineco can evolve into Forretress at level
9 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
Starting Moves: Astonish, Confusion, Growl, Guard
ability scores (max 20).
Swap, Power Swap, Tackle, Odor Sleuth, Assurance
Level 6: Stomp, Psybeam
Level 10: Agility, Double Hit, Zen Headbutt Starting Moves: Protect, Tackle
Level 14: Crunch, Baton Pass Level 2: Self-Destruct, Bug Bite, Take Down
Level 18: Nasty Plot, Psychic Level 6: Rapid Spin, Bide
Level 10: Natural Gift, Spikes, Payback
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 21, 24, 25, Level 14: Explosion, Iron Defense
26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 53, Level 18: Gyro Ball, Double-Edge
57, 73, 77, 78, 85, 86, 87, 88, 90, 92, 99, 100
TM: 06, 09, 10, 11, 16, 17, 21, 22, 26, 27, 32, 33,
Egg Moves: Amnesia, Beat Up, Double Kick,
37, 39, 42, 44, 45, 48, 64, 66, 74, 78, 80, 87, 88,
Foresight, Future Sight, Magic Coat, Mean Look,
90, 100
Mirror Coat, Psych Up, Razor Wind, Secret Power,
Skill Swap, Take Down, Wish Egg Moves: Counter, Double-Edge, Endure, Flail, Pin
Missile, Power Trick, Reflect, Revenge, Sand Tomb,
Stealth Rock, Swift, Toxic Spikes

103
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Forretress #205 Dunsparce #206
Type: Bug/Steel Type: Normal
Classification: Small | SR 12 Classification: Medium | SR 2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Bug Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Bagworm Pokémon. Forretress conceals itself The Land Snake Pokémon. Dunsparce has a drill for
inside its hardened steel shell. The shell is opened its tail. It uses this tail to burrow into the ground
when the Pokémon is catching prey, but it does so backward. This Pokémon is known to make its nest
at such a quick pace that the shell's inside cannot in complex shapes deep under the ground.
be seen.
Armor Class: 14
Armor Class: 18 Hit Points: 20 | Hit Dice: d10
Hit Points: 109 | Hit Dice: d12 Speed: 30ft. walking, 20ft. burrowing, 10ft. flying
Speed: 20ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
17 (+3) 12 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Acrobatics, Perception
Proficient Skills: Nature, Survival Saving Throws: Dexterity
Saving Throws: Constitution, Strength Vulnerabilities: Fighting
Vulnerabilities: Fire Resistances: None
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Immunities: Ghost
Psychic, Steel Senses: Blindsight 80ft, Tremorsense 80ft
Immunities: Poison
Serene Grace: The Move DC to pass a saving throw
Sturdy: When taking damage equal to half or more of against one of this Pokémon's moves is increased
your current HP, roll a d4. On a result of 3 of 4, by 1.
halve the damage dealt.
Run Away: This Pokémon cannot be the target of an
Hidden Ability attack of opportunity.
Overcoat: This Pokémon does not take damage from Hidden Ability
weather-related moves and phenomena like Hail,
Rattled: When this Pokémon is hit by a damaging
Weather Ball, etc.
Dark, Bug, or Ghost move, it makes its next attack at
advantage.
Starting Moves: Autotomize, Mirror Shot, Protect,
Tackle, Toxic Spikes, Self-Destruct, Bug Bite, Take
Starting Moves: Defense Curl, Rage, Rollout
Down, Rapid Spin, Bide
Level 2: Spite, Pursuit, Screech, Yawn
Level 10: Natural Gift, Spikes, Payback
Level 6: Ancient Power, Body Slam, Drill Run
Level 14: Explosion, Iron Defense
Level 10: Roost, Take Down, Coil, Dig
Level 18: Gyro Ball, Double-Edge, Magnet Rise, Zap
Level 14: Glare, Double-Edge, Endeavor, Air Slash
Cannon, Heavy Slam
Level 18: Dragon Rush, Endure, Flail
TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 26, 27, 32,
TM: 04, 06, 10, 11, 13, 14, 17, 18, 19, 21, 22, 24,
33, 37, 39, 42, 44, 45, 48, 64, 66, 68, 69, 72, 74,
25, 26, 27, 30, 32, 35, 38, 39, 42, 44, 45, 46, 48,
78, 80, 87, 88, 90, 91, 100
57, 73, 74, 77, 78, 80, 84, 85, 87, 88, 90, 93, 100
Egg Moves: Agility, Ancient Power, Astonish, Bide,
Bite, Curse, Headbutt, Hex, Magic Coat, Rock Slide,
Secret Power, Sleep Talk, Snore, Trump Card

104
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Gligar #207 Steelix #208
Type: Ground/Flying Type: Steel/Ground
Classification: Small | SR 3 Classification: Huge | SR 14
Minimum Level Found: 1 Minimum Level Found: 10
Egg Group: Bug Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Fly Scorpion Pokémon. Gligar glides through The Iron Snake Pokémon. Steelix lives even further
the air without a sound as if it were sliding. This underground than Onix. This Pokémon is known to
Pokémon hangs on to the face of its foe using its dig toward the earth's core. There are records of this
clawed hind legs and the large pincers on its Pokémon reaching a depth of over six-tenths of a
forelegs, then injects the prey with its poison barb. mile underground.

Armor Class: 16 Armor Class: 21


Hit Points: 18 | Hit Dice: d8 Hit Points: 147 | Hit Dice: d12
Speed: 30ft. walking, 25ft. climbing, 30ft. flying Speed: 30ft. walking, 30ft. burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Stealth Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Strength, Constitution
Vulnerabilities: Ice, Water Vulnerabilities: Fighting, Fire, Ground, Water
Resistances: Bug, Fighting, Poison Resistances: Bug, Dragon, Fighting, Flying, Normal,
Immunities: Electric, Ground Psychic, Rock, Steel
Senses: Darkvision 30ft Immunities: Electric, Poison
Senses: Tremorsense 120ft
Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s Rock Head: This Pokémon takes no recoil damage.
moves.
Sturdy: When taking damage equal to half or more of
Sand Veil: This Pokémon is immune to Sandstorm your current HP, roll a d4. On a result of 3 of 4,
damage. In addition, its AC increases by 2 in desert halve the damage dealt.
terrain, or during a Sandstorm.
Hidden Ability
Hidden Ability Sheer Force: When activating a move that has a
Immunity: This Pokémon is immune to becoming chance to impose a stat change or inflict a status,
poisoned. this creature instead doubles its move modifier for
the damage with no chance of the additional effect.
Evolution: Gligar can evolve into Gliscor at level 10
and above while holding a Razor Fang at night. Starting Moves: Bind, Fire Fang, Harden, Ice Fang,
When it evolves, its health increases by double its Mud Sport, Tackle, Thunder Fang, Curse, Rock
level, and it gains 9 points to add to its ability scores Throw, Rock Tomb, Rage, Stealth Rock, Autotomize,
(max 20). Gyro Ball, Smack Down, Dragon Breath, Slam,
Screech
Starting Moves: Poison Sting, Sand Attack Level 14: Rock Slide, Crunch, Iron Tail
Level 2: Harden, Knock Off, Quick Attack Level 18: Dig, Stone Edge, Double-Edge, Sandstorm
Level 6: Fury Cutter, Feint Attack, Acrobatics TM: 05, 06, 10, 11, 12, 15, 17, 21, 23, 26, 27, 32,
Level 10: Slash, U-Turn 37, 39, 41, 42, 44, 45, 48, 59, 64, 66, 68, 69, 71,
Level 14: Screech, X-Scissor, Sky Uppercut 74, 77, 78, 80, 82, 87, 88, 90, 91, 96, 97, 100
Level 18: Swords Dance, Guillotine
TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 26, 27, 31,
32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51, 54,
56, 62, 66, 69, 71, 75, 78, 80, 81, 84, 87, 88, 89,
90, 97, 100
Egg Moves: Agility, Baton Pass, Counter, Cross
Poison, Double-Edge, Feint, Metal Claw, Night Slash,
Poison Tail, Power Trick, Razor Wind, Rock Climb,
Sand Tomb, Wing Attack

105
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Snubbull #209 Granbull #210
Type: Fairy Type: Fairy
Classification: Tiny | SR 1 Classification: Medium | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field, Fairy Egg Group: Field, Fairy
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Fairy Pokémon. By baring its fangs and making a The Fairy Pokémon. Granbull has a particularly well-
scary face, Snubbull sends smaller Pokémon developed lower jaw. The enormous fangs are heavy,
scurrying away in terror. However, this Pokémon causing the Pokémon to tip its head back for
seems a little sad at making its foes flee. balance. Unless it is startled, it will not try to bite
indiscriminately.
Armor Class: 12
Hit Points: 16 | Hit Dice: d6 Armor Class: 14
Speed: 30ft. walking Hit Points: 45 | Hit Dice: d12
Speed: 35ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Intimidation
Saving Throws: Charisma Proficient Skills: Intimidation
Vulnerabilities: Poison, Steel Saving Throws: Charisma, Dexterity
Resistances: Bug, Dark, Fighting Vulnerabilities: Poison, Steel
Immunities: Dragon Resistances: Bug, Dark, Fighting
Immunities: Dragon
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Run Away: This Pokémon cannot be the target of an
attack of opportunity. Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.
Hidden Ability
Rattled: When this Pokémon is hit by a damaging Hidden Ability
Dark, Bug, or Ghost move, it makes its next attack at Rattled: When this Pokémon is hit by a damaging
advantage. Dark, Bug, or Ghost move, it makes its next attack at
advantage.
Evolution: Snubbull can evolve into Granbull at level
7 and above. When it evolves, its health increases by Starting Moves: Charm, Fire Fang, Ice Fang, Scary
double its level, and it gains 7 points to add to its Face, Tackle, Tail Whip, Thunder Fang, Bite, Lick
ability scores (max 20). Level 6: Headbutt
Level 10: Roar
Starting Moves: Charm, Fire Fang, Ice Fang, Scary Level 14: Rage
Face, Tackle, Tail Whip, Thunder Fang Level 18: Play Rough, Payback, Crunch, Outrage
Level 2: Bite, Lick TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 22,
Level 6: Headbutt 24, 25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 39, 41,
Level 10: Roar, Rage 42, 44, 45, 46, 48, 50, 52, 56, 66, 68, 71, 73, 78,
Level 14: Play Rough 80, 87, 88, 90, 93, 95, 99, 100
Level 18: Payback, Crunch
TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 22, 24,
25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 41, 42, 44,
45, 46, 48, 50, 56, 66, 73, 78, 87, 88, 90, 93, 95,
99, 100
Egg Moves: Close Combat, Crunch, Double-Edge,
Fake Tears, Feint Attack, Fire Fang, Focus Punch,
Heal Bell, Ice Fang, Metronome, Mimic, Present,
Reflect, Smelling Salts, Snore, Thunder Fang

106
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Qwilfish #211 Scizor #212
Type: Water/Poison Type: Bug/Steel
Classification: Tiny | SR 5 Classification: Medium | SR 14
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Water 2 Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 2/2 | 3 ASI

The Balloon Pokémon. Qwilfish sucks in water, The Pincer Pokémon. Scizor has a body with the
inflating itself. This Pokémon uses the pressure of hardness of steel. It is not easily fazed by ordinary
the water it swallowed to shoot toxic quills all at sorts of attacks. This Pokémon flaps its wings to
once from all over its body. It finds swimming regulate its body temperature.
somewhat challenging.
Armor Class: 19
Armor Class: 15 Hit Points: 120 | Hit Dice: d12
Hit Points: 20 | Hit Dice: d6 Speed: 30ft. walking, 30ft. flying
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1)
15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Acrobatics, Intimidation
Proficient Skills: Intimidation Saving Throws: Dexterity, Strength
Saving Throws: Dexterity Vulnerabilities: Fire
Vulnerabilities: Electric, Ground, Psychic Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Psychic, Steel
Steel, Water Immunities: Poison

Poison Point: When this Pokémon is hit with a Swarm: This Pokémon doubles its STAB bonus when
melee attack, roll a 1d4. On a result of 4, the it has 25% or less of its maximum health.
attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier. Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
Swift Swim: This Pokémon's speed is doubled in damage twice and choose either total.
rainy conditions.
Hidden Ability
Hidden Ability Light Metal: This Pokémon is especially light for its
Intimidate: Once per short rest, you can impose species. Once per long rest, it may impose
disadvantage on an enemy attack roll of your choice. disadvantage on an attack roll against it.

Starting Moves: Poison Sting, Spikes, Tackle, Water Starting Moves: Bullet Punch, Leer, Quick Attack,
Gun, Harden, Minimize, Bubble Focus Energy, Pursuit, False Swipe, Agility, Metal
Level 6: Rollout, Toxic Spikes Claw, Fury Cutter, Slash
Level 10: Spit Up, Stockpile, Revenge Level 14: Razor Wind, Iron Defense, X-Scissor
Level 14: Brine, Pin Missile, Take Down Level 18: Night Slash, Double Hit, Iron Head, Swords
Level 18: Aqua Tail, Poison Jab, Destiny Bond, Hydro Dance, Feint
Pump, Fell Stinger
TM: 06, 09, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27,
TM: 06, 07, 09, 10, 12, 13, 14, 17, 18, 21, 27, 30, 31, 32, 37, 40, 42, 44, 45, 46, 48, 51, 54, 56, 59,
32, 34, 36, 42, 44, 45, 48, 55, 64, 66, 73, 74, 84, 62, 68, 75, 81, 87, 88, 89, 90, 91, 100
87, 88, 90, 94, 98, 100
Egg Moves: Acid Spray, Aqua Jet, Astonish, Brine,
Bubble Beam, Flail, Haze, Poison Jab, Signal Beam,
Supersonic, Water Pulse

107
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Shuckle #213 Heracross #214
Type: Bug/Rock Type: Bug/Fighting
Classification: Tiny | SR 4 Classification: Medium | SR 9
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Mold Pokémon. Shuckle quietly hides itself The Single Horn Pokémon. Heracross charges in a
under rocks, keeping its body concealed inside its straight line at its foe, slips beneath the foe's grasp,
hard shell while eating berries it has stored away. and then scoops up and hurls the opponent with its
The berries mix with its body fluids to become a mighty horn. This Pokémon even has enough power
juice. to topple a massive tree.

Armor Class: 22 Armor Class: 18


Hit Points: 25 | Hit Dice: d8 Hit Points: 50 | Hit Dice: d10
Speed: 10ft. walking Speed: 30ft. walking, 30ft. climbing, 20ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 12 (+1) 6 (-2) 16 (+3) 10 (+0) 18 (+4) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Athletics


Saving Throws: Constitution Saving Throws: Strength
Vulnerabilities: Rock, Steel, Water Vulnerabilities: Fairy, Fire, Flying, Psychic
Resistances: Normal, Poison Resistances: Bug, Dark, Grass, Ground

Sturdy: When taking damage equal to half or more of Swarm: This Pokémon doubles its STAB bonus when
your current HP, roll a d4. On a result of 3 of 4, it has 25% or less of its maximum health.
halve the damage dealt.
Guts: When this Pokémon is burned or poisoned,
Gluttony: This Pokémon must eat its held berry they are not affected by the disadvantage or reduced
when it falls below ½ of its maximum HP. damage effects. They still take damage at the end of
each of their turns.
Hidden Ability
Contrary: Moves that affect this Pokémon's stats Hidden Ability
have the opposite effect. (For example, Defense Moxie: Upon causing an opponent to faint, this
Curl would lower AC by 4. Growl would increase its Pokémon may immediately take another action.
attack by +1)
Starting Moves: Arm Thrust, Bullet Seed, Endure,
Starting Moves: Bide, Constrict, Rollout, Withdraw, Horn Attack, Leer, Night Slash, Tackle, Feint, Aerial
Encore, Wrap, Struggle Bug Ace
Level 6: Safeguard, Rest Level 6: Chip Away, Counter, Fury Attack
Level 10: Rock Throw, Gastro Acid, Power Trick Level 10: Brick Break, Pin Missile
Level 14: Shell Smash, Rock Slide Level 14: Take Down, Megahorn
Level 18: Bug Bite, Guard Split, Power Split, Stone Level 18: Close Combat, Reversal
Edge, Sticky Web
TM: 01, 06, 08, 09, 10, 11, 15, 17, 18, 21, 23, 26,
TM: 06, 09, 10, 11, 17, 20, 21, 23, 26, 27, 32, 34, 27, 31, 32, 39, 40, 42, 44, 45, 46, 48, 52, 54, 56,
36, 37, 39, 42, 44, 45, 48, 69, 71, 74, 78, 80, 83, 65, 68, 71, 75, 78, 80, 87, 88, 90, 100
87, 88, 90, 100
Egg Moves: Bide, Double-Edge, False Swipe, Flail,
Egg Moves: Acid, Acupressure, Final Gambit, Focus Punch, Harden, Megahorn, Pursuit, Revenge,
Helping Hand, Knock Off, Mud-Slap, Rock Blast, Rock Blast, Seismic Toss
Sand Tomb, Sweet Scent

108
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Sneasel #215 Teddiursa #216
Type: Dark/Ice Type: Normal
Classification: Small | SR 4 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Sharp Claw Pokémon. Sneasel scales trees by The Little Bear Pokémon. This Pokémon likes to lick
punching its hooked claws into the bark. This its palms that are sweetened by being soaked in
Pokémon seeks out unguarded nests and steals honey. Teddiursa concocts its own honey by
eggs for food while the parents are away. blending fruits and pollen collected by Beedrill.

Armor Class: 15 Armor Class: 13


Hit Points: 30 | Hit Dice: d8 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 11 (+0) 11 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Stealth, Deception, Sleight of Hand Proficient Skills: Persuasion, Medicine
Saving Throws: Dexterity Saving Throws: Charisma
Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel Vulnerabilities: Fighting
Resistances: Dark, Ghost, Ice Resistances: None
Immunities: Psychic Immunities: Ghost
Senses: Darkvision 40ft
Pickup: If an opponent uses a consumable held item
Inner Focus: This Pokémon is immune to flinching. in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.
Hidden Ability
Pickpocket: When hit by a melee attack, this Hidden Ability
Pokémon may use a reaction to attempt to steal the Honey Gather: At the end of each battle, this
creature's held item with a Sleight of Hand check Pokémon may roll a d20 + its proficiency bonus. On
contested by the target's Passive Perception. After a result of 20 or higher, its trainer adds a Honey to
the first attempt, all other attempts against the their inventory.
same opponent are rolled at disadvantage.
Evolution: Teddiursa can evolve into Ursaring at level
Evolution: Sneasel can evolve into Weavile at level 8 and above. When it evolves, its health increases by
10 and above while holding a Razor Claw at night. double its level, and it gains 9 points to add to its
When it evolves, its health increases by double its ability scores (max 20).
level, and it gains 12 points to add to its ability
scores (max 20). Starting Moves: Baby-Doll Eyes, Covet, Fake Tears,
Lick, Scratch
Starting Moves: Leer, Scratch, Taunt, Quick Attack, Level 2: Fury Swipes, Play Nice
Feint Attack Level 6: Feint Attack, Sweet Scent
Level 6: Icy Wind, Fury Swipes, Agility, Metal Claw Level 10: Slash
Level 10: Hone Claws, Beat Up, Screech Level 14: Charm
Level 14: Slash, Snatch Level 18: Rest, Snore, Thrash, Fling
Level 18: Punishment, Ice Shard
TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27,
TM: 04, 06, 07, 10, 11, 12, 13, 14, 17, 18, 21, 27, 31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 56, 65, 75,
30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, 54, 78, 80, 87, 88, 90, 100
56, 63, 65, 66, 75, 77, 81, 84, 85, 87, 88, 90, 94,
Egg Moves: Belly Drum, Chip Away, Close Combat,
95, 97, 100
Counter, Cross Chop, Crunch, Double-Edge, Fake
Egg Moves: Assist, Avalanche, Bite, Counter, Crush Tears, Metal Claw, Night Slash, Play Rough, Seismic
Claw, Double Hit, Fake Out, Feint, Foresight, Ice Toss, Sleep Talk, Take Down, Yawn
Punch, Ice Shard, Icicle Crash, Punishment, Pursuit,
Reflect, Spite

109
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Ursaring #217 Slugma #218
Type: Normal Type: Fire
Classification: Medium | SR 6 Classification: Small | SR 1/8
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Hibernator Pokémon. In the forests inhabited The Lava Pokémon. Molten magma courses
by Ursaring, it is said that there are many streams throughout Slugma's circulatory system. If this
and towering trees where they gather food. This Pokémon is chilled, the magma cools and hardens.
Pokémon walks through its forest gathering food Its body turns brittle and chunks fall off, reducing its
every day. size.

Armor Class: 15 Armor Class: 11


Hit Points: 50 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 30ft. walking, 25ft. climbing Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Survival


Saving Throws: Strength Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Ground, Rock, Water
Resistances: None Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Ghost
Magma Armor: This Pokémon is immune to freezing.
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced Flame Body: The flames from this Pokémon's body
damage effects. They still take damage at the end of shine dim light in a 15 ft radius. In addition, when
each of their turns. hit by a melee attack, roll a d10. On a 10, the
attacker is burned.
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft. Hidden Ability
Weak Armor: When an attack hits this Pokémon, its
Hidden Ability speed increases by 5 feet, but its AC is temporarily
Unnerve: Opponents in combat with this Pokémon reduced by 1 until the end of battle (for a maximum
cannot eat held berries. reduction of -5).

Starting Moves: Covet, Fake Tears, Leer, Lick, Evolution: Slugma can evolve into Magcargo at level
Scratch, Fury Swipes, Play Nice 10 and above. When it evolves, its health increases
Level 6: Feint Attack, Sweet Scent by double its level, and it gains 12 points to add to
Level 10: Slash its ability scores (max 20).
Level 14: Scary Face, Rest
Level 18: Snore, Thrash, Hammer Arm Starting Moves: Smog, Yawn
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, Level 2: Ember, Rock Throw, Harden
26, 27, 31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 52, Level 6: Incinerate, Clear Smog, Ancient Power
56, 65, 66, 68, 71, 75, 78, 80, 87, 88, 90, 100 Level 10: Flame Burst, Rock Slide
Level 14: Lava Plume, Amnesia, Body Slam
Level 18: Recover, Flamethrower, Earth Power
TM: 06, 10, 11, 16, 17, 21, 27, 32, 33, 35, 38, 39,
42, 43, 44, 45, 48, 50, 61, 80, 83, 87, 88, 90, 96,
100
Egg Moves: Acid Armor, Curse, Earth Power, Guard
Swap, Heat Wave, Inferno, Memento, Rollout,
Smokescreen, Spit Up, Stockpile, Swallow

110
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Magcargo #219 Swinub #220
Type: Fire/Rock Type: Ice/Ground
Classification: Small | SR 10 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Amorphous Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Lava Pokémon. Magcargo's body temperature is The Pig Pokémon. Swinub roots for food by rubbing
approximately 18,000 degrees Fahrenheit. Water is its snout against the ground. Its favorite food is a
vaporized on contact. If this Pokémon is caught in mushroom that grows under the cover of dead
the rain, the raindrops instantly turn into steam, grass. This Pokémon occasionally roots out hot
cloaking the area in a thick fog. springs.

Armor Class: 16 Armor Class: 12


Hit Points: 88 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 25ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Ground, Rock, Water Vulnerabilities: Fire, Fighting, Grass, Steel, Water
Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Resistances: Poison
Poison Immunities: Electric

Magma Armor: This Pokémon is immune to freezing. Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when Snow Cloak: This Pokémon is immune to Hail
hit by a melee attack, roll a d10. On a 10, the damage. It's AC is increased by 2 in arctic
attacker is burned. conditions, or when it is snowing or hailing.
Hidden Ability Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Thick Fat: This Pokemon takes half the damage it
speed increases by 5 feet, but its AC is temporarily otherwise would from Ice and Fire damage.
reduced by 1 until the end of battle (for a maximum
reduction of -5).
Evolution: Swinub can evolve into Piloswine at level
9 and above. When it evolves, its health increases by
Starting Moves: Shell Smash, Smog, Yawn, Ember, double its level, and it gains 9 points to add to its
Rock Throw, Harden, Incinerate, Clear Smog, ability scores (max 20).
Ancient Power
Level 10: Flame Burst, Rock Slide Starting Moves: Odor Sleuth, Tackle
Level 14: Lava Plume, Amnesia, Body Slam Level 2: Mud Sport, Powder Snow, Mud-Slap
Level 18: Recover, Flamethrower, Earth Power Level 6: Endure, Mud Bomb, Icy Wind
TM: 06, 10, 11, 15, 16, 17, 21, 22, 23, 26, 27, 32, Level 10: Ice Shard, Take Down, Mist
33, 35, 37, 38, 39, 42, 43, 44, 45, 48, 50, 61, 64, Level 14: Earthquake, Flail
68, 69, 71, 74, 78, 80, 83, 87, 88, 90, 96, 100 Level 18: Blizzard, Amnesia
TM: 05, 06, 07, 10, 13, 14, 16, 17, 18, 21, 26, 27,
32, 33, 37, 39, 42, 44, 45, 48, 78, 80, 87, 88, 90,
100
Egg Moves: Ancient Power, Avalanche, Bite, Body
Slam, Curse, Double-Edge, Fissure, Freeze-Dry, Icicle
Crash, Icicle Spear, Mud Shot, Rock Slide, Stealth
Rock, Take Down

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Piloswine #221 Corsola #222
Type: Ice/Ground Type: Water/Rock
Classification: Small | SR 8 Classification: Tiny | SR 3
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Field Egg Group: Water 1, Water 3
Gender Rate: 50% M / 50% F Gender Rate: 25% M / 75% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 1/1 | 4 ASI

The Swine Pokémon. Piloswine is covered by a thick The Coral Pokémon. Corsola's branches glitter very
coat of long hair that enables it to endure the beautifully in seven colors when they catch sunlight.
freezing cold. This Pokémon uses its tusks to dig up If any branch breaks off, this Pokémon grows it back
food that has been buried under ice. in just one night.

Armor Class: 14 Armor Class: 16


Hit Points: 80 | Hit Dice: d12 Hit Points: 21 | Hit Dice: d8
Speed: 30ft. walking Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Stealth


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Fighting, Grass, Steel, Water Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Poison Resistances: Fire, Flying, Ice, Normal, Poison
Immunities: Electric
Hustle: When you score a critical hit, you may
Oblivious: This Pokémon is immune to moves that immediately gain an additional action on your turn.
attempt to charm or taunt it. If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have
Snow Cloak: This Pokémon is immune to Hail one additional action per round.
damage. It's AC is increased by 2 in arctic
conditions, or when it is snowing or hailing. Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Hidden Ability
Thick Fat: This Pokemon takes half the damage it Hidden Ability
otherwise would from Ice and Fire damage. Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns
to its Pokéball.
Evolution: Piloswine can evolve into Mamoswine at
the time 'Ancient Power' is learned. When it evolves,
its health increases by double its level, and it gains Starting Moves: Harden, Tackle, Bubble
10 points to add to its ability scores (max 20). Level 2: Recover, Bubble Beam, Refresh
Level 6: Ancient Power, Spike Cannon
Starting Moves: Fury Attack, Mud Sport, Odor Sleuth, Level 10: Lucky Chant, Brine, Iron Defense, Rock
Peck, Powder Snow, Mud-Slap, Endure, Mud Bomb, Blast
Icy Wind Level 14: Endure, Aqua Ring, Power Gem
Level 10: Ice Fang, Take Down Level 18: Mirror Coat, Earth Power, Flail
Level 14: Ancient Power, Mist, Thrash TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21,
Level 18: Earthquake, Blizzard, Amnesia 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55,
64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100
TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26,
27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80, Egg Moves: Amnesia, Aqua Ring, Barrier,
87, 88, 90, 100 Camouflage, Confuse Ray, Curse, Head Smash, Icicle
Spear, Ingrain, Mist, Nature Power, Rock Slide,
Screech, Water Pulse

112
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Remoraid #223 Octillery #224
Type: Water Type: Water
Classification: Small | SR 1/4 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Water 2 Egg Group: Water 1, Water 2
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Jet Pokémon. This Pokémon clings to Mantine The Jet Pokémon. The ink it spits when escaping is
and shares in its prosperity. When its Mantine is special. It contains a substance that dulls the sense
attacked, Remoraid will fight alongside it! of smell, so Pokémon with keen noses get lost.

Armor Class: 12 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d10
Speed: 5ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Hustle: When you score a critical hit, you may Suction Cups: This Pokémon cannot be forced out of
immediately gain an additional action on your turn. battle by an opponent’s moves.
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have Sniper: On a critical hit made by this Pokémon,
one additional action per round. triple the dice roll instead of doubling it.

Sniper: On a critical hit made by this Pokémon, Hidden Ability


triple the dice roll instead of doubling it. Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with
Hidden Ability the result until the next long rest.
Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with
Starting Moves: Gunk Shot, Octazooka, Rock Blast,
the result until the next long rest.
Water Gun, Constrict, Psybeam
Level 6: Aurora Beam, Bubble Beam
Evolution: Remoraid can evolve into Octillery at level Level 10: Focus Energy, Wring Out, Signal Beam
7 and above. When it evolves, its health increases by Level 14: Ice Beam, Bullet Seed
double its level, and it gains 10 points to add to its Level 18: Hydro Pump, Hyper Beam, Soak
ability scores (max 20).
TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
32, 34, 35, 36, 38, 42, 44, 45, 46, 48, 53, 55, 57,
Starting Moves: Water Gun 66, 68, 73, 87, 88, 90, 91, 94, 98, 100
Level 2: Lock-On, Psybeam
Level 6: Aurora Beam, Bubble Beam, Focus Energy
Level 10: Water Pulse, Signal Beam
Level 14: Ice Beam, Bullet Seed
Level 18: Hydro Pump, Hyper Beam, Soak
TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
32, 35, 38, 42, 44, 45, 46, 48, 55, 57, 73, 87, 88,
90, 94, 98, 100
Egg Moves: Acid Spray, Aurora Beam, Entrainment,
Flail, Haze, Mud Shot, Octazooka, Rock Blast,
Screech, Snore, Supersonic, Swift, Water Pulse,
Water Spout, Thunder Wave

113
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Delibird #225 Mantine #226
Type: Ice/Flying Type: Water/Flying
Classification: Small | SR 1 Classification: Medium | SR 11
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Water 1, Field Egg Group: Water 1
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 2/2 | 3 ASI

The Delivery Pokémon. It shares its food with The Kite Pokémon. Many people have taken up
people who are stranded. Because Delibird is surfing because they admire how magnificently
omnivorous, sometimes it gives those people bug Mantine swims.
Pokémon.
Armor Class: 17
Armor Class: 13 Hit Points: 72 | Hit Dice: d10
Hit Points: 16 | Hit Dice: d6 Speed: 5ft. walking, 30ft. swimming, 30ft. flying
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
11 (+0) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Athletics
Proficient Skills: Acrobatics, Survival Saving Throws: Dexterity
Saving Throws: Dexterity Vulnerabilities: Electric, Rock
Vulnerabilities: Electric, Fire, Rock, Steel Resistances: Bug, Fighting, Fire, Steel, Water
Resistances: Bug, Grass Immunities: Ground
Immunities: Ground
Swift Swim: This Pokémon's speed is doubled in
Vital Spirit: This Pokémon cannot be put to sleep. rainy conditions.
Hustle: When you score a critical hit, you may Water Absorb: This Pokémon takes no damage from
immediately gain an additional action on your turn. water or water-type attacks. Instead, half of any
If this action is used to make an attack, you have water damage done is absorbed, restoring the
disadvantage on the roll. You may only ever have Pokémon's HP.
one additional action per round.
Hidden Ability
Hidden Ability Water Veil: This Pokémon is immune to burning.
Insomnia: This Pokémon is immune to sleep.
Starting Moves: Bubble, Bullet Seed, Psybeam, Roost,
Starting Moves: Present Signal Beam, Tackle, Supersonic, Bubble Beam,
Level 6: Drill Peck Confuse Ray, Wing Attack, Headbutt, Water Pulse
Level 10: Wide Guard, Take Down, Agility
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 40, Level 14: Air Slash, Aqua Ring
42, 44, 45, 46, 48, 56, 59, 70, 76, 79, 87, 88, 90, Level 18: Bounce, Hydro Pump
100
TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 26, 27,
Egg Moves: Aurora Beam, Bestow, Destiny Bond,
32, 39, 40, 42, 44, 45, 48, 55, 62, 68, 78, 80, 87,
Fake Out, Freeze-Dry, Future Sight, Ice Ball, Ice
88, 90, 94, 98, 100
Punch, Ice Shard, Icy Wind, Quick Attack, Rapid
Spin, Spikes, Splash

114
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Skarmory #227 Houndour #228
Type: Steel/Flying Type: Dark/Fire
Classification: Large | SR 10 Classification: Tiny | SR 1/2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Flying Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Armor Bird Pokémon. he wing feathers it sheds The Dark Pokémon. It cooperates with others
can be processed and made into knives whose skillfully. When it becomes your partner, it’s very
sharpness is recognized by the finest chefs. loyal to you as its Trainer and will obey your orders.

Armor Class: 17 Armor Class: 12


Hit Points: 68 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking, 35ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Perception Proficient Skills: Stealth, Athletics


Saving Throws: Strength, Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Fire Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Bug, Dragon, Fairy, Flying, Grass, Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
Normal, Psychic, Steel Immunities: Psychic
Immunities: Ground, Poison Senses: Darkvision 30ft

Keen Eye: This Pokémon ignores disadvantage when Early Bird: This Pokémon has advantage on rolls to
it relates to sight. wake from sleep.
Sturdy: When taking damage equal to half or more of Flash Fire: This Pokémon takes no damage from fire
your current HP, roll a d4. On a result of 3 of 4, or fire-type attacks. Instead, immediately after taking
halve the damage dealt. a hit from a fire-type move, or in open flames,
double the STAB bonus on the next fire-type move.
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Hidden Ability
speed increases by 5 feet, but its AC is temporarily Unnerve: Opponents in combat with this Pokémon
reduced by 1 until the end of battle (for a maximum cannot eat held berries.
reduction of -5).
Evolution: Houndour can evolve into Houndoom at
Starting Moves: Leer, Peck, Sand Attack, Metal Claw, level 7 and above. When it evolves, its health
Air Cutter, Fury Attack, Feint increases by double its level, and it gains 9 points to
Level 10: Swift, Spikes, Agility add to its ability scores (max 20).
Level 14: Steel Wing, Slash
Level 18: Metal Sound, Air Slash, Autotomize, Night Starting Moves: Ember, Leer, Howl
Slash Level 2: Smog, Roar
TM: 05, 06, 10, 11, 12, 17, 19, 21, 27, 32, 37, 39, Level 6: Bite, Odor Sleuth
40, 41, 42, 44, 45, 46, 48, 51, 58, 66, 75, 76, 80, Level 10: Beat Up, Fire Fang, Feint Attack
81, 87, 88, 90, 91, 97, 100 Level 14: Embargo, Foul Play
Level 18: Flamethrower, Crunch, Nasty Plot, Inferno
Egg Moves: Assurance, Brave Bird, Curse, Drill Peck,
Endure, Guard Swap, Pursuit, Sky Attack, Stealth TM: 05, 06, 10, 11, 12, 17, 21, 22, 27, 30, 32, 35,
Rock, Whirlwind 36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, 66,
85, 87, 88, 90, 95, 97, 100
Egg Moves: Beat Up, Counter, Destiny Bond, Feint,
Fire Fang, Fire Spin, Nasty Plot, Punishment, Pursuit,
Rage, Reversal, Spite, Thunder Fang, Will-O-Wisp

115
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Houndoom #229 Kingdra #230
Type: Dark/Fire Type: Water/Dragon
Classification: Medium | SR 8 Classification: Medium | SR 12
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 3/3 | 2 ASI

The Dark Pokémon. They spew flames mixed with The Dragon Pokémon. Kingdra lives at extreme
poison to finish off their opponents. They divvy up ocean depths that are otherwise uninhabited. It has
their prey evenly among the members of their pack. long been believed that the yawning of this
Pokémon creates spiraling ocean currents.
Armor Class: 17
Hit Points: 45 | Hit Dice: d10 Armor Class: 17
Speed: 35ft. walking Hit Points: 99 | Hit Dice: d12
Speed: 10ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
18 (+4) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Stealth, Athletics
Saving Throws: Dexterity Proficient Skills: Acrobatics
Vulnerabilities: Fighting, Ground, Rock, Water Saving Throws: Dexterity
Resistances: Dark, Fire, Ghost, Grass, Ice, Steel Vulnerabilities: Dragon, Fairy
Immunities: Psychic Resistances: Fire, Steel, Water
Senses: Darkvision 60ft
Swift Swim: This Pokémon's speed is doubled in
Early Bird: This Pokémon has advantage on rolls to rainy conditions.
wake from sleep.
Sniper: On a critical hit made by this Pokémon,
Flash Fire: This Pokémon takes no damage from fire triple the dice roll instead of doubling it.
or fire-type attacks. Instead, immediately after taking
a hit from a fire-type move, or in open flames, Hidden Ability
double the STAB bonus on the next fire-type move. Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves.
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
Starting Moves: Bubble, Leer, Yawn, Smokescreen,
cannot eat held berries.
Water Gun, Twister, Bubble Beam, Focus Energy,
Brine
Starting Moves: Ember, Howl, Leer, Smog, Thunder Level 14: Agility
Fang, Roar Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
Level 6: Bite, Odor Sleuth
Level 10: Beat Up, Fire Fang TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42,
Level 14: Feint Attack, Embargo 44, 45, 48, 55, 60, 68, 87, 88, 90, 91, 94, 98, 100
Level 18: Foul Play, Flamethrower, Crunch, Nasty
Plot, Inferno
TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 27, 30, 32,
35, 36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63,
66, 68, 85, 87, 88, 90, 95, 97, 100

116
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Phanpy #231 Donphan #232
Type: Ground Type: Ground
Classification: Tiny | SR 1/2 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Long Nose Pokémon. For its nest, Phanpy digs a The Armor Pokémon. Donphan's favorite attack is
vertical pit in the ground at the edge of a river. It curling its body into a ball, then charging at its foe
marks the area around its nest with its trunk to let while rolling at high speed. Once it starts rolling,
the others know that the area has been claimed. this Pokémon can't stop very easily.

Armor Class: 13 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival


Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock Resistances: Poison, Rock
Immunities: Electric Immunities: Electric

Pickup: If an opponent uses a consumable held item Sturdy: When taking damage equal to half or more of
in battle, this Pokémon gains a copy of it if it is not your current HP, roll a d4. On a result of 3 of 4,
currently holding an item. halve the damage dealt.

Hidden Ability Hidden Ability


Sand Veil: This Pokémon is immune to Sandstorm Sand Veil: This Pokémon is immune to Sandstorm
damage. In addition, its AC increases by 2 in desert damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm. terrain, or during a Sandstorm.

Evolution: Phanpy can evolve into Donphan at level Starting Moves: Bulldoze, Defense Curl, Fire Fang,
7 and above. When it evolves, its health increases by Fury Attack, Growl, Horn Attack, Thunder Fang,
double its level, and it gains 9 points to add to its Rapid Spin, Rollout
ability scores (max 20). Level 6: Assurance, Knock Off
Level 10: Slam, Magnitude
Starting Moves: Defense Curl, Growl, Odor Sleuth, Level 14: Scary Face
Tackle Level 18: Earthquake, Giga Impact
Level 2: Flail, Rollout TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
Level 6: Natural Gift, Endure 42, 44, 45, 48, 49, 59, 68, 69, 71, 74, 78, 80, 84,
Level 10: Slam, Take Down 87, 88, 90, 100
Level 14: Charm, Last Resort
Level 18: Double-Edge
TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42,
44, 45, 48, 49, 78, 80, 87, 88, 90, 100
Egg Moves: Ancient Power, Body Slam, Counter,
Endeavor, Fissure, Focus Energy, Head Smash, Slam,
Ice Shard, Mud-Slap, Play Rough, Snore

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Porygon2 #233 Stantler #234
Type: Normal Type: Normal
Classification: Small | SR 12 Classification: Medium | SR 5
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Gender Unknown Egg Group: Field
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 1/1 | 4 ASI

The Virtual Pokémon. Porygon2 was created by The Big Horn Pokémon. Stantler's magnificent
humans using the power of science. The man-made antlers were traded at high prices as works of art. As
Pokémon has been endowed with artificial a result, this Pokémon was hunted close to
intelligence that enables it to learn new gestures extinction by those who were after the priceless
and emotions on its own. antlers.

Armor Class: 16 Armor Class: 14


Hit Points: 81 | Hit Dice: d10 Hit Points: 30 | Hit Dice: d8
Speed: 30ft. walking, 30ft. flying (hover) Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 12 (+1) 15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: History Proficient Skills: Athletics, Intimidation


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Trace: This Pokémon copies a random ability of an Intimidate: Once per short rest, you can impose
opponent when entering battle. The ability cannot disadvantage on an enemy attack roll of your choice.
be Flower Gift, Forecast, Illusion, Imposter,
Multitype, Trace, Wonder Guard, or Zen Mode. Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Download: Once per short rest, this Pokémon can
choose a different damage type for one of their Hidden Ability
normal attacks. Sap Sipper: This Pokémon takes no damage from
grass-type attacks. If hit by a grass type move, it
Hidden Ability takes no damage and instead absorbs the energy,
Analytic: After this Pokémon misses an attack, its granting advantage on its next attack.
next attack is done at advantage.
Starting Moves: Tackle, Leer, Astonish, Hypnosis,
Evolution: Porygon2 can evolve into Porygon-Z at Stomp
level 14 and above while holding a Dubious Disc. Level 6: Sand Attack, Take Down
When it evolves, its health increases by double its Level 10: Confuse Ray, Calm Mind
level, and it gains 10 points to add to its ability Level 14: Role Play, Zen Headbutt
scores (max 20). Level 18: Jump Kick, Imprison, Captivate, Me First
TM: 01, 03, 04, 05, 06, 10, 11, 16, 17, 18, 21, 22,
Starting Moves: Conversion, Conversion 2, Defense 24, 25, 26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48,
Curl, Tackle, Psybeam, Agility, Recover 53, 57, 68, 73, 77, 78, 85, 87, 88, 90, 92, 93, 100
Level 10: Signal Beam, Recycle
Level 14: Discharge, Lock-On, Tri Attack Egg Moves: Bite, Disable, Double Kick, Extrasensory,
Level 18: Magic Coat, Zap Cannon, Hyper Beam Me First, Megahorn, Mud Sport, Psych Up, Rage,
Spite, Swagger, Thrash, Zen Headbutt
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73,
77, 85, 87, 88, 90, 92, 100

118
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Smeargle #235 Tyrogue #236
Type: Normal Type: Fighting
Classification: Small | SR 1 Classification: Small | SR 1/4
Minimum Level Found: 1 Minimum Level Found: 1
Egg Group: Field Egg Group: Undiscovered
Gender Rate: 50% M / 50% F Gender Rate: 100% M / 0% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Painter Pokémon. Smeargle marks the The Scuffle Pokémon. Tyrogue becomes stressed
boundaries of its territory using a body fluid that out if it does not get to train every day. When raising
leaks out from the tip of its tail. Over 5,000 this Pokémon, the Trainer must establish and
different marks left by this Pokémon have been uphold various training methods.
found.
Armor Class: 11
Armor Class: 12 Hit Points: 17 | Hit Dice: d6
Hit Points: 18 | Hit Dice: d8 Speed: 25ft. walking
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
Proficient Skills: Acrobatics
Proficient Skills: Performance, Sleight of Hand Saving Throws: Dexterity
Saving Throws: Charisma Vulnerabilities: Fairy, Flying, Psychic
Vulnerabilities: Fighting Resistances: Bug, Dark, Rock
Resistances: None
Immunities: Ghost Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced
Own Tempo: This Pokémon is immune to becoming damage effects. They still take damage at the end of
confused. each of their turns.
Technician: For damaging moves activated by this Steadfast: Once per long rest, when this Pokémon
Pokémon with 15 max PP or more, they may roll the fails a saving throw against a negative condition, it
damage twice and choose either total. can choose to pass instead.
Hidden Ability Hidden Ability
Moody: At the end of each long rest, this Pokémon Vital Spirit: This Pokémon cannot be put to sleep.
rerolls on the nature table, replacing its nature with
the result until the next long rest.
Evolution: Starting at level 6, Tyrogue can evolve into
Hitmonchan if its STR is higher than its DEX,
Starting Moves: Sketch, Sketch Hitmonlee if its DEX is higher than its STR, or
Level 2: Sketch, Sketch Hitmontop if its STR is equal to its DEX. When it
Level 6: Sketch, Sketch evolves, its health increases by double its level, and
Level 10: Sketch, Sketch it gains 8 points to add to its ability scores (max
Level 14: Sketch, Sketch 20).
Level 18: Sketch, Sketch
TM: None Starting Moves: Fake Out, Foresight, Helping Hand,
Tackle
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
42, 44, 45, 46, 47, 48, 78, 80, 87, 88, 90, 100
Egg Moves: Bullet Punch, Counter, Endure, Feint,
Helping Hand, Mach Punch, Mind Reader, Pursuit,
Rapid Spin, Vacuum Wave

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Hitmontop #237 Smoochum #238
Type: Fighting Type: Ice/Psychic
Classification: Medium | SR 6 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Human-Like Egg Group: Undiscovered
Gender Rate: 100% M / 0% F Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Handstand Pokémon. Hitmontop spins on its The Kiss Pokémon. Smoochum actively runs about,
head at high speed, all the while delivering kicks. but also falls quite often. Whenever the chance
This technique is a remarkable mix of both offense arrives, it will look for its reflection to make sure its
and defense at the same time. The Pokémon travels face hasn't become dirty.
faster spinning than it does walking.
Armor Class: 12
Armor Class: 16 Hit Points: 24 | Hit Dice: d8
Hit Points: 45 | Hit Dice: d10 Speed: 25ft. walking
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 8 (-1) 12 (+1) 14 (+2)
15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Deception, Insight
Proficient Skills: Acrobatics, Intimidation Saving Throws: Charisma
Saving Throws: Dexterity Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
Vulnerabilities: Fairy, Flying, Psychic Resistances: Ice, Psychic
Resistances: Bug, Dark, Rock
Oblivious: This Pokémon is immune to moves that
Intimidate: Once per short rest, you can impose attempt to charm or taunt it.
disadvantage on an enemy attack roll of your choice.
Forewarn: When this Pokémon enters battle, it
Technician: For damaging moves activated by this selects a target to reveal the move it knows with the
Pokémon with 15 max PP or more, they may roll the most damage output. In the case of a tie, the target
damage twice and choose either total. can choose which move it reveals.
Hidden Ability Hidden Ability
Steadfast: Once per long rest, when this Pokémon Hydration: This Pokémon is unaffected by negative
fails a saving throw against a negative condition, it status ailments in water or during rainy conditions.
can choose to pass instead.
Evolution: Smoochum can evolve into Jynx at level 8
Starting Moves: Revenge, Rolling Kick, Focus Energy, and above if its Loyalty level is +2 or higher. When it
Pursuit evolves, its health increases by double its level, and
Level 6: Quick Attack, Rapid Spin it gains 11 points to add to its ability scores (max
Level 10: Feint, Counter, Quick Guard, Wide Guard 20).
Level 14: Triple Kick, Agility
Level 18: Gyro Ball, Detect, Close Combat, Endeavor Starting Moves: Pound
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, Level 2: Lick, Sweet Kiss, Powder Snow
37, 40, 42, 44, 45, 46, 47, 48, 71, 74, 78, 80, 87, Level 6: Confusion, Sing, Heart Stamp
88, 90, 100 Level 10: Mean Look, Fake Tears, Lucky Chant
Level 14: Avalanche, Psychic, Copycat
Level 18: Perish Song, Blizzard
TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27,
29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 56, 66, 70,
77, 79, 85, 86, 87, 88, 90, 92, 100
Egg Moves: Captivate, Fake Out, Ice Punch,
Meditate, Miracle Eye, Nasty Plot, Psych Up, Wake-
Up Slap, Wish

120
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Elekid #239 Magby #240
Type: Electric Type: Fire
Classification: Tiny | SR 2 Classification: Tiny | SR 2
Minimum Level Found: 1 Minimum Level Found: 1
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: 75% M / 25% F Gender Rate: 75% M / 25% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Electric Pokémon. Elekid stores electricity in its The Live Coal Pokémon. Magby's state of health is
body. If it touches metal and accidentally discharges determined by observing the fire it breathes. If the
all its built-up electricity, this Pokémon begins Pokémon is spouting yellow flames from its mouth,
swinging its arms in circles to recharge itself. it is in good health. When it is fatigued, black smoke
will be mixed in with the flames.
Armor Class: 13
Hit Points: 26 | Hit Dice: d8 Armor Class: 13
Speed: 25ft. walking Hit Points: 26 | Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Athletics
Saving Throws: Constitution Proficient Skills: Athletics
Vulnerabilities: Ground Saving Throws: Constitution
Resistances: Electric, Flying, Steel Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an Flame Body: The flames from this Pokémon's body
amount of electric damage equal to this Pokemon's shine dim light in a 15 ft radius. In addition, when
proficiency bonus. hit by a melee attack, roll a d10. On a 10, the
attacker is burned.
Hidden Ability
Vital Spirit: This Pokémon cannot be put to sleep. Hidden Ability
Vital Spirit: This Pokémon cannot be put to sleep.
Evolution: Elekid can evolve into Electabuzz at level
8 and above if its Loyalty level is +2 or higher. When Evolution: Magby can evolve into Magmar at level 8
it evolves, its health increases by double its level, and above if its Loyalty level is +2 or higher. When it
and it gains 8 points to add to its ability scores (max evolves, its health increases by double its level, and
20). it gains 8 points to add to its ability scores (max
20).
Starting Moves: Leer, Quick Attack
Level 2: Thunder Shock, Low Kick, Swift Starting Moves: Leer, Smog
Level 6: Shock Wave, Thunder Wave, Electro Ball Level 2: Ember, Smokescreen, Feint Attack
Level 10: Light Screen, Thunder Punch Level 6: Fire Spin, Clear Smog, Flame Burst
Level 14: Discharge, Screech, Thunderbolt Level 10: Confuse Ray, Fire Punch
Level 18: Thunder Level 14: Lava Plume, Sunny Day, Flamethrower
Level 18: Fire Blast
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 29, 31, 32,
42, 44, 45, 46, 48, 56, 57, 72, 73, 87, 88, 90, 93, TM: 06, 10, 11, 17, 21, 27, 29, 31, 32, 35, 38, 42,
100 43, 44, 45, 46, 48, 50, 56, 61, 87, 88, 90, 100
Egg Moves: Barrier, Cross Chop, Dynamic Punch, Egg Moves: Barrier, Belch, Belly Drum, Cross Chop,
Feint, Fire Punch, Focus Punch, Hammer Arm, Ice Dynamic Punch, Flare Blitz, Focus Energy, Iron Tail,
Punch, Karate Chop, Meditate, Rolling Kick Karate Chop, Mach Punch, Mega Punch, Power
Swap, Screech, Thunder Punch

121
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Miltank #241 Blissey #242
Type: Normal Type: Normal
Classification: Medium | SR 10 Classification: Medium | SR 14
Minimum Level Found: 8 Minimum Level Found: 10
Egg Group: Field Egg Group: Fairy
Gender Rate: 0% M / 100% F Gender Rate: 0% M / 100% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 3/3 | 2 ASI

The Milk Cow Pokémon. Miltank gives over five The Happiness Pokémon. Blissey senses sadness
gallons of milk on a daily basis. Its sweet milk is with its fluffy coat of fur. If it does so, this Pokémon
enjoyed by children and grown-ups alike. People will rush over to a sad person, no matter how far
who can't drink milk turn it into yogurt and eat it away, to share a Lucky Egg that brings a smile to any
instead. face.

Armor Class: 17 Armor Class: 15


Hit Points: 80 | Hit Dice: d12 Hit Points: 150 | Hit Dice: d20
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 11 (+0) 13 (+1) 12 (+1) 22 (+6) 6 (-2) 14 (+2) 18 (+4)

Proficient Skills: Athletics, Survival Proficient Skills: Arcana, Medicine


Saving Throws: Strength, Constitution Saving Throws: Wisdom, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Thick Fat: This Pokemon takes half the damage it Natural Cure: This Pokémon is cured of negative
otherwise would from Ice and Fire damage. status ailments upon returning to its Pokeball.
Scrappy: This Pokémon's Normal and Fighting type Serene Grace: The Move DC to pass a saving throw
moves ignore immunities granted by a Pokémon's against one of this Pokémon's moves is increased
type. If a target’s secondary type gives it by 1.
vulnerability or resistance to the attack, it follows
the secondary type for that effect. Hidden Ability
Healer: As an action, this Pokemon may touch a
Hidden Ability creature to heal poison, burn, or paralysis. When it
Sap Sipper: This Pokémon takes no damage from uses this ability, roll a d4. On the a result of 1 or 2,
grass-type attacks. If hit by a grass type move, it the status effect is moved to itself.
takes no damage and instead absorbs the energy,
granting advantage on its next attack.
Starting Moves: Defense Curl, Growl, Pound, Tail
Whip, Refresh, Double Slap, Soft-Boiled, Bestow,
Starting Moves: Tackle, Growl, Defense Curl, Stomp, Minimize, Take Down, Sing
Milk Drink, Bide, Rollout Level 14: Fling, Heal Pulse
Level 10: Body Slam, Zen Headbutt Level 18: Egg Bomb, Light Screen, Healing Wish,
Level 14: Captivate, Gyro Ball Double-Edge
Level 18: Heal Bell, Wake-Up Slap
TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32, 35, 37,
25, 26, 27, 30, 31, 32, 37, 39, 42, 44, 45, 48, 49, 38, 39, 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77,
52, 56, 68, 73, 74, 77, 78, 80, 87, 88, 90, 94, 100 78, 80, 85, 86, 87, 88, 90, 93, 99, 100
Egg Moves: Belch, Curse, Dizzy Punch, Double-Edge,
Endure, Hammer Arm, Heart Stamp, Helping Hand,
Natural Gift, Present, Psych Up, Punishment,
Reversal, Seismic Toss, Sleep Talk

122
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Raikou #243 Entei #244
Type: Electric Type: Fire
Classification: Large | SR 15 Classification: Large | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Thunder Pokémon. Raikou embodies the speed The Volcano Pokémon. Entei embodies the passion
of lightning. The roars of this Pokémon send shock of magma. This Pokémon is thought to have been
waves shuddering through the air and shake the born in the eruption of a volcano. It sends up
ground as if lightning bolts had come crashing massive bursts of fire that utterly consume all that
down. they touch.

Armor Class: 17 Armor Class: 16


Hit Points: 218 | Hit Dice: d12 Hit Points: 232 | Hit Dice: d12
Speed: 50ft. walking Speed: 50ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 14 (+2) 18 (+4) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Acrobatics, Intimidation Proficient Skills: Athletics, Intimidation


Saving Throws: Strength, Dexterity Saving Throws: Strength, Constitution
Vulnerabilities: Ground Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Flying, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Senses: Darkvision 60ft Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
(non-area of effect moves) reduces its PP by two (non-area of effect moves) reduces its PP by two
when activated. when activated.

Hidden Ability Hidden Ability


Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.

Starting Moves: Bite, Leer, Thunder Shock, Roar, Starting Moves: Ember, Leer, Sacred Fire, Roar, Fire
Quick Attack, Spark, Reflect, Crunch, Discharge Spin, Stomp, Flamethrower, Swagger
Level 18: Thunder Fang, Extrasensory, Rain Dance, Level 18: Fire Fang, Lava Plume, Extrasensory, Fire
Calm Mind, Thunder Blast, Calm Mind, Eruption
TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, TM: 04, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30,
27, 30, 32, 33, 37, 42, 44, 48, 57, 60, 68, 72, 73, 32, 33, 35, 37, 38, 42, 43, 44, 48, 50, 60, 61, 68,
77, 78, 87, 88, 90, 93, 95, 100 71, 77, 78, 87, 88, 90, 95, 100

123
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Suicune #245 Larvitar #246
Type: Water Type: Rock/Ground
Classification: Large | SR 15 Classification: Tiny | SR 1
Minimum Level Found: 15 Minimum Level Found: 1
Egg Group: Undiscovered Egg Group: Monster
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/3 | 2 ASI

The Aurora Pokémon. Suicune embodies the The Rock Skin Pokémon. Larvitar is born deep under
compassion of a pure spring of water. It runs across the ground. To come up to the surface, this
the land with gracefulness. This Pokémon has the Pokémon must eat its way through the soil above.
power to purify dirty water. Until it does so, Larvitar cannot see its parents.

Armor Class: 18 Armor Class: 13


Hit Points: 218 | Hit Dice: d12 Hit Points: 20 | Hit Dice: d8
Speed: 50ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2) 13 (+1) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Intimidation Proficient Skills: Athletics


Saving Throws: Dexterity, Constitution Saving Throws: Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Resistances: Fire, Ice, Steel, Water Water
Senses: Darkvision 60ft Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric
Pressure: Any move targeting this Pokémon directly Senses: Tremorsense 30ft
(non-area of effect moves) reduces its PP by two
when activated. Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced
Hidden Ability damage effects. They still take damage at the end of
Inner Focus: This Pokémon is immune to flinching. each of their turns.

Hidden Ability
Starting Moves: Bite, Leer, Sheer Cold, Bubble Beam,
Sand Veil: This Pokémon is immune to Sandstorm
Rain Dance, Gust, Aurora Beam, Mist, Mirror Coat
damage. In addition, its AC increases by 2 in desert
Level 18: Ice Fang, Tailwind, Extrasensory, Hydro
terrain, or during a Sandstorm.
Pump, Calm Mind, Blizzard
TM: 04, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, Evolution: Larvitar can evolve into Pupitar at level 8
27, 30, 32, 33, 37, 42, 44, 48, 55, 60, 68, 77, 78, and above. When it evolves, its health increases by
87, 88, 90, 94, 95, 98, 100 double its level, and it gains 5 points to add to its
ability scores (max 20).

Starting Moves: Bite, Leer


Level 2: Sandstorm, Screech
Level 6: Chip Away, Rock Slide
Level 10: Scary Face, Thrash, Dark Pulse
Level 14: Payback, Crunch, Earthquake
Level 18: Stone Edge, Hyper Beam
TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31,
32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80,
87, 88, 90, 95, 97, 100
Egg Moves: Ancient Power, Assurance, Curse,
Dragon Dance, Focus Energy, Iron Defense, Iron
Head, Iron Tail, Outrage, Pursuit, Stealth Rock,
Stomp

124
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Pupitar #247 Tyranitar #248
Type: Rock/Ground Type: Rock/Dark
Classification: Small | SR 7 Classification: Large | SR 14
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Monster Egg Group: Monster
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Hard Shell Pokémon. Pupitar creates a gas The Armor Pokémon. Tyranitar is so overwhelmingly
inside its body that it compresses and forcefully powerful, it can bring down a whole mountain to
ejects to propel itself like a jet. The body is very make its nest. This Pokémon wanders about in
durable-it avoids damage even if it hits solid steel. mountains seeking new opponents to fight.

Armor Class: 14 Armor Class: 17


Hit Points: 66 | Hit Dice: d10 Hit Points: 133 | Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 20 (+5) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Bug, Fairy, Fighting, Grass, Ground,
Water Steel, Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Dark, Fire, Flying, Ghost, Normal,
Immunities: Electric Poison
Senses: Tremorsense 50ft Immunities: Psychic
Senses: Tremorsense 80ft
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each Sand Stream: When this Pokémon enters an outside
of their turns. On a result of 4, they are cured. battle, the weather immediately changes to a
Sandstorm for 5 rounds. In the case of another
Evolution: Pupitar can evolve into Tyranitar at level Pokémon with a similar weather ability, the tie goes
16 and above. When it evolves, its health increases to the Pokémon with the highest DEX score.
by double its level, and it gains 15 points to add to
its ability scores (max 20).
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Starting Moves: Bite, Leer, Sandstorm, Screech
Level 6: Chip Away, Rock Slide
Level 10: Scary Face, Thrash Starting Moves: Bite, Fire Fang, Ice Fang, Leer,
Level 14: Dark Pulse, Payback, Crunch Sandstorm, Screech, Thunder Fang, Chip Away, Rock
Level 18: Earthquake, Stone Edge, Hyper Beam Slide, Scary Face, Thrash
Level 14: Dark Pulse, Payback, Crunch
TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31, Level 18: Earthquake, Stone Edge, Hyper Beam, Giga
32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80, Impact
87, 88, 90, 95, 97, 100
TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 41,
42, 44, 45, 48, 52, 56, 59, 65, 66, 68, 69, 71, 73,
78, 80, 82, 87, 88, 90, 94, 95, 97, 100

125
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Lugia #249 Ho-oh #250
Type: Psychic/Flying Type: Fire/Flying
Classification: Huge | SR 15 Classification: Huge | SR 15
Minimum Level Found: 20 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Diving Pokémon. Lugia's wings pack The Rainbow Pokémon. Ho-Oh's feathers glow in
devastating power-a light fluttering of its wings can seven colors depending on the angle at which they
blow apart regular houses. As a result, this Pokémon are struck by light. These feathers are said to bring
chooses to live out of sight deep under the sea. happiness to the bearers. This Pokémon is said to
live at the foot of a rainbow.
Armor Class: 21
Hit Points: 524 | Hit Dice: d20 Armor Class: 19
Speed: 30ft. walking, 60ft. flying Hit Points: 486 | Hit Dice: d20
Speed: 30ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 22 (+6) 12 (+1) 16 (+3) 16 (+3)
22 (+6) 20 (+5) 18 (+4) 12 (+1) 16 (+3) 16 (+3)
Proficient Skills: Arcana, Insight, Acrobatics
Saving Throws: Wisdom, Strength Proficient Skills: Arcana, Insight, Acrobatics
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Saving Throws: Wisdom, Strength
Resistances: Fighting, Grass, Psychic Vulnerabilities: Electric, Rock, Water
Immunities: Ground Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground
Pressure: Any move targeting this Pokémon directly
(non-area of effect moves) reduces its PP by two Pressure: Any move targeting this Pokémon directly
when activated. (non-area of effect moves) reduces its PP by two
when activated.
Hidden Ability
Multiscale: If this Pokémon is at full health, the first Hidden Ability
damage dealt to it is halved. Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns
to its Pokéball.
Starting Moves: Weather Ball, Whirlwind, Gust,
Dragon Rush, Extrasensory, Rain Dance, Hydro
Pump, Aeroblast, Punishment, Ancient Power, Starting Moves: Weather Ball, Whirlwind, Gust, Brave
Safeguard, Recover, Future Sight, Natural Gift, Calm Bird, Extrasensory, Sunny Day, Fire Blast, Sacred Fire,
Mind, Sky Attack Punishment, Ancient Power, Safeguard, Recover,
Future Sight, Natural Gift, Calm Mind, Sky Attack
TM: 03, 04, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17,
18, 19, 20, 21, 24, 25, 26, 27, 29, 30, 32, 33, 37, TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
40, 42, 44, 48, 49, 51, 57, 58, 68, 73, 76, 77, 78, 22, 24, 25, 26, 27, 29, 30, 32, 33, 35, 37, 38, 40,
82, 85, 87, 88, 90, 94, 98, 100 42, 43, 44, 48, 49, 50, 51, 57, 58, 61, 68, 73, 76,
77, 78, 85, 87, 88, 90, 100

126
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Celebi #251
Type: Grass/Psychic
Classification: Tiny | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI

The Time Travel Pokémon. This Pokémon came


from the future by crossing over time. It is thought
that so long as Celebi appears, a bright and shining
future awaits us.

Armor Class: 18
Hit Points: 232 | Hit Dice: d12
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


16 (+3) 20 (+5) 16 (+3) 16 (+3) 20 (+5) 20 (+5)

Proficient Skills: Arcana, Nature, Medicine


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
Poison
Resistances: Electric, Fighting, Grass, Ground,
Psychic, Water
Senses: Truesight 30ft

Natural Cure: This Pokémon is cured of negative


status ailments upon returning to its Pokeball.

Starting Moves: Confusion, Heal Bell, Leech Seed,


Recover, Safeguard, Magical Leaf, Ancient Power,
Baton Pass
Level 18: Natural Gift, Heal Block, Future Sight,
Healing Wish, Leaf Storm, Perish Song
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 33, 37, 40, 42, 44, 48, 49, 53, 56, 57,
68, 73, 75, 77, 85, 86, 87, 88, 89, 90, 92, 96, 99,
100

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Treecko #252 Grovyle #253
Type: Grass Type: Grass
Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster, Dragon Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Wood Gecko Pokémon. Treecko has small The Wood Gecko Pokémon. The leaves growing out
hooks on the bottom of its feet that enable it to of Grovyle's body are convenient for camouflaging it
scale vertical walls. This Pokémon attacks by from enemies in the forest. This Pokémon is a
slamming foes with its thick tail. master at climbing trees in jungles.

Armor Class: 13 Armor Class: 14


Hit Points: 16 | Hit Dice: d6 Hit Points: 40 | Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 17 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics, Nature


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon doubles its STAB bonus Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Unburden: While this Pokémon is not holding an Unburden: While this Pokémon is not holding an
item, it gains 10 feet to its speed. item, it gains 10 feet to its speed.

Evolution: Treecko can evolve into Grovyle at level 6 Evolution: Grovyle can evolve into Sceptile at level
and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Starting Moves: Leer, Pound Starting Moves: Fury Cutter, Leer, Pound, Absorb,
Level 2: Absorb, Quick Attack Quick Attack
Level 6: Mega Drain, Pursuit Level 6: Mega Drain, Pursuit, Leaf Blade
Level 10: Giga Drain, Agility Level 10: Agility, Slam, Detect
Level 14: Slam, Detect, Energy Ball, Quick Guard Level 14: X-Scissor, False Swipe
Level 18: Endeavor, Screech Level 18: Quick Guard, Leaf Storm, Screech
TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39, TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39,
40, 42, 44, 45, 48, 53, 56, 62, 75, 80, 86, 87, 88, 40, 42, 44, 45, 47, 48, 53, 54, 56, 62, 75, 80, 81,
90, 96, 100 86, 87, 88, 90, 96, 100
Egg Moves: Bullet Seed, Crunch, Crush Claw, Double
Kick, Dragon Breath, Endeavor, Grass Whistle,
Grassy Terrain, Leaf Storm, Leech Seed, Magical
Leaf, Mud Sport, Natural Gift, Razor Wind, Synthesis,
Worry Seed

2
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Sceptile #254 Torchic #255
Type: Grass Type: Fire
Classification: Medium | SR 13 Classification: Tiny | SR 1/2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Monster, Dragon Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Forest Pokémon. The leaves growing on The Chick Pokémon. Torchic has a place inside its
Sceptile's body are very sharp edged. This Pokémon body where it keeps its flame. Give it a hug-it will be
is very agile-it leaps all over the branches of trees glowing with warmth. This Pokémon is covered all
and jumps on its foe from above or behind. over by a fluffy coat of down.

Armor Class: 16 Armor Class: 12


Hit Points: 92 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 35ft. walking, 35ft. climbing Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Nature Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Overgrow: This Pokémon doubles its STAB bonus Blaze: This Pokémon doubles its STAB bonus when
when it has 25% or less of its maximum health. it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Unburden: While this Pokémon is not holding an Speed Boost: This Pokémon's speed is increased by
item, it gains 10 feet to its speed. 10 feet while in an environment related to its type
(DM Discretion).
Starting Moves: Absorb, Dual Chop, Fury Cutter,
Leer, Night Slash, Pound, Quick Attack, Mega Drain, Evolution: Torchic can evolve into Combusken at
Pursuit, Leaf Blade, Agility level 6 and above. When it evolves, its health
Level 14: Slam, Detect, X-Scissor increases by double its level, and it gains 6 points to
Level 18: False Swipe, Quick Guard, Leaf Storm, add to its ability scores (max 20).
Screech
TM: 01, 02, 05, 06, 10, 11, 15, 17, 20, 21, 22, 26, Starting Moves: Growl, Scratch
27, 31, 32, 39, 40, 42, 44, 45, 47, 48, 52, 53, 54, Level 2: Ember, Sand Attack
59, 62, 68, 75, 78, 80, 81, 86, 87, 88, 90, 96, 100 Level 6: Peck, Fire Spin
Level 10: Quick Attack, Flame Burst, Focus Energy
Level 14: Slash, Mirror Move
Level 18: Flamethrower
TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 39, 40,
42, 43, 44, 45, 48, 49, 50, 61, 65, 75, 80, 87, 88,
90, 100
Egg Moves: Agility, Baton Pass, Counter, Crush Claw,
Curse, Endure, Feather Dance, Feint, Flame Burst,
Last Resort, Low Kick, Night Slash, Reversal, Rock
Slide, Smelling Salts, Swagger

3
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Combusken #256 Blaziken #257
Type: Fire/Fighting Type: Fire/Fighting
Classification: Small | SR 5 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Young Fowl Pokémon. Combusken battles with The Blaze Pokémon. In battle, Blaziken blows out
the intensely hot flames it spews from its beak and intense flames from its wrists and attacks foes
with outstandingly destructive kicks. This courageously. The stronger the foe, the more
Pokémon's cry is very loud and distracting. intensely this Pokémon's wrists burn.

Armor Class: 14 Armor Class: 15


Hit Points: 45 | Hit Dice: d8 Hit Points: 97 | Hit Dice: d12
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 19 (+4) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Flying, Ground, Psychic, Water Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: This Pokémon doubles its STAB bonus when Blaze: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Speed Boost: This Pokémon's speed is increased by Speed Boost: This Pokémon's speed is increased by
10 feet while in an environment related to its type 10 feet while in an environment related to its type
(DM Discretion). (DM Discretion).

Evolution: Combusken can evolve into Blaziken at Starting Moves: Blaze Kick, Double Kick, Ember, Fire
level 14 and above. When it evolves, its health Punch, Growl, High Jump Kick, Sand Attack, Scratch,
increases by double its level, and it gains 10 points Peck, Flame Charge, Quick Attack, Bulk Up
to add to its ability scores (max 20). Level 14: Focus Energy, Slash
Level 18: Brave Bird, Sky Uppercut, Flare Blitz
Starting Moves: Double Kick, Ember, Growl, Sand TM: 01, 05, 06, 08, 10, 11, 15, 17, 21, 22, 26, 27,
Attack, Scratch 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 47, 48, 49,
Level 6: Peck, Flame Charge 50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80, 84, 87,
Level 10: Quick Attack, Bulk Up 88, 90, 100
Level 14: Focus Energy, Slash
Level 18: Mirror Move, Sky Uppercut, Flare Blitz
TM: 01, 06, 08, 10, 11, 17, 21, 27, 31, 32, 35, 38,
39, 40, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56, 61,
65, 75, 80, 84, 87, 88, 90, 100

4
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Mudkip #258 Marshtomp #259
Type: Water Type: Water/Ground
Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster, Water 1 Egg Group: Monster, Water 1
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Mud Fish Pokémon. The fin on Mudkip's head The Mud Fish Pokémon. The surface of
acts as highly sensitive radar. Using this fin to sense Marshtomp's body is enveloped by a thin, sticky film
movements of water and air, this Pokémon can that enables it to live on land. This Pokémon plays in
determine what is taking place around it without mud on beaches when the ocean tide is low.
using its eyes.
Armor Class: 14
Armor Class: 13 Hit Points: 50 | Hit Dice: d8
Hit Points: 17 | Hit Dice: d6 Speed: 30ft. walking, 25ft. swimming
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival
Proficient Skills: Perception Saving Throws: Strength, Constitution
Saving Throws: Dexterity Vulnerabilities: Grass
Vulnerabilities: Electric, Grass Resistances: Fire, Poison, Rock, Steel
Resistances: Fire, Ice, Steel, Water Immunities: Electric
Senses: Blindsight 10ft
Torrent: This Pokémon doubles its STAB bonus
Torrent: This Pokémon doubles its STAB bonus when it has 25% or less of its maximum health.
when it has 25% or less of its maximum health.
Hidden Ability
Hidden Ability Damp: This Pokémon is unaffected by Self Destruct
Damp: This Pokémon is unaffected by Self Destruct and Explosion moves.
and Explosion moves.
Evolution: Marshtomp can evolve into Swampert at
Evolution: Mudkip can evolve into Marshtomp at level 14 and above. When it evolves, its health
level 6 and above. When it evolves, its health increases by double its level, and it gains 10 points
increases by double its level, and it gains 6 points to to add to its ability scores (max 20).
add to its ability scores (max 20).
Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle,
Starting Moves: Growl, Tackle, Water Gun Water Gun, Foresight
Level 2: Mud-Slap, Foresight Level 6: Bide, Mud Bomb
Level 6: Bide, Mud Sport Level 10: Rock Slide, Protect
Level 10: Rock Throw, Protect Level 14: Muddy Water, Take Down
Level 14: Whirlpool, Take Down, Hydro Pump Level 18: Earthquake, Endeavor
Level 18: Endeavor
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 31,
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 34, 32, 34, 39, 42, 44, 45, 48, 49, 55, 56, 78, 78, 80,
39, 42, 44, 45, 48, 49, 55, 80, 87, 88, 90, 94, 98, 87, 88, 90, 94, 98, 100
100
Egg Moves: Ancient Power, Avalanche, Barrier, Bite,
Counter, Curse, Double-Edge, Ice Ball, Mirror Coat,
Mud Bomb, Refresh, Sludge, Stomp, Uproar,
Whirlpool, Wide Guard, Yawn

5
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Swampert #260 Poochyena #261
Type: Water/Ground Type: Dark
Classification: Large | SR 13 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Monster, Water 1 Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Mud Fish Pokémon. Swampert is very strong. It The Bite Pokémon. At first sight, Poochyena takes a
has enough power to easily drag a boulder weighing bite at anything that moves. This Pokémon chases
more than a ton. This Pokémon also has powerful after prey until the victim becomes exhausted.
vision that lets it see even in murky water. However, it may turn tail if the prey strikes back.

Armor Class: 16 Armor Class: 11


Hit Points: 117 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 35ft. walking, 30ft. swimming Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Stealth


Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Grass Vulnerabilities: Bug, Fairy, Fighting
Resistances: Fire, Poison, Rock, Steel Resistances: Dark, Ghost
Immunities: Electric Immunities: Psychic
Senses: Darkvision 30ft
Torrent: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. Run Away: This Pokémon cannot be the target of an
attack of opportunity.
Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct Quick Feet: When suffering from a negative status
and Explosion moves. condition, this Pokémon’s speed increases by 15 ft.
Hidden Ability
Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle, Rattled: When this Pokémon is hit by a damaging
Water Gun, Foresight, Bide, Mud Bomb, Rock Slide, Dark, Bug, or Ghost move, it makes its next attack at
Protect advantage.
Level 14: Muddy Water, Take Down
Level 18: Earthquake, Endeavor, Hammer Arm
Evolution: Poochyena can evolve into Mightyena at
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, level 6 and above. When it evolves, its health
27, 31, 32, 34, 39, 42, 44, 45, 48, 49, 52, 55, 56, increases by double its level, and it gains 9 points to
68, 71, 78, 80, 87, 88, 90, 94, 98, 100 add to its ability scores (max 20).

Starting Moves: Tackle, Howl


Level 2: Sand Attack, Bite, Odor Sleuth
Level 6: Roar, Swagger, Assurance
Level 10: Scary Face, Embargo, Taunt
Level 14: Crunch, Yawn, Take Down
Level 18: Sucker Punch, Play Rough
TM: 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 41,
42, 44, 45, 46, 48, 63, 66, 87, 88, 90, 95, 97, 100
Egg Moves: Astonish, Covet, Fire Fang, Ice Fang,
Leer, Me First, Play Rough, Poison Fang, Sleep Talk,
Snatch, Sucker Punch, Thunder Fang, Yawn

6
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Mightyena #262 Zigzagoon #263
Type: Dark Type: Normal
Classification: Small | SR 5 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Bite Pokémon. Mightyena gives obvious signals The Tiny Raccoon Pokémon. Zigzagoon restlessly
when it is preparing to attack. It starts to growl wanders everywhere at all times. This Pokémon
deeply and then flattens its body. This Pokémon will does so because it is very curious. It becomes
bite savagely with its sharply pointed fangs. interested in anything that it happens to see.

Armor Class: 14 Armor Class: 12


Hit Points: 45 | Hit Dice: d10 Hit Points: 16 | Hit Dice: d6
Speed: 35ft. walking Speed: 30ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Sleight of Hand


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Fighting
Resistances: Dark, Ghost Resistances: None
Immunities: Psychic Immunities: Ghost
Senses: Darkvision 50ft
Pickup: If an opponent uses a consumable held item
Intimidate: Once per short rest, you can impose in battle, this Pokémon gains a copy of it if it is not
disadvantage on an enemy attack roll of your choice. currently holding an item.
Quick Feet: When suffering from a negative status Gluttony: This Pokémon must eat its held berry
condition, this Pokémon’s speed increases by 15 ft. when it falls below ½ of its maximum HP.
Hidden Ability Hidden Ability
Moxie: Upon causing an opponent to faint, this Quick Feet: When suffering from a negative status
Pokémon may immediately take another action. condition, this Pokémon’s speed increases by 15 ft.

Starting Moves: Bite, Fire Fang, Howl, Ice Fang, Sand Evolution: Zigzagoon can evolve into Linoone at
Attack, Snarl, Tackle, Thief, Thunder Fang, Odor level 6 and above. When it evolves, its health
Sleuth increases by double its level, and it gains 13 points
Level 6: Roar, Swagger to add to its ability scores (max 20).
Level 10: Assurance, Scary Face, Embargo
Level 14: Taunt, Crunch, Yawn Starting Moves: Growl, Tackle
Level 18: Take Down, Sucker Punch, Play Rough Level 2: Tail Whip, Sand Attack, Headbutt, Baby-Doll
TM: 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, Eyes
41, 42, 44, 45, 46, 48, 63, 66, 68, 87, 88, 90, 95, Level 6: Odor Sleuth, Mud Sport, Pin Missile
97, 100 Level 10: Covet, Bestow, Flail, Take Down
Level 14: Rest, Belly Drum, Fling
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 73, 86, 87,
88, 90, 94, 100
Egg Moves: Charm, Helping Hand, Mud-Slap,
Pursuit, Rock Climb, Simple Beam, Sleep Talk,
Substitute, Tickle, Trick

7
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Linoone #264 Wurmple #265
Type: Normal Type: Bug
Classification: Small | SR 7 Classification: Tiny | SR 1/8
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Rushing Pokémon. Linoone always runs full The Worm Pokémon. Using the spikes on its rear
speed and only in straight lines. If facing an obstacle, end, Wurmple peels the bark off trees and feeds on
it makes a right-angle turn to evade it. This the sap that oozes out. This Pokémon's feet are
Pokémon is very challenged by gently curving roads. tipped with suction pads that allow it to cling to
glass without slipping.
Armor Class: 15
Hit Points: 50 | Hit Dice: d10 Armor Class: 11
Speed: 35ft. walking, 40ft. climbing Hit Points: 16 | Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
Proficient Skills: Sleight of Hand
Saving Throws: Dexterity Proficient Skills: None
Vulnerabilities: Fighting Saving Throws: None
Resistances: None Vulnerabilities: Fire, Flying, Rock
Immunities: Ghost Resistances: Grass, Ground, Fighting

Pickup: If an opponent uses a consumable held item Shield Dust: Once per long rest, this Pokémon can
in battle, this Pokémon gains a copy of it if it is not ignore a negative status condition that results from
currently holding an item. an enemy move.
Gluttony: This Pokémon must eat its held berry Hidden Ability
when it falls below ½ of its maximum HP. Run Away: This Pokémon cannot be the target of an
Hidden Ability attack of opportunity.
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft. Evolution: Wurmple can evolve into Silcoon when it
reaches level 4 and above during the day, or
Cascoon when it reaches level 4 and above at night.
Starting Moves: Growl, Play Rough, Sand Attack,
When it evolves, its health increases by double its
Switcheroo, Tackle, Tail Whip, Odor Sleuth,
level, and it gains 6 points to add to its ability scores
Rototiller
(max 20).
Level 6: Mud Sport, Fury Swipes
Level 10: Covet, Bestow, Slash
Level 14: Double-Edge, Rest Starting Moves: String Shot, Tackle
Level 18: Belly Drum, Fling Level 2: Poison Sting
Level 6: Bug Bite
TM: 01, 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 24,
25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, TM: None
68, 73, 86, 87, 88, 90, 94, 100

8
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Silcoon #266 Beautifly #267
Type: Bug Type: Bug/Flying
Classification: Small | SR 1 Classification: Small | SR 6
Minimum Level Found: 2 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Cocoon Pokémon. Silcoon tethers itself to a The Butterfly Pokémon. Beautifly's favorite food is
tree branch using silk to keep from falling. There, the sweet pollen of flowers. If you want to see this
this Pokémon hangs quietly while it awaits Pokémon, just leave a potted flower by an open
evolution. It peers out of the silk cocoon through a window. Beautifly is sure to come looking for pollen.
small hole.
Armor Class: 13
Armor Class: 11 Hit Points: 45 | Hit Dice: d10
Hit Points: 29 | Hit Dice: d8 Speed: 10ft. walking, 10ft. climbing, 30ft. flying
Speed: 10ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Acrobatics
Proficient Skills: Survival Saving Throws: Dexterity
Saving Throws: Constitution Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Vulnerabilities: Fire, Flying, Rock Resistances: Bug, Fighting, Grass
Resistances: Grass, Ground, Fighting Immunities: Ground

Shed Skin: If this Pokémon is affected by a negative Swarm: This Pokémon doubles its STAB bonus when
status ailment, they can roll a d4 at the end of each it has 25% or less of its maximum health.
of their turns. On a result of 4, they are cured.
Hidden Ability
Evolution: Silcoon can evolve into Beautifly at level 6 Rivalry: This Pokémon adds its proficiency bonus to
and above. When it evolves, its health increases by damage when attacking a Pokémon of the same
double its level, and it gains 10 points to add to its type.
ability scores (max 20).
Starting Moves: Gust, Absorb, Stun Spore
Starting Moves: Harden Level 6: Morning Sun, Air Cutter, Mega Drain
Level 10: Silver Wind, Attract, Whirlwind, Giga Drain
TM: None Level 14: Bug Buzz, Rage, Quiver Dance
TM: 06, 09, 10, 11, 15, 17, 19, 20, 21, 22, 27, 29,
30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87,
88, 89, 90, 100

9
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Cascoon #268 Dustox #269
Type: Bug Type: Bug/Poison
Classification: Small | SR 1 Classification: Medium | SR 7
Minimum Level Found: 2 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Cocoon Pokémon. Cascoon makes its The Poison Moth Pokémon. Dustox is instinctively
protective cocoon by wrapping its body entirely drawn to light. Swarms of this Pokémon are
with a fine silk from its mouth. Once the silk goes attracted by the bright lights of cities, where they
around its body, it hardens. This Pokémon prepares wreak havoc by stripping the leaves off roadside
for its evolution inside the cocoon. trees for food.

Armor Class: 11 Armor Class: 15


Hit Points: 29 | Hit Dice: d8 Hit Points: 50 | Hit Dice: d10
Speed: 10ft. walking Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 12 (+1) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Acrobatics


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Grass, Ground, Fighting Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 40ft
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each Shield Dust: Once per long rest, this Pokémon can
of their turns. On a result of 4, they are cured. ignore a negative status condition that results from
an enemy move.
Evolution: Cascoon can evolve into Dustox at level 6
and above. When it evolves, its health increases by
Hidden Ability
double its level, and it gains 10 points to add to its Compound Eyes: This Pokémon gets an additional
ability scores (max 20). +1 to attack rolls.

Starting Moves: Harden Starting Moves: Gust, Confusion, Poison Powder


Level 6: Moonlight, Venoshock, Psybeam
TM: None Level 10: Silver Wind, Light Screen, Whirlwind, Toxic
Level 14: Bug Buzz, Protect, Quiver Dance
TM: 06, 09, 10, 11, 15, 16, 17, 19, 21, 22, 27, 29,
30, 32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83,
87, 88, 89, 90, 100

10
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Lotad #270 Lombre #271
Type: Water/Grass Type: Water/Grass
Classification: Small | SR 1/4 Classification: Small | SR 4
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Grass Egg Group: Water 1, Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Water Weed Pokémon. Lotad live in ponds and The Jolly Pokémon. Lombre is nocturnal-it will get
lakes, where they float on the surface. It grows weak active after dusk. It is also a mischief maker. When
if its broad leaf dies. On rare occasions, this this Pokémon spots anglers, it tugs on their fishing
Pokémon travels on land in search of clean water. lines from beneath the surface and enjoys their
consternation.
Armor Class: 12
Hit Points: 17 | Hit Dice: d6 Armor Class: 14
Speed: 15ft. walking, 25ft. swimming Hit Points: 50 | Hit Dice: d8
Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Nature
Saving Throws: Dexterity Proficient Skills: Nature
Vulnerabilities: Bug, Flying, Poison Saving Throws: Dexterity
Resistances: Ground, Steel, Water Vulnerabilities: Bug, Flying, Poison
Resistances: Ground, Steel, Water
Swift Swim: This Pokémon's speed is doubled in
rainy conditions. Swift Swim: This Pokémon's speed is doubled in
rainy conditions.
Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus Rain Dish: In rainy conditions, this Pokémon heals
at the end of each of its turns. for an amount of HP equal to its proficiency bonus
at the end of each of its turns.
Hidden Ability
Own Tempo: This Pokémon is immune to becoming Hidden Ability
confused. Own Tempo: This Pokémon is immune to becoming
confused.
Evolution: Lotad can evolve into Lombre at level 5
and above. When it evolves, its health increases by Evolution: Lombre can evolve into Ludicolo at level
double its level, and it gains 8 points to add to its 10 and above with the help of a Water Stone. When
ability scores (max 20). it evolves, its health increases by double its level,
and it gains 7 points to add to its ability scores (max
Starting Moves: Astonish, Growl 20).
Level 2: Absorb, Bubble, Natural Gift
Level 6: Mist, Mega Drain, Bubble Beam Starting Moves: Astonish, Growl, Absorb, Bubble,
Level 10: Nature Power, Rain Dance, Giga Drain Fury Swipes
Level 14: Zen Headbutt, Energy Ball Level 6: Fake Out, Water Sport
Level 10: Bubble Beam, Nature Power, Uproar
TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 32, Level 14: Knock Off, Zen Headbutt
42, 44, 45, 46, 48, 49, 53, 55, 75, 86, 87, 88, 90, Level 18: Hydro Pump
94, 96, 100
TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 31,
Egg Moves: Counter, Flail, Giga Drain, Leech Seed,
32, 42, 44, 45, 46, 48, 49, 53, 55, 56, 75, 86, 87,
Razor Leaf, Sweet Scent, Synthesis, Teeter Dance,
88, 90, 94, 96, 98, 100
Tickle, Water Gun

11
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Ludicolo #272 Seedot #273
Type: Water/Grass Type: Grass
Classification: Medium | SR 10 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 1, Grass Egg Group: Field, Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Carefree Pokémon. Ludicolo begins dancing as The Acorn Pokémon. Seedot attaches itself to a tree
soon as it hears cheerful, festive music. This branch using the top of its head. It sucks moisture
Pokémon is said to appear when it hears the singing from the tree while hanging off the branch. The
of children on hiking outings. more water it drinks, the glossier this Pokémon's
body becomes.
Armor Class: 16
Hit Points: 88 | Hit Dice: d12 Armor Class: 12
Speed: 30ft. walking, 30ft. swimming Hit Points: 17 | Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
8 (-1) 9 (-1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
Proficient Skills: Nature, Performance
Saving Throws: Dexterity, Strength Proficient Skills: Nature
Vulnerabilities: Bug, Flying, Poison Saving Throws: None
Resistances: Ground, Steel, Water Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Swift Swim: This Pokémon's speed is doubled in Senses: Tremorsense 10ft
rainy conditions.
Chlorophyll: This Pokémon’s speed is doubled in
Rain Dish: In rainy conditions, this Pokémon heals harsh sunlight.
for an amount of HP equal to its proficiency bonus
at the end of each of its turns. Early Bird: This Pokémon has advantage on rolls to
wake from sleep.
Hidden Ability
Own Tempo: This Pokémon is immune to becoming Hidden Ability
confused. Pickpocket: When hit by a melee attack, this
Pokémon may use a reaction to attempt to steal the
creature's held item with a Sleight of Hand check
Starting Moves: Astonish, Growl, Mega Drain, Nature
contested by the target's Passive Perception. After
Power
the first attempt, all other attempts against the
TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 22, 27, same opponent are rolled at disadvantage.
31, 32, 42, 44, 45, 46, 48, 49, 52, 53, 55, 56, 68,
75, 86, 87, 88, 90, 94, 96, 98, 100 Evolution: Seedot can evolve into Nuzleaf at level 5
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Starting Moves: Bide, Harden


Level 2: Growth
Level 6: Nature Power, Synthesis
Level 10: Sunny Day
Level 14: Explosion
TM: 06, 10, 11, 17, 21, 22, 27, 30, 32, 42, 44, 45,
48, 53, 54, 64, 75, 86, 87, 88, 90, 96, 100
Egg Moves: Amnesia, Beat Up, Bullet Seed, Defog,
False Swipe, Foul Play, Grassy Terrain, Leech Seed,
Nasty Plot, Power Swap, Quick Attack, Razor Wind,
Take Down, Worry Seed

12
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Nuzleaf #274 Shiftry #275
Type: Grass/Dark Type: Grass/Dark
Classification: Small | SR 4 Classification: Medium | SR 9
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Field, Grass Egg Group: Field, Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Wily Pokémon. Nuzleaf live in densely The Wicked Pokémon. Shiftry is a mysterious
overgrown forests. They occasionally venture out of Pokémon that is said to live atop towering trees
the forest to startle people. This Pokémon dislikes dating back over a thousand years. It creates terrific
having its long nose pinched. windstorms with the fans it holds.

Armor Class: 12 Armor Class: 14


Hit Points: 50 | Hit Dice: d8 Hit Points: 88 | Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 15 (+2) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Sleight of Hand, Insight


Saving Throws: Dexterity Saving Throws: Strength, Wisdom
Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice,
Poison Poison
Resistances: Dark, Electric, Ghost, Grass, Ground, Resistances: Dark, Electric, Ghost, Grass, Ground,
Water Water
Immunities: Psychic Immunities: Psychic
Senses: Tremorsense 30ft Senses: Tremorsense 50ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Early Bird: This Pokémon has advantage on rolls to Early Bird: This Pokémon has advantage on rolls to
wake from sleep. wake from sleep.
Hidden Ability Hidden Ability
Pickpocket: When hit by a melee attack, this Pickpocket: When hit by a melee attack, this
Pokémon may use a reaction to attempt to steal the Pokémon may use a reaction to attempt to steal the
creature's held item with a Sleight of Hand check creature's held item with a Sleight of Hand check
contested by the target's Passive Perception. After contested by the target's Passive Perception. After
the first attempt, all other attempts against the the first attempt, all other attempts against the
same opponent are rolled at disadvantage. same opponent are rolled at disadvantage.

Evolution: Nuzleaf can evolve into Shiftry at level 10 Starting Moves: Feint Attack, Nasty Plot, Razor Leaf,
and above with the help of a Leaf Stone. When it Whirlwind, Leaf Tornado
evolves, its health increases by double its level, and Level 10: Hurricane
it gains 8 points to add to its ability scores (max Level 18: Leaf Storm
20).
TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
40, 41, 42, 44, 45, 46, 47, 48, 52, 53, 54, 56, 59,
Starting Moves: Pound, Razor Leaf, Harden, Growth, 63, 64, 66, 68, 75, 77, 80, 81, 86, 87, 88, 90, 95,
Torment, Fake Out 96, 97, 100
Level 6: Nature Power, Razor Wind
Level 10: Feint Attack, Leaf Blade, Swagger
Level 14: Extrasensory
TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
41, 42, 44, 45, 46, 47, 48, 53, 54, 56, 63, 64, 66,
75, 77, 80, 86, 87, 88, 90, 95, 96, 97, 100

13
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Taillow #276 Swellow #277
Type: Normal/Flying Type: Normal/Flying
Classification: Tiny | SR 1/4 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Tiny Swallow Pokémon. Taillow courageously The Swallow Pokémon. Swellow flies high above our
stands its ground against foes, however strong they heads, making graceful arcs in the sky. This
may be. This gutsy Pokémon will remain defiant Pokémon dives at a steep angle as soon as it spots
even after a loss. On the other hand, it cries loudly if its prey. The hapless prey is tightly grasped by
it becomes hungry. Swellow's clawed feet, preventing escape.

Armor Class: 12 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 40 | Hit Dice: d8
Speed: 15ft. walking, 30ft. flying Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Resistances: Bug, Grass
Immunities: Ghost, Ground Immunities: Ghost, Ground

Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced they are not affected by the disadvantage or reduced
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.

Hidden Ability Hidden Ability


Scrappy: This Pokémon's Normal and Fighting type Scrappy: This Pokémon's Normal and Fighting type
moves ignore immunities granted by a Pokémon's moves ignore immunities granted by a Pokémon's
type. If a target’s secondary type gives it type. If a target’s secondary type gives it
vulnerability or resistance to the attack, it follows vulnerability or resistance to the attack, it follows
the secondary type for that effect. the secondary type for that effect.

Evolution: Taillow can evolve into Swellow at level 7 Starting Moves: Focus Energy, Growl, Peck, Pluck,
and above. When it evolves, its health increases by Quick Attack, Wing Attack
double its level, and it gains 11 points to add to its Level 6: Double Team
ability scores (max 20). Level 10: Aerial Ace, Quick Guard
Level 14: Agility, Air Slash
Starting Moves: Growl, Peck Level 18: Endeavor, Brave Bird, Reversal
Level 2: Focus Energy, Quick Attack, Wing Attack TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
Level 6: Double Team, Aerial Ace 42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
Level 10: Quick Guard, Agility 100
Level 14: Air Slash, Endeavor, Brave Bird
Level 18: Reversal
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100
Egg Moves: Boomburst, Brave Bird, Defog, Mirror
Move, Pursuit, Rage, Refresh, Roost, Sky Attack,
Steel Wing, Supersonic, Whirlwind

14
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Wingull #278 Pelipper #279
Type: Water/Flying Type: Water/Flying
Classification: Small | SR 1/4 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Flying Egg Group: Water 1, Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Seagull Pokémon. Wingull has the habit of The Water Bird Pokémon. Pelipper is a flying
carrying prey and valuables in its beak and hiding transporter that carries small Pokémon and eggs
them in all sorts of locations. This Pokémon rides inside its massive bill. This Pokémon builds its nest
the winds and flies as if it were skating across the on steep cliffs facing the sea.
sky.
Armor Class: 16
Armor Class: 12 Hit Points: 50 | Hit Dice: d10
Hit Points: 16 | Hit Dice: d6 Speed: 10ft. walking, 35ft. flying
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Perception
Proficient Skills: Perception Saving Throws: Dexterity
Saving Throws: Dexterity Vulnerabilities: Electric, Rock
Vulnerabilities: Electric, Rock Resistances: Bug, Fighting, Fire, Steel, Water
Resistances: Bug, Fighting, Fire, Steel, Water Immunities: Ground
Immunities: Ground
Keen Eye: This Pokémon ignores disadvantage when
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
it relates to sight.
Drizzle: When this Pokémon enters an outside
Hydration: This Pokémon is unaffected by negative battle, the weather immediately changes to light rain
status ailments in water or during rainy conditions. for 5 rounds. In the case of another Pokémon with a
similar weather ability, the tie goes to the Pokémon
Hidden Ability with the highest DEX score.
Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus Hidden Ability
at the end of each of its turns. Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus
at the end of each of its turns.
Evolution: Wingull can evolve into Pelipper at level 7
and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its Starting Moves: Growl, Protect, Soak, Water Gun,
ability scores (max 20). Water Sport, Wing Attack, Supersonic, Mist
Level 6: Water Pulse, Payback, Brine
Starting Moves: Growl, Water Gun Level 10: Fling
Level 2: Supersonic, Wing Attack, Mist Level 14: Spit Up, Stockpile, Swallow, Roost
Level 6: Water Pulse, Quick Attack, Air Cutter Level 18: Tailwind, Hydro Pump, Hurricane
Level 10: Pursuit, Aerial Ace TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 27, 32,
Level 14: Roost, Agility, Air Slash 40, 42, 44, 45, 46, 48, 49, 51, 55, 56, 58, 66, 68,
Level 18: Hurricane 76, 87, 88, 89, 90, 94, 100
TM: 06, 07, 10, 13, 14, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 49, 51, 55, 76, 87, 88, 89, 90,
100
Egg Moves: Agility, Aqua Ring, Brine, Gust, Knock
Off, Mist, Roost, Soak, Twister, Water Sport, Wide
Guard

15
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Ralts #280 Kirlia #281
Type: Psychic/Fairy Type: Psychic/Fairy
Classification: Tiny | SR 1/4 Classification: Small | SR 4
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Human-Like, Amorphous Egg Group: Human-Like, Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Feeling Pokémon. Ralts senses the emotions of The Emotion Pokémon. It is said that a Kirlia that is
people using the horns on its head. This Pokémon exposed to the positive emotions of its Trainer
rarely appears before people. But when it does, it grows beautiful. This Pokémon controls
draws closer if it senses that the person has a psychokinetic powers with its highly developed
positive disposition. brain.

Armor Class: 11 Armor Class: 12


Hit Points: 16 | Hit Dice: d6 Hit Points: 40 | Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 12 (+1)

Proficient Skills: Insight Proficient Skills: Insight


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Ghost, Poison, Steel Vulnerabilities: Ghost, Poison, Steel
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Immunities: Dragon Immunities: Dragon
Senses: Truesight 5ft Senses: Truesight 10ft

Synchronize: If this Pokémon becomes burned, Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). negative status condition as well (if not immune).
Trace: This Pokémon copies a random ability of an Trace: This Pokémon copies a random ability of an
opponent when entering battle. The ability cannot opponent when entering battle. The ability cannot
be Flower Gift, Forecast, Illusion, Imposter, be Flower Gift, Forecast, Illusion, Imposter,
Multitype, Trace, Wonder Guard, or Zen Mode. Multitype, Trace, Wonder Guard, or Zen Mode.
Hidden Ability Hidden Ability
Telepathy: This Pokémon cannot be damaged by its Telepathy: This Pokémon cannot be damaged by its
allies' attacks. allies' attacks.

Evolution: Ralts can evolve into Kirlia at level 6 and Evolution: A Kirlia can evolve into Gardevoir at level
above. When it evolves, its health increases by 12 and above. A male Kirlia can evolve into Gallade
double its level, and it gains 7 points to add to its as level 12 and above while holding a Dawn Stone.
ability scores (max 20). When it evolves, its health increases by double its
level, and it gains 11 points to add to its ability
Starting Moves: Growl, Confusion scores (max 20).
Level 2: Double Team, Teleport, Disarming Voice
Level 6: Lucky Chant, Magical Leaf, Heal Pulse, Starting Moves: Confusion, Double Team, Growl,
Draining Kiss, Calm Mind Teleport, Disarming Voice
Level 10: Psychic, Imprison, Future Sight Level 6: Lucky Chant, Magical Leaf, Heal Pulse
Level 14: Charm, Hypnosis, Dream Eater Level 10: Draining Kiss, Calm Mind, Psychic
Level 18: Stored Power Level 14: Imprison, Future Sight, Charm
Level 18: Hypnosis, Dream Eater, Stored Power
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24,
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56, TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24,
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56,
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100
Egg Moves: Ally Switch, Confuse Ray, Destiny Bond,
Disable, Encore, Grudge, Mean Look, Memento,
Misty Terrain, Shadow Sneak, Skill Swap,
Synchronoise, Will-O-Wisp

16
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Gardevoir #282 Surskit #283
Type: Psychic/Fairy Type: Bug/Water
Classification: Medium | SR 13 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Human-Like, Amorphous Egg Group: Water 1, Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Embrace Pokémon. Gardevoir has the ability to The Pond Skater Pokémon. If Surskit senses danger,
read the future. If it senses impending danger to its it secretes a thick, sugary syrup from the tip of its
Trainer, this Pokémon is said to unleash its head. There are some Pokémon that love eating this
psychokinetic energy at full power. syrup.

Armor Class: 16 Armor Class: 12


Hit Points: 82 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 10 (+0) 12 (+1) 16 (+3) 12 (+1) 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Acrobatics


Saving Throws: Wisdom, Dexterity Saving Throws: Dexterity
Vulnerabilities: Ghost, Poison, Steel Vulnerabilities: Electric, Flying, Rock
Resistances: Fighting, Psychic Resistances: Fighting, Ground, Ice, Steel, Water
Immunities: Dragon
Senses: Truesight 20ft Swift Swim: This Pokémon's speed is doubled in
rainy conditions.
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the Hidden Ability
negative status condition as well (if not immune). Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus
Trace: This Pokémon copies a random ability of an at the end of each of its turns.
opponent when entering battle. The ability cannot
be Flower Gift, Forecast, Illusion, Imposter,
Multitype, Trace, Wonder Guard, or Zen Mode. Evolution: Surskit can evolve into Masquerain at level
7 and above. When it evolves, its health increases by
Hidden Ability double its level, and it gains 12 points to add to its
Telepathy: This Pokémon cannot be damaged by its ability scores (max 20).
allies' attacks.
Starting Moves: Bubble
Starting Moves: Confusion, Double Team, Growl, Level 2: Quick Attack, Sweet Scent
Healing Wish, Misty Terrain, Teleport, Disarming Level 6: Water Sport, Bubble Beam, Agility
Voice, Wish, Magical Leaf, Heal Pulse, Draining Kiss, Level 10: Haze, Mist, Aqua Jet
Calm Mind, Psychic Level 14: Baton Pass, Sticky Web
Level 14: Imprison, Future Sight
Level 18: Captivate, Hypnosis, Dream Eater, Stored TM: 06, 10, 11, 13, 14, 17, 18, 21, 22, 27, 30, 32,
Power, Moonblast 42, 44, 45, 46, 48, 55, 77, 83, 87, 88, 90, 100
Egg Moves: Aqua Jet, Bug Bite, Endure, Fell Stinger,
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
Foresight, Hydro Pump, Mind Reader, Mud Shot,
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49,
Power Split, Psybeam, Signal Beam
52, 53, 56, 57, 61, 68, 73, 77, 85, 86, 87, 88, 90,
92, 99, 100

17
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Masquerain #284 Shroomish #285
Type: Bug/Flying Type: Grass
Classification: Small | SR 7 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 1, Bug Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Eyeball Pokémon. Masquerain intimidates The Mushroom Pokémon. If Shroomish senses
enemies with the eyelike patterns on its antennas. danger, it shakes its body and scatters spores from
This Pokémon flaps its four wings to freely fly in any the top of its head. This Pokémon's spores are so
direction-even sideways and backwards-as if it were toxic, they make trees and weeds wilt.
a helicopter.
Armor Class: 13
Armor Class: 15 Hit Points: 18 | Hit Dice: d6
Hit Points: 50 | Hit Dice: d10 Speed: 25ft. walking
Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival
Proficient Skills: Acrobatics Saving Throws: Constitution
Saving Throws: Dexterity Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Resistances: Electric, Grass, Ground, Water
Resistances: Bug, Fighting, Grass Senses: Darkvision 30ft, Tremorsense 30ft
Immunities: Ground
Effect Spore: When hit by a melee attack, roll a d4.
Intimidate: Once per short rest, you can impose On a 4, deal an amount of grass damage equal to
disadvantage on an enemy attack roll of your choice. your proficiency modifier to your attacker.

Hidden Ability Poison Heal: This Pokémon does not suffer the
Unnerve: Opponents in combat with this Pokémon disadvantage effects of the poisoned status. In
cannot eat held berries. addition, this Pokémon recovers half of all poison
damage it would take, including the damage at each
of the end of its turns.
Starting Moves: Bubble, Quick Attack, Sweet Scent,
Water Sport Hidden Ability
Level 6: Gust, Air Cutter, Scary Face Quick Feet: When suffering from a negative status
Level 10: Stun Spore condition, this Pokémon’s speed increases by 15 ft.
Level 14: Silver Wind, Air Slash
Level 18: Bug Buzz, Whirlwind, Quiver Dance
Evolution: Shroomish can evolve into Breloom at
TM: 06, 10, 11, 13, 14, 15, 17, 18, 19, 21, 22, 27, level 7 and above. When it evolves, its health
30, 32, 40, 42, 44, 45, 46, 48, 53, 55, 68, 77, 83, increases by double its level, and it gains 10 points
87, 88, 89, 90, 100 to add to its ability scores (max 20).

Starting Moves: Absorb, Tackle


Level 2: Stun Spore, Leech Seed, Mega Drain
Level 6: Headbutt, Poison Powder, Worry Seed
Level 10: Giga Drain, Growth
Level 14: Toxic, Seed Bomb, Spore
TM: 06, 09, 10, 11, 17, 20, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 54, 75, 86, 87, 88, 90, 100
Egg Moves: Bullet Seed, Charm, Drain Punch, Fake
Tears, False Swipe, Focus Punch, Helping Hand,
Natural Gift, Seed Bomb, Swagger, Wake-Up Slap,
Worry Seed

18
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Breloom #286 Slakoth #287
Type: Grass/Fighting Type: Normal
Classification: Small | SR 7 Classification: Small | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Fairy, Grass Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Mushroom Pokémon. Breloom closes in on its The Slacker Pokémon. Slakoth's heart beats just
foe with light and sprightly footwork, then throws once a minute. Whatever happens, it is content to
punches with its stretchy arms. This Pokémon's loaf around motionless. It is rare to see this
fighting technique puts boxers to shame. Pokémon in motion.

Armor Class: 15 Armor Class: 12


Hit Points: 50 | Hit Dice: d10 Hit Points: 18 | Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution, Wisdom
Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic Vulnerabilities: Fighting
Resistances: Dark, Electric, Grass, Ground, Water Resistances: None
Senses: Darkvision 60ft, Tremorsense 60ft Immunities: Ghost

Effect Spore: When hit by a melee attack, roll a d4. Truant: This Pokémon cannot use the same move in
On a 4, deal an amount of grass damage equal to back to back rounds.
your proficiency modifier to your attacker.
Poison Heal: This Pokémon does not suffer the Evolution: Slakoth can evolve into Vigoroth at level 6
disadvantage effects of the poisoned status. In and above. When it evolves, its health increases by
addition, this Pokémon recovers half of all poison double its level, and it gains 9 points to add to its
damage it would take, including the damage at each ability scores (max 20).
of the end of its turns.
Starting Moves: Scratch, Yawn
Hidden Ability Level 2: Encore, Slack Off
Technician: For damaging moves activated by this Level 6: Feint Attack, Amnesia, Covet
Pokémon with 15 max PP or more, they may roll the Level 10: Chip Away, Counter
damage twice and choose either total. Level 14: Flail, Play Rough

Starting Moves: Absorb, Leech Seed, Mach Punch, TM: 01, 06, 08, 10, 11, 13, 14, 17, 18, 21, 22, 24,
Stun Spore, Tackle, Mega Drain 25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 48,
Level 6: Headbutt, Feint, Counter 56, 65, 80, 87, 88, 90, 100
Level 10: Force Palm Egg Moves: After You, Body Slam, Crush Claw, Curse,
Level 14: Mind Reader, Sky Uppercut Hammer Arm, Night Slash, Pursuit, Slash, Sleep Talk,
Level 18: Seed Bomb, Dynamic Punch Snore, Tickle
TM: 01, 06, 08, 09, 10, 11, 15, 17, 20, 21, 22, 27,
31, 32, 36, 39, 42, 44, 45, 47, 48, 52, 53, 54, 56,
71, 75, 80, 86, 87, 88, 90, 100

19
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Vigoroth #288 Slaking #289
Type: Normal Type: Normal
Classification: Medium | SR 6 Classification: Large | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Wild Monkey Pokémon. Vigoroth is always The Lazy Pokémon. Slaking spends all day lying
itching and agitated to go on a wild rampage. It down and lolling about. It eats grass growing within
simply can't tolerate sitting still for even a minute. its reach. If it eats all the grass it can reach, this
This Pokémon's stress level rises if it can't be Pokémon reluctantly moves to another spot.
moving constantly.
Armor Class: 16
Armor Class: 15 Hit Points: 112 | Hit Dice: d12
Hit Points: 50 | Hit Dice: d8 Speed: 30ft. walking, 30ft. climbing
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
15 (+2) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival, Intimidation
Proficient Skills: Survival Saving Throws: Strength, Constitution
Saving Throws: Constitution, Wisdom Vulnerabilities: Fighting
Vulnerabilities: Fighting Resistances: None
Resistances: None Immunities: Ghost
Immunities: Ghost
Truant: This Pokémon cannot use the same move in
Vital Spirit: This Pokémon cannot be put to sleep. back to back rounds.

Evolution: Vigoroth can evolve into Slaking at level Starting Moves: Encore, Scratch, Slack Off, Swagger,
14 and above. When it evolves, its health increases Yawn, Feint Attack, Amnesia, Covet
by double its level, and it gains 9 points to add to its Level 14: Counter, Flail
ability scores (max 20). Level 18: Fling, Punishment, Hammer Arm
TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18,
Starting Moves: Encore, Focus Energy, Scratch, 21, 22, 23, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39,
Uproar 40, 42, 44, 45, 47, 48, 52, 56, 60, 65, 68, 78, 80,
Level 6: Fury Swipes, Endure 87, 88, 90, 100
Level 10: Slash, Chip Away
Level 14: Counter, Focus Punch
Level 18: Reversal
TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 17, 18, 21,
22, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39, 40, 42,
44, 45, 47, 48, 52, 56, 65, 78, 80, 87, 88, 90, 100

20
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Nincada #290 Ninjask #291
Type: Bug/Ground Type: Bug/Flying
Classification: Tiny | SR 1/4 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Trainee Pokémon. Nincada lives underground The Ninja Pokémon. Ninjask moves around at such
for many years in complete darkness. This Pokémon a high speed that it cannot be seen, even while its
absorbs nutrients from the roots of trees. It stays crying can be clearly heard. For that reason, this
motionless as it waits for evolution. Pokémon was long believed to be invisible.

Armor Class: 13 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 40 | Hit Dice: d8
Speed: 10ft. walking, 10ft. climbing, 25ft. flying Speed: 20ft. walking, 20ft. climbing, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature, Stealth


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Water Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Fighting, Ground, Poison Resistances: Bug, Fighting, Grass
Immunities: Electric Immunities: Ground
Senses: Darkvision 30ft Senses: Darkvision 60ft

Compound Eyes: This Pokémon gets an additional Speed Boost: This Pokémon's speed is increased by
+1 to attack rolls. 10 feet while in an environment related to its type
(DM Discretion).
Hidden Ability
Run Away: This Pokémon cannot be the target of an Hidden Ability
attack of opportunity. Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Evolution: Nincada can evolve into Ninjask at level 6
and above. If its trainer has an empty Pokeslot and Starting Moves: Absorb, Bug Bite, Double Team, Fury
Pokeball (any kind), they also acquire a Shedinja at Cutter, Harden, Sand Attack, Scratch, Screech, Fury
the same level. The Shedinja has all the base Swipes
statistics that are in its stat block, plus any health Level 6: Agility
and Ability Score Increases it would obtain from Level 10: Slash, Mind Reader
leveling up from its minimum found level. When it Level 14: Baton Pass, Swords Dance
evolves, its health increases by double its level, and Level 18: X-Scissor
it gains 15 points to add to its ability scores (max
20). TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 30, 32,
37, 40, 42, 44, 45, 46, 48, 54, 68, 75, 81, 87, 88,
89, 90, 100
Starting Moves: Harden, Scratch
Level 2: Absorb, Sand Attack, Fury Swipes
Level 6: Mud-Slap, Metal Claw
Level 10: Mind Reader, Bide
Level 14: False Swipe, Dig
TM: 06, 10, 11, 17, 21, 22, 27, 28, 30, 32, 37, 40,
42, 44, 48, 54, 81, 87, 88, 90, 100
Egg Moves: Bug Bite, Bug Buzz, Endure, Feint Attack,
Final Gambit, Gust, Night Slash, Silver Wind

21
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Shedinja #292 Whismur #293
Type: Bug/Ghost Type: Normal
Classification: Small | SR 1 Classification: Small | SR 1/8
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Gender Unknown Egg Group: Monster, Field
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Shed Pokémon. Shedinja's hard body doesn't The Whisper Pokémon. Normally, Whismur's voice
move-not even a twitch. In fact, its body appears to is very quiet-it is barely audible even if one is paying
be merely a hollow shell. It is believed that this close attention. However, if this Pokémon senses
Pokémon will steal the spirit of anyone peering into danger, it starts crying at an earsplitting volume.
its hollow body from its back.
Armor Class: 10
Armor Class: 12 Hit Points: 17 | Hit Dice: d6
Hit Points: 1 | Hit Dice: None Speed: 25ft. walking
Speed: 30ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
9 (-1) 9 (-1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
13 (+1) 14 (+2) 10 (+0) 8 (-1) 18 (+4) 10 (+0)
Proficient Skills: Performance
Proficient Skills: Nature, Insight Saving Throws: Wisdom
Saving Throws: Wisdom Vulnerabilities: Fighting
Vulnerabilities: Dark, Fire, Flying, Ghost, Rock Resistances: None
Resistances: Bug, Fighting, Grass, Poison Immunities: Ghost
Immunities: Fighting, Normal Senses: Blindsight 80ft
Senses: Darkvision 60ft, Truesight 10ft
Soundproof: This Pokémon is immune to sound-
A Shedinja has both of its abilities, all the time. based moves.
Wonder Guard: This Pokémon is immune to Hidden Ability
damaging attacks from types that are not in its Rattled: When this Pokémon is hit by a damaging
vulnerabilities list. (Shedinja only. Cannot be passed Dark, Bug, or Ghost move, it makes its next attack at
or swapped) advantage.
Paper Thin: This Pokémon always has a maximum
HP of 1. (Shedinja only. Cannot be passed or Evolution: Whismur can evolve into Loudred at level
swapped) 6 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
Starting Moves: Absorb, Harden, Sand Attack, ability scores (max 20).
Scratch, Fury Swipes
Level 6: Spite, Shadow Sneak
Level 10: Mind Reader, Confuse Ray Starting Moves: Pound, Echoed Voice
Level 14: Shadow Ball, Grudge, Heal Block Level 2: Astonish, Howl
Level 18: Phantom Force Level 6: Screech, Supersonic, Stomp
Level 10: Uproar, Roar, Rest
TM: 06, 10, 11, 15, 17, 21, 22, 27, 28, 30, 32, 37, Level 14: Sleep Talk, Hyper Voice
40, 42, 44, 46, 48, 54, 61, 65, 68, 81, 85, 87, 88, Level 18: Synchronoise
90, 100
TM: 01, 05, 06, 10, 11, 13, 14, 17, 18, 21, 22, 27,
30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 87, 88, 90,
100
Egg Moves: Circle Throw, Disarming Voice,
Endeavor, Extrasensory, Fake Tears, Hammer Arm,
Smelling Salts, Smokescreen, Snore, Swagger, Take
Down

22
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Loudred #294 Exploud #295
Type: Normal Type: Normal
Classification: Small | SR 5 Classification: Medium | SR 11
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Monster, Field Egg Group: Monster, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Big Voice Pokémon. Loudred's bellowing can The Loud Noise Pokémon. Exploud triggers
completely decimate a wood-frame house. It uses earthquakes with the tremors it creates by
its voice to punish its foes. This Pokémon's round bellowing. If this Pokémon violently inhales from
ears serve as loudspeakers. the ports on its body, it's a sign that it is preparing
to let loose a huge bellow.
Armor Class: 12
Hit Points: 45 | Hit Dice: d10 Armor Class: 14
Speed: 25ft. walking Hit Points: 107 | Hit Dice: d12
Speed: 25ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 12 (+1)
16 (+3) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
Proficient Skills: Performance
Saving Throws: Wisdom, Charisma Proficient Skills: Performance
Vulnerabilities: Fighting Saving Throws: Wisdom, Charisma
Resistances: None Vulnerabilities: Fighting
Immunities: Ghost Resistances: None
Immunities: Ghost
Soundproof: This Pokémon is immune to sound-
based moves. Soundproof: This Pokémon is immune to sound-
based moves.
Hidden Ability
Scrappy: This Pokémon's Normal and Fighting type Hidden Ability
moves ignore immunities granted by a Pokémon's Scrappy: This Pokémon's Normal and Fighting type
type. If a target’s secondary type gives it moves ignore immunities granted by a Pokémon's
vulnerability or resistance to the attack, it follows type. If a target’s secondary type gives it
the secondary type for that effect. vulnerability or resistance to the attack, it follows
the secondary type for that effect.
Evolution: Loudred can evolve into Exploud at level
14 and above. When it evolves, its health increases Starting Moves: Astonish, Bite, Crunch, Echoed
by double its level, and it gains 8 points to add to its Voice, Fire Fang, Howl, Ice Fang, Pound, Thunder
ability scores (max 20). Fang, Screech, Supersonic, Stomp, Uproar, Roar
Level 14: Rest, Sleep Talk
Starting Moves: Astonish, Bite, Echoed Voice, Howl, Level 18: Hyper Voice, Synchronoise, Hyper Beam,
Pound Boomburst
Level 6: Screech, Supersonic TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Level 10: Stomp, Uproar, Roar 22, 23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44,
Level 14: Rest, Sleep Talk 45, 48, 49, 50, 52, 56, 68, 78, 80, 87, 88, 90, 94,
Level 18: Hyper Voice, Synchronoise 100
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22,
23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44, 45,
48, 49, 50, 56, 78, 80, 87, 88, 90, 100

23
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Makuhita #296 Hariyama #297
Type: Fighting Type: Fighting
Classification: Small | SR 1 Classification: Large | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 75% M / 25% F Gender Rate: 75% M / 25% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Guts Pokémon. Makuhita is tenacious-it will The Arm Thrust Pokémon. Hariyama practices its
keep getting up and attacking its foe however many straight-arm slaps in any number of locations. One
times it is knocked down. Every time it gets back up, hit of this Pokémon's powerful, openhanded,
this Pokémon stores more energy in its body for straight-arm punches could snap a telephone pole in
evolving. two.

Armor Class: 11 Armor Class: 14


Hit Points: 21 | Hit Dice: d8 Hit Points: 61 | Hit Dice: d12
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength, Constitution
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.
Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced they are not affected by the disadvantage or reduced
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
Hidden Ability Hidden Ability
Sheer Force: When activating a move that has a Sheer Force: When activating a move that has a
chance to impose a stat change or inflict a status, chance to impose a stat change or inflict a status,
this creature instead doubles its move modifier for this creature instead doubles its move modifier for
the damage with no chance of the additional effect. the damage with no chance of the additional effect.

Evolution: Makuhita can evolve into Hariyama at Starting Moves: Arm Thrust, Brine, Focus Energy,
level 7 and above. When it evolves, its health Sand Attack, Tackle, Fake Out, Force Palm
increases by double its level, and it gains 7 points to Level 6: Whirlwind, Knock Off, Vital Throw
add to its ability scores (max 20). Level 10: Belly Drum, Smelling Salts
Level 14: Seismic Toss, Wake-Up Slap
Starting Moves: Focus Energy, Tackle, Sand Attack Level 18: Endure, Close Combat, Reversal, Heavy
Level 2: Arm Thrust, Fake Out, Force Palm Slam
Level 6: Whirlwind, Knock Off, Vital Throw TM: 01, 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27,
Level 10: Belly Drum, Smelling Salts, Seismic Toss 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71,
Level 14: Wake-Up Slap, Endure, Close Combat 78, 80, 84, 87, 88, 90, 94, 100
Level 18: Reversal, Heavy Slam
TM: 01, 06, 08, 10, 11, 17, 18, 21, 23, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 78, 80, 84, 87,
88, 90, 94, 100
Egg Moves: Bullet Punch, Chip Away, Counter, Cross
Chop, Detect, Dynamic Punch, Feint Attack, Feint,
Focus Punch, Foresight, Helping Hand, Revenge,
Wake-Up Slap, Wide Guard

24
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Azurill #298 Nosepass #299
Type: Normal/Fairy Type: Rock
Classification: Tiny | SR 1/8 Classification: Small | SR 4
Minimum Level Found: 1 Minimum Level Found: 1
Egg Group: Undiscovered Egg Group: Mineral
Gender Rate: 25% M / 75% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Polka Dot Pokémon. Azurill spins its tail as if it The Compass Pokémon. Nosepass's magnetic nose
were a lasso, then hurls it far. The momentum of the is always pointed to the north. If two of these
throw sends its body flying, too. Using this unique Pokémon meet, they cannot turn their faces to each
action, one of these Pokémon managed to hurl itself other when they are close because their magnetic
a record 33 feet. noses repel one another.

Armor Class: 11 Armor Class: 17


Hit Points: 14 | Hit Dice: d6 Hit Points: 21 | Hit Dice: d8
Speed: 20ft. walking, 25ft. swimming Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: None Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Poison, Steel Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Bug, Dark Resistances: Fire, Flying, Normal, Poison
Immunities: Dragon, Ghost Senses: Tremorsense 40ft

Thick Fat: This Pokemon takes half the damage it Sturdy: When taking damage equal to half or more of
otherwise would from Ice and Fire damage. your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt.
Huge Power: Once per short rest, this Pokémon may
double the damage dice for a single damage roll. Magnet Pull: Steel opponents in battle with this
The player must announce that they are using this Pokémon may not switch out or flee.
ability before the attack roll.
Hidden Ability
Hidden Ability Sand Force: During a Sandstorm, this Pokémon can
Sap Sipper: This Pokémon takes no damage from double its STAB when it hits an opponent.
grass-type attacks. If hit by a grass type move, it
takes no damage and instead absorbs the energy,
Evolution: Nosepass can evolve into Probopass at
granting advantage on its next attack.
level 12 and above. When it evolves, its health
increases by double its level, and it gains 10 points
Evolution: Azurill can evolve into Marill at level 3 and to add to its ability scores (max 20).
above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its Starting Moves: Tackle, Harden
ability scores (max 20). Level 2: Block, Rock Throw, Thunder Wave
Level 6: Rest, Spark, Rock Slide
Starting Moves: Splash, Water Gun, Tail Whip Level 10: Power Gem, Rock Blast, Discharge
Level 2: Water Sport, Bubble, Charm Level 14: Sandstorm, Earth Power, Stone Edge
Level 6: Bubble Beam, Helping Hand, Slam Level 18: Lock-On, Zap Cannon
Level 10: Bounce
TM: 06, 10, 11, 12, 17, 21, 23, 24, 25, 26, 27, 32,
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32, 39, 41, 42, 44, 45, 48, 64, 69, 71, 72, 73, 78, 80,
42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100 87, 88, 90, 99, 100
Egg Moves: Amnesia, Aqua Jet, Belly Drum, Body Egg Moves: Block, Double-Edge, Endure, Explosion,
Slam, Encore, Fake Tears, Future Sight, Light Screen, Magnitude, Rollout, Stealth Rock, Wide Guard
Muddy Water, Perish Song, Present, Refresh, Sing,
Slam, Soak, Substitute, Superpower, Supersonic,
Tickle, Water Sport

25
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Skitty #300 Delcatty #301
Type: Normal Type: Normal
Classification: Tiny | SR 1/4 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field, Fairy Egg Group: Field, Fairy
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Kitten Pokémon. Skitty has the habit of The Prim Pokémon. Delcatty prefers to live an
becoming fascinated by moving objects and chasing unfettered existence in which it can do as it pleases
them around. This Pokémon is known to chase after at its own pace. Because this Pokémon eats and
its own tail and become dizzy. sleeps whenever it decides, its daily routines are
completely random.
Armor Class: 12
Hit Points: 16 | Hit Dice: d6 Armor Class: 14
Speed: 30ft. walking, 30ft. climbing Hit Points: 45 | Hit Dice: d8
Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 14 (+2)
12 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 14 (+2)
Proficient Skills: Persuasion
Saving Throws: Dexterity, Charisma Proficient Skills: Persuasion, Insight
Vulnerabilities: Fighting Saving Throws: Dexterity, Charisma
Resistances: None Vulnerabilities: Fighting
Immunities: Ghost Resistances: None
Senses: Darkvision 30ft Immunities: Ghost
Senses: Darkvision 50ft
Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Normalize: Every move this Pokémon activates is
Normal type. Normalize: Every move this Pokémon activates is
Normal type.
Hidden Ability
Wonder Skin: This Pokémon has advantage on all Hidden Ability
saving throws against being burned, frozen, Wonder Skin: This Pokémon has advantage on all
poisoned, or paralyzed. saving throws against being burned, frozen,
poisoned, or paralyzed.
Evolution: Skitty can evolve into Delcatty at level 8
and above with the help of a Moon Stone. When it Starting Moves: Attract, Double Slap, Fake Out, Sing
evolves, its health increases by double its level, and
it gains 9 points to add to its ability scores (max TM: 01, 04, 06, 10, 11, 13, 14, 15, 17, 18, 20, 21,
20). 22, 24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66,
68, 73, 77, 85, 86, 87, 88, 90, 93, 100
Starting Moves: Fake Out, Growl, Tackle, Tail Whip,
Foresight
Level 2: Sing, Attract, Disarming Voice
Level 6: Double Slap, Copycat, Feint Attack
Level 10: Charm, Wake-Up Slap, Assist
Level 14: Covet, Heal Bell, Double-Edge
Level 18: Captivate, Play Rough
TM: 01, 04, 06, 10, 11, 13, 14, 17, 18, 20, 21, 22,
24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66, 73,
77, 85, 86, 87, 88, 90, 93, 100
Egg Moves: Baton Pass, Captivate, Cosmic Power,
Fake Out, Fake Tears, Helping Hand, Last Resort,
Mud Bomb, Psych Up, Simple Beam, Substitute,
Sucker Punch, Tickle, Uproar, Wish, Zen Headbutt

26
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Sableye #302 Mawile #303
Type: Dark/Ghost Type: Steel/Fairy
Classification: Tiny | SR 7 Classification: Small | SR 7
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Human-Like Egg Group: Field, Fairy
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Darkness Pokémon. Sableye digs the ground The Deceiver Pokémon. Mawile's huge jaws are
with sharpened claws to find rocks that it eats. actually steel horns that have been transformed. Its
Substances in the eaten rocks crystallize and rise up docile-looking face serves to lull its foe into letting
to the Pokémon's body surface. down its guard. When the foe least expects it,
Mawile chomps it with its gaping jaws.
Armor Class: 18
Hit Points: 35 | Hit Dice: d8 Armor Class: 17
Speed: 25ft. walking Hit Points: 40 | Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
16 (+3) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 14 (+2)
Proficient Skills: Deception, Stealth
Saving Throws: Wisdom Proficient Skills: Intimidation, Deception
Vulnerabilities: Fairy Saving Throws: Charisma
Resistances: Poison Vulnerabilities: Fire, Ground
Immunities: Fighting, Normal, Psychic Resistances: Bug, Dark, Fairy, Flying, Grass, Ice,
Senses: Darkvision 30ft Normal, Psychic, Rock
Immunities: Dragon, Poison
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s
Stall: This Pokémon is always last in initiative order. moves.
Hidden Ability Intimidate: Once per short rest, you can impose
Prankster: Once per short rest, this Pokémon can disadvantage on an enemy attack roll of your choice.
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. Hidden Ability
Sheer Force: When activating a move that has a
chance to impose a stat change or inflict a status,
Starting Moves: Leer, Scratch, Foresight, Night
this creature instead doubles its move modifier for
Shade, Astonish, Fury Swipes
the damage with no chance of the additional effect.
Level 6: Detect, Shadow Sneak, Feint Attack, Fake
Out
Level 10: Punishment, Knock Off, Shadow Claw, Starting Moves: Astonish, Fairy Wind, Growl, Taunt,
Confuse Ray Fake Tears, Bite, Sweet Scent
Level 14: Zen Headbutt, Power Gem, Shadow Ball, Level 6: Vice Grip, Feint Attack
Foul Play Level 10: Baton Pass, Crunch
Level 18: Quash, Mean Look Level 14: Iron Defense, Sucker Punch, Spit Up,
Stockpile, Swallow
TM: 04, 06, 10, 11, 12, 17, 18, 21, 27, 29, 30, 31, Level 18: Iron Head, Play Rough
32, 39, 40, 41, 42, 44, 45, 46, 47, 48, 56, 60, 61,
63, 65, 66, 77, 84, 85, 87, 88, 90, 95, 97, 99, 100 TM: 06, 10, 11, 12, 13, 15, 17, 18, 21, 22, 27, 30,
31, 32, 35, 36, 37, 38, 39, 41, 42, 44, 45, 48, 52,
Egg Moves: Captivate, Feint, Flatter, Imprison, Mean
54, 56, 57, 63, 66, 68, 71, 75, 77, 80, 86, 87, 88,
Look, Metal Burst, Moonlight, Nasty Plot, Psych Up,
90, 91, 97, 100
Recover, Sucker Punch, Trick
Egg Moves: Ancient Power, Captivate, False Swipe,
Fire Fang, Guard Swap, Ice Fang, Metal Burst, Misty
Terrain, Poison Fang, Psych Up, Punishment,
Seismic Toss, Slam, Sucker Punch, Swords Dance,
Thunder Fang, Tickle

27
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Aron #304 Lairon #305
Type: Steel/Rock Type: Steel/Rock
Classification: Tiny | SR 1/2 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster Egg Group: Monster
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Iron Armor Pokémon. This Pokémon has a body The Iron Armor Pokémon. Lairon tempers its steel
of steel. To make its body, Aron feeds on iron ore body by drinking highly nutritious mineral
that it digs from mountains. Occasionally, it causes springwater until it is bloated. This Pokémon makes
major trouble by eating bridges and rails. its nest close to springs of delicious water.

Armor Class: 14 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics, Survival


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water Vulnerabilities: Fighting, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock Psychic, Rock
Immunities: Poison Immunities: Poison
Senses: Tremorsense 20ft Senses: Tremorsense 50ft

Sturdy: When taking damage equal to half or more of Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4, your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt. halve the damage dealt.
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Hidden Ability Hidden Ability
Heavy Metal: This Pokémon is especially heavy. Heavy Metal: This Pokémon is especially heavy.
Once per long rest, after being targeted by an attack, Once per long rest, after being targeted by an attack,
it may increase its AC by 2 if it would cause an it may increase its AC by 2 if it would cause an
attack to miss. attack to miss.

Evolution: Aron can evolve into Lairon at level 8 and Evolution: Lairon can evolve into Aggron at level 16
above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its double its level, and it gains 7 points to add to its
ability scores (max 20). ability scores (max 20).

Starting Moves: Harden, Tackle, Mud-Slap Starting Moves: Harden, Headbutt, Mud-Slap, Tackle,
Level 2: Headbutt, Metal Claw, Rock Tomb Metal Claw, Rock Tomb
Level 6: Protect, Roar, Iron Head Level 6: Protect, Roar, Iron Head
Level 10: Rock Slide, Take Down, Metal Sound Level 10: Rock Slide, Take Down, Metal Sound
Level 14: Iron Tail, Iron Defense, Double-Edge Level 14: Iron Tail, Iron Defense
Level 18: Autotomize, Heavy Slam, Metal Burst Level 18: Double-Edge, Autotomize, Heavy Slam,
Metal Burst
TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39,
40, 42, 44, 45, 48, 65, 69, 78, 80, 87, 88, 90, 100 TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39,
40, 42, 44, 45, 48, 65, 69, 71, 78, 80, 87, 88, 90,
Egg Moves: Body Slam, Curse, Dragon Rush,
100
Endeavor, Head Smash, Iron Head, Reversal,
Screech, Smelling Salts, Stealth Rock, Stomp,
Superpower

28
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Aggron #306 Meditite #307
Type: Steel/Rock Type: Fighting/Psychic
Classification: Large | SR 14 Classification: Tiny | SR 1/2
Minimum Level Found: 12 Minimum Level Found: 1
Egg Group: Monster Egg Group: Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Iron Armor Pokémon. Aggron claims an entire The Meditate Pokémon. Meditite heightens its inner
mountain as its own territory. It mercilessly beats up energy through meditation. It survives on just one
anything that violates its environment. This berry a day. Minimal eating is another aspect of this
Pokémon vigilantly patrols its territory at all times. Pokémon's training.

Armor Class: 18 Armor Class: 13


Hit Points: 140 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Insight


Saving Throws: Strength, Constitution Saving Throws: Wisdom
Vulnerabilities: Fighting, Ground, Water Vulnerabilities: Fairy, Flying, Ghost
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Fighting, Rock
Psychic, Rock Senses: Truesight 10ft
Immunities: Poison
Senses: Tremorsense 80ft Pure Power: Once per short rest, this Pokémon may
double the damage dice for a single damage roll.
Sturdy: When taking damage equal to half or more of The player must announce that they are using this
your current HP, roll a d4. On a result of 3 of 4, ability before the attack roll.
halve the damage dealt.
Hidden Ability
Rock Head: This Pokémon takes no recoil damage. Telepathy: This Pokémon cannot be damaged by its
Hidden Ability allies' attacks.
Heavy Metal: This Pokémon is especially heavy.
Once per long rest, after being targeted by an attack, Evolution: Meditite can evolve into Medicham at
it may increase its AC by 2 if it would cause an level 10 and above. When it evolves, its health
attack to miss. increases by double its level, and it gains 13 points
to add to its ability scores (max 20).
Starting Moves: Harden, Headbutt, Mud-Slap, Tackle,
Metal Claw, Rock Tomb, Protect, Roar, Iron Head, Starting Moves: Bide, Meditate
Rock Slide, Take Down, Metal Sound Level 2: Confusion, Detect, Endure
Level 14: Iron Tail, Iron Defense Level 6: Feint, Force Palm, Hidden Power, Calm
Level 18: Double-Edge, Autotomize, Heavy Slam, Mind
Metal Burst Level 10: Mind Reader, High Jump Kick, Psych Up
Level 14: Acupressure, Power Trick, Reversal,
TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, Recover
22, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, Level 18: Counter
42, 44, 45, 48, 52, 56, 59, 65, 66, 67, 68, 69, 71,
73, 78, 80, 82, 87, 88, 90, 91, 94, 97, 100 TM: 01, 03, 04, 06, 08, 10, 11, 16, 17, 18, 21, 27,
29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, 56,
77, 80, 86, 87, 88, 90, 100
Egg Moves: Baton Pass, Bullet Punch, Drain Punch,
Dynamic Punch, Fake Out, Fire Punch, Foresight,
Guard Swap, Ice Punch, Power Swap, Psycho Cut,
Quick Guard, Secret Power, Thunder Punch

29
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Medicham #308 Electrike #309
Type: Fighting/Psychic Type: Electric
Classification: Small | SR 10 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Human-Like Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Meditate Pokémon. It is said that through The Lightning Pokémon. Electrike runs faster than
meditation, Medicham heightens energy inside its the human eye can follow. The friction from running
body and sharpens its sixth sense. This Pokémon is converted into electricity, which is then stored in
hides its presence by merging itself with fields and this Pokémon's fur.
mountains.
Armor Class: 12
Armor Class: 16 Hit Points: 16 | Hit Dice: d6
Hit Points: 72 | Hit Dice: d10 Speed: 30ft. walking
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
14 (+2) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)
Proficient Skills: Acrobatics
Proficient Skills: Insight, Acrobatics Saving Throws: Dexterity
Saving Throws: Wisdom, Dexterity Vulnerabilities: Ground
Vulnerabilities: Fairy, Flying, Ghost Resistances: Electric, Flying, Steel
Resistances: Fighting, Rock
Senses: Truesight 20ft Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an
Pure Power: Once per short rest, this Pokémon may amount of electric damage equal to this Pokemon's
double the damage dice for a single damage roll. proficiency bonus.
The player must announce that they are using this
ability before the attack roll. Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage-
Hidden Ability dealing move, the Pokemon may use a reaction to
Telepathy: This Pokémon cannot be damaged by its redirect the target to itself and take half damage
allies' attacks. from it if it hits.
Hidden Ability
Starting Moves: Bide, Confusion, Detect, Fire Punch, Minus: This Pokémon boosts its attack and damage
Ice Punch, Meditate, Thunder Punch, Zen Headbutt, rolls by 2 if an ally also has a Plus or Minus ability
Endure, Feint, Force Palm, Hidden Power
Level 10: Calm Mind, Mind Reader, High Jump Kick,
Evolution: Electrike can evolve into Manectric at
Psych Up
level 8 and above. When it evolves, its health
Level 14: Acupressure, Power Trick
increases by double its level, and it gains 13 points
Level 18: Reversal, Recover, Counter
to add to its ability scores (max 20).
TM: 01, 03, 04, 06, 08, 10, 11, 15, 16, 17, 18, 21,
27, 29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, Starting Moves: Tackle, Thunder Wave, Leer
53, 56, 68, 77, 80, 84, 85, 86, 87, 88, 90, 100 Level 2: Howl, Quick Attack
Level 6: Spark, Odor Sleuth, Thunder Fang
Level 10: Bite, Discharge
Level 14: Roar, Wild Charge
Level 18: Charge, Thunder
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 35,
42, 44, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100
Egg Moves: Crunch, Curse, Discharge, Eerie Impulse,
Electro Ball, Fire Fang, Headbutt, Ice Fang, Shock
Wave, Swift, Switcheroo, Thunder Fang, Uproar

30
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Manectric #310 Plusle #311
Type: Electric Type: Electric
Classification: Small | SR 9 Classification: Tiny | SR 6
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Field Egg Group: Fairy
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Discharge Pokémon. Manectric is constantly The Cheering Pokémon. When Plusle is cheering on
discharging electricity from its mane. The sparks its partner, it flashes with electric sparks from all
sometimes ignite forest fires. When it enters a over its body. If its partner loses, this Pokémon cries
battle, this Pokémon creates thunderclouds. loudly.

Armor Class: 15 Armor Class: 14


Hit Points: 72 | Hit Dice: d8 Hit Points: 40 | Hit Dice: d8
Speed: 35ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Acrobatics Proficient Skills: Persuasion


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, Plus: This Pokémon boosts its attack and damage
roll a d4. On a result of 4, the attacker takes an rolls by 2 if an ally also has a Plus or Minus ability
amount of electric damage equal to this Pokemon's
proficiency bonus. Hidden Ability
Lightning Rod: If this Pokemon or an ally within 30
Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct electric-type, damage-
feet is targeted with a direct electric-type, damage- dealing move, the Pokemon may use a reaction to
dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage
redirect the target to itself and take half damage from it if it hits.
from it if it hits.
Hidden Ability Starting Moves: Growl, Quick Attack, Thunder Wave,
Minus: This Pokémon boosts its attack and damage Helping Hand, Spark, Encore, Bestow, Nuzzle, Play
rolls by 2 if an ally also has a Plus or Minus ability Nice
Level 6: Swift, Electro Ball, Copycat, Charm
Level 10: Charge, Discharge
Starting Moves: Fire Fang, Howl, Leer, Tackle,
Level 14: Baton Pass, Agility, Last Resort
Thunder Wave, Quick Attack, Spark, Odor Sleuth,
Level 18: Thunder, Nasty Plot, Entrainment
Thunder Fang
Level 10: Bite, Discharge TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
Level 14: Roar, Wild Charge 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100
Level 18: Charge, Thunder, Electric Terrain
Egg Moves: Discharge, Lucky Chant, Sing, Substitute,
TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, Sweet Kiss, Wish
35, 42, 44, 45, 46, 48, 50, 57, 68, 72, 73, 87, 88,
90, 93, 95, 100

31
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Minun #312 Volbeat #313
Type: Electric Type: Bug
Classification: Tiny | SR 6 Classification: Tiny | SR 7
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Fairy Egg Group: Bug, Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 100% M / 0% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Cheering Pokémon. Minun is more concerned The Firefly Pokémon. Volbeat's tail glows like a
about cheering on its partners than its own safety. It lightbulb. With other Volbeat, it uses its tail to draw
shorts out the electricity in its body to create geometric shapes in the night sky. This Pokémon
brilliant showers of sparks to cheer on its loves the sweet aroma given off by Illumise.
teammates.
Armor Class: 16
Armor Class: 15 Hit Points: 45 | Hit Dice: d8
Hit Points: 45 | Hit Dice: d8 Speed: 20ft. walking, 20ft. climbing, 25ft. flying
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
13 (+1) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 12 (+1)
Proficient Skills: Nature, Persuasion
Proficient Skills: Persuasion Saving Throws: Wisdom, Charisma
Saving Throws: Dexterity, Charisma Vulnerabilities: Fire, Flying, Rock
Vulnerabilities: Ground Resistances: Grass, Ground, Fighting
Resistances: Electric, Flying, Steel
Illuminate: This Pokémon knows the Light cantrip
Minus: This Pokémon boosts its attack and damage and can cast it at will.
rolls by 2 if an ally also has a Plus or Minus ability
Swarm: This Pokémon doubles its STAB bonus when
Hidden Ability it has 25% or less of its maximum health.
Volt Absorb: This Pokémon takes no damage from Hidden Ability
electricity or electric-type attacks. Instead, half of
Prankster: Once per short rest, this Pokémon can
any electric damage done is absorbed, restoring the
move to the top of initiative order in a single round,
Pokémon's HP.
but must use a status-affecting move on its turn.

Starting Moves: Growl, Quick Attack, Thunder Wave,


Starting Moves: Flash, Tackle, Double Team, Confuse
Helping Hand, Spark, Encore, Switcheroo, Nuzzle,
Ray, Quick Attack
Play Nice
Level 6: Struggle Bug, Moonlight, Tail Glow
Level 6: Swift, Electro Ball, Copycat, Fake Tears
Level 10: Signal Beam, Protect
Level 10: Charge, Discharge
Level 14: Zen Headbutt, Helping Hand, Bug Buzz
Level 14: Baton Pass, Agility, Trump Card
Level 18: Play Rough, Double-Edge, Infestation
Level 18: Thunder, Nasty Plot, Entrainment
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27,
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100
77, 83, 87, 88, 89, 90, 99, 100
Egg Moves: Discharge, Lucky Chant, Sing, Substitute,
Egg Moves: Baton Pass, Bug Buzz, Dizzy Punch,
Sweet Kiss, Wish
Encore, Seismic Toss, Silver Wind, Trick

32
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Illumise #314 Roselia #315
Type: Bug Type: Grass/Poison
Classification: Tiny | SR 7 Classification: Tiny | SR 5
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Bug, Human-Like Egg Group: Fairy, Grass
Gender Rate: 0% M / 100% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/3 | 2 ASI

The Firefly Pokémon. Illumise leads a flight of The Thorn Pokémon. Roselia shoots sharp thorns as
illuminated Volbeat to draw signs in the night sky. projectiles at any opponent that tries to steal the
This Pokémon is said to earn greater respect from flowers on its arms. The aroma of this Pokémon
its peers by composing more complex designs in brings serenity to living things.
the sky.
Armor Class: 14
Armor Class: 16 Hit Points: 43 | Hit Dice: d8
Hit Points: 45 | Hit Dice: d8 Speed: 25ft. walking
Speed: 20ft. walking, 20ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Nature, Survival
Proficient Skills: Nature, Persuasion Saving Throws: Constitution, Wisdom
Saving Throws: Wisdom, Charisma Vulnerabilities: Fire, Flying, Ice, Psychic
Vulnerabilities: Fire, Flying, Rock Resistances: Electric, Fairy, Fighting, Grass, Water
Resistances: Grass, Ground, Fighting
Natural Cure: This Pokémon is cured of negative
Oblivious: This Pokémon is immune to moves that status ailments upon returning to its Pokeball.
attempt to charm or taunt it.
Poison Point: When this Pokémon is hit with a
Tinted Lens: This Pokémon’s moves ignore melee attack, roll a 1d4. On a result of 4, the
resistances. attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier.
Hidden Ability
Prankster: Once per short rest, this Pokémon can Hidden Ability
move to the top of initiative order in a single round, Leaf Guard: This Pokémon does not suffer from any
but must use a status-affecting move on its turn. negative status ailments in harsh sunlight.

Starting Moves: Tackle, Sweet Scent, Charm, Quick Evolution: Roselia can evolve into Roserade at level
Attack, Play Nice 14 and above with the help of a Shiny Stone. When
Level 6: Struggle Bug, Moonlight, Wish it evolves, its health increases by double its level,
Level 10: Encore, Flatter and it gains 12 points to add to its ability scores
Level 14: Zen Headbutt, Helping Hand, Bug Buzz (max 20).
Level 18: Play Rough, Covet, Infestation
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27, Starting Moves: Absorb, Growth, Poison Sting, Stun
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73, Spore, Mega Drain
77, 83, 87, 88, 89, 90, 99, 100 Level 6: Leech Seed, Magical Leaf, Grass Whistle
Level 10: Giga Drain, Toxic Spikes, Sweet Scent
Egg Moves: Baton Pass, Bug Buzz, Captivate, Level 14: Ingrain, Toxic, Petal Blizzard
Confuse Ray, Encore, Fake Tears, Silver Wind, Trick Level 18: Aromatherapy, Synthesis, Petal Dance
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36,
42, 44, 45, 48, 53, 75, 77, 84, 86, 87, 88, 90, 96,
99, 100

33
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Gulpin #316 Swalot #317
Type: Poison Type: Poison
Classification: Tiny | SR 1/2 Classification: Medium | SR 10
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Stomach Pokémon. Most of Gulpin's body is The Poison Bag Pokémon. Swalot has no teeth, so
made up of its stomach-its heart and brain are very what it eats, it swallows whole, no matter what. Its
small in comparison. This Pokémon's stomach cavernous mouth yawns widely. An automobile tire
contains special enzymes that dissolve anything. could easily fit inside this Pokémon's mouth.

Armor Class: 13 Armor Class: 15


Hit Points: 20 | Hit Dice: d8 Hit Points: 97 | Hit Dice: d12
Speed: 10ft. walking Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Liquid Ooze: If an enemy uses a leeching or absorb Liquid Ooze: If an enemy uses a leeching or absorb
move against this Pokémon, the Pokémon must move against this Pokémon, the Pokémon must
make a DC 12 CON save or become poisoned. make a DC 12 CON save or become poisoned.
Sticky Hold: Held items cannot be stolen or knocked Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon. away from this Pokémon.
Hidden Ability Hidden Ability
Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.

Evolution: Gulpin can evolve into Swalot at level 8 Starting Moves: Body Slam, Poison Gas, Pound,
and above. When it evolves, its health increases by Sludge, Yawn, Amnesia, Acid Spray, Encore, Venom
double its level, and it gains 11 points to add to its Drench
ability scores (max 20). Level 10: Toxic, Spit Up, Stockpile, Swallow
Level 14: Sludge Bomb, Belch
Starting Moves: Pound Level 18: Gastro Acid, Wring Out, Gunk Shot
Level 2: Yawn, Poison Gas, Sludge TM: 06, 09, 10, 11, 13, 15, 17, 18, 21, 22, 26, 27,
Level 6: Amnesia, Acid Spray, Encore, Toxic 30, 32, 34, 36, 42, 44, 45, 48, 64, 68, 78, 83, 85,
Level 10: Spit Up, Stockpile, Swallow 87, 88, 90, 100
Level 14: Sludge Bomb, Gastro Acid, Belch
Level 18: Wring Out, Gunk Shot
TM: 06, 09, 10, 11, 13, 17, 18, 21, 22, 27, 30, 32,
34, 36, 42, 44, 45, 48, 64, 83, 85, 87, 88, 90, 100
Egg Moves: Acid Armor, Curse, Destiny Bond, Dream
Eater, Gunk Shot, Mud-Slap, Pain Split, Smog,
Venom Drench

34
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Carvanha #318 Sharpedo #319
Type: Water/Dark Type: Water/Dark
Classification: Small | SR 1/4 Classification: Medium | SR 10
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Water 2 Egg Group: Water 2
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Savage Pokémon. If anything invades Carvanha's The Brutal Pokémon. Sharpedo can swim at speeds
territory, it will swarm and tear at the intruder with of up to 75 mph by jetting seawater out of its
its pointed fangs. On its own, however, this backside. This Pokémon's drawback is its inability to
Pokémon turns suddenly timid. swim long distances.

Armor Class: 11 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 72 | Hit Dice: d10
Speed: 5ft. walking, 30ft. swimming Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Intimidation Proficient Skills: Athletics, Intimidation


Saving Throws: Dexterity Saving Throws: Strength, Dexterity
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Resistances: Dark, Fire, Ghost, Ice, Steel, Water Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Immunities: Psychic Immunities: Psychic

Rough Skin: When this Pokémon is hit by a melee Rough Skin: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of attack, it may roll a d4. On a 4, deal an amount of
typeless damage equal to its proficiency modifier to typeless damage equal to its proficiency modifier to
its attacker. its attacker.

Hidden Ability Hidden Ability


Speed Boost: This Pokémon's speed is increased by Speed Boost: This Pokémon's speed is increased by
10 feet while in an environment related to its type 10 feet while in an environment related to its type
(DM Discretion). (DM Discretion).

Evolution: Carvanha can evolve into Sharpedo at Starting Moves: Bite, Feint, Focus Energy, Leer, Rage,
level 8 and above. When it evolves, its health Slash, Aqua Jet, Assurance, Screech, Swagger
increases by double its level, and it gains 14 points Level 10: Ice Fang, Scary Face
to add to its ability scores (max 20). Level 14: Poison Fang, Crunch
Level 18: Agility, Skull Bash, Taunt, Night Slash
Starting Moves: Bite, Leer, Rage TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 26,
Level 2: Focus Energy, Aqua Jet 27, 32, 39, 41, 42, 44, 45, 46, 48, 55, 66, 68, 78,
Level 6: Assurance, Screech, Swagger 84, 87, 88, 90, 94, 95, 97, 98, 100
Level 10: Ice Fang, Scary Face, Poison Sting
Level 14: Crunch, Agility
Level 18: Take Down
TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 55, 66, 87, 88, 90, 94, 95, 97,
98, 100
Egg Moves: Ancient Power, Brine, Destiny Bond,
Double-Edge, Hydro Pump, Swift, Thrash

35
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Wailmer #320 Wailord #321
Type: Water Type: Water
Classification: Large | SR 3 Classification: Gargantuan | SR 9
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Field, Water 2 Egg Group: Field, Water 2
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Ball Whale Pokémon. Wailmer's nostrils are The Float Whale Pokémon. Wailord is the largest of
located above its eyes. This playful Pokémon loves all identified Pokémon up to now. This giant
to startle people by forcefully snorting out seawater Pokémon swims languorously in the vast open sea,
it stores inside its body out of its nostrils. eating massive amounts of food at once with its
enormous mouth.
Armor Class: 12
Hit Points: 21 | Hit Dice: d8 Armor Class: 13
Speed: 5ft. walking, 40ft. swimming Hit Points: 105 | Hit Dice: d12
Speed: 5ft. walking, 50ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 17 (+3) 6 (-2) 10 (+0) 10 (+0)
13 (+1) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival, Nature
Saving Throws: Strength, Constitution Proficient Skills: Survival, Nature
Vulnerabilities: Electric, Grass Saving Throws: Strength, Constitution
Resistances: Fire, Ice, Steel, Water Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Water Veil: This Pokémon is immune to burning.
Water Veil: This Pokémon is immune to burning.
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Hidden Ability
Pressure: Any move targeting this Pokémon directly Hidden Ability
(non-area of effect moves) reduces its PP by two Pressure: Any move targeting this Pokémon directly
when activated. (non-area of effect moves) reduces its PP by two
when activated.
Evolution: Wailmer can evolve into Wailord at level
10 and above. When it evolves, its health increases Starting Moves: Growl, Rollout, Soak, Splash, Water
by double its level, and it gains 5 points to add to its Gun, Whirlpool, Astonish, Water Pulse, Mist, Noble
ability scores (max 20). Roar
Level 10: Brine, Rest
Starting Moves: Splash, Growl Level 14: Water Spout, Amnesia, Dive
Level 2: Water Gun, Rollout, Whirlpool Level 18: Bounce, Hydro Pump, Heavy Slam
Level 6: Astonish, Water Pulse, Mist TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27,
Level 10: Brine, Rest 32, 39, 42, 44, 45, 48, 49, 55, 68, 78, 87, 88, 90,
Level 14: Water Spout, Amnesia, Dive 94, 98, 100
Level 18: Bounce, Hydro Pump, Heavy Slam
TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32,
39, 42, 44, 45, 48, 49, 55, 78, 87, 88, 90, 94, 98,
100
Egg Moves: Aqua Ring, Body Slam, Clear Smog,
Curse, Defense Curl, Double-Edge, Fissure, Sleep
Talk, Snore, Soak, Swagger, Thrash, Tickle, Zen
Headbutt

36
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Numel #322 Camerupt #323
Type: Fire/Ground Type: Fire/Ground
Classification: Small | SR 1/4 Classification: Large | SR 9
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Numb Pokémon. Numel is extremely dull The Eruption Pokémon. Camerupt has a volcano
witted-it doesn't notice being hit. However, it can't inside its body. Magma of 18,000 degrees
stand hunger for even a second. This Pokémon's Fahrenheit courses through its body. Occasionally,
body is a seething cauldron of boiling magma. the humps on this Pokémon's back erupt, spewing
the superheated magma.
Armor Class: 12
Hit Points: 20 | Hit Dice: d8 Armor Class: 14
Speed: 20ft. walking Hit Points: 97 | Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival
Saving Throws: Constitution Proficient Skills: Athletics
Vulnerabilities: Ground, Water Saving Throws: Strength, Constitution
Resistances: Bug, Fairy, Fire, Poison, Steel Vulnerabilities: Ground, Water
Immunities: Electric Resistances: Bug, Fairy, Fire, Poison, Steel
Immunities: Electric
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Magma Armor: This Pokémon is immune to freezing.
Simple: Once per short rest, you may double this Solid Rock: This Pokémon does not take any
Pokémon's Move modifier for a single attack or additional damage from a critical hit.
damage roll.
Hidden Ability
Hidden Ability Anger Point: After suffering a critical hit, this
Own Tempo: This Pokémon is immune to becoming Pokémon doubles the damage dice for a single
confused. move it activates on the following turn.

Evolution: Numel can evolve into Camerupt at level Starting Moves: Ember, Focus Energy, Growl, Rock
9 and above. When it evolves, its health increases by Slide, Tackle, Magnitude, Flame Burst, Amnesia, Lava
double its level, and it gains 13 points to add to its Plume
ability scores (max 20). Level 10: Earth Power, Curse, Take Down
Level 14: Yawn
Starting Moves: Growl, Tackle Level 18: Earthquake, Eruption, Fissure
Level 2: Ember, Focus Energy, Magnitude TM: 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35,
Level 6: Flame Burst, Amnesia, Lava Plume 37, 38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 64, 68,
Level 10: Earth Power, Curse, Take Down 69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Level 14: Yawn, Earthquake
Level 18: Flamethrower, Double-Edge
TM: 06, 10, 11, 17, 21, 26, 27, 32, 35, 37, 38, 39,
42, 43, 44, 45, 48, 49, 50, 61, 78, 80, 87, 88, 90,
96, 100
Egg Moves: Ancient Power, Body Slam, Defense
Curl, Endure, Growth, Heat Wave, Howl, Iron Head,
Mud Bomb, Rollout, Scary Face, Spit Up, Stockpile,
Stomp, Swallow, Yawn

37
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Torkoal #324 Spoink #325
Type: Fire Type: Psychic
Classification: Tiny | SR 8 Classification: Small | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Coal Pokémon. Torkoal generates energy by The Bounce Pokémon. Spoink keeps a pearl on top
burning coal. It grows weaker as the fire dies down. of its head. The pearl functions to amplify this
When it is preparing for battle, this Pokémon burns Pokémon's psychokinetic powers. It is therefore on
more coal. a constant search for a bigger pearl.

Armor Class: 16 Armor Class: 14


Hit Points: 55 | Hit Dice: d10 Hit Points: 18 | Hit Dice: d6
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 10 (+0) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Acrobatics


Saving Throws: Strength, Constitution Saving Throws: Dexterity, Wisdom
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Bug, Dark, Ghost
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Fighting, Psychic

White Smoke: Other Pokémon's moves or abilities Thick Fat: This Pokemon takes half the damage it
cannot lower this Pokémon stats. otherwise would from Ice and Fire damage.
Drought: When this Pokémon enters an outside Own Tempo: This Pokémon is immune to becoming
battle, the weather immediately changes to bright confused.
sunlight for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes Hidden Ability
to the Pokémon with the highest DEX score. Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP.
Hidden Ability
Shell Armor: This Pokémon is immune to extra
Evolution: Spoink can evolve into Grumpig at level 9
damage dealt by a Critical Hit.
and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
Starting Moves: Ember, Smog, Withdraw, Rapid Spin, ability scores (max 20).
Fire Spin
Level 6: Smokescreen, Flame Wheel, Curse Starting Moves: Splash
Level 10: Lava Plume, Body Slam, Protect Level 2: Psywave, Odor Sleuth
Level 14: Flamethrower, Iron Defense, Amnesia Level 6: Psybeam, Psych Up, Confuse Ray
Level 18: Flail, Heat Wave, Shell Smash, Inferno Level 10: Magic Coat, Zen Headbutt, Power Gem,
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35, 36, Rest
38, 39, 42, 43, 44, 45, 48, 50, 61, 64, 68, 71, 74, Level 14: Snore, Psyshock, Payback
78, 80, 87, 88, 90, 96, 100 Level 18: Psychic, Bounce
Egg Moves: Clear Smog, Earthquake, Endure, TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 21, 27, 29,
Eruption, Fissure, Flame Burst, Skull Bash, Sleep 30, 32, 33, 41, 42, 44, 45, 46, 48, 57, 66, 73, 77,
Talk, Superpower, Yawn 85, 86, 87, 88, 90, 92, 100
Egg Moves: Amnesia, Endure, Extrasensory, Future
Sight, Lucky Chant, Mirror Coat, Simple Beam, Skill
Swap, Substitute, Trick, Whirlwind, Zen Headbutt

38
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Grumpig #326 Spinda #327
Type: Psychic Type: Normal
Classification: Small | SR 11 Classification: Small | SR 2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Field Egg Group: Field, Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Manipulate Pokémon. Grumpig uses the black The Spot Panda Pokémon. All the Spinda that exist
pearls on its body to wield its fantastic powers. in the world are said to have utterly unique spot
When it is doing so, it dances bizarrely. This patterns. The shaky, tottering steps of this Pokémon
Pokémon's black pearls are valuable as works of art. give it the appearance of dancing.

Armor Class: 16 Armor Class: 14


Hit Points: 88 | Hit Dice: d10 Hit Points: 20 | Hit Dice: d8
Speed: 30ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Deception


Saving Throws: Dexterity, Wisdom Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Fighting
Resistances: Fighting, Psychic Resistances: None
Immunities: Ghost
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. Own Tempo: This Pokémon is immune to becoming
confused.
Own Tempo: This Pokémon is immune to becoming
confused. Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused.
Hidden Ability
Gluttony: This Pokémon must eat its held berry Hidden Ability
when it falls below ½ of its maximum HP. Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its
Starting Moves: Odor Sleuth, Psybeam, Psywave,
attack by +1)
Splash, Teeter Dance, Psych Up, Confuse Ray, Magic
Coat, Belch
Level 10: Zen Headbutt, Power Gem Starting Moves: Tackle
Level 14: Rest, Snore Level 2: Copycat, Feint Attack
Level 18: Psyshock, Payback, Psychic, Bounce Level 6: Psybeam, Hypnosis
Level 10: Dizzy Punch, Sucker Punch, Teeter Dance
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 27, Level 14: Uproar, Psych Up
29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53, Level 18: Double-Edge, Flail, Thrash
56, 57, 66, 68, 73, 77, 78, 85, 86, 87, 88, 90, 92,
100 TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 27, 29, 30,
31, 32, 39, 42, 44, 45, 46, 48, 56, 77, 80, 85, 87,
88, 90, 92, 93, 100
Egg Moves: Assist, Baton Pass, Disable, Encore, Fake
Out, Fake Tears, Guard Split, Icy Wind, Psycho Cut,
Psycho Shift, Rapid Spin, Rock Slide, Role Play,
Smelling Salts, Trick, Water Pulse, Wish

39
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Trapinch #328 Vibrava #329
Type: Ground Type: Ground/Dragon
Classification: Small | SR 1/4 Classification: Medium | SR 7
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Bug, Dragon Egg Group: Bug, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Ant Pit Pokémon. Trapinch is a patient hunter. It The Vibration Pokémon. Vibrava's wings have not
digs an inescapable pit in a desert and waits for its yet completed the process of growing. Rather than
prey to come tumbling down. This Pokémon can go flying long distances, they are more useful for
a whole week without access to any water. generating ultrasonic waves by vibrating.

Armor Class: 12 Armor Class: 13


Hit Points: 17 | Hit Dice: d6 Hit Points: 72 | Hit Dice: d8
Speed: 20ft. walking Speed: 15ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Acrobatics


Saving Throws: Strength, Constitution Saving Throws: Dexterity, Constitution
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Dragon, Fairy, Ice
Resistances: Poison, Rock Resistances: Fire, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 30ft
Levitate: This Pokémon is immune to ground moves.
Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s Evolution: Vibrava can evolve into Flygon at level 16
moves. and above. When it evolves, its health increases by
Arena Trap: Grounded creatures within 50 feet of double its level, and it gains 12 points to add to its
this Pokémon may not flee or switch out, except by ability scores (max 20).
item, Move, or ability.
Starting Moves: Bide, Dragon Breath, Feint Attack,
Hidden Ability Sand Attack, Sonic Boom, Mud-Slap, Bulldoze, Sand
Sheer Force: When activating a move that has a Tomb, Rock Slide, Supersonic, Screech
chance to impose a stat change or inflict a status, Level 10: Earth Power, Bug Buzz, Earthquake
this creature instead doubles its move modifier for Level 14: Sandstorm, Uproar
the damage with no chance of the additional effect. Level 18: Hyper Beam, Boomburst

Evolution: Trapinch can evolve into Vibrava at level 9 TM: 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32, 37,
and above. When it evolves, its health increases by 39, 42, 44, 45, 48, 51, 76, 78, 80, 87, 88, 89, 90,
double its level, and it gains 8 points to add to its 100
ability scores (max 20).

Starting Moves: Bide, Bite, Feint Attack, Sand Attack


Level 2: Mud-Slap, Bulldoze, Sand Tomb
Level 6: Rock Slide, Dig
Level 10: Crunch, Earth Power, Feint, Earthquake
Level 14: Sandstorm, Superpower
Level 18: Hyper Beam, Fissure
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 37, 39,
42, 44, 45, 48, 78, 80, 87, 88, 90, 100
Egg Moves: Bug Bite, Earth Power, Endure, Flail,
Focus Energy, Fury Cutter, Gust, Mud Shot, Quick
Attack, Signal Beam

40
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Flygon #330 Cacnea #331
Type: Ground/Dragon Type: Grass
Classification: Large | SR 14 Classification: Tiny | SR 1/4
Minimum Level Found: 12 Minimum Level Found: 1
Egg Group: Bug, Dragon Egg Group: Grass, Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Mystic Pokémon. Flygon is nicknamed the The Cactus Pokémon. The more arid and harsh the
elemental spirit of the desert. Because its flapping environment, the more pretty and fragrant a flower
wings whip up a cloud of sand, this Pokémon is Cacnea grows. This Pokémon battles by wildly
always enveloped in a sandstorm while flying. swinging its thorny arms.

Armor Class: 16 Armor Class: 12


Hit Points: 126 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 15ft. walking, 35ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Survival


Saving Throws: Dexterity, Constitution Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Fire, Poison, Rock Resistances: Electric, Grass, Ground, Water
Immunities: Electric Senses: Darkvision 30ft

Levitate: This Pokémon is immune to ground moves. Sand Veil: This Pokémon is immune to Sandstorm
damage. In addition, its AC increases by 2 in desert
Starting Moves: Bide, Dragon Breath, Dragon Claw, terrain, or during a Sandstorm.
Dragon Dance, Feint Attack, Sand Attack, Sonic
Boom, Mud-Slap, Bulldoze, Sand Tomb, Rock Slide,
Hidden Ability
Supersonic, Screech, Earth Power, Dragon Tail Water Absorb: This Pokémon takes no damage from
Level 14: Earthquake, Sandstorm, Uproar water or water-type attacks. Instead, half of any
Level 18: Hyper Beam, Dragon Rush water damage done is absorbed, restoring the
Pokémon's HP.
TM: 02, 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32,
35, 37, 38, 39, 40, 42, 44, 45, 48, 51, 59, 68, 71, Evolution: Cacnea can evolve into Cacturne at level 9
76, 78, 80, 82, 87, 88, 89, 90, 100 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Starting Moves: Leer, Poison Sting, Absorb


Level 2: Growth, Leech Seed, Sand Attack
Level 6: Needle Arm, Feint Attack
Level 10: Ingrain, Payback, Spikes
Level 14: Sucker Punch, Pin Missile
Level 18: Energy Ball, Cotton Spore, Sandstorm,
Destiny Bond
TM: 06, 09, 10, 11, 17, 21, 22, 27, 31, 32, 37, 42,
44, 45, 48, 53, 56, 66, 75, 84, 86, 87, 88, 90, 96,
97, 100
Egg Moves: Acid, Belch, Block, Counter, Dynamic
Punch, Fell Stinger, Grass Whistle, Low Kick, Magical
Leaf, Nasty Plot, Rototiller, Seed Bomb, Smelling
Salts, Switcheroo, Teeter Dance, Worry Seed

41
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Cacturne #332 Swablu #333
Type: Grass/Dark Type: Normal/Flying
Classification: Medium | SR 8 Classification: Tiny | SR 1/2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Grass, Human-Like Egg Group: Flying, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Scarecrow Pokémon. During the daytime, The Cotton Bird Pokémon. Swablu has light and
Cacturne remains unmoving so that it does not lose fluffy wings that are like cottony clouds. This
any moisture to the harsh desert sun. This Pokémon Pokémon is not frightened of people. It lands on the
becomes active at night when the temperature heads of people and sits there like a cotton-fluff hat.
drops.
Armor Class: 14
Armor Class: 14 Hit Points: 18 | Hit Dice: d6
Hit Points: 72 | Hit Dice: d10 Speed: 5ft. walking, 25ft. flying
Speed: 25ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Persuasion
Proficient Skills: Survival Saving Throws: Dexterity
Saving Throws: Constitution Vulnerabilities: Electric, Ice, Rock
Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Resistances: Bug, Grass
Poison Immunities: Ghost, Ground
Resistances: Dark, Electric, Ghost, Grass, Ground,
Water Natural Cure: This Pokémon is cured of negative
Immunities: Psychic status ailments upon returning to its Pokeball.
Senses: Darkvision 30ft
Hidden Ability
Sand Veil: This Pokémon is immune to Sandstorm Cloud Nine: While this Pokémon is in battle,
damage. In addition, its AC increases by 2 in desert weather-related abilities have no effect on the
terrain, or during a Sandstorm. Pokémon that have them.
Hidden Ability
Evolution: Swablu can evolve into Altaria at level 9
Water Absorb: This Pokémon takes no damage from
and above. When it evolves, its health increases by
water or water-type attacks. Instead, half of any
double its level, and it gains 15 points to add to its
water damage done is absorbed, restoring the
ability scores (max 20).
Pokémon's HP.

Starting Moves: Growl, Peck, Astonish


Starting Moves: Absorb, Growth, Leer, Poison Sting, Level 2: Sing, Fury Attack, Safeguard, Disarming
Revenge, Leech Seed, Sand Attack, Needle Arm, Voice
Feint Attack, Ingrain, Spiky Shield Level 6: Mist, Round, Natural Gift, Take Down
Level 10: Payback, Spikes Level 10: Refresh, Mirror Move
Level 14: Sucker Punch, Pin Missile Level 14: Cotton Guard, Dragon Pulse
Level 18: Energy Ball, Cotton Spore, Sandstorm, Level 18: Perish Song, Moonblast
Destiny Bond
TM: 06, 10, 11, 13, 17, 18, 19, 20, 21, 22, 27, 32,
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 31, 32, 37,
40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87, 88,
42, 44, 45, 48, 52, 53, 56, 63, 66, 68, 75, 84, 86,
90, 99, 100
87, 88, 90, 96, 97, 100
Egg Moves: Agility, Dragon Rush, Feather Dance,
Haze, Hyper Voice, Power Swap, Pursuit, Rage,
Roost, Steel Wing

42
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Altaria #334 Zangoose #335
Type: Dragon/Flying Type: Normal
Classification: Small | SR 12 Classification: Small | SR 6
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Flying, Dragon Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Humming Pokémon. Altaria sings in a gorgeous The Cat Ferret Pokémon. Memories of battling its
soprano. Its wings are like cotton clouds. This archrival Seviper are etched into every cell of
Pokémon catches updrafts with its buoyant wings Zangoose's body. This Pokémon adroitly dodges
and soars way up into the wild blue yonder. attacks with incredible agility.

Armor Class: 17 Armor Class: 14


Hit Points: 88 | Hit Dice: d10 Hit Points: 38 | Hit Dice: d10
Speed: 5ft. walking, 35ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana, Persuasion Proficient Skills: Acrobatics, Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice, Rock Vulnerabilities: Fighting
Resistances: Bug, Fire, Fighting, Grass, Water Resistances: None
Immunities: Ground Immunities: Ghost

Natural Cure: This Pokémon is cured of negative Immunity: This Pokémon is immune to becoming
status ailments upon returning to its Pokeball. poisoned.

Hidden Ability Hidden Ability


Cloud Nine: While this Pokémon is in battle, Toxic Boost: When this Pokémon is hit by a poison-
weather-related abilities have no effect on the type attack, its next attack is rolled at advantage.
Pokémon that have them.
Starting Moves: Leer, Scratch, Quick Attack, Fury
Starting Moves: Astonish, Dragon Breath, Growl, Cutter, Pursuit
Peck, Pluck, Sing, Fury Attack, Safeguard, Disarming Level 6: Hone Claws, Slash, Revenge
Voice, Mist, Round, Natural Gift Level 10: Crush Claw, False Swipe
Level 10: Take Down, Refresh Level 14: Embargo, Detect, X-Scissor
Level 14: Dragon Dance, Cotton Guard, Dragon Level 18: Taunt, Swords Dance, Close Combat
Pulse
Level 18: Perish Song, Moonblast, Sky Attack TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22,
24, 25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45,
TM: 02, 05, 06, 10, 11, 13, 15, 17, 18, 19, 20, 21, 46, 48, 52, 54, 56, 63, 65, 66, 75, 80, 81, 84, 87,
22, 26, 27, 32, 35, 38, 40, 42, 44, 45, 46, 48, 49, 88, 90, 100
51, 68, 76, 77, 78, 85, 87, 88, 90, 99, 100
Egg Moves: Counter, Curse, Final Gambit, Disable,
Double Hit, Double Kick, Feint, Flail, Fury Swipes,
Iron Tail, Metal Claw, Night Slash, Quick Guard,
Razor Wind, Roar

43
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Seviper #336 Lunatone #337
Type: Poison Type: Rock/Psychic
Classification: Small | SR 5 Classification: Small | SR 8
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Field, Dragon Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Fang Snake Pokémon. Seviper shares a The Meteorite Pokémon. Lunatone was discovered
generations-long feud with Zangoose. The scars on at a location where a meteoroid fell. As a result,
its body are evidence of vicious battles. This some people theorize that this Pokémon came from
Pokémon attacks using its sword-edged tail. space. However, no one has been able to prove this
theory so far.
Armor Class: 14
Hit Points: 38 | Hit Dice: d10 Armor Class: 15
Speed: 25ft. walking Hit Points: 40 | Hit Dice: d10
Speed: 25ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
14 (+2) 16 (+3) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
Proficient Skills: Deception, Intimidation
Saving Throws: Constitution Proficient Skills: Arcana
Vulnerabilities: Ground, Psychic Saving Throws: Wisdom, Constitution
Resistances: Bug, Fairy, Fighting, Grass, Poison Vulnerabilities: Bug, Dark, Ghost, Grass, Ground,
Senses: Darkvision 30ft Water, Steel
Resistances: Fire, Flying, Normal, Poison, Psychic
Shed Skin: If this Pokémon is affected by a negative Senses: Truesight 10ft, Darkvision 60ft
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. Levitate: This Pokémon is immune to ground moves.

Hidden Ability Starting Moves: Confusion, Harden, Moonblast,


Infiltrator: This Pokémon bypasses Light Screen, Power Gem, Psyshock, Rock Throw, Tackle,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. Hypnosis, Rock Polish, Psywave
Level 6: Embargo, Rock Slide
Starting Moves: Swagger, Wrap, Bite, Lick, Poison Level 10: Cosmic Power, Psychic
Tail, Feint Level 14: Heal Block, Stone Edge, Future Sight
Level 6: Screech, Venoshock, Glare, Poison Fang Level 18: Explosion, Magic Room
Level 10: Night Slash, Gastro Acid, Poison Jab,
Venom Drench TM: 03, 04, 06, 10, 13, 14, 15, 16, 17, 18, 20, 21,
Level 14: Haze, Swords Dance, Crunch, Belch 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
Level 18: Coil, Wring Out 62, 63, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87,
88, 90, 92, 100
TM: 06, 09, 10, 11, 12, 17, 18, 21, 26, 27, 32, 34,
35, 36, 42, 44, 45, 46, 48, 59, 66, 75, 78, 81, 82,
83, 84, 87, 88, 90, 97, 100
Egg Moves: Assurance, Body Slam, Final Gambit, Iron
Tail, Night Slash, Punishment, Scary Face, Spit Up,
Stockpile, Swallow, Switcheroo, Wring Out

44
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Solrock #338 Barboach #339
Type: Rock/Psychic Type: Water/Ground
Classification: Small | SR 8 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Gender Unknown Egg Group: Water 2
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Meteorite Pokémon. Solrock is a new species of The Whiskers Pokémon. Barboach's sensitive
Pokémon that is said to have fallen from space. It whiskers serve as a superb radar system. This
floats in air and moves silently. In battle, this Pokémon hides in mud, leaving only its two
Pokémon releases intensely bright light. whiskers exposed while it waits for prey to come
along.
Armor Class: 15
Hit Points: 40 | Hit Dice: d10 Armor Class: 12
Speed: 25ft. flying Hit Points: 17 | Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Arcana
Saving Throws: Wisdom, Constitution Proficient Skills: Perception, Investigation
Vulnerabilities: Bug, Dark, Ghost, Grass, Ground, Saving Throws: Constitution
Water, Steel Vulnerabilities: Grass
Resistances: Fire, Flying, Normal, Poison, Psychic Resistances: Fire, Poison, Rock, Steel
Senses: Truesight 10ft Immunities: Electric

Levitate: This Pokémon is immune to ground moves. Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Starting Moves: Confusion, Flare Blitz, Harden, Rock Anticipation: When this Pokémon enters the battle,
Throw, Tackle, Fire Spin, Rock Polish, Psywave an opponent must reveal if it has a move that the
Level 6: Embargo, Rock Slide Pokémon is vulnerable to. The move does not have
Level 10: Cosmic Power, Psychic to be revealed - only that there is such a move.
Level 14: Heal Block, Stone Edge, Solar Beam
Level 18: Explosion, Wonder Room Hidden Ability
Hydration: This Pokémon is unaffected by negative
TM: 03, 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 23, status ailments in water or during rainy conditions.
26, 27, 29, 30, 32, 33, 35, 37, 38, 39, 42, 44, 48,
50, 57, 61, 62, 63, 64, 68, 69, 71, 74, 77, 78, 80,
85, 86, 87, 88, 90, 92, 100 Evolution: Barboach can evolve into Whiscash at
level 8 and above. When it evolves, its health
increases by double its level, and it gains 10 points
to add to its ability scores (max 20).

Starting Moves: Mud-Slap


Level 2: Mud Sport, Water Sport, Water Gun, Mud
Bomb
Level 6: Amnesia, Water Pulse, Magnitude
Level 10: Rest, Snore, Aqua Tail, Earthquake
Level 14: Muddy Water, Future Sight
Level 18: Fissure
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 37,
39, 42, 44, 45, 48, 55, 78, 87, 88, 90, 94, 98, 100
Egg Moves: Dragon Dance, Earth Power, Flail, Hydro
Pump, Mud Shot, Muddy Water, Spark, Take Down,
Thrash, Whirlpool

45
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Whiscash #340 Corphish #341
Type: Water/Ground Type: Water
Classification: Small | SR 6 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 2 Egg Group: Water 1, Water 3
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Whiskers Pokémon. If Whiscash goes on a wild The Ruffian Pokémon. Corphish catches prey with
rampage, it sets off a quake-like tremor with a radius its sharp claws. It has no likes or dislikes when it
of over three miles. This Pokémon has the ability to comes to food-it will eat anything. This Pokémon
predict real earthquakes. has no trouble living in filthy water.

Armor Class: 15 Armor Class: 12


Hit Points: 60 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 5ft. walking, 35ft. swimming Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 10 (+0) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Strength
Vulnerabilities: Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Poison, Rock, Steel Resistances: Fire, Ice, Steel, Water
Immunities: Electric
Hyper Cutter: This Pokémon’s attack or damage
Oblivious: This Pokémon is immune to moves that bonuses cannot be decreased by an opponent’s
attempt to charm or taunt it. moves.
Anticipation: When this Pokémon enters the battle, Shell Armor: This Pokémon is immune to extra
an opponent must reveal if it has a move that the damage dealt by a Critical Hit.
Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move. Hidden Ability
Adaptability: When this Pokémon uses a move of its
Hidden Ability own type, it may roll the damage twice and choose
Hydration: This Pokémon is unaffected by negative either total.
status ailments in water or during rainy conditions.
Evolution: Corphish can evolve into Crawdaunt at
Starting Moves: Mud-Slap, Mud Sport, Thrash, Tickle, level 8 and above. When it evolves, its health
Water Gun, Water Sport, Zen Headbutt, Mud Bomb, increases by double its level, and it gains 11 points
Belch to add to its ability scores (max 20).
Level 6: Amnesia, Water Pulse, Magnitude
Level 10: Rest, Snore, Aqua Tail Starting Moves: Bubble
Level 14: Earthquake, Muddy Water Level 2: Harden, Vice Grip, Leer
Level 18: Future Sight, Fissure Level 6: Bubble Beam, Protect, Double Hit
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32, Level 10: Knock Off, Night Slash, Razor Shell
37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80, 87, 88, Level 14: Taunt, Swords Dance, Crunch
90, 94, 98, 100 Level 18: Crabhammer, Guillotine
TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 31, 32,
36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, 75, 80,
81, 87, 88, 90, 94, 98, 100
Egg Moves: Ancient Power, Aqua Jet, Body Slam,
Chip Away, Double-Edge, Dragon Dance, Endeavor,
Knock Off, Metal Claw, Mud Sport, Superpower,
Switcheroo, Trump Card

46
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Crawdaunt #342 Baltoy #343
Type: Water/Dark Type: Ground/Psychic
Classification: Small | SR 5 Classification: Tiny | SR 1
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 1, Water 3 Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Rogue Pokémon. Crawdaunt molts (sheds) its The Clay Doll Pokémon. Baltoy moves while
shell regularly. Immediately after molting, its shell is spinning around on its one foot. Primitive wall
soft and tender. Until the shell hardens, this paintings depicting this Pokémon living among
Pokémon hides in its streambed burrow to avoid people were discovered in some ancient ruins.
attack from its foes.
Armor Class: 14
Armor Class: 14 Hit Points: 17 | Hit Dice: d6
Hit Points: 50 | Hit Dice: d8 Speed: 25ft. flying (hover)
Speed: 20ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
16 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Arcana
Proficient Skills: Nature, Athletics Saving Throws: Wisdom
Saving Throws: Strength Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass Resistances: Fighting, Poison, Psychic, Rock
Resistances: Dark, Fire, Ghost, Ice, Steel, Water Immunities: Electric
Immunities: Psychic Senses: Darkvision 20ft

Hyper Cutter: This Pokémon’s attack or damage Levitate: This Pokémon is immune to ground moves.
bonuses cannot be decreased by an opponent’s
moves. Evolution: Baltoy can evolve into Claydol at level 10
Shell Armor: This Pokémon is immune to extra and above. When it evolves, its health increases by
damage dealt by a Critical Hit. double its level, and it gains 11 points to add to its
ability scores (max 20).
Hidden Ability
Adaptability: When this Pokémon uses a move of its Starting Moves: Confusion, Harden, Rapid Spin
own type, it may roll the damage twice and choose Level 2: Mud-Slap, Heal Block, Rock Tomb
either total. Level 6: Psybeam, Ancient Power, Cosmic Power
Level 10: Power Trick, Self-Destruct, Extrasensory
Starting Moves: Bubble, Harden, Leer, Swift, Vice Level 14: Guard Split, Power Split, Earth Power,
Grip Sandstorm
Level 6: Bubble Beam, Protect, Double Hit Level 18: Imprison, Explosion
Level 10: Knock Off, Night Slash, Razor Shell
Level 14: Taunt, Swords Dance TM: 03, 04, 06, 10, 11, 13, 16, 17, 18, 20, 21, 22,
Level 18: Crunch, Crabhammer, Guillotine 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
64, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 92, 99,
TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, 100
32, 34, 36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66,
75, 80, 81, 87, 88, 90, 94, 95, 96, 97, 98, 100

47
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Claydol #344 Lileep #345
Type: Ground/Psychic Type: Rock/Grass
Classification: Medium | SR 11 Classification: Small | SR 2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Gender Unknown Egg Group: Water 3
Gender Rate: Genderless Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Clay Doll Pokémon. Claydol are said to be dolls The Sea Lily Pokémon. Lileep is an ancient Pokémon
of mud made by primitive humans and brought to that was regenerated from a fossil. It remains
life by exposure to a mysterious ray. This Pokémon permanently anchored to a rock. From its immobile
moves about while levitating. perch, this Pokémon intently scans for prey with its
two eyes.
Armor Class: 18
Hit Points: 88 | Hit Dice: d10 Armor Class: 15
Speed: 25ft. flying (hover) Hit Points: 21 | Hit Dice: d8
Speed: 20ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
15 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Arcana
Saving Throws: Wisdom Proficient Skills: Survival, Deception
Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water Saving Throws: Constitution
Resistances: Fighting, Poison, Psychic, Rock Vulnerabilities: Bug, Fighting, Ice, Steel
Immunities: Electric Resistances: Electric, Normal
Senses: Darkvision 50ft Senses: Tremorsense 30ft

Levitate: This Pokémon is immune to ground moves. Suction Cups: This Pokémon cannot be forced out of
battle by an opponent’s moves.
Starting Moves: Confusion, Harden, Hyper Beam,
Rapid Spin, Teleport, Mud-Slap, Heal Block, Rock
Hidden Ability
Tomb, Psybeam, Ancient Power, Cosmic Power Storm Drain: If this Pokemon or an ally within 30
Level 10: Power Trick, Self-Destruct, Extrasensory feet is targeted with a direct water-type, damage-
Level 14: Guard Split, Power Split, Earth Power dealing move, the Pokemon may use a reaction to
Level 18: Sandstorm, Imprison, Explosion redirect the target to itself and take half damage
from it if it hits.
TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21,
22, 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, Evolution: Lileep can evolve into Cradily at level 10
57, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87, 88, and above. When it evolves, its health increases by
90, 92, 99, 100 double its level, and it gains 10 points to add to its
ability scores (max 20).

Starting Moves: Astonish, Constrict


Level 2: Acid, Ingrain, Confuse Ray
Level 6: Ancient Power, Brine
Level 10: Giga Drain, Gastro Acid
Level 14: Amnesia, Energy Ball
Level 18: Spit Up, Stockpile, Swallow, Wring Out
TM: 06, 10, 11, 17, 21, 22, 23, 27, 32, 36, 37, 39,
42, 44, 45, 48, 53, 69, 75, 80, 83, 86, 87, 88, 90,
100
Egg Moves: Barrier, Curse, Endure, Mega Drain,
Mirror Coat, Recover, Rock Slide, Stealth Rock,
Tickle, Wring Out

48
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Cradily #346 Anorith #347
Type: Rock/Grass Type: Rock/Bug
Classification: Medium | SR 11 Classification: Small | SR 2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 3 Egg Group: Water 3
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Barnacle Pokémon. Cradily's body serves as an The Old Shrimp Pokémon. Anorith was regenerated
anchor, preventing it from being washed away in from a prehistoric fossil. This primitive Pokémon
rough seas. This Pokémon secretes a strong once lived in warm seas. It grips its prey firmly
digestive fluid from its tentacles. between its two large claws.

Armor Class: 17 Armor Class: 13


Hit Points: 97 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 25ft. walking Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Deception Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fighting, Ice, Steel Vulnerabilities: Rock, Steel, Water
Resistances: Electric, Normal Resistances: Normal, Poison
Senses: Tremorsense 60ft Senses: Tremorsense 30ft

Suction Cups: This Pokémon cannot be forced out of Battle Armor: This Pokémon is immune to extra
battle by an opponent’s moves. damage dealt by a Critical Hit.

Hidden Ability Hidden Ability


Storm Drain: If this Pokemon or an ally within 30 Swift Swim: This Pokémon's speed is doubled in
feet is targeted with a direct water-type, damage- rainy conditions.
dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage
Evolution: Anorith can evolve into Armaldo at level
from it if it hits.
10 and above. When it evolves, its health increases
by double its level, and it gains 8 points to add to its
Starting Moves: Acid, Astonish, Constrict, Ingrain, ability scores (max 20).
Confuse Ray, Ancient Power, Brine
Level 10: Giga Drain, Gastro Acid Starting Moves: Harden, Scratch, Mud Sport
Level 14: Amnesia Level 2: Water Gun, Fury Cutter, Smack Down
Level 18: Energy Ball, Spit Up, Stockpile, Swallow, Level 6: Metal Claw, Ancient Power
Wring Out Level 10: Bug Bite, Brine
TM: 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 32, 34, Level 14: Slash, Crush Claw
36, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, 75, 78, Level 18: X-Scissor, Protect, Rock Blast
80, 83, 86, 87, 88, 90, 100
TM: 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39, 40,
42, 44, 45, 48, 54, 69, 75, 80, 81, 87, 88, 90, 100
Egg Moves: Aqua Jet, Cross Poison, Curse, Knock
Off, Rapid Spin, Rock Slide, Sand Attack, Screech,
Swords Dance, Water Pulse

49
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Armaldo #348 Feebas #349
Type: Rock/Bug Type: Water
Classification: Medium | SR 10 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 3 Egg Group: Water 1, Dragon
Gender Rate: 87% M / 13% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Plate Pokémon. Armaldo is a Pokémon species The Fish Pokémon. Feebas's fins are ragged and
that became extinct in prehistoric times. This tattered from the start of its life. Because of its
Pokémon is said to have walked on its hind legs, shoddy appearance, this Pokémon is largely ignored.
which would have been more convenient for life on It is capable of living in both the sea and in rivers.
land.
Armor Class: 12
Armor Class: 16 Hit Points: 16 | Hit Dice: d6
Hit Points: 80 | Hit Dice: d10 Speed: 5ft. walking, 30ft. swimming
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 9 (-1) 6 (-2) 10 (+0) 10 (+0)
18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival, History
Proficient Skills: Survival, History Saving Throws: Constitution
Saving Throws: Constitution Vulnerabilities: Electric, Grass
Vulnerabilities: Rock, Steel, Water Resistances: Fire, Ice, Steel, Water
Resistances: Normal, Poison
Senses: Tremorsense 60ft Swift Swim: This Pokémon's speed is doubled in
rainy conditions.
Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Hidden Ability Hidden Ability
Swift Swim: This Pokémon's speed is doubled in
Adaptability: When this Pokémon uses a move of its
rainy conditions.
own type, it may roll the damage twice and choose
either total.
Starting Moves: Harden, Mud Sport, Scratch, Water
Gun, Fury Cutter, Smack Down, Metal Claw, Ancient
Evolution: Feebas can evolve into Milotic at level 10
Power
and above while holding a Prism Scale. When it
Level 10: Bug Bite, Brine
evolves, its health increases by double its level, and
Level 14: Slash, Crush Claw
it gains 18 points to add to its ability scores (max
Level 18: X-Scissor, Protect, Rock Blast
20).
TM: 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32, 37,
39, 40, 42, 44, 45, 48, 54, 59, 68, 69, 71, 75, 78, Starting Moves: Splash
80, 81, 87, 88, 90, 91, 100 Level 2: Tackle
Level 6: Flail
TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32, 42,
44, 45, 48, 55, 87, 88, 90, 94, 98, 100
Egg Moves: Brine, Captivate, Confuse Ray, Dragon
Pulse, Dragon Breath, Haze, Hypnosis, Iron Tail,
Light Screen, Mirror Coat, Mist, Mud Sport, Tickle

50
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Milotic #350 Castform #351
Type: Water Type: Normal
Classification: Large | SR 10 Classification: Tiny | SR 5
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 1, Dragon Egg Group: Fairy, Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Tender Pokémon. Milotic is said to be the most The Weather Pokémon. Castform's appearance
beautiful of all the Pokémon. It has the power to changes with the weather. This Pokémon gained the
becalm such emotions as anger and hostility to ability to use the vast power of nature to protect its
quell bitter feuding. tiny body.

Armor Class: 17 Armor Class: 15


Hit Points: 88 | Hit Dice: d10 Hit Points: 19 | Hit Dice: d8
Speed: 25ft. walking, 40ft. swimming Speed: 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

Proficient Skills: Persuasion Proficient Skills: Nature


Saving Throws: Wisdom, Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Fighting
Resistances: Fire, Ice, Steel, Water Resistances: None
Senses: Truesight 10ft Immunities: Ghost

Marvel Scale: This Pokémon's AC increase by 2 when Forecast: This Pokémon changes form with the
suffering from a negative status condition. weather. In rain it becomes water-type, in harsh
sunlight it becomes fire-type, in cold and snowy
Competitive: This Pokémon adds its proficiency conditions it becomes ice-type. In all other
bonus to damage rolls while poisoned, burned, conditions it is normal-type. Its STAB, resistance,
confused, or paralyzed. immunities, and vulnerabilities change to match the
Hidden Ability form it takes.
Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun
Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Starting Moves: Refresh, Water Gun, Water Pulse, Level 10: Weather Ball
Water Sport, Wrap, Disarming Voice, Twister, Aqua Level 14: Blizzard, Fire Blast, Hydro Pump
Ring, Captivate Level 18: Hurricane
Level 10: Dragon Tail, Recover, Aqua Tail
Level 14: Attract, Safeguard, Coil TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24,
Level 18: Hydro Pump, Rain Dance 25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 27,
32, 42, 44, 45, 48, 55, 59, 68, 77, 78, 82, 87, 88, Egg Moves: Amnesia, Clear Smog, Cosmic Power,
90, 94, 98, 100 Disable, Future Sight, Guard Swap, Hex, Lucky
Chant, Ominous Wind, Psych Up, Reflect Type

51
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Sunny Castform #351 Rainy Castform #351
Type: Fire Type: Water
Classification: Tiny | SR 5 Classification: Tiny | SR 5
Minimum Level Found: 1 Minimum Level Found: 1
Egg Group: Fairy, Amorphous Egg Group: Fairy, Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Weather Pokémon. Castform's appearance The Weather Pokémon. Castform's appearance
changes with the weather. This Pokémon gained the changes with the weather. This Pokémon gained the
ability to use the vast power of nature to protect its ability to use the vast power of nature to protect its
tiny body. tiny body.

Armor Class: 15 Armor Class: 15


Hit Points: 19 | Hit Dice: d8 Hit Points: 19 | Hit Dice: d8
Speed: 25ft. flying Speed: 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1) 13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

Proficient Skills: Nature Proficient Skills: Nature


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Electric, Grass
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Fire, Ice, Steel, Water

Forecast: This Pokémon changes form with the Forecast: This Pokémon changes form with the
weather. In rain it becomes water-type, in harsh weather. In rain it becomes water-type, in harsh
sunlight it becomes fire-type, in cold and snowy sunlight it becomes fire-type, in cold and snowy
conditions it becomes ice-type. In all other conditions it becomes ice-type. In all other
conditions it is normal-type. Its STAB, resistance, conditions it is normal-type. Its STAB, resistance,
immunities, and vulnerabilities change to match the immunities, and vulnerabilities change to match the
form it takes. form it takes.

Starting Moves: Tackle Starting Moves: Tackle


Level 2: Ember, Powder Snow, Water Gun Level 2: Ember, Powder Snow, Water Gun
Level 6: Headbutt, Hail, Rain Dance, Sunny Day Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Level 10: Weather Ball Level 10: Weather Ball
Level 14: Blizzard, Fire Blast, Hydro Pump Level 14: Blizzard, Fire Blast, Hydro Pump
Level 18: Hurricane Level 18: Hurricane
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53, 25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100 55, 73, 77, 87, 88, 90, 100
Egg Moves: Amnesia, Clear Smog, Cosmic Power, Egg Moves: Amnesia, Clear Smog, Cosmic Power,
Disable, Future Sight, Guard Swap, Hex, Lucky Disable, Future Sight, Guard Swap, Hex, Lucky
Chant, Ominous Wind, Psych Up, Reflect Type Chant, Ominous Wind, Psych Up, Reflect Type

52
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Snowy Castform #351 Kecleon #352
Type: Ice Type: Normal
Classification: Tiny | SR 5 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Fairy, Amorphous Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Weather Pokémon. Castform's appearance The Color Swap Pokémon. Kecleon is capable of
changes with the weather. This Pokémon gained the changing its body colors at will to blend in with its
ability to use the vast power of nature to protect its surroundings. There is one exception-this Pokémon
tiny body. can't change the zigzag pattern on its belly.

Armor Class: 15 Armor Class: 16


Hit Points: 19 | Hit Dice: d8 Hit Points: 44 | Hit Dice: d8
Speed: 25ft. flying Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1) 15 (+2) 10 (+0) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Stealth, Deception


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Fighting
Resistances: Ice Resistances: None
Immunities: Ghost
Forecast: This Pokémon changes form with the
weather. In rain it becomes water-type, in harsh Color Change: When hit by a damaging attack, this
sunlight it becomes fire-type, in cold and snowy Pokémon's type changes to the type that hit it. It
conditions it becomes ice-type. In all other takes on the new type's resistances, vulnerabilities,
conditions it is normal-type. Its STAB, resistance, and immunities.
immunities, and vulnerabilities change to match the
form it takes. Hidden Ability
Protean: This Pokémon's type changes to the type of
Starting Moves: Tackle move it uses, just before the move is used. It takes
Level 2: Ember, Powder Snow, Water Gun on the new type's resistances, vulnerabilities, and
Level 6: Headbutt, Hail, Rain Dance, Sunny Day immunities.
Level 10: Weather Ball
Level 14: Blizzard, Fire Blast, Hydro Pump Starting Moves: Astonish, Lick, Scratch, Tail Whip,
Level 18: Hurricane Thief, Bind, Shadow Sneak, Feint, Fury Swipes
Level 6: Feint Attack, Psybeam, Ancient Power
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, Level 10: Slash, Camouflage
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53, Level 14: Shadow Claw, Screech
55, 73, 77, 87, 88, 90, 100 Level 18: Substitute, Sucker Punch, Synchronoise
Egg Moves: Amnesia, Clear Smog, Cosmic Power,
Disable, Future Sight, Guard Swap, Hex, Lucky TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25,
Chant, Ominous Wind, Psych Up, Reflect Type 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 46, 48,
56, 57, 65, 73, 77, 80, 86, 87, 88, 90, 92, 100
Egg Moves: Camouflage, Disable, Dizzy Punch, Fake
Out, Foul Play, Magic Coat, Nasty Plot, Recover, Skill
Swap, Snatch, Trick

53
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Shuppet #353 Banette #354
Type: Ghost Type: Ghost
Classification: Tiny | SR 1 Classification: Small | SR 9
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Puppet Pokémon. Shuppet grows by feeding on The Marionette Pokémon. Banette generates energy
dark emotions, such as vengefulness and envy, in for laying strong curses by sticking pins into its own
the hearts of people. It roams through cities in body. This Pokémon was originally a pitiful plush
search of grudges that taint people. doll that was thrown away.

Armor Class: 13 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 72 | Hit Dice: d8
Speed: 25ft. flying (hover) Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0) 16 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Ground, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Insomnia: This Pokémon is immune to sleep. Insomnia: This Pokémon is immune to sleep.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Hidden Ability Hidden Ability
Cursed Body: When hit by a melee attack, this Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the opponent who made the attack cannot use the
same move on its next turn. same move on its next turn.

Evolution: Shuppet can evolve into Banette at level Starting Moves: Knock Off, Night Shade, Screech,
10 and above. When it evolves, its health increases Spite, Shadow Sneak, Will-O-Wisp, Feint Attack, Hex
by double its level, and it gains 14 points to add to Level 10: Curse, Shadow Ball
its ability scores (max 20). Level 14: Embargo, Sucker Punch
Level 18: Snatch, Grudge, Trick, Phantom Force
Starting Moves: Knock Off, Screech TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
Level 2: Night Shade, Spite, Shadow Sneak 29, 30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63,
Level 6: Will-O-Wisp, Feint Attack, Hex 65, 66, 68, 73, 77, 83, 85, 87, 88, 90, 92, 97, 99,
Level 10: Curse, Shadow Ball 100
Level 14: Embargo, Sucker Punch
Level 18: Snatch, Grudge, Trick, Phantom Force
TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
30, 32, 41, 42, 44, 45, 46, 48, 57, 61, 63, 66, 73,
77, 85, 87, 88, 90, 92, 97, 99, 100
Egg Moves: Astonish, Confuse Ray, Destiny Bond,
Disable, Foresight, Gunk Shot, Imprison, Ominous
Wind, Payback, Phantom Force, Pursuit, Shadow
Sneak

54
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Duskull #355 Dusclops #356
Type: Ghost Type: Ghost
Classification: Small | SR 1 Classification: Medium | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Requiem Pokémon. Duskull can pass through The Beckon Pokémon. Dusclops's body is
any wall no matter how thick it may be. Once this completely hollow-there is nothing at all inside. It is
Pokémon chooses a target, it will doggedly pursue said that its body is like a black hole. This Pokémon
the intended victim until the break of dawn. will absorb anything into its body, but nothing will
ever come back out.
Armor Class: 13
Hit Points: 18 | Hit Dice: d6 Armor Class: 18
Speed: 25ft. flying (hover) Hit Points: 80 | Hit Dice: d8
Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
11 (+0) 8 (-1) 14 (+2) 8 (-1) 12 (+1) 10 (+0)
16 (+3) 12 (+1) 16 (+3) 8 (-1) 16 (+3) 10 (+0)
Proficient Skills: Deception, Intimidation
Saving Throws: Wisdom Proficient Skills: Deception, Intimidation
Vulnerabilities: Dark, Ghost Saving Throws: Wisdom
Resistances: Bug, Poison Vulnerabilities: Dark, Ghost
Immunities: Fighting, Ground, Normal Resistances: Bug, Poison
Senses: Darkvision 30ft Immunities: Fighting, Ground, Normal
Senses: Darkvision 60ft
Levitate: This Pokémon is immune to ground moves.
Pressure: Any move targeting this Pokémon directly
Hidden Ability (non-area of effect moves) reduces its PP by two
Frisk: Upon entering a battle, a single opponent’s when activated.
held item is revealed, if it has one.
Hidden Ability
Frisk: Upon entering a battle, a single opponent’s
Evolution: Duskull can evolve into Dusclops at level
held item is revealed, if it has one.
10 and above. When it evolves, its health increases
by double its level, and it gains 13 points to add to
its ability scores (max 20). Evolution: Dusclops can evolve into Dusknoir at
level 16 and above while holding a Reaper Cloth.
Starting Moves: Leer, Night Shade When it evolves, its health increases by double its
Level 2: Disable, Astonish level, and it gains 6 points to add to its ability scores
Level 6: Foresight, Shadow Sneak, Pursuit (max 20).
Level 10: Will-O-Wisp, Confuse Ray
Level 14: Curse, Hex, Shadow Ball Starting Moves: Astonish, Bind, Disable, Fire Punch,
Level 18: Mean Look, Payback, Future Sight Gravity, Ice Punch, Leer, Night Shade, Shadow
Punch, Thunder Punch, Foresight, Shadow Sneak,
TM: 04, 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 29, Pursuit
30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63, 66, Level 10: Will-O-Wisp, Confuse Ray
77, 83, 85, 87, 88, 90, 92, 97, 100 Level 14: Curse, Hex
Egg Moves: Dark Pulse, Destiny Bond, Feint Attack, Level 18: Shadow Ball, Mean Look, Payback, Future
Grudge, Haze, Imprison, Memento, Ominous Wind, Sight
Pain Split, Skill Swap
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26,
27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 56,
57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, 90,
92, 97, 100

55
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Tropius #357 Chimecho #358
Type: Grass/Flying Type: Psychic
Classification: Large | SR 11 Classification: Tiny | SR 11
Minimum Level Found: 8 Minimum Level Found: 8
Egg Group: Monster, Grass Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Fruit Pokémon. Children of the southern tropics The Wind Chime Pokémon. Chimecho makes its
eat as snacks the fruit that grows in bunches around cries echo inside its hollow body. When this
the neck of Tropius. This Pokémon flies by flapping Pokémon becomes enraged, its cries result in
the leaves on its back as if they were wings. ultrasonic waves that have the power to knock foes
flying.
Armor Class: 15
Hit Points: 82 | Hit Dice: d10 Armor Class: 16
Speed: 25ft. walking, 35ft. flying Hit Points: 83 | Hit Dice: d8
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
13 (+1) 17 (+3) 16 (+3) 8 (-1) 16 (+3) 10 (+0)
Proficient Skills: Nature, Athletics
Saving Throws: Strength, Constitution Proficient Skills: Performance
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Saving Throws: Dexterity, Wisdom
Resistances: Fighting, Grass, Water Vulnerabilities: Bug, Dark, Ghost
Immunities: Ground Resistances: Fighting, Psychic
Senses: Truesight 15ft
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. Levitate: This Pokémon is immune to ground moves.
Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight. Starting Moves: Astonish, Confusion, Growl, Wrap,
Yawn, Psywave, Take Down, Extrasensory
Hidden Ability Level 10: Heal Bell, Uproar
Harvest: At the end of this Pokémon's turn, if it used Level 14: Safeguard
a berry, roll 1d4. On a result of 3 or 4, it regains that Level 18: Double-Edge, Heal Pulse, Synchronoise,
berry as a held item. Healing Wish
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
Starting Moves: Growth, Gust, Leer, Razor Leaf, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 73,
Sweet Scent, Stomp, Magical Leaf, Whirlwind 77, 85, 86, 87, 88, 90, 92, 99, 100
Level 10: Leaf Tornado, Natural Gift
Level 14: Air Slash, Body Slam
Level 18: Bestow, Synthesis, Solar Beam, Leaf Storm
TM: 05, 06, 10, 11, 15, 17, 19, 20, 21, 22, 26, 27,
32, 40, 42, 44, 45, 48, 51, 53, 59, 68, 75, 76, 78,
86, 87, 88, 90, 96, 100
Egg Moves: Bullet Seed, Curse, Dragon Dance,
Headbutt, Leaf Blade, Leaf Storm, Leech Seed,
Natural Gift, Nature Power, Razor Wind, Slam,
Synthesis

56
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Absol #359 Wynaut #360
Type: Dark Type: Psychic
Classification: Small | SR 12 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Field Egg Group: Undiscovered
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Disaster Pokémon. Every time Absol appears The Bright Pokémon. Wynaut can always be seen
before people, it is followed by a disaster such as an with a big, happy smile on its face. Look at its tail to
earthquake or a tidal wave. As a result, it came to be determine if it is angry. When angered, this
known as the disaster Pokémon. Pokémon will be slapping the ground with its tail.

Armor Class: 15 Armor Class: 12


Hit Points: 75 | Hit Dice: d10 Hit Points: 20 | Hit Dice: d8
Speed: 35ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 15 (+2) 8 (-1) 16 (+3) 10 (+0) 10 (+0) 8 (-1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight, Survival Proficient Skills: None


Saving Throws: Dexterity Saving Throws: None
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Bug, Dark, Ghost
Resistances: Dark, Ghost Resistances: Fighting, Psychic
Immunities: Psychic
Senses: Truesight 15ft Shadow Tag: Creatures within 50 feet of this
Pokémon may not flee or switch out, except by
Pressure: Any move targeting this Pokémon directly item, Move, or ability.
(non-area of effect moves) reduces its PP by two
when activated. Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
Super Luck: This Pokémon increases its critical hit allies' attacks.
range by 1 (20 to 19+, etc.)
Hidden Ability Evolution: Wynaut can evolve into Wobbuffet at
Justified: When this Pokémon is hit by a dark-type level 5 and above. When it evolves, its health
move, it gets advantage on its next attack. increases by double its level, and it gains 8 points to
add to its ability scores (max 20).
Starting Moves: Feint, Leer, Quick Attack, Scratch,
Pursuit, Taunt, Bite, Double Team, Slash, Swords Starting Moves: Charm, Encore, Splash
Dance, Night Slash Level 6: Counter, Destiny Bond, Mirror Coat,
Level 14: Detect, Psycho Cut, Me First Safeguard
Level 18: Sucker Punch, Razor Wind, Future Sight,
Perish Song TM: 20

TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21,
24, 25, 27, 30, 32, 35, 37, 38, 39, 40, 41, 42, 44,
45, 46, 48, 49, 54, 57, 59, 61, 65, 66, 68, 71, 73,
75, 77, 80, 81, 85, 87, 88, 90, 95, 97, 100
Egg Moves: Assurance, Baton Pass, Curse, Double-
Edge, Feint Attack, Hex, Magic Coat, Me First, Mean
Look, Megahorn, Play Rough, Punishment,
Substitute, Sucker Punch, Zen Headbutt

57
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Snorunt #361 Glalie #362
Type: Ice Type: Ice
Classification: Tiny | SR 1/4 Classification: Medium | SR 11
Minimum Level Found: 1 Minimum Level Found: 10
Egg Group: Fairy, Mineral Egg Group: Fairy, Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Snow Hat Pokémon. Snorunt survives by eating The Face Pokémon. Glalie has a body made of rock,
only snow and ice. Old folklore claims that a house which it hardens with an armor of ice. This
visited by this Pokémon is sure to prosper for many Pokémon has the ability to freeze moisture in the
generations to come. atmosphere into any shape it desires.

Armor Class: 13 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 97 | Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Resistances: Ice

Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.
Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.
Hidden Ability Hidden Ability
Moody: At the end of each long rest, this Pokémon Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with rerolls on the nature table, replacing its nature with
the result until the next long rest. the result until the next long rest.

Evolution: A Snorunt can evolve into Glalie at level Starting Moves: Double Team, Ice Shard, Leer,
14 and above naturally. A female Snorunt can evolve Powder Snow, Icy Wind, Bite, Ice Fang, Headbutt,
into a Froslass at level 14 and above with the help Protect, Freeze-Dry
of a Dawn Stone. When it evolves, its health Level 14: Frost Breath, Crunch
increases by double its level, and it gains 13 points Level 18: Blizzard, Hail, Sheer Cold
to add to its ability scores (max 20).
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
26, 27, 30, 32, 41, 42, 44, 45, 48, 64, 66, 68, 74,
Starting Moves: Leer, Powder Snow 78, 79, 87, 88, 90, 97, 100
Level 2: Double Team, Ice Shard
Level 6: Icy Wind, Bite
Level 10: Ice Fang, Headbutt, Protect
Level 14: Frost Breath, Crunch
Level 18: Blizzard, Hail
TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, 30,
32, 42, 44, 45, 48, 79, 87, 88, 90, 100
Egg Moves: Avalanche, Bide, Block, Disable, Fake
Tears, Hex, Rollout, Spikes, Switcheroo, Weather
Ball

58
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Spheal #363 Sealeo #364
Type: Ice/Water Type: Ice/Water
Classification: Small | SR 1/4 Classification: Medium | SR 9
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Water 1, Field Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Clap Pokémon. Spheal always travels by rolling The Ball Roll Pokémon. Sealeo has the habit of
around on its ball-like body. When the season for ice always juggling on the tip of its nose anything it
floes arrives, this Pokémon can be seen rolling sees for the first time. This Pokémon occasionally
about on ice and crossing the sea. entertains itself by balancing and rolling a Spheal on
its nose.
Armor Class: 12
Hit Points: 20 | Hit Dice: d8 Armor Class: 14
Speed: 10ft. walking, 30ft. swimming Hit Points: 89 | Hit Dice: d12
Speed: 15ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
15 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival
Saving Throws: Strength Proficient Skills: Survival
Vulnerabilities: Electric, Fighting, Grass, Rock Saving Throws: Strength
Resistances: Ice, Water Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage.
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Ice Body: While it is snowing or hailing, this
proficiency modifier at the end of each of its turns. Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.
Hidden Ability
Oblivious: This Pokémon is immune to moves that Hidden Ability
attempt to charm or taunt it. Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Evolution: Spheal can evolve into Sealeo at level 9
and above. When it evolves, its health increases by Evolution: Sealeo can evolve into Walrein at level 16
double its level, and it gains 9 points to add to its and above. When it evolves, its health increases by
ability scores (max 20). double its level, and it gains 9 points to add to its
ability scores (max 20).
Starting Moves: Defense Curl, Growl, Powder Snow,
Water Gun Starting Moves: Defense Curl, Growl, Powder Snow,
Level 2: Rollout, Encore Swagger, Water Gun, Rollout, Encore, Ice Ball, Brine,
Level 6: Ice Ball, Brine, Aurora Beam Aurora Beam
Level 10: Body Slam, Rest, Snore Level 10: Body Slam, Rest, Snore
Level 14: Hail, Blizzard Level 14: Hail
Level 18: Sheer Cold Level 18: Blizzard, Sheer Cold
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 39, TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32,
42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94, 98, 39, 42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94,
100 98, 100
Egg Moves: Aqua Ring, Belly Drum, Curse, Fissure,
Rock Slide, Rollout, Signal Beam, Sleep Talk, Spit Up,
Stockpile, Swallow, Water Pulse, Water Sport, Yawn

59
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Walrein #365 Clamperl #366
Type: Ice/Water Type: Water
Classification: Medium | SR 14 Classification: Tiny | SR 1
Minimum Level Found: 12 Minimum Level Found: 1
Egg Group: Water 1, Field Egg Group: Water 1
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Ice Break Pokémon. Walrein swims all over in The Bivalve Pokémon. Clamperl's sturdy shell is not
frigid seawater while crushing icebergs with its only good for protection-it is also used for clamping
grand, imposing tusks. Its thick layer of blubber and catching prey. A fully grown Clamperl's shell will
makes enemy attacks bounce off harmlessly. be scored with nicks and scratches all over.

Armor Class: 16 Armor Class: 14


Hit Points: 165 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 15ft. walking, 40ft. swimming Speed: 5ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 20 (+5) 6 (-2) 14 (+2) 10 (+0) 13 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Nature


Saving Throws: Strength, Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Rock Vulnerabilities: Electric, Grass
Resistances: Ice, Water Resistances: Fire, Ice, Steel, Water

Thick Fat: This Pokemon takes half the damage it Shell Armor: This Pokémon is immune to extra
otherwise would from Ice and Fire damage. damage dealt by a Critical Hit.
Ice Body: While it is snowing or hailing, this Hidden Ability
Pokémon heals for an amount of HP equal to its Rattled: When this Pokémon is hit by a damaging
proficiency modifier at the end of each of its turns. Dark, Bug, or Ghost move, it makes its next attack at
Hidden Ability advantage.
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Evolution: Clamperl can evolve into Huntail at level 8
and above while holding a Deep Sea Tooth, or
Gorebyss at level 8 and above while holding a Deep
Starting Moves: Crunch, Defense Curl, Growl, Ice
Sea Scale. When it evolves, its health increases by
Fang, Powder Snow, Swagger, Water Gun, Encore,
double its level, and it gains 10 points to add to its
Rollout, Ice Ball, Aurora Beam, Brine, Body Slam,
ability scores (max 20).
Rest, Snore
Level 14: Hail
Level 18: Blizzard, Sheer Cold Starting Moves: Clamp, Iron Defense, Water Gun,
Whirlpool
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, Level 18: Shell Smash
32, 39, 42, 44, 45, 48, 49, 68, 78, 79, 80, 87, 88,
90, 94, 98, 100 TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 87, 88, 90, 94, 98, 100
Egg Moves: Aqua Ring, Barrier, Body Slam, Brine,
Confuse Ray, Endure, Mud Sport, Muddy Water,
Refresh, Supersonic, Water Pulse

60
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Huntail #367 Gorebyss #368
Type: Water Type: Water
Classification: Medium | SR 8 Classification: Medium | SR 8
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Water 1 Egg Group: Water 1
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Deep Sea Pokémon. Huntail's tail is shaped like The South Sea Pokémon. Although Gorebyss is the
a fish. It uses the tail to attract prey, then swallows very picture of elegance and beauty while
the prey whole with its large, gaping mouth. This swimming, it is also cruel. When it spots prey, this
Pokémon swims by wiggling its slender body like a Pokémon inserts its thin mouth into the prey's body
snake. and drains the prey of its body fluids.

Armor Class: 16 Armor Class: 16


Hit Points: 50 | Hit Dice: d8 Hit Points: 50 | Hit Dice: d8
Speed: 5ft. walking, 35ft. swimming Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Deception Proficient Skills: Survival, Persuasion


Saving Throws: Strength, Dexterity Saving Throws: Wisdom, Charisma
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 50ft Senses: Truesight 10ft

Swift Swim: This Pokémon's speed is doubled in Swift Swim: This Pokémon's speed is doubled in
rainy conditions. rainy conditions.

Hidden Ability Hidden Ability


Water Veil: This Pokémon is immune to burning. Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Starting Moves: Bite, Whirlpool, Screech, Scary Face,
Feint Attack Starting Moves: Confusion, Whirlpool, Water Sport,
Level 6: Water Pulse, Ice Fang, Brine Agility, Draining Kiss
Level 10: Sucker Punch, Dive, Baton Pass Level 6: Water Pulse, Amnesia, Aqua Ring
Level 14: Crunch, Aqua Tail Level 10: Captivate, Dive, Baton Pass
Level 18: Coil, Hydro Pump Level 14: Psychic, Aqua Tail
Level 18: Coil, Hydro Pump
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 39,
42, 44, 45, 48, 55, 68, 83, 87, 88, 90, 94, 98, 100 TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 29,
30, 32, 42, 44, 45, 48, 55, 68, 77, 83, 87, 88, 90,
94, 98, 100

61
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Relicanth #369 Luvdisc #370
Type: Water/Rock Type: Water
Classification: Small | SR 8 Classification: Tiny | SR 5
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Water 1, Water 2 Egg Group: Water 2
Gender Rate: 87% M / 13% F Gender Rate: 25% M / 75% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Longevity Pokémon. Relicanth is a Pokémon The Rendezvous Pokémon. Luvdisc live in shallow
species that existed for a hundred million years seas in the tropics. This heart-shaped Pokémon
without ever changing its form. This ancient earned its name by swimming after loving couples it
Pokémon feeds on microscopic organisms with its spotted in the ocean's waves.
toothless mouth.
Armor Class: 14
Armor Class: 16 Hit Points: 38 | Hit Dice: d8
Hit Points: 42 | Hit Dice: d10 Speed: 5ft. walking, 35ft. swimming
Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
18 (+4) 13 (+1) 18 (+4) 6 (-2) 8 (-1) 10 (+0)
Proficient Skills: Acrobatics, Persuasion
Proficient Skills: Survival, History Saving Throws: Dexterity
Saving Throws: Constitution Vulnerabilities: Electric, Grass
Vulnerabilities: Electric, Fighting, Grass, Ground Resistances: Fire, Ice, Steel, Water
Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Blindsight 80ft Swift Swim: This Pokémon's speed is doubled in
rainy conditions.
Swift Swim: This Pokémon's speed is doubled in
rainy conditions. Hidden Ability
Hydration: This Pokémon is unaffected by negative
Rock Head: This Pokémon takes no recoil damage. status ailments in water or during rainy conditions.
Hidden Ability
Sturdy: When taking damage equal to half or more of Starting Moves: Charm, Tackle, Water Gun, Agility,
your current HP, roll a d4. On a result of 3 of 4, Draining Kiss, Lucky Chant
halve the damage dealt. Level 6: Water Pulse, Attract, Heart Stamp
Level 10: Flail, Sweet Kiss
Level 14: Take Down, Captivate, Aqua Ring
Starting Moves: Flail, Harden, Mud Sport, Tackle,
Level 18: Soak, Hydro Pump, Safeguard
Water Gun
Level 6: Rock Tomb, Ancient Power TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
Level 10: Dive, Take Down 44, 45, 48, 55, 77, 87, 88, 90, 94, 98, 100
Level 14: Yawn, Rest
Level 18: Hydro Pump, Double-Edge, Head Smash Egg Moves: Aqua Jet, Aqua Ring, Brine, Captivate,
Entrainment, Heal Pulse, Mud Sport, Splash,
TM: 04, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 23, Supersonic, Water Sport
26, 27, 32, 37, 39, 42, 44, 45, 48, 55, 68, 69, 71,
77, 78, 80, 87, 88, 90, 94, 98, 100
Egg Moves: Amnesia, Aqua Tail, Brine, Magnitude,
Mud Shot, Mud-Slap, Muddy Water, Rock Slide, Skull
Bash, Sleep Talk, Snore, Water Sport, Zen Headbutt

62
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Bagon #371 Shelgon #372
Type: Dragon Type: Dragon
Classification: Tiny | SR 1 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Dragon Egg Group: Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Rock Head Pokémon. Bagon has a dream of one The Endurance Pokémon. Covering Shelgon's body
day soaring in the sky. In doomed efforts to fly, this are outgrowths much like bones. The shell is very
Pokémon hurls itself off cliffs. As a result of its hard and bounces off enemy attacks. When awaiting
dives, its head has grown tough and as hard as evolution, this Pokémon hides away in a cavern.
tempered steel.
Armor Class: 15
Armor Class: 12 Hit Points: 55 | Hit Dice: d8
Hit Points: 17 | Hit Dice: d6 Speed: 25ft. walking
Speed: 25ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Athletics, Survival
Proficient Skills: Athletics Saving Throws: Constitution
Saving Throws: Strength Vulnerabilities: Dragon, Fairy, Ice
Vulnerabilities: Dragon, Fairy, Ice Resistances: Electric, Fire, Grass, Water
Resistances: Electric, Fire, Grass, Water
Rock Head: This Pokémon takes no recoil damage.
Rock Head: This Pokémon takes no recoil damage.
Hidden Ability
Hidden Ability Overcoat: This Pokémon does not take damage from
Sheer Force: When activating a move that has a weather-related moves and phenomena like Hail,
chance to impose a stat change or inflict a status, Weather Ball, etc.
this creature instead doubles its move modifier for
the damage with no chance of the additional effect.
Evolution: Shelgon can evolve into Salamence at
level 16 and above. When it evolves, its health
Evolution: Bagon can evolve into Shelgon at level 8 increases by double its level, and it gains 12 points
and above. When it evolves, its health increases by to add to its ability scores (max 20).
double its level, and it gains 9 points to add to its
ability scores (max 20). Starting Moves: Bite, Ember, Leer, Protect, Rage,
Dragon Breath
Starting Moves: Rage, Ember Level 6: Headbutt, Focus Energy
Level 2: Leer, Bite, Dragon Breath Level 10: Crunch, Dragon Claw
Level 6: Headbutt, Focus Energy Level 14: Zen Headbutt, Scary Face
Level 10: Crunch, Dragon Claw Level 18: Flamethrower, Double-Edge
Level 14: Zen Headbutt, Scary Face
Level 18: Flamethrower, Double-Edge TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35,
38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100
TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35,
38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100
Egg Moves: Defense Curl, Dragon Dance, Dragon
Pulse, Dragon Rage, Dragon Rush, Endure, Fire Fang,
Hydro Pump, Shadow Claw, Thrash, Twister

63
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Salamence #373 Beldum #374
Type: Dragon/Flying Type: Steel/Psychic
Classification: Large | SR 14 Classification: Tiny | SR 3
Minimum Level Found: 12 Minimum Level Found: 1
Egg Group: Dragon Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Dragon Pokémon. By evolving into Salamence, The Iron Ball Pokémon. Instead of blood, a powerful
this Pokémon finally realizes its long-held dream of magnetic force courses throughout Beldum's body.
growing wings. To express its joy, it flies and wheels This Pokémon communicates with others by
all over the sky while spouting flames from its sending controlled pulses of magnetism.
mouth.
Armor Class: 14
Armor Class: 16 Hit Points: 18 | Hit Dice: d6
Hit Points: 121 | Hit Dice: d12 Speed: 25ft. flying (hover)
Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 8 (-1) 12 (+1) 10 (+0)
18 (+4) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)
Proficient Skills: Insight
Proficient Skills: Athletics, Acrobatics Saving Throws: Constitution
Saving Throws: Strength, Constitution Vulnerabilities: Dark, Fire, Ghost, Ground
Vulnerabilities: Dragon, Fairy, Ice, Rock Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Resistances: Bug, Fire, Fighting, Grass, Water Psychic, Rock, Steel
Immunities: Ground Immunities: Poison
Senses: Darkvision 20ft
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats.
Hidden Ability
Moxie: Upon causing an opponent to faint, this Hidden Ability
Pokémon may immediately take another action. Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose
disadvantage on an attack roll against it.
Starting Moves: Bite, Dragon Tail, Ember, Fire Fang,
Fly, Leer, Protect, Rage, Thunder Fang, Dragon
Breath, Headbutt, Focus Energy, Crunch, Dragon Evolution: Beldum can evolve into Metang at level 6
Claw and above. When it evolves, its health increases by
Level 14: Zen Headbutt double its level, and it gains 11 points to add to its
Level 18: Scary Face, Flamethrower, Double-Edge ability scores (max 20).
TM: 02, 05, 06, 10, 11, 15, 17, 18, 19, 21, 26, 27,
31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 51, 59, 65, Starting Moves: Take Down
68, 71, 76, 78, 80, 82, 87, 88, 90, 100
TM: None

64
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Metang #375 Metagross #376
Type: Steel/Psychic Type: Steel/Psychic
Classification: Small | SR 9 Classification: Large | SR 14
Minimum Level Found: 5 Minimum Level Found: 12
Egg Group: Gender Unknown Egg Group: Gender Unknown
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Iron Claw Pokémon. When two Beldum fuse The Iron Leg Pokémon. Metagross has four brains in
together, Metang is formed. The brains of the total. Combined, the four brains can breeze through
Beldum are joined by a magnetic nervous system. difficult calculations faster than a supercomputer.
This Pokémon turns its arms to the rear for traveling This Pokémon can float in the air by tucking in its
at high speed. four legs.

Armor Class: 16 Armor Class: 18


Hit Points: 50 | Hit Dice: d10 Hit Points: 150 | Hit Dice: d12
Speed: 25ft. walking, 25ft. flying (hover) Speed: 30ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 15 (+2) 12 (+1) 14 (+2) 10 (+0) 20 (+5) 15 (+2) 18 (+4) 16 (+3) 16 (+3) 10 (+0)

Proficient Skills: Insight, Athletics Proficient Skills: Insight, Athletics


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock, Steel Psychic, Rock, Steel
Immunities: Poison Immunities: Poison
Senses: Darkvision 30ft, Truesight 5ft Senses: Darkvision 40ft, Truesight 10ft

Clear Body: Other Pokémon's moves or abilities Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats. cannot lower this Pokémon stats.

Hidden Ability Hidden Ability


Light Metal: This Pokémon is especially light for its Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose species. Once per long rest, it may impose
disadvantage on an attack roll against it. disadvantage on an attack roll against it.

Evolution: Metang can evolve into Metagross at level Starting Moves: Confusion, Hammer Arm, Magnet
15 and above. When it evolves, its health increases Rise, Metal Claw, Take Down, Pursuit, Bullet Punch,
by double its level, and it gains 13 points to add to Miracle Eye, Zen Headbutt
its ability scores (max 20). Level 14: Scary Face, Psychic, Agility
Level 18: Meteor Mash, Iron Defense, Hyper Beam
Starting Moves: Confusion, Magnet Rise, Metal Claw, TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29,
Take Down 30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 68,
Level 10: Pursuit, Bullet Punch, Miracle Eye, Zen 69, 74, 77, 78, 80, 86, 87, 88, 90, 91, 100
Headbutt
Level 14: Scary Face, Psychic, Agility
Level 18: Meteor Mash, Iron Defense, Hyper Beam
TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29,
30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 69,
74, 77, 78, 80, 86, 87, 88, 90, 91, 100

65
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Regirock #377 Regice #378
Type: Rock Type: Ice
Classification: Medium | SR 14 Classification: Medium | SR 14
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Rock Peak Pokémon. Regirock was sealed away The Iceberg Pokémon. Regice's body was made
by people long ago. If this Pokémon's body is during an ice age. The deep-frozen body can't be
damaged in battle, it is said to seek out suitable melted, even by fire. This Pokémon controls frigid
rocks on its own to repair itself. air of -328 degrees Fahrenheit.

Armor Class: 20 Armor Class: 20


Hit Points: 380 | Hit Dice: d20 Hit Points: 366 | Hit Dice: d20
Speed: 35ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 20 (+5) 8 (-1) 14 (+2) 10 (+0) 18 (+4) 20 (+5) 18 (+4) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Fire, Flying, Normal, Poison Resistances: Ice
Senses: Tremorsense 50ft, Darkvision 60ft Senses: Tremorsense 50ft, Darkvision 60ft

Clear Body: Other Pokémon's moves or abilities Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats. cannot lower this Pokémon stats.

Hidden Ability Hidden Ability


Sturdy: When taking damage equal to half or more of Ice Body: While it is snowing or hailing, this
your current HP, roll a d4. On a result of 3 of 4, Pokémon heals for an amount of HP equal to its
halve the damage dealt. proficiency modifier at the end of each of its turns.

Starting Moves: Bulldoze, Charge Beam, Explosion, Starting Moves: Bulldoze, Charge Beam, Explosion,
Rock Throw, Stomp, Curse, Ancient Power, Iron Icy Wind, Stomp, Curse, Ancient Power, Amnesia,
Defense, Stone Edge, Lock-On Ice Beam, Lock-On
Level 18: Hammer Arm, Zap Cannon, Superpower, Level 18: Hammer Arm, Zap Cannon, Superpower,
Hyper Beam Hyper Beam
TM: 06, 10, 11, 15, 17, 20, 21, 23, 24, 25, 26, 27, TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25,
31, 32, 37, 39, 42, 44, 48, 52, 56, 57, 64, 68, 69, 26, 27, 31, 32, 39, 42, 44, 48, 52, 56, 57, 64, 68,
71, 73, 77, 78, 80, 87, 88, 90, 100 69, 70, 73, 77, 78, 79, 80, 87, 88, 90, 91, 100

66
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Registeel #379 Latias #380
Type: Steel Type: Dragon/Psychic
Classification: Medium | SR 14 Classification: Medium | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: 0% M / 100% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Iron Pokémon. Registeel has a body that is The Eon Pokémon. Latias is highly sensitive to the
harder than any kind of metal. Its body is apparently emotions of people. If it senses any hostility, this
hollow. No one has any idea what this Pokémon Pokémon ruffles the feathers all over its body and
eats. cries shrilly to intimidate the foe.

Armor Class: 20 Armor Class: 20


Hit Points: 380 | Hit Dice: d20 Hit Points: 380 | Hit Dice: d20
Speed: 35ft. walking Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 20 (+5) 8 (-1) 14 (+2) 10 (+0) 18 (+4) 20 (+5) 20 (+5) 10 (+0) 18 (+4) 14 (+2)

Proficient Skills: Athletics, Survival Proficient Skills: Acrobatics, Stealth


Saving Throws: Strength, Constitution Saving Throws: Dexterity, Wisdom
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Resistances: Electric, Fighting, Fire, Grass, Psychic,
Normal, Psychic, Rock, Steel Water
Immunities: Poison Senses: Darkvision 60ft
Senses: Tremorsense 50ft, Darkvision 60ft
Levitate: This Pokémon is immune to ground moves.
Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats. Starting Moves: Helping Hand, Psywave, Safeguard,
Wish, Water Sport, Charm, Stored Power, Refresh,
Hidden Ability Heal Pulse, Dragon Breath, Mist Ball, Psycho Shift,
Light Metal: This Pokémon is especially light for its Recover, Reflect Type, Zen Headbutt
species. Once per long rest, it may impose Level 18: Guard Split, Psychic, Dragon Pulse,
disadvantage on an attack roll against it. Healing Wish

Starting Moves: Bulldoze, Charge Beam, Explosion, TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18,
Metal Claw, Stomp, Curse, Ancient Power, Amnesia, 19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37,
Iron Defense, Lock-On 40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77,
Level 18: Flash Cannon, Iron Head, Hammer Arm, 78, 85, 86, 87, 88, 90, 94, 98, 100
Zap Cannon, Superpower, Hyper Beam
TM: 06, 10, 11, 15, 17, 18, 20, 21, 24, 25, 26, 27,
31, 32, 37, 39, 40, 42, 44, 48, 52, 56, 57, 64, 65,
68, 69, 73, 77, 78, 80, 87, 88, 90, 91, 100

67
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Latios #381 Kyogre #382
Type: Dragon/Psychic Type: Water
Classification: Medium | SR 15 Classification: Huge | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: 100% M / 0% F Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Eon Pokémon. Latios has the ability to make The Sea Basin Pokémon. Through Primal Reversion
others see an image of what it has seen or imagines and with nature's full power, it will take back its true
in its head. This Pokémon is intelligent and form. It can summon storms that cause the sea
understands human speech. levels to rise.

Armor Class: 17 Armor Class: 19


Hit Points: 366 | Hit Dice: d20 Hit Points: 380 | Hit Dice: d20
Speed: 20ft. walking, 50ft. flying Speed: 50ft. swimming, 50ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 10 (+0) 18 (+4) 14 (+2) 24 (+7) 18 (+4) 20 (+5) 10 (+0) 18 (+4) 16 (+3)

Proficient Skills: Acrobatics, Athletics Proficient Skills: Athletics, Survival, History


Saving Throws: Dexterity, Wisdom Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice Vulnerabilities: Electric, Grass
Resistances: Electric, Fighting, Fire, Grass, Psychic, Resistances: Fire, Ice, Steel, Water
Water Senses: Darkvision 60ft
Senses: Darkvision 60ft
Drizzle: When this Pokémon enters an outside
Levitate: This Pokémon is immune to ground moves. battle, the weather immediately changes to light rain
for 5 rounds. In the case of another Pokémon with a
Starting Moves: Helping Hand, Memento, Psywave, similar weather ability, the tie goes to the Pokémon
Safeguard, Protect, Dragon Dance, Stored Power, with the highest DEX score.
Refresh, Heal Pulse, Dragon Breath, Luster Purge,
Psycho Shift, Recover, Telekinesis, Zen Headbutt Starting Moves: Ancient Power, Water Pulse, Scary
Level 18: Power Split, Psychic, Dragon Pulse Face, Aqua Tail, Body Slam, Aqua Ring, Ice Beam,
Calm Mind, Muddy Water, Sheer Cold
TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18, Level 18: Hydro Pump, Double-Edge, Water Spout,
19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37, Origin Pulse
40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77,
78, 85, 86, 87, 88, 90, 94, 98, 100 TM: 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21,
24, 25, 26, 27, 31, 32, 39, 42, 44, 48, 55, 68, 73,
77, 78, 80, 87, 88, 90, 94, 98, 100

68
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Groudon #383 Rayquaza #384
Type: Ground Type: Dragon/Flying
Classification: Huge | SR 15 Classification: Huge | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Continent Pokémon. Groudon is said to be the The Sky High Pokémon. Rayquaza is said to have
personification of the land itself. Legends tell of its lived for hundreds of millions of years. Legends
many clashes against Kyogre, as each sought to gain remain of how it put to rest the clash between
the power of nature. Kyogre and Groudon.

Armor Class: 18 Armor Class: 17


Hit Points: 380 | Hit Dice: d20 Hit Points: 380 | Hit Dice: d20
Speed: 35ft. walking Speed: 40ft. walking, 40ft. climbing, 50ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
24 (+7) 22 (+6) 20 (+5) 10 (+0) 18 (+4) 12 (+1) 22 (+6) 24 (+7) 20 (+5) 12 (+1) 16 (+3) 12 (+1)

Proficient Skills: Athletics, Survival, History Proficient Skills: Athletics, Survival, History
Saving Throws: Strength, Constitution Saving Throws: Dexterity, Constitution
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Poison, Rock Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Electric Immunities: Ground
Senses: Darkvision 60ft Senses: Darkvision 60ft

Drought: When this Pokémon enters an outside Air Lock: While this Pokémon is in battle, weather-
battle, the weather immediately changes to bright related abilities have no effect on the Pokémon that
sunlight for 5 rounds. In the case of another have them.
Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. Starting Moves: Twister, Scary Face, Ancient Power,
Crunch, Air Slash, Rest, Extreme Speed, Dragon
Starting Moves: Ancient Power, Mud Shot, Scary Dance, Fly
Face, Earth Power, Lava Plume, Rest, Earthquake, Level 18: Dragon Pulse, Hyper Voice, Outrage,
Bulk Up, Solar Beam, Fissure Hyper Beam, Dragon Ascent
Level 18: Fire Blast, Hammer Arm, Eruption,
Precipice Blades TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 21,
22, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42,
TM: 02, 05, 06, 08, 10, 11, 15, 17, 20, 21, 22, 23, 44, 48, 49, 50, 52, 53, 56, 58, 59, 65, 68, 71, 73,
24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 74, 75, 76, 77, 78, 80, 82, 87, 88, 90, 94, 98, 100
48, 50, 52, 56, 59, 65, 68, 69, 71, 73, 75, 77, 78,
80, 82, 87, 88, 90, 100

69
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Jirachi #385 Deoxys #386
Type: Steel/Psychic Type: Psychic
Classification: Tiny | SR 15 Classification: Medium | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Wish Pokémon. Jirachi will awaken from its The DNA Pokémon. The DNA of a space virus
sleep of a thousand years if you sing to it in a voice underwent a sudden mutation upon exposure to a
of purity. It is said to make true any wish that people laser beam and resulted in Deoxys. The crystalline
desire. organ on this Pokémon's chest appears to be its
brain.
Armor Class: 18
Hit Points: 246 | Hit Dice: d12 Armor Class: 15
Speed: 15ft. walking, 40ft. flying Hit Points: 232 | Hit Dice: d12
Speed: 40ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4)
15 (+2) 20 (+5) 16 (+3) 20 (+5) 20 (+5) 12 (+1)
Proficient Skills: Insight, Arcana, Persuasion
Saving Throws: Wisdom, Dexterity, Charisma Proficient Skills: Athletics, Acrobatics
Vulnerabilities: Dark, Fire, Ghost, Ground Saving Throws: Strength, Dexterity, Constitution
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Vulnerabilities: Bug, Dark, Ghost
Psychic, Rock, Steel Resistances: Fighting, Psychic
Immunities: Poison Senses: Darkvision 60ft
Senses: Truesight 20ft
Pressure: Any move targeting this Pokémon directly
Serene Grace: The Move DC to pass a saving throw (non-area of effect moves) reduces its PP by two
against one of this Pokémon's moves is increased when activated.
by 1.
Transformer: This Pokémon has a standard Normal
form from which all stats are based, but may change
Starting Moves: Confusion, Wish, Rest, Swift, forms as a bonus action to drastically change its
Helping Hand, Psychic, Refresh, Lucky Chant, Zen abilities. The forms it can take are Attack, Defense,
Headbutt, Double-Edge and Speed.
Level 18: Gravity, Healing Wish, Future Sight,
Cosmic Power, Last Resort, Doom Desire In Attack form, it adds an additional +5 to its
attack rolls, but all attacks against it has
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, advantage.
25, 27, 29, 30, 32, 33, 37, 40, 42, 44, 48, 53, 56, In Defense form, its AC increases by 3, but its
57, 68, 73, 77, 85, 86, 87, 88, 89, 90, 91, 92, 99, attacks are rolled at disadvantage. If the activated
100 move requires a save, the target(s) have
advantage.
In Speed form, it gains an additional attack action
each turn, but the attack is done at disadvantage.
If it is a move that requires a save, the target(s)
have advantage.

Starting Moves: Leer, Wrap, Night Shade, Teleport,


Knock Off, Pursuit, Psychic, Snatch, Psycho Shift,
Zen Headbutt
Level 18: Cosmic Power, Recover, Psycho Boost,
Hyper Beam
TM: 03, 04, 06, 10, 11, 12, 13, 15, 16, 17, 18, 20,
21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 39, 40, 41,
42, 44, 47, 48, 52, 53, 56, 57, 59, 68, 73, 77, 80,
84, 85, 86, 87, 88, 90, 91, 92, 97, 100

70
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Turtwig #387 Grotle #388
Type: Grass Type: Grass
Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster, Grass Egg Group: Monster, Grass
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Tiny Leaf Pokémon. Made from soil, the shell on The Grove Pokémon. It lives along water in forests.
its back hardens when it drinks water. It lives along In the daytime, it leaves the forest to sunbathe its
lakes. treed shell.

Armor Class: 13 Armor Class: 14


Hit Points: 18 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 20ft. walking, 20ft. swimming Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Nature Proficient Skills: Survival, Nature


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon doubles its STAB bonus Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Shell Armor: This Pokémon is immune to extra Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. damage dealt by a Critical Hit.

Evolution: Turtwig can evolve into Grotle at level 6 Evolution: Grotle can evolve into Torterra at level 14
and above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its double its level, and it gains 10 points to add to its
ability scores (max 20). ability scores (max 20).

Starting Moves: Tackle Starting Moves: Absorb, Tackle, Withdraw, Razor Leaf
Level 2: Withdraw, Absorb, Razor Leaf Level 6: Curse, Bite
Level 6: Curse, Bite Level 10: Mega Drain, Leech Seed
Level 10: Mega Drain, Leech Seed Level 14: Synthesis, Crunch
Level 14: Synthesis, Crunch, Giga Drain Level 18: Giga Drain, Leaf Storm
Level 18: Leaf Storm
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
Egg Moves: Amnesia, Body Slam, Double-Edge, Earth
Power, Grassy Terrain, Growth, Sand Tomb, Seed
Bomb, Spit Up, Stockpile, Superpower, Swallow,
Thrash, Tickle, Wide Guard, Worry Seed

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Torterra #389 Chimchar #390
Type: Grass/Ground Type: Fire
Classification: Medium | SR 13 Classification: Tiny | SR 1/2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Monster, Grass Egg Group: Field, Human-Like
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Continent Pokémon. Small Pokémon The Chimp Pokémon. It agilely scales sheer cliffs to
occasionally gather on its unmoving back to begin live atop craggy mountains. Its fire is put out when
building their nests. it sleeps.

Armor Class: 16 Armor Class: 13


Hit Points: 122 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Nature Proficient Skills: Acrobatics


Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice Vulnerabilities: Ground, Rock, Water
Resistances: Ground, Rock Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Electric
Senses: Tremorsense 100ft Blaze: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health.
Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. Hidden Ability
Iron Fist: When attacking with a punch-based move
Hidden Ability (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Shell Armor: This Pokémon is immune to extra Punch, etc.), this Pokémon may roll the damage
damage dealt by a Critical Hit. twice and choose either total.

Starting Moves: Absorb, Earthquake, Razor Leaf, Evolution: Chimchar can evolve into Monferno at
Tackle, Withdraw, Wood Hammer, Curse, Bite, Mega level 6 and above. When it evolves, its health
Drain increases by double its level, and it gains 6 points to
Level 14: Leech Seed, Synthesis add to its ability scores (max 20).
Level 18: Crunch, Giga Drain, Leaf Storm
TM: 01, 05, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, Starting Moves: Leer, Scratch
27, 32, 33, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, Level 2: Ember, Taunt
75, 78, 80, 86, 87, 88, 90, 96, 100 Level 6: Fury Swipes, Flame Wheel
Level 10: Nasty Plot, Torment, Facade
Level 14: Fire Spin, Acrobatics, Slack Off
Level 18: Flamethrower
TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35,
38, 40, 41, 42, 43, 44, 45, 47, 48, 50, 56, 61, 62,
65, 75, 86, 87, 88, 89, 90, 100
Egg Moves: Assist, Blaze Kick, Counter, Double Kick,
Encore, Fake Out, Quick Guard, Fire Punch, Focus
Energy, Focus Punch, Heat Wave, Helping Hand,
Submission, Thunder Punch

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Monferno #391 Infernape #392
Type: Fire/Fighting Type: Fire/Fighting
Classification: Small | SR 5 Classification: Small | SR 12
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field, Human-Like Egg Group: Field, Human-Like
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Playful Pokémon. To intimidate attackers, it The Flame Pokémon. It uses a special kind of martial
stretches the fire on its tail to make itself appear arts involving all its limbs. Its fire never goes out.
bigger.
Armor Class: 15
Armor Class: 14 Hit Points: 102 | Hit Dice: d12
Hit Points: 45 | Hit Dice: d8 Speed: 35ft. walking, 40ft. climbing
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Acrobatics, Intimidation
Proficient Skills: Acrobatics, Intimidation Saving Throws: Dexterity, Strength
Saving Throws: Dexterity Vulnerabilities: Flying, Ground, Psychic, Water
Vulnerabilities: Flying, Ground, Psychic, Water Resistances: Bug, Dark, Fire, Grass, Ice, Steel
Resistances: Bug, Dark, Fire, Grass, Ice, Steel
Blaze: This Pokémon doubles its STAB bonus when
Blaze: This Pokémon doubles its STAB bonus when it has 25% or less of its maximum health.
it has 25% or less of its maximum health.
Hidden Ability
Hidden Ability Iron Fist: When attacking with a punch-based move
Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage
Punch, etc.), this Pokémon may roll the damage twice and choose either total.
twice and choose either total.
Starting Moves: Close Combat, Ember, Leer, Mach
Evolution: Monferno can evolve into Infernape at Punch, Scratch, Taunt, Fury Swipes, Flame Wheel,
level 14 and above. When it evolves, its health Feint, Punishment
increases by double its level, and it gains 10 points Level 14: Fire Spin
to add to its ability scores (max 20). Level 18: Acrobatics, Calm Mind, Flare Blitz
TM: 01, 04, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22,
Starting Moves: Ember, Leer, Mach Punch, Scratch, 26, 27, 31, 32, 35, 38, 39, 40, 41, 42, 43, 44, 45,
Taunt 47, 48, 50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80,
Level 6: Fury Swipes, Flame Wheel 84, 86, 87, 88, 89, 90, 100
Level 10: Feint, Torment
Level 14: Close Combat, Fire Spin
Level 18: Acrobatics, Slack Off, Flare Blitz
TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35,
38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 50, 52, 56,
61, 62, 65, 75, 80, 84, 86, 87, 88, 89, 90, 100

73
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Piplup #393 Prinplup #394
Type: Water Type: Water
Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Field Egg Group: Water 1, Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Penguin Pokémon. Because it is very proud, it The Penguin Pokémon. It lives alone, away from
hates accepting food from people. Its thick down others. Apparently, every one of them believes it is
guards it from cold. the most important.

Armor Class: 13 Armor Class: 14


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 25ft. walking, 30ft. swimming Speed: 30ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon doubles its STAB bonus Torrent: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Defiant: While this Pokémon is suffering from a Defiant: While this Pokémon is suffering from a
negative status effect or stat change imposed by an negative status effect or stat change imposed by an
opponent, it gains +2 to all attack rolls. opponent, it gains +2 to all attack rolls.

Evolution: Piplup can evolve into Prinplup at level 6 Evolution: Prinplup can evolve into Empoleon at
and above. When it evolves, its health increases by level 14 and above. When it evolves, its health
double its level, and it gains 6 points to add to its increases by double its level, and it gains 10 points
ability scores (max 20). to add to its ability scores (max 20).

Starting Moves: Pound, Growl Starting Moves: Bubble, Growl, Metal Claw, Tackle,
Level 2: Bubble, Water Sport Water Sport
Level 6: Peck, Bubble Beam, Bide Level 6: Peck, Bubble Beam
Level 10: Fury Attack, Brine, Whirlpool Level 10: Bide, Fury Attack
Level 14: Mist, Drill Peck Level 14: Brine, Whirlpool
Level 18: Hydro Pump Level 18: Mist, Drill Peck, Hydro Pump
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32,
39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 86, 87, 88, 39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 65, 86, 87,
90, 94, 98, 100 88, 90, 94, 98, 100
Egg Moves: Agility, Aqua Ring, Bide, Double Hit,
Flail, Hydro Pump, Mud Sport, Mud-Slap, Snore,
Supersonic, Yawn

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Empoleon #395 Starly #396
Type: Water/Steel Type: Normal/Flying
Classification: Medium | SR 13 Classification: Tiny | SR 1/8
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Water 1, Field Egg Group: Flying
Gender Rate: 87% M / 13% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Emperor Pokémon. The three horns that extend The Starling Pokémon. They flock in great numbers.
from its beak attest to its power. The leader has the Though small, they flap their wings with great
biggest horns. power.

Armor Class: 16 Armor Class: 11


Hit Points: 117 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking, 40ft. swimming Speed: 25ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Intimidation Proficient Skills: Perception


Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Electric, Fighting, Ground Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Bug, Grass
Psychic, Rock, Steel, Water Immunities: Ghost, Ground
Immunities: Poison
Keen Eye: This Pokémon ignores disadvantage when
Torrent: This Pokémon doubles its STAB bonus it relates to sight.
when it has 25% or less of its maximum health.
Hidden Ability
Hidden Ability Reckless: When attacking with moves with recoil
Defiant: While this Pokémon is suffering from a damage, this Pokémon doubles its STAB bonus.
negative status effect or stat change imposed by an
opponent, it gains +2 to all attack rolls.
Evolution: Starly can evolve into Staravia at level 5
and above. When it evolves, its health increases by
Starting Moves: Aqua Jet, Bubble, Growl, Metal Claw, double its level, and it gains 10 points to add to its
Tackle, Swords Dance, Peck, Bubble Beam, Swagger, ability scores (max 20).
Fury Attack
Level 14: Brine, Whirlpool Starting Moves: Growl, Tackle
Level 18: Mist, Drill Peck, Hydro Pump Level 2: Quick Attack, Wing Attack, Double Team
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, Level 6: Endeavor, Whirlwind
27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 51, 55, 56, Level 10: Aerial Ace, Take Down
60, 65, 68, 75, 78, 80, 86, 87, 88, 90, 91, 94, 98, Level 14: Agility, Brave Bird
100 Level 18: Final Gambit
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100
Egg Moves: Astonish, Detect, Double-Edge, Feather
Dance, Foresight, Fury Attack, Mirror Move, Pursuit,
Revenge, Roost, Sand Attack, Steel Wing, Uproar

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Staravia #397 Staraptor #398
Type: Normal/Flying Type: Normal/Flying
Classification: Tiny | SR 3 Classification: Small | SR 12
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Starling Pokémon. It flies around forests and The Predator Pokémon. It has a savage nature. It will
fields in search of bug Pokémon. It stays within a courageously challenge foes that are much larger.
huge flock.
Armor Class: 15
Armor Class: 13 Hit Points: 107 | Hit Dice: d12
Hit Points: 45 | Hit Dice: d8 Speed: 25ft. walking, 35ft. flying
Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
12 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Perception, Intimidation
Proficient Skills: Perception Saving Throws: Dexterity
Saving Throws: Dexterity Vulnerabilities: Electric, Ice, Rock
Vulnerabilities: Electric, Ice, Rock Resistances: Bug, Grass
Resistances: Bug, Grass Immunities: Ghost, Ground
Immunities: Ghost, Ground
Intimidate: Once per short rest, you can impose
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
disadvantage on an enemy attack roll of your choice.
Hidden Ability
Hidden Ability Reckless: When attacking with moves with recoil
Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.
damage, this Pokémon doubles its STAB bonus.
Starting Moves: Close Combat, Growl, Quick Attack,
Evolution: Staravia can evolve into Staraptor at level Tackle, Wing Attack, Double Team, Endeavor,
12 and above. When it evolves, its health increases Whirlwind, Aerial Ace
by double its level, and it gains 12 points to add to Level 14: Take Down, Agility
its ability scores (max 20). Level 18: Brave Bird, Final Gambit
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
Starting Moves: Growl, Quick Attack, Tackle, Wing 42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
Attack, Double Team 100
Level 6: Endeavor
Level 10: Whirlwind, Aerial Ace
Level 14: Take Down, Agility
Level 18: Brave Bird, Final Gambit
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100

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Bidoof #399 Bibarel #400
Type: Normal Type: Normal/Water
Classification: Tiny | SR 1/4 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Field Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Plump Mouse Pokémon. With nerves of steel, The Beaver Pokémon. It makes its nest by damming
nothing can perturb it. It is more agile and active streams with bark and mud. It is known as an
than it appears. industrious worker.

Armor Class: 12 Armor Class: 14


Hit Points: 17 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 20ft. walking, 25ft. swimming Speed: 25ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Electric, Fighting, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost Immunities: Ghost

Simple: Once per short rest, you may double this Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or Pokémon's Move modifier for a single attack or
damage roll. damage roll.
Unaware: When this Pokémon attacks an opponent, Unaware: When this Pokémon attacks an opponent,
it ignores any stat changes the opponent has been it ignores any stat changes the opponent has been
affected with after the start of battle. affected with after the start of battle.
Hidden Ability Hidden Ability
Moody: At the end of each long rest, this Pokémon Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with rerolls on the nature table, replacing its nature with
the result until the next long rest. the result until the next long rest.

Evolution: Bidoof can evolve into Bibarel at level 5 Starting Moves: Aqua Jet, Growl, Tackle, Water Gun,
and above. When it evolves, its health increases by Defense Curl, Rollout, Headbutt, Rototiller
double its level, and it gains 15 points to add to its Level 6: Hyper Fang
ability scores (max 20). Level 10: Yawn, Crunch
Level 14: Take Down, Super Fang
Starting Moves: Growl, Tackle Level 18: Swords Dance, Amnesia, Superpower,
Level 2: Defense Curl, Rollout, Headbutt Curse
Level 6: Hyper Fang, Yawn TM: 01, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24,
Level 10: Crunch, Take Down 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 55, 56, 57,
Level 14: Super Fang, Swords Dance, Amnesia 68, 73, 75, 78, 86, 87, 88, 90, 94, 98, 100
Level 18: Superpower, Curse
TM: 01, 06, 10, 11, 12, 13, 14, 17, 18, 21, 24, 25,
27, 30, 32, 42, 44, 45, 46, 48, 49, 57, 73, 75, 86,
87, 88, 90, 100
Egg Moves: Aqua Tail, Defense Curl, Double-Edge,
Endure, Fury Swipes, Odor Sleuth, Quick Attack,
Rock Climb, Rollout, Skull Bash, Sleep Talk, Water
Sport

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Kricketot #401 Kricketune #402
Type: Bug Type: Bug
Classification: Tiny | SR 1/4 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Cricket Pokémon. It shakes its head back to The Cricket Pokémon. It crosses its knifelike arms in
front, causing its antennae to hit each other and front of its chest when it cries. It can compose
sound like a xylophone. melodies ad lib.

Armor Class: 12 Armor Class: 13


Hit Points: 16 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d10
Speed: 15ft. walking Speed: 25ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 16 (+3)

Proficient Skills: Performance Proficient Skills: Performance


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting Resistances: Grass, Ground, Fighting
Senses: Darkvision 20ft Senses: Darkvision 40ft

Shed Skin: If this Pokémon is affected by a negative Swarm: This Pokémon doubles its STAB bonus when
status ailment, they can roll a d4 at the end of each it has 25% or less of its maximum health.
of their turns. On a result of 4, they are cured.
Hidden Ability
Hidden Ability Technician: For damaging moves activated by this
Run Away: This Pokémon cannot be the target of an Pokémon with 15 max PP or more, they may roll the
attack of opportunity. damage twice and choose either total.

Evolution: Kricketot can evolve into Kricketune at Starting Moves: Bide, Fury Cutter, Growl
level 4 and above. When it evolves, its health Level 6: Absorb, Sing, Focus Energy
increases by double its level, and it gains 14 points Level 10: Slash, X-Scissor, Screech
to add to its ability scores (max 20). Level 14: Taunt, Night Slash, Fell Stinger
Level 18: Bug Buzz, Perish Song, Sticky Web
Starting Moves: Bide, Growl TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 28, 31, 32,
Level 2: Struggle Bug 40, 42, 44, 45, 48, 49, 54, 68, 75, 81, 83, 87, 88,
Level 6: Bug Bite 90, 100
TM: None

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Shinx #403 Luxio #404
Type: Electric Type: Electric
Classification: Tiny | SR 1/4 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Flash Pokémon. All of its fur dazzles if danger is The Spark Pokémon. Its claws loose electricity with
sensed. It flees while the foe is momentarily blinded. enough amperage to cause fainting. They live in
small groups.
Armor Class: 11
Hit Points: 16 | Hit Dice: d6 Armor Class: 13
Speed: 25ft. walking Hit Points: 50 | Hit Dice: d8
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 12 (+1)
13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 14 (+2)
Proficient Skills: Perception
Saving Throws: Dexterity Proficient Skills: Perception
Vulnerabilities: Ground Saving Throws: Dexterity
Resistances: Electric, Flying, Steel Vulnerabilities: Ground
Resistances: Electric, Flying, Steel
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same Rivalry: This Pokémon adds its proficiency bonus to
type. damage when attacking a Pokémon of the same
type.
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Hidden Ability
Guts: When this Pokémon is burned or poisoned, Hidden Ability
they are not affected by the disadvantage or reduced Guts: When this Pokémon is burned or poisoned,
damage effects. They still take damage at the end of they are not affected by the disadvantage or reduced
each of their turns. damage effects. They still take damage at the end of
each of their turns.
Evolution: Shinx can evolve into Luxio at level 5 and
above. When it evolves, its health increases by Evolution: Luxio can evolve into Luxray at level 11
double its level, and it gains 10 points to add to its and above. When it evolves, its health increases by
ability scores (max 20). double its level, and it gains 10 points to add to its
ability scores (max 20).
Starting Moves: Tackle
Level 2: Leer, Charge, Baby-Doll Eyes Starting Moves: Leer, Tackle, Charge, Spark
Level 6: Spark, Bite, Roar Level 6: Bite
Level 10: Swagger, Thunder Fang Level 10: Roar, Swagger
Level 14: Crunch, Scary Face, Discharge Level 14: Thunder Fang, Crunch, Scary Face
Level 18: Wild Charge Level 18: Discharge, Wild Charge
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42,
44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100 44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100
Egg Moves: Double Kick, Eerie Impulse, Fake Tears,
Fire Fang, Helping Hand, Howl, Ice Fang, Night
Slash, Quick Attack, Shock Wave, Signal Beam,
Swift, Take Down, Thunder Fang

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Luxray #405 Budew #406
Type: Electric Type: Grass/Poison
Classification: Medium | SR 13 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Field Egg Group: Undiscovered
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Gleam Eyes Pokémon. It has eyes that can see The Bud Pokémon. Over the winter, it closes its bud
through anything. It spots and captures prey hiding and endures the cold. In spring, the bud opens and
behind objects. releases pollen.

Armor Class: 15 Armor Class: 13


Hit Points: 102 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 35ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3) 10 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Investigation Proficient Skills: Nature, Survival


Saving Throws: Dexterity, Wisdom Saving Throws: Constitution
Vulnerabilities: Ground Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Flying, Steel Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Truesight 30ft
Natural Cure: This Pokémon is cured of negative
Rivalry: This Pokémon adds its proficiency bonus to status ailments upon returning to its Pokeball.
damage when attacking a Pokémon of the same
type. Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the
Intimidate: Once per short rest, you can impose attacker takes an amount of poison damage equal to
disadvantage on an enemy attack roll of your choice. this Pokémon’s proficiency modifier.
Hidden Ability Hidden Ability
Guts: When this Pokémon is burned or poisoned, Leaf Guard: This Pokémon does not suffer from any
they are not affected by the disadvantage or reduced negative status ailments in harsh sunlight.
damage effects. They still take damage at the end of
each of their turns.
Evolution: Budew can evolve into Roselia at level 6
and above if its Loyalty level is +2 or higher. When it
Starting Moves: Charge, Leer, Tackle, Spark, Bite, evolves, its health increases by double its level, and
Roar, Swagger it gains 10 points to add to its ability scores (max
Level 14: Thunder Fang, Crunch, Scary Face 20).
Level 18: Discharge, Wild Charge, Electric Terrain
TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, Starting Moves: Absorb, Growth
42, 44, 45, 46, 48, 57, 68, 72, 73, 87, 88, 90, 93, Level 2: Water Sport, Stun Spore
95, 100 Level 6: Mega Drain, Worry Seed
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36,
42, 44, 45, 48, 53, 75, 77, 86, 87, 88, 90, 96, 99,
100
Egg Moves: Bullet Seed, Cotton Spore, Extrasensory,
Giga Drain, Grass Whistle, Leaf Storm, Mind Reader,
Natural Gift, Pin Missile, Razor Leaf, Seed Bomb,
Sleep Powder, Spikes, Synthesis

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Roserade #407 Cranidos #408
Type: Grass/Poison Type: Rock
Classification: Small | SR 12 Classification: Small | SR 2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Fairy, Grass Egg Group: Monster
Gender Rate: 50% M / 50% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Bouquet Pokémon. It attracts prey with a sweet The Head Butt Pokémon. It lived in jungles around
aroma, then downs it with thorny whips hidden in 100 million years ago. Its skull is as hard as iron.
its arms.
Armor Class: 12
Armor Class: 16 Hit Points: 20 | Hit Dice: d8
Hit Points: 70 | Hit Dice: d10 Speed: 25ft. walking
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
16 (+3) 18 (+4) 16 (+3) 8 (-1) 16 (+3) 10 (+0)
Proficient Skills: Survival
Proficient Skills: Nature, Deception Saving Throws: Strength, Constitution
Saving Throws: Constitution, Wisdom Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Vulnerabilities: Fire, Flying, Ice, Psychic Resistances: Fire, Flying, Normal, Poison
Resistances: Electric, Fairy, Fighting, Grass, Water
Mold Breaker: This Pokémon's moves ignore any
Natural Cure: This Pokémon is cured of negative abilities that would lessen their effect or ability to
status ailments upon returning to its Pokeball. hit an opponent (Due to things like Water Absorb,
Snow Cloak, Thick Fat, Sturdy, etc.)
Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the Hidden Ability
attacker takes an amount of poison damage equal to Sheer Force: When activating a move that has a
this Pokémon’s proficiency modifier. chance to impose a stat change or inflict a status,
Hidden Ability this creature instead doubles its move modifier for
the damage with no chance of the additional effect.
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
damage twice and choose either total. Evolution: Cranidos can evolve into Rampardos at
level 8 and above. When it evolves, its health
increases by double its level, and it gains 8 points to
Starting Moves: Magical Leaf, Mega Drain, Poison
add to its ability scores (max 20).
Sting, Sweet Scent, Weather Ball, Grassy Terrain,
Venom Drench
Starting Moves: Headbutt, Leer
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 30, 32, Level 2: Focus Energy, Pursuit
36, 42, 44, 45, 48, 53, 68, 75, 77, 84, 86, 87, 88, Level 6: Take Down, Scary Face
90, 96, 99, 100 Level 10: Assurance, Chip Away
Level 14: Ancient Power, Zen Headbutt
Level 18: Screech, Head Smash
TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25,
26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 56,
66, 69, 71, 75, 78, 80, 87, 88, 90, 100
Egg Moves: Crunch, Curse, Double-Edge, Hammer
Arm, Iron Head, Iron Tail, Leer, Slam, Stomp, Thrash,
Whirlwind

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Rampardos #409 Shieldon #410
Type: Rock Type: Rock/Steel
Classification: Medium | SR 8 Classification: Tiny | SR 3
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Monster Egg Group: Monster
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Head Butt Pokémon. Its powerful head butt has The Shield Pokémon. A Pokémon that lived in
enough power to shatter even the most durable jungles around 100 million years ago. Its facial hide
things upon impact. is extremely hard.

Armor Class: 13 Armor Class: 16


Hit Points: 61 | Hit Dice: d10 Hit Points: 19 | Hit Dice: d8
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Survival, Athletics


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Vulnerabilities: Fighting, Ground, Water
Resistances: Fire, Flying, Normal, Poison Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Psychic, Rock
Mold Breaker: This Pokémon's moves ignore any Immunities: Poison
abilities that would lessen their effect or ability to
hit an opponent (Due to things like Water Absorb, Sturdy: When taking damage equal to half or more of
Snow Cloak, Thick Fat, Sturdy, etc.) your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt.
Hidden Ability
Sheer Force: When activating a move that has a Hidden Ability
chance to impose a stat change or inflict a status, Soundproof: This Pokémon is immune to sound-
this creature instead doubles its move modifier for based moves.
the damage with no chance of the additional effect.
Evolution: Shieldon can evolve into Bastiodon at
Starting Moves: Endeavor, Focus Energy, Headbutt, level 8 and above. When it evolves, its health
Leer, Pursuit increases by double its level, and it gains 13 points
Level 6: Take Down, Scary Face to add to its ability scores (max 20).
Level 10: Assurance, Chip Away
Level 14: Ancient Power Starting Moves: Protect, Tackle
Level 18: Zen Headbutt, Screech, Head Smash Level 2: Taunt, Metal Sound
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, Level 6: Take Down, Iron Defense
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46, Level 10: Swagger, Ancient Power
48, 52, 56, 66, 68, 69, 71, 75, 78, 80, 82, 87, 88, Level 14: Endure, Metal Burst
90, 94, 100 Level 18: Iron Head, Heavy Slam
TM: 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 23, 24,
25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, 48,
69, 71, 78, 80, 87, 88, 90, 91, 100
Egg Moves: Body Slam, Counter, Curse, Double-
Edge, Fissure, Focus Energy, Guard Split, Headbutt,
Rock Blast, Scary Face, Screech, Stealth Rock, Wide
Guard

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Bastiodon #411 Burmy #412
Type: Rock/Steel Type: Bug
Classification: Small | SR 11 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Monster Egg Group: Bug
Gender Rate: 87% M / 13% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Shield Pokémon. Any frontal attack is repulsed. The Bagworm Pokémon. To shelter itself from cold,
It is a docile Pokémon that feeds on grass and wintry winds, it covers itself with a cloak made of
berries. twigs and leaves.

Armor Class: 20 Armor Class: 12


Hit Points: 71 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 25ft. walking Speed: 10ft. walking, 10ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Nature, Survival


Saving Throws: Strength, Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Ground, Water Vulnerabilities: Fire, Flying, Rock
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Grass, Ground, Fighting
Psychic, Rock Senses: Darkvision 20ft
Immunities: Poison
Shed Skin: If this Pokémon is affected by a negative
Sturdy: When taking damage equal to half or more of status ailment, they can roll a d4 at the end of each
your current HP, roll a d4. On a result of 3 of 4, of their turns. On a result of 4, they are cured.
halve the damage dealt.
Hidden Ability
Hidden Ability Overcoat: This Pokémon does not take damage from
Soundproof: This Pokémon is immune to sound- weather-related moves and phenomena like Hail,
based moves. Weather Ball, etc.

Starting Moves: Block, Metal Sound, Protect, Tackle, Evolution: A male Burmy can evolve into Mothim at
Taunt level 6 and above. A female Burmy can evolve into
Level 6: Iron Defense Wormadam at level 6 and above, taking on a cloak
Level 10: Swagger, Ancient Power based upon where it evolved: Plant Cloak for tall
Level 14: Endure grass/forest, Sand Cloak for caves/desert/mountain,
Level 18: Metal Burst, Iron Head, Heavy Slam and Trash cloak for cities and buildings. When
female or male Burmy evolves, its health increases
TM: 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23, by double its level, and it gains 9 points to add to its
24, 25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, ability scores (max 20).
48, 68, 69, 71, 78, 80, 87, 88, 90, 91, 100
Starting Moves: Protect
Level 2: Tackle
Level 6: Bug Bite, Hidden Power
TM: 10, 17

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Wormadam Plant Cloak Wormadam Sand Cloak
#413 #413
Type: Bug/Grass Type: Bug/Ground
Classification: Tiny | SR 6 Classification: Tiny | SR 6
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 0% M / 100% F Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Bagworm Pokémon. When Burmy evolved, its The Bagworm Pokémon. When Burmy evolved, its
cloak became a part of this Pokémon’s body. The cloak became a part of this Pokémon’s body. The
cloak is never shed. cloak is never shed.

Armor Class: 15 Armor Class: 16


Hit Points: 50 | Hit Dice: d10 Hit Points: 50 | Hit Dice: d10
Speed: 15ft. walking, 15ft. climbing Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 15 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature, Survival Proficient Skills: Nature, Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Ice, Water
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Fighting, Ground, Poison
Senses: Darkvision 30ft Immunities: Electric
Senses: Darkvision 30ft
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the Anticipation: When this Pokémon enters the battle,
Pokémon is vulnerable to. The move does not have an opponent must reveal if it has a move that the
to be revealed - only that there is such a move. Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move.
Hidden Ability
Overcoat: This Pokémon does not take damage from Hidden Ability
weather-related moves and phenomena like Hail, Overcoat: This Pokémon does not take damage from
Weather Ball, etc. weather-related moves and phenomena like Hail,
Weather Ball, etc.
Starting Moves: Bug Bite, Protect, Quiver Dance,
Sucker Punch, Tackle Starting Moves: Bug Bite, Protect, Quiver Dance,
Level 6: Hidden Power, Confusion Sucker Punch, Tackle
Level 10: Razor Leaf, Growth, Psybeam Level 6: Hidden Power, Confusion
Level 14: Captivate, Flail, Attract Level 10: Rock Blast, Harden, Psybeam
Level 18: Psychic, Leaf Storm, Bug Buzz Level 14: Captivate, Flail, Attract
Level 18: Psychic, Fissure, Bug Buzz
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29,
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86, TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29,
87, 88, 90, 100 30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
87, 88, 90, 100

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Wormadam Trash Cloak Mothim #414
Type: Bug/Flying
#413 Classification: Small | SR 4
Type: Bug/Steel Minimum Level Found: 5
Classification: Tiny | SR 6 Egg Group: Bug
Minimum Level Found: 5 Gender Rate: 100% M / 0% F
Egg Group: Bug Evolution Stage: 2/2 | 3 ASI
Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI The Moth Pokémon. It loves the honey of flowers
and steals honey collected by Combee.
The Bagworm Pokémon. When Burmy evolved, its
cloak became a part of this Pokémon’s body. The Armor Class: 13
cloak is never shed. Hit Points: 45 | Hit Dice: d10
Speed: 15ft. walking, 15ft. climbing, 30ft. flying
Armor Class: 15
Hit Points: 50 | Hit Dice: d10
Speed: 15ft. walking, 15ft. climbing STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
STR DEX CON INT WIS CHA
Proficient Skills: Nature, Survival
12 (+1) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 10 (+0) Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Proficient Skills: Nature, Survival Resistances: Bug, Fighting, Grass
Saving Throws: Constitution Immunities: Ground
Vulnerabilities: Fire Senses: Darkvision 50ft
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel Swarm: This Pokémon doubles its STAB bonus when
Immunities: Poison it has 25% or less of its maximum health.
Senses: Darkvision 30ft
Hidden Ability
Anticipation: When this Pokémon enters the battle, Tinted Lens: This Pokémon’s moves ignore
an opponent must reveal if it has a move that the resistances.
Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move.
Starting Moves: Bug Bite, Protect, Quiver Dance,
Hidden Ability Tackle
Level 6: Hidden Power, Confusion
Overcoat: This Pokémon does not take damage from Level 10: Gust, Poison Powder, Psybeam
weather-related moves and phenomena like Hail, Level 14: Camouflage, Silver Wind, Air Slash
Weather Ball, etc. Level 18: Psychic, Bug Buzz, Lunge

Starting Moves: Metal Burst, Bug Bite, Protect, TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
Quiver Dance, Sucker Punch, Tackle 29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
Level 6: Hidden Power, Confusion 83, 85, 87, 88, 89, 90, 100
Level 10: Mirror Shot, Metal Sound, Psybeam
Level 14: Captivate, Flail, Attract
Level 18: Psychic, Iron Head, Bug Buzz
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29,
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
87, 88, 90, 100

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Combee #415 Vespiquen #416
Type: Bug/Flying Type: Bug/Flying
Classification: Tiny | SR 1/4 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 87% M / 13% F Gender Rate: 0% M / 100% F
Evolution Stage: 1/2 | 3 ASI (F) || 1/1 | 4 ASI (M) Evolution Stage: 2/2 | 3 ASI

The Tiny Bee Pokémon. A Pokémon formed by three The Beehive Pokémon. Its abdomen is a honeycomb
others. It busily carries sweet floral honey to for grubs. It raises its grubs on honey collected by
Vespiquen. Combee.

Armor Class: 13 Armor Class: 17


Hit Points: 16 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 10ft. walking, 10ft. climbing, 35ft. flying Speed: 20ft. walking, 15ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Survival


Saving Throws: Dexterity Saving Throws: Dexterity, Constitution
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass Resistances: Bug, Fighting, Grass
Immunities: Ground Immunities: Ground

Honey Gather: At the end of each battle, this Pressure: Any move targeting this Pokémon directly
Pokémon may roll a d20 + its proficiency bonus. On (non-area of effect moves) reduces its PP by two
a result of 20 or higher, its trainer adds a Honey to when activated.
their inventory.
Hidden Ability
Hidden Ability Unnerve: Opponents in combat with this Pokémon
Hustle: When you score a critical hit, you may cannot eat held berries.
immediately gain an additional action on your turn.
If this action is used to make an attack, you have
Starting Moves: Confuse Ray, Destiny Bond, Gust,
disadvantage on the roll. You may only ever have
Poison Sting, Slash, Sweet Scent, Fury Cutter,
one additional action per round.
Pursuit, Fury Swipes, Fell Stinger
Level 6: Defend Order
Evolution: A female Combee can evolve into Level 10: Power Gem, Heal Order
Vespiquen at level 7 and above. When it evolves, its Level 14: Toxic, Air Slash, Captivate
health increases by double its level, and it gains 17 Level 18: Attack Order, Swagger
points to add to its ability scores (max 20).
TM: 06, 09, 10, 11, 15, 17, 18, 19, 21, 27, 32, 36,
40, 42, 44, 45, 46, 48, 56, 60, 62, 68, 81, 83, 87,
Starting Moves: Gust, Sweet Scent 88, 89, 90, 100
Level 2: Bug Bite
Level 10: Bug Buzz
TM: None

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Pachirisu #417 Buizel #418
Type: Electric Type: Water
Classification: Tiny | SR 6 Classification: Small | SR 1/2
Minimum Level Found: 1 Minimum Level Found: 1
Egg Group: Field, Fairy Egg Group: Water 1, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The EleSquirrel Pokémon. It makes fur balls that The Sea Weasel Pokémon. It has a flotation sac that
crackle with static electricity. It stores them with is like an inflatable collar. It floats on water with its
berries in tree holes. head out.

Armor Class: 16 Armor Class: 12


Hit Points: 20 | Hit Dice: d8 Hit Points: 17 | Hit Dice: d6
Speed: 35ft. walking, 35ft. climbing Speed: 30ft. walking, 20ft. climbing, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Perception Proficient Skills: Survival


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Electric, Grass
Resistances: Electric, Flying, Steel Resistances: Fire, Ice, Steel, Water

Run Away: This Pokémon cannot be the target of an Swift Swim: This Pokémon's speed is doubled in
attack of opportunity. rainy conditions.
Pickup: If an opponent uses a consumable held item Hidden Ability
in battle, this Pokémon gains a copy of it if it is not Water Veil: This Pokémon is immune to burning.
currently holding an item.
Hidden Ability Evolution: Buizel can evolve into Floatzel at level 8
Volt Absorb: This Pokémon takes no damage from and above. When it evolves, its health increases by
electricity or electric-type attacks. Instead, half of double its level, and it gains 14 points to add to its
any electric damage done is absorbed, restoring the ability scores (max 20).
Pokémon's HP.
Starting Moves: Quick Attack, Growl
Starting Moves: Bide, Growl Level 2: Water Sport, Water Gun
Level 2: Quick Attack, Charm, Spark Level 6: Pursuit, Swift, Sonic Boom
Level 6: Endure, Swift, Nuzzle Level 10: Aqua Jet, Double Hit, Whirlpool
Level 10: Electro Ball, Sweet Kiss, Thunder Wave Level 14: Razor Wind, Aqua Tail, Agility
Level 14: Super Fang, Discharge Level 18: Hydro Pump
Level 18: Last Resort, Hyper Fang
TM: 06, 07, 08, 10, 13, 14, 17, 18, 21, 27, 31, 32,
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 39, 42, 44, 45, 48, 49, 55, 87, 88, 90, 94, 98, 100
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 89, 90, 100
Egg Moves: Aqua Ring, Aqua Tail, Baton Pass,
Egg Moves: Bestow, Bite, Charge, Covet, Defense Double Slap, Fury Cutter, Fury Swipes, Headbutt, Me
Curl, Fake Tears, Flail, Flatter, Follow Me, Ion Deluge, First, Mud-Slap, Odor Sleuth, Slash, Soak,
Iron Tail, Rollout, Tail Whip Switcheroo, Tail Slap

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Floatzel #419 Cherubi #420
Type: Water Type: Grass
Classification: Small | SR 8 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 1, Field Egg Group: Fairy, Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Sea Weasel Pokémon. It floats using its well- The Cherry Pokémon. The small ball holds the
developed flotation sac. It assists in the rescues of nutrients needed for evolution. Apparently, it is very
drowning people. sweet and tasty.

Armor Class: 14 Armor Class: 12


Hit Points: 55 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 35ft. walking, 30ft. climbing, 40ft. swimming Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Medicine Proficient Skills: Survival


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Fire, Ice, Steel, Water Resistances: Electric, Grass, Ground, Water

Swift Swim: This Pokémon's speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
rainy conditions. harsh sunlight.

Hidden Ability Evolution: Cherubi can evolve into Cherrim at level 7


Water Veil: This Pokémon is immune to burning. and above. When it evolves, its health increases by
double its level, and it gains 15 points to add to its
Starting Moves: Crunch, Growl, Ice Fang, Quick ability scores (max 20).
Attack, Sonic Boom, Water Sport
Level 6: Water Gun, Pursuit, Swift Starting Moves: Morning Sun, Tackle
Level 10: Aqua Jet, Double Hit Level 2: Growth, Leech Seed, Helping Hand
Level 14: Whirlpool, Razor Wind Level 6: Magical Leaf, Sunny Day
Level 18: Aqua Tail, Agility, Hydro Pump Level 10: Worry Seed, Take Down
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, Level 14: Solar Beam, Lucky Chant
27, 31, 32, 39, 41, 42, 44, 45, 48, 49, 52, 55, 66, Level 18: Petal Blizzard
68, 87, 88, 90, 94, 98, 100 TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 75, 86, 87, 88, 90, 96, 99, 100
Egg Moves: Aromatherapy, Defense Curl, Flower
Shield, Grass Whistle, Heal Pulse, Healing Wish,
Natural Gift, Nature Power, Razor Leaf, Rollout, Seed
Bomb, Sweet Scent, Tickle, Weather Ball

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Cherrim #421 Shellos #422
Type: Grass Type: Water
Classification: Tiny | SR 8 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Fairy, Grass Egg Group: Water 1, Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Blossom Pokémon. It blooms during times of The Sea Slug Pokémon. Its colors and shapes differ
strong sunlight. It tries to make up for everything it from region to region. In the Sinnoh region, two
endured as a bud. types are confirmed.

Armor Class: 15 Armor Class: 13


Hit Points: 55 | Hit Dice: d10 Hit Points: 21 | Hit Dice: d8
Speed: 25ft. walking Speed: 20ft. walking, 15ft. climbing, 20ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Electric, Grass
Resistances: Electric, Grass, Ground, Water Resistances: Fire, Ice, Steel, Water

Flower Gift: During harsh sunlight, ally Pokémon Sticky Hold: Held items cannot be stolen or knocked
within 30 feet of this Pokémon add their away from this Pokémon.
proficiency bonus to damage rolls.
Storm Drain: If this Pokemon or an ally within 30
feet is targeted with a direct water-type, damage-
Form Change: Cherrim changes appearance dealing move, the Pokemon may use a reaction to
depending on the weather. In strong sunlight, it redirect the target to itself and take half damage
blossoms into Sunshine Form. from it if it hits.

Starting Moves: Growth, Leech Seed, Morning Sun,


Hidden Ability
Petal Dance, Helping Hand Sand Force: During a Sandstorm, this Pokémon can
Level 6: Magical Leaf, Sunny Day double its STAB when it hits an opponent.
Level 10: Worry Seed
Level 14: Take Down, Solar Beam, Evolution: Shellos can evolve into Gastrodon at level
Level 18: Lucky Chant, Petal Blizzard 8 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 42, 44, ability scores (max 20).
45, 48, 53, 68, 75, 86, 87, 88, 90, 96, 99, 100
Starting Moves: Mud-Slap, Mud Sport, Harden
Level 2: Water Pulse, Mud Bomb
Level 6: Hidden Power, Rain Dance
Level 10: Body Slam
Level 14: Muddy Water
Level 18: Recover
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 83, 87, 88, 90, 94, 100
Egg Moves: Acid Armor, Amnesia, Brine, Clear Smog,
Counter, Curse, Fissure, Memento, Mirror Coat,
Mist, Sludge, Spit Up, Stockpile, Swallow, Trump
Card, Yawn

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Gastrodon #423 Ambipom #424
Type: Water/Ground Type: Normal
Classification: Small | SR 9 Classification: Small | SR 11
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Water 1, Amorphous Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Sea Slug Pokémon. It has a pliable body without The Long Tail Pokémon. To eat, it deftly shucks nuts
any bones. If any part of its body is torn off, it grows with its two tails. It rarely uses its arms now.
right back.
Armor Class: 15
Armor Class: 14 Hit Points: 94 | Hit Dice: d10
Hit Points: 71 | Hit Dice: d12 Speed: 30ft. walking, 40ft. climbing
Speed: 20ft. walking, 15ft. climbing, 20ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
16 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Acrobatics, Sleight of Hand
Proficient Skills: Survival Saving Throws: Dexterity
Saving Throws: Constitution, Strength Vulnerabilities: Fighting
Vulnerabilities: Grass Resistances: None
Resistances: Fire, Poison, Rock, Steel Immunities: Ghost
Immunities: Electric
Technician: For damaging moves activated by this
Sticky Hold: Held items cannot be stolen or knocked Pokémon with 15 max PP or more, they may roll the
away from this Pokémon. damage twice and choose either total.
Storm Drain: If this Pokemon or an ally within 30 Pickup: If an opponent uses a consumable held item
feet is targeted with a direct water-type, damage- in battle, this Pokémon gains a copy of it if it is not
dealing move, the Pokemon may use a reaction to currently holding an item.
redirect the target to itself and take half damage
from it if it hits. Hidden Ability
Skill Link: Combo moves that have the ability to hit
Hidden Ability more than once, after the same attack roll, are
Sand Force: During a Sandstorm, this Pokémon can guaranteed to hit at least twice. (Fury Swipes,
double its STAB when it hits an opponent. Double Slap, Water Shuriken, etc.)

Starting Moves: Harden, Mud-Slap, Mud Sport, Water Starting Moves: Astonish, Dual Chop, Sand Attack,
Pulse, Mud Bomb Scratch, Tail Whip, Baton Pass, Tickle, Fury Swipes,
Level 6: Hidden Power, Rain Dance Swift
Level 10: Body Slam Level 10: Screech, Agility, Double Hit
Level 14: Muddy Water Level 14: Fling, Nasty Plot
Level 18: Recover Level 18: Last Resort
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32, TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 22, 24, 25,
34, 36, 37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80, 27, 30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62,
83, 87, 88, 90, 94, 98, 100 65, 66, 68, 73, 85, 86, 87, 88, 89, 90, 100

90
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Drifloon #425 Drifblim #426
Type: Ghost/Flying Type: Ghost/Flying
Classification: Tiny | SR 2 Classification: Small | SR 9
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Balloon Pokémon. A Pokémon formed by the The Blimp Pokémon. It’s drowzy in daytime, but
spirits of people and Pokémon. It loves damp, flies off in the evening in big groups. No one knows
humid seasons. where they go.

Armor Class: 12 Armor Class: 13


Hit Points: 23 | Hit Dice: d10 Hit Points: 77 | Hit Dice: d12
Speed: 25ft. flying Speed: 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 16 (+3) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Bug, Grass, Poison Resistances: Bug, Grass, Poison
Immunities: Fighting, Ground, Normal Immunities: Fighting, Ground, Normal

Aftermath: This Pokémon deals damage to an Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when attacker equal to half of the damage received when
knocked out by a melee move. knocked out by a melee move.
Unburden: While this Pokémon is not holding an Unburden: While this Pokémon is not holding an
item, it gains 10 feet to its speed. item, it gains 10 feet to its speed.
Hidden Ability Hidden Ability
Flare Boost: This Pokémon adds proficiency to its Flare Boost: This Pokémon adds proficiency to its
damage rolls while burned. damage rolls while burned.

Evolution: Drifloon can evolve into Drifblim at level Starting Moves: Astonish, Constrict, Gust, Minimize,
8 and above. When it evolves, its health increases by Focus Energy
double its level, and it gains 11 points to add to its Level 6: Payback, Ominous Wind
ability scores (max 20). Level 10: Stockpile, Hex
Level 14: Spit Up, Swallow, Shadow Ball
Starting Moves: Constrict, Minimize, Astonish Level 18: Amnesia, Baton Pass, Explosion
Level 2: Gust, Focus Energy TM: 04, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, 29,
Level 6: Payback, Ominous Wind 30, 32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66,
Level 10: Stockpile, Hex, Spit Up, Swallow 68, 73, 74, 76, 77, 85, 87, 88, 90, 100
Level 14: Shadow Ball, Amnesia
Level 18: Baton Pass, Explosion
TM: 04, 06, 10, 11, 17, 18, 21, 24, 25, 27, 29, 30,
32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66, 73,
74, 77, 85, 87, 88, 90, 100
Egg Moves: Body Slam, Clear Smog, Defog, Destiny
Bond, Disable, Haze, Hypnosis, Memento, Tailwind,
Weather Ball

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Buneary #427 Lopunny #428
Type: Normal Type: Normal
Classification: Tiny | SR 2 Classification: Small | SR 9
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field, Human-Like Egg Group: Field, Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Rabbit Pokémon. It slams foes by sharply The Rabbit Pokémon. An extremely cautious
uncoiling its rolled ears. It stings enough to make a Pokémon. It cloaks its body with its fluffy ear fur
grown-up cry in pain. when it senses danger.

Armor Class: 13 Armor Class: 17


Hit Points: 17 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 60ft

Run Away: This Pokémon cannot be the target of an Cute Charm: Once per short rest, you can impose
attack of opportunity. disadvantage on an enemy attack roll of your choice.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.
Hidden Ability Hidden Ability
Limber: This Pokémon is immune to being Limber: This Pokémon is immune to being
paralyzed. paralyzed.

Evolution: Buneary can evolve into Lopunny at level Starting Moves: Defense Curl, Foresight, Magic Coat,
7 and above if its Loyalty level is +2 or higher. When Mirror Coat, Pound, Return, Splash, Endure, Baby-
it evolves, its health increases by double its level, Doll Eyes, Rototiller
and it gains 9 points to add to its ability scores (max Level 6: Quick Attack, Jump Kick
20). Level 10: Baton Pass, Agility
Level 14: Dizzy Punch, After You, Charm
Starting Moves: Defense Curl, Foresight, Frustration, Level 18: Entrainment, Bounce, Healing Wish, High
Pound, Splash Jump Kick
Level 2: Endure, Baby-Doll Eyes TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
Level 6: Quick Attack, Jump Kick 25, 27, 30, 32, 42, 44, 45, 47, 48, 52, 56, 57, 59,
Level 10: Baton Pass, Agility 68, 73, 86, 87, 88, 90, 100
Level 14: Dizzy Punch, After You, Charm
Level 18: Entrainment, Bounce, Healing Wish
TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30,
32, 42, 44, 45, 48, 56, 57, 73, 86, 87, 88, 90, 100
Egg Moves: Attract, Circle Throw, Copycat, Cosmic
Power, Double Hit, Encore, Fake Out, Fake Tears,
Fire Punch, Flail, Focus Punch, Ice Punch, Low Kick,
Mud Sport, Sky Uppercut, Sweet Kiss, Switcheroo,
Teeter Dance, Thunder Punch ,

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Mismagius #429 Honchkrow #430
Type: Ghost Type: Dark/Flying
Classification: Small | SR 12 Classification: Small | SR 10
Minimum Level Found: 8 Minimum Level Found: 8
Egg Group: Amorphous Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Magical Pokémon. Its cries sound like The Big Boss Pokémon. Becoming active at night, it
incantations. Those hearing it are tormented by is known to swarm with numerous MURKROW in
headaches and hallucinations. tow.

Armor Class: 16 Armor Class: 14


Hit Points: 83 | Hit Dice: d10 Hit Points: 89 | Hit Dice: d12
Speed: 35ft. flying (hover) Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 16 (+3) 16 (+3) 17 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Insight


Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Dexterity
Vulnerabilities: Dark, Ghost Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Bug, Poison Resistances: Dark, Ghost, Grass
Immunities: Fighting, Normal Immunities: Ground, Psychic
Senses: Darkvision 60ft, Truesight 15ft Senses: Darkvision 80ft

Levitate: This Pokémon is immune to ground moves. Insomnia: This Pokémon is immune to sleep.
Super Luck: This Pokémon increases its critical hit
Starting Moves: Astonish, Growl, Lucky Chant, range by 1 (20 to 19+, etc.)
Magical Leaf, Power Gem, Psywave, Spite, Mystical
Fire, Phantom Force Hidden Ability
Moxie: Upon causing an opponent to faint, this
TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, Pokémon may immediately take another action.
29, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 53, 57,
61, 63, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 99,
100 Starting Moves: Astonish, Haze, Night Slash, Pursuit,
Sucker Punch, Wing Attack
Level 10: Swagger
Level 14: Nasty Plot
Level 18: Foul Play, Quash, Dark Pulse
TM: 04, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
30, 32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66,
68, 73, 76, 77, 85, 87, 88, 90, 95, 97, 100

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Glameow #431 Purugly #432
Type: Normal Type: Normal
Classification: Tiny | SR 2 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Catty Pokémon. It claws if displeased and purrs The Tiger Cat Pokémon. It is a brazen brute that
when affectionate. Its fickleness is very popular barges its way into another Pokémon’s nest and
among some. claims it as its own.

Armor Class: 13 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing Speed: 30ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 14 (+2) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Perception Proficient Skills: Perception, Intimidation


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 60ft

Limber: This Pokémon is immune to being Thick Fat: This Pokemon takes half the damage it
paralyzed. otherwise would from Ice and Fire damage.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when Defiant: While this Pokémon is suffering from a
it relates to sight. negative status effect or stat change imposed by an
opponent, it gains +2 to all attack rolls.
Evolution: Glameow can evolve into Purugly at level
10 and above. When it evolves, its health increases Starting Moves: Fake Out, Growl, Scratch, Swagger,
by double its level, and it gains 8 points to add to its Hypnosis
ability scores (max 20). Level 6: Feint Attack, Fury Swipes
Level 10: Charm, Assist, Captivate
Starting Moves: Fake Out Level 14: Slash, Body Slam
Level 2: Growl, Scratch, Hypnosis Level 18: Attract, Hone Claws
Level 6: Feint Attack, Fury Swipes TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25,
Level 10: Charm, Assist, Captivate 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66,
Level 14: Slash, Sucker Punch 68, 77, 78, 85, 87, 88, 89, 90, 100
Level 18: Attract, Hone Claws, Play Rough
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77, 85,
87, 88, 89, 90, 100
Egg Moves: Assurance, Bite, Fake Tears, Flail, Last
Resort, Quick Attack, Sand Attack, Snatch, Tail
Whip, Wake-Up Slap

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Chingling #433 Stunky #434
Type: Psychic Type: Poison/Dark
Classification: Tiny | SR 1 Classification: Tiny | SR 1/2
Minimum Level Found: 1 Minimum Level Found: 1
Egg Group: Undiscovered Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Bell Pokémon. It emits cries by agitating an orb The Skunk Pokémon. It protects itself by spraying a
at the back of its throat. It moves with flouncing noxious fluid from its rear. The stench lingers for 24
hops. hours.

Armor Class: 13 Armor Class: 13


Hit Points: 17 | Hit Dice: d6 Hit Points: 20 | Hit Dice: d8
Speed: 25ft. walking, 25ft. flying (hover) Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Performance Proficient Skills: Survival


Saving Throws: Wisdom Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Ground
Resistances: Fighting, Psychic Resistances: Dark, Grass, Ghost, Poison
Immunities: Psychic
Levitate: This Pokémon is immune to ground moves. Senses: Darkvision 30ft

Evolution: Chingling can evolve into Chimecho at Stench: When this Pokémon is hit by a melee attack,
level 6 and above. When it evolves, its health roll a d10. On a 10, the attacker flinches.
increases by double its level, and it gains 16 points Aftermath: This Pokémon deals damage to an
to add to its ability scores (max 20). attacker equal to half of the damage received when
knocked out by a melee move.
Starting Moves: Wrap, Growl
Level 2: Astonish, Confusion, Yawn
Hidden Ability
Level 6: Last Resort, Entrainment Keen Eye: This Pokémon ignores disadvantage when
Level 10: Uproar it relates to sight.

TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, Evolution: Stunky can evolve into Skuntank at level
29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 57, 73, 77, 10 and above. When it evolves, its health increases
85, 86, 87, 88, 90, 92, 99, 100 by double its level, and it gains 12 points to add to
Egg Moves: Cosmic Power, Curse, Disable, Dream its ability scores (max 20).
Eater, Future Sight, Hypnosis, Recover, Skill Swap,
Stored Power, Wish Starting Moves: Focus Energy, Scratch, Poison Gas
Level 2: Screech, Fury Swipes, Smokescreen
Level 6: Feint, Acid Spray, Bite
Level 10: Slash, Toxic, Night Slash
Level 14: Memento, Sucker Punch, Venom Drench
Level 18: Explosion, Belch
TM: 05, 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32,
35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66, 87,
88, 90, 95, 97, 100
Egg Moves: Astonish, Crunch, Defog, Double-Edge,
Leer, Play Rough, Punishment, Pursuit, Scary Face,
Smog

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Skuntank #435 Bronzor #436
Type: Poison/Dark Type: Steel/Psychic
Classification: Small | SR 8 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Skunk Pokémon. It sprays a vile-smelling fluid The Bronze Pokémon. Implements shaped like it
from the tip of its tail to attack. Its range is over 160 were discovered in ancient tombs. It is unknown if
feet. they are related.

Armor Class: 14 Armor Class: 15


Hit Points: 66 | Hit Dice: d12 Hit Points: 19 | Hit Dice: d6
Speed: 35ft. walking, 20ft. climbing Speed: 15ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 8 (-1) 12 (+1) 8 (-1) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: History, Religion


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dark, Grass, Ghost, Poison Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Immunities: Psychic Psychic, Rock, Steel
Senses: Darkvision 60ft Immunities: Poison
Senses: Darkvision 30ft
Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches. Levitate: This Pokémon is immune to ground moves.
Aftermath: This Pokémon deals damage to an Heatproof: This Pokemon takes half the damage it
attacker equal to half of the damage received when otherwise would from Fire damage, and is immune
knocked out by a melee move. to the burning condition.
Hidden Ability Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when Heavy Metal: This Pokémon is especially heavy.
it relates to sight. Once per long rest, after being targeted by an attack,
it may increase its AC by 2 if it would cause an
attack to miss.
Starting Moves: Focus Energy, Flamethrower,
Scratch, Poison Gas, Screech, Fury Swipes,
Smokescreen Evolution: Bronzor can evolve into Bronzong at level
Level 6: Feint, Acid Spray, Bite 9 and above. When it evolves, its health increases by
Level 10: Slash, Toxic, Night Slash double its level, and it gains 17 points to add to its
Level 14: Memento, Sucker Punch, Venom Drench ability scores (max 20).
Level 18: Explosion, Belch
TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30, Starting Moves: Confusion, Tackle
32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66, Level 2: Hypnosis, Imprison, Confuse Ray
68, 84, 87, 88, 90, 95, 97, 100 Level 6: Psywave, Iron Defense, Feint Attack
Level 10: Safeguard, Future Sight, Metal Sound
Level 14: Gyro Ball, Extrasensory, Payback
Level 18: Heal Block, Heavy Slam
TM: 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 22, 26,
27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 66, 69,
74, 77, 78, 80, 85, 86, 87, 88, 90, 91, 92, 100

96
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Bronzong #437 Bonsly #438
Type: Steel/Psychic Type: Rock
Classification: Medium | SR 11 Classification: Tiny | SR 1
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Gender Unknown Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Bronze Bell Pokémon. One caused a news The Bonsai Pokémon. It looks as if it is always
sensation when it was dug up at a construction site crying. It is actually adjusting its body’s fluid levels
after a 2,000-year sleep. by eliminating excess.

Armor Class: 17 Armor Class: 14


Hit Points: 60 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 20ft. flying (hover) Speed: 10ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 18 (+4) 8 (-1) 18 (+4) 10 (+0) 15 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: History, Religion Proficient Skills: Survival


Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Resistances: Fire, Flying, Normal, Poison
Psychic, Rock, Steel Senses: Tremorsense 30ft
Immunities: Poison
Senses: Darkvision 60ft Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4,
Levitate: This Pokémon is immune to ground moves. halve the damage dealt.
Heatproof: This Pokemon takes half the damage it Rock Head: This Pokémon takes no recoil damage.
otherwise would from Fire damage, and is immune
to the burning condition. Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Hidden Ability Dark, Bug, or Ghost move, it makes its next attack at
Heavy Metal: This Pokémon is especially heavy. advantage.
Once per long rest, after being targeted by an attack,
it may increase its AC by 2 if it would cause an
Evolution: Bonsly can evolve into Sudowoodo at the
attack to miss.
time 'Mimic' is learned. When it evolves, its health
increases by double its level, and it gains 8 points to
Starting Moves: Block, Confusion, Hypnosis, add to its ability scores (max 20).
Imprison, Rain Dance, Sunny Day, Tackle, Confuse
Ray Starting Moves: Copycat, Fake Tears
Level 6: Psywave, Iron Defense, Feint Attack Level 2: Flail, Low Kick, Rock Throw
Level 10: Safeguard, Future Sight, Metal Sound Level 6: Mimic, Feint Attack, Tearful Look
Level 14: Gyro Ball, Extrasensory Level 10: Rock Tomb, Block
Level 18: Payback, Heal Block, Heavy Slam Level 14: Rock Slide, Counter, Sucker Punch
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, Level 18: Double-Edge
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 64,
TM: 04, 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39,
66, 68, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 91,
42, 44, 45, 46, 48, 64, 69, 77, 80, 87, 88, 90, 96,
92, 100
100
Egg Moves: Curse, Defense Curl, Endure, Harden,
Headbutt, Rollout, Sand Tomb, Self-Destruct, Stealth
Rock

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Mime Jr. #439 Happiny #440
Type: Psychic/Fairy Type: Normal
Classification: Tiny | SR 1 Classification: Tiny | SR 1
Minimum Level Found: 1 Minimum Level Found: 1
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: 50% M / 50% F Gender Rate: 0% M / 100% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Mime Pokémon. It habitually mimics foes. Once The Playhouse Pokémon. It loves round white
mimicked, the foe cannot take its eyes off this things. It carries an egg-shaped rock in imitation of
Pokémon. CHANSEY.

Armor Class: 14 Armor Class: 11


Hit Points: 16 | Hit Dice: d6 Hit Points: 23 | Hit Dice: d10
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 8 (-1) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Performance Proficient Skills: Medicine


Saving Throws: Charisma Saving Throws: Charisma
Vulnerabilities: Ghost, Poison, Steel Vulnerabilities: Fighting
Resistances: Fighting, Psychic Resistances: None
Immunities: Dragon Immunities: Ghost
Senses: Truesight 5ft
Natural Cure: This Pokémon is cured of negative
Soundproof: This Pokémon is immune to sound- status ailments upon returning to its Pokeball.
based moves.
Serene Grace: The Move DC to pass a saving throw
Filter: When hit by a move type this Pokémon is against one of this Pokémon's moves is increased
vulnerable to, it may roll a d4. In a result of 4, it does by 1.
not take the additional damage.
Hidden Ability
Hidden Ability Friend Guard: Once per long rest, when an ally within
Technician: For damaging moves activated by this 15 feet of this Pokémon is hit by an attack, it may
Pokémon with 15 max PP or more, they may roll the choose to halve the damage dealt.
damage twice and choose either total.
Evolution: Happiny can evolve into Chansey at level
Evolution: Mime Jr. can evolve into Mr. Mime at the 8 and above with the help of an Oval Stone. When it
time 'Mimic' is learned. When it evolves, its health evolves, its health increases by double its level, and
increases by double its level, and it gains 8 points to it gains 8 points to add to its ability scores (max
add to its ability scores (max 20). 20).

Starting Moves: Barrier, Confusion, Pound, Tickle Starting Moves: Charm, Pound
Level 2: Copycat, Meditate, Double Slap Level 2: Copycat, Refresh, Sweet Kiss
Level 6: Mimic, Encore, Light Screen, Reflect
Level 10: Psybeam, Substitute, Recycle TM: 01, 06, 07, 10, 11, 16, 17, 18, 20, 21, 22, 27,
Level 14: Trick, Psychic 29, 30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
Level 18: Role Play, Baton Pass, Safeguard 85, 86, 87, 88, 90, 100
Egg Moves: Aromatherapy, Counter, Endure, Gravity,
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 22,
Heal Bell, Helping Hand, Last Resort, Metronome,
24, 25, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46,
Mud Bomb, Natural Gift, Present, Seismic Toss,
48, 56, 57, 73, 77, 83, 85, 86, 87, 88, 90, 92, 100
Substitute
Egg Moves: Charm, Confuse Ray, Fake Out, Future
Sight, Healing Wish, Hypnosis, Icy Wind, Magic
Room, Mimic, Nasty Plot, Power Split, Psych Up,
Teeter Dance, Trick, Wake-Up Slap

98
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Chatot #441 Spiritomb #442
Type: Normal/Flying Type: Ghost/Dark
Classification: Tiny | SR 5 Classification: Small | SR 11
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Flying Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Music Note Pokémon. It can learn and speak The Forbidden Pokémon. A Pokémon that was
human words. If they gather, they all learn the same formed by 108 spirits. It is bound to a fissure in an
saying. odd keystone.

Armor Class: 13 Armor Class: 17


Hit Points: 46 | Hit Dice: d10 Hit Points: 46 | Hit Dice: d10
Speed: 20ft. walking, 35ft. flying Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 13 (+1) 10 (+0) 18 (+4) 12 (+1)

Proficient Skills: Performance Proficient Skills: History, Arcana


Saving Throws: Dexterity, Charisma Saving Throws: Wisdom, Strength
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Fairy
Resistances: Bug, Grass Resistances: Poison
Immunities: Ghost, Ground Immunities: Fighting, Normal, Psychic
Senses: Darkvision 80ft, Truesight 20ft
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Pressure: Any move targeting this Pokémon directly
(non-area of effect moves) reduces its PP by two
Tangled Feet: Attacks against this Pokémon have when activated.
disadvantage when it is confused.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen,
Big Pecks: This Pokémon's AC cannot be reduced by
Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
an opponent's moves.

Starting Moves: Confuse Ray, Curse, Pursuit, Shadow


Starting Moves: Confide, Peck, Taunt, Growl, Mirror
Sneak, Spite, Feint Attack, Hypnosis
Move, Sing
Level 6: Dream Eater
Level 6: Fury Attack, Chatter
Level 10: Ominous Wind, Sucker Punch
Level 10: Round
Level 14: Nasty Plot
Level 14: Mimic, Echoed Voice, Roost
Level 18: Memento, Dark Pulse
Level 18: Uproar, Synchronoise, Feather Dance,
Hyper Voice TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30,
32, 39, 41, 42, 44, 45, 46, 48, 60, 61, 63, 68, 77,
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
83, 85, 87, 88, 90, 95, 97, 100
41, 42, 44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90,
100 Egg Moves: Captivate, Destiny Bond, Foul Play,
Grudge, Imprison, Nightmare, Pain Split, Shadow
Egg Moves: Agility, Air Cutter, Boomburst, Defog,
Sneak, Smokescreen
Encore, Nasty Plot, Night Shade, Sleep Talk, Steel
Wing, Supersonic

99
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Gible #443 Gabite #444
Type: Dragon/Ground Type: Dragon/Ground
Classification: Tiny | SR 1 Classification: Medium | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster, Dragon Egg Group: Monster, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Land Shark Pokémon. It nests in small, The Cave Pokémon. There is a long-held belief that
horizontal holes in cave walls. It pounces to catch medicine made from its scales will heal even
prey that stray too close. incurable illnesses.

Armor Class: 12 Armor Class: 14


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 20ft. walking, 20ft. burrowing Speed: 30ft. walking, 30ft. burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Medicine


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Fire, Poison, Rock Resistances: Fire, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 30ft Senses: Tremorsense 60ft

Sand Veil: This Pokémon is immune to Sandstorm Sand Veil: This Pokémon is immune to Sandstorm
damage. In addition, its AC increases by 2 in desert damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm. terrain, or during a Sandstorm.

Hidden Ability Hidden Ability


Rough Skin: When this Pokémon is hit by a melee Rough Skin: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of attack, it may roll a d4. On a 4, deal an amount of
typeless damage equal to its proficiency modifier to typeless damage equal to its proficiency modifier to
its attacker. its attacker.

Evolution: Gible can evolve into Gabite at level 7 and Evolution: Gabite can evolve into Garchomp at level
above. When it evolves, its health increases by 16 and above. When it evolves, its health increases
double its level, and it gains 11 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Starting Moves: Tackle, Sand Attack Starting Moves: Dragon Rage, Dual Chop, Sand
Level 2: Dragon Rage, Sandstorm Attack, Tackle, Sandstorm
Level 6: Take Down, Sand Tomb Level 6: Take Down, Sand Tomb
Level 10: Slash, Dragon Claw, Dig Level 10: Slash
Level 14: Dragon Rush Level 14: Dragon Claw, Dig
Level 18: Dragon Rush
TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35,
37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87, TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35,
88, 90, 100 37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87,
88, 90, 100
Egg Moves: Body Slam, Double-Edge, Dragon Breath,
Iron Head, Iron Tail, Metal Claw, Mud Shot, Outrage,
Rock Climb, Sand Tomb, Scary Face, Thrash, Twister

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Garchomp #445 Munchlax #446
Type: Dragon/Ground Type: Normal
Classification: Medium | SR 14 Classification: Tiny | SR 3
Minimum Level Found: 12 Minimum Level Found: 1
Egg Group: Monster, Dragon Egg Group: Undiscovered
Gender Rate: 50% M / 50% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Mach Pokémon. When it folds up its body and The Big Eater Pokémon. It wolfs down its weight in
extends its wings, it looks like a jet plane. It flies at food once a day, swallowing food whole with almost
sonic speed. no chewing.

Armor Class: 17 Armor Class: 13


Hit Points: 126 | Hit Dice: d12 Hit Points: 25 | Hit Dice: d10
Speed: 40ft. walking, 40ft. burrowing, 40ft. flying Speed: 10ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 8 (-1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Survival Proficient Skills: Survival


Saving Throws: Dexterity, Strength Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fighting
Resistances: Fire, Poison, Rock Resistances: None
Immunities: Electric Immunities: Ghost
Senses: Tremorsense 100ft
Pickup: If an opponent uses a consumable held item
Sand Veil: This Pokémon is immune to Sandstorm in battle, this Pokémon gains a copy of it if it is not
damage. In addition, its AC increases by 2 in desert currently holding an item.
terrain, or during a Sandstorm.
Thick Fat: This Pokemon takes half the damage it
Hidden Ability otherwise would from Ice and Fire damage.
Rough Skin: When this Pokémon is hit by a melee Hidden Ability
attack, it may roll a d4. On a 4, deal an amount of
Gluttony: This Pokémon must eat its held berry
typeless damage equal to its proficiency modifier to
when it falls below ½ of its maximum HP.
its attacker.

Evolution: Munchlax can evolve into Snorlax at level


Starting Moves: Crunch, Dragon Rage, Dual Chop,
8 and above if its loyalty level is +2 or higher. When
Fire Fang, Sand Attack, Sandstorm, Tackle, Take
it evolves, its health increases by double its level,
Down, Sand Tomb, Slash
and it gains 9 points to add to its ability scores (max
Level 14: Dragon Claw, Dig
20).
Level 18: Dragon Rush
TM: 02, 05, 06, 10, 11, 15, 17, 18, 21, 26, 27, 31, Starting Moves: Lick, Metronome, Odor Sleuth,
32, 35, 37, 38, 39, 40, 42, 44, 45, 48, 54, 56, 59, Recycle, Tackle, Defense Curl
65, 68, 71, 75, 78, 80, 82, 84, 87, 88, 90, 94, 100 Level 2: Amnesia
Level 6: Chip Away, Screech
Level 10: Body Slam, Stockpile
Level 14: Swallow, Rollout, Fling
Level 18: Belly Drum, Natural Gift, Snatch, Last
Resort
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25,
26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45,
48, 56, 78, 80, 87, 88, 90, 94, 100
Egg Moves: After You, Belch, Charm, Counter, Curse,
Double-Edge, Fissure, Lick, Natural Gift, Pursuit,
Self-Destruct, Substitute, Whirlwind, Zen Headbutt

101
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Riolu #447 Lucario #448
Type: Fighting Type: Fighting/Steel
Classification: Tiny | SR 1/2 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Undiscovered Egg Group: Field, Human-Like
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Emanation Pokémon. The aura that emanates The Aura Pokémon. It has the ability to sense the
from its body intensifies to alert others if it is afraid auras of all things. It understands human speech.
or sad.
Armor Class: 15
Armor Class: 12 Hit Points: 50 | Hit Dice: d10
Hit Points: 16 | Hit Dice: d6 Speed: 35ft. walking
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)
11 (+0) 13 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0)
Proficient Skills: Insight
Proficient Skills: Insight Saving Throws: Dexterity, Strength
Saving Throws: Dexterity Vulnerabilities: Fighting, Fire, Ground
Vulnerabilities: Fairy, Flying, Psychic Resistances: Bug, Dark, Dragon, Grass, Ice, Normal,
Resistances: Bug, Dark, Rock Rock, Steel
Immunities: Poison
Steadfast: Once per long rest, when this Pokémon Senses: Truesight 30ft
fails a saving throw against a negative condition, it
can choose to pass instead. Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative condition, it
Inner Focus: This Pokémon is immune to flinching. can choose to pass instead.
Hidden Ability Inner Focus: This Pokémon is immune to flinching.
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, Hidden Ability
but must use a status-affecting move on its turn. Justified: When this Pokémon is hit by a dark-type
move, it gets advantage on its next attack.
Evolution: Riolu can evolve into Lucario at level 8
and above if it is daytime and its Loyalty level is +2 Starting Moves: Aura Sphere, Detect, Foresight,
or higher. When it evolves, its health increases by Metal Claw, Quick Attack, Counter, Feint, Laser
double its level, and it gains 14 points to add to its Focus
ability scores (max 20). Level 6: Swords Dance, Metal Sound, Power-Up
Punch
Starting Moves: Endure, Foresight, Quick Attack Level 10: Bone Rush, Quick Guard, Me First
Level 2: Counter, Feint Level 14: Work Up, Calm Mind, Heal Pulse
Level 6: Force Palm, Copycat Level 18: Close Combat, Dragon Pulse, Extreme
Level 10: Screech, Reversal Speed
Level 18: Nasty Plot, Final Gambit TM: 01, 04, 05, 06, 08, 10, 11, 15, 17, 18, 21, 26,
27, 29, 30, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56,
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31,
65, 66, 68, 71, 75, 78, 80, 84, 87, 88, 90, 91, 97,
32, 39, 42, 44, 45, 47, 48, 52, 56, 65, 66, 75, 78,
100
80, 84, 87, 88, 90, 100
Egg Moves: Agility, Bite, Blaze Kick, Bullet Punch,
Circle Throw, Cross Chop, Crunch, Detect, Iron
Defense, Low Kick, Mind Reader, Sky Uppercut,
Vacuum Wave

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Hippopotas #449 Hippowdon #450
Type: Ground Type: Ground
Classification: Small | SR 1 Classification: Medium | SR 10
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Hippo Pokémon. It lives in arid places. Instead The Heavyweight Pokémon. It blasts internally
of perspiration, it expels grainy sand from its body. stored sand from ports on its body to create a
towering twister for attack.
Armor Class: 14
Hit Points: 20 | Hit Dice: d8 Armor Class: 18
Speed: 20ft. walking, 20ft. burrowing Hit Points: 66 | Hit Dice: d12
Speed: 25ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
18 (+4) 13 (+1) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival
Saving Throws: Constitution, Strength Proficient Skills: Survival, Athletics
Vulnerabilities: Grass, Ice, Water Saving Throws: Constitution, Strength
Resistances: Poison, Rock Vulnerabilities: Grass, Ice, Water
Immunities: Electric Resistances: Poison, Rock
Senses: Tremorsense 30ft Immunities: Electric
Senses: Tremorsense 60ft
Sand Stream: When this Pokémon enters an outside
battle, the weather immediately changes to a Sand Stream: When this Pokémon enters an outside
Sandstorm for 5 rounds. In the case of another battle, the weather immediately changes to a
Pokémon with a similar weather ability, the tie goes Sandstorm for 5 rounds. In the case of another
to the Pokémon with the highest DEX score. Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score.
Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can Hidden Ability
double its STAB when it hits an opponent. Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.
Evolution: Hippopotas can evolve into Hippowdon
at level 9 and above. When it evolves, its health Starting Moves: Bite, Fire Fang, Ice Fang, Sand
increases by double its level, and it gains 12 points Attack, Tackle, Thunder Fang, Yawn
to add to its ability scores (max 20). Level 6: Dig, Take Down
Level 10: Sand Tomb, Crunch
Starting Moves: Sand Attack, Tackle Level 14: Earthquake
Level 2: Bite, Yawn Level 18: Double-Edge, Fissure
Level 6: Dig, Take Down TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
Level 10: Sand Tomb, Crunch 42, 44, 45, 48, 68, 71, 78, 80, 87, 88, 90, 100
Level 14: Earthquake
Level 18: Double-Edge, Fissure
TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42,
44, 45, 48, 78, 80, 87, 88, 90, 100
Egg Moves: Body Slam, Curse, Revenge, Sand Tomb,
Slack Off, Sleep Talk, Spit Up, Stockpile, Swallow,
Whirlwind

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Skorupi #451 Drapion #452
Type: Poison/Bug Type: Poison/Dark
Classification: Small | SR 2 Classification: Medium | SR 10
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Bug, Water 3 Egg Group: Bug, Water 3
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Scorpion Pokémon. It grips prey with its tail The Ogre Scorpion Pokémon. It has the power in its
claws and injects poison. It tenaciously hangs on clawed arms to make scrap of a car. The tips of its
until the poison takes. claws release poison.

Armor Class: 15 Armor Class: 17


Hit Points: 18 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 25ft. walking, 20ft. climbing Speed: 35ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Deception, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Ground
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Dark, Grass, Ghost, Poison
Senses: Darkvision 30ft Immunities: Psychic
Senses: Darkvision 60ft
Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it.
Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when Hidden Ability
it relates to sight. Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Evolution: Skorupi can evolve into Drapion at level
10 and above. When it evolves, its health increases Starting Moves: Bite, Fire Fang, Ice Fang, Knock Off,
by double its level, and it gains 13 points to add to Leer, Poison Sting, Thunder Fang, Pin Missile,
its ability scores (max 20). Acupressure
Level 6: Pursuit, Bug Bite
Starting Moves: Bite, Leer, Poison Sting Level 10: Poison Fang, Venoshock, Hone Claws
Level 2: Knock Off, Pin Missile, Acupressure Level 14: Toxic Spikes, Night Slash
Level 6: Pursuit, Bug Bite Level 18: Scary Face, Crunch, Cross Poison, Fell
Level 10: Poison Fang, Venoshock, Hone Claws Stinger
Level 14: Toxic Spikes, Night Slash, Scary Face TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 26, 27,
Level 18: Crunch, Cross Poison, Fell Stinger 30, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 48, 54,
56, 59, 66, 68, 75, 78, 80, 81, 83, 84, 87, 88, 90,
TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 31, 32,
95, 97, 100
36, 39, 40, 41, 42, 44, 45, 46, 48, 54, 56, 66, 75,
81, 83, 84, 87, 88, 90, 97, 100
Egg Moves: Agility, Confuse Ray, Feint Attack, Iron
Tail, Night Slash, Poison Tail, Pursuit, Sand Attack,
Screech, Slash, Twineedle, Whirlwind

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Croagunk #453 Toxicroak #454
Type: Poison/Fighting Type: Poison/Fighting
Classification: Small | SR 1/4 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Toxic Mouth Pokémon. Its cheeks hold poison The Toxic Mouth Pokémon. Its knuckle claws
sacs. It tries to catch foes off guard to jab them with secrete a toxin so vile that even a scratch could
toxic fingers. prove fatal.

Armor Class: 12 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d12
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution, Dexterity
Vulnerabilities: Flying, Ground, Psychic Vulnerabilities: Flying, Ground, Psychic
Resistances: Bug, Dark, Fighting, Grass, Poison, Rock Resistances: Bug, Dark, Fighting, Grass, Poison, Rock
Senses: Darkvision 30ft Senses: Darkvision 60ft

Anticipation: When this Pokémon enters the battle, Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move. to be revealed - only that there is such a move.
Dry Skin: At the end of each of this Pokémon's Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for proficiency modifier in harsh sunlight, or heals for
the same amount during rain. the same amount during rain.
Hidden Ability Hidden Ability
Poison Touch: On melee attacks made by this Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, Pokémon, roll a d10 on a hit. On a result of a 10,
the target is poisoned. the target is poisoned.

Evolution: Croagunk can evolve into Toxicroak at Starting Moves: Astonish, Mud-Slap, Poison Sting,
level 10 and above. When it evolves, its health Taunt
increases by double its level, and it gains 15 points Level 6: Pursuit, Feint Attack, Revenge
to add to its ability scores (max 20). Level 10: Swagger, Mud Bomb, Sucker Punch
Level 14: Venoshock, Nasty Plot
Starting Moves: Astonish, Mud-Slap Level 18: Poison Jab, Sludge Bomb, Flatter, Belch
Level 2: Poison Sting, Taunt TM: 01, 06, 08, 09, 10, 11, 12, 15, 17, 18, 21, 26,
Level 6: Pursuit, Feint Attack, Revenge 27, 30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47,
Level 10: Swagger, Mud Bomb, Sucker Punch 48, 52, 56, 63, 66, 68, 71, 75, 78, 80, 81, 84, 87,
Level 14: Venoshock, Nasty Plot 88, 90, 97, 100
Level 18: Poison Jab, Sludge Bomb, Flatter, Belch
TM: 01, 06, 08, 09, 10, 11, 12, 17, 18, 21, 26, 27,
30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47, 48,
52, 56, 63, 66, 78, 80, 81, 84, 87, 88, 90, 97, 100
Egg Moves: Acupressure, Bullet Punch, Counter,
Cross Chop, Drain Punch, Dynamic Punch, Fake
Out, Feint, Headbutt, Me First, Meditate, Quick
Guard, Smelling Salts, Vacuum Wave, Wake-Up Slap

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Carnivine #455 Finneon #456
Type: Grass Type: Water
Classification: Medium | SR 7 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Grass Egg Group: Water 2
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Bug Catcher Pokémon. It attracts prey with its The Wing Fish Pokémon. After long exposure to
sweet-smelling saliva, then chomps down. It takes a sunlight, the patterns on its tail fins shine vividly
whole day to eat prey. when darkness arrives.

Armor Class: 14 Armor Class: 14


Hit Points: 54 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 11 (+0) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Deception Proficient Skills: Nature, Perception


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Electric, Grass
Resistances: Electric, Grass, Ground, Water Resistances: Fire, Ice, Steel, Water
Senses: Tremorsense 60ft Senses: Darkvision 30ft

Levitate: This Pokémon is immune to ground moves. Swift Swim: This Pokémon's speed is doubled in
rainy conditions.
Starting Moves: Bind, Growth, Bite, Vine Whip Storm Drain: If this Pokemon or an ally within 30
Level 6: Sweet Scent, Ingrain feet is targeted with a direct water-type, damage-
Level 10: Feint Attack, Leaf Tornado dealing move, the Pokemon may use a reaction to
Level 14: Spit Up, Stockpile, Swallow, Crunch redirect the target to itself and take half damage
Level 18: Wring Out, Power Whip from it if it hits.
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 36, 42, 44, Hidden Ability
45, 46, 48, 53, 56, 66, 68, 75, 83, 86, 87, 88, 90, Water Veil: This Pokémon is immune to burning.
96, 100
Egg Moves: Giga Drain, Grass Whistle, Leech Seed, Evolution: Finneon can evolve into Lumineon at level
Magical Leaf, Rage Powder, Razor Leaf, Slam, 9 and above. When it evolves, its health increases by
Powder, Stun Spore, Synthesis, Worry Seed double its level, and it gains 11 points to add to its
ability scores (max 20).

Starting Moves: Pound


Level 2: Water Gun, Attract, Rain Dance
Level 6: Gust, Water Pulse
Level 10: Captivate, Safeguard
Level 14: Aqua Ring, Whirlpool
Level 18: U-Turn, Bounce, Silver Wind, Soak
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 48, 55, 66, 77, 87, 88, 89, 90, 94, 96, 98,
100
Egg Moves: Agility, Aqua Tail, Aurora Beam, Brine,
Charm, Flail, Psybeam, Signal Beam, Splash, Sweet
Kiss, Tickle

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Lumineon #457 Mantyke #458
Type: Water Type: Water/Flying
Classification: Small | SR 9 Classification: Small | SR 3
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 2 Egg Group: Undiscovered
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Neon Pokémon. It lives on the deep-sea floor. It The Kite Pokémon. A friendly Pokémon that
attracts prey by flashing the patterns on its four tail captures the subtle flows of seawater using its two
fins. antennae.

Armor Class: 16 Armor Class: 15


Hit Points: 55 | Hit Dice: d10 Hit Points: 19 | Hit Dice: d6
Speed: 5ft. walking, 35ft. swimming Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Perception Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Rock
Resistances: Fire, Ice, Steel, Water Resistances: Bug, Fighting, Fire, Steel, Water
Senses: Darkvision 60ft Immunities: Ground

Swift Swim: This Pokémon's speed is doubled in Swift Swim: This Pokémon's speed is doubled in
rainy conditions. rainy conditions.
Storm Drain: If this Pokemon or an ally within 30 Water Absorb: This Pokémon takes no damage from
feet is targeted with a direct water-type, damage- water or water-type attacks. Instead, half of any
dealing move, the Pokemon may use a reaction to water damage done is absorbed, restoring the
redirect the target to itself and take half damage Pokémon's HP.
from it if it hits.
Hidden Ability
Hidden Ability Water Veil: This Pokémon is immune to burning.
Water Veil: This Pokémon is immune to burning.
Evolution: Mantyke can evolve into Mantine at level
Starting Moves: Attract, Gust, Pound, Water Gun, 8 and above when Remoraid is also in the party.
Rain Dance When it evolves, its health increases by double its
Level 6: Water Pulse level, and it gains 6 points to add to its ability scores
Level 10: Captivate, Safeguard (max 20).
Level 14: Aqua Ring, Whirlpool
Level 18: U-Turn, Bounce, Silver Wind, Soak Starting Moves: Bubble, Tackle, Supersonic
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, Level 2: Bubble Beam, Confuse Ray
42, 44, 45, 48, 55, 66, 68, 77, 87, 88, 89, 90, 94, Level 6: Wing Attack, Headbutt, Water Pulse
98, 100 Level 10: Wide Guard, Take Down, Agility
Level 14: Air Slash, Aqua Ring
Level 18: Bounce, Hydro Pump
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 40,
42, 44, 45, 48, 55, 62, 78, 80, 87, 88, 90, 94, 98,
100
Egg Moves: Amnesia, Haze, Hydro Pump, Mirror
Coat, Mud Sport, Rock Slide, Signal Beam, Slam,
Splash, Tailwind, Twister, Water Sport, Wide Guard

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Snover #459 Abomasnow #460
Type: Grass/Ice Type: Grass/Ice
Classification: Small | SR 1 Classification: Large | SR 10
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Monster, Grass Egg Group: Monster, Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Frost Tree Pokémon. It lives on snowy The Frost Tree Pokémon. It whips up blizzards in
mountains. Having had little contact with humans, it mountains that are always buried in snow. It is the
is boldly inquisitive. abominable snowman.

Armor Class: 13 Armor Class: 15


Hit Points: 20 | Hit Dice: d8 Hit Points: 97 | Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fighting, Fire, Flying, Poison, Vulnerabilities: Bug, Fighting, Fire, Flying, Poison,
Rock Steel Rock Steel
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Snow Warning: When this Pokémon enters an Snow Warning: When this Pokémon enters an
outside battle, the weather immediately changes to outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon hail for 5 rounds. In the case of another Pokémon
with a similar weather ability, the tie goes to the with a similar weather ability, the tie goes to the
Pokémon with the highest DEX score. Pokémon with the highest DEX score.

Hidden Ability Hidden Ability


Soundproof: This Pokémon is immune to sound- Soundproof: This Pokémon is immune to sound-
based moves. based moves.

Evolution: Snover can evolve into Abomasnow at Starting Moves: Ice Punch, Icy Wind, Leer, Powder
level 11 and above. When it evolves, its health Snow, Razor Leaf, Grass Whistle, Swagger, Mist
increases by double its level, and it gains 11 points Level 10: Ice Shard, Ingrain
to add to its ability scores (max 20). Level 14: Wood Hammer
Level 18: Blizzard, Sheer Cold
Starting Moves: Leer, Powder Snow TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 22,
Level 2: Razor Leaf, Icy Wind, Grass Whistle 26, 27, 30, 31, 32, 39, 42, 44, 45, 48, 52, 53, 56,
Level 6: Swagger, Mist 68, 75, 78, 79, 80, 86, 87, 88, 90, 100
Level 10: Ice Shard, Ingrain
Level 14: Wood Hammer, Blizzard
Level 18: Sheer Cold
TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 22, 27,
30, 32, 42, 44, 45, 48, 53, 75, 79, 86, 87, 88, 90,
100
Egg Moves: Avalanche, Bullet Seed, Double-Edge,
Growth, Leech Seed, Magical Leaf, Mist, Natural Gift,
Seed Bomb, Skull Bash, Stomp

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Weavile #461 Magnezone #462
Type: Dark/Ice Type: Electric/Steel
Classification: Small | SR 11 Classification: Medium | SR 14
Minimum Level Found: 8 Minimum Level Found: 12
Egg Group: Field Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 3/3 | 2 ASI

The Sharp Claw Pokémon. They live in cold regions, The Magnet Area Pokémon. It evolved from
forming groups of four or five that hunt prey with exposure to a special magnetic field. Three units
impressive coordination. generate magnetism.

Armor Class: 16 Armor Class: 17


Hit Points: 78 | Hit Dice: d10 Hit Points: 133 | Hit Dice: d12
Speed: 40ft. walking, 40ft. climbing Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 20 (+5) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Stealth, Deception, Sleight of Hand Proficient Skills: Insight, Acrobatics
Saving Throws: Dexterity, Wisdom Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Ground
Resistances: Dark, Ghost, Ice Resistances: Bug, Dragon, Electric, Fairy, Flying,
Immunities: Psychic Grass, Ice, Normal, Psychic, Rock, Steel
Senses: Darkvision 80ft Immunities: Poison

Pressure: Any move targeting this Pokémon directly Magnet Pull: Steel opponents in battle with this
(non-area of effect moves) reduces its PP by two Pokémon may not switch out or flee.
when activated.
Sturdy: When taking damage equal to half or more of
Hidden Ability your current HP, roll a d4. On a result of 3 of 4,
Pickpocket: When hit by a melee attack, this halve the damage dealt.
Pokémon may use a reaction to attempt to steal the Hidden Ability
creature's held item with a Sleight of Hand check
Analytic: After this Pokémon misses an attack, its
contested by the target's Passive Perception. After
next attack is done at advantage.
the first attempt, all other attempts against the
same opponent are rolled at disadvantage.
Starting Moves: Barrier, Mirror Coat, Supersonic,
Tackle, Thunder Shock, Thunder Wave, Tri Attack,
Starting Moves: Assurance, Embargo, Leer, Quick
Magnet Bomb, Light Screen, Sonic Boom, Spark,
Attack, Revenge, Scratch, Taunt, Feint Attack, Icy
Mirror Shot, Metal Sound, Electro Ball, Electric
Wind, Fury Swipes, Nasty Plot, Metal Claw
Terrain, Magnetic Flux
Level 10: Hone Claws, Fling, Screech
Level 14: Flash Cannon, Screech
Level 14: Night Slash, Snatch
Level 18: Discharge, Lock-On, Magnet Rise, Gyro
Level 18: Punishment, Dark Pulse
Ball, Zap Cannon
TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21,
TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
27, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48,
33, 42, 44, 48, 57, 64, 68, 72, 73, 74, 77, 87, 88,
52, 54, 56, 63, 65, 66, 68, 75, 77, 81, 84, 85, 87,
90, 91, 93, 100
88, 90, 94, 95, 97, 100

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Lickilicky #463 Rhyperior #464
Type: Normal Type: Ground/Rock
Classification: Medium | SR 14 Classification: Large | SR 14
Minimum Level Found: 10 Minimum Level Found: 12
Egg Group: Monster Egg Group: Monster, Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 3/3 | 2 ASI

The Licking Pokémon. It wraps things with its The Drill Pokémon. It puts rocks in holes in its
extensible tongue. Getting too close to it will leave palms and uses its muscles to shoot them. Geodude
you soaked with drool. are shot at rare times.

Armor Class: 16 Armor Class: 18


Hit Points: 147 | Hit Dice: d12 Hit Points: 184 | Hit Dice: d12
Speed: 25ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 14 (+2) 20 (+5) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception Proficient Skills: Athletics, Intimidation


Saving Throws: Constitution, Strength Saving Throws: Constitution, Strength
Vulnerabilities: Fighting Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Resistances: None Water
Immunities: Ghost Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric
Own Tempo: This Pokémon is immune to becoming Senses: Tremorsense 100ft
confused.
Lightning Rod: If this Pokemon or an ally within 30
Oblivious: This Pokémon is immune to moves that feet is targeted with a direct electric-type, damage-
attempt to charm or taunt it. dealing move, the Pokemon may use a reaction to
Hidden Ability redirect the target to itself and take half damage
from it if it hits.
Cloud Nine: While this Pokémon is in battle,
weather-related abilities have no effect on the Solid Rock: This Pokémon does not take any
Pokémon that have them. additional damage from a critical hit.
Hidden Ability
Starting Moves: Lick, Power Whip, Wring Out,
Reckless: When attacking with moves with recoil
Supersonic, Defense Curl, Knock Off, Wrap, Stomp,
damage, this Pokémon doubles its STAB bonus.
Disable, Slam
Level 14: Rollout, Chip Away, Me First
Level 18: Refresh, Screech, Gyro Ball Starting Moves: Fury Attack, Hammer Arm, Horn
Attack, Poison Jab, Scary Face, Tail Whip, Smack
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, Down, Stomp, Bulldoze, Chip Away, Rock Blast
25, 26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, Level 14: Drill Run, Take Down, Stone Edge, Chip
46, 48, 52, 56, 59, 64, 68, 74, 75, 77, 78, 80, 82, Away, Head Smash
85, 87, 88, 90, 94, 100 Level 18: Earthquake, Megahorn, Horn Drill, Rock
Wrecker, Double-Edge
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
82, 84, 87, 88, 90, 91, 94, 100

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Tangrowth #465 Electivire #466
Type: Grass Type: Electric
Classification: Large | SR 12 Classification: Medium | SR 14
Minimum Level Found: 12 Minimum Level Found: 12
Egg Group: Grass Egg Group: Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 75% M / 25% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 3/3 | 2 ASI

The Vine Pokémon. It ensnares prey by extending The Thunderbolt Pokémon. It pushes the tips of its
arms made of vines. Losing arms to predators does two tails against the foe, then lets loose with over
not trouble it. 20,000 volts of power.

Armor Class: 17 Armor Class: 16


Hit Points: 128 | Hit Dice: d12 Hit Points: 136 | Hit Dice: d12
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature, Survival Proficient Skills: Athletics


Saving Throws: Constitution, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Flying, Steel

Chlorophyll: This Pokémon’s speed is doubled in Motor Drive: When hit by an electric-type move, if
harsh sunlight. not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50
Leaf Guard: This Pokémon does not suffer from any additional feet).
negative status ailments in harsh sunlight.
Hidden Ability Hidden Ability
Vital Spirit: This Pokémon cannot be put to sleep.
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns
to its Pokéball. Starting Moves: Fire Punch, Leer, Low Kick, Quick
Attack, Thunder Shock, Swift, Shock Wave, Thunder
Wave, Electro Ball, Light Screen, Thunder Punch, Ion
Starting Moves: Constrict, Ingrain, Sleep Powder,
Deluge
Vine Whip, Absorb, Poison Powder, Bind, Growth,
Level 14: Discharge, Screech
Mega Drain, Knock Off, Stun Spore
Level 18: Thunderbolt, Thunder, Giga Impact,
Level 14: Natural Gift, Giga Drain, Ancient Power
Electric Terrain
Level 18: Slam, Tickle, Wring Out, Power Whip,
Block, Grassy Terrain TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 26, 27,
29, 31, 32, 35, 39, 41, 42, 44, 45, 46, 47, 48, 52,
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, 32, 33,
56, 57, 68, 72, 73, 78, 80, 87, 88, 90, 93, 100
36, 39, 40, 42, 44, 45, 46, 48, 52, 53, 56, 66, 68,
75, 77, 78, 80, 83, 84, 86, 87, 88, 90, 96, 100

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Magmortar #467 Togekiss #468
Type: Fire Type: Fairy/Flying
Classification: Medium | SR 14 Classification: Medium | SR 14
Minimum Level Found: 12 Minimum Level Found: 12
Egg Group: Human-Like Egg Group: Flying, Fairy
Gender Rate: 75% M / 25% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Blast Pokémon. It blasts fireballs of over 3,600 The Jubilee Pokémon. It will never appear where
degrees F from the ends of its arms. It lives in there is strife. Its sightings have become rare
volcanic craters. recently.

Armor Class: 16 Armor Class: 18


Hit Points: 136 | Hit Dice: d12 Hit Points: 131 | Hit Dice: d12
Speed: 35ft. walking Speed: 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 15 (+2) 16 (+3) 16 (+3) 10 (+0) 18 (+4) 15 (+2)

Proficient Skills: Athletics Proficient Skills: Arcana, Persuasion


Saving Throws: Constitution, Strength Saving Throws: Wisdom, Charisma
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Electric, Ice, Poison, Rock, Steel
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Dark, Fighting, Grass
Immunities: Dragon, Ground
Flame Body: The flames from this Pokémon's body Senses: Truesight 30ft
shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the Hustle: When you score a critical hit, you may
attacker is burned. immediately gain an additional action on your turn.
If this action is used to make an attack, you have
Hidden Ability disadvantage on the roll. You may only ever have
Vital Spirit: This Pokémon cannot be put to sleep. one additional action per round.
Serene Grace: The Move DC to pass a saving throw
Starting Moves: Ember, Leer, Smog, Smokescreen, against one of this Pokémon's moves is increased
Thunder Punch, Feint Attack, Fire Spin, Clear Smog, by 1.
Flame Burst, Confuse Ray, Fire Punch
Level 14: Lava Plume, Sunny Day Hidden Ability
Level 18: Flamethrower, Fire Blast, Hyper Beam Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
TM: 06, 10, 11, 12, 15, 17, 21, 22, 24, 26, 27, 29,
31, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48,
50, 52, 56, 61, 68, 78, 80, 87, 88, 90, 100 Starting Moves: After You, Air Slash, Aura Sphere,
Extreme Speed, Sky Attack
TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45,
48, 49, 51, 56, 68, 73, 76, 77, 85, 86, 87, 88, 90,
99, 100

112
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Yanmega #469 Leafeon #470
Type: Bug/Flying Type: Grass
Classification: Medium | SR 13 Classification: Small | SR 8
Minimum Level Found: 10 Minimum Level Found: 5
Egg Group: Bug Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Ogre Darner Pokémon. By churning its wings, it The Verdant Pokémon. Just like a plant, it uses
creates shock waves that inflict critical internal photosynthesis. As a result, it is always enveloped in
injuries to foes. clear air.

Armor Class: 15 Armor Class: 16


Hit Points: 125 | Hit Dice: d12 Hit Points: 55 | Hit Dice: d10
Speed: 20ft. walking, 30ft. climbing, 40ft. flying Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Perception, Nature


Saving Throws: Dexterity, Wisdom Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Bug, Fighting, Grass Resistances: Electric, Grass, Ground, Water
Immunities: Ground
Senses: Darkvision 100ft Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
Speed Boost: This Pokémon's speed is increased by
10 feet while in an environment related to its type Hidden Ability
(DM Discretion). Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight.
Tinted Lens: This Pokémon’s moves ignore
resistances.
Starting Moves: Helping Hand, Razor Leaf, Tackle,
Hidden Ability Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Frisk: Upon entering a battle, a single opponent’s Level 6: Grass Whistle, Magical Leaf
held item is revealed, if it has one. Level 10: Giga Drain, Swords Dance
Level 14: Synthesis, Sunny Day, Last Resort
Level 18: Leaf Blade
Starting Moves: Bug Bite, Double Team, Foresight,
Night Slash, Quick Attack, Tackle, Sonic Boom, TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30,
Detect, Supersonic, Uproar, Pursuit 32, 40, 42, 44, 45, 48, 49, 53, 68, 75, 81, 86, 87,
Level 14: Ancient Power, Feint 88, 90, 96, 100
Level 18: Slash, Screech, U-Turn, Air Slash, Bug Buzz
TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 29, 30,
32, 40, 42, 44, 45, 46, 48, 51, 68, 77, 85, 87, 88,
89, 90, 100

113
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Glaceon #471 Gliscor #472
Type: Ice Type: Ground/Flying
Classification: Small | SR 8 Classification: Medium | SR 11
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Field Egg Group: Bug
Gender Rate: 87% M / 13% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Fresh Snow Pokémon. As a protective The Fang Scorpion Pokémon. It observes prey while
technique, it can completely freeze its fur to make hanging inverted from branches. When the chance
its hairs stand like needles. presents itself, it swoops!

Armor Class: 16 Armor Class: 17


Hit Points: 55 | Hit Dice: d10 Hit Points: 80 | Hit Dice: d12
Speed: 40ft. walking Speed: 30ft. walking, 30ft. climbing, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Survival Proficient Skills: Acrobatics, Stealth


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Ice, Water
Resistances: Ice Resistances: Bug, Fighting, Poison
Immunities: Electric, Ground
Snow Cloak: This Pokémon is immune to Hail Senses: Darkvision 60ft
damage. It's AC is increased by 2 in arctic
conditions, or when it is snowing or hailing. Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s
Hidden Ability moves.
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Sand Veil: This Pokémon is immune to Sandstorm
proficiency modifier at the end of each of its turns. damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm.
Starting Moves: Helping Hand, Icy Wind, Tackle, Tail Hidden Ability
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack Poison Heal: This Pokémon does not suffer the
Level 6: Bite, Ice Fang disadvantage effects of the poisoned status. In
Level 10: Ice Shard, Barrier addition, this Pokémon recovers half of all poison
Level 14: Mirror Coat, Hail, Last Resort damage it would take, including the damage at each
Level 18: Blizzard of the end of its turns.
TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
27, 30, 32, 42, 44, 45, 48, 49, 68, 70, 79, 87, 88, Starting Moves: Fire Fang, Guillotine, Harden, Ice
90, 100 Fang, Knock Off, Poison Jab, Sand Attack, Thunder
Fang, Quick Attack, Fury Cutter, Feint Attack,
Acrobatics
Level 10: Night Slash, U-Turn
Level 14: Screech, X-Scissor
Level 18: Sky Uppercut, Swords Dance
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 26, 27,
31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51,
54, 56, 59, 62, 66, 68, 69, 71, 75, 78, 80, 81, 84,
87, 88, 89, 90, 97, 100

114
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Mamoswine #473 Porygon-Z #474
Type: Ice/Ground Type: Normal
Classification: Large | SR 13 Classification: Small | SR 14
Minimum Level Found: 10 Minimum Level Found: 10
Egg Group: Field Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Twin Tusk Pokémon. Its impressive tusks are The Virtual Pokémon. Additional software was
made of ice. The population thinned when it turned installed to make it a better Pokémon. It began
warm after the ice age. acting oddly, however.

Armor Class: 15 Armor Class: 15


Hit Points: 112 | Hit Dice: d12 Hit Points: 112 | Hit Dice: d12
Speed: 30ft. walking Speed: 35ft. walking, 35ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0) 16 (+3) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)

Proficient Skills: Survival Proficient Skills: Insight, History


Saving Throws: Constitution, Strength Saving Throws: Constitution, Wisdom
Vulnerabilities: Fire, Fighting, Grass, Steel, Water Vulnerabilities: Fighting
Resistances: Poison Resistances: None
Immunities: Electric Immunities: Ghost
Senses: Truesight 20ft
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Adaptability: When this Pokémon uses a move of its
own type, it may roll the damage twice and choose
Snow Cloak: This Pokémon is immune to Hail either total.
damage. It's AC is increased by 2 in arctic
conditions, or when it is snowing or hailing. Download: Once per short rest, this Pokémon can
choose a different damage type for one of their
Hidden Ability normal attacks.
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. Hidden Ability
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage.
Starting Moves: Ancient Power, Fury Attack, Mud
Sport, Odor Sleuth, Peck, Powder Snow, Scary Face,
Mud-Slap, Endure, Mud Bomb, Hail, Ice Fang, Take Starting Moves: Conversion, Conversion 2, Magic
Down Coat, Nasty Plot, Tackle, Trick Room, Psybeam,
Level 14: Double Hit, Mist, Thrash Agility, Recover, Magnet Rise, Signal Beam
Level 18: Earthquake, Blizzard Level 14: Embargo, Discharge, Lock-On
Level 18: Tri Attack, Zap Cannon, Hyper Beam
TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26,
27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80, TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
87, 88, 90, 100 25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 63, 68,
73, 77, 85, 87, 88, 90, 92, 97, 100

115
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Gallade #475 Probopass #476
Type: Psychic/Fighting Type: Rock/Steel
Classification: Medium | SR 12 Classification: Medium | SR 13
Minimum Level Found: 8 Minimum Level Found: 8
Egg Group: Human-Like, Amorphous Egg Group: Mineral
Gender Rate: 100% M / 0% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 2/2 | 3 ASI

The Blade Pokémon. A master of courtesy and The Compass Pokémon. It exudes strong
swordsmanship, it fights using extending swords on magnetism from all over. It controls three small
its elbows. units called Mini-Noses.

Armor Class: 16 Armor Class: 20


Hit Points: 101 | Hit Dice: d10 Hit Points: 97 | Hit Dice: d12
Speed: 30ft. walking Speed: 25ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 18 (+4) 10 (+0) 14 (+2) 10 (+0) 20 (+5) 12 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Persuasion Proficient Skills: Survival


Saving Throws: Wisdom, Strength Saving Throws: Strength, Constitution
Vulnerabilities: Fairy, Flying, Ghost Vulnerabilities: Fighting, Ground, Water
Resistances: Fighting, Rock Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Senses: Truesight 20ft Psychic, Rock
Immunities: Poison
Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative condition, it Sturdy: When taking damage equal to half or more of
can choose to pass instead. your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt.
Hidden Ability
Justified: When this Pokémon is hit by a dark-type Magnet Pull: Steel opponents in battle with this
move, it gets advantage on its next attack. Pokémon may not switch out or flee.
Hidden Ability
Starting Moves: Confusion, Double Team, Leaf Blade, Sand Force: During a Sandstorm, this Pokémon can
Leer, Night Slash, Slash, Teleport, Quick Guard, Fury double its STAB when it hits an opponent.
Cutter, Aerial Ace, Heal Pulse
Level 10: Wide Guard, Swords Dance, Psycho Cut
Starting Moves: Block, Gravity, Iron Defense, Magnet
Level 14: Helping Hand, Feint
Bomb, Magnet Rise, Tackle, Tri Attack, Wide Guard,
Level 18: False Swipe, Protect, Close Combat, Stored
Thunder Wave, Rest, Spark, Rock Slide, Magnetic
Power
Flux
TM: 01, 03, 04, 06, 08, 10, 11, 12, 15, 16, 17, 18, Level 10: Power Gem, Rock Blast, Discharge
20, 21, 24, 26, 27, 29, 30, 31, 32, 33, 39, 40, 41, Level 14: Sandstorm, Earth Power, Stone Edge
42, 44, 45, 46, 47, 48, 49, 52, 54, 56, 57, 61, 68, Level 18: Lock-On, Zap Cannon
71, 73, 75, 77, 78, 80, 81, 84, 85, 86, 87, 88, 90,
TM: 06, 10, 11, 12, 15, 17, 21, 23, 24, 25, 26, 27,
92, 99, 100
32, 37, 39, 41, 42, 44, 45, 48, 64, 68, 69, 71, 72,
73, 78, 80, 87, 88, 90, 91, 99, 100

116
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Dusknoir #477 Froslass #478
Type: Ghost Type: Ice/Ghost
Classification: Large | SR 14 Classification: Medium | SR 11
Minimum Level Found: 12 Minimum Level Found: 10
Egg Group: Amorphous Egg Group: Fairy, Mineral
Gender Rate: 50% M / 50% F Gender Rate: 0% M / 100% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 2/2 | 3 ASI

The Gripper Pokémon. The antenna on its head The Snow Land Pokémon. It freezes foes with an icy
captures radio waves from the world of spirits that breath nearly -60 degrees F. What seems to be its
command it to take people there. body is actually hollow.

Armor Class: 19 Armor Class: 15


Hit Points: 126 | Hit Dice: d12 Hit Points: 97 | Hit Dice: d10
Speed: 30ft. walking, 30ft. flying (hover) Speed: 20ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 17 (+3) 8 (-1) 16 (+3) 10 (+0) 15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Deception, Intimidation Proficient Skills: Survival


Saving Throws: Wisdom, Strength Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Fire, Ghost, Rock, Steel
Resistances: Bug, Poison Resistances: Bug, Ice, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 100ft Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly Snow Cloak: This Pokémon is immune to Hail
(non-area of effect moves) reduces its PP by two damage. It's AC is increased by 2 in arctic
when activated. conditions, or when it is snowing or hailing.

Hidden Ability Hidden Ability


Frisk: Upon entering a battle, a single opponent’s Cursed Body: When hit by a melee attack, this
held item is revealed, if it has one. Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the
same move on its next turn.
Starting Moves: Astonish, Bind, Disable, Fire Punch,
Gravity, Ice Punch, Leer, Night Shade, Shadow
Punch, Thunder Punch, Foresight, Shadow Sneak, Starting Moves: Double Team, Ice Shard, Leer,
Pursuit, Will-O-Wisp, Confuse Ray Ominous Wind, Powder Snow, Icy Wind, Astonish,
Level 14: Curse, Hex Draining Kiss, Will-O-Wisp, Confuse Ray
Level 18: Shadow Ball, Mean Look, Payback, Future Level 14: Wake-Up Slap, Captivate
Sight Level 18: Shadow Ball, Blizzard, Hail, Destiny Bond
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26, TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 52, 24, 25, 27, 29, 30, 32, 41, 42, 44, 45, 48, 56, 61,
56, 57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, 63, 66, 68, 70, 73, 77, 79, 85, 87, 88, 90, 100
90, 92, 97, 100

117
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Rotom #479 Rotom Heat #479
Type: Electric/Ghost Type: Electric/Fire
Classification: Tiny | SR 8 Classification: Small | SR 8
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Gender Unknown Egg Group: Gender Unknown
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Plasma Pokémon. Its body is composed of The Plasma Pokémon. Its body is composed of
plasma. It is known to infiltrate electronic devices plasma. It is known to infiltrate electronic devices
and wreak havoc. and wreak havoc.

Armor Class: 14 Armor Class: 16


Hit Points: 44 | Hit Dice: d8 Hit Points: 44 | Hit Dice: d8
Speed: 30ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 14 (+2) 8 (-1) 10 (+0) 10 (+0) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Proficient Skills: Arcana Proficient Skills: Arcana


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Dark, Ghost, Ground Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Electric, Flying, Poison, Steel Resistances: Bug, Electric, Fairy, Fire, Flying, Grass,
Immunities: Fighting, Normal Ice, Steel

Levitate: This Pokémon is immune to ground moves. Levitate: This Pokémon is immune to ground moves.
Overheat: This Pokémon knows Overheat as a fifth
Form Change: Rotom has 5 alternate forms that it move. The move is forgotten if it takes any other
can take when it is near a household appliance. As form.
an action, Rotom can take the Heat Form, Wash
Form, Frost Form, Fan Form, or Mow Form,
Form Change: Rotom has 5 alternate forms that it
changing its typing and stats. The form is dependent
can take when it is near a household appliance. As a
on the type of appliance it possesses (DM
bonus action, Rotom can take the Heat Form, Wash
Discretion). separate stat blocks are provided for
Form, Frost Form, Fan Form, or Mow Form,
each form.
changing its typing and stats. The form is dependent
on the type of appliance it possesses (DM
Starting Moves: Astonish, Confuse Ray, Thunder Discretion). separate stat blocks are provided for
Shock, Thunder Wave, Trick, Uproar each form.
Level 6: Double Team, Shock Wave
Level 10: Ominous Wind
Starting Moves: Astonish, Confuse Ray, Thunder
Level 14: Substitute, Electro Ball
Shock, Thunder Wave, Trick, Uproar
Level 18: Hex, Charge, Discharge
Level 6: Double Team, Shock Wave
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, Level 10: Ominous Wind
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, Level 14: Substitute, Electro Ball
90, 97, 100 Level 18: Hex, Charge, Discharge
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100

118
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Rotom Wash #479 Rotom Frost #479
Type: Electric/Water Type: Electric/Ice
Classification: Small | SR 8 Classification: Small | SR 8
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Gender Unknown Egg Group: Gender Unknown
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Plasma Pokémon. Its body is composed of The Plasma Pokémon. Its body is composed of
plasma. It is known to infiltrate electronic devices plasma. It is known to infiltrate electronic devices
and wreak havoc. and wreak havoc.

Armor Class: 16 Armor Class: 16


Hit Points: 44 | Hit Dice: d8 Hit Points: 44 | Hit Dice: d8
Speed: 30ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Proficient Skills: Arcana Proficient Skills: Arcana


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Grass, Ground Vulnerabilities: Fighting, Fire, Ground, Rock
Resistances: Fire, Flying, Ice, Steel, Water Resistances: Flying, Electric, Ice

Levitate: This Pokémon is immune to ground moves. Levitate: This Pokémon is immune to ground moves.
Hydro Pump: This Pokémon knows Hydro Pump as a Blizzard: This Pokémon knows Blizzard as a fifth
fifth move. The move is forgotten if it takes any move. The move is forgotten if it takes any other
other form. form.

Form Change: Rotom has 5 alternate forms that it Form Change: Rotom has 5 alternate forms that it
can take when it is near a household appliance. As a can take when it is near a household appliance. As a
bonus action, Rotom can take the Heat Form, Wash bonus action, Rotom can take the Heat Form, Wash
Form, Frost Form, Fan Form, or Mow Form, Form, Frost Form, Fan Form, or Mow Form,
changing its typing and stats. The form is dependent changing its typing and stats. The form is dependent
on the type of appliance it possesses (DM on the type of appliance it possesses (DM
Discretion). separate stat blocks are provided for Discretion). separate stat blocks are provided for
each form. each form.

Starting Moves: Astonish, Confuse Ray, Thunder Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave Level 6: Double Team, Shock Wave
Level 10: Ominous Wind Level 10: Ominous Wind
Level 14: Substitute, Electro Ball Level 14: Substitute, Electro Ball
Level 18: Hex, Charge, Discharge Level 18: Hex, Charge, Discharge
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100 90, 97, 100

119
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Rotom Fan #479 Rotom Mow #479
Type: Electric/Flying Type: Electric/Grass
Classification: Small | SR 8 Classification: Small | SR 8
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Gender Unknown Egg Group: Gender Unknown
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Plasma Pokémon. Its body is composed of The Plasma Pokémon. Its body is composed of
plasma. It is known to infiltrate electronic devices plasma. It is known to infiltrate electronic devices
and wreak havoc. and wreak havoc.

Armor Class: 16 Armor Class: 16


Hit Points: 44 | Hit Dice: d8 Hit Points: 44 | Hit Dice: d8
Speed: 30ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Proficient Skills: Arcana Proficient Skills: Arcana


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ice, Rock Vulnerabilities: Bug, Fire, Ice, Poison
Resistances: Bug, Fighting, Flying, Grass, Steel Resistances: Electric, Grass, Water, Steel
Immunities: Ground
Levitate: This Pokémon is immune to ground moves.
Levitate: This Pokémon is immune to ground moves.
Leaf Storm: This Pokémon knows Leaf Storm as a
Air Slash: This Pokémon knows Air Slash as a fifth fifth move. The move is forgotten if it takes any
move. The move is forgotten if it takes any other other form.
form.
Form Change: Rotom has 5 alternate forms that it
Form Change: Rotom has 5 alternate forms that it can take when it is near a household appliance. As a
can take when it is near a household appliance. As a bonus action, Rotom can take the Heat Form, Wash
bonus action, Rotom can take the Heat Form, Wash Form, Frost Form, Fan Form, or Mow Form,
Form, Frost Form, Fan Form, or Mow Form, changing its typing and stats. The form is dependent
changing its typing and stats. The form is dependent on the type of appliance it possesses (DM
on the type of appliance it possesses (DM Discretion). separate stat blocks are provided for
Discretion). separate stat blocks are provided for each form.
each form.
Starting Moves: Astonish, Confuse Ray, Thunder
Starting Moves: Astonish, Confuse Ray, Thunder Shock, Thunder Wave, Trick, Uproar
Shock, Thunder Wave, Trick, Uproar Level 6: Double Team, Shock Wave
Level 6: Double Team, Shock Wave Level 10: Ominous Wind
Level 10: Ominous Wind Level 14: Substitute, Electro Ball
Level 14: Substitute, Electro Ball Level 18: Hex, Charge, Discharge
Level 18: Hex, Charge, Discharge
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 90, 97, 100
90, 97, 100

120
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Uxie #480 Mesprit #481
Type: Psychic Type: Psychic
Classification: Tiny | SR 15 Classification: Tiny | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Knowledge Pokémon. Known as “The Being of The Emotion Pokémon. Known as “The Being of
Knowledge.” It is said that it can wipe out the Emotion.” It taught humans the nobility of sorrow,
memory of those who see its eyes. pain, and joy.

Armor Class: 20 Armor Class: 18


Hit Points: 218 | Hit Dice: d12 Hit Points: 232 | Hit Dice: d12
Speed: 25ft. walking, 40ft. flying Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 14 (+2) 28 (+9) 16 (+3) 18 (+4) 15 (+2) 16 (+3) 16 (+3) 16 (+3) 18 (+4) 28 (+9)

Proficient Skills: Insight, Arcana, Persuasion, Proficient Skills: Insight, Arcana, Persuasion,
Intimidation, History, Religion Intimidation, History, Religion
Saving Throws: Intelligence, Dexterity Saving Throws: Charisma, Dexterity
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft Senses: Darkvision 60ft, Truesight 50ft

Levitate: This Pokémon is immune to ground moves. Levitate: This Pokémon is immune to ground moves.

Starting Moves: Confusion, Rest, Imprison, Endure, Starting Moves: Confusion, Rest, Imprison, Protect,
Swift, Yawn, Future Sight Swift, Lucky Chant, Future Sight
Level 18: Amnesia, Extrasensory, Flail, Natural Gift, Level 18: Charm, Extrasensory, Copycat, Natural Gift,
Memento Healing Wish
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, TM: 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20,
24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53, 56, 21, 24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53,
57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 56, 57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92,
100 99, 100

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Azelf #482 Dialga #483
Type: Psychic Type: Steel/Dragon
Classification: Tiny | SR 15 Classification: Huge | SR 15
Minimum Level Found: 15 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Willpower Pokémon. Known as “The Being of The Temporal Pokémon. It has the power to control
Willpower.” It sleeps at the bottom of a lake to keep time. It appears in Sinnoh-region myths as an
the world in balance. ancient deity.

Armor Class: 16 Armor Class: 20


Hit Points: 232 | Hit Dice: d12 Hit Points: 505 | Hit Dice: d20
Speed: 25ft. walking, 40ft. flying Speed: 80ft. walking, 80ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 17 (+3) 18 (+4) 28 (+9) 16 (+3) 20 (+5) 19 (+4) 20 (+5) 20 (+5) 24 (+7) 16 (+3)

Proficient Skills: Insight, Arcana, Persuasion, Proficient Skills: All Skills


Intimidation, History, Religion Saving Throws: Wisdom, Intelligence, Strength
Saving Throws: Wisdom, Dexterity Vulnerabilities: Fighting, Ground
Vulnerabilities: Bug, Dark, Ghost Resistances: Bug, Electric, Flying, Grass, Normal,
Resistances: Fighting, Psychic Psychic, Rock, Steel, Water
Senses: Darkvision 60ft, Truesight 50ft Immunities: Poison
Senses: Darkvision 100ft, Truesight 100ft
Levitate: This Pokémon is immune to ground moves.
Pressure: Any move targeting this Pokémon directly
Starting Moves: Confusion, Rest, Imprison, Detect, (non-area of effect moves) reduces its PP by two
Swift, Uproar, Future Sight when activated.
Level 18: Nasty Plot, Extrasensory, Last Resort,
Natural Gift, Explosion
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, allies' attacks.
24, 25, 27, 29, 30, 32, 33, 35, 37, 38, 41, 42, 44,
48, 53, 56, 57, 62, 64, 66, 68, 73, 77, 85, 86, 87, Starting Moves: Dragon Breath, Scary Face, Metal
88, 89, 90, 92, 99, 100 Claw, Ancient Power, Slash, Power Gem, Metal
Burst, Dragon Claw, Earth Power, Aura Sphere, Iron
Tail, Roar of Time, Flash Cannon
TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 20,
21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42,
44, 48, 49, 50, 65, 68, 71, 73, 77, 78, 80, 82, 87,
88, 90, 91, 92, 100

122
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Palkia #484 Heatran #485
Type: Water/Dragon Type: Fire/Steel
Classification: Huge | SR 15 Classification: Large | SR 15
Minimum Level Found: 20 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Spatial Pokémon. It has the ability to distort The Lava Dome Pokémon. It dwells in volcanic
space. It is described as a deity in Sinnoh-region caves. It digs in with its cross-shaped feet to crawl
mythology. on ceilings and walls.

Armor Class: 20 Armor Class: 20


Hit Points: 486 | Hit Dice: d20 Hit Points: 486 | Hit Dice: d20
Speed: 80ft. walking, 80ft. flying Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 19 (+4) 20 (+5) 24 (+7) 16 (+3) 19 (+4) 15 (+2) 19 (+4) 10 (+0) 14 (+2) 16 (+3)

Proficient Skills: All Skills Proficient Skills: Survival, Athletics


Saving Throws: Wisdom, Intelligence, Strength Saving Throws: Strength, Constitution
Vulnerabilities: Dragon, Fairy Vulnerabilities: Fighting, Ground, Water
Resistances: Fire, Steel, Water Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Senses: Darkvision 100ft, Truesight 100ft Normal, Psychic, Steel
Immunities: Poison
Pressure: Any move targeting this Pokémon directly Senses: Darkvision 100ft, Tremorsense 100ft
(non-area of effect moves) reduces its PP by two
when activated. Flash Fire: This Pokémon takes no damage from fire
or fire-type attacks. Instead, immediately after taking
Hidden Ability a hit from a fire-type move, or in open flames,
Telepathy: This Pokémon cannot be damaged by its double the STAB bonus on the next fire-type move.
allies' attacks.
Hidden Ability
Flame Body: The flames from this Pokémon's body
Starting Moves: Dragon Breath, Scary Face, Water
shine dim light in a 15 ft radius. In addition, when
Pulse, Ancient Power, Slash, Power Gem, Aqua Ring,
hit by a melee attack, roll a d10. On a 10, the
Dragon Claw, Earth Power, Aura Sphere, Aqua Tail,
attacker is burned.
Spacial Rend, Hydro Pump
TM: 02, 05, 06, 07, 08, 10, 11, 13, 14, 15, 17, 18, Starting Moves: Ancient Power, Earth Power, Fire
20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, Spin, Heat Wave, Iron Head, Leer, Fire Fang, Metal
42, 44, 48, 49, 52, 56, 65, 68, 71, 73, 77, 78, 80, Sound, Crunch, Scary Face, Lava Plume, Stone Edge,
82, 87, 88, 90, 92, 94, 100 Magma Storm
TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 26, 27, 32,
35, 38, 39, 41, 42, 43, 44, 45, 48, 50, 61, 64, 66,
68, 71, 78, 80, 87, 88, 90, 91, 96, 97, 100

123
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Regigigas #486 Giratina Altered Forme
Type: Normal
Classification: Huge | SR 15 #487
Minimum Level Found: 20 Type: Ghost/Dragon
Egg Group: Undiscovered Classification: Huge | SR 15
Gender Rate: Genderless Minimum Level Found: 20
Evolution Stage: 1/1 | 4 ASI Egg Group: Undiscovered
Gender Rate: Genderless
The Colossal Pokémon. There is an enduring legend Evolution Stage: 1/1 | 4 ASI
that states this Pokémon towed continents with
ropes. The Renegade Pokémon. A Pokémon that is said to
live in a world on the reverse side of ours. It appears
Armor Class: 20 in an ancient cemetery.
Hit Points: 524 | Hit Dice: d20
Speed: 50ft. walking Armor Class: 22
Hit Points: 543 | Hit Dice: d20
Speed: 40ft. walking, 40ft. flying
STR DEX CON INT WIS CHA
25 (+7) 19 (+4) 22 (+6) 10 (+0) 12 (+1) 16 (+3)
STR DEX CON INT WIS CHA
Proficient Skills: Survival, Athletics, Intimidation 20 (+5) 16 (+3) 25 (+7) 18 (+4) 22 (+6) 16 (+3)
Saving Throws: Strength, Constitution
Vulnerabilities: Fighting Proficient Skills: Athletics, Insight, Arcana, History,
Resistances: None Religion
Immunities: Ghost Saving Throws: Strength, Constitution, Wisdom
Senses: Tremorsense 200ft Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
Resistances: Bug, Electric, Fire, Grass, Poison, Water
Slow Start: This Pokémon's speed is halved and its Immunities: Fighting, Normal
attacks are made at disadvantage for the first two Senses: Darkvision 100ft, Truesight 100ft
rounds of every combat.
Pressure: Any move targeting this Pokémon directly
Starting Moves: Confuse Ray, Crush Grip, Dizzy (non-area of effect moves) reduces its PP by two
Punch, Fire Punch, Foresight, Heavy Slam, Ice when activated.
Punch, Knock Off, Thunder Punch, Revenge, Wide
Guard, Zen Headbutt, Payback, Giga Impact Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
TM: 06, 10, 11, 15, 18, 20, 21, 23, 24, 25, 26, 27, allies' attacks.
31, 32, 39, 40, 42, 48, 52, 56, 66, 68, 69, 71, 73,
77, 78, 80, 87, 88, 90, 96, 100 Form Change: Giratina's default form is Altered
Forme. When it is given a Griseous Orb to hold, or
any time it is in its home plane, the Distortion
World, it takes on the Origin Forme.

Starting Moves: Dragon Breath, Scary Face, Ominous


Wind, Ancient Power, Slash, Shadow Sneak, Destiny
Bond, Dragon Claw, Earth Power, Aura Sphere,
Shadow Claw, Shadow Force, Hex
TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24,
25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53,
57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85,
87, 88, 90, 97, 100

124
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Giratina Origin Forme Cresselia #488
Type: Psychic
#487 Classification: Medium | SR 15
Type: Ghost/Dragon Minimum Level Found: 20
Classification: Huge | SR 15 Egg Group: Undiscovered
Minimum Level Found: 20 Gender Rate: 0% M / 100% F
Egg Group: Undiscovered Evolution Stage: 1/1 | 4 ASI
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI The Lunar Pokémon. Shiny particles are released
from its wings like a veil. It is said to represent the
The Renegade Pokémon. A Pokémon that is said to crescent moon.
live in a world on the reverse side of ours. It appears
in an ancient cemetery. Armor Class: 20
Hit Points: 524 | Hit Dice: d20
Armor Class: 20 Speed: 50ft. flying
Hit Points: 543 | Hit Dice: d20
Speed: 40ft. walking, 40ft. flying
STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 23 (+6) 18 (+4) 20 (+5) 18 (+4)
STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 25 (+7) 18 (+4) 22 (+6) 16 (+3) Proficient Skills: Insight, Arcana, History, Religion
Saving Throws: Constitution, Wisdom, Charisma
Proficient Skills: Athletics, Insight, Arcana, History, Vulnerabilities: Bug, Dark, Ghost
Religion Resistances: Fighting, Psychic
Saving Throws: Strength, Constitution, Wisdom Senses: Darkvision 100ft, Truesight 100ft
Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
Resistances: Bug, Electric, Fire, Grass, Poison, Water Levitate: This Pokémon is immune to ground moves.
Immunities: Fighting, Normal
Senses: Darkvision 100ft, Truesight 100ft
Starting Moves: Confusion, Double Team, Lunar
Dance, Moonlight, Psycho Cut, Psycho Shift,
Levitate: This Pokémon is immune to ground moves. Safeguard, Mist, Aurora Beam, Future Sight, Slash,
Psychic, Moonblast
Form Change: Giratina's default form is Altered
Forme. When it is given a Griseous Orb to hold, or TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21,
any time it is in its home plane, the Distortion 22, 27, 29, 30, 32, 33, 42, 44, 45, 48, 53, 57, 68,
World, it takes on the Origin Forme. 73, 77, 85, 86, 87, 88, 90, 92, 100

Starting Moves: Dragon Breath, Scary Face, Ominous


Wind, Ancient Power, Slash, Shadow Sneak, Destiny
Bond, Dragon Claw, Earth Power, Aura Sphere,
Shadow Claw, Shadow Force, Hex
TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24,
25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53,
57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85,
87, 88, 90, 97, 100

125
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Phione #489 Manaphy #490
Type: Water Type: Water
Classification: Tiny | SR 15 Classification: Tiny | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Gender Unknown Egg Group: Gender Unknown
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Sea Drifter Pokémon. A Pokémon that lives in The Seafaring Pokémon. Born on a cold seafloor, it
warm seas. It inflates the flotation sac on its head to will swim great distances to return to its birthplace.
drift and search for food.
Armor Class: 18
Armor Class: 16 Hit Points: 246 | Hit Dice: d12
Hit Points: 232 | Hit Dice: d12 Speed: 20ft. walking, 30ft. swimming
Speed: 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 14 (+2) 18 (+4) 20 (+5)
16 (+3) 16 (+3) 16 (+3) 14 (+2) 16 (+3) 20 (+5)
Proficient Skills: Persuasion, Survival
Proficient Skills: Persuasion, Survival Saving Throws: Wisdom, Charisma
Saving Throws: Wisdom, Charisma Vulnerabilities: Electric, Grass
Vulnerabilities: Electric, Grass Resistances: Fire, Ice, Steel, Water
Resistances: Fire, Ice, Steel, Water Senses: Darkvision 60ft
Senses: Darkvision 60ft
Hydration: This Pokémon is unaffected by negative
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
status ailments in water or during rainy conditions.
Starting Moves: Bubble, Tail Glow, Water Sport,
Starting Moves: Bubble, Water Sport, Charm, Charm, Supersonic, Bubble Beam, Acid Armor,
Supersonic, Bubble Beam, Acid Armor, Whirlpool Whirlpool
Level 18: Water Pulse, Aqua Ring, Dive, Rain Dance Level 18: Water Pulse, Aqua Ring, Dive, Rain Dance,
Heart Swap
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 48, 55, 56, 77, 86, 87, 88, 89, 90, 94, 98, 99, TM: 04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21,
100 27, 29, 30, 32, 33, 42, 44, 48, 53, 55, 56, 68, 77,
86, 87, 88, 89, 90, 94, 98, 99, 100

126
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Darkrai #491 Shaymin Land #492
Type: Dark Type: Grass
Classification: Medium | SR 15 Classification: Tiny | SR 15
Minimum Level Found: 20 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Pitch-Black Pokémon. It can lull people to sleep The Gratitude Pokémon. It lives in flower patches
and make them dream. It is active during nights of and avoids detection by curling up to look like a
the new moon. flowering plant.

Armor Class: 17 Armor Class: 18


Hit Points: 467 | Hit Dice: d20 Hit Points: 246 | Hit Dice: d12
Speed: 40ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 16 (+3) 18 (+4) 18 (+4) 15 (+2) 18 (+4) 18 (+4) 18 (+4) 10 (+0) 18 (+4) 18 (+4)

Proficient Skills: Stealth, Deception, Intimidation, Proficient Skills: Persuasion, Survival


Arcana, Insight Saving Throws: Wisdom, Charisma, Dexterity
Saving Throws: Wisdom, Intelligence, Constitution Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Vulnerabilities: Bug, Fairy, Fighting Resistances: Electric, Grass, Ground, Water
Resistances: Dark, Ghost Senses: Truesight 50ft
Immunities: Psychic
Senses: Darkvision 100ft, Truesight 100ft Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Bad Dreams: If an opponent in battle with this
Pokémon falls asleep, they take an amount of Form Change: Shaymin's default form is Land. When
damage equal to this Pokémon's proficeincy bonus Given a Gracidea Flower to hold, it can change to
at the end of each of their turns. Sky Form, taking on new typing, statistics, and
moves
Starting Moves: Disable, Ominous Wind, Quick
Attack, Hypnosis, Feint Attack, Nightmare, Double
Starting Moves: Growth, Magical Leaf, Leech Seed,
Team, Haze, Dark Void, Nasty Plot, Dream Eater,
Synthesis, Sweet Scent, Natural Gift
Dark Pulse
Level 18: Worry Seed, Aromatherapy, Energy Ball,
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, Sweet Kiss, Healing Wish, Seed Flare
25, 27, 29, 30, 31, 32, 36, 39, 40, 41, 42, 44, 46, TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42,
48, 52, 56, 57, 61, 63, 65, 66, 68, 73, 75, 77, 80, 44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100
81, 84, 85, 87, 88, 90, 95, 97, 100

127
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Shaymin Sky #492 Arceus #493
Type: Grass/Flying Type: Normal
Classification: Tiny | SR 15 Classification: Large | SR 15
Minimum Level Found: 15 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Gratitude Pokémon. It lives in flower patches The Alpha Pokémon. It is described in mythology as
and avoids detection by curling up to look like a the Pokémon that shaped the universe with its
flowering plant. 1,000 arms.

Armor Class: 16 Armor Class: 25


Hit Points: 246 | Hit Dice: d12 Hit Points: 543 | Hit Dice: d20
Speed: 30ft. walking, 30ft. flying Speed: 80ft. walking, 80ft. swimming, 80ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 10 (+0) 20 (+5) 18 (+4) 25 25 25 30 30 (+10) 25 (+7)
(+7) (+7) (+7) (+10)
Proficient Skills: Persuasion, Survival
Saving Throws: Wisdom, Charisma, Dexterity Proficient Skills: All Skills
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Saving Throws: All Abilities
Resistances: Fighting, Grass, Water Vulnerabilities: Fighting
Immunities: Ground Resistances: None
Senses: Truesight 50ft Immunities: Ghost
Senses: Darkvision 200ft, Truesight 100ft
Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. Multitype: This Pokémon's type and form change to
match the type of Elemental Plate this Pokémon
holds. The Plate cannot be effected by any item-
Form Change: Shaymin's default form is Land. When
removing ability or move.
Given a Gracidea Flower to hold, it can change to
Sky Form, taking on new typing, statistics, and
moves Form Change: Arceus' default type is Normal. It can
change its type by holding an Elemental Plate. While
holding this plate, the signature move, Judgment,
Starting Moves: Growth, Magical Leaf, Leech Seed, also changes its type to match Arceus. These plates
Quick Attack, Sweet Scent, Natural Gift are: Draco (Dragon), Dread (Dark), Earth (Ground),
Level 18: Worry Seed, Air Slash, Energy Ball, Sweet Fist (Fighting), Flame (Fire), Icicle (Ice), Insect (Bug),
Kiss, Leaf Storm, Seed Flare Iron (Steel), Meadow (Grass), Mind (Psychic), Pixie
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42, (Fairy), Sky (Flying), Splash (Water), Spooky (Ghost),
44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100 Stone (Rock), Toxic (Poison), and Zap (Electric)

Starting Moves: Cosmic Power, Natural Gift,


Punishment, Seismic Toss, Gravity, Earth Power,
Hyper Voice, Extreme Speed, Refresh, Future Sight,
Recover, Hyper Beam, Perish Song, Judgment
TM: 01, 02, 03, 04, 05, 06, 07, 10, 11, 13, 14, 15,
16, 17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31,
32, 33, 35, 36, 37, 38, 39, 40, 42, 44, 48, 49, 50,
52, 53, 57, 60, 61, 65, 66, 68, 71, 73, 75, 76, 77,
78, 80, 81, 84, 85, 86, 87, 88, 90, 91, 92, 94, 95,
97, 98, 100

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Victini #494 Snivy #495
Type: Psychic/Fire Type: Grass
Classification: Tiny | SR 15 Classification: Tiny | SR 1/2
Minimum Level Found: 15 Minimum Level Found: 1
Egg Group: Undiscovered Egg Group: Field, Grass
Gender Rate: Genderless Gender Rate: 87% M / 13% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/3 | 2 ASI

The Victory Pokémon. It creates an unlimited supply The Grass Snake Pokémon. They photosynthesize by
of energy inside its body, which it shares with those bathing their tails in sunlight. When they are not
who touch it. feeling well, their tails droop.

Armor Class: 18 Armor Class: 13


Hit Points: 246 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing, 40ft. flying Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 8 (-1) 18 (+4) 18 (+4) 12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Persuasion Proficient Skills: Stealth


Saving Throws: Wisdom, Charisma Saving Throws: Dexterity
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Resistances: Electric, Grass, Ground, Water
Steel
Senses: Truesight 15ft Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health.
Victory Star: While this Pokémon is in battle, all
allied Pokémon add an additional +1 to their attack Hidden Ability
rolls. Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense
Starting Moves: Confusion, Focus Energy, Incinerate, Curl would lower AC by 4. Growl would increase its
Quick Attack, Searing Shot, Endure, Headbutt, Flame attack by +1)
Charge, Reversal, Flame Burst, Zen Headbutt,
Inferno, Double-Edge Evolution: Snivy can evolve into Servine at level 6
Level 18: Flare Blitz, Final Gambit, Stored Power, and above. When it evolves, its health increases by
Overheat, V-Create double its level, and it gains 7 points to add to its
ability scores (max 20).
TM: 01, 03, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22,
24, 25, 27, 29, 30, 31, 32, 35, 38, 42, 43, 44, 48,
50, 52, 53, 56, 57, 61, 63, 68, 73, 77, 86, 87, 88, Starting Moves: Tackle, Leer
89, 90, 92, 93, 99, 100 Level 2: Vine Whip, Wrap, Growth
Level 6: Leaf Tornado, Leech Seed, Mega Drain
Level 10: Slam, Leaf Blade, Coil
Level 14: Giga Drain, Wring Out, Gastro Acid
Level 18: Leaf Storm
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100
Egg Moves: Captivate, Glare, Grassy Terrain, Iron Tail,
Magical Leaf, Mean Look, Mirror Coat, Natural Gift,
Pursuit, Sweet Scent, Twister

2
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Servine #496 Serperior #497
Type: Grass Type: Grass
Classification: Small | SR 5 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field, Grass Egg Group: Field, Grass
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Grass Snake Pokémon. They avoid attacks by The Regal Pokémon. They raise their heads to
sinking into the shadows of thick foliage. They intimidate opponents but only give it their all when
retaliate with masterful whipping techniques. fighting a powerful opponent.

Armor Class: 14 Armor Class: 15


Hit Points: 50 | Hit Dice: d8 Hit Points: 107 | Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Stealth, Deception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: This Pokémon doubles its STAB bonus Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Contrary: Moves that affect this Pokémon's stats Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its Curl would lower AC by 4. Growl would increase its
attack by +1) attack by +1)

Evolution: Servine can evolve into Serperior at level Starting Moves: Tackle, Leer, Vine Whip, Wrap,
14 and above. When it evolves, its health increases Growth, Leaf Tornado, Leech Seed, Mega Drain,
by double its level, and it gains 9 points to add to its Slam, Leaf Blade
ability scores (max 20). Level 14: Coil, Giga Drain
Level 18: Wring Out, Gastro Acid, Leaf Storm
Starting Moves: Tackle, Leer, Vine Whip, Wrap, TM: 01, 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22,
Growth 27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 59, 68, 75,
Level 6: Leaf Tornado, Leech Seed 82, 86, 87, 88, 90, 96, 100
Level 10: Mega Drain, Slam, Leaf Blade
Level 14: Coil, Giga Drain
Level 18: Wring Out, Gastro Acid, Leaf Storm
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100

3
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Tepig #498 Pignite #499
Type: Fire Type: Fire/Fighting
Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Fire Pig Pokémon. It blows fire through its nose. The Fire Pig Pokémon. Whatever it eats becomes
When it catches a cold, the fire becomes pitch- fuel for the flame in its stomach. When it is angered,
black smoke instead. the intensity of the flame increases.

Armor Class: 12 Armor Class: 13


Hit Points: 18 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 35ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Strength
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: This Pokémon doubles its STAB bonus when Blaze: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.

Evolution: Tepig can evolve into Pignite at level 6 Evolution: Pignite can evolve into Emboar at level 14
and above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its double its level, and it gains 9 points to add to its
ability scores (max 20). ability scores (max 20).

Starting Moves: Tackle, Tail Whip Starting Moves: Arm Thrust, Ember, Tackle, Tail
Level 2: Ember, Odor Sleuth, Defense Curl Whip, Odor Sleuth, Defense Curl
Level 6: Flame Charge, Smog, Rollout Level 6: Flame Charge, Smog
Level 10: Take Down, Heat Crash, Assurance Level 10: Rollout, Take Down, Heat Crash
Level 14: Flamethrower, Head Smash, Roar Level 14: Assurance, Flamethrower
Level 18: Flare Blitz Level 18: Head Smash, Roar, Flare Blitz
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32,
38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 74, 86, 87, 35, 38, 39, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56,
88, 90, 93, 100 61, 71, 74, 78, 80, 84, 86, 87, 88, 90, 93, 100
Egg Moves: Body Slam, Covet, Curse, Endeavor,
Slam, Magnitude, Sleep Talk, Sucker Punch,
Superpower, Thrash, Yawn

4
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Emboar #500 Oshawott #501
Type: Fire/Fighting Type: Water
Classification: Medium | SR 13 Classification: Tiny | SR 1/2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Mega Fire Pig Pokémon. It has mastered fast The Sea Otter Pokémon. The scalchop on its
and powerful fighting moves. It grows a beard of stomach is made from the same elements as claws.
fire. It detaches the scalchop for use as a blade.

Armor Class: 14 Armor Class: 12


Hit Points: 122 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Survival


Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Flying, Ground, Psychic, Water Vulnerabilities: Electric, Grass
Resistances: Bug, Dark, Fire, Grass, Ice, Steel Resistances: Fire, Ice, Steel, Water

Blaze: This Pokémon doubles its STAB bonus when Torrent: This Pokémon doubles its STAB bonus
it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Reckless: When attacking with moves with recoil Shell Armor: This Pokémon is immune to extra
damage, this Pokémon doubles its STAB bonus. damage dealt by a Critical Hit.

Starting Moves: Arm Thrust, Hammer Arm, Odor Evolution: Oshawott can evolve into Dewott at level
Sleuth, Tackle, Tail Whip, Ember, Defense Curl, 6 and above. When it evolves, its health increases by
Flame Charge, Smog, Rollout, Take Down, Heat double its level, and it gains 7 points to add to its
Crash ability scores (max 20).
Level 14: Assurance, Flamethrower
Level 18: Head Smash, Roar, Flare Blitz Starting Moves: Tackle, Tail Whip
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, Level 2: Water Gun, Water Sport
26, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, Level 6: Focus Energy, Razor Shell, Fury Cutter
49, 50, 52, 55, 56, 61, 68, 71, 74, 78, 80, 84, 86, Level 10: Water Pulse, Revenge, Aqua Jet, Encore
87, 88, 90, 93, 100 Level 14: Aqua Tail, Retaliate, Swords Dance
Level 18: Hydro Pump
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100
Egg Moves: Air Slash, Assurance, Brine, Copycat,
Detect, Night Slash, Screech, Trump Card

5
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Dewott #502 Samurott #503
Type: Water Type: Water
Classification: Small | SR 5 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Discipline Pokémon. Scalchop techniques differ The Formidable Pokémon. Part of the armor on its
from one Dewott to another. It never neglects anterior legs becomes a giant sword. Its cry alone is
maintaining its scalchops. enough to intimidate most enemies.

Armor Class: 14 Armor Class: 15


Hit Points: 50 | Hit Dice: d8 Hit Points: 107 | Hit Dice: d12
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon doubles its STAB bonus Torrent: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Shell Armor: This Pokémon is immune to extra Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. damage dealt by a Critical Hit.

Evolution: Dewott can evolve into Samurott at level Starting Moves: Megahorn, Slash, Tackle, Tail Whip,
14 and above. When it evolves, its health increases Water Gun, Water Sport, Focus Energy, Razor Shell,
by double its level, and it gains 9 points to add to its Fury Cutter, Water Pulse, Revenge
ability scores (max 20). Level 14: Aqua Jet, Encore
Level 18: Aqua Tail, Retaliate, Swords Dance, Hydro
Starting Moves: Tackle, Tail Whip, Water Gun, Water Pump
Sport, Focus Energy TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27,
Level 6: Razor Shell, Fury Cutter 32, 40, 42, 44, 45, 48, 54, 55, 56, 67, 68, 75, 81,
Level 10: Water Pulse, Revenge 82, 86, 87, 88, 90, 94, 98, 100
Level 14: Aqua Jet, Encore, Aqua Tail
Level 18: Retaliate, Swords Dance, Hydro Pump
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100

6
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Patrat #504 Watchog #505
Type: Normal Type: Normal
Classification: Tiny | SR 1/4 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Scout Pokémon. Extremely cautious, they take The Lookout Pokémon. They make the patterns on
shifts to maintain a constant watch of their nest. their bodies shine in order to threaten predators.
They feel insecure without a lookout. Keen eyesight lets them see in the dark.

Armor Class: 12 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Investigation Proficient Skills: Investigation


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Run Away: This Pokémon cannot be the target of an Illuminate: This Pokémon knows the Light cantrip
attack of opportunity. and can cast it at will.
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Hidden Ability Hidden Ability
Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.

Evolution: Patrat can evolve into Watchog at level 6 Starting Moves: Confuse Ray, Low Kick, Tackle, Leer,
and above. When it evolves, its health increases by Bite, Bide, Detect, Sand Attack
double its level, and it gains 12 points to add to its Level 6: Crunch, Hypnosis, Super Fang
ability scores (max 20). Level 10: After You, Focus Energy, Psych Up
Level 14: Hyper Fang, Nasty Plot
Starting Moves: Tackle, Leer Level 18: Mean Look, Baton Pass, Slam
Level 2: Bite, Bide, Detect, Sand Attack TM: 01, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27,
Level 6: Crunch, Hypnosis, Super Fang 30, 32, 35, 42, 44, 45, 48, 52, 56, 68, 73, 75, 77,
Level 10: After You, Focus Energy, Work Up, Hyper 85, 86, 87, 88, 90, 100
Fang
Level 14: Nasty Plot, Mean Look, Baton Pass, Slam
TM: 01, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 42,
44, 45, 48, 56, 75, 86, 87, 88, 90, 100
Egg Moves: Assurance, Flail, Foresight, Iron Tail,
Pursuit, Revenge, Screech

7
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Lillipup #506 Herdier #507
Type: Normal Type: Normal
Classification: Tiny | SR 1/4 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Puppy Pokémon. The long hair around its face The Loyal Dog Pokémon. It loyally follows its
provides an amazing radar that lets it sense subtle Trainer's orders. For ages, they have helped Trainers
changes in its surroundings. raise Pokémon.

Armor Class: 12 Armor Class: 14


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d10
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 20ft Senses: Darkvision 25ft

Vital Spirit: This Pokémon cannot be put to sleep. Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not Sand Rush: This Pokémon is immune to Sandstorm
currently holding an item. damage, and its speed is doubled in desert terrain,
or during a Sandstorm.
Hidden Ability
Run Away: This Pokémon cannot be the target of an Hidden Ability
attack of opportunity. Scrappy: This Pokémon's Normal and Fighting type
moves ignore immunities granted by a Pokémon's
type. If a target’s secondary type gives it
Evolution: Lillipup can evolve into Herdier at level 6
vulnerability or resistance to the attack, it follows
and above. When it evolves, its health increases by
the secondary type for that effect.
double its level, and it gains 10 points to add to its
ability scores (max 20).
Evolution: Herdier can evolve into Stoutland at level
Starting Moves: Leer, Tackle 13 and above. When it evolves, its health increases
Level 2: Odor Sleuth, Bite, Baby-Doll Eyes, Helping by double its level, and it gains 10 points to add to
Hand its ability scores (max 20).
Level 6: Take Down, Work Up, Crunch
Level 10: Roar, Retaliate Starting Moves: Bite, Leer, Odor Sleuth, Tackle,
Level 14: Reversal, Last Resort, Giga Impact Helping Hand
Level 18: Play Rough Level 6: Take Down, Work Up
Level 10: Crunch, Roar
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, Level 14: Retaliate, Reversal
39, 40, 42, 44, 45, 48, 68, 73, 87, 88, 90, 93, 95, Level 18: Last Resort, Giga Impact, Play Rough
100
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32,
Egg Moves: After You, Charm, Endure, Fire Fang,
39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, 90, 93,
Howl, Ice Fang, Lick, Mud-Slap, Pursuit, Sand Attack,
94, 95, 100
Thunder Fang, Yawn

8
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Stoutland #508 Purrloin #509
Type: Normal Type: Dark
Classification: Small | SR 14 Classification: Tiny | SR 1
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Big-Hearted Pokémon. This extremely wise The Devious Pokémon. Its cute act is a ruse. When
Pokémon excels at rescuing people stranded at sea victims let down their guard, they find their items
or in the mountains. taken. It attacks with sharp claws.

Armor Class: 16 Armor Class: 12


Hit Points: 122 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 12 (+1) 10 (+0) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 12 (+1)

Proficient Skills: Perception Proficient Skills: Sleight of Hand


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Bug, Fairy, Fighting
Resistances: None Resistances: Dark, Ghost
Immunities: Ghost Immunities: Psychic
Senses: Darkvision 30ft Senses: Darkvision 25ft

Intimidate: Once per short rest, you can impose Limber: This Pokémon is immune to being
disadvantage on an enemy attack roll of your choice. paralyzed.
Sand Rush: This Pokémon is immune to Sandstorm Unburden: While this Pokémon is not holding an
damage, and its speed is doubled in desert terrain, item, it gains 10 feet to its speed.
or during a Sandstorm.
Hidden Ability
Hidden Ability Prankster: Once per short rest, this Pokémon can
Scrappy: This Pokémon's Normal and Fighting type move to the top of initiative order in a single round,
moves ignore immunities granted by a Pokémon's but must use a status-affecting move on its turn.
type. If a target’s secondary type gives it
vulnerability or resistance to the attack, it follows
Evolution: Purrloin can evolve into Liepard at level 6
the secondary type for that effect.
and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
Starting Moves: Bite, Fire Fang, Ice Fang, Leer, Odor ability scores (max 20).
Sleuth, Tackle, Thunder Fang, Helping Hand, Take
Down, Work Up, Crunch, Roar Starting Moves: Scratch, Growl
Level 14: Retaliate, Reversal Level 2: Assist, Sand Attack, Fury Swipes
Level 18: Last Resort, Giga Impact, Play Rough Level 6: Pursuit, Torment, Fake Out
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, Level 10: Hone Claws, Assurance, Slash
30, 32, 39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, Level 14: Captivate, Night Slash, Snatch
90, 93, 94, 95, 100 Level 18: Nasty Plot, Sucker Punch, Play Rough
TM: 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41,
42, 44, 45, 46, 48, 49, 63, 65, 66, 73, 77, 85, 86,
87, 88, 89, 90, 95, 97, 100
Egg Moves: Charm, Copycat, Covet, Encore, Feint
Attack, Fake Tears, Pay Day, Foul Play, Yawn

9
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Liepard #510 Pansage #511
Type: Dark Type: Grass
Classification: Small | SR 8 Classification: Tiny | SR 1
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Cruel Pokémon. Stealthily, it sneaks up on its The Grass Monkey Pokémon. It shares the leaf on its
target, striking from behind before its victim has a head with weary-looking Pokémon. These leaves are
chance to react. known to relieve stress.

Armor Class: 14 Armor Class: 13


Hit Points: 45 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 35ft. walking, 30ft. climbing Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 8 (-1) 14 (+2) 14 (+2) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity, Wisdom Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Dark, Ghost Resistances: Electric, Grass, Ground, Water
Immunities: Psychic
Senses: Darkvision 30ft Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP.
Limber: This Pokémon is immune to being
paralyzed. Hidden Ability
Overgrow: This Pokémon doubles its STAB bonus
Unburden: While this Pokémon is not holding an when it has 25% or less of its maximum health.
item, it gains 10 feet to its speed.
Hidden Ability Evolution: Pansage can evolve into Simisage at level
Prankster: Once per short rest, this Pokémon can 8 and above, with the help of a Leaf Stone. When it
move to the top of initiative order in a single round, evolves, its health increases by double its level, and
but must use a status-affecting move on its turn. it gains 11 points to add to its ability scores (max
20).
Starting Moves: Assist, Growl, Sand Attack, Scratch,
Fury Swipes Starting Moves: Scratch, Leer
Level 6: Pursuit, Torment, Fake Out Level 2: Lick, Vine Whip, Fury Swipes
Level 10: Hone Claws, Assurance Level 6: Leech Seed, Bite, Seed Bomb
Level 14: Slash, Taunt, Night Slash Level 10: Torment, Fling, Acrobatics
Level 18: Snatch, Nasty Plot, Sucker Punch, Play Level 14: Grass Knot, Recycle, Natural Gift
Rough Level 18: Crunch
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 40, TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 39, 41,
41, 42, 44, 45, 46, 48, 49, 63, 65, 66, 68, 73, 77, 42, 44, 45, 46, 47, 48, 53, 56, 62, 65, 66, 86, 87,
85, 86, 87, 88, 89, 90, 95, 97, 100 88, 90, 96, 100
Egg Moves: Astonish, Bullet Seed, Covet, Disarming
Voice, Grass Whistle, Leaf Storm, Low Kick, Magical
Leaf, Nasty Plot, Role Play, Tickle

10
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Simisage #512 Pansear #513
Type: Grass Type: Fire
Classification: Small | SR 10 Classification: Tiny | SR 1
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Thorn Monkey Pokémon. It attacks enemies The High Temp Pokémon. This Pokémon lives in
with strikes of its thorn-covered tail. This Pokémon caves in volcanoes. The fire within the tuft on its
is wild tempered. head can reach 600° F.

Armor Class: 15 Armor Class: 13


Hit Points: 80 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.

Hidden Ability Hidden Ability


Overgrow: This Pokémon doubles its STAB bonus Blaze: This Pokémon doubles its STAB bonus when
when it has 25% or less of its maximum health. it has 25% or less of its maximum health.

Starting Moves: Fury Swipes, Leer, Lick, Seed Bomb Evolution: Pansear can evolve into Simisear at level 8
and above, with the help of a Fire Stone. When it
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32, evolves, its health increases by double its level, and
39, 41, 42, 44, 45, 46, 47, 48, 52, 53, 56, 62, 65, it gains 11 points to add to its ability scores (max
66, 68, 80, 86, 87, 88, 90, 96, 100 20).

Starting Moves: Scratch, Leer


Level 2: Lick, Incinerate, Fury Swipes
Level 6: Yawn, Bite, Flame Burst
Level 10: Amnesia, Fling, Acrobatics
Level 14: Fire Blast, Recycle, Natural Gift
Level 18: Crunch
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, 38,
39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 56, 61, 62,
65, 66, 86, 87, 88, 90, 100
Egg Moves: Astonish, Covet, Disarming Voice, Fire
Punch, Fire Spin, Heat Wave, Low Kick, Nasty Plot,
Role Play, Sleep Talk, Tickle

11
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Simisear #514 Panpour #515
Type: Fire Type: Water
Classification: Small | SR 10 Classification: Tiny | SR 1
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Ember Pokémon. A flame burns inside its body. The Spray Pokémon. It does not thrive in dry
It scatters embers from its head and tail to sear its environments. It keeps itself damp by shooting
opponents. water stored in its head tuft from its tail.

Armor Class: 15 Armor Class: 13


Hit Points: 80 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Electric, Grass
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Fire, Ice, Steel, Water

Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.

Hidden Ability Hidden Ability


Blaze: This Pokémon doubles its STAB bonus when Torrent: This Pokémon doubles its STAB bonus
it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Starting Moves: Flame Burst, Fury Swipes, Leer, Lick Evolution: Panpour can evolve into Simipour at level
8 and above, with the help of a Water Stone. When
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32, it evolves, its health increases by double its level,
35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, and it gains 11 points to add to its ability scores
56, 61, 62, 65, 66, 68, 80, 86, 87, 88, 90, 100 (max 20).

Starting Moves: Scratch, Leer


Level 2: Lick, Water Gun, Fury Swipes
Level 6: Water Sport, Bite, Scald
Level 10: Taunt, Fling, Acrobatics
Level 14: Brine, Recycle, Natural Gift
Level 18: Crunch
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
39, 41, 42, 44, 45, 46, 47, 48, 55, 56, 62, 65, 66,
86, 87, 88, 90, 94, 98, 100
Egg Moves: Aqua Ring, Aqua Tail, Astonish, Covet,
Disarming Voice, Hydro Pump, Low Kick, Mud
Sport, Nasty Plot, Role Play, Tickle

12
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Simipour #516 Munna #517
Type: Water Type: Psychic
Classification: Small | SR 10 Classification: Tiny | SR 2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Geyser Pokémon. The high-pressure water The Dream Eater Pokémon. It eats the dreams of
expelled from its tail is so powerful, it can destroy a people and Pokémon. When it eats a pleasant
concrete wall. dream, it expels pink-colored mist.

Armor Class: 15 Armor Class: 12


Hit Points: 80 | Hit Dice: d10 Hit Points: 20 | Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 9 (-1) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Insight


Saving Throws: Dexterity Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Grass Vulnerabilities: Bug, Dark, Ghost
Resistances: Fire, Ice, Steel, Water Resistances: Fighting, Psychic
Senses: Truesight 20ft
Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. Forewarn: When this Pokémon enters battle, it
selects a target to reveal the move it knows with the
Hidden Ability most damage output. In the case of a tie, the target
Torrent: This Pokémon doubles its STAB bonus can choose which move it reveals.
when it has 25% or less of its maximum health.
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
Starting Moves: Fury Swipes, Leer, Lick, Scald negative status condition as well (if not immune).
TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, Hidden Ability
31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 52, 55, 56, Telepathy: This Pokémon cannot be damaged by its
62, 65, 66, 68, 80, 86, 87, 88, 90, 94, 98, 100 allies' attacks.

Evolution: Munna can evolve into Musharna at level


8 and above, with the help of a Moon Stone. When
it evolves, its health increases by double its level,
and it gains 10 points to add to its ability scores
(max 20).

Starting Moves: Defense Curl, Psywave


Level 2: Lucky Chant, Yawn, Psybeam, Imprison
Level 6: Moonlight, Hypnosis
Level 10: Zen Headbutt, Synchronoise, Nightmare,
Future Sight
Level 14: Calm Mind, Psychic, Dream Eater
Level 18: Telekinesis, Stored Power
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 27, 29, 30,
32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 73, 74, 77,
80, 85, 87, 88, 90, 92, 99, 100
Egg Moves: Barrier, Baton Pass, Curse, Healing Wish,
Helping Hand, Magic Coat, Secret Power, Sleep Talk,
Sonic Boom, Swift

13
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Musharna #518 Pidove #519
Type: Psychic Type: Normal/Flying
Classification: Small | SR 13 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Field Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Drowsing Pokémon. With the mist from its The Tiny Pigeon Pokémon. These Pokémon live in
forehead, it can create shapes of things from cities. They are accustomed to people. Flocks often
dreams it has eaten. gather in parks and plazas.

Armor Class: 15 Armor Class: 12


Hit Points: 105 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 25ft. flying (hover) Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0) 10 (+0) 11 (+0) 12 (+1) 6 (-2) 8 (-1) 10 (+0)

Proficient Skills: Insight Proficient Skills: None


Saving Throws: Constitution, Wisdom Saving Throws: None
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Electric, Ice, Rock
Resistances: Fighting, Psychic Resistances: Bug, Grass
Senses: Truesight 30ft Immunities: Ghost, Ground

Forewarn: When this Pokémon enters battle, it Big Pecks: This Pokémon's AC cannot be reduced by
selects a target to reveal the move it knows with the an opponent's moves.
most damage output. In the case of a tie, the target
can choose which move it reveals. Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the Hidden Ability
negative status condition as well (if not immune). Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same
Hidden Ability type.
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Evolution: Pidove can evolve into Tranquill at level 7
and above. When it evolves, its health increases by
Starting Moves: Defense Curl, Hypnosis, Lucky double its level, and it gains 12 points to add to its
Chant, Psybeam, Psychic Terrain ability scores (max 20).
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 27, 29,
30, 32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 68, 73, Starting Moves: Gust, Growl
74, 77, 80, 85, 87, 88, 90, 92, 99, 100 Level 2: Leer, Quick Attack
Level 6: Air Cutter, Roost, Detect
Level 10: Taunt, Air Slash, Razor Wind
Level 14: Feather Dance, Swagger
Level 18: Facade, Tailwind, Sky Attack
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100
Egg Moves: Bestow, Hypnosis, Lucky Chant,
Morning Sun, Night Slash, Steel Wing, Uproar, Wish

14
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Tranquill #520 Unfezant #521
Type: Normal/Flying Type: Normal/Flying
Classification: Tiny | SR 4 Classification: Small | SR 11
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Wild Pigeon Pokémon. Many people believe The Proud Pokémon. Males have plumage on their
that, deep in the forest where Tranquill live, there is heads. They will never let themselves feel close to
a peaceful place where there is no war. anyone other than their Trainers.

Armor Class: 13 Armor Class: 15


Hit Points: 50 | Hit Dice: d8 Hit Points: 88 | Hit Dice: d12
Speed: 20ft. walking, 30ft. flying Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Resistances: Bug, Grass
Immunities: Ghost, Ground Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. an opponent's moves.
Super Luck: This Pokémon increases its critical hit Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.) range by 1 (20 to 19+, etc.)
Hidden Ability Hidden Ability
Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.

Evolution: Tranquill can evolve into Unfezant at level Starting Moves: Growl, Gust, Leer, Quick Attack, Air
14 and above. When it evolves, its health increases Cutter, Roost
by double its level, and it gains 10 points to add to Level 10: Detect, Taunt
its ability scores (max 20). Level 14: Air Slash, Razor Wind, Feather Dance
Level 18: Swagger, Facade, Tailwind, Sky Attack
Starting Moves: Growl, Gust, Leer, Quick Attack TM: 01, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 32,
Level 6: Air Cutter, Roost 40, 42, 44, 45, 48, 49, 51, 68, 76, 77, 87, 88, 89,
Level 10: Detect, Taunt, Air Slash 90, 100
Level 14: Razor Wind, Feather Dance, Swagger
Level 18: Facade, Tailwind, Sky Attack
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100

15
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Blitzle #522 Zebstrika #523
Type: Electric Type: Electric
Classification: Small | SR 1/2 Classification: Medium | SR 10
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Electrified Pokémon. When thunderclouds The Thunderbolt Pokémon. This ill-tempered
cover the sky, it will appear. It can catch lightning Pokémon is dangerous because when it's angry, it
with its mane and store the electricity. shoots lightning from its mane in all directions.

Armor Class: 12 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 80 | Hit Dice: d10
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Lightning Rod: If this Pokemon or an ally within 30 Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage redirect the target to itself and take half damage
from it if it hits. from it if it hits.
Motor Drive: When hit by an electric-type move, if Motor Drive: When hit by an electric-type move, if
not immune, this Pokémon's speed increases by 10 not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50 feet until the end of combat (up to a max of 50
additional feet). additional feet).
Hidden Ability Hidden Ability
Sap Sipper: This Pokémon takes no damage from Sap Sipper: This Pokémon takes no damage from
grass-type attacks. If hit by a grass type move, it grass-type attacks. If hit by a grass type move, it
takes no damage and instead absorbs the energy, takes no damage and instead absorbs the energy,
granting advantage on its next attack. granting advantage on its next attack.

Evolution: Blitzle can evolve into Zebstrika at level 8 Starting Moves: Charge, Quick Attack, Tail Whip,
and above. When it evolves, its health increases by Thunder Wave, Shock Wave, Flame Charge, Pursuit
double its level, and it gains 14 points to add to its Level 10: Spark, Stomp
ability scores (max 20). Level 14: Discharge, Agility
Level 18: Wild Charge, Thrash
Starting Moves: Quick Attack, Tail Whip TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 42,
Level 2: Charge, Shock Wave 43, 44, 45, 48, 50, 57, 68, 72, 73, 87, 88, 90, 93,
Level 6: Thunder Wave, Flame Charge, Pursuit 100
Level 10: Spark, Stomp, Discharge
Level 14: Agility, Wild Charge
Level 18: Thrash
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 43,
44, 45, 48, 57, 72, 73, 87, 88, 90, 93, 100
Egg Moves: Double Kick, Double-Edge, Endure, Me
First, Rage, Sand Attack, Screech, Shock Wave,
Snatch, Take Down

16
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Roggenrola #524 Boldore #525
Type: Rock Type: Rock
Classification: Tiny | SR 1/2 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Mineral Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Mantle Pokémon. They were discovered a The Ore Pokémon. Because its energy was too great
hundred years ago in an earthquake fissure. Inside to be contained, the energy leaked and formed
each one is an energy core. orange crystals.

Armor Class: 13 Armor Class: 15


Hit Points: 18 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 15ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 8 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 9 (-1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Athletics


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison Resistances: Fire, Flying, Normal, Poison
Senses: Tremorsense 40ft Senses: Tremorsense 80ft

Sturdy: When taking damage equal to half or more of Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4, your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt. halve the damage dealt.
Weak Armor: When an attack hits this Pokémon, its Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum reduced by 1 until the end of battle (for a maximum
reduction of -5). reduction of -5).
Hidden Ability Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. double its STAB when it hits an opponent.

Evolution: Roggenrola can evolve into Boldore at Evolution: Boldore can evolve into Gigalith at level
level 7 and above. When it evolves, its health 14 and above. When it evolves, its health increases
increases by double its level, and it gains 9 points to by double its level, and it gains 7 points to add to its
add to its ability scores (max 20). ability scores (max 20).

Starting Moves: Tackle, Harden Starting Moves: Harden, Headbutt, Power Gem, Sand
Level 2: Sand Attack, Headbutt Attack, Tackle
Level 6: Rock Blast, Mud-Slap, Iron Defense Level 6: Rock Blast, Mud-Slap, Iron Defense
Level 10: Smack Down, Rock Slide, Stealth Rock Level 10: Smack Down, Rock Slide
Level 14: Sandstorm, Stone Edge, Explosion Level 14: Stealth Rock, Sandstorm
Level 18: Stone Edge, Explosion
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100 TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Egg Moves: Autotomize, Curse, Gravity, Heavy Slam,
Lock-On, Magnitude, Take Down, Wide Guard

17
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Gigalith #526 Woobat #527
Type: Rock Type: Psychic/Flying
Classification: Medium | SR 14 Classification: Tiny | SR 1/2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Mineral Egg Group: Field, Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Compressed Pokémon. The solar energy The Bat Pokémon. Suction from its nostrils enables
absorbed by its body's orange crystals is magnified it to stick to cave walls during sleep. It leaves a
internally and fired from its mouth. heart-shaped mark behind.

Armor Class: 17 Armor Class: 13


Hit Points: 122 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 25ft. walking Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Perception


Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fire, Flying, Normal, Poison Resistances: Fighting, Grass, Psychic
Senses: Tremorsense 120ft Immunities: Ground
Senses: Blindsight 30ft, Darkvision 30ft
Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4, Unaware: When this Pokémon attacks an opponent,
halve the damage dealt. it ignores any stat changes the opponent has been
affected with after the start of battle.
Sand Stream: When this Pokémon enters an outside
battle, the weather immediately changes to a Klutz: This Pokémon cannot hold an item.
Sandstorm for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes Hidden Ability
to the Pokémon with the highest DEX score. Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or
Hidden Ability damage roll.
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.
Evolution: Woobat can evolve into Swoobat at level
7 and above, only if it's Loyalty is +2 or higher.
Starting Moves: Harden, Headbutt, Power Gem, Sand When it evolves, its health increases by double its
Attack, Tackle, Rock Blast, Mud-Slap, Iron Defense, level, and it gains 11 points to add to its ability
Smack Down, Rock Slide scores (max 20).
Level 14: Stealth Rock, Sandstorm
Level 18: Stone Edge, Explosion Starting Moves: Confusion, Odor Sleuth
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, Level 2: Gust, Assurance
42, 44, 45, 48, 64, 68, 69, 71, 78, 80, 87, 88, 90, Level 6: Heart Stamp, Imprison, Air Cutter
91, 96, 100 Level 10: Attract, Amnesia, Calm Mind
Level 14: Air Slash, Future Sight, Psychic
Level 18: Endeavor
TM: 03, 04, 06, 10, 12, 16, 17, 18, 19, 20, 21, 27,
29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, 53,
57, 62, 63, 73, 74, 76, 77, 85, 87, 88, 89, 90, 92,
100
Egg Moves: Captivate, Charm, Fake Tears, Flatter,
Helping Hand, Knock Off, Psycho Shift, Roost,
Stored Power, Supersonic, Synchronoise, Venom
Drench

18
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Swoobat #528 Drilbur #529
Type: Psychic/Flying Type: Ground
Classification: Small | SR 7 Classification: Tiny | SR 1
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field, Flying Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Courting Pokémon. Anyone who comes into The Mole Pokémon. It makes its way swiftly through
contact with the ultrasonic waves emitted by a the soil by putting both claws together and rotating
courting male experiences a positive mood shift. at high speed.

Armor Class: 14 Armor Class: 13


Hit Points: 50 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 10ft. walking, 30ft. flying Speed: 25ft. walking, 30ft. burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception Proficient Skills: Athletics


Saving Throws: Dexterity, Wisdom Saving Throws: Strength
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Grass, Ice, Water
Resistances: Fighting, Grass, Psychic Resistances: Poison, Rock
Immunities: Ground Immunities: Electric
Senses: Blindsight 50ft, Darkvision 50ft Senses: Tremorsense 40ft

Unaware: When this Pokémon attacks an opponent, Sand Rush: This Pokémon is immune to Sandstorm
it ignores any stat changes the opponent has been damage, and its speed is doubled in desert terrain,
affected with after the start of battle. or during a Sandstorm.
Klutz: This Pokémon cannot hold an item. Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.
Hidden Ability
Simple: Once per short rest, you may double this Hidden Ability
Pokémon's Move modifier for a single attack or Mold Breaker: This Pokémon's moves ignore any
damage roll. abilities that would lessen their effect or ability to
hit an opponent (Due to things like Water Absorb,
Snow Cloak, Thick Fat, Sturdy, etc.)
Starting Moves: Assurance, Confusion, Gust, Odor
Sleuth
Level 6: Heart Stamp, Imprison, Air Cutter Evolution: Drilbur can evolve into Excadrill at level 9
Level 10: Attract, Amnesia, Calm Mind and above. When it evolves, its health increases by
Level 14: Air Slash, Future Sight, Psychic double its level, and it gains 12 points to add to its
Level 18: Endeavor ability scores (max 20).
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 19, 20, 21,
27, 29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, Starting Moves: Mud Sport, Scratch
53, 57, 62, 63, 68, 73, 74, 76, 77, 85, 87, 88, 89, Level 2: Rapid Spin, Mud-Slap, Fury Swipes
90, 92, 100 Level 6: Metal Claw, Dig, Hone Claws
Level 10: Slash, Rock Slide
Level 14: Earthquake, Swords Dance, Sandstorm
Level 18: Drill Run, Fissure
TM: 06, 10, 17, 21, 26, 27, 31, 32, 36, 37, 39, 40,
42, 44, 45, 48, 56, 65, 75, 78, 80, 81, 84, 87, 88,
90, 100
Egg Moves: Crush Claw, Earth Power, Iron Defense,
Metal Sound, Rapid Spin, Rock Climb, Skull Bash,
Submission

19
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Excadrill #530 Audino #531
Type: Steel/Ground Type: Normal
Classification: Small | SR 10 Classification: Small | SR 10
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Field Egg Group: Fairy
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Subterrene Pokémon. More than 300 feet The Hearing Pokémon. Its auditory sense is
below the surface, they build mazelike nests. Their astounding. It has a radarlike ability to understand its
activity can be destructive to subway tunnels. surroundings through slight sounds.

Armor Class: 14 Armor Class: 16


Hit Points: 80 | Hit Dice: d10 Hit Points: 70 | Hit Dice: d12
Speed: 30ft. walking, 40ft. burrowing Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 16 (+3)

Proficient Skills: Athletics Proficient Skills: Medicine, Perception


Saving Throws: Strength, Constitution Saving Throws: Constitution, Charisma
Vulnerabilities: Fighting, Fire, Ground, Water Vulnerabilities: Fighting
Resistances: Bug, Dragon, Fairy, Flying, Normal, Resistances: None
Psychic, Rock, Steel Immunities: Ghost
Immunities: Electric, Poison
Senses: Tremorsense 80ft Healer: As an action, this Pokemon may touch a
creature to heal poison, burn, or paralysis. When it
Sand Rush: This Pokémon is immune to Sandstorm uses this ability, roll a d4. On the a result of 1 or 2,
damage, and its speed is doubled in desert terrain, the status effect is moved to itself.
or during a Sandstorm.
Regenerator: Once per long rest, this Pokémon
Sand Force: During a Sandstorm, this Pokémon can regains hit points equal to its level when it returns
double its STAB when it hits an opponent. to its Pokéball.
Hidden Ability Hidden Ability
Mold Breaker: This Pokémon's moves ignore any Klutz: This Pokémon cannot hold an item.
abilities that would lessen their effect or ability to
hit an opponent (Due to things like Water Absorb,
Starting Moves: Growl, Helping Hand, Misty Terrain,
Snow Cloak, Thick Fat, Sturdy, etc.)
Pound, Baby-Doll Eyes, Refresh, Disarming Voice
Level 6: Double Slap, Attract
Starting Moves: Horn Drill, Mud-Slap, Mud Sport, Level 10: Secret Power, Entrainment
Rapid Spin, Scratch, Fury Swipes, Metal Claw, Dig, Level 14: Take Down, Heal Pulse, After You
Hone Claws Level 18: Simple Beam, Double-Edge, Hyper Voice,
Level 10: Slash, Rock Slide Last Resort
Level 14: Earthquake, Swords Dance
Level 18: Sandstorm, Drill Run, Fissure TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 35, 38, 42,
TM: 06, 10, 15, 17, 21, 26, 27, 31, 32, 36, 37, 39, 44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88, 90,
40, 42, 44, 45, 48, 52, 56, 59, 65, 67, 68, 75, 78, 92, 93, 94, 99, 100
80, 81, 84, 87, 88, 90, 100
Egg Moves: Amnesia, Draining Kiss, Encore, Bestow,
Heal Bell, Healing Wish, Lucky Chant, Sleep Talk,
Sweet Kiss, Wish, Yawn

20
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Timburr #532 Gurdurr #533
Type: Fighting Type: Fighting
Classification: Tiny | SR 1/2 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 75% M / 25% F Gender Rate: 75% M / 25% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Muscular Pokémon. These Pokémon appear at The Muscular Pokémon. They strengthen their
building sites and help out with construction. They bodies by carrying steel beams. They show off their
always carry squared logs. big muscles to their friends.

Armor Class: 12 Armor Class: 14


Hit Points: 18 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 20ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics, Survival


Saving Throws: Strength Saving Throws: Strength, Constitution
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced they are not affected by the disadvantage or reduced
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
Sheer Force: When activating a move that has a Sheer Force: When activating a move that has a
chance to impose a stat change or inflict a status, chance to impose a stat change or inflict a status,
this creature instead doubles its move modifier for this creature instead doubles its move modifier for
the damage with no chance of the additional effect. the damage with no chance of the additional effect.
Hidden Ability Hidden Ability
Iron Fist: When attacking with a punch-based move Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Punch, etc.), this Pokémon may roll the damage
twice and choose either total. twice and choose either total.

Evolution: Timburr can evolve into Gurdurr at level 7 Evolution: Gurdurr can evolve into Conkeldurr at
and above. When it evolves, its health increases by level 14 and above. When it evolves, its health
double its level, and it gains 7 points to add to its increases by double its level, and it gains 9 points to
ability scores (max 20). add to its ability scores (max 20).

Starting Moves: Leer, Pound, Focus Energy Starting Moves: Bide, Focus Energy, Leer, Pound,
Level 2: Bide, Low Kick Low Kick
Level 6: Rock Throw, Wake-Up Slap Level 6: Rock Throw, Wake-Up Slap
Level 10: Chip Away, Bulk Up, Rock Slide Level 10: Chip Away, Bulk Up
Level 14: Dynamic Punch, Scary Face, Hammer Arm Level 14: Rock Slide, Dynamic Punch, Scary Face
Level 18: Stone Edge, Focus Punch, Superpower Level 18: Hammer Arm, Stone Edge, Focus Punch,
Superpower
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80, TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31,
84, 86, 87, 88, 90, 100 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80,
84, 86, 87, 88, 90, 100
Egg Moves: Comet Punch, Counter, Detect, Drain
Punch, Endure, Force Palm, Foresight, Mach Punch,
Reversal, Smelling Salts

21
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Conkeldurr #534 Tympole #535
Type: Fighting Type: Water
Classification: Medium | SR 14 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Human-Like Egg Group: Water 1
Gender Rate: 75% M / 25% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Muscular Pokémon. They use concrete pillars as The Tadpole Pokémon. By vibrating its cheeks, it
walking canes. They know moves that enable them emits sound waves imperceptible to humans. It uses
to swing the pillars freely in battle. the rhythm of these sounds to talk.

Armor Class: 15 Armor Class: 12


Hit Points: 122 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 6 (-2) 14 (+2) 10 (+0) 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Survival


Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Electric, Grass
Resistances: Bug, Dark, Rock Resistances: Fire, Ice, Steel, Water

Guts: When this Pokémon is burned or poisoned, Swift Swim: This Pokémon's speed is doubled in
they are not affected by the disadvantage or reduced rainy conditions.
damage effects. They still take damage at the end of
each of their turns. Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Sheer Force: When activating a move that has a
chance to impose a stat change or inflict a status, Hidden Ability
this creature instead doubles its move modifier for Water Absorb: This Pokémon takes no damage from
the damage with no chance of the additional effect. water or water-type attacks. Instead, half of any
water damage done is absorbed, restoring the
Hidden Ability Pokémon's HP.
Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Evolution: Tympole can evolve into Palpitoad at level
Punch, etc.), this Pokémon may roll the damage
7 and above. When it evolves, its health increases by
twice and choose either total.
double its level, and it gains 9 points to add to its
ability scores (max 20).
Starting Moves: Bide, Focus Energy, Leer, Pound,
Low Kick, Rock Throw, Wake-Up Slap, Chip Away, Starting Moves: Bubble, Growl
Bulk Up Level 2: Supersonic, Round, Bubble Beam
Level 14: Rock Slide, Dynamic Punch, Scary Face Level 6: Mud Shot, Aqua Ring
Level 18: Hammer Arm, Stone Edge, Focus Punch, Level 10: Uproar, Muddy Water, Rain Dance
Superpower Level 14: Flail, Echoed Voice
TM: 01, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26, Level 18: Hydro Pump, Hyper Voice
27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66,
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44,
68, 71, 78, 80, 84, 86, 87, 88, 90, 100
45, 48, 49, 55, 83, 87, 88, 90, 94, 100
Egg Moves: After You, Earth Power, Mist, Mud
Bomb, Mud Sport, Refresh, Sleep Talk, Snore, Water
Pulse

22
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Palpitoad #536 Seismitoad #537
Type: Water/Ground Type: Water/Ground
Classification: Small | SR 5 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Water 1 Egg Group: Water 1
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Vibration Pokémon. It lives in the water and on The Vibration Pokémon. It increases the power of
land. It uses its long, sticky tongue to capture prey. its punches by vibrating the bumps on its fists. It
can turn a boulder to rubble with one punch.
Armor Class: 14
Hit Points: 50 | Hit Dice: d8 Armor Class: 15
Speed: 15ft. walking, 25ft. swimming Hit Points: 117 | Hit Dice: d12
Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Survival
Saving Throws: Dexterity Proficient Skills: Survival
Vulnerabilities: Grass Saving Throws: Dexterity, Constitution
Resistances: Fire, Poison, Rock, Steel Vulnerabilities: Grass
Immunities: Electric Resistances: Fire, Poison, Rock, Steel
Immunities: Electric
Swift Swim: This Pokémon's speed is doubled in
rainy conditions. Swift Swim: This Pokémon's speed is doubled in
rainy conditions.
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10,
Hidden Ability the target is poisoned.
Water Absorb: This Pokémon takes no damage from
water or water-type attacks. Instead, half of any Hidden Ability
water damage done is absorbed, restoring the Water Absorb: This Pokémon takes no damage from
Pokémon's HP. water or water-type attacks. Instead, half of any
water damage done is absorbed, restoring the
Pokémon's HP.
Evolution: Palpitoad can evolve into Seismitoad at
level 14 and above. When it evolves, its health
increases by double its level, and it gains 10 points Starting Moves: Acid, Bubble, Growl, Round,
to add to its ability scores (max 20). Supersonic, Bubble Beam, Mud Shot, Aqua Ring,
Uproar, Muddy Water
Starting Moves: Bubble, Growl, Round, Supersonic, Level 14: Rain Dance, Flail
Bubble Beam Level 18: Drain Punch, Echoed Voice, Hydro Pump,
Level 6: Mud Shot, Aqua Ring Hyper Voice
Level 10: Uproar, Muddy Water TM: 06, 07, 09, 10, 15, 17, 18, 21, 26, 27, 31, 32,
Level 14: Rain Dance, Flail 34, 36, 39, 42, 44, 45, 48, 49, 52, 55, 56, 66, 68,
Level 18: Echoed Voice, Hydro Pump, Hyper Voice 78, 80, 83, 84, 86, 87, 88, 90, 94, 100
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44,
45, 48, 49, 55, 78, 83, 87, 88, 90, 94, 100

23
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Throh #538 Sawk #539
Type: Fighting Type: Fighting
Classification: Medium | SR 8 Classification: Medium | SR 8
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 100% M / 0% F Gender Rate: 100% M / 0% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Judo Pokémon. When they encounter foes The Karate Pokémon. Tying their belts gets them
bigger than themselves, they try to throw them. pumped and makes their punches more destructive.
They always travel in packs of five. Disturbing their training angers them.

Armor Class: 15 Armor Class: 15


Hit Points: 80 | Hit Dice: d12 Hit Points: 50 | Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 20 (+5) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, Sturdy: When taking damage equal to half or more of
they are not affected by the disadvantage or reduced your current HP, roll a d4. On a result of 3 of 4,
damage effects. They still take damage at the end of halve the damage dealt.
each of their turns.
Inner Focus: This Pokémon is immune to flinching.
Inner Focus: This Pokémon is immune to flinching.
Hidden Ability
Hidden Ability Mold Breaker: This Pokémon's moves ignore any
Mold Breaker: This Pokémon's moves ignore any abilities that would lessen their effect or ability to
abilities that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb,
hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, Sturdy, etc.)
Snow Cloak, Thick Fat, Sturdy, etc.)
Starting Moves: Bide, Focus Energy, Leer, Rock
Starting Moves: Bide, Bind, Focus Energy, Leer, Smash, Double Kick, Low Sweep, Counter
Seismic Toss, Vital Throw, Revenge Level 6: Karate Chop, Brick Break
Level 6: Storm Throw, Body Slam Level 10: Bulk Up, Retaliate
Level 10: Bulk Up, Circle Throw Level 14: Endure, Quick Guard, Close Combat
Level 14: Endure, Wide Guard, Superpower Level 18: Reversal
Level 18: Reversal
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31,
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78,
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78, 80, 84, 86, 87, 88, 90, 100
80, 84, 86, 87, 88, 90, 100

24
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Sewaddle #540 Swadloon #541
Type: Bug/Grass Type: Bug/Grass
Classification: Tiny | SR 1/2 Classification: Tiny | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Sewing Pokémon. This Pokémon makes clothes The Leaf-Wrapped Pokémon. It protects itself from
for itself. It chews up leaves and sews them with the cold by wrapping up in leaves. It stays on the
sticky thread extruded from its mouth. move, eating leaves in forests.

Armor Class: 14 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 15ft. walking, 15ft. climbing Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Electric, Fighting, Grass, Ground, Water

Swarm: This Pokémon doubles its STAB bonus when Leaf Guard: This Pokémon does not suffer from any
it has 25% or less of its maximum health. negative status ailments in harsh sunlight.
Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Hidden Ability Hidden Ability
Overcoat: This Pokémon does not take damage from Overcoat: This Pokémon does not take damage from
weather-related moves and phenomena like Hail, weather-related moves and phenomena like Hail,
Weather Ball, etc. Weather Ball, etc.

Evolution: Sewaddle can evolve into Swadloon at Evolution: Swadloon can evolve into Leavanny at
level 5 and above. When it evolves, its health level 12 and above, only if its Loyalty is +2 or higher.
increases by double its level, and it gains 7 points to When it evolves, its health increases by double its
add to its ability scores (max 20). level, and it gains 13 points to add to its ability
scores (max 20).
Starting Moves: String Shot, Tackle
Level 2: Bug Bite Starting Moves: Bug Bite, Grass Whistle, Protect,
Level 6: Razor Leaf, Struggle Bug Razor Leaf, String Shot, Tackle
Level 10: Endure
Level 14: Bug Buzz TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42,
Level 18: Flail 44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100

TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42,
44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100
Egg Moves: Agility, Air Slash, Baton Pass,
Camouflage, Me First, Mind Reader, Razor Wind,
Screech, Silver Wind

25
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Leavanny #542 Venipede #543
Type: Bug/Grass Type: Bug/Poison
Classification: Small | SR 12 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Nurturing Pokémon. It keeps its eggs warm The Centipede Pokémon. It discovers what is going
with heat from fermenting leaves. It also uses leaves on around it by using the feelers on its head and tail.
to make warm wrappings for Sewaddle. It is brutally aggressive.

Armor Class: 16 Armor Class: 13


Hit Points: 88 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Sleight of Hand Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Bug, Fairy, Fighting, Grass, Poison

Swarm: This Pokémon doubles its STAB bonus when Poison Point: When this Pokémon is hit with a
it has 25% or less of its maximum health. melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to
Chlorophyll: This Pokémon’s speed is doubled in this Pokémon’s proficiency modifier.
harsh sunlight.
Swarm: This Pokémon doubles its STAB bonus when
Hidden Ability it has 25% or less of its maximum health.
Overcoat: This Pokémon does not take damage from
weather-related moves and phenomena like Hail, Hidden Ability
Weather Ball, etc. Speed Boost: This Pokémon's speed is increased by
10 feet while in an environment related to its type
(DM Discretion).
Starting Moves: Bug Bite, False Swipe, Razor Leaf,
Slash, String Shot, Tackle, Struggle Bug
Level 10: Helping Hand Evolution: Venipede can evolve into Whirlipede at
Level 14: Leaf Blade, X-Scissor level 7 and above. When it evolves, its health
Level 18: Entrainment, Swords Dance, Leaf Storm increases by double its level, and it gains 9 points to
add to its ability scores (max 20).
TM: 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32,
33, 40, 42, 44, 45, 48, 51, 53, 54, 65, 66, 68, 75,
81, 84, 85, 86, 87, 88, 90, 96, 100 Starting Moves: Defense Curl, Rollout
Level 2: Poison Sting, Screech, Pursuit
Level 6: Protect, Poison Tail, Bug Bite
Level 10: Venoshock, Agility
Level 14: Steamroller, Toxic
Level 18: Rock Climb, Double-Edge
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 66, 74, 83, 84, 87, 88, 90, 100
Egg Moves: Pin Missile, Rock Climb, Spikes, Take
Down, Toxic Spikes, Twineedle

26
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Whirlipede #544 Scolipede #545
Type: Bug/Poison Type: Bug/Poison
Classification: Small | SR 6 Classification: Medium | SR 11
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Curlipede Pokémon. It is usually motionless, but The Megapede Pokémon. Highly aggressive, it uses
when attacked, it rotates at high speed and then the claws near its neck to dig into its opponents and
crashes into its opponent. poison them.

Armor Class: 16 Armor Class: 16


Hit Points: 50 | Hit Dice: d8 Hit Points: 75 | Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier. this Pokémon’s proficiency modifier.
Swarm: This Pokémon doubles its STAB bonus when Swarm: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. it has 25% or less of its maximum health.
Hidden Ability Hidden Ability
Speed Boost: This Pokémon's speed is increased by Speed Boost: This Pokémon's speed is increased by
10 feet while in an environment related to its type 10 feet while in an environment related to its type
(DM Discretion). (DM Discretion).

Evolution: Whirlipede can evolve into Scolipede at Starting Moves: Baton Pass, Defense Curl, Iron
level 13 and above. When it evolves, its health Defense, Poison Sting, Rollout, Screech, Pursuit,
increases by double its level, and it gains 10 points Protect, Poison Tail
to add to its ability scores (max 20). Level 10: Bug Bite, Venoshock
Level 14: Agility, Steamroller, Toxic
Starting Moves: Defense Curl, Iron Defense, Poison Level 18: Rock Climb, Double-Edge, Megahorn
Sting, Rollout, Screech, Pursuit TM: 06, 09, 10, 11, 15, 17, 21, 22, 26, 27, 32, 36,
Level 6: Protect, Poison Tail 39, 42, 44, 45, 48, 66, 67, 68, 74, 75, 78, 80, 81,
Level 10: Bug Bite, Venoshock, Agility 83, 84, 87, 88, 90, 100
Level 14: Steamroller, Toxic
Level 18: Rock Climb, Double-Edge
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 66, 74, 83, 84, 87, 88, 90, 100

27
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Cottonee #546 Whimsicott #547
Type: Grass/Fairy Type: Grass/Fairy
Classification: Tiny | SR 1/2 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Grass, Fairy Egg Group: Grass, Fairy
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Cotton Puff Pokémon. They go wherever the The Windveiled Pokémon. Riding whirlwinds, they
wind takes them. On rainy days, their bodies are appear. These Pokémon sneak through gaps into
heavier, so they take shelter beneath big trees. houses and cause all sorts of mischief.

Armor Class: 13 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d10
Speed: 5ft. walking, 20ft. flying (hover) Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 19 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature Proficient Skills: Acrobatics, Nature


Saving Throws: Charisma Saving Throws: Charisma
Vulnerabilities: Fire, Flying, Ice, Poison, Steel Vulnerabilities: Fire, Flying, Ice, Poison, Steel
Resistances: Dark, Electric, Fighting, Grass, Ground, Resistances: Dark, Electric, Fighting, Grass, Ground,
Water Water
Immunities: Dragon Immunities: Dragon

Prankster: Once per short rest, this Pokémon can Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. but must use a status-affecting move on its turn.
Infiltrator: This Pokémon bypasses Light Screen, Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Hidden Ability Hidden Ability
Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.

Evolution: Cottonee can evolve into Whimsicott at Starting Moves: Growth, Leech Seed, Mega Drain,
level 6 and above, with the help of a Sun Stone. Gust
When it evolves, its health increases by double its Level 6: Cotton Spore
level, and it gains 11 points to add to its ability Level 10: Tailwind
scores (max 20). Level 18: Hurricane, Moonblast
TM: 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 29,
Starting Moves: Absorb, Fairy Wind, Growth 30, 32, 42, 44, 45, 46, 48, 53, 56, 68, 85, 86, 87,
Level 2: Leech Seed, Stun Spore, Mega Drain 88, 89, 90, 92, 96, 99, 100
Level 6: Cotton Spore, Razor Leaf, Poison Powder
Level 10: Giga Drain, Charm, Helping Hand
Level 14: Energy Ball, Cotton Guard, Sunny Day
Level 18: Endeavor, Solar Beam
TM: 06, 10, 11, 12, 17, 20, 21, 22, 27, 32, 42, 44,
45, 48, 53, 85, 86, 87, 88, 90, 96, 99, 100
Egg Moves: Beat Up, Captivate, Encore, Fake Tears,
Grass Whistle, Memento, Natural Gift, Switcheroo,
Tickle, Worry Seed

28
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Petilil #548 Lilligant #549
Type: Grass Type: Grass
Classification: Tiny | SR 1/4 Classification: Small | SR 9
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Grass Egg Group: Grass
Gender Rate: 0% M / 100% F Gender Rate: 0% M / 100% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Bulb Pokémon. Since they prefer moist, The Flowering Pokémon. The fragrance of the
nutrient-rich soil, the areas where Petilil live are garland on its head has a relaxing effect. It withers if
known to be good for growing plants. a Trainer does not take good care of it.

Armor Class: 12 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 20ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Survival, Nature Proficient Skills: Survival, Nature


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.

Evolution: Petilil can evolve into Lilligant at level 6 Starting Moves: Growth, Leech Seed, Mega Drain
and above, with the help of a Sun Stone. When it Level 6: Synthesis, Teeter Dance
evolves, its health increases by double its level, and Level 10: Quiver Dance
it gains 15 points to add to its ability scores (max Level 18: Petal Dance
20).
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 42,
44, 45, 48, 53, 68, 75, 85, 86, 87, 88, 90, 96, 100
Starting Moves: Absorb, Growth
Level 2: Leech Seed, Sleep Powder, Mega Drain
Level 6: Synthesis, Magical Leaf, Stun Spore
Level 10: Giga Drain, Aromatherapy, Helping Hand
Level 14: Energy Ball, Entrainment, Sunny Day
Level 18: After You, Leaf Storm
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 85, 86, 87, 88, 90, 96, 100
Egg Moves: Bide, Charm, Endure, Grass Whistle,
Wish, Ingrain, Natural Gift, Sweet Scent, Worry Seed

29
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Basculin #550 Sandile #551
Type: Water Type: Ground/Dark
Classification: Small | SR 7 Classification: Small | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 2 Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/3 | 2 ASI

The Hostile Pokémon. Red and blue Basculin usually The Desert Croc Pokémon. It moves along below
do not get along, but sometimes members of one the sand's surface, except for its nose and eyes. A
school mingle with the other's school. dark membrane shields its eyes from the sun.

Armor Class: 14 Armor Class: 12


Hit Points: 46 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 5ft. walking, 25ft. swimming Speed: 25ft. walking, 15ft. swimming, 25ft.
burrowing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Intimidation
Saving Throws: Dexterity Proficient Skills: Survival
Vulnerabilities: Electric, Grass Saving Throws: Constitution
Resistances: Fire, Ice, Steel, Water Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock
Reckless: When attacking with moves with recoil Immunities: Psychic, Electric
damage, this Pokémon doubles its STAB bonus. Senses: Darkvision 20ft

Adaptability: When this Pokémon uses a move of its Intimidate: Once per short rest, you can impose
own type, it may roll the damage twice and choose disadvantage on an enemy attack roll of your choice.
either total.
Moxie: Upon causing an opponent to faint, this
Hidden Ability Pokémon may immediately take another action.
Mold Breaker: This Pokémon's moves ignore any
abilities that would lessen their effect or ability to Hidden Ability
hit an opponent (Due to things like Water Absorb, Anger Point: After suffering a critical hit, this
Snow Cloak, Thick Fat, Sturdy, etc.) Pokémon doubles the damage dice for a single
move it activates on the following turn.
Starting Moves: Tackle, Tail Whip, Water Gun,
Uproar, Headbutt, Bite, Aqua Jet, Chip Away Evolution: Sandile can evolve into Krokorok at level 7
Level 6: Take Down, Crunch, Aqua Tail and above. When it evolves, its health increases by
Level 10: Soak, Double-Edge, Scary Face double its level, and it gains 9 points to add to its
Level 14: Flail, Final Gambit ability scores (max 20).
Level 18: Thrash, Head Smash
TM: 06, 07, 10, 12, 13, 17, 18, 21, 27, 32, 42, 44, Starting Moves: Leer, Rage, Bite
45, 48, 55, 87, 88, 90, 94, 98, 100 Level 2: Sand Attack, Torment, Sand Tomb
Level 6: Assurance, Mud-Slap, Embargo
Egg Moves: Agility, Brine, Bubble Beam, Mud Shot, Level 10: Swagger, Crunch, Dig
Muddy Water, Rage, Revenge, Swift, Whirlpool Level 14: Scary Face, Foul Play, Sandstorm
Level 18: Earthquake, Thrash
TM: 05, 06, 10, 12, 17, 21, 26, 27, 32, 36, 37, 39,
41, 42, 44, 45, 46, 48, 63, 66, 71, 78, 80, 87, 88,
90, 95, 97, 100
Egg Moves: Beat Up, Counter, Double-Edge, Fire
Fang, Focus Energy, Me First, Mean Look, Pursuit,
Rock Climb, Thunder Fang, Uproar

30
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Krokorok #552 Krookodile #553
Type: Ground/Dark Type: Ground/Dark
Classification: Small | SR 5 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Desert Croc Pokémon. The special membrane The Intimidation Pokémon. It can expand the focus
covering its eyes can sense the heat of objects, so it of its eyes, enabling it to see objects in the far
can see its surroundings even in darkness. distance as if it were using binoculars.

Armor Class: 13 Armor Class: 15


Hit Points: 50 | Hit Dice: d8 Hit Points: 117 | Hit Dice: d12
Speed: 30ft. walking, 20ft. swimming, 30ft. Speed: 30ft. walking, 25ft. swimming, 30ft.
burrowing burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 17 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Intimidation Proficient Skills: Survival, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock Resistances: Dark, Ghost, Poison, Rock
Immunities: Psychic, Electric Immunities: Psychic, Electric
Senses: Darkvision 40ft Senses: Darkvision 60ft

Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Moxie: Upon causing an opponent to faint, this Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action. Pokémon may immediately take another action.
Hidden Ability Hidden Ability
Anger Point: After suffering a critical hit, this Anger Point: After suffering a critical hit, this
Pokémon doubles the damage dice for a single Pokémon doubles the damage dice for a single
move it activates on the following turn. move it activates on the following turn.

Evolution: Krokorok can evolve into Krookodile at Starting Moves: Bite, Leer, Rage, Sand Attack,
level 15 and above. When it evolves, its health Torment, Sand Tomb, Assurance, Mud-Slap,
increases by double its level, and it gains 10 points Embargo, Swagger, Crunch, Dig, Power Trip
to add to its ability scores (max 20). Level 14: Scary Face, Foul Play
Level 18: Sandstorm, Earthquake, Outrage
Starting Moves: Bite, Leer, Rage, Sand Attack, TM: 02, 05, 06, 08, 10, 12, 15, 17, 21, 23, 26, 27,
Torment, Sand Tomb 31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48,
Level 6: Assurance, Mud-Slap, Embargo 52, 56, 59, 63, 65, 66, 68, 71, 78, 80, 82, 86, 87,
Level 10: Swagger, Crunch, Dig 88, 90, 95, 97, 100
Level 14: Scary Face, Foul Play
Level 18: Sandstorm, Earthquake, Thrash
TM: 05, 06, 10, 12, 17, 21, 26, 27, 31, 32, 36, 37,
39, 41, 42, 44, 45, 46, 47, 48, 56, 59, 63, 65, 66,
71, 78, 80, 86, 87, 88, 90, 95, 97, 100

31
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Darumaka #554 Darmanitan #555
Type: Fire Type: Fire
Classification: Tiny | SR 1 Classification: Medium | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Zen Charm Pokémon. Darumaka's droppings The Blazing Pokémon. When weakened in battle, it
are hot, so people used to put them in their clothes transforms into a stone statue. Then it sharpens its
to keep themselves warm. mind and fights on mentally.

Armor Class: 12 Armor Class: 14


Hit Points: 24 | Hit Dice: d8 Hit Points: 101 | Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution, Wisdom
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Hustle: When you score a critical hit, you may Sheer Force: When activating a move that has a
immediately gain an additional action on your turn. chance to impose a stat change or inflict a status,
If this action is used to make an attack, you have this creature instead doubles its move modifier for
disadvantage on the roll. You may only ever have the damage with no chance of the additional effect.
one additional action per round.
Hidden Ability
Hidden Ability Zen Mode: When Darmanitan is below 50% of its
Inner Focus: This Pokémon is immune to flinching. HP, it enters Zen Mode. In Zen Mode, Darmanitan
changes into the form of a solid statue. It's type
changes to Fire/Psychic, it gains +4 to its AC, and its
Evolution: Darumaka can evolve into Darmanitan at
STR and WIS ability scores are swapped.
level 9 and above. When it evolves, its health
increases by double its level, and it gains 14 points
to add to its ability scores (max 20). Starting Moves: Hammer Arm, Tackle, Rollout,
Incinerate, Rage, Fire Fang, Headbutt, Swagger,
Starting Moves: Tackle, Rollout Facade, Fire Punch
Level 2: Incinerate, Rage, Fire Fang Level 10: Work Up, Thrash, Belly Drum
Level 6: Headbutt, Uproar, Facade, Fire Punch Level 14: Flare Blitz, Taunt
Level 10: Work Up, Thrash, Belly Drum Level 18: Superpower, Overheat
Level 14: Flare Blitz, Taunt, Superpower TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23,
Level 18: Overheat 26, 27, 29, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45,
46, 48, 50, 52, 56, 61, 66, 68, 71, 74, 78, 80, 86,
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32,
87, 88, 89, 90, 100
35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74,
80, 86, 87, 88, 89, 90, 100
Egg Moves: Encore, Endure, Flame Wheel, Focus
Energy, Focus Punch, Hammer Arm, Sleep Talk,
Snatch, Take Down, Yawn

32
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Maractus #556 Dwebble #557
Type: Grass Type: Bug/Rock
Classification: Small | SR 5 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Grass Egg Group: Bug, Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Cactus Pokémon. Arid regions are their habitat. The Rock Inn Pokémon. It makes a hole in a suitable
They move rhythmically, making a sound similar to rock. If that rock breaks, the Pokémon remains
maracas. agitated until it locates a replacement.

Armor Class: 14 Armor Class: 15


Hit Points: 40 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 20ft. walking Speed: 15ft. walking, 10ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Performance Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Rock, Steel, Water
Resistances: Electric, Grass, Ground, Water Resistances: Normal, Poison
Senses: Tremorsense 30ft
Water Absorb: This Pokémon takes no damage from
water or water-type attacks. Instead, half of any Sturdy: When taking damage equal to half or more of
water damage done is absorbed, restoring the your current HP, roll a d4. On a result of 3 of 4,
Pokémon's HP. halve the damage dealt.
Chlorophyll: This Pokémon’s speed is doubled in Shell Armor: This Pokémon is immune to extra
harsh sunlight. damage dealt by a Critical Hit.
Hidden Ability Hidden Ability
Storm Drain: If this Pokemon or an ally within 30 Weak Armor: When an attack hits this Pokémon, its
feet is targeted with a direct water-type, damage- speed increases by 5 feet, but its AC is temporarily
dealing move, the Pokemon may use a reaction to reduced by 1 until the end of battle (for a maximum
redirect the target to itself and take half damage reduction of -5).
from it if it hits.
Evolution: Dwebble can evolve into Crustle at level 9
Starting Moves: Absorb, Peck, Sweet Scent, Growth, and above. When it evolves, its health increases by
Pin Missile, Mega Drain double its level, and it gains 12 points to add to its
Level 6: Synthesis, Cotton Spore, Needle Arm ability scores (max 20).
Level 10: Giga Drain, Acupressure, Ingrain
Level 14: Petal Dance, Sucker Punch, Sunny Day Starting Moves: Fury Cutter
Level 18: Solar Beam, Cotton Guard, After You Level 2: Rock Blast, Withdraw, Sand Attack, Feint
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 40, 42, 44, Attack
45, 48, 53, 84, 86, 87, 88, 90, 96, 100 Level 6: Smack Down, Rock Polish
Level 10: Bug Bite, Stealth Rock, Rock Slide, Slash
Egg Moves: Bounce, Bullet Seed, Grass Whistle, Level 14: X-Scissor, Shell Smash, Flail
Grassy Terrain, Leech Seed, Seed Bomb, Spikes, Level 18: Rock Wrecker
Wood Hammer, Worry Seed
TM: 06, 10, 17, 21, 22, 23, 26, 27, 32, 37, 39, 40,
42, 44, 45, 48, 65, 69, 71, 75, 78, 80, 81, 84, 87,
88, 90, 96, 100
Egg Moves: Block, Counter, Curse, Endure, Iron
Defense, Night Slash, Rototiller, Sand Tomb, Spikes,
Wide Guard

33
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Crustle #558 Scraggy #559
Type: Bug/Rock Type: Dark/Fighting
Classification: Medium | SR 10 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Bug, Mineral Egg Group: Field, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Stone Home Pokémon. It possesses legs of The Shedding Pokémon. It immediately headbutts
enormous strength, enabling it to carry heavy slabs anyone that makes eye contact with it. Its skull is
for many days, even when crossing arid land. massively thick.

Armor Class: 18 Armor Class: 14


Hit Points: 55 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 25ft. walking, 15ft. climbing Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Survival


Saving Throws: Strength, Constitution Saving Throws: Constitution
Vulnerabilities: Rock, Steel, Water Vulnerabilities: Fairy, Fighting, Flying
Resistances: Normal, Poison Resistances: Dark, Ghost, Rock
Senses: Tremorsense 50ft Immunities: Psychic

Sturdy: When taking damage equal to half or more of Shed Skin: If this Pokémon is affected by a negative
your current HP, roll a d4. On a result of 3 of 4, status ailment, they can roll a d4 at the end of each
halve the damage dealt. of their turns. On a result of 4, they are cured.
Shell Armor: This Pokémon is immune to extra Moxie: Upon causing an opponent to faint, this
damage dealt by a Critical Hit. Pokémon may immediately take another action.
Hidden Ability Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Intimidate: Once per short rest, you can impose
speed increases by 5 feet, but its AC is temporarily disadvantage on an enemy attack roll of your choice.
reduced by 1 until the end of battle (for a maximum
reduction of -5).
Evolution: Scraggy can evolve into Scrafty at level 10
and above. When it evolves, its health increases by
Starting Moves: Rock Blast, Sand Attack, Withdraw, double its level, and it gains 8 points to add to its
Feint Attack ability scores (max 20).
Level 6: Smack Down, Rock Polish
Level 10: Bug Bite, Stealth Rock, Rock Slide Starting Moves: Headbutt, Leer
Level 14: Slash, X-Scissor Level 2: Sand Attack, Feint Attack, Swagger
Level 18: Shell Smash, Flail, Rock Wrecker Level 6: Low Kick, Payback
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, Level 10: Brick Break, Chip Away, High Jump Kick
40, 42, 44, 45, 48, 65, 68, 69, 71, 75, 78, 80, 81, Level 14: Scary Face, Crunch, Facade
84, 87, 88, 90, 96, 100 Level 18: Rock Climb, Focus Punch, Head Smash
TM: 01, 02, 05, 06, 08, 10, 11, 12, 17, 18, 21, 23,
27, 31, 32, 36, 39, 41, 42, 44, 45, 47, 48, 52, 56,
66, 71, 80, 82, 84, 86, 87, 88, 90, 95, 97, 100
Egg Moves: Amnesia, Counter, Detect, Dragon
Dance, Drain Punch, Feint Attack, Fake Out, Fire
Punch, Ice Punch, Quick Guard, Thunder Punch, Zen
Headbutt

34
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Scrafty #560 Sigilyph #561
Type: Dark/Fighting Type: Psychic/Flying
Classification: Small | SR 10 Classification: Medium | SR 10
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Field, Dragon Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Hoodlum Pokémon. It can smash concrete The Avianoid Pokémon. The guardians of an ancient
blocks with its kicking attacks. The one with the city, they use their psychic power to attack enemies
biggest crest is the group leader. that invade their territory.

Armor Class: 18 Armor Class: 16


Hit Points: 55 | Hit Dice: d12 Hit Points: 58 | Hit Dice: d10
Speed: 30ft. walking Speed: 5ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 13 (+1) 18 (+4) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Insight, Arcana


Saving Throws: Constitution, Strength Saving Throws: Wisdom
Vulnerabilities: Fairy, Fighting, Flying Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Dark, Ghost, Rock Resistances: Fighting, Grass, Psychic
Immunities: Psychic Immunities: Ground
Senses: Truesight 30ft
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each Wonder Skin: This Pokémon has advantage on all
of their turns. On a result of 4, they are cured. saving throws against being burned, frozen,
poisoned, or paralyzed.
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action. Magic Guard: If this Pokémon is subjected to a
move that forces it to make a saving throw to take
Hidden Ability only half damage, it instead takes no damage on a
Intimidate: Once per short rest, you can impose success.
disadvantage on an enemy attack roll of your choice.
Hidden Ability
Tinted Lens: This Pokémon’s moves ignore
Starting Moves: Feint Attack, Headbutt, Leer, Sand
resistances.
Attack, Swagger
Level 6: Low Kick, Payback
Level 10: Brick Break, Chip Away, High Jump Kick Starting Moves: Gust, Miracle Eye, Hypnosis,
Level 14: Scary Face, Crunch, Facade Psywave, Tailwind
Level 18: Rock Climb, Focus Punch, Head Smash Level 6: Whirlwind, Psybeam, Air Cutter
Level 10: Light Screen, Reflect, Synchronoise
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, Level 14: Mirror Move, Gravity, Air Slash
23, 27, 31, 32, 36, 39, 41, 42, 44, 45, 46, 47, 48, Level 18: Psychic, Cosmic Power, Sky Attack
52, 56, 66, 68, 71, 80, 82, 84, 86, 87, 88, 90, 95,
97, 100 TM: 03, 04, 06, 10, 13, 15, 16, 17, 18, 19, 20, 21,
22, 23, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48,
51, 53, 57, 73, 76, 77, 85, 87, 88, 90, 91, 92, 97,
99, 100
Egg Moves: Ancient Power, Future Sight, Psycho
Shift, Roost, Skill Swap, Steel Wing, Stored Power

35
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Yamask #562 Cofagrigus #563
Type: Ghost Type: Ghost
Classification: Tiny | SR 1 Classification: Medium | SR 9
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Mineral, Amorphous Egg Group: Mineral, Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Spirit Pokémon. These Pokémon arose from the The Coffin Pokémon. They pretend to be elaborate
spirits of people interred in graves in past ages. Each coffins to teach lessons to grave robbers. Their
retains memories of its former life. bodies are covered in pure gold.

Armor Class: 14 Armor Class: 19


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d10
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 15 (+2) 11 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Insight Proficient Skills: Insight, Intimidation


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Truesight 15ft Senses: Truesight 30ft

Mummy: When this Pokémon is hit by a melee Mummy: When this Pokémon is hit by a melee
attack, one random ability of its attacker changes to attack, one random ability of its attacker changes to
Mummy for the remainder of the encounter. Mummy for the remainder of the encounter.

Evolution: Yamask can evolve into Cofagrigus at level Starting Moves: Astonish, Disable, Haze, Protect,
9 and above. When it evolves, its health increases by Scary Face, Night Shade
double its level, and it gains 10 points to add to its Level 6: Hex, Will-O-Wisp
ability scores (max 20). Level 10: Ominous Wind, Curse
Level 14: Guard Split, Power Split, Shadow Ball
Level 18: Grudge, Mean Look, Destiny Bond
Starting Moves: Astonish, Protect
Level 2: Disable, Haze, Night Shade TM: 04, 06, 10, 15, 17, 18, 20, 21, 27, 29, 30, 32,
Level 6: Hex, Will-O-Wisp 42, 44, 45, 46, 48, 53, 61, 63, 66, 68, 77, 85, 86,
Level 10: Ominous Wind, Curse 87, 88, 90, 92, 97, 100
Level 14: Guard Split, Power Split, Shadow Ball
Level 18: Grudge, Mean Look, Destiny Bond
TM: 04, 06, 10, 17, 18, 20, 21, 27, 29, 30, 32, 42,
44, 45, 46, 48, 53, 61, 63, 66, 77, 83, 85, 87, 88,
90, 92, 97, 100
Egg Moves: Ally Switch, Disable, Endure, Fake Tears,
Heal Block, Imprison, Memento, Nasty Plot,
Nightmare, Toxic Spikes

36
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Tirtouga #564 Carracosta #565
Type: Water/Rock Type: Water/Rock
Classification: Small | SR 2 Classification: Small | SR 13
Minimum Level Found: 1 Minimum Level Found: 10
Egg Group: Water 1, Water 3 Egg Group: Water 1, Water 3
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Prototurtle Pokémon. About 100 million years The Prototurtle Pokémon. Incredible jaw strength
ago, these Pokémon swam in oceans. It is thought enables them to chew up steel beams and rocks
they also went on land to attack prey. along with their prey.

Armor Class: 15 Armor Class: 18


Hit Points: 17 | Hit Dice: d6 Hit Points: 97 | Hit Dice: d12
Speed: 15ft. walking, 30ft. swimming Speed: 25ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Athletics


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison

Solid Rock: This Pokémon does not take any Solid Rock: This Pokémon does not take any
additional damage from a critical hit. additional damage from a critical hit.
Sturdy: When taking damage equal to half or more of Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4, your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt. halve the damage dealt.
Hidden Ability Hidden Ability
Swift Swim: This Pokémon's speed is doubled in Swift Swim: This Pokémon's speed is doubled in
rainy conditions. rainy conditions.

Evolution: Tirtouga can evolve into Carracosta at Starting Moves: Bide, Rollout, Water Gun, Withdraw,
level 10 and above. When it evolves, its health Bite, Protect, Ancient Power, Crunch, Wide Guard,
increases by double its level, and it gains 11 points Brine, Smack Down
to add to its ability scores (max 20). Level 14: Curse, Shell Smash, Aqua Jet
Level 18: Rock Slide, Rain Dance, Hydro Pump
Starting Moves: Bide, Water Gun, Withdraw TM: 06, 10, 13, 14, 15, 17, 18, 21, 23, 26, 27, 32,
Level 2: Rollout, Bite, Protect 37, 39, 42, 44, 45, 48, 52, 55, 68, 69, 71, 78, 80,
Level 6: Ancient Power, Crunch 87, 88, 90, 94, 98, 100
Level 10: Wide Guard, Brine, Smack Down
Level 14: Curse, Shell Smash, Aqua Jet
Level 18: Rock Slide, Rain Dance, Hydro Pump
TM: 06, 10, 13, 14, 17, 18, 21, 23, 26, 27, 32, 37,
39, 42, 44, 45, 48, 55, 69, 71, 78, 80, 87, 88, 90,
94, 98, 100
Egg Moves: Bide, Body Slam, Flail, Guard Swap, Iron
Defense, Knock Off, Rock Throw, Slam, Water Pulse,
Whirlpool

37
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Archen #566 Archeops #567
Type: Rock/Flying Type: Rock/Flying
Classification: Tiny | SR 3 Classification: Medium | SR 12
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Flying, Water 3 Egg Group: Flying, Water 3
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The First Bird Pokémon. Revived from a fossil, this The First Bird Pokémon. It runs better than it flies. It
Pokémon is thought to be the ancestor of all bird catches prey by running at speeds comparable to
Pokémon. those of an automobile.

Armor Class: 13 Armor Class: 15


Hit Points: 36 | Hit Dice: d6 Hit Points: 98 | Hit Dice: d12
Speed: 20ft. walking, 15ft. climbing Speed: 35ft. walking, 25ft. flying, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock, Steel, Water Vulnerabilities: Electric, Ice, Rock, Steel, Water
Resistances: Bug, Fire, Flying, Normal, Poison Resistances: Bug, Fire, Flying, Normal, Poison
Immunities: Ground Immunities: Ground

Defeatist: When this Pokémon drops below 25% of Defeatist: When this Pokémon drops below 25% of
its maximum HP, all of its attacks are rolled with its maximum HP, all of its attacks are rolled with
disadvantage. disadvantage.

Evolution: Archen can evolve into Archeops at level Starting Moves: Leer, Quick Attack, Rock Throw,
10 and above. When it evolves, its health increases Wing Attack, Double Team, Scary Face, Pluck,
by double its level, and it gains 11 points to add to Ancient Power, Agility, Quick Guard, Acrobatics,
its ability scores (max 20). Dragon Breath
Level 14: Crunch, Endeavor, U-Turn
Level 18: Rock Slide, Dragon Claw, Thrash
Starting Moves: Leer, Quick Attack, Wing Attack,
Rock Throw, Double Team, Scary Face TM: 02, 05, 06, 10, 12, 15, 17, 19, 21, 23, 26, 27,
Level 6: Pluck, Ancient Power, Agility 32, 37, 39, 40, 41, 42, 44, 45, 48, 51, 52, 62, 65,
Level 10: Quick Guard, Acrobatics, Dragon Breath 68, 69, 71, 76, 78, 80, 82, 87, 88, 89, 90, 100
Level 14: Crunch, Endeavor, U-Turn
Level 18: Rock Slide, Dragon Claw, Thrash
TM: 02, 05, 06, 10, 12, 17, 19, 21, 23, 26, 27, 32,
37, 39, 40, 41, 42, 44, 45, 48, 51, 62, 65, 69, 71,
78, 80, 87, 88, 89, 90, 100
Egg Moves: Ally Switch, Bite, Defog, Dragon Pulse,
Earth Power, Head Smash, Knock Off, Steel Wing,
Switcheroo

38
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Trubbish #568 Garbodor #569
Type: Poison Type: Poison
Classification: Small | SR 1 Classification: Large | SR 12
Minimum Level Found: 1 Minimum Level Found: 10
Egg Group: Mineral Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Trash Bag Pokémon. The combination of The Trash Heap Pokémon. They absorb garbage and
garbage bags and industrial waste caused the make it part of their bodies. They shoot a poisonous
chemical reaction that created this Pokémon. liquid from their right-hand fingertips.

Armor Class: 14 Armor Class: 16


Hit Points: 19 | Hit Dice: d6 Hit Points: 99 | Hit Dice: d12
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Stench: When this Pokémon is hit by a melee attack, Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches. roll a d10. On a 10, the attacker flinches.
Sticky Hold: Held items cannot be stolen or knocked Weak Armor: When an attack hits this Pokémon, its
away from this Pokémon. speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Hidden Ability reduction of -5).
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when Hidden Ability
knocked out by a melee move. Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when
knocked out by a melee move.
Evolution: Trubbish can evolve into Garbodor at level
10 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its Starting Moves: Poison Gas, Pound, Recycle, Toxic
ability scores (max 20). Spikes, Acid Spray, Double Slap, Sludge, Stockpile,
Swallow, Body Slam, Sludge Bomb
Starting Moves: Poison Gas, Pound, Recycle Level 14: Clear Smog, Toxic, Amnesia
Level 2: Toxic Spikes, Acid Spray Level 18: Gunk Shot, Explosion
Level 6: Double Slap, Sludge TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 23, 24, 27,
Level 10: Stockpile, Swallow, Take Down, Sludge 29, 32, 34, 36, 42, 44, 45, 46, 48, 52, 56, 64, 66,
Bomb 68, 69, 83, 87, 88, 90, 97, 100
Level 14: Clear Smog, Toxic, Amnesia
Level 18: Gunk Shot, Explosion
TM: 06, 09, 10, 11, 17, 18, 21, 27, 32, 34, 36, 42,
44, 45, 46, 48, 64, 66, 83, 87, 88, 90, 97, 100
Egg Moves: Curse, Haze, Mud Sport, Rock Blast,
Rollout, Sand Attack, Self-Destruct, Spikes

39
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Zorua #570 Zoroark #571
Type: Dark Type: Dark
Classification: Small | SR 1 Classification: Medium | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Tricky Fox Pokémon. To protect themselves The Illusion Fox Pokémon. Each has the ability to
from danger, they hide their true identities by fool a large group of people simultaneously. They
transforming into people and Pokémon. protect their lair with illusory scenery.

Armor Class: 12 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 72 | Hit Dice: d10
Speed: 25ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 12 (+1) 15 (+2) 18 (+4) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

Proficient Skills: Deception Proficient Skills: Deception, Intimidation


Saving Throws: Wisdom, Dexterity Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost Resistances: Dark, Ghost
Immunities: Psychic Immunities: Psychic

Illusion: This Pokémon can take the visual form of Illusion: This Pokémon can take the visual form of
any Pokémon it can see. It can do this a number of any Pokémon it can see. It can do this a number of
times per long rest equal to its level. This illusion times per long rest equal to its level. This illusion
lasts for one hour or until the Pokémon is hit by a lasts for one hour or until the Pokémon is hit by a
damaging move. damaging move.

Evolution: Zorua can evolve into Zoroark at level 8 Starting Moves: Hone Claws, Leer, Night Slash,
and above. When it evolves, its health increases by Pursuit, Scratch, U-Turn, Fury Swipes, Feint Attack,
double its level, and it gains 15 points to add to its Scary Face
ability scores (max 20). Level 10: Taunt, Foul Play
Level 14: Torment, Agility, Embargo
Level 18: Punishment, Nasty Plot, Imprison, Night
Starting Moves: Leer, Scratch
Daze
Level 2: Pursuit, Fake Tears, Fury Swipes
Level 6: Feint Attack, Scary Face TM: 04, 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30,
Level 10: Taunt, Foul Play 32, 35, 40, 41, 42, 44, 45, 46, 47, 48, 52, 56, 63,
Level 14: Torment, Agility, Embargo, Punishment 65, 66, 68, 75, 77, 86, 87, 88, 89, 90, 95, 97, 100
Level 18: Nasty Plot, Imprison, Night Daze
TM: 04, 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32,
40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 75, 77, 86,
87, 88, 89, 90, 95, 97, 100
Egg Moves: Captivate, Copycat, Counter, Dark Pulse,
Detect, Extrasensory, Memento, Snatch, Sucker
Punch

40
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Minccino #572 Cinccino #573
Type: Normal Type: Normal
Classification: Tiny | SR 1/2 Classification: Tiny | SR 9
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Chinchilla Pokémon. These Pokémon prefer a The Scarf Pokémon. Their white fur feels amazing to
tidy habitat. They are always sweeping and dusting, touch. Their fur repels dust and prevents static
using their tails as brooms. electricity from building up.

Armor Class: 12 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Persuaion Proficient Skills: Persuasion, Survival


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the Pokémon with 15 max PP or more, they may roll the
damage twice and choose either total. damage twice and choose either total.
Hidden Ability Hidden Ability
Skill Link: Combo moves that have the ability to hit Skill Link: Combo moves that have the ability to hit
more than once, after the same attack roll, are more than once, after the same attack roll, are
guaranteed to hit at least twice. (Fury Swipes, guaranteed to hit at least twice. (Fury Swipes,
Double Slap, Water Shuriken, etc.) Double Slap, Water Shuriken, etc.)

Evolution: Minccino can evolve into Cinccino at level Starting Moves: Bullet Seed, Helping Hand, Rock
7 and above, with the help of a Shiny Stone. When it Blast, Sing, Tail Slap, Tickle
evolves, its health increases by double its level, and
it gains 15 points to add to its ability scores (max TM: 01, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24,
20). 25, 27, 32, 42, 44, 45, 46, 48, 49, 52, 56, 68, 73,
86, 87, 88, 89, 90, 99, 100
Starting Moves: Pound, Baby-Doll Eyes
Level 2: Helping Hand, Tickle, Double Slap
Level 6: Encore, Swift, Sing
Level 10: Tail Slap, Charm, Wake-Up Slap
Level 14: Echoed Voice, Slam, Captivate
Level 18: Hyper Voice, Last Resort, After You
TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 24, 27, 32,
42, 44, 45, 46, 48, 49, 56, 73, 86, 87, 88, 89, 90,
99, 100
Egg Moves: Aqua Tail, Endure, Fake Tears, Flail, Iron
Tail, Knock Off, Mud-Slap, Sleep Talk, Tail Whip

41
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Gothita #574 Gothorita #575
Type: Psychic Type: Psychic
Classification: Tiny | SR 1/2 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Fixation Pokémon. They intently observe both The Manipulate Pokémon. Starlight is the source of
Trainers and Pokémon. Apparently, they are looking their power. At night, they mark star positions by
at something that only Gothita can see. using psychic power to float stones.

Armor Class: 13 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 13 (+1) 15 (+2) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Insight Proficient Skills: Insight, Arcana


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Truesight 15ft Senses: Truesight 15ft

Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Competitive: This Pokémon adds its proficiency Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.
Hidden Ability Hidden Ability
Shadow Tag: Creatures within 50 feet of this Shadow Tag: Creatures within 50 feet of this
Pokémon may not flee or switch out, except by Pokémon may not flee or switch out, except by
item, Move, or ability. item, Move, or ability.

Evolution: Gothita can evolve into Gothorita at level Evolution: Gothorita can evolve into Gothitelle at
9 and above. When it evolves, its health increases by level 16 and above. When it evolves, its health
double its level, and it gains 10 points to add to its increases by double its level, and it gains 9 points to
ability scores (max 20). add to its ability scores (max 20).

Starting Moves: Pound, Confusion Starting Moves: Confusion, Pound, Tickle, Fake Tears
Level 2: Tickle, Fake Tears Level 6: Double Slap, Psybeam, Embargo
Level 6: Double Slap, Psybeam, Embargo Level 10: Feint Attack, Psyshock, Flatter, Future
Level 10: Feint Attack, Psyshock, Flatter, Future Sight
Sight Level 14: Heal Block, Psychic
Level 14: Heal Block, Psychic, Telekinesis Level 18: Telekinesis, Charm, Magic Room
Level 18: Charm, Magic Room
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27,
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27, 29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56,
29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97,
57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97, 100
100
Egg Moves: Captivate, Dark Pulse, Heal Pulse, Mean
Look, Miracle Eye, Mirror Coat, Uproar

42
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Gothitelle #576 Solosis #577
Type: Psychic Type: Psychic
Classification: Medium | SR 14 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Human-Like Egg Group: Amorphous
Gender Rate: 25% M / 75% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Astral Body Pokémon. They can predict the The Cell Pokémon. Because their bodies are
future from the placement and movement of the enveloped in a special liquid, they can survive in any
stars. They can see Trainers' life spans. environment.

Armor Class: 17 Armor Class: 12


Hit Points: 107 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking Speed: 15ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 8 (-1) 18 (+4) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Survival


Saving Throws: Wisdom Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Truesight 30ft
Overcoat: This Pokémon does not take damage from
Frisk: Upon entering a battle, a single opponent’s weather-related moves and phenomena like Hail,
held item is revealed, if it has one. Weather Ball, etc.
Competitive: This Pokémon adds its proficiency Magic Guard: If this Pokémon is subjected to a
bonus to damage rolls while poisoned, burned, move that forces it to make a saving throw to take
confused, or paralyzed. only half damage, it instead takes no damage on a
success.
Hidden Ability
Shadow Tag: Creatures within 50 feet of this Hidden Ability
Pokémon may not flee or switch out, except by Regenerator: Once per long rest, this Pokémon
item, Move, or ability. regains hit points equal to its level when it returns
to its Pokéball.
Starting Moves: Confusion, Pound, Tickle, Fake Tears,
Double Slap, Psybeam, Embargo, Feint Attack, Evolution: Solosis can evolve into Duosion at level 9
Psyshock, Flatter, Future Sight and above. When it evolves, its health increases by
Level 14: Heal Block, Psychic double its level, and it gains 11 points to add to its
Level 18: Telekinesis, Charm, Magic Room ability scores (max 20).
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 20, 21, 24,
27, 29, 30, 31, 32, 33, 39, 41, 42, 44, 45, 46, 47, Starting Moves: Psywave, Reflect
48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, Level 2: Rollout, Snatch
90, 92, 97, 100 Level 6: Hidden Power, Light Screen, Charm
Level 10: Recover, Psyshock, Endeavor, Future Sight
Level 14: Pain Split, Psychic, Skill Swap
Level 18: Heal Block, Wonder Room
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29,
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74,
77, 80, 83, 85, 87, 88, 90, 91, 92, 100
Egg Moves: Acid Armor, Astonish, Confuse Ray,
Helping Hand, Imprison, Night Shade, Secret Power,
Trick

43
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Duosion #578 Reuniclus #579
Type: Psychic Type: Psychic
Classification: Tiny | SR 6 Classification: Small | SR 14
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Mitosis Pokémon. When their brains, now The Multiplying Pokémon. These remarkably
divided in two, are thinking the same thoughts, intelligent Pokémon fight by controlling arms that
these Pokémon exhibit their maximum power. can grip with rock-crushing power.

Armor Class: 13 Armor Class: 15


Hit Points: 50 | Hit Dice: d10 Hit Points: 132 | Hit Dice: d12
Speed: 20ft. flying (hover) Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 15 (+2) 8 (-1) 16 (+3) 10 (+0) 16 (+3) 13 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Wisdom, Constitution Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic

Overcoat: This Pokémon does not take damage from Overcoat: This Pokémon does not take damage from
weather-related moves and phenomena like Hail, weather-related moves and phenomena like Hail,
Weather Ball, etc. Weather Ball, etc.
Magic Guard: If this Pokémon is subjected to a Magic Guard: If this Pokémon is subjected to a
move that forces it to make a saving throw to take move that forces it to make a saving throw to take
only half damage, it instead takes no damage on a only half damage, it instead takes no damage on a
success. success.
Hidden Ability Hidden Ability
Regenerator: Once per long rest, this Pokémon Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns regains hit points equal to its level when it returns
to its Pokéball. to its Pokéball.

Evolution: Duosion can evolve into Reuniclus at level Starting Moves: Dizzy Punch, Psywave, Reflect,
16 and above. When it evolves, its health increases Rollout, Snatch, Hidden Power, Light Screen, Charm,
by double its level, and it gains 11 points to add to Recover, Psyshock, Endeavor, Future Sight
its ability scores (max 20). Level 14: Pain Split, Psychic
Level 18: Skill Swap, Heal Block, Wonder Room
Starting Moves: Psywave, Reflect, Rollout, Snatch TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 25, 27,
Level 6: Hidden Power, Light Screen, Charm 29, 30, 32, 33, 39, 42, 44, 45, 48, 52, 53, 56, 63,
Level 10: Recover, Psyshock, Endeavor, Future Sight 64, 68, 73, 74, 77, 80, 83, 85, 86, 87, 88, 90, 91,
Level 14: Pain Split, Psychic 92, 100
Level 18: Skill Swap, Heal Block, Wonder Room
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29,
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74,
77, 80, 83, 85, 87, 88, 90, 91, 92, 100

44
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Ducklett #580 Swanna #581
Type: Water/Flying Type: Water/Flying
Classification: Tiny | SR 1/2 Classification: Medium | SR 9
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Flying Egg Group: Water 1, Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Water Bird Pokémon. When attacked, it uses its The White Bird Pokémon. It administers sharp,
feathers to splash water, escaping under cover of powerful pecks with its bill. It whips its long neck to
the spray. deliver forceful repeated strikes.

Armor Class: 13 Armor Class: 15


Hit Points: 18 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 20ft. walking, 25ft. swimming, 20ft. flying Speed: 25ft. walking, 30ft. swimming, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics Proficient Skills: Performance


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Rock Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Big Pecks: This Pokémon's AC cannot be reduced by Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. an opponent's moves.
Hidden Ability Hidden Ability
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.

Evolution: Ducklett can evolve into Swanna at level 9 Starting Moves: Defog, Water Gun, Water Sport,
and above. When it evolves, its health increases by Wing Attack, Water Pulse
double its level, and it gains 14 points to add to its Level 6: Aerial Ace, Bubble Beam, Feather Dance
ability scores (max 20). Level 10: Aqua Ring, Air Slash, Roost
Level 14: Rain Dance, Tailwind
Starting Moves: Water Gun, Water Sport Level 18: Brave Bird, Hurricane
Level 2: Defog, Wing Attack, Water Pulse TM: 06, 07, 10, 13, 15, 17, 18, 19, 21, 27, 32, 40,
Level 6: Aerial Ace, Bubble Beam, Feather Dance 42, 44, 45, 48, 51, 55, 68, 76, 87, 88, 90, 94, 100
Level 10: Aqua Ring, Air Slash, Roost
Level 14: Rain Dance, Tailwind, Brave Bird
Level 18: Hurricane
TM: 06, 07, 10, 13, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 48, 51, 55, 76, 87, 88, 90, 94, 100
Egg Moves: Air Cutter, Brine, Gust, Lucky Chant, Me
First, Mirror Move, Mud Sport, Steel Wing

45
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Vanillite #582 Vanillish #583
Type: Ice Type: Ice
Classification: Tiny | SR 1/2 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Mineral Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Fresh Snow Pokémon. This Pokémon formed The Icy Snow Pokémon. It conceals itself from
from icicles bathed in energy from the morning sun. enemy eyes by creating many small ice particles and
It sleeps buried in snow. hiding among them.

Armor Class: 13 Armor Class: 14


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 20ft. flying (hover) Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Resistances: Ice

Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.
Snow Cloak: This Pokémon is immune to Hail Snow Cloak: This Pokémon is immune to Hail
damage. It's AC is increased by 2 in arctic damage. It's AC is increased by 2 in arctic
conditions, or when it is snowing or hailing. conditions, or when it is snowing or hailing.
Hidden Ability Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum reduced by 1 until the end of battle (for a maximum
reduction of -5). reduction of -5).

Evolution: Vanillite can evolve into Vanillish at level Evolution: Vanillish can evolve into Vanilluxe at level
9 and above. When it evolves, its health increases by 16 and above. When it evolves, its health increases
double its level, and it gains 9 points to add to its by double its level, and it gains 9 points to add to its
ability scores (max 20). ability scores (max 20).

Starting Moves: Icicle Spear, Harden Starting Moves: Astonish, Harden, Icicle Spear,
Level 2: Astonish, Uproar, Icy Wind Uproar, Icy Wind
Level 6: Mist, Avalanche, Taunt Level 6: Mist, Avalanche, Taunt
Level 10: Mirror Shot, Acid Armor Level 10: Mirror Shot, Acid Armor
Level 14: Ice Beam, Hail Level 14: Ice Beam, Hail, Mirror Coat
Level 18: Mirror Coat, Blizzard, Sheer Cold Level 18: Blizzard, Sheer Cold
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32, TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32,
42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100 42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100
Egg Moves: Autotomize, Ice Shard, Imprison, Iron
Defense, Magnet Rise, Natural Gift, Powder Snow,
Water Pulse

46
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Vanilluxe #584 Deerling #585
Type: Ice Type: Normal/Grass
Classification: Small | SR 13 Classification: Tiny | SR 2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Mineral Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Snowstorm Pokémon. If both heads get angry The Season Pokémon. The turning of the seasons
simultaneously, this Pokémon expels a blizzard, changes the color and scent of this Pokémon's fur.
burying everything in snow. People use it to mark the seasons.

Armor Class: 16 Armor Class: 13


Hit Points: 107 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. flying (hover) Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Survival Proficient Skills: Perception, Survival


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
Resistances: Ice Resistances: Electric, Grass, Ground, Water
Immunities: Ghost
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Chlorophyll: This Pokémon’s speed is doubled in
proficiency modifier at the end of each of its turns. harsh sunlight.
Snow Warning: When this Pokémon enters an Sap Sipper: This Pokémon takes no damage from
outside battle, the weather immediately changes to grass-type attacks. If hit by a grass type move, it
hail for 5 rounds. In the case of another Pokémon takes no damage and instead absorbs the energy,
with a similar weather ability, the tie goes to the granting advantage on its next attack.
Pokémon with the highest DEX score.
Hidden Ability
Hidden Ability Serene Grace: The Move DC to pass a saving throw
Weak Armor: When an attack hits this Pokémon, its against one of this Pokémon's moves is increased
speed increases by 5 feet, but its AC is temporarily by 1.
reduced by 1 until the end of battle (for a maximum
reduction of -5).
Evolution: Deerling can evolve into Sawsbuck at level
9 and above. When it evolves, its health increases by
Starting Moves: Astonish, Harden, Icicle Spear, double its level, and it gains 13 points to add to its
Uproar, Weather Ball, Icy Wind, Mist, Avalanche, ability scores (max 20).
Taunt, Mirror Shot, Acid Armor
Level 14: Ice Beam, Hail Starting Moves: Camouflage, Tackle, Growl
Level 18: Mirror Coat, Blizzard, Sheer Cold Level 2: Sand Attack, Double Kick, Leech Seed
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 21, 27, Level 6: Feint Attack, Take Down
32, 42, 44, 45, 48, 64, 68, 79, 87, 88, 90, 91, 100 Level 10: Jump Kick, Aromatherapy, Energy Ball
Level 14: Charm, Nature Power
Level 18: Double-Edge, Solar Beam
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 30,
32, 42, 44, 45, 48, 49, 53, 73, 86, 87, 88, 90, 93,
96, 100
Egg Moves: Agility, Baton Pass, Fake Tears, Grass
Whistle, Natural Gift, Odor Sleuth, Sleep Talk,
Synthesis, Worry Seed

47
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Sawsbuck #586 Emolga #587
Type: Normal/Grass Type: Electric/Flying
Classification: Medium | SR 10 Classification: Tiny | SR 7
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Season Pokémon. The plants growing on its The Sky Squirrel Pokémon. They live on treetops and
horns change according to the season. The leaders glide using the inside of a cape-like membrane while
of the herd possess magnificent horns. discharging electricity.

Armor Class: 15 Armor Class: 15


Hit Points: 55 | Hit Dice: d12 Hit Points: 34 | Hit Dice: d8
Speed: 35ft. walking Speed: 25ft. walking, 25ft. climbing, 30ft. flying
(hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 12 (+1)
14 (+2) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 12 (+1)
Proficient Skills: Perception, Survival
Saving Throws: Dexterity Proficient Skills: Acrobatics, Perception
Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison Saving Throws: Dexterity
Resistances: Electric, Grass, Ground, Water Vulnerabilities: Ice, Rock
Immunities: Ghost Resistances: Bug, Fighting, Flying, Grass, Steel
Immunities: Ground
Chlorophyll: This Pokémon’s speed is doubled in Senses: Darkvision 30ft
harsh sunlight.
Static: When this Pokémon is hit by a melee attack,
Sap Sipper: This Pokémon takes no damage from roll a d4. On a result of 4, the attacker takes an
grass-type attacks. If hit by a grass type move, it amount of electric damage equal to this Pokemon's
takes no damage and instead absorbs the energy, proficiency bonus.
granting advantage on its next attack.
Hidden Ability Hidden Ability
Motor Drive: When hit by an electric-type move, if
Serene Grace: The Move DC to pass a saving throw
not immune, this Pokémon's speed increases by 10
against one of this Pokémon's moves is increased
feet until the end of combat (up to a max of 50
by 1.
additional feet).

Starting Moves: Camouflage, Growl, Horn Leech,


Starting Moves: Thunder Shock, Quick Attack, Tail
Megahorn, Sand Attack, Tackle, Double Kick, Leech
Whip, Charge, Spark
Seed
Level 6: Pursuit, Double Team, Shock Wave
Level 6: Feint Attack, Take Down
Level 10: Electro Ball, Acrobatics
Level 10: Jump Kick, Aromatherapy, Energy Ball
Level 14: Light Screen, Encore
Level 14: Charm, Nature Power
Level 18: Volt Switch, Agility, Discharge
Level 18: Double-Edge, Solar Beam
TM: 06, 10, 12, 16, 17, 18, 19, 21, 24, 25, 27, 32,
TM: 01, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27,
40, 42, 44, 45, 48, 56, 57, 62, 72, 73, 87, 88, 89,
30, 32, 42, 44, 45, 48, 49, 53, 68, 73, 75, 86, 87,
90, 93, 100
88, 90, 93, 96, 100
Egg Moves: Air Slash, Astonish, Baton Pass, Charm,
Covet, Ion Deluge, Iron Tail, Roost, Shock Wave,
Tickle

48
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Karrablast #588 Escavalier #589
Type: Bug Type: Bug/Steel
Classification: Tiny | SR 1/2 Classification: Small | SR 9
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Clamping Pokémon. When they feel threatened, The Cavalry Pokémon. These Pokémon evolve by
they spit an acidic liquid to drive attackers away. wearing the shell covering of a Shelmet. The steel
This Pokémon targets Shelmet. armor protects their whole body.

Armor Class: 13 Armor Class: 17


Hit Points: 17 | Hit Dice: d6 Hit Points: 55 | Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire
Resistances: Grass, Ground, Fighting Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Swarm: This Pokémon doubles its STAB bonus when Immunities: Poison
it has 25% or less of its maximum health.
Swarm: This Pokémon doubles its STAB bonus when
Shed Skin: If this Pokémon is affected by a negative it has 25% or less of its maximum health.
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Hidden Ability
No Guard: Any attack made by or against this Hidden Ability
Pokémon has advantage. Overcoat: This Pokémon does not take damage from
weather-related moves and phenomena like Hail,
Weather Ball, etc.
Evolution: Karrablast can evolve into Escavalier at
level 8 and above, only while in the presence of a
Shelmet. When it evolves, its health increases by Starting Moves: Double-Edge, Leer, Peck, Quick
double its level, and it gains 10 points to add to its Guard, Twineedle
ability scores (max 20). Level 6: Fury Attack, Headbutt
Level 10: False Swipe, Bug Buzz, Slash
Starting Moves: Peck, Leer Level 14: Iron Head, Iron Defense, X-Scissor
Level 2: Endure, Fury Cutter Level 18: Reversal, Swords Dance, Giga Impact
Level 6: Fury Attack, Headbutt TM: 06, 10, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45,
Level 10: False Swipe, Bug Buzz, Slash 48, 52, 53, 54, 59, 67, 68, 75, 81, 83, 84, 87, 88,
Level 14: Take Down, Scary Face, X-Scissor 90, 100
Level 18: Flail, Swords Dance, Double-Edge
TM: 06, 10, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48,
53, 54, 75, 81, 83, 84, 87, 88, 90, 100
Egg Moves: Bug Bite, Counter, Drill Run, Feint
Attack, Horn Attack, Knock Off, Megahorn, Pursuit,
Screech

49
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Foongus #590 Amoonguss #591
Type: Grass/Poison Type: Grass/Poison
Classification: Tiny | SR 1/4 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Grass Egg Group: Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Mushroom Pokémon. For some reason, this The Mushroom Pokémon. They show off their Poké
Pokémon resembles a Poké Ball. They release Ball caps to lure prey, but very few Pokémon are
poison spores to repel those who try to catch them. fooled by this.

Armor Class: 12 Armor Class: 14


Hit Points: 20 | Hit Dice: d8 Hit Points: 66 | Hit Dice: d12
Speed: 10ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Deception Proficient Skills: Nature, Deception


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Tremorsense 25ft Senses: Tremorsense 40ft

Effect Spore: When hit by a melee attack, roll a d4. Effect Spore: When hit by a melee attack, roll a d4.
On a 4, deal an amount of grass damage equal to On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker. your proficiency modifier to your attacker.

Hidden Ability Hidden Ability


Regenerator: Once per long rest, this Pokémon Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns regains hit points equal to its level when it returns
to its Pokéball. to its Pokéball.

Evolution: Foongus can evolve into Amoonguss at Starting Moves: Absorb, Astonish, Bide, Growth
level 10 and above. When it evolves, its health Level 6: Mega Drain, Ingrain, Feint Attack
increases by double its level, and it gains 11 points Level 10: Sweet Scent, Giga Drain, Toxic
to add to its ability scores (max 20). Level 14: Synthesis, Clear Smog
Level 18: Solar Beam, Rage Powder, Spore
Starting Moves: Absorb TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 32, 36,
Level 2: Growth, Astonish, Bide 42, 44, 45, 48, 53, 66, 68, 86, 87, 88, 90, 96, 100
Level 6: Mega Drain, Ingrain, Feint Attack
Level 10: Sweet Scent, Giga Drain, Toxic
Level 14: Synthesis, Clear Smog
Level 18: Solar Beam, Rage Powder, Spore
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 66, 86, 87, 88, 90, 96, 100
Egg Moves: Body Slam, Defense Curl, Endure, Acid,
Growth, Poison Powder, Rollout, Stun Spore

50
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Frillish #592 Jellicent #593
Type: Water/Ghost Type: Water/Ghost
Classification: Small | SR 2 Classification: Medium | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Floating Pokémon. They paralyze prey with The Floating Pokémon. They propel themselves by
poison, then drag them down to their lairs, five expelling absorbed seawater from their bodies. Their
miles below the surface. favorite food is life energy.

Armor Class: 14 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 88 | Hit Dice: d12
Speed: 25ft. swimming, 25ft. flying (hover) Speed: 30ft. swimming, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 6 (-2) 13 (+1) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Deception Proficient Skills: Deception


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Grass Vulnerabilities: Dark, Electric, Ghost, Grass
Resistances: Bug, Fire, Ice, Poison, Water, Steel Resistances: Bug, Fire, Ice, Poison, Water, Steel
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Water Absorb: This Pokémon takes no damage from Water Absorb: This Pokémon takes no damage from
water or water-type attacks. Instead, half of any water or water-type attacks. Instead, half of any
water damage done is absorbed, restoring the water damage done is absorbed, restoring the
Pokémon's HP. Pokémon's HP.
Cursed Body: When hit by a melee attack, this Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the opponent who made the attack cannot use the
same move on its next turn. same move on its next turn.
Hidden Ability Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. and Explosion moves.

Evolution: Frillish can evolve into Jellicent at level 10 Starting Moves: Absorb, Bubble, Night Shade, Water
and above. When it evolves, its health increases by Sport, Bubble Beam, Recover, Water Pulse
double its level, and it gains 11 points to add to its Level 10: Ominous Wind, Brine
ability scores (max 20). Level 14: Rain Dance, Hex
Level 18: Hydro Pump, Wring Out, Water Spout
Starting Moves: Bubble, Water Sport TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 20, 21, 27,
Level 2: Absorb, Night Shade, Bubble Beam 29, 30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 68,
Level 6: Recover, Water Pulse 77, 85, 87, 88, 90, 92, 94, 97, 98, 99, 100
Level 10: Ominous Wind, Brine
Level 14: Rain Dance, Hex
Level 18: Hydro Pump, Wring Out, Water Spout
TM: 06, 07, 10, 12, 13, 14, 17, 18, 20, 21, 27, 29,
30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 77, 85,
87, 88, 90, 92, 94, 97, 98, 99, 100
Egg Moves: Acid Armor, Confuse Ray, Constrict,
Mist, Pain Split, Recover

51
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Alomomola #594 Joltik #595
Type: Water Type: Bug/Electric
Classification: Small | SR 9 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 1, Water 2 Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Caring Pokémon. Floating in the open sea is The Attaching Pokémon. They attach themselves to
how they live. When they find a wounded Pokémon, large-bodied Pokémon and absorb static electricity,
they embrace it and bring it to shore. which they store in an electric pouch.

Armor Class: 13 Armor Class: 13


Hit Points: 65 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 22 (+6) 6 (-2) 10 (+0) 14 (+2) 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Medicine, Survival Proficient Skills: Survival


Saving Throws: Constitution, Wisdom Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Fire, Rock
Resistances: Fire, Ice, Steel, Water Resistances: Electric, Fighting, Grass, Steel

Healer: As an action, this Pokemon may touch a Compound Eyes: This Pokémon gets an additional
creature to heal poison, burn, or paralysis. When it +1 to attack rolls.
uses this ability, roll a d4. On the a result of 1 or 2,
the status effect is moved to itself. Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. Hidden Ability
Swarm: This Pokémon doubles its STAB bonus when
Hidden Ability it has 25% or less of its maximum health.
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns
Evolution: Joltik can evolve into Galvantula at level
to its Pokéball.
10 and above. When it evolves, its health increases
by double its level, and it gains 14 points to add to
Starting Moves: Pound, Water Sport, Aqua Ring, its ability scores (max 20).
Aqua Jet, Double Slap
Level 6: Heal Pulse, Protect, Water Pulse Starting Moves: Absorb, Spider Web, String Shot,
Level 10: Wake-Up Slap, Soak, Wish Thunder Wave
Level 14: Brine, Safeguard, Whirlpool Level 2: Screech, Fury Cutter
Level 18: Helping Hand, Healing Wish, Wide Guard, Level 6: Electroweb, Bug Bite
Hydro Pump Level 10: Gastro Acid, Slash, Electro Ball
TM: 04, 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, Level 14: Signal Beam, Agility, Sucker Punch
29, 30, 32, 42, 44, 45, 48, 55, 77, 87, 88, 90, 94, Level 18: Discharge, Bug Buzz
98, 100
TM: 06, 10, 16, 17, 18, 21, 24, 27, 28, 32, 42, 44,
Egg Moves: Endure, Mirror Coat, Mist, Pain Split, 45, 46, 48, 53, 57, 72, 73, 81, 83, 84, 87, 88, 90,
Refresh, Tickle 93, 100
Egg Moves: Camouflage, Cross Poison, Disable, Feint
Attack, Pin Missile, Poison Sting, Pursuit, Rock
Climb

52
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Galvantula #596 Ferroseed #597
Type: Bug/Electric Type: Grass/Steel
Classification: Small | SR 8 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Bug Egg Group: Grass, Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The EleSpider Pokémon. They employ an electrically The Thorn Seed Pokémon. They stick their spikes
charged web to trap their prey. While it is into cave walls and absorb the minerals they find in
immobilized by shock, they leisurely consume it. the rock.

Armor Class: 15 Armor Class: 16


Hit Points: 50 | Hit Dice: d10 Hit Points: 19 | Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 10ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Intimidation Proficient Skills: Survival, Nature


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Fire, Rock Vulnerabilities: Fighting, Fire
Resistances: Electric, Fighting, Grass, Steel Resistances: Dragon, Electric, Fairy, Grass, Normal,
Psychic, Rock, Steel, Water
Compound Eyes: This Pokémon gets an additional Immunities: Poison
+1 to attack rolls.
Iron Barbs: When this Pokémon is hit by a melee
Unnerve: Opponents in combat with this Pokémon attack, it may roll a d4. On a 4, deal an amount of
cannot eat held berries. steel damage equal to its proficiency modifier to its
Hidden Ability attacker.
Swarm: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. Evolution: Ferroseed can evolve into Ferrothorn at
level 10 and above. When it evolves, its health
increases by double its level, and it gains 12 points
Starting Moves: Absorb, Spider Web, String Shot, to add to its ability scores (max 20).
Thunder Wave, Screech, Fury Cutter
Level 6: Electroweb, Bug Bite
Level 10: Gastro Acid, Slash, Electro Ball Starting Moves: Harden, Tackle
Level 14: Signal Beam, Agility Level 2: Rollout, Curse
Level 18: Sucker Punch, Discharge, Bug Buzz Level 6: Metal Claw, Pin Missile, Gyro Ball
Level 10: Iron Defense, Mirror Shot
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 28, 32, Level 14: Ingrain, Self-Destruct
42, 44, 45, 46, 48, 53, 57, 68, 72, 73, 81, 83, 84, Level 18: Iron Head, Payback, Flash Cannon,
87, 88, 90, 93, 100 Explosion
TM: 06, 10, 11, 17, 21, 22, 24, 27, 32, 42, 44, 48,
53, 64, 66, 69, 73, 74, 84, 87, 88, 90, 91, 96, 100
Egg Moves: Acid Spray, Bullet Seed, Gravity, Leech
Seed, Rock Climb, Seed Bomb, Spikes, Stealth Rock,
Worry Seed

53
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Ferrothorn #598 Klink #599
Type: Grass/Steel Type: Steel
Classification: Medium | SR 10 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Grass, Mineral Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Thorn Pod Pokémon. They attach themselves to The Gear Pokémon. Interlocking two bodies and
cave ceilings, firing steel spikes at targets passing spinning around generates the energy they need to
beneath them. live.

Armor Class: 18 Armor Class: 14


Hit Points: 66 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 9 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Nature Proficient Skills: Arcana


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Fire Vulnerabilities: Fighting, Fire, Ground
Resistances: Dragon, Electric, Fairy, Grass, Normal, Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Psychic, Rock, Steel, Water Normal, Psychic, Rock, Steel
Immunities: Poison Immunities: Poison

Iron Barbs: When this Pokémon is hit by a melee Plus: This Pokémon boosts its attack and damage
attack, it may roll a d4. On a 4, deal an amount of rolls by 2 if an ally also has a Plus or Minus ability
steel damage equal to its proficiency modifier to its
attacker. Minus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability
Hidden Ability Hidden Ability
Anticipation: When this Pokémon enters the battle,
Clear Body: Other Pokémon's moves or abilities
an opponent must reveal if it has a move that the
cannot lower this Pokémon stats.
Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move.
Evolution: Klink can evolve into Klang at level 10 and
above. When it evolves, its health increases by
Starting Moves: Curse, Harden, Power Whip, Rock
double its level, and it gains 10 points to add to its
Climb, Rollout, Tackle
ability scores (max 20).
Level 6: Metal Claw, Pin Missile, Gyro Ball
Level 10: Iron Defense, Mirror Shot
Level 14: Ingrain, Self-Destruct Starting Moves: Vice Grip
Level 18: Iron Head, Payback, Flash Cannon, Level 2: Charge, Thunder Shock
Explosion Level 6: Gear Grind, Bind
Level 10: Charge Beam, Autotomize, Mirror Shot
TM: 06, 10, 11, 15, 17, 21, 22, 24, 25, 27, 32, 37, Level 14: Screech, Discharge, Metal Sound, Shift
40, 42, 44, 48, 53, 64, 65, 66, 68, 69, 73, 74, 75, Gear
78, 84, 86, 87, 88, 90, 91, 96, 100 Level 18: Lock-On, Zap Cannon, Hyper Beam
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48,
57, 69, 72, 73, 87, 88, 90, 91, 93, 100

54
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Klang #600 Klinklang #601
Type: Steel Type: Steel
Classification: Small | SR 7 Classification: Small | SR 14
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Gender Unknown Egg Group: Gender Unknown
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Gear Pokémon. Spinning minigears are rotated The Gear Pokémon. The gear with the red core is
at high speed and repeatedly fired away. It is rotated at high speed for a rapid energy charge.
dangerous if the gears don't return.
Armor Class: 18
Armor Class: 16 Hit Points: 112 | Hit Dice: d12
Hit Points: 50 | Hit Dice: d10 Speed: 30ft. flying (hover)
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Arcana
Proficient Skills: Arcana Saving Throws: Constitution
Saving Throws: Constitution Vulnerabilities: Fighting, Fire, Ground
Vulnerabilities: Fighting, Fire, Ground Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
Normal, Psychic, Rock, Steel Immunities: Poison
Immunities: Poison
Plus: This Pokémon boosts its attack and damage
Plus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
rolls by 2 if an ally also has a Plus or Minus ability
Minus: This Pokémon boosts its attack and damage
Minus: This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
rolls by 2 if an ally also has a Plus or Minus ability
Hidden Ability
Hidden Ability Clear Body: Other Pokémon's moves or abilities
Clear Body: Other Pokémon's moves or abilities cannot lower this Pokémon stats.
cannot lower this Pokémon stats.
Starting Moves: Charge, Gear Grind, Thunder Shock,
Evolution: Klang can evolve into Klinklang at level 15 Vice Grip, Bind, Charge Beam, Autotomize, Gear Up
and above. When it evolves, its health increases by Level 14: Mirror Shot, Screech, Discharge
double its level, and it gains 9 points to add to its Level 18: Metal Sound, Shift Gear, Lock-On, Zap
ability scores (max 20). Cannon, Hyper Beam
TM: 06, 10, 15, 17, 21, 24, 25, 27, 32, 37, 42, 44,
Starting Moves: Charge, Thunder Shock, Vice Grip 48, 57, 68, 69, 72, 73, 87, 88, 90, 91, 92, 93, 100
Level 6: Gear Grind, Bind
Level 10: Charge Beam, Autotomize, Mirror Shot
Level 14: Screech, Discharge, Metal Sound
Level 18: Shift Gear, Lock-On, Zap Cannon, Hyper
Beam
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48,
57, 69, 72, 73, 87, 88, 90, 91, 93, 100

55
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Tynamo #602 Eelektrik #603
Type: Electric Type: Electric
Classification: Tiny | SR 1/4 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The EleFish Pokémon. These Pokémon move in The EleFish Pokémon. These Pokémon have a big
schools. They have an electricity-generating organ, appetite. When they spot their prey, they attack it
so they discharge electricity if in danger. and paralyze it with electricity.

Armor Class: 12 Armor Class: 14


Hit Points: 16 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 5ft. walking, 25ft. swimming, 25ft. flying Speed: 5ft. walking, 30ft. swimming, 30ft. flying
(hover) (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves. Levitate: This Pokémon is immune to ground moves.

Evolution: Tynamo can evolve into Eelektrik at level Evolution: Eelektrik can evolve into Eelektross at
10 and above. When it evolves, its health increases level 15 and above, with the help of a Thunder
by double its level, and it gains 11 points to add to Stone. When it evolves, its health increases by
its ability scores (max 20). double its level, and it gains 8 points to add to its
ability scores (max 20).
Starting Moves: Charge Beam, Spark, Tackle, Thunder
Wave Starting Moves: Charge Beam, Crunch, Headbutt,
Spark, Thunder Wave, Bind
TM: 57, 73 Level 6: Acid, Discharge
Level 10: Thunderbolt, Acid Spray
Level 14: Coil, Wild Charge
Level 18: Gastro Acid, Zap Cannon, Thrash
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 57, 62, 72, 73, 87, 88, 89, 90, 91, 93, 100

56
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Eelektross #604 Elgyem #605
Type: Electric Type: Psychic
Classification: Medium | SR 12 Classification: Tiny | SR 1
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Amorphous Egg Group: Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The EleFish Pokémon. With their sucker mouths, The Cerebral Pokémon. This Pokémon had never
they suck in prey. Then they use their fangs to shock been seen until it appeared from far in the desert 50
the prey with electricity. years ago.

Armor Class: 15 Armor Class: 13


Hit Points: 102 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 20ft. walking, 35ft. swimming, 35ft. flying Speed: 25ft. walking
(hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 6 (-2) 13 (+1) 10 (+0)
18 (+4) 14 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Insight, Arcana
Proficient Skills: Survival, Intimidation Saving Throws: Wisdom
Saving Throws: Dexterity Vulnerabilities: Bug, Dark, Ghost
Vulnerabilities: Ground Resistances: Fighting, Psychic
Resistances: Electric, Flying, Steel Senses: Truesight 15ft

Levitate: This Pokémon is immune to ground moves. Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Starting Moves: Acid, Coil, Crunch, Crush Claw, Synchronize: If this Pokémon becomes burned,
Discharge, Gastro Acid, Headbutt, Thrash, Zap paralyzed, or poisoned, its attacker receives the
Cannon negative status condition as well (if not immune).
TM: 02, 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, Hidden Ability
31, 32, 35, 39, 42, 44, 45, 48, 57, 62, 68, 72, 73, Analytic: After this Pokémon misses an attack, its
80, 82, 86, 87, 88, 89, 90, 91, 93, 100 next attack is done at advantage.

Evolution: Elgyem can evolve into Beheeyem at level


10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to
its ability scores (max 20).

Starting Moves: Confusion, Growl


Level 2: Heal Block, Miracle Eye, Psybeam
Level 6: Headbutt, Hidden Power, Imprison
Level 10: Simple Beam, Zen Headbutt, Psych Up
Level 14: Psychic, Calm Mind, Recover
Level 18: Guard Split, Power Split, Synchronoise,
Wonder Room
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 24, 27, 29,
30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57,
63, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100
Egg Moves: Ally Switch, Astonish, Barrier, Cosmic
Power, Disable, Guard Swap, Nasty Plot, Power
Swap, Skill Swap, Teleport

57
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Beheeyem #606 Litwick #607
Type: Psychic Type: Ghost/Fire
Classification: Small | SR 11 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Human-Like Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Cerebral Pokémon. It uses psychic power to The Candle Pokémon. While shining a light and
control an opponent's brain and tamper with its pretending to be a guide, it leeches off the life force
memories. of any who follow it.

Armor Class: 15 Armor Class: 13


Hit Points: 80 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 25ft. walking, 25ft. flying (hover) Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 18 (+4) 10 (+0) 11 (+0) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Arcana


Saving Throws: Wisdom, Constitution Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Fighting, Psychic Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Senses: Truesight 30ft Immunities: Fighting, Normal

Telepathy: This Pokémon cannot be damaged by its Flash Fire: This Pokémon takes no damage from fire
allies' attacks. or fire-type attacks. Instead, immediately after taking
a hit from a fire-type move, or in open flames,
Synchronize: If this Pokémon becomes burned, double the STAB bonus on the next fire-type move.
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Hidden Ability hit by a melee attack, roll a d10. On a 10, the
Analytic: After this Pokémon misses an attack, its attacker is burned.
next attack is done at advantage.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen,
Starting Moves: Confusion, Growl, Heal Block,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Miracle Eye, Psybeam, Headbutt, Hidden Power,
Psychic Terrain
Level 10: Imprison, Simple Beam, Zen Headbutt Evolution: Litwick can evolve into Lampent at level
Level 14: Psych Up, Psychic, Calm Mind, Recover 10 and above. When it evolves, its health increases
Level 18: Guard Split, Power Split, Synchronoise, by double its level, and it gains 11 points to add to
Wonder Room its ability scores (max 20).
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 27,
29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, Starting Moves: Astonish, Ember, Minimize
57, 63, 68, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100 Level 2: Smog, Fire Spin, Confuse Ray, Night Shade
Level 6: Will-O-Wisp, Flame Burst
Level 10: Imprison, Hex
Level 14: Memento, Inferno, Curse
Level 18: Shadow Ball, Pain Split, Overheat
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100
Egg Moves: Acid, Acid Armor, Captivate, Clear Smog,
Endure, Haze, Heat Wave, Power Split

58
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Lampent #608 Chandelure #609
Type: Ghost/Fire Type: Ghost/Fire
Classification: Tiny | SR 6 Classification: Small | SR 14
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Lamp Pokémon. It arrives near the moment of The Luring Pokémon. Being consumed in
death and steals spirit from the body. Chandelure's flame burns up the spirit, leaving the
body behind.
Armor Class: 14
Hit Points: 50 | Hit Dice: d8 Armor Class: 16
Speed: 25ft. flying (hover) Hit Points: 107 | Hit Dice: d12
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 15 (+2) 10 (+0)
16 (+3) 17 (+3) 16 (+3) 6 (-2) 18 (+4) 10 (+0)
Proficient Skills: Arcana, Intimidation
Saving Throws: Wisdom Proficient Skills: Arcana, Intimidation
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Saving Throws: Wisdom
Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Immunities: Fighting, Normal Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Immunities: Fighting, Normal
Flash Fire: This Pokémon takes no damage from fire
or fire-type attacks. Instead, immediately after taking Flash Fire: This Pokémon takes no damage from fire
a hit from a fire-type move, or in open flames, or fire-type attacks. Instead, immediately after taking
double the STAB bonus on the next fire-type move. a hit from a fire-type move, or in open flames,
double the STAB bonus on the next fire-type move.
Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when Flame Body: The flames from this Pokémon's body
hit by a melee attack, roll a d10. On a 10, the shine dim light in a 15 ft radius. In addition, when
attacker is burned. hit by a melee attack, roll a d10. On a 10, the
attacker is burned.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen, Hidden Ability
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Evolution: Lampent can evolve into Chandelure at
level 15 and above, with the help of a Dusk Stone. Starting Moves: Confuse Ray, Flame Burst, Hex, Pain
When it evolves, its health increases by double its Split, Smog
level, and it gains 10 points to add to its ability
scores (max 20). TM: 04, 06, 10, 11, 12, 15, 17, 20, 21, 22, 27, 29,
30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61,
63, 66, 68, 77, 85, 87, 88, 90, 92, 97, 100
Starting Moves: Astonish, Ember, Minimize, Smog,
Fire Spin, Confuse Ray, Night Shade
Level 6: Will-O-Wisp, Flame Burst
Level 10: Imprison, Hex
Level 14: Memento, Inferno, Curse
Level 18: Shadow Ball, Pain Split, Overheat
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100

59
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Axew #610 Fraxure #611
Type: Dragon Type: Dragon
Classification: Tiny | SR 1 Classification: Small | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Monster, Dragon Egg Group: Monster, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Tusk Pokémon. They mark their territory by The Axe Jaw Pokémon. Their tusks can shatter rocks.
leaving gashes in trees with their tusks. If a tusk Territory battles between Fraxure can be intensely
breaks, a new one grows in quickly. violent.

Armor Class: 14 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water

Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.
Mold Breaker: This Pokémon's moves ignore any Mold Breaker: This Pokémon's moves ignore any
abilities that would lessen their effect or ability to abilities that would lessen their effect or ability to
hit an opponent (Due to things like Water Absorb, hit an opponent (Due to things like Water Absorb,
Snow Cloak, Thick Fat, Sturdy, etc.) Snow Cloak, Thick Fat, Sturdy, etc.)
Hidden Ability Hidden Ability
Unnerve: Opponents in combat with this Pokémon Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. cannot eat held berries.

Evolution: Axew can evolve into Fraxure at level 10 Evolution: Fraxure can evolve into Haxorus at level
and above. When it evolves, its health increases by 15 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Starting Moves: Scratch, Leer Starting Moves: Assurance, Dragon Rage, Leer,
Level 2: Assurance, Dragon Rage, Dual Chop Scratch, Dual Chop
Level 6: Scary Face, Slash Level 6: Scary Face, Slash
Level 10: False Swipe, Dragon Claw Level 10: False Swipe, Dragon Claw, Dragon Dance
Level 14: Taunt, Dragon Pulse Level 14: Taunt, Dragon Pulse, Swords Dance
Level 18: Swords Dance, Guillotine, Outrage, Giga Level 18: Guillotine, Outrage, Giga Impact
Impact
TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39, 40, 42, 44, 45, 48, 54, 56, 65, 66, 68, 75, 81, 82,
40, 42, 44, 45, 48, 54, 56, 66, 68, 75, 81, 84, 87, 84, 87, 88, 90, 100
88, 90, 100
Egg Moves: Counter, Dragon Pulse, Endeavor,
Endure, Focus Energy, Harden, Iron Tail, Night Slash,
Razor Wind, Reversal

60
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Haxorus #612 Cubchoo #613
Type: Dragon Type: Ice
Classification: Medium | SR 14 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Monster, Dragon Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Axe Jaw Pokémon. Their sturdy tusks will stay The Chill Pokémon. Its nose is always running. It
sharp even if used to cut steel beams. These sniffs the snot back up because the mucus provides
Pokémon are covered in hard armor. the raw material for its moves.

Armor Class: 17 Armor Class: 12


Hit Points: 102 | Hit Dice: d12 Hit Points: 19 | Hit Dice: d8
Speed: 35ft. walking Speed: 25ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Persuasion


Saving Throws: Strength Saving Throws: Charisma
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Electric, Fire, Grass, Water Resistances: Ice

Rivalry: This Pokémon adds its proficiency bonus to Snow Cloak: This Pokémon is immune to Hail
damage when attacking a Pokémon of the same damage. It's AC is increased by 2 in arctic
type. conditions, or when it is snowing or hailing.
Mold Breaker: This Pokémon's moves ignore any Slush Rush: This Pokémon is immune to Hail
abilities that would lessen their effect or ability to damage, and its speed is doubled in arctic
hit an opponent (Due to things like Water Absorb, conditions, or during a hailstorm.
Snow Cloak, Thick Fat, Sturdy, etc.)
Hidden Ability
Hidden Ability Rattled: When this Pokémon is hit by a damaging
Unnerve: Opponents in combat with this Pokémon Dark, Bug, or Ghost move, it makes its next attack at
cannot eat held berries. advantage.

Starting Moves: Assurance, Dragon Rage, Leer, Evolution: Cubchoo can evolve into Beartic at level
Scratch, Dual Chop, Scary Face, Slash, False Swipe, 10 and above. When it evolves, its health increases
Dragon Claw, Dragon Dance by double its level, and it gains 15 points to add to
Level 14: Taunt, Dragon Pulse, Swords Dance its ability scores (max 20).
Level 18: Guillotine, Outrage, Giga Impact
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 26, 27, Starting Moves: Growl, Powder Snow
31, 32, 39, 40, 42, 44, 45, 48, 52, 54, 56, 59, 65, Level 2: Bide, Icy Wind
66, 68, 75, 78, 80, 81, 82, 84, 86, 87, 88, 90, 94, Level 6: Fury Swipes, Brine
100 Level 10: Endure, Charm
Level 14: Slash, Flail, Rest
Level 18: Blizzard, Hail, Thrash, Sheer Cold
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 39, 40,
42, 44, 45, 48, 49, 56, 65, 79, 86, 87, 88, 90, 94,
100
Egg Moves: Assurance, Avalanche, Encore, Focus
Punch, Ice Punch, Night Slash, Play Rough, Sleep
Talk, Yawn

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Beartic #614 Cryogonal #615
Type: Ice Type: Ice
Classification: Large | SR 12 Classification: Small | SR 11
Minimum Level Found: 8 Minimum Level Found: 8
Egg Group: Field Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Freezing Pokémon. It freezes its breath to The Crystallizing Pokémon. They are born in snow
create fangs and claws of ice to fight with. Cold clouds. They use chains made of ice crystals to
northern areas are its habitat. capture prey.

Armor Class: 15 Armor Class: 17


Hit Points: 97 | Hit Dice: d12 Hit Points: 78 | Hit Dice: d10
Speed: 30ft. walking, 20ft. swimming Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 18 (+4) 15 (+2) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Nature, Survival


Saving Throws: Strength Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Resistances: Ice

Snow Cloak: This Pokémon is immune to Hail Levitate: This Pokémon is immune to ground moves.
damage. It's AC is increased by 2 in arctic
conditions, or when it is snowing or hailing. Starting Moves: Bind, Ice Shard, Rapid Spin, Sharpen,
Slush Rush: This Pokémon is immune to Hail Icy Wind, Haze, Mist, Aurora Beam, Acid Armor,
damage, and its speed is doubled in arctic Ancient Power
conditions, or during a hailstorm. Level 10: Ice Beam, Light Screen
Level 14: Reflect, Slash, Confuse Ray
Hidden Ability Level 18: Recover, Freeze-Dry, Solar Beam, Night
Swift Swim: This Pokémon's speed is doubled in Slash, Sheer Cold
rainy conditions.
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 22, 27,
32, 33, 42, 44, 45, 48, 62, 64, 70, 79, 84, 87, 88,
Starting Moves: Aqua Jet, Bide, Growl, Icicle Crash, 90, 91, 100
Icy Wind, Powder Snow, Superpower, Fury Swipes,
Brine
Level 10: Endure, Swagger
Level 14: Slash, Flail, Rest
Level 18: Blizzard, Hail, Thrash, Sheer Cold
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21,
27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 52, 56, 65,
68, 71, 75, 78, 79, 80, 86, 87, 88, 90, 94, 100

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Shelmet #616 Accelgor #617
Type: Bug Type: Bug
Classification: Tiny | SR 1 Classification: Small | SR 10
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Snail Pokémon. It evolves when bathed in an The Shell Out Pokémon. Having removed its heavy
electric-like energy along with Karrablast. The reason shell, it becomes very light and can fight with ninja-
is still unknown. like movements.

Armor Class: 15 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 72 | Hit Dice: d10
Speed: 15ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Athletics, Acrobatics


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting Resistances: Grass, Ground, Fighting

Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.
Shell Armor: This Pokémon is immune to extra Sticky Hold: Held items cannot be stolen or knocked
damage dealt by a Critical Hit. away from this Pokémon.
Hidden Ability Hidden Ability
Overcoat: This Pokémon does not take damage from Unburden: While this Pokémon is not holding an
weather-related moves and phenomena like Hail, item, it gains 10 feet to its speed.
Weather Ball, etc.
Starting Moves: Absorb, Acid Spray, Double Team,
Evolution: Shelmet can evolve into Accelgor at level Quick Attack, Acid Armor, Struggle Bug, Mega Drain
10 and above, only when in the presence of a Level 10: Swift, Me First, Agility
Karrablast. When it evolves, its health increases by Level 14: Giga Drain, U-Turn
double its level, and it gains 14 points to add to its Level 18: Bug Buzz, Recover, Power Swap, Final
ability scores (max 20). Gambit
TM: 06, 09, 10, 15, 17, 18, 21, 27, 28, 32, 36, 37,
Starting Moves: Absorb, Acid 42, 44, 45, 48, 52, 53, 68, 83, 87, 88, 89, 90, 100
Level 2: Bide, Curse
Level 6: Struggle Bug, Mega Drain
Level 10: Yawn, Protect, Acid Armor
Level 14: Giga Drain, Body Slam, Bug Buzz
Level 18: Recover, Guard Swap, Final Gambit
TM: 06, 09, 10, 17, 18, 21, 27, 28, 32, 36, 42, 44,
45, 48, 53, 83, 87, 88, 90, 100
Egg Moves: Baton Pass, Double-Edge, Encore,
Endure, Feint, Guard Split, Mind Reader, Mud-Slap,
Pursuit, Spikes

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Stunfisk #618 Mienfoo #619
Type: Ground/Electric Type: Fighting
Classification: Small | SR 8 Classification: Small | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 1, Amorphous Egg Group: Field, Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Trap Pokémon. It conceals itself in the mud of The Martial Arts Pokémon. They have mastered
the seashore. Then it waits. When prey touch it, it elegant combos. As they concentrate, their battle
delivers a jolt of electricity. moves become swifter and more precise.

Armor Class: 16 Armor Class: 13


Hit Points: 62 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 15ft. walking, 15ft. swimming Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Athletics, Acrobatics


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Grass, Ground, Ice, Water Vulnerabilities: Fairy, Flying, Psychic
Resistances: Flying, Poison, Rock, Steel Resistances: Bug, Dark, Rock
Immunities: Electric
Inner Focus: This Pokémon is immune to flinching.
Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an Regenerator: Once per long rest, this Pokémon
amount of electric damage equal to this Pokemon's regains hit points equal to its level when it returns
proficiency bonus. to its Pokéball.

Limber: This Pokémon is immune to being Hidden Ability


paralyzed. Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.
Hidden Ability
Sand Veil: This Pokémon is immune to Sandstorm
Evolution: Mienfoo can evolve into Mienshao at level
damage. In addition, its AC increases by 2 in desert
12 and above. When it evolves, its health increases
terrain, or during a Sandstorm.
by double its level, and it gains 11 points to add to
its ability scores (max 20).
Starting Moves: Mud-Slap, Mud Sport, Tackle, Water
Gun, Bide, Thunder Shock, Mud Shot Starting Moves: Pound
Level 6: Camouflage, Mud Bomb Level 2: Meditate, Detect, Fake Out
Level 10: Discharge, Endure Level 6: Double Slap, Swift, Calm Mind
Level 14: Bounce, Muddy Water, Thunderbolt Level 10: Force Palm, Drain Punch, Jump Kick
Level 18: Revenge, Flail, Fissure Level 14: U-Turn, Quick Guard, Bounce
TM: 06, 10, 17, 18, 21, 24, 25, 26, 27, 32, 34, 36, Level 18: High Jump Kick, Reversal, Aura Sphere
37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83,
TM: 01, 04, 06, 08, 10, 11, 12, 17, 18, 21, 27, 31,
87, 88, 90, 94, 100
32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66,
Egg Moves: Astonish, Curse, Earth Power, Eerie 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100
Impulse, Me First, Pain Split, Reflect Type, Shock
Egg Moves: Ally Switch, Baton Pass, Endure, Feint,
Wave, Sleep Talk, Spark, Spite, Yawn
Knock Off, Low Kick, Me First, Smelling Salts, Vital
Throw

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Mienshao #620 Druddigon #621
Type: Fighting Type: Dragon
Classification: Small | SR 8 Classification: Medium | SR 10
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Field, Human-Like Egg Group: Dragon, Monster
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Martial Arts Pokémon. They use the long fur on The Cave Pokémon. It races through narrow caves,
their arms as a whip to strike their opponents. using its sharp claws to catch prey. The skin on its
face is harder than a rock.
Armor Class: 15
Hit Points: 72 | Hit Dice: d10 Armor Class: 17
Speed: 35ft. walking Hit Points: 52 | Hit Dice: d10
Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
19 (+4) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 10 (+0)
Proficient Skills: Athletics, Acrobatics
Saving Throws: Dexterity Proficient Skills: Athletics
Vulnerabilities: Fairy, Flying, Psychic Saving Throws: Strength
Resistances: Bug, Dark, Rock Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water
Inner Focus: This Pokémon is immune to flinching. Senses: Darkvision 40ft

Regenerator: Once per long rest, this Pokémon Rough Skin: When this Pokémon is hit by a melee
regains hit points equal to its level when it returns attack, it may roll a d4. On a 4, deal an amount of
to its Pokéball. typeless damage equal to its proficiency modifier to
Hidden Ability its attacker.
Reckless: When attacking with moves with recoil Sheer Force: When activating a move that has a
damage, this Pokémon doubles its STAB bonus. chance to impose a stat change or inflict a status,
this creature instead doubles its move modifier for
Starting Moves: Detect, Fake Out, Meditate, Pound, the damage with no chance of the additional effect.
Double Slap, Swift Hidden Ability
Level 10: Calm Mind, Force Palm, Drain Punch
Mold Breaker: This Pokémon's moves ignore any
Level 14: Jump Kick, U-Turn, Wide Guard
abilities that would lessen their effect or ability to
Level 18: Bounce, High Jump Kick, Reversal, Aura
hit an opponent (Due to things like Water Absorb,
Sphere
Snow Cloak, Thick Fat, Sturdy, etc.)
TM: 01, 04, 06, 08, 10, 11, 12, 15, 17, 18, 21, 27,
31, 32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, Starting Moves: Leer, Scratch, Hone Claws, Bite,
66, 68, 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100 Scary Face
Level 6: Dragon Rage, Slash
Level 10: Crunch, Dragon Claw, Chip Away
Level 14: Revenge, Night Slash
Level 18: Dragon Tail, Rock Climb, Superpower,
Outrage
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 23, 26,
27, 32, 35, 36, 39, 40, 41, 42, 44, 45, 48, 52, 56,
57, 65, 66, 68, 78, 80, 82, 87, 88, 90, 91, 94, 95,
97, 100
Egg Moves: Crush Claw, Feint Attack, Fire Fang,
Glare, Iron Tail, Metal Claw, Poison Tail, Pursuit,
Snatch, Sucker Punch, Thunder Fang

65
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Golett #622 Golurk #623
Type: Ground/Ghost Type: Ground/Ghost
Classification: Small | SR 1 Classification: Large | SR 11
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Gender Unknown Egg Group: Gender Unknown
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Automaton Pokémon. These Pokémon are The Automaton Pokémon. It is said that Golurk were
thought to have been created by the science of an ordered to protect people and Pokémon by the
ancient and mysterious civilization. ancient people who made them.

Armor Class: 12 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 80 | Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Arcana Proficient Skills: Athletics, Arcana


Saving Throws: Strength, Wisdom Saving Throws: Strength, Wisdom
Vulnerabilities: Dark, Ghost, Grass, Ice, Water Vulnerabilities: Dark, Ghost, Grass, Ice, Water
Resistances: Bug, Poison, Rock Resistances: Bug, Poison, Rock
Immunities: Electric, Fighting, Normal Immunities: Electric, Fighting, Normal

Iron Fist: When attacking with a punch-based move Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Punch, etc.), this Pokémon may roll the damage
twice and choose either total. twice and choose either total.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.
Hidden Ability Hidden Ability
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.

Evolution: Golett can evolve into Golurk at level 11 Starting Moves: Astonish, Defense Curl, Heavy Slam,
and above. When it evolves, its health increases by Mud-Slap, Pound, Rollout, Shadow Punch, Iron
double its level, and it gains 12 points to add to its Defense, High Horsepower, Stomping Tantrum
ability scores (max 20). Level 10: Mega Punch, Magnitude
Level 14: Dynamic Punch, Night Shade
Starting Moves: Astonish, Defense Curl, Pound Level 18: Curse, Earthquake, Hammer Arm, Focus
Level 2: Mud-Slap, Rollout, Shadow Punch Punch
Level 6: Iron Defense, Stomping Tantrum TM: 06, 10, 13, 15, 17, 18, 20, 21, 22, 24, 26, 27,
Level 10: Mega Punch, Magnitude 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 57,
Level 14: Dynamic Punch, Night Shade, Curse 68, 69, 71, 74, 76, 78, 80, 86, 87, 88, 90, 91, 100
Level 18: Earthquake, Hammer Arm, Focus Punch
TM: 06, 10, 13, 17, 18, 20, 21, 26, 27, 29, 30, 31,
32, 39, 42, 44, 46, 47, 48, 52, 56, 69, 74, 78, 80,
86, 87, 88, 90, 100

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Pawniard #624 Bisharp #625
Type: Dark/Steel Type: Dark/Steel
Classification: Tiny | SR 2 Classification: Medium | SR 12
Minimum Level Found: 1 Minimum Level Found: 10
Egg Group: Human-Like Egg Group: Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Sharp Blade Pokémon. They fight at Bisharp's The Sword Blade Pokémon. Bisharp pursues prey in
command. They cling to their prey and inflict the company of a large group of Pawniard. Then
damage by sinking their blades into it. Bisharp finishes off the prey.

Armor Class: 13 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 87 | Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice, Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice,
Normal, Rock, Steel Normal, Rock, Steel
Immunities: Psychic, Poison Immunities: Psychic, Poison

Defiant: While this Pokémon is suffering from a Defiant: While this Pokémon is suffering from a
negative status effect or stat change imposed by an negative status effect or stat change imposed by an
opponent, it gains +2 to all attack rolls. opponent, it gains +2 to all attack rolls.
Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.
Hidden Ability Hidden Ability
Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
(non-area of effect moves) reduces its PP by two (non-area of effect moves) reduces its PP by two
when activated. when activated.

Evolution: Pawniard can evolve into Bisharp at level Starting Moves: Fury Cutter, Leer, Metal Burst,
13 and above. When it evolves, its health increases Scratch, Torment
by double its level, and it gains 10 points to add to Level 10: Feint Attack, Scary Face, Metal Claw, Slash,
its ability scores (max 20). Assurance
Level 14: Metal Sound, Embargo, Iron Defense
Starting Moves: Scratch Level 18: Night Slash, Iron Head, Swords Dance,
Level 2: Leer, Fury Cutter Guillotine
Level 6: Torment, Feint Attack, Scary Face TM: 06, 10, 12, 15, 17, 18, 21, 27, 31, 32, 37, 39,
Level 10: Metal Claw, Slash, Assurance 40, 41, 42, 44, 45, 46, 47, 48, 52, 54, 56, 63, 65,
Level 14: Metal Sound, Embargo, Iron Defense, 66, 68, 69, 71, 73, 75, 81, 84, 86, 87, 88, 90, 95,
Night Slash 97, 100
Level 18: Iron Head, Swords Dance, Guillotine
TM: 06, 10, 12, 17, 18, 21, 27, 31, 32, 37, 39, 40,
41, 42, 44, 45, 46, 47, 48, 54, 56, 63, 65, 66, 69,
73, 75, 81, 84, 86, 87, 88, 90, 95, 97, 100
Egg Moves: Headbutt, Mean Look, Psycho Cut,
Pursuit, Quick Guard, Revenge, Stealth Rock, Sucker
Punch

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Bouffalant #626 Rufflet #627
Type: Normal Type: Normal/Flying
Classification: Medium | SR 10 Classification: Tiny | SR 2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 100% M / 0% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Bash Buffalo Pokémon. They charge wildly and The Eaglet Pokémon. They will challenge anything,
headbutt everything. Their headbutts have enough even strong opponents, without fear. Their frequent
destructive force to derail a train. fights help them become stronger.

Armor Class: 16 Armor Class: 13


Hit Points: 64 | Hit Dice: d12 Hit Points: 20 | Hit Dice: d8
Speed: 30ft. walking Speed: 20ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Intimidation Proficient Skills: Perception


Saving Throws: Strength Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Electric, Ice, Rock
Resistances: None Resistances: Bug, Grass
Immunities: Ghost Immunities: Ghost, Ground

Reckless: When attacking with moves with recoil Keen Eye: This Pokémon ignores disadvantage when
damage, this Pokémon doubles its STAB bonus. it relates to sight.
Sap Sipper: This Pokémon takes no damage from Sheer Force: When activating a move that has a
grass-type attacks. If hit by a grass type move, it chance to impose a stat change or inflict a status,
takes no damage and instead absorbs the energy, this creature instead doubles its move modifier for
granting advantage on its next attack. the damage with no chance of the additional effect.
Hidden Ability Hidden Ability
Soundproof: This Pokémon is immune to sound- Hustle: When you score a critical hit, you may
based moves. immediately gain an additional action on your turn.
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have
Starting Moves: Leer, Pursuit, Rage, Fury Attack
one additional action per round.
Level 6: Horn Attack, Scary Face
Level 10: Revenge, Head Charge
Level 14: Focus Energy, Megahorn Evolution: Rufflet can evolve into Braviary at level 13
Level 18: Reversal, Thrash, Swords Dance, Giga and above. When it evolves, its health increases by
Impact double its level, and it gains 11 points to add to its
ability scores (max 20).
TM: 01, 06, 10, 11, 12, 17, 18, 21, 26, 27, 32, 39,
40, 42, 44, 45, 48, 66, 67, 68, 71, 75, 78, 80, 84,
87, 88, 90, 93, 94, 100 Starting Moves: Leer, Peck
Level 2: Fury Attack, Wing Attack
Egg Moves: Amnesia, Belch, Headbutt, Iron Head, Level 6: Hone Claws, Scary Face
Mud Shot, Mud-Slap, Rock Climb, Skull Bash, Stomp Level 10: Aerial Ace, Slash, Defog
Level 14: Tailwind, Air Slash, Crush Claw
Level 18: Sky Drop, Whirlwind, Brave Bird, Thrash
TM: 01, 06, 08, 10, 11, 17, 18, 19, 21, 27, 32, 39,
40, 42, 44, 45, 48, 51, 58, 65, 76, 80, 87, 88, 89,
90, 100

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Braviary #628 Vullaby #629
Type: Normal/Flying Type: Dark/Flying
Classification: Medium | SR 12 Classification: Tiny | SR 2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Flying Egg Group: Flying
Gender Rate: 100% M / 0% F Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Valiant Pokémon. The more scars they have, the The Diapered Pokémon. They tend to guard their
more respect these brave soldiers of the sky get posteriors with suitable bones they have found.
from their peers. They pursue weak Pokémon.

Armor Class: 15 Armor Class: 14


Hit Points: 97 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 25ft. walking, 30ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Survival Proficient Skills: None


Saving Throws: Dexterity, Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Bug, Grass Resistances: Dark, Ghost, Grass
Immunities: Ghost, Ground Immunities: Ground, Psychic

Keen Eye: This Pokémon ignores disadvantage when Big Pecks: This Pokémon's AC cannot be reduced by
it relates to sight. an opponent's moves.
Sheer Force: When activating a move that has a Overcoat: This Pokémon does not take damage from
chance to impose a stat change or inflict a status, weather-related moves and phenomena like Hail,
this creature instead doubles its move modifier for Weather Ball, etc.
the damage with no chance of the additional effect.
Hidden Ability
Hidden Ability Weak Armor: When an attack hits this Pokémon, its
Defiant: While this Pokémon is suffering from a speed increases by 5 feet, but its AC is temporarily
negative status effect or stat change imposed by an reduced by 1 until the end of battle (for a maximum
opponent, it gains +2 to all attack rolls. reduction of -5).

Starting Moves: Fury Attack, Leer, Peck, Superpower, Evolution: Vullaby can evolve into Mandibuzz at level
Wing Attack, Hone Claws, Scary Face 13 and above. When it evolves, its health increases
Level 10: Aerial Ace, Slash, Defog by double its level, and it gains 12 points to add to
Level 14: Tailwind, Air Slash its ability scores (max 20).
Level 18: Crush Claw, Sky Drop, Whirlwind, Brave
Bird, Thrash Starting Moves: Gust, Leer
TM: 01, 06, 08, 10, 11, 15, 17, 18, 19, 21, 27, 32, Level 2: Fury Attack, Pluck
39, 40, 42, 44, 45, 48, 51, 58, 65, 68, 76, 80, 87, Level 6: Nasty Plot, Flatter
88, 89, 90, 100 Level 10: Feint Attack, Punishment, Defog
Level 14: Tailwind, Air Slash, Dark Pulse
Level 18: Embargo, Whirlwind, Brave Bird, Mirror
Move
TM: 06, 10, 11, 12, 17, 18, 19, 21, 27, 30, 32, 39,
40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 76, 77, 87,
88, 89, 90, 95, 97, 100
Egg Moves: Fake Tears, Foul Play, Knock Off, Mean
Look, Roost, Scary Face, Steel Wing

69
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Mandibuzz #630 Heatmor #631
Type: Dark/Flying Type: Fire
Classification: Medium | SR 13 Classification: Medium | SR 8
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Flying Egg Group: Field
Gender Rate: 0% M / 100% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Bone Vulture Pokémon. Watching from the sky, The Anteater Pokémon. Using their very hot, flame-
they swoop to strike weakened Pokémon on the covered tongues, they burn through Durant's steel
ground. They decorate themselves with bones. bodies and consume their insides.

Armor Class: 17 Armor Class: 14


Hit Points: 88 | Hit Dice: d12 Hit Points: 60 | Hit Dice: d10
Speed: 25ft. walking, 35ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0) 17 (+3) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Intimidation Proficient Skills: Survival


Saving Throws: Constitution, Wisdom Saving Throws: Constitution
Vulnerabilities: Electric, Fairy, Ice, Rock Vulnerabilities: Ground, Rock, Water
Resistances: Dark, Ghost, Grass Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Ground, Psychic
Gluttony: This Pokémon must eat its held berry
Big Pecks: This Pokémon's AC cannot be reduced by when it falls below ½ of its maximum HP.
an opponent's moves.
Flash Fire: This Pokémon takes no damage from fire
Overcoat: This Pokémon does not take damage from or fire-type attacks. Instead, immediately after taking
weather-related moves and phenomena like Hail, a hit from a fire-type move, or in open flames,
Weather Ball, etc. double the STAB bonus on the next fire-type move.
Hidden Ability Hidden Ability
Weak Armor: When an attack hits this Pokémon, its White Smoke: Other Pokémon's moves or abilities
speed increases by 5 feet, but its AC is temporarily cannot lower this Pokémon stats.
reduced by 1 until the end of battle (for a maximum
reduction of -5).
Starting Moves: Hone Claws, Incinerate, Lick, Tackle,
Odor Sleuth, Bind
Starting Moves: Bone Rush, Fury Attack, Gust, Leer, Level 6: Fire Spin, Fury Swipes
Pluck, Nasty Plot, Flatter Level 10: Snatch, Flame Burst, Bug Bite, Slash
Level 10: Feint Attack, Punishment, Defog Level 14: Amnesia, Flamethrower, Fire Lash
Level 14: Tailwind, Air Slash, Dark Pulse Level 18: Spit Up, Stockpile, Swallow, Flare Blitz,
Level 18: Embargo, Whirlwind, Brave Bird, Mirror Inferno
Move
TM: 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38,
TM: 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 30, 32, 39, 40, 42, 44, 45, 46, 48, 50, 52, 56, 61, 65, 68,
39, 40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 68, 76, 87, 88, 90, 100
77, 87, 88, 89, 90, 95, 97, 100
Egg Moves: Belch, Body Slam, Curse, Feint Attack,
Heat Wave, Night Slash, Pursuit, Sleep Talk, Sucker
Punch, Tickle, Wrap

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Durant #632 Deino #633
Type: Bug/Steel Type: Dark/Dragon
Classification: Tiny | SR 8 Classification: Small | SR 1
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Bug Egg Group: Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/3 | 2 ASI

The Iron Ant Pokémon. Durant dig nests in The Irate Pokémon. They cannot see, so they tackle
mountains. They build their complicated, and bite to learn about their surroundings. Their
interconnected tunnels into mazes. bodies are covered in wounds.

Armor Class: 17 Armor Class: 13


Hit Points: 48 | Hit Dice: d8 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking, 25ft. burrowing Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: None


Saving Throws: Dexterity, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fire Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Psychic, Steel Immunities: Psychic
Immunities: Poison Senses: Blindsight 10ft
Senses: Darkvision 30ft
Hustle: When you score a critical hit, you may
Swarm: This Pokémon doubles its STAB bonus when immediately gain an additional action on your turn.
it has 25% or less of its maximum health. If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have
Hustle: When you score a critical hit, you may one additional action per round.
immediately gain an additional action on your turn.
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have Evolution: Deino can evolve into Zweilous at level
one additional action per round. 13 and above. When it evolves, its health increases
by double its level, and it gains 10 points to add to
Hidden Ability its ability scores (max 20).
Truant: This Pokémon cannot use the same move in
back to back rounds. Starting Moves: Dragon Rage, Tackle, Focus Energy
Level 2: Bite, Headbutt
Starting Moves: Bite, Fury Cutter, Sand Attack, Vice Level 6: Dragon Breath, Roar
Grip, Agility, Metal Claw Level 10: Crunch, Slam, Dragon Pulse
Level 6: Bug Bite, Crunch Level 14: Work Up, Dragon Rush, Body Slam
Level 10: Iron Head, Dig Level 18: Scary Face, Hyper Voice, Outrage
Level 14: Entrainment, X-Scissor
Level 18: Iron Defense, Guillotine, Metal Sound TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100
TM: 06, 10, 17, 21, 27, 32, 37, 39, 40, 42, 44, 45, Egg Moves: Assurance, Astonish, Dark Pulse, Double
48, 53, 65, 68, 69, 71, 73, 80, 81, 87, 88, 90, 91, Hit, Earth Power, Fire Fang, Head Smash, Ice Fang,
100 Screech, Thunder Fang
Egg Moves: Baton Pass, Endure, Feint Attack, Rock
Climb, Screech, Thunder Fang

71
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Zweilous #634 Hydreigon #635
Type: Dark/Dragon Type: Dark/Dragon
Classification: Medium | SR 6 Classification: Medium | SR 14
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Dragon Egg Group: Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Hostile Pokémon. Since their two heads do not The Brutal Pokémon. The heads on their arms do
get along and compete with each other for food, not have brains. They use all three heads to
they always eat too much. consume and destroy everything.

Armor Class: 14 Armor Class: 17


Hit Points: 50 | Hit Dice: d8 Hit Points: 117 | Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 19 (+4) 19 (+4) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Resistances: Dark, Electric, Fire, Ghost, Grass, Water Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Immunities: Psychic Immunities: Psychic
Senses: Blindsight 30ft Senses: Darkvision 80ft

Hustle: When you score a critical hit, you may Levitate: This Pokémon is immune to ground moves.
immediately gain an additional action on your turn.
If this action is used to make an attack, you have Starting Moves: Bite, Dragon Rage, Focus Energy, Tri
disadvantage on the roll. You may only ever have Attack, Headbutt, Roar, Crunch, Slam, Dragon Pulse
one additional action per round. Level 14: Work Up, Dragon Breath
Level 18: Scary Face, Hyper Voice, Outrage
Evolution: Zweilous can evolve into Hydreigon at
level 17 and above. When it evolves, its health TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 26,
increases by double its level, and it gains 15 points 27, 32, 33, 35, 38, 39, 41, 42, 44, 45, 46, 48, 49,
to add to its ability scores (max 20). 51, 52, 57, 59, 62, 66, 68, 71, 73, 76, 77, 78, 80,
82, 87, 88, 89, 90, 91, 94, 97, 100
Starting Moves: Bite, Double Hit, Dragon Rage,
Focus Energy, Headbutt
Level 6: Dragon Breath, Roar
Level 10: Crunch, Slam, Dragon Pulse
Level 14: Work Up, Dragon Rush, Body Slam
Level 18: Scary Face, Hyper Voice, Outrage
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100

72
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Larvesta #636 Volcarona #637
Type: Bug/Fire Type: Bug/Fire
Classification: Small | SR 4 Classification: Medium | SR 13
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Torch Pokémon. The base of volcanoes is where The Sun Pokémon. A sea of fire engulfs the
they make their homes. They shoot fire from their surroundings of their battles, since they use their six
five horns to repel attacking enemies. wings to scatter their ember scales.

Armor Class: 13 Armor Class: 16


Hit Points: 42 | Hit Dice: d6 Hit Points: 105 | Hit Dice: d12
Speed: 25ft. walking Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Flying, Rock, Water Vulnerabilities: Flying, Rock, Water
Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
Senses: Darkvision 25ft
Flame Body: The flames from this Pokémon's body
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when
shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the
hit by a melee attack, roll a d10. On a 10, the attacker is burned.
attacker is burned.
Hidden Ability
Hidden Ability Swarm: This Pokémon doubles its STAB bonus when
Swarm: This Pokémon doubles its STAB bonus when it has 25% or less of its maximum health.
it has 25% or less of its maximum health.
Starting Moves: Absorb, Amnesia, Ember, Flame
Evolution: Larvesta can evolve into Volcarona at level Wheel, Flare Blitz, Gust, Quiver Dance, String Shot,
14 and above. When it evolves, its health increases Thrash
by double its level, and it gains 8 points to add to its Level 10: Fire Spin, Whirlwind
ability scores (max 20). Level 14: Silver Wind, Heat Wave, Bug Buzz
Level 18: Rage Powder, Hurricane, Fiery Dance
Starting Moves: Ember, String Shot TM: 04, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27,
Level 2: Absorb 28, 29, 32, 35, 38, 40, 42, 43, 44, 48, 50, 61, 62,
Level 6: Take Down 68, 76, 84, 87, 88, 89, 90, 93, 100
Level 10: Flame Charge
Level 14: Bug Bite
Level 18: Double-Edge, Flame Wheel, Bug Buzz,
Amnesia, Thrash, Flare Blitz
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 28, 29,
32, 35, 38, 42, 43, 44, 48, 50, 61, 62, 87, 88, 89,
90, 93, 100
Egg Moves: Endure, Foresight, Harden, Magnet Rise,
Morning Sun, String Shot, Zen Headbutt

73
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Cobalion #638 Terrakion #639
Type: Steel/Fighting Type: Rock/Fighting
Classification: Large | SR 14 Classification: Large | SR 14
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Iron Will Pokémon. It has a body and heart of The Cavern Pokémon. Its charge is strong enough to
steel. Its glare is sufficient to make even an unruly break through a giant castle wall in one blow. This
Pokémon obey it. Pokémon is spoken of in legends.

Armor Class: 19 Armor Class: 17


Hit Points: 366 | Hit Dice: d20 Hit Points: 366 | Hit Dice: d20
Speed: 40ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 10 (+0) 15 (+2) 10 (+0) 20 (+5) 18 (+4) 18 (+4) 10 (+0) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Persuasion Proficient Skills: Athletics, Survival


Saving Throws: Wisdom, Charisma, Strength Saving Throws: Strength, Constitution, Wisdom
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fairy, Fighting, Grass, Ground,
Resistances: Bug, Dark, Dragon, Grass, Ice, Normal, Psychic, Steel, Water
Rock, Steel Resistances: Bug, Dark, Fire, Normal, Poison, Rock
Immunities: Poison Senses: Darkvision 100ft, Truesight 100ft
Senses: Darkvision 100ft, Truesight 100ft
Justified: When this Pokémon is hit by a dark-type
Justified: When this Pokémon is hit by a dark-type move, it gets advantage on its next attack.
move, it gets advantage on its next attack.
Starting Moves: Double Kick, Leer, Quick Attack,
Starting Moves: Double Kick, Leer, Metal Claw, Quick Smack Down, Take Down, Helping Hand, Retaliate,
Attack, Take Down, Helping Hand, Retaliate, Iron Rock Slide, Sacred Sword, Swords Dance, Quick
Head, Sacred Sword, Swords Dance, Quick Guard Guard
Level 18: Work Up, Metal Burst, Close Combat Level 18: Work Up, Stone Edge, Close Combat
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 27, 32, TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 23, 26,
33, 37, 40, 42, 44, 48, 52, 54, 68, 69, 71, 72, 73, 27, 32, 33, 37, 39, 40, 42, 44, 48, 52, 54, 68, 71,
75, 77, 81, 84, 87, 88, 90, 91, 100 75, 77, 78, 80, 81, 84, 87, 88, 90, 100

74
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Virizion #640 Tornadus #641
Type: Grass/Fighting Type: Flying
Classification: Large | SR 14 Classification: Medium | SR 14
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Grassland Pokémon. Its head sprouts horns as The Cyclone Pokémon. Tornadus expels massive
sharp as blades. Using whirlwind-like movements, it energy from its tail, causing severe storms. Its
confounds and swiftly cuts opponents. power is great enough to blow houses away.

Armor Class: 17 Armor Class: 16


Hit Points: 366 | Hit Dice: d20 Hit Points: 232 | Hit Dice: d12
Speed: 40ft. walking Speed: 50ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 18 (+4) 10 (+0) 17 (+3) 10 (+0) 17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Athletics, Acrobatics, Nature


Saving Throws: Dexterity, Constitution, Wisdom Saving Throws: Dexterity, Strength, Wisdom
Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic Vulnerabilities: Electric, Ice, Rock
Resistances: Dark, Electric, Grass, Ground, Rock, Resistances: Bug, Fighting, Grass
Water Immunities: Ground
Senses: Darkvision 100ft, Truesight 100ft Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type Prankster: Once per short rest, this Pokémon can
move, it gets advantage on its next attack. move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.
Starting Moves: Double Kick, Leer, Magical Leaf,
Quick Attack, Take Down, Helping Hand, Retaliate,
Hidden Ability
Giga Drain, Sacred Sword, Swords Dance, Quick Defiant: While this Pokémon is suffering from a
Guard negative status effect or stat change imposed by an
Level 18: Work Up, Leaf Blade, Close Combat opponent, it gains +2 to all attack rolls.

TM: 01, 04, 05, 06, 10, 11, 12, 15, 16, 17, 20, 21, Form Change: Tornadus' default form is Incarnate
22, 27, 32, 33, 40, 42, 44, 48, 52, 53, 54, 68, 71, Forme. When given a Reveal Glass to hold, it can
75, 77, 81, 86, 87, 88, 90, 96, 100 change to Therian Forme at will. In Therian Forme,
its abilities are replaced with Regenerator.

Starting Moves: Astonish, Gust, Swagger, Uproar,


Bite, Revenge, Air Cutter, Extrasensory, Agility, Air
Slash
Level 18: Crunch, Tailwind, Rain Dance, Hurricane,
Dark Pulse, Hammer Arm, Thrash
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 27, 29, 31,
32, 34, 36, 40, 41, 42, 44, 45, 46, 48, 52, 56, 58,
59, 62, 63, 66, 68, 76, 86, 87, 88, 89, 90, 97, 100

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Thundurus #642 Reshiram #643
Type: Electric/Flying Type: Dragon/Fire
Classification: Medium | SR 14 Classification: Large | SR 15
Minimum Level Found: 15 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Bolt Strike Pokémon. The spikes on its tail The Vast White Pokémon. When Reshiram's tail
discharge immense bolts of lightning. It flies around flares, the heat energy moves the atmosphere and
the Unova region firing off lightning bolts. changes the world's weather.

Armor Class: 16 Armor Class: 18


Hit Points: 232 | Hit Dice: d12 Hit Points: 505 | Hit Dice: d20
Speed: 50ft. flying Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0) 21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Nature Proficient Skills: All Skills


Saving Throws: Dexterity, Strength, Wisdom Saving Throws: Wisdom, Constitution, Intelligence
Vulnerabilities: Ice, Rock Vulnerabilities: Dragon, Ground, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel Resistances: Bug, Electric, Fire, Grass, Steel
Immunities: Ground Senses: Darkvision 100ft, Truesight 100ft
Senses: Darkvision 100ft, Truesight 100ft
Turboblaze: This Pokémon’s moves completely
Prankster: Once per short rest, this Pokémon can ignore any ability that would hinder or prevent their
move to the top of initiative order in a single round, effect on the target or the user's ability to hit the
but must use a status-affecting move on its turn. target.

Hidden Ability Starting Moves: Dragon Rage, Fire Fang, Imprison,


Defiant: While this Pokémon is suffering from a Ancient Power, Flamethrower, Dragon Breath, Slash,
negative status effect or stat change imposed by an Extrasensory, Fusion Flare, Dragon Pulse, Crunch,
opponent, it gains +2 to all attack rolls. Fire Blast, Outrage, Hyper Voice, Blue Flare

Form Change: Thundurus' default form is Incarnate TM: 02, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22,, 27,
Forme. When given a Reveal Glass to hold, it can 29,, 30, 32, 33, 35, 38, 39, 42, 43, 44, 48, 49, 50,
change to Therian Forme at will. In Therian Forme, 51, 52, 56, 59, 61, 65, 66, 68, 71, 76, 80, 82, 87,
its abilities are replaced with Volt Absorb. 88, 90, 100

Starting Moves: Astonish, Swagger, Thunder Shock,


Uproar, Bite, Revenge, Shock Wave, Heal Block,
Agility, Discharge
Level 18: Crunch, Charge, Nasty Plot, Thunder, Dark
Pulse, Hammer Arm, Thrash
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 24, 25, 27,
29, 31, 32, 34, 36, 41, 42, 44, 45, 46, 48, 52, 56,
57, 58, 59, 63, 66, 67, 68, 72, 73, 76, 86, 87, 88,
89, 90, 91, 93, 97, 100

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Zekrom #644 Landorus #645
Type: Dragon/Electric Type: Ground/Flying
Classification: Large | SR 15 Classification: Medium | SR 14
Minimum Level Found: 20 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Deep Black Pokémon. This Pokémon appears in The Abundance Pokémon. The energy that comes
legends. In its tail, it has a giant generator that pouring from its tail increases the nutrition in the
creates electricity. soil, making crops grow to great size.

Armor Class: 18 Armor Class: 16


Hit Points: 505 | Hit Dice: d20 Hit Points: 246 | Hit Dice: d12
Speed: 40ft. walking, 60ft. flying Speed: 50ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0) 18 (+4) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)

Proficient Skills: All Skills Proficient Skills: Athletics, Acrobatics, Nature


Saving Throws: Wisdom, Constitution, Intelligence Saving Throws: Dexterity, Strength, Wisdom
Vulnerabilities: Dragon, Fairy, Ground, Ice Vulnerabilities: Ice, Water
Resistances: Electric, Fire, Flying, Grass, Steel, Water Resistances: Bug, Fighting, Poison
Senses: Darkvision 100ft, Truesight 100ft Immunities: Electric, Ground
Senses: Darkvision 100ft, Truesight 100ft
Teravolt: This Pokémon’s moves completely ignore
any ability that would hinder or prevent their effect Sand Force: During a Sandstorm, this Pokémon can
on the target or the user's ability to hit the target. double its STAB when it hits an opponent.

Starting Moves: Dragon Rage, Thunder Fang,


Hidden Ability
Imprison, Ancient Power, Thunderbolt, Dragon Sheer Force: When activating a move that has a
Breath, Slash, Zen Headbutt, Fusion Bolt, Dragon chance to impose a stat change or inflict a status,
Claw, Crunch, Thunder, Outrage, Hyper Voice, Bolt this creature instead doubles its move modifier for
Strike the damage with no chance of the additional effect.
Level 18: Bolt Strike
Form Change: Landorus' default form is Incarnate
TM: 02, 06, 10, 15, 16, 17, 18, 19, 20, 21, 24, 25, Forme. When given a Reveal Glass to hold, it can
27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, change to Therian Forme at will. In Therian Forme,
57, 59, 65, 66, 68, 71, 72, 73, 76, 80, 82, 87, 88, its abilities are replaced with Intimidate.
90, 91, 93, 100
Starting Moves: Block, Imprison, Mud Shot, Rock
Tomb, Punishment, Bulldoze, Rock Throw,
Extrasensory, Swords Dance, Earth Power
Level 18: Rock Slide, Earthquake, Sandstorm,
Fissure, Stone Edge, Hammer Arm, Outrage
TM: 04, 06, 08, 10, 15, 17, 21, 23, 26, 27, 29, 31,
32, 34, 36, 37, 39, 42, 44, 45, 48, 52, 56, 59, 64,
66, 68, 69, 71, 75, 76, 78, 80, 86, 87, 88, 89, 90,
100

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Kyurem #646 White Kyurem #646
Type: Dragon/Ice Type: Dragon/Ice
Classification: Large | SR 15 Classification: Large | SR 15
Minimum Level Found: 20 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Boundary Pokémon. It can produce ultracold air. The Boundary Pokémon. It can produce ultracold air.
Its body is frozen. Its body is frozen.

Armor Class: 19 Armor Class: 20


Hit Points: 524 | Hit Dice: d20 Hit Points: 524 | Hit Dice: d20
Speed: 40ft. walking, 60ft. flying Speed: 50ft. walking, 70ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 20 (+5) 22 (+6) 14 (+2) 20 (+5) 15 (+2) 20 (+5) 20 (+5) 22 (+6) 14 (+2) 22 (+6) 18 (+4)

Proficient Skills: All Skills Proficient Skills: All Skills


Saving Throws: All Abilities Saving Throws: All Abilities
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
Resistances: Electric, Grass, Water Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly Turboblaze: This Pokémon’s moves completely
(non-area of effect moves) reduces its PP by two ignore any ability that would hinder or prevent their
when activated. effect on the target or the user's ability to hit the
target.
Form Change: While in the presence of a willing
Reshiram or Zekrom, Kyurem can fuse with one of Starting Moves: Dragon Rage, Icy Wind, Imprison,
the willing Pokemon, at will, with the help of a DNA Ancient Power, Ice Beam, Dragon Breath, Slash,
Splicer. This process is called Absofusion and will Fusion Flare, Ice Burn, Dragon Pulse, Endeavor,
result in a White Kyurem (if fused with Reshiram) or Blizzard, Outrage, Hyper Voice
Black Kyurem (if fused with Zekrom).
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
Starting Moves: Dragon Rage, Icy Wind, Imprison, 52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
Ancient Power, Ice Beam, Dragon Breath, Slash, 91, 101
Scary Face, Glaciate, Dragon Pulse, Endeavor,
Blizzard, Outrage, Hyper Voice
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
91, 100

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Black Kyurem #646 Keldeo #647
Type: Dragon/Ice Type: Water/Fighting
Classification: Large | SR 15 Classification: Medium | SR 14
Minimum Level Found: 20 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Boundary Pokémon. It can produce ultracold air. The Colt Pokémon. It crosses the world, running
Its body is frozen. over the surfaces of oceans and rivers. It appears at
scenic waterfronts.
Armor Class: 20
Hit Points: 524 | Hit Dice: d20 Armor Class: 17
Speed: 50ft. walking, 70ft. flying Hit Points: 366 | Hit Dice: d20
Speed: 40ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
22 (+6) 22 (+6) 22 (+6) 14 (+2) 18 (+4) 18 (+4)
16 (+3) 21 (+5) 19 (+4) 8 (-1) 14 (+2) 14 (+2)
Proficient Skills: All Skills
Saving Throws: All Abilities Proficient Skills: Athletics, Acrobatics
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel Saving Throws: Dexterity, Wisdom, Charisma
Resistances: Electric, Grass, Water Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
Senses: Darkvision 100ft, Truesight 100ft Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water
Senses: Darkvision 100ft, Truesight 100ft
Teravolt: This Pokémon’s moves completely ignore
any ability that would hinder or prevent their effect Justified: When this Pokémon is hit by a dark-type
on the target or the user's ability to hit the target. move, it gets advantage on its next attack.

Starting Moves: Dragon Rage, Icy Wind, Imprison, Form Change: Keldeo's standard form is Ordinary
Ancient Power, Ice Beam, Dragon Breath, Slash, Form. When it learns the move Secret Sword, it
Fusion Bolt, Freeze Shock, Dragon Pulse, Endeavor, changes into Resolute Form as long as the move is
Blizzard, Outrage, Hyper Voice in its move list.
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, Starting Moves: Aqua Jet, Bubble Beam, Double Kick,
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, Leer, Take Down, Helping Hand, Retaliate, Aqua Tail
91, 102 Level 18: Secret Sword, Swords Dance, Quick Guard,
Work Up, Hydro Pump, Close Combat
TM: 01, 04, 05, 06, 07, 10, 12, 15, 17, 18, 20, 21,
27, 32, 33, 40, 42, 44, 48, 52, 54, 55, 68, 71, 75,
77, 81, 84, 87, 88, 90, 94, 100

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Meloetta - Aria #648 Meloetta - Pirouette
Type: Normal/Psychic
Classification: Tiny | SR 15 #648
Minimum Level Found: 15 Type: Normal/Fighting
Egg Group: Undiscovered Classification: Tiny | SR 15
Gender Rate: Genderless Minimum Level Found: 15
Evolution Stage: 1/1 | 4 ASI Egg Group: Undiscovered
Gender Rate: Genderless
The Melody Pokémon. Many famous songs have Evolution Stage: 1/1 | 4 ASI
been inspired by the melodies that Meloetta plays.
The Melody Pokémon. Many famous songs have
Armor Class: 18 been inspired by the melodies that Meloetta plays.
Hit Points: 246 | Hit Dice: d12
Speed: 30ft. walking, 30ft. flying Armor Class: 17
Hit Points: 246 | Hit Dice: d12
Speed: 30ft. walking, 30ft. flying
STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 19 (+4) 14 (+2) 18 (+4) 18 (+4)
STR DEX CON INT WIS CHA
Proficient Skills: Acrobatics, Persuasion, Performance 20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)
Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark Proficient Skills: Acrobatics, Persuasion, Performance
Resistances: Psychic Saving Throws: Wisdom, Dexterity
Immunities: Ghost Vulnerabilities: Fairy, Fighting, Flying, Psychic
Senses: Darkvision 100ft, Truesight 100ft Resistances: Bug, Dark, Rock
Immunities: Ghost
Serene Grace: The Move DC to pass a saving throw Senses: Darkvision 100ft, Truesight 100ft
against one of this Pokémon's moves is increased
by 1. Serene Grace: The Move DC to pass a saving throw
against one of this Pokémon's moves is increased
Form Change: As long as Meloetta is outside of by 1.
battle, it assumes Aria Forme. When the move Relic
Song is used, Meloettta interchanges between Aria Form Change: As long as Meloetta is outside of
Forme and Pirouette Forme. battle, it assumes Aria Forme. When the move Relic
Song is used, Meloettta interchanges between Aria
Starting Moves: Confusion, Quick Attack, Round, Forme and Pirouette Forme.
Sing, Relic Song, Teeter Dance, Acrobatics,
Psybeam, Echoed Voice Starting Moves: Confusion, Quick Attack, Round,
Level 18: U-Turn, Wake-Up Slap, Psychic, Hyper Sing, Relic Song, Teeter Dance, Acrobatics,
Voice, Role Play, Close Combat, Perish Song Psybeam, Echoed Voice
Level 18: U-Turn, Wake-Up Slap, Psychic, Hyper
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Voice, Role Play, Close Combat, Perish Song
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86, TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
87, 88, 89, 90, 92, 99, 100 24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86,
87, 88, 89, 90, 92, 99, 100

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Genesect #649 Chespin #650
Type: Bug/Steel Type: Grass
Classification: Medium | SR 15 Classification: Tiny | SR 1/2
Minimum Level Found: 15 Minimum Level Found: 1
Egg Group: Undiscovered Egg Group: Field
Gender Rate: Genderless Gender Rate: 87% M / 13% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/3 | 2 ASI

The Paleozoic Pokémon. This ancient bug Pokémon The Spiny Nut Pokémon. The quills on its head are
was altered by Team Plasma. They upgraded the usually soft. When it flexes them, the points
cannon on its back. become so hard and sharp that they can pierce rock.

Armor Class: 17 Armor Class: 13


Hit Points: 232 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 40ft. walking, 40ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0) 13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Survival, Proficient Skills: Survival


Arcana Saving Throws: Constitution
Saving Throws: Strength, Constitution, Wisdom Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Vulnerabilities: Fire Resistances: Electric, Grass, Ground, Water
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel Overgrow: This Pokémon doubles its STAB bonus
Immunities: Poison when it has 25% or less of its maximum health.
Senses: Darkvision 100ft
Hidden Ability
Download: Once per short rest, this Pokémon can Bulletproof: This Pokémon is immune to damage
choose a different damage type for one of their from moves with Bullet, Ball, or Bomb in their name.
normal attacks.
Evolution: Chespin can evolve into Quilladin at level
Starting Moves: Magnet Rise, Metal Claw, Quick 6 and above. When it evolves, its health increases by
Attack, Screech, Techno Blast, Fury Cutter, Lock-On, double its level, and it gains 6 points to add to its
Flame Charge, Magnet Bomb, Slash, Metal Sound, ability scores (max 20).
Signal Beam
Level 18: Tri Attack, X-Scissor, Bug Buzz, Simple
Beam, Zap Cannon, Hyper Beam, Self-Destruct Starting Moves: Growl, Vine Whip
Level 2: Rollout, Bite
TM: 06, 10, 13, 14, 15, 16, 17, 21, 22, 24, 25, 27, Level 6: Leech Seed, Pin Missile
29, 32, 33, 35, 40, 42, 43, 44, 48, 53, 57, 64, 65, Level 10: Take Down, Seed Bomb
68, 69, 73, 76, 81, 83, 87, 88, 89, 90, 91, 97, 100 Level 14: Mud Shot, Bulk Up
Level 18: Body Slam, Pain Split, Wood Hammer
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100
Egg Moves: Belly Drum, Curse, Defense Curl, Quick
Guard, Rollout, Spikes, Synthesis

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Quilladin #651 Chesnaught #652
Type: Grass Type: Grass/Fighting
Classification: Tiny | SR 5 Classification: Small | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Spiny Armor Pokémon. It relies on its sturdy The Spiny Armor Pokémon. Its Tackle is forceful
shell to deflect predators' attacks. It counterattacks enough to flip a 50-ton tank. It shields its allies from
with its sharp quills. danger with its own body.

Armor Class: 15 Armor Class: 17


Hit Points: 52 | Hit Dice: d8 Hit Points: 117 | Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
Resistances: Electric, Grass, Ground, Water Resistances: Dark, Electric, Grass, Ground, Rock,
Water
Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health.
Hidden Ability
Bulletproof: This Pokémon is immune to damage Hidden Ability
from moves with Bullet, Ball, or Bomb in their name. Bulletproof: This Pokémon is immune to damage
from moves with Bullet, Ball, or Bomb in their name.
Evolution: Quilladin can evolve into Chesnaught at
level 14 and above. When it evolves, its health Starting Moves: Spiky Shield, Needle Arm, Feint,
increases by double its level, and it gains 10 points Belly Drum, Tackle, Growl, Vine Whip, Rollout, Bite,
to add to its ability scores (max 20). Leech Seed, Pin Missile, Take Down
Level 14: Seed Bomb, Mud Shot, Bulk Up, Body Slam
Starting Moves: Needle Arm, Growl, Vine Whip, Level 18: Pain Split, Wood Hammer, Giga Impact
Rollout, Bite TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22,
Level 6: Leech Seed, Pin Missile 23, 26, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47,
Level 10: Take Down, Seed Bomb 48, 52, 53, 56, 65, 66, 68, 71, 74, 75, 78, 80, 84,
Level 14: Mud Shot, Bulk Up 86, 87, 88, 90, 96, 100
Level 18: Body Slam, Pain Split, Wood Hammer
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100

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Fennekin #653 Braixen #654
Type: Fire Type: Fire
Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Fox Pokémon. Eating a twig fills it with energy, The Fox Pokémon. It has a twig stuck in its tail. With
and its roomy ears give vent to air hotter than 390 friction from its tail fur, it sets the twig on fire and
degrees Fahrenheit. launches into battle.

Armor Class: 13 Armor Class: 14


Hit Points: 17 | Hit Dice: d6 Hit Points: 47 | Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: This Pokémon doubles its STAB bonus when Blaze: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Magician: If not already holding an item, this Magician: If not already holding an item, this
Pokémon steals the held item of any Pokémon it Pokémon steals the held item of any Pokémon it
hits with a melee attack. hits with a melee attack.

Evolution: Fennekin can evolve into Braixen at level Evolution: Braixen can evolve into Delphox at level
6 and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Starting Moves: Scratch, Tail Whip Starting Moves: Scratch, Tail Whip, Ember, Howl
Level 2: Ember, Howl Level 6: Flame Charge, Psybeam, Fire Spin
Level 6: Flame Charge, Psybeam, Fire Spin Level 10: Lucky Chant, Light Screen
Level 10: Lucky Chant, Light Screen, Psyshock Level 14: Psyshock, Flamethrower, Will-O-Wisp
Level 14: Flamethrower, Will-O-Wisp, Psychic Level 18: Psychic, Sunny Day, Magic Room, Fire
Level 18: Sunny Day, Magic Room, Fire Blast Blast
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27,
29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61,
63, 77, 85, 86, 87, 88, 90, 100 63, 77, 85, 86, 87, 88, 90, 100
Egg Moves: Heat Wave, Hypnosis, Magic Coat, Wish

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Delphox #655 Froakie #656
Type: Fire/Psychic Type: Water
Classification: Medium | SR 13 Classification: Tiny | SR 1/2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Field Egg Group: Water 1
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Fox Pokémon. It gazes into the flame at the tip The Bubble Frog Pokémon. It secretes flexible
of its branch to achieve a focused state, which bubbles from its chest and back. The bubbles
allows it to see into the future. reduce the damage it would otherwise take when
attacked.
Armor Class: 17
Hit Points: 117 | Hit Dice: d12 Armor Class: 13
Speed: 35ft. walking Hit Points: 17 | Hit Dice: d6
Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Perception, Insight
Saving Throws: Dexterity, Wisdom Proficient Skills: Survival
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Saving Throws: Dexterity
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Vulnerabilities: Electric, Grass
Steel Resistances: Fire, Ice, Steel, Water

Blaze: This Pokémon doubles its STAB bonus when Torrent: This Pokémon doubles its STAB bonus
it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Magician: If not already holding an item, this Protean: This Pokémon's type changes to the type of
Pokémon steals the held item of any Pokémon it move it uses, just before the move is used. It takes
hits with a melee attack. on the new type's resistances, vulnerabilities, and
immunities.
Starting Moves: Mystical Fire, Role Play, Switcheroo,
Shadow Ball, Scratch, Tail Whip, Ember, Howl, Flame Evolution: Froakie can evolve into Frogadier at level
Charge, Psybeam, Fire Spin, Lucky Chant, Light 6 and above. When it evolves, its health increases by
Screen double its level, and it gains 6 points to add to its
Level 14: Psyshock, Flamethrower, Will-O-Wisp, ability scores (max 20).
Psychic
Level 18: Sunny Day, Magic Room, Fire Blast, Future Starting Moves: Pound, Growl
Sight Level 2: Bubble, Quick Attack, Lick
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Level 6: Water Pulse, Smokescreen, Round
22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, Level 10: Fling, Smack Down
49, 50, 61, 63, 68, 77, 85, 86, 87, 88, 90, 92, 99, Level 14: Substitute, Bounce
100 Level 18: Double Team, Hydro Pump
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32,
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 98, 100
Egg Moves: Bestow, Camouflage, Mind Reader, Mud
Sport, Water Sport, Toxic Spikes

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Frogadier #657 Greninja #658
Type: Water Type: Water/Dark
Classification: Tiny | SR 5 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Water 1 Egg Group: Water 1
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Bubble Frog Pokémon. It can throw bubble- The Ninja Pokémon. It creates throwing stars out of
covered pebbles with precise control, hitting empty compressed water. When it spins them and throws
cans up to a hundred feet away. them at high speed, these stars can split metal in
two.
Armor Class: 14
Hit Points: 47 | Hit Dice: d8 Armor Class: 16
Speed: 35ft. walking, 35ft. swimming Hit Points: 117 | Hit Dice: d12
Speed: 40ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
15 (+2) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Survival, Acrobatics
Saving Throws: Dexterity Proficient Skills: Stealth, Acrobatics
Vulnerabilities: Electric, Grass Saving Throws: Dexterity
Resistances: Fire, Ice, Steel, Water Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Torrent: This Pokémon doubles its STAB bonus Immunities: Psychic
when it has 25% or less of its maximum health.
Torrent: This Pokémon doubles its STAB bonus
Hidden Ability when it has 25% or less of its maximum health.
Protean: This Pokémon's type changes to the type of
move it uses, just before the move is used. It takes Hidden Ability
on the new type's resistances, vulnerabilities, and Protean: This Pokémon's type changes to the type of
immunities. move it uses, just before the move is used. It takes
on the new type's resistances, vulnerabilities, and
immunities.
Evolution: Frogadier can evolve into Greninja at level
14 and above. When it evolves, its health increases
by double its level, and it gains 10 points to add to Starting Moves: Water Shuriken, Role Play, Mat
its ability scores (max 20). Block, Pound, Growl, Bubble, Quick Attack, Lick,
Water Pulse, Smokescreen, Shadow Sneak, Spikes
Starting Moves: Pound, Growl, Bubble, Quick Attack, Level 14: Feint Attack, Substitute, Extrasensory
Lick Level 18: Double Team, Hydro Pump, Night Slash,
Level 6: Water Pulse, Smokescreen Haze
Level 10: Round, Fling TM: 01, 06, 10, 12, 13, 14, 15, 17, 18, 21, 23, 27,
Level 14: Smack Down, Substitute 32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 59, 62,
Level 18: Bounce, Double Team, Hydro Pump 68, 80, 86, 87, 88, 89, 90, 94, 97, 98, 100
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32,
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 97, 98, 100

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Bunnelby #659 Diggersby #660
Type: Normal Type: Normal/Ground
Classification: Tiny | SR 1/4 Classification: Small | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Digging Pokémon. They use their large ears to The Digging Pokémon. With their powerful ears,
dig burrows. They will dig the whole night through. they can heft boulders of a ton or more with ease.
They can be a big help at construction sites.
Armor Class: 12
Hit Points: 16 | Hit Dice: d6 Armor Class: 15
Speed: 25ft. walking, 20ft. burrowing Hit Points: 57 | Hit Dice: d10
Speed: 30ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
14 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival
Saving Throws: Constitution Proficient Skills: Survival
Vulnerabilities: Fighting Saving Throws: Constitution
Resistances: None Vulnerabilities: Fighting, Grass, Ice, Water
Immunities: Ghost Resistances: Poison, Rock
Senses: Darkvision 10ft Immunities: Electric, Ghost
Senses: Darkvision 15ft
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not Pickup: If an opponent uses a consumable held item
currently holding an item. in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Cheek Pouch: When this Pokémon eats any type of
berry, is heals for an additional 10% of its maximum Cheek Pouch: When this Pokémon eats any type of
HP (rounded up to the nearest whole number). berry, is heals for an additional 10% of its maximum
HP (rounded up to the nearest whole number).
Hidden Ability
Huge Power: Once per short rest, this Pokémon may Hidden Ability
double the damage dice for a single damage roll. Huge Power: Once per short rest, this Pokémon may
The player must announce that they are using this double the damage dice for a single damage roll.
ability before the attack roll. The player must announce that they are using this
ability before the attack roll.
Evolution: Bunnelby can evolve into Diggersby at
level 6 and above. When it evolves, its health Starting Moves: Rototiller, Bulldoze, Swords Dance,
increases by double its level, and it gains 15 points Tackle, Agility, Leer, Quick Attack, Double Slap,
to add to its ability scores (max 20). Mud-Slap
Level 6: Take Down, Mud Shot, Double Kick
Starting Moves: Tackle, Agility, Leer Level 10: Odor Sleuth, Flail
Level 2: Quick Attack, Double Slap, Mud-Slap Level 14: Dig, Bounce, Super Fang
Level 6: Take Down, Mud Shot, Double Kick Level 18: Facade, Earthquake, Hammer Arm
Level 10: Odor Sleuth, Flail TM: 01, 06, 08, 10, 15, 17, 21, 23, 26, 27, 31, 32,
Level 14: Dig, Bounce 36, 37, 39, 41, 42, 44, 45, 46, 48, 56, 59, 66, 68,
Level 18: Super Fang, Facade, Earthquake 71, 75, 78, 80, 86, 87, 88, 89, 90, 93, 94, 96, 100
TM: 01, 06, 08, 10, 17, 21, 23, 26, 27, 31, 32, 36,
37, 39, 41, 42, 44, 45, 46, 48, 56, 66, 71, 78, 80,
86, 87, 88, 89, 90, 93, 94, 96, 100
Egg Moves: Defense Curl, Rollout, Spikes

86
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Fletchling #661 Fletchinder #662
Type: Normal/Flying Type: Fire/Flying
Classification: Tiny | SR 1/4 Classification: Tiny | SR 6
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Tiny Robin Pokémon. These friendly Pokémon The Ember Pokémon. From its beak, it expels
send signals to one another with beautiful chirps embers that set the tall grass on fire. Then it
and tail-feather movements. pounces on the bewildered prey that pop out of the
grass.
Armor Class: 12
Hit Points: 16 | Hit Dice: d6 Armor Class: 14
Speed: 20ft. walking, 25ft. flying Hit Points: 52 | Hit Dice: d8
Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
12 (+1) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Perception
Saving Throws: Dexterity Proficient Skills: Perception
Vulnerabilities: Electric, Ice, Rock Saving Throws: Dexterity
Resistances: Bug, Grass Vulnerabilities: Electric, Rock, Water
Immunities: Ghost, Ground Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground
Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Hidden Ability hit by a melee attack, roll a d10. On a 10, the
Gale Wings: This Pokémon adds an additional +1 to attacker is burned.
hit when using flying-type attacks.
Hidden Ability
Gale Wings: This Pokémon adds an additional +1 to
Evolution: Fletchling can evolve into Fletchinder at
hit when using flying-type attacks.
level 6 and above. When it evolves, its health
increases by double its level, and it gains 10 points
to add to its ability scores (max 20). Evolution: Fletchinder can evolve into Talonflame at
level 13 and above. When it evolves, its health
Starting Moves: Tackle, Growl increases by double its level, and it gains 10 points
Level 2: Quick Attack, Peck, Agility to add to its ability scores (max 20).
Level 6: Flail, Roost
Level 10: Razor Wind, Natural Gift Starting Moves: Ember, Tackle, Growl, Quick Attack,
Level 14: Flame Charge, Acrobatics, Me First Peck, Agility
Level 18: Tailwind, Steel Wing Level 6: Flail, Roost
Level 10: Razor Wind, Natural Gift
TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 40, 42, Level 14: Flame Charge, Acrobatics, Me First
43, 44, 45, 46, 48, 50, 51, 62, 75, 76, 87, 88, 89, Level 18: Tailwind, Steel Wing
90, 100
TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 35, 38,
Egg Moves: Quick Guard, Snatch, Tailwind
40, 42, 43, 44, 45, 46, 48, 50, 51, 61, 62, 75, 76,
87, 88, 89, 90, 100

87
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Talonflame #663 Scatterbug #664
Type: Fire/Flying Type: Bug
Classification: Small | SR 13 Classification: Tiny | SR 1/8
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Flying Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Scorching Pokémon. In the fever of an exciting The Scatterdust Pokémon. When under attack from
battle, it showers embers from the gaps between its bird Pokémon, it spews a poisonous black powder
feathers and takes to the air. that causes paralysis on contact.

Armor Class: 16 Armor Class: 11


Hit Points: 97 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. walking, 40ft. flying Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception Proficient Skills: Survival, Stealth


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Electric, Rock, Water Vulnerabilities: Fire, Flying, Rock
Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel Resistances: Grass, Ground, Fighting
Immunities: Ground
Shield Dust: Once per long rest, this Pokémon can
Flame Body: The flames from this Pokémon's body ignore a negative status condition that results from
shine dim light in a 15 ft radius. In addition, when an enemy move.
hit by a melee attack, roll a d10. On a 10, the
attacker is burned. Compound Eyes: This Pokémon gets an additional
+1 to attack rolls.
Hidden Ability Hidden Ability
Gale Wings: This Pokémon adds an additional +1 to
Friend Guard: Once per long rest, when an ally within
hit when using flying-type attacks.
15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.
Starting Moves: Ember, Flare Blitz, Tackle, Growl,
Quick Attack, Peck, Agility, Flail
Evolution: Scatterbug can evolve into Spewpa at
Level 10: Roost, Razor Wind, Natural Gift
level 4 and above. When it evolves, its health
Level 14: Flame Charge, Acrobatics, Me First
increases by double its level, and it gains 5 points to
Level 18: Tailwind, Steel Wing, Brave Bird
add to its ability scores (max 20).
TM: 01, 06, 08, 10, 11, 12, 15, 17, 19, 21, 22, 27,
32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 51, 61, Starting Moves: Tackle, String Shot
62, 68, 75, 76, 87, 88, 89, 90, 100 Level 2: Stun Spore
Level 6: Bug Bite
TM: None
Egg Moves: Poison Powder, Rage Powder, Stun
Spore

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Spewpa #665 Vivillon #666
Type: Bug Type: Bug/Flying
Classification: Tiny | SR 1 Classification: Small | SR 8
Minimum Level Found: 2 Minimum Level Found: 5
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Scatterdust Pokémon. It lives hidden within The Scale Pokémon. Vivillon with many different
thicket shadows. When predators attack, it quickly patterns are found all over the world. These patterns
bristles the fur covering its body in an effort to are affected by the climate of their habitat.
threaten them.
Armor Class: 14
Armor Class: 12 Hit Points: 61 | Hit Dice: d12
Hit Points: 24 | Hit Dice: d6 Speed: 10ft. walking, 10ft. climbing, 25ft. flying
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
10 (+0) 9 (-1) 11 (+0) 6 (-2) 11 (+0) 10 (+0)
Proficient Skills: Survival, Performance
Proficient Skills: Survival, Stealth Saving Throws: Constitution
Saving Throws: Constitution Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Vulnerabilities: Fire, Flying, Rock Resistances: Bug, Fighting, Grass
Resistances: Grass, Ground, Fighting Immunities: Ground

Shed Skin: If this Pokémon is affected by a negative Shield Dust: Once per long rest, this Pokémon can
status ailment, they can roll a d4 at the end of each ignore a negative status condition that results from
of their turns. On a result of 4, they are cured. an enemy move.

Hidden Ability Compound Eyes: This Pokémon gets an additional


Friend Guard: Once per long rest, when an ally within +1 to attack rolls.
15 feet of this Pokémon is hit by an attack, it may Hidden Ability
choose to halve the damage dealt.
Friend Guard: Once per long rest, when an ally within
15 feet of this Pokémon is hit by an attack, it may
Evolution: Spewpa can evolve into Vivillon at level 7 choose to halve the damage dealt.
and above. When it evolves, its health increases by
double its level, and it gains 18 points to add to its
Starting Moves: Gust, Sleep Powder, Poison Powder,
ability scores (max 20).
Stun Spore, Struggle Bug, Light Screen
Level 6: Psybeam, Supersonic
Starting Moves: Protect, Harden Level 10: Draining Kiss, Aromatherapy
Level 14: Bug Buzz, Safeguard, Quiver Dance
TM: 17 Level 18: Hurricane, Powder
TM: 04, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22,
27, 29, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100

89
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Litleo #667 Pyroar #668
Type: Fire/Normal Type: Fire/Normal
Classification: Tiny | SR 1 Classification: Medium | SR 9
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Lion Cub Pokémon. The stronger the opponent The Royal Pokémon. The male with the largest mane
it faces, the more heat surges from its mane and the of fire is the leader of the pride.
more power flows through its body.
Armor Class: 15
Armor Class: 13 Hit Points: 63 | Hit Dice: d12
Hit Points: 19 | Hit Dice: d8 Speed: 35ft. walking
Speed: 25ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Perception, Intimidation
Proficient Skills: Perception Saving Throws: Strength, Dexterity
Saving Throws: Dexterity Vulnerabilities: Fighting, Ground, Rock, Water
Vulnerabilities: Fighting, Ground, Rock, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Immunities: Ghost
Immunities: Ghost
Rivalry: This Pokémon adds its proficiency bonus to
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same
damage when attacking a Pokémon of the same type.
type.
Unnerve: Opponents in combat with this Pokémon
Unnerve: Opponents in combat with this Pokémon cannot eat held berries.
cannot eat held berries.
Hidden Ability
Hidden Ability Moxie: Upon causing an opponent to faint, this
Moxie: Upon causing an opponent to faint, this Pokémon may immediately take another action.
Pokémon may immediately take another action.
Starting Moves: Hyper Beam, Tackle, Leer, Ember,
Evolution: Litleo can evolve into Pyroar at level 9 and Work Up, Headbutt
above. When it evolves, its health increases by Level 6: Noble Roar, Take Down
double its level, and it gains 11 points to add to its Level 10: Fire Fang, Endeavor
ability scores (max 20). Level 14: Echoed Voice, Flamethrower, Crunch
Level 18: Hyper Voice, Incinerate, Overheat
Starting Moves: Tackle, Leer TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 22, 27,
Level 2: Ember, Work Up, Headbutt 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66,
Level 6: Noble Roar, Take Down 68, 78, 87, 88, 90, 93, 95, 97, 100
Level 10: Fire Fang, Endeavor
Level 14: Echoed Voice, Flamethrower, Crunch
Level 18: Hyper Voice, Incinerate, Overheat
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 22, 27, 32,
35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66, 78,
87, 88, 90, 93, 95, 97, 100
Egg Moves: Entrainment, Fire Spin, Snatch, Yawn

90
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Flabébé #669 Floette #670
Type: Fairy Type: Fairy
Classification: Tiny | SR 1/2 Classification: Tiny | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Fairy Egg Group: Fairy
Gender Rate: 0% M / 100% F Gender Rate: 0% M / 100% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Single Bloom Pokémon. It draws out and The Single Bloom Pokémon. It flutters around fields
controls the hidden power of flowers. The flower of flowers and cares for flowers that are starting to
Flabébé holds is most likely part of its body. wilt. It draws out the hidden power of flowers to
battle.
Armor Class: 13
Hit Points: 17 | Hit Dice: d6 Armor Class: 15
Speed: 10ft. walking, 10ft. flying (hover) Hit Points: 52 | Hit Dice: d8
Speed: 10ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 12 (+1)
13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 14 (+2)
Proficient Skills: Medicine, Survival
Saving Throws: Charisma Proficient Skills: Medicine, Survival
Vulnerabilities: Poison, Steel Saving Throws: Charisma
Resistances: Bug, Dark, Fighting Vulnerabilities: Poison, Steel
Immunities: Dragon Resistances: Bug, Dark, Fighting
Immunities: Dragon
Flower Veil: Any grass-type ally within 15 feet of this
Pokémon is immune to new status effects. Flower Veil: Any grass-type ally within 15 feet of this
Pokémon is immune to new status effects.
Hidden Ability
Symbiosis: This Pokémon may swap held items with Hidden Ability
an ally as a free action, as long as they are within 15 Symbiosis: This Pokémon may swap held items with
feet of each other. an ally as a free action, as long as they are within 15
feet of each other.
Evolution: Flabébé can evolve into Floette at level 6
and above. When it evolves, its health increases by Evolution: Floette can evolve into Florges at level 12
double its level, and it gains 8 points to add to its and above, with the help of a Shiny Stone. When it
ability scores (max 20). evolves, its health increases by double its level, and
it gains 12 points to add to its ability scores (max
Starting Moves: Tackle, Vine Whip 20).
Level 2: Fairy Wind, Lucky Chant
Level 6: Razor Leaf, Wish, Magical Leaf Starting Moves: Tackle, Vine Whip, Fairy Wind, Lucky
Level 10: Grassy Terrain, Petal Blizzard Chant
Level 14: Aromatherapy, Misty Terrain, Moonblast Level 6: Razor Leaf, Wish
Level 18: Petal Dance, Solar Beam Level 10: Magical Leaf, Grassy Terrain
Level 14: Petal Blizzard, Aromatherapy, Misty Terrain
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32, Level 18: Moonblast, Petal Dance, Solar Beam
42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32,
Egg Moves: Camouflage, Captivate, Copycat
42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100

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Florges #671 Skiddo #672
Type: Fairy Type: Grass
Classification: Small | SR 14 Classification: Small | SR 1
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Fairy Egg Group: Field
Gender Rate: 0% M / 100% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Garden Pokémon. It claims exquisite flower The Mount Pokémon. Thought to be one of the first
gardens as its territory, and it obtains power from Pokémon to live in harmony with humans, it has a
basking in the energy emitted by flowering plants. placid disposition.

Armor Class: 17 Armor Class: 13


Hit Points: 127 | Hit Dice: d10 Hit Points: 20 | Hit Dice: d8
Speed: 15ft. walking, 25ft. flying (hover) Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 16 (+3) 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Medicine, Survival, Persuasion Proficient Skills: Survival, Athletics


Saving Throws: Charisma, Constitution Saving Throws: Constitution
Vulnerabilities: Poison, Steel Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Bug, Dark, Fighting Resistances: Electric, Grass, Ground, Water
Immunities: Dragon
Sap Sipper: This Pokémon takes no damage from
Flower Veil: Any grass-type ally within 15 feet of this grass-type attacks. If hit by a grass type move, it
Pokémon is immune to new status effects. takes no damage and instead absorbs the energy,
granting advantage on its next attack.
Hidden Ability
Symbiosis: This Pokémon may swap held items with Hidden Ability
an ally as a free action, as long as they are within 15 Grass Pelt: This Pokémon gains +1 to AC while in
feet of each other. grassy terrain.

Starting Moves: Aromatherapy, Disarming Voice, Evolution: Skiddo can evolve into Gogoat at level 9
Flower Shield, Grass Knot, Grassy Terrain, Lucky and above. When it evolves, its health increases by
Chant, Magical Leaf double its level, and it gains 12 points to add to its
Level 14: Misty Terrain, Moonblast, Petal Blizzard ability scores (max 20).
Level 18: Petal Dance, Wish
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, Starting Moves: Growth, Tackle
29, 32, 42, 44, 45, 48, 49, 53, 68, 86, 87, 88, 90, Level 2: Vine Whip, Tail Whip, Leech Seed, Razor
96, 99, 100 Leaf
Level 6: Worry Seed, Synthesis, Take Down
Level 10: Bulldoze, Seed Bomb
Level 14: Bulk Up, Double-Edge
Level 18: Horn Leech, Leaf Blade, Milk Drink
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 22, 27, 31,
32, 42, 44, 45, 48, 53, 66, 78, 80, 86, 87, 88, 90,
93, 94, 96, 100
Egg Moves: Defense Curl, Milk Drink, Rollout

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Gogoat #673 Pancham #674
Type: Grass Type: Fighting
Classification: Medium | SR 12 Classification: Tiny | SR 1
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Field Egg Group: Field, Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Mount Pokémon. It can tell how its Trainer is The Playful Pokémon. It does its best to be taken
feeling by subtle shifts in the grip on its horns. This seriously by its enemies, but its glare is not
empathic sense lets them run as if one being. sufficiently intimidating. Chewing on a leaf is its
trademark.
Armor Class: 15
Hit Points: 109 | Hit Dice: d12 Armor Class: 13
Speed: 30ft. walking Hit Points: 20 | Hit Dice: d8
Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
14 (+2) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival, Athletics
Saving Throws: Constitution, Strength Proficient Skills: Intimidation
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Saving Throws: Dexterity
Resistances: Electric, Grass, Ground, Water Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Sap Sipper: This Pokémon takes no damage from
grass-type attacks. If hit by a grass type move, it Iron Fist: When attacking with a punch-based move
takes no damage and instead absorbs the energy, (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
granting advantage on its next attack. Punch, etc.), this Pokémon may roll the damage
twice and choose either total.
Hidden Ability
Grass Pelt: This Pokémon gains +1 to AC while in Mold Breaker: This Pokémon's moves ignore any
grassy terrain. abilities that would lessen their effect or ability to
hit an opponent (Due to things like Water Absorb,
Snow Cloak, Thick Fat, Sturdy, etc.)
Starting Moves: Aerial Ace, Earthquake, Growth,
Tackle, Vine Whip, Tail Whip, Leech Seed, Razor Hidden Ability
Leaf, Worry Seed, Synthesis, Take Down Scrappy: This Pokémon's Normal and Fighting type
Level 10: Bulldoze, Seed Bomb moves ignore immunities granted by a Pokémon's
Level 14: Bulk Up, Double-Edge type. If a target’s secondary type gives it
Level 18: Horn Leech, Leaf Blade, Milk Drink vulnerability or resistance to the attack, it follows
the secondary type for that effect.
TM: 01, 05, 06, 08, 10, 11, 15, 17, 18, 21, 22, 26,
27, 31, 32, 40, 42, 44, 45, 48, 53, 66, 68, 78, 80,
86, 87, 88, 90, 93, 94, 96, 100 Evolution: Pancham can evolve into Pangoro at level
9 and above, only if its trainer has another dark-type
Pokemon in their party. When it evolves, its health
increases by double its level, and it gains 11 points
to add to its ability scores (max 20).

Starting Moves: Leer, Tackle


Level 2: Arm Thrust, Work Up, Karate Chop
Level 6: Comet Punch, Slash
Level 10: Circle Throw, Vital Throw
Level 14: Body Slam, Crunch
Level 18: Entrainment, Parting Shot, Sky Uppercut
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 27, 31, 32,
36, 39, 40, 41, 42, 44, 45, 47, 48, 49, 54, 56, 65,
66, 71, 75, 78, 80, 86, 87, 88, 90, 94, 97, 100
Egg Moves: Foul Play, Me First, Quash, Quick Guard,
Storm Throw

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Pangoro #675 Furfrou #676
Type: Fighting/Dark Type: Normal
Classification: Large | SR 12 Classification: Small | SR 10
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Field, Human-Like Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Daunting Pokémon. Although it possesses a The Poodle Pokémon. Trimming its fluffy fur not
violent temperament, it won't put up with bullying. only makes it more elegant but also increases the
It uses the leaf in its mouth to sense the swiftness of its movements.
movements of its enemies.
Armor Class: 16
Armor Class: 15 Hit Points: 59 | Hit Dice: d10
Hit Points: 101 | Hit Dice: d12 Speed: 30ft. walking
Speed: 30ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 17 (+3) 8 (-1) 10 (+0) 10 (+0)
18 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Persuasion
Proficient Skills: Intimidation, Athletics Saving Throws: Constitution, Wisdom
Saving Throws: Strength, Constitution Vulnerabilities: Fighting
Vulnerabilities: Fairy, Fighting, Flying Resistances: None
Resistances: Dark, Ghost, Rock Immunities: Ghost
Immunities: Psychic
Fur Coat: Once per long rest, this Pokémon may
Iron Fist: When attacking with a punch-based move halve the damage dealt to it from any one attack.
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Starting Moves: Growl, Tackle, Sand Attack, Baby-
twice and choose either total. Doll Eyes, Headbutt
Mold Breaker: This Pokémon's moves ignore any Level 6: Tail Whip, Bite
abilities that would lessen their effect or ability to Level 10: Odor Sleuth, Retaliate
hit an opponent (Due to things like Water Absorb, Level 14: Take Down, Charm
Snow Cloak, Thick Fat, Sturdy, etc.) Level 18: Sucker Punch, Cotton Guard

Hidden Ability TM: 01, 05, 06, 10, 11, 17, 18, 21, 27, 32, 42, 44,
Scrappy: This Pokémon's Normal and Fighting type 45, 48, 49, 57, 68, 73, 86, 87, 88, 89, 90, 93, 94,
moves ignore immunities granted by a Pokémon's 95, 97, 100
type. If a target’s secondary type gives it Egg Moves: Captivate, Mimic, Refresh, Role Play,
vulnerability or resistance to the attack, it follows Work Up
the secondary type for that effect.

Starting Moves: Bullet Punch, Leer, Tackle, Arm


Thrust, Work Up, Karate Chop, Comet Punch, Slash
Level 10: Circle Throw, Vital Throw, Body Slam
Level 14: Crunch, Entrainment, Parting Shot
Level 18: Sky Uppercut, Low Sweep, Taunt, Hammer
Arm
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21,
26, 27, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 47,
48, 49, 52, 54, 56, 60, 63, 65, 66, 68, 71, 75, 78,
80, 81, 83, 84, 86, 87, 88, 90, 94, 95, 97, 100

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Espurr #677 Meowstic ♂ #678
Type: Psychic Type: Psychic
Classification: Tiny | SR 1 Classification: Small | SR 9
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 100% M / 0% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Restraint Pokémon. The organ that emits its The Constraint Pokémon. When in danger, it raises
intense psychic power is sheltered by its ears to its ears and releases enough psychic power to grind
keep power from leaking out. a 10-ton truck into dust.

Armor Class: 13 Armor Class: 15


Hit Points: 18 | Hit Dice: d8 Hit Points: 58 | Hit Dice: d10
Speed: 20ft. walking, 15ft. climbing Speed: 30ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 6 (-2) 12 (+1) 12 (+1) 12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

Proficient Skills: Insight Proficient Skills: Insight, Perception


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Darkvision 30ft Senses: Darkvision 60ft

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Infiltrator: This Pokémon bypasses Light Screen, Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Hidden Ability Hidden Ability
Own Tempo: This Pokémon is immune to becoming Prankster: Once per short rest, this Pokémon can
confused. move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.
Evolution: Espurr can evolve into Meowstic at level 7
and above. When it evolves, its health increases by Starting Moves: Helping Hand, Leer, Mean Look,
double its level, and it gains 12 points to add to its Scratch, Covet, Confusion, Light Screen
ability scores (max 20). Level 6: Psybeam, Fake Out, Disarming Voice
Level 10: Psyshock, Charm, Miracle Eye, Reflect
Starting Moves: Leer, Scratch Level 14: Psychic, Role Play, Imprison
Level 2: Covet, Confusion, Light Screen Level 18: Sucker Punch, Misty Terrain, Quick Guard
Level 6: Psybeam, Fake Out, Disarming Voice TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
Level 10: Psyshock 24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53,
57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 24,
27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66,
73, 77, 85, 87, 88, 90, 92, 97, 100
Egg Moves: Assist, Barrier, Trick, Yawn

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Meowstic ♀ #678 Honedge #679
Type: Psychic Type: Steel/Ghost
Classification: Small | SR 9 Classification: Small | SR 1
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Mineral
Gender Rate: 0% M / 100% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Constraint Pokémon. When in danger, it raises The Sword Pokémon. Apparently this Pokémon is
its ears and releases enough psychic power to grind born when a departed spirit inhabits a sword. It
a 10-ton truck into dust. attaches itself to people and drinks their life force.

Armor Class: 15 Armor Class: 13


Hit Points: 58 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking, 20ft. climbing Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2) 11 (+0) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 10 (+0)

Proficient Skills: Insight, Perception Proficient Skills: Acrobatics


Saving Throws: Wisdom Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Fighting, Psychic Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Senses: Darkvision 60ft Psychic, Rock, Steel
Immunities: Fighting, Normal, Poison
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. No Guard: Any attack made by or against this
Pokémon has advantage.
Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Evolution: Honedge can evolve into Doublade at
Hidden Ability level 9 and above. When it evolves, its health
Competitive: This Pokémon adds its proficiency increases by double its level, and it gains 6 points to
bonus to damage rolls while poisoned, burned, add to its ability scores (max 20).
confused, or paralyzed.
Starting Moves: Swords Dance, Tackle
Starting Moves: Leer, Magical Leaf, Me First, Scratch, Level 2: Fury Cutter, Metal Sound, Pursuit
Covet, Confusion, Light Screen Level 6: Autotomize, Shadow Sneak, Aerial Ace
Level 6: Psybeam, Fake Out, Disarming Voice Level 10: Retaliate, Slash, Iron Defense
Level 10: Psyshock, Charge Beam, Shadow Ball, Level 14: Night Slash, Power Trick
Extrasensory Level 18: Iron Head, Sacred Sword
Level 14: Psychic, Role Play, Signal Beam
Level 18: Sucker Punch, Future Sight, Stored Power TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44,
45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Egg Moves: Destiny Bond, Metal Sound, Shadow
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, Sneak, Wide Guard
57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100

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Doublade #680 Aegislash #681
Type: Steel/Ghost Type: Steel/Ghost
Classification: Small | SR 10 Classification: Medium | SR 13
Minimum Level Found: 8 Minimum Level Found: 10
Egg Group: Mineral Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Sword Pokémon. When Honedge evolves, it The Royal Sword Pokémon. Generations of kings
divides into two swords, which cooperate via were attended by these Pokémon, which used their
telepathy to coordinate attacks and slash their spectral power to manipulate and control people
enemies to ribbons. and Pokémon.

Armor Class: 14 Armor Class: 15


Hit Points: 76 | Hit Dice: d8 Hit Points: 120 | Hit Dice: d10
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 8 (-1) 12 (+1) 10 (+0) 16 (+3) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Athletics


Saving Throws: Wisdom, Constitution Saving Throws: Wisdom, Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Psychic, Rock, Steel Psychic, Rock, Steel
Immunities: Fighting, Normal, Poison Immunities: Fighting, Normal, Poison

No Guard: Any attack made by or against this Stance Change: Aegislash has two forms. When
Pokémon has advantage. Aegislash uses King's Shield, it changes to Shield
Forme, swapping its AC and DEX stats. When it uses
Evolution: Doublade can evolve into Aegislash at a damaging move, Aegislash immediately returns to
level 15 and above with the help of a Dusk Stone. Blade Forme, returning its stats to normal.
When it evolves, its health increases by double its
level, and it gains 12 points to add to its ability Starting Moves: Aerial Ace, Autotomize, Fury Cutter,
scores (max 20). Head Smash, Iron Defense, Iron Head, King's Shield,
Night Slash, Power Trick, Pursuit, Shadow Sneak,
Slash, Swords Dance
Starting Moves: Swords Dance, Tackle, Fury Cutter,
Level 18: Sacred Sword, Iron Head
Metal Sound, Pursuit, Autotomize, Shadow Sneak,
Aerial Ace TM: 06, 10, 11, 15, 17, 18, 21, 27, 30, 31, 32, 33,
Level 10: Retaliate, Slash, Iron Defense 40, 42, 44, 45, 48, 54, 59, 65, 68, 74, 75, 80, 87,
Level 14: Night Slash, Power Trick 88, 90, 91, 100
Level 18: Iron Head, Sacred Sword
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44,
45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100

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Spritzee #682 Aromatisse #683
Type: Fairy Type: Fairy
Classification: Tiny | SR 2 Classification: Small | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Fairy Egg Group: Fairy
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Perfume Pokémon. It emits a scent that The Fragrance Pokémon. It devises various scents,
enraptures those who smell it. This fragrance pleasant and unpleasant, and emits scents that its
changes depending on what it has eaten. enemies dislike in order to gain an edge in battle.

Armor Class: 13 Armor Class: 15


Hit Points: 22 | Hit Dice: d10 Hit Points: 110 | Hit Dice: d12
Speed: 15ft. walking, 20ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 14 (+2) 14 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 18 (+4)

Proficient Skills: Persuasion, Deception Proficient Skills: Persuasion, Deception


Saving Throws: Charisma Saving Throws: Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon

Healer: As an action, this Pokemon may touch a Healer: As an action, this Pokemon may touch a
creature to heal poison, burn, or paralysis. When it creature to heal poison, burn, or paralysis. When it
uses this ability, roll a d4. On the a result of 1 or 2, uses this ability, roll a d4. On the a result of 1 or 2,
the status effect is moved to itself. the status effect is moved to itself.

Hidden Ability Hidden Ability


Aroma Veil: Any ally within 15 feet of this Pokémon Aroma Veil: Any ally within 15 feet of this Pokémon
automatically passes any WIS save they are required automatically passes any WIS save they are required
to make. to make.

Evolution: Spritzee can evolve into Aromatisse at Starting Moves: Aromatic Mist, Fairy Wind, Heal
level 9 and above with the help of a Sachet. When it Pulse, Sweet Scent, Sweet Kiss, Odor Sleuth, Echoed
evolves, its health increases by double its level, and Voice, Calm Mind, Draining Kiss
it gains 11 points to add to its ability scores (max Level 10: Aromatherapy, Attract, Moonblast, Charm
20). Level 14: Flail, Misty Terrain, Skill Swap
Level 18: Psychic, Disarming Voice, Reflect, Psych
Starting Moves: Fairy Wind, Sweet Scent Up
Level 2: Sweet Kiss, Odor Sleuth, Echoed Voice TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25,
Level 6: Calm Mind, Draining Kiss 27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 68,
Level 10: Aromatherapy, Attract, Moonblast 74, 77, 85, 87, 88, 90, 91, 92, 99, 100
Level 14: Charm, Flail, Misty Terrain
Level 18: Skill Swap, Psychic, Disarming Voice
TM: 04, 06, 10, 11, 16, 17, 18, 21, 24, 27, 29, 32,
33, 41, 42, 44, 45, 48, 49, 53, 57, 74, 77, 85, 87,
88, 90, 91, 92, 99, 100
Egg Moves: Captivate, Disable, Refresh, Wish

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Swirlix #684 Slurpuff #685
Type: Fairy Type: Fairy
Classification: Tiny | SR 1 Classification: Small | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Fairy Egg Group: Fairy
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Cotton Candy Pokémon. To entangle its The Meringue Pokémon. It can distinguish the
opponents in battle, it extrudes white threads as faintest of scents. It puts its sensitive sense of smell
sweet and sticky as cotton candy. to use by helping pastry chefs in their work.

Armor Class: 14 Armor Class: 16


Hit Points: 19 | Hit Dice: d8 Hit Points: 93 | Hit Dice: d12
Speed: 20ft. flying (hover) Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 14 (+2) 13 (+1) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 18 (+4)

Proficient Skills: Survival Proficient Skills: Survival, Investigation


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon

Sweet Veil: Any ally within 15 feet of this Pokémon Sweet Veil: Any ally within 15 feet of this Pokémon
is immune to the sleep condition. is immune to the sleep condition.

Hidden Ability Hidden Ability


Unburden: While this Pokémon is not holding an Unburden: While this Pokémon is not holding an
item, it gains 10 feet to its speed. item, it gains 10 feet to its speed.

Evolution: Swirlix can evolve into Slurpuff at level 9 Starting Moves: Sweet Scent, Tackle, Fairy Wind, Play
and above with the help of a Whipped Dream. When Nice, Fake Tears, Round, Cotton Spore, Endeavor
it evolves, its health increases by double its level, Level 10: Aromatherapy, Draining Kiss
and it gains 12 points to add to its ability scores Level 14: Energy Ball, Cotton Guard
(max 20). Level 18: Wish, Play Rough, Light Screen, Safeguard
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27,
Starting Moves: Sweet Scent, Tackle 29, 32, 35, 42, 44, 45, 46, 48, 53, 68, 77, 85, 87,
Level 2: Fairy Wind, Play Nice, Fake Tears 88, 90, 94, 99, 100
Level 6: Round, Cotton Spore, Endeavor
Level 10: Aromatherapy, Draining Kiss
Level 14: Energy Ball, Cotton Guard, Wish
Level 18: Play Rough, Light Screen, Safeguard
TM: 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, 27, 29,
32, 35, 42, 44, 45, 46, 48, 53, 77, 85, 87, 88, 90,
94, 99, 100
Egg Moves: After You, Belly Drum, Copycat, Yawn

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Inkay #686 Malamar #687
Type: Dark/Psychic Type: Dark/Psychic
Classification: Tiny | SR 1 Classification: Medium | SR 11
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Water 2 Egg Group: Water 1, Water 2
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Revolving Pokémon. Opponents who stare at The Overturning Pokémon. It wields the most
the flashing of the light-emitting spots on its body compelling hypnotic powers of any Pokémon, and it
become dazed and lose their will to fight. forces others to do whatever it wants.

Armor Class: 13 Armor Class: 16


Hit Points: 17 | Hit Dice: d6 Hit Points: 57 | Hit Dice: d12
Speed: 20ft. swimming, 20ft. flying (hover) Speed: 25ft. walking, 30ft. swimming, 25ft. flying
(hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 8 (-1) 14 (+2) 10 (+0)
14 (+2) 13 (+1) 16 (+3) 10 (+0) 18 (+4) 14 (+2)
Proficient Skills: Stealth, Deception
Saving Throws: Dexterity Proficient Skills: Deception, Intimidation
Vulnerabilities: Bug, Fairy Saving Throws: Dexterity, Wisdom
Resistances: None Vulnerabilities: Bug, Fairy
Immunities: Psychic Resistances: None
Immunities: Psychic
Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense Contrary: Moves that affect this Pokémon's stats
Curl would lower AC by 4. Growl would increase its have the opposite effect. (For example, Defense
attack by +1) Curl would lower AC by 4. Growl would increase its
attack by +1)
Suction Cups: This Pokémon cannot be forced out of
battle by an opponent’s moves. Suction Cups: This Pokémon cannot be forced out of
battle by an opponent’s moves.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen, Hidden Ability
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Evolution: Inkay can evolve into Malamar at level 8
and above. When it evolves, its health increases by Starting Moves: Constrict, Peck, Reversal, Tackle,
double its level, and it gains 19 points to add to its Reflect, Foul Play, Swagger, Psywave
ability scores (max 20). Level 6: Topsy-Turvy, Hypnosis, Psybeam
Level 10: Switcheroo, Payback, Light Screen
Starting Moves: Constrict, Peck, Tackle, Reflect Level 14: Pluck, Psycho Cut
Level 2: Foul Play, Swagger, Psywave Level 18: Slash, Night Slash, Superpower
Level 6: Topsy-Turvy, Hypnosis, Psybeam TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 24,
Level 10: Switcheroo, Payback, Light Screen 27, 29, 32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56,
Level 14: Pluck, Psycho Cut 59, 63, 66, 68, 77, 80, 87, 88, 90, 92, 97, 100
Level 18: Slash, Night Slash, Superpower
TM: 04, 06, 10, 11, 12, 16, 17, 18, 21, 24, 27, 29,
32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56, 63, 66,
77, 80, 87, 88, 90, 92, 97, 100
Egg Moves: Camouflage, Destiny Bond, Flatter,
Power Split, Simple Beam

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Binacle #688 Barbaracle #689
Type: Rock/Water Type: Rock/Water
Classification: Tiny | SR 1 Classification: Small | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Water 3 Egg Group: Water 3
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Two-Handed Pokémon. Two Binacle live The Collective Pokémon. When they evolve, two
together on one rock. When they fight, one of them Binacle multiply into seven. They fight with the
will move to a different rock. power of seven Binacle.

Armor Class: 14 Armor Class: 17


Hit Points: 17 | Hit Dice: d6 Hit Points: 84 | Hit Dice: d10
Speed: 10ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Athletics, Sleight of Hand


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison

Sniper: On a critical hit made by this Pokémon, Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. triple the dice roll instead of doubling it.
Tough Claws: A successful melee attack by this Tough Claws: A successful melee attack by this
Pokémon automatically gets STAB, regardless of its Pokémon automatically gets STAB, regardless of its
type. If it would normally get STAB, double the STAB type. If it would normally get STAB, double the STAB
bonus when adding to damage. bonus when adding to damage.
Hidden Ability Hidden Ability
Pickpocket: When hit by a melee attack, this Pickpocket: When hit by a melee attack, this
Pokémon may use a reaction to attempt to steal the Pokémon may use a reaction to attempt to steal the
creature's held item with a Sleight of Hand check creature's held item with a Sleight of Hand check
contested by the target's Passive Perception. After contested by the target's Passive Perception. After
the first attempt, all other attempts against the the first attempt, all other attempts against the
same opponent are rolled at disadvantage. same opponent are rolled at disadvantage.

Evolution: Binacle can evolve into Barbaracle at level Starting Moves: Sand Attack, Scratch, Shell Smash,
10 and above. When it evolves, its health increases Water Gun, Withdraw, Fury Swipes, Slash, Mud-Slap,
by double its level, and it gains 13 points to add to Clamp
its ability scores (max 20). Level 10: Rock Polish, Ancient Power, Hone Claws
Level 14: Fury Cutter, Night Slash, Razor Shell
Starting Moves: Sand Attack, Scratch, Shell Smash, Level 18: Cross Chop, Stone Edge, Skull Bash
Water Gun TM: 02, 06, 08, 10, 12, 13, 14, 15, 17, 18, 20, 21,
Level 2: Withdraw, Fury Swipes, Slash 23, 26, 27, 31, 32, 34, 36, 37, 39, 40, 41, 42, 44,
Level 6: Mud-Slap, Clamp 45, 46, 48, 52, 54, 55, 56, 59, 63, 65, 66, 68, 69,
Level 10: Rock Polish, Ancient Power, Hone Claws 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 96,
Level 14: Fury Cutter, Night Slash 100
Level 18: Razor Shell, Cross Chop
TM: 06, 10, 12, 13, 14, 17, 18, 20, 21, 23, 26, 27,
31, 32, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48,
54, 55, 56, 63, 65, 66, 69, 71, 75, 78, 80, 81, 83,
84, 86, 87, 88, 90, 94, 96, 100
Egg Moves: Helping Hand, Switcheroo, Tickle, Water
Sport

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Skrelp #690 Dragalge #691
Type: Poison/Water Type: Poison/Dragon
Classification: Tiny | SR 1/2 Classification: Medium | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Water 1, Dragon Egg Group: Water 1, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Mock Kelp Pokémon. Camouflaged as rotten The Mock Kelp Pokémon. Their poison is strong
kelp, they spray liquid poison on prey that enough to eat through the hull of a tanker, and they
approaches unawares and then finish it off. spit it indiscriminately at anything that enters their
territory.
Armor Class: 13
Hit Points: 17 | Hit Dice: d6 Armor Class: 17
Speed: 5ft. walking, 25ft. swimming Hit Points: 92 | Hit Dice: d8
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
17 (+3) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Stealth, Deception
Saving Throws: Constitution Proficient Skills: Stealth, Deception
Vulnerabilities: Electric, Ground, Psychic Saving Throws: Constitution
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Vulnerabilities: Dragon, Ground, Ice, Psychic
Steel, Water Resistances: Bug, Electric, Fighting, Fire, Grass,
Poison, Water
Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the Poison Point: When this Pokémon is hit with a
attacker takes an amount of poison damage equal to melee attack, roll a 1d4. On a result of 4, the
this Pokémon’s proficiency modifier. attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier.
Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, Poison Touch: On melee attacks made by this
the target is poisoned. Pokémon, roll a d10 on a hit. On a result of a 10,
the target is poisoned.
Hidden Ability
Adaptability: When this Pokémon uses a move of its Hidden Ability
own type, it may roll the damage twice and choose Adaptability: When this Pokémon uses a move of its
either total. own type, it may roll the damage twice and choose
either total.
Evolution: Skrelp can evolve into Dragalge at level
12 and above. When it evolves, its health increases Starting Moves: Smokescreen, Tackle, Twister, Water
by double its level, and it gains 12 points to add to Gun, Feint Attack, Tail Whip, Bubble, Acid,
its ability scores (max 20). Camouflage
Level 10: Poison Tail, Water Pulse, Double Team
Starting Moves: Smokescreen, Tackle, Water Gun Level 14: Toxic, Aqua Tail, Sludge Bomb
Level 2: Feint Attack, Tail Whip, Bubble Level 18: Hydro Pump, Dragon Pulse, Dragon Tail
Level 6: Acid, Camouflage, Poison Tail TM: 06, 07, 09, 10, 15, 17, 18, 21, 24, 25, 27, 30,
Level 10: Water Pulse, Double Team, Toxic 32, 34, 36, 42, 44, 45, 48, 52, 55, 68, 82, 87, 88,
Level 14: Aqua Tail, Sludge Bomb 90, 94, 98, 100
Level 18: Hydro Pump, Dragon Pulse
TM: 06, 07, 09, 10, 17, 18, 21, 24, 27, 30, 32, 34,
36, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100
Egg Moves: Acid Armor, Haze, Play Rough, Toxic
Spikes, Venom Drench

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Clauncher #692 Clawitzer #693
Type: Water Type: Water
Classification: Tiny | SR 1 Classification: Medium | SR 11
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Water 1, Water 3 Egg Group: Water 1, Water 3
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Water Gun Pokémon. They knock down flying The Howitzer Pokémon. Their enormous claws
prey by firing compressed water from their massive launch cannonballs of water powerful enough to
claws like shooting a pistol. pierce tanker hulls.

Armor Class: 14 Armor Class: 16


Hit Points: 18 | Hit Dice: d6 Hit Points: 84 | Hit Dice: d10
Speed: 15ft. walking, 20ft. swimming Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Mega Launcher: Aura and Pulse moves made by this Mega Launcher: Aura and Pulse moves made by this
Pokémon deal additional damage/healing equal to Pokémon deal additional damage/healing equal to
this Pokémon's proficiency bonus. this Pokémon's proficiency bonus.

Evolution: Clauncher can evolve into Clawitzer at Starting Moves: Aura Sphere, Dark Pulse, Dragon
level 10 and above. When it evolves, its health Pulse, Heal Pulse, Splash, Water Gun, Water Sport,
increases by double its level, and it gains 11 points Vice Grip, Bubble, Flail, Bubble Beam
to add to its ability scores (max 20). Level 10: Swords Dance, Crabhammer
Level 14: Water Pulse, Smack Down
Level 18: Aqua Jet, Muddy Water
Starting Moves: Splash, Water Gun
Level 2: Water Sport, Vice Grip, Bubble TM: 06, 09, 10, 13, 15, 17, 18, 21, 23, 27, 30, 32,
Level 6: Flail, Bubble Beam 34, 36, 42, 44, 45, 48, 52, 55, 68, 75, 80, 87, 88,
Level 10: Swords Dance, Crabhammer 89, 90, 91, 94, 97, 98, 100
Level 14: Water Pulse, Smack Down
Level 18: Aqua Jet, Muddy Water
TM: 06, 09, 10, 13, 17, 18, 21, 23, 27, 32, 34, 36,
42, 44, 45, 48, 55, 75, 80, 87, 88, 89, 90, 91, 94,
98, 100
Egg Moves: Aqua Jet, Crabhammer, Endure,
Entrainment, Helping Hand

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Helioptile #694 Heliolisk #695
Type: Electric/Normal Type: Electric/Normal
Classification: Tiny | SR 1/4 Classification: Small | SR 11
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Monster, Dragon Egg Group: Monster, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Generator Pokémon. They make their home in The Generator Pokémon. They flare their frills and
deserts. They can generate their energy from generate energy. A single Heliolisk can generate
basking in the sun, so eating food is not a sufficient electricity to power a skyscraper.
requirement.
Armor Class: 16
Armor Class: 12 Hit Points: 84 | Hit Dice: d10
Hit Points: 16 | Hit Dice: d6 Speed: 30ft. walking
Speed: 20ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival, Acrobatics
Proficient Skills: Survival, Acrobatics Saving Throws: Constitution, Dexterity
Saving Throws: Constitution, Dexterity Vulnerabilities: Fighting, Ground
Vulnerabilities: Fighting, Ground Resistances: Electric, Flying, Steel
Resistances: Electric, Flying, Steel Immunities: Ghost
Immunities: Ghost
Dry Skin: At the end of each of this Pokémon's
Dry Skin: At the end of each of this Pokémon's turns, it takes an amount of damage equal to its
turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for
proficiency modifier in harsh sunlight, or heals for the same amount during rain.
the same amount during rain.
Sand Veil: This Pokémon is immune to Sandstorm
Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert
damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.
terrain, or during a Sandstorm.
Hidden Ability
Hidden Ability Solar Power: Damage rolls for this Pokémon get an
Solar Power: Damage rolls for this Pokémon get an additional +2 during harsh sunlight.
additional +2 during harsh sunlight.
Starting Moves: Charge, Eerie Impulse, Electrify,
Evolution: Helioptile can evolve into Heliolisk at Parabolic Charge, Quick Attack, Razor Wind,
level 9 and above with the help of a Sun Stone. Thunder
When it evolves, its health increases by double its
level, and it gains 15 points to add to its ability TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 37,
scores (max 20). 39, 42, 44, 45, 47, 48, 52, 57, 59, 68, 72, 73, 77,
78, 80, 82, 86, 87, 88, 89, 90, 93, 94, 97, 100
Starting Moves: Pound, Tail Whip
Level 2: Thunder Shock, Charge, Mud-Slap
Level 6: Quick Attack, Razor Wind
Level 10: Parabolic Charge, Thunder Wave
Level 14: Bulldoze, Volt Switch
Level 18: Electrify, Thunderbolt
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 37, 39,
42, 44, 45, 47, 48, 57, 72, 73, 77, 78, 80, 82, 86,
87, 88, 89, 90, 93, 94, 97, 100
Egg Moves: Agility, Camouflage, Electric Terrain,
Glare

104
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Tyrunt #696 Tyrantrum #697
Type: Rock/Dragon Type: Rock/Dragon
Classification: Small | SR 2 Classification: Large | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Monster, Dragon Egg Group: Monster, Dragon
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Royal Heir Pokémon. This Pokémon was The Despot Pokémon. Thanks to its gargantuan
restored from a fossil. If something happens that it jaws, which could shred thick metal plates as if they
doesn't like, it throws a tantrum and runs wild. were paper, it was invincible in the ancient world it
once inhabited.
Armor Class: 14
Hit Points: 18 | Hit Dice: d6 Armor Class: 16
Speed: 25ft. walking Hit Points: 92 | Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
18 (+4) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival, Athletics
Saving Throws: Strength, Constitution Proficient Skills: Survival, Athletics, Intimidation
Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice, Saving Throws: Strength, Constitution
Steel Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice,
Resistances: Electric, Fire, Flying, Normal, Poison Steel
Resistances: Electric, Fire, Flying, Normal, Poison
Strong Jaw: For biting moves activated by this
Pokémon (Bite, Thunder Fang, Crunch, etc.), they Strong Jaw: For biting moves activated by this
may roll the damage twice and choose either total. Pokémon (Bite, Thunder Fang, Crunch, etc.), they
may roll the damage twice and choose either total.
Hidden Ability
Sturdy: When taking damage equal to half or more of Hidden Ability
your current HP, roll a d4. On a result of 3 of 4, Rock Head: This Pokémon takes no recoil damage.
halve the damage dealt.
Starting Moves: Rock Slide, Tackle, Tail Whip, Roar,
Evolution: Tyrunt can evolve into Tyrantrum at level Stomp, Bide, Stealth Rock, Bite, Charm
10 and above, only during the day. When it evolves, Level 10: Ancient Power, Dragon Tail, Crunch
its health increases by double its level, and it gains Level 14: Dragon Claw, Thrash
11 points to add to its ability scores (max 20). Level 18: Earthquake, Horn Drill, Head Smash, Giga
Impact
Starting Moves: Tackle, Tail Whip TM: 02, 05, 06, 10, 11, 15, 17, 21, 26, 27, 31, 32,
Level 2: Roar, Stomp, Bide 37, 39, 40, 42, 44, 45, 48, 59, 68, 69, 71, 78, 80,
Level 6: Stealth Rock, Bite, Charm 82, 87, 88, 90, 97, 100
Level 10: Ancient Power, Dragon Tail
Level 14: Crunch, Dragon Claw, Thrash
Level 18: Earthquake, Horn Drill
TM: 02, 05, 06, 10, 11, 17, 21, 26, 27, 31, 32, 37,
39, 40, 42, 44, 45, 48, 69, 71, 78, 80, 82, 87, 88,
90, 97, 100
Egg Moves: Curse, Dragon Dance, Fire Fang, Ice
Fang, Poison Fang, Rock Polish, Thunder Fang

105
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Amaura #698 Aurorus #699
Type: Rock/Ice Type: Rock/Ice
Classification: Small | SR 2 Classification: Large | SR 13
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Monster Egg Group: Monster
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Tundra Pokémon. This ancient Pokémon was The Tundra Pokémon. The diamond-shaped crystals
restored from part of its body that had been frozen on its body expel air as cold as -240 degrees
in ice for over 100 million years. Fahrenheit, surrounding its enemies and encasing
them in ice.
Armor Class: 13
Hit Points: 23 | Hit Dice: d10 Armor Class: 15
Speed: 25ft. walking Hit Points: 118 | Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival
Saving Throws: Constitution Proficient Skills: Survival
Vulnerabilities: Fighting, Grass, Ground, Rock, Steel, Saving Throws: Constitution
Water Vulnerabilities: Fighting, Grass, Ground, Rock, Steel,
Resistances: Flying, Ice, Normal, Poison Water
Resistances: Flying, Ice, Normal, Poison
Refrigerate: All of this Pokémon's normal-type
moves become ice-type. Refrigerate: All of this Pokémon's normal-type
moves become ice-type.
Hidden Ability
Snow Warning: When this Pokémon enters an Hidden Ability
outside battle, the weather immediately changes to Snow Warning: When this Pokémon enters an
hail for 5 rounds. In the case of another Pokémon outside battle, the weather immediately changes to
with a similar weather ability, the tie goes to the hail for 5 rounds. In the case of another Pokémon
Pokémon with the highest DEX score. with a similar weather ability, the tie goes to the
Pokémon with the highest DEX score.
Evolution: Amaura can evolve into Aurorus at level
10 and above, only at night time. When it evolves, Starting Moves: Freeze-Dry, Growl, Powder Snow,
its health increases by double its level, and it gains Thunder Wave, Rock Throw, Icy Wind, Take Down,
10 points to add to its ability scores (max 20). Mist, Aurora Beam
Level 10: Ancient Power, Round, Avalanche
Starting Moves: Growl, Powder Snow Level 14: Hail, Nature Power, Encore
Level 2: Thunder Wave, Rock Throw, Icy Wind Level 18: Light Screen, Ice Beam, Hyper Beam,
Level 6: Take Down, Mist, Aurora Beam Blizzard
Level 10: Ancient Power, Round, Avalanche TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20,
Level 14: Hail, Nature Power, Encore 21, 24, 25, 26, 27, 29, 32, 33, 37, 39, 42, 44, 45,
Level 18: Light Screen, Ice Beam, Hyper Beam, 48, 49, 57, 68, 69, 71, 73, 77, 78, 79, 80, 82, 85,
Blizzard 87, 88, 90, 91, 96, 97, 100
TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20,
21, 24, 27, 32, 33, 37, 39, 42, 44, 45, 48, 49, 57,
69, 71, 73, 77, 78, 79, 80, 82, 85, 87, 88, 90, 91,
96, 97, 100
Egg Moves: Barrier, Discharge, Haze, Magnet Rise,
Mirror Coat

106
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Sylveon #700 Hawlucha #701
Type: Fairy Type: Fighting/Flying
Classification: Small | SR 8 Classification: Small | SR 11
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Field Egg Group: Flying, Human-Like
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Intertwining Pokémon. It sends a soothing aura The Wrestling Pokémon. Although its body is small,
from its ribbonlike feelers to calm fights. its proficient fighting skills enable it to keep up with
big bruisers like Machamp and Hariyama.
Armor Class: 16
Hit Points: 52 | Hit Dice: d10 Armor Class: 16
Speed: 30ft. walking Hit Points: 86 | Hit Dice: d10
Speed: 35ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 18 (+4)
16 (+3) 18 (+4) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Persuasion, Deception
Saving Throws: Dexterity, Charisma Proficient Skills: Athletics, Acrobatics
Vulnerabilities: Poison, Steel Saving Throws: Strength, Dexterity
Resistances: Bug, Dark, Fighting Vulnerabilities: Electric, Fairy, Flying, Ice, Psychic
Immunities: Dragon Resistances: Bug, Dark, Fighting, Grass
Immunities: Ground
Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Limber: This Pokémon is immune to being
paralyzed.
Hidden Ability
Pixilate: All of this Pokémon's normal-type moves Unburden: While this Pokémon is not holding an
become fairy-type. item, it gains 10 feet to its speed.
Hidden Ability
Starting Moves: Disarming Voice, Fairy Wind, Mold Breaker: This Pokémon's moves ignore any
Helping Hand, Tackle, Tail Whip, Sand Attack, Baby- abilities that would lessen their effect or ability to
Doll Eyes, Quick Attack hit an opponent (Due to things like Water Absorb,
Level 6: Swift, Draining Kiss Snow Cloak, Thick Fat, Sturdy, etc.)
Level 10: Skill Swap, Misty Terrain
Level 14: Light Screen, Moonblast, Last Resort
Starting Moves: Detect, Hone Claws, Tackle, Karate
Level 18: Psych Up
Chop, Wing Attack, Roost, Aerial Ace, Encore
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Level 10: Fling, Flying Press, Bounce
27, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 87, 88, Level 14: Endeavor, Feather Dance
90, 99, 100 Level 18: High Jump Kick, Sky Attack, Sky Drop,
Swords Dance
TM: 01, 06, 08, 10, 11, 12, 17, 18, 19, 21, 27, 31,
32, 39, 40, 41, 42, 44, 45, 47, 48, 51, 52, 54, 56,
58, 62, 66, 68, 71, 75, 76, 80, 81, 84, 86, 87, 88,
89, 90, 100
Egg Moves: Agility, Ally Switch, Baton Pass,
Entrainment, Me First, Mud Sport, Quick Guard

107
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Dedenne #702 Carbink #703
Type: Electric/Fairy Type: Rock/Fairy
Classification: Tiny | SR 7 Classification: Tiny | SR 10
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Field, Fairy Egg Group: Gender Unknown
Gender Rate: 50% M / 50% F Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Antenna Pokémon. Its whiskers serve as The Jewel Pokémon. Born from the temperatures
antennas. By sending and receiving electrical waves, and pressures deep underground, it fires beams
it can communicate with others over vast distances. from the stone in its head.

Armor Class: 15 Armor Class: 18


Hit Points: 48 | Hit Dice: d8 Hit Points: 68 | Hit Dice: d6
Speed: 30ft. walking Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 14 (+2) 14 (+2) 10 (+0) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Perception Proficient Skills: Survival


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Ground, Poison Vulnerabilities: Grass, Ground, Steel, Water
Resistances: Bug, Dark, Electric, Fighting, Flying Resistances: Bug, Dark, Fire, Flying, Normal
Immunities: Dragon Immunities: Dragon
Senses: Darkvision 30ft
Cheek Pouch: When this Pokémon eats any type of
berry, is heals for an additional 10% of its maximum Clear Body: Other Pokémon's moves or abilities
HP (rounded up to the nearest whole number). cannot lower this Pokémon stats.
Pickup: If an opponent uses a consumable held item Hidden Ability
in battle, this Pokémon gains a copy of it if it is not Sturdy: When taking damage equal to half or more of
currently holding an item. your current HP, roll a d4. On a result of 3 of 4,
Hidden Ability halve the damage dealt.
Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability Starting Moves: Harden, Tackle, Rock Throw,
Sharpen, Smack Down, Reflect, Stealth Rock
Level 10: Guard Split, Ancient Power
Starting Moves: Tackle, Tail Whip, Thunder Shock,
Level 14: Flail, Skill Swap, Power Gem
Charge
Level 18: Stone Edge, Moonblast, Light Screen,
Level 6: Charm, Parabolic Charge, Nuzzle
Safeguard
Level 10: Thunder Wave, Volt Switch, Rest, Snore
Level 14: Charge Beam, Entrainment TM: 04, 06, 07, 10, 11, 16, 17, 20, 21, 23, 27, 29,
Level 18: Play Rough, Thunder, Discharge 32, 33, 37, 39, 42, 44, 48, 64, 69, 71, 74, 77, 80,
87, 88, 90, 92, 96, 99, 100
TM: 06, 10, 11, 17, 18, 21, 24, 25, 27, 32, 40, 42,
44, 45, 46, 48, 56, 57, 68, 72, 73, 86, 87, 88, 89,
90, 93, 100
Egg Moves: Covet, Eerie Impulse, Helping Hand,
Natural Gift

108
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Goomy #704 Sliggoo #705
Type: Dragon Type: Dragon
Classification: Tiny | SR 1/2 Classification: Small | SR 10
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Dragon Egg Group: Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Soft Tissue Pokémon. The weakest Dragon-type The Soft Tissue Pokémon. It drives away opponents
Pokémon, it lives in damp, shady places, so its body by excreting a sticky liquid that can dissolve
doesn't dry out. anything. Its eyes devolved, so it can't see anything.

Armor Class: 13 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 84 | Hit Dice: d8
Speed: 20ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Perception


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water

Sap Sipper: This Pokémon takes no damage from Sap Sipper: This Pokémon takes no damage from
grass-type attacks. If hit by a grass type move, it grass-type attacks. If hit by a grass type move, it
takes no damage and instead absorbs the energy, takes no damage and instead absorbs the energy,
granting advantage on its next attack. granting advantage on its next attack.
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.
Hidden Ability Hidden Ability
Gooey: When this Pokémon is hit with a melee Gooey: When this Pokémon is hit with a melee
attack, roll 1d4. On a result of 3 or 4, the attacker's attack, roll 1d4. On a result of 3 or 4, the attacker's
speed is reduced to 0 until the end of its next turn. speed is reduced to 0 until the end of its next turn.

Evolution: Goomy can evolve into Sliggoo at level 12 Evolution: Sliggoo can evolve into Goodra at level 16
and above. When it evolves, its health increases by and above, only when it is raining. When it evolves,
double its level, and it gains 9 points to add to its its health increases by double its level, and it gains
ability scores (max 20). 12 points to add to its ability scores (max 20).

Starting Moves: Bubble, Tackle Starting Moves: Bubble, Tackle, Absorb, Protect,
Level 2: Absorb, Protect, Bide Bide, Dragon Breath
Level 6: Dragon Breath, Rain Dance Level 10: Rain Dance, Flail
Level 10: Flail, Body Slam Level 14: Body Slam, Muddy Water
Level 14: Muddy Water Level 18: Dragon Pulse
Level 18: Dragon Pulse
TM: 06, 10, 11, 13, 14, 17, 18, 21, 24, 27, 32, 34,
TM: 06, 10, 11, 17, 18, 21, 24, 27, 32, 34, 36, 42, 36, 42, 44, 45, 48, 80, 83, 87, 88, 90, 100
44, 45, 48, 80, 83, 87, 88, 90, 100
Egg Moves: Acid Armor, Counter, Curse, Endure, Iron
Tail, Poison Tail

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Goodra #706 Klefki #707
Type: Dragon Type: Steel/Fairy
Classification: Medium | SR 14 Classification: Tiny | SR 8
Minimum Level Found: 10 Minimum Level Found: 5
Egg Group: Dragon Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/1 | 4 ASI

The Dragon Pokémon. This very friendly Dragon- The Key Ring Pokémon. These key collectors
type Pokémon will hug its beloved Trainer, leaving threaten any attackers by fiercely jingling their keys
that Trainer covered in sticky slime. at them.

Armor Class: 18 Armor Class: 15


Hit Points: 140 | Hit Dice: d12 Hit Points: 48 | Hit Dice: d8
Speed: 30ft. walking Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0) 15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Survival, Perception Proficient Skills: Deception


Saving Throws: Constitution, Charisma Saving Throws: Wisdom
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fire, Ground
Resistances: Electric, Fire, Grass, Water Resistances: Dark, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock
Sap Sipper: This Pokémon takes no damage from Immunities: Dragon, Poison
grass-type attacks. If hit by a grass type move, it
takes no damage and instead absorbs the energy, Prankster: Once per short rest, this Pokémon can
granting advantage on its next attack. move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. Hidden Ability
Hidden Ability Magician: If not already holding an item, this
Pokémon steals the held item of any Pokémon it
Gooey: When this Pokémon is hit with a melee
hits with a melee attack.
attack, roll 1d4. On a result of 3 or 4, the attacker's
speed is reduced to 0 until the end of its next turn.
Starting Moves: Fairy Lock, Tackle, Fairy Wind,
Astonish, Metal Sound
Starting Moves: Aqua Tail, Bubble, Feint, Tackle,
Level 6: Spikes, Draining Kiss
Absorb, Protect, Bide, Dragon Breath, Rain Dance,
Level 10: Crafty Shield, Foul Play, Torment
Flail, Body Slam
Level 14: Mirror Shot, Imprison, Recycle
Level 14: Muddy Water
Level 18: Play Rough, Magic Room, Heal Block
Level 18: Dragon Pulse, Power Whip, Outrage
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 27,
TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 24, 25,
29, 32, 33, 41, 42, 44, 45, 46, 48, 68, 73, 77, 87,
26, 27, 32, 34, 35, 36, 38, 42, 44, 45, 48, 52, 59,
88, 90, 91, 99, 100
68, 78, 80, 82, 83, 87, 88, 90, 100
Egg Moves: Iron Defense, Lock-On, Switcheroo,
Thief

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Phantump #708 Trevenant #709
Type: Ghost/Grass Type: Ghost/Grass
Classification: Tiny | SR 1 Classification: Medium | SR 11
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Grass, Amorphous Egg Group: Grass, Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Stump Pokémon. These Pokémon are created The Elder Tree Pokémon. It can control trees at will.
when spirits possess rotten tree stumps. They prefer It will trap people who harm the forest, so they can
to live in abandoned forests. never leave.

Armor Class: 13 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 84 | Hit Dice: d12
Speed: 25ft. flying (hover) Speed: 25ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 14 (+2) 17 (+3) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Deception, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Natural Cure: This Pokémon is cured of negative Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. status ailments upon returning to its Pokeball.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Hidden Ability Hidden Ability
Harvest: At the end of this Pokémon's turn, if it used Harvest: At the end of this Pokémon's turn, if it used
a berry, roll 1d4. On a result of 3 or 4, it regains that a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item. berry as a held item.

Evolution: Phantump can evolve into Trevenant at Starting Moves: Confuse Ray, Shadow Claw, Tackle,
level 10 and above. When it evolves, its health Astonish, Growth, Ingrain, Feint Attack
increases by double its level, and it gains 11 points Level 10: Leech Seed, Curse, Will-O-Wisp
to add to its ability scores (max 20). Level 14: Forest's Curse, Destiny Bond
Level 18: Phantom Force, Wood Hammer, Horn
Starting Moves: Confuse Ray, Tackle Leech
Level 2: Astonish, Growth, Ingrain TM: 04, 06, 10, 11, 15, 17, 20, 21, 22, 26,, 27, 29,
Level 6: Feint Attack, Leech Seed 30, 32, 33, 42, 44, 45, 46, 48, 52, 53, 59, 61, 65,
Level 10: Curse, Will-O-Wisp 68, 78, 80, 81, 84, 85, 86, 87, 88, 90, 92, 96, 97,
Level 14: Forest's Curse, Destiny Bond 100
Level 18: Phantom Force, Wood Hammer, Horn
Leech
TM: 06, 10, 11, 17, 20, 21, 2, 27, 29, 30, 32, 33,
42, 44, 45, 46, 48, 53, 61, 65, 78, 80, 84, 85, 86,
87, 88, 90, 92, 96, 97, 100
Egg Moves: Bestow, Grudge, Imprison, Venom
Drench

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Pumpkaboo #710 Gourgeist #711
Type: Ghost/Grass Type: Ghost/Grass
Classification: Varies | SR 2 Classification: Varies | SR 12
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Pumpkin Pokémon. The pumpkin body is The Pumpkin Pokémon. Singing in eerie voices, they
inhabited by a spirit trapped in this world. As the wander town streets on the night of the new moon.
sun sets, it becomes restless and active. Anyone who hears their song is cursed.

Armor Class: 14 Armor Class: 18


Hit Points: 17 | Hit Dice: d6 Hit Points: 84 | Hit Dice: d10
Speed: 20ft. walking, 25ft. flying (hover) Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 14 (+2) 17 (+3) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Deception Proficient Skills: Deception


Saving Throws: Constitution Saving Throws: Constitution, Wisdom
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 50ft Senses: Darkvision 75ft

Pickup: If an opponent uses a consumable held item Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not in battle, this Pokémon gains a copy of it if it is not
currently holding an item. currently holding an item.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Hidden Ability Hidden Ability
Insomnia: This Pokémon is immune to sleep. Insomnia: This Pokémon is immune to sleep.

Variable Size: Pumpkaboo come in a variety of sizes: Variable Size: Gourgeist come in a variety of sizes:
Small, Average, Large, and Supersize (All considered Small, Average, Large, and Supersize (All considered
"Small" for D&D). The stat block above is for its "Small" for D&D). The stat block above is for its
Small variety. For each size above Small, decrease its Small variety. For each size above Small, decrease its
DEX by -1 and raise its CON by +1. DEX by -1 and raise its CON by +1.
Evolution: Pumpkaboo can evolve into Gourgeist at
level 9 and above. When it evolves, its health Starting Moves: Astonish, Confuse Ray, Trick, Scary
increases by double its level, and it gains 9 points to Face, Worry Seed, Razor Leaf, Leech Seed
add to its ability scores (max 20). Level 10: Bullet Seed, Shadow Sneak
Level 14: Shadow Ball, Pain Split, Seed Bomb
Level 18: Phantom Force, Trick-or-Treat, Explosion
Starting Moves: Astonish, Confuse Ray, Trick, Scary
Face TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 29, 30,
Level 2: Worry Seed 32, 35, 36, 38, 42, 43, 44, 45, 46, 48, 52, 53, 57,
Level 6: Razor Leaf, Leech Seed 61, 64, 68, 74, 80, 85, 86, 87, 88, 90, 92, 96, 97,
Level 10: Bullet Seed, Shadow Sneak 100
Level 14: Shadow Ball, Trick-or-Treat
Level 18: Pain Split, Seed Bomb
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 29, 30, 32,
35, 36, 38, 42, 43, 44, 45, 46, 48, 53, 57, 61, 64,
74, 80, 85, 86, 87, 88, 90, 92, 96, 97, 100
Egg Moves: Bestow, Destiny Bond, Disable

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Bergmite #712 Avalugg #713
Type: Ice Type: Ice
Classification: Small | SR 1/4 Classification: Medium | SR 13
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Monster, Mineral Egg Group: Monster, Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Ice Chunk Pokémon. It blocks opponents' The Iceberg Pokémon. Its ice-covered body is as
attacks with the ice that shields its body. It uses hard as steel. Its cumbersome frame crushes
cold air to repair any cracks with new ice. anything that stands in its way.

Armor Class: 13 Armor Class: 20


Hit Points: 19 | Hit Dice: d8 Hit Points: 93 | Hit Dice: d12
Speed: 15ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Resistances: Ice

Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.
Hidden Ability Hidden Ability
Sturdy: When taking damage equal to half or more of Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4, your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt. halve the damage dealt.

Evolution: Bergmite can evolve into Avalugg at level Starting Moves: Bite, Body Slam, Harden, Iron
10 and above. When it evolves, its health increases Defense, Tackle, Wide Guard, Powder Snow, Icy
by double its level, and it gains 11 points to add to Wind, Take Down, Sharpen, Curse
its ability scores (max 20). Level 10: Ice Fang, Ice Ball
Level 14: Rapid Spin, Avalanche, Blizzard
Starting Moves: Bite, Harden, Tackle Level 18: Recover, Double-Edge, Skull Bash, Crunch
Level 2: Powder Snow, Icy Wind TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26,
Level 6: Take Down, Sharpen, Curse 27, 32, 39, 42, 44, 45, 48, 68, 69, 71, 74, 78, 79,
Level 10: Ice Fang, Ice Ball 80, 87, 88, 90, 91, 94, 100
Level 14: Rapid Spin, Avalanche
Level 18: Blizzard, Recover, Double-Edge
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 39,
42, 44, 45, 48, 69, 71, 74, 79, 80, 87, 88, 90, 91,
94, 100
Egg Moves: Barrier, Mirror Coat, Mist, Recover

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Noibat #714 Noivern #715
Type: Flying/Dragon Type: Flying/Dragon
Classification: Tiny | SR 1 Classification: Large | SR 13
Minimum Level Found: 1 Minimum Level Found: 10
Egg Group: Flying, Dragon Egg Group: Flying, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Sound Wave Pokémon. They live in pitch-black The Sound Wave Pokémon. They fly around on
caves. Their enormous ears can emit ultrasonic moonless nights and attack careless prey. Nothing
waves of 200,000 hertz. can beat them in a battle in the dark.

Armor Class: 12 Armor Class: 16


Hit Points: 16 | Hit Dice: d6 Hit Points: 102 | Hit Dice: d12
Speed: 15ft. walking, 25ft. flying Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 20 (+5) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice, Rock Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground Immunities: Ground
Senses: Blindsight 80ft Senses: Blindsight 100ft

Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Infiltrator: This Pokémon bypasses Light Screen, Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil. Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Hidden Ability Hidden Ability
Telepathy: This Pokémon cannot be damaged by its Telepathy: This Pokémon cannot be damaged by its
allies' attacks. allies' attacks.

Evolution: Noibat can evolve into Noivern at level 12 Starting Moves: Moonlight, Screech, Supersonic,
and above. When it evolves, its health increases by Tackle, Absorb, Gust, Bite, Wing Attack, Agility, Air
double its level, and it gains 18 points to add to its Cutter, Roost, Razor Wind
ability scores (max 20). Level 14: Tailwind, Whirlwind, Super Fang
Level 18: Air Slash, Hurricane, Dragon Pulse,
Starting Moves: Screech, Supersonic, Tackle Boomburst
Level 2: Absorb, Gust, Bite TM: 02, 06, 10, 11, 12, 15, 17, 19, 21, 22, 27, 28,
Level 6: Wing Attack, Agility 29, 30, 31, 32, 35, 40, 41, 42, 44, 45, 46, 48, 49,
Level 10: Air Cutter, Roost, Razor Wind 51, 52, 62, 65, 68, 76, 81, 85, 87, 88, 89, 90, 93,
Level 14: Tailwind, Whirlwind 97, 100
Level 18: Super Fang, Air Slash, Hurricane
TM: 06, 10, 11, 12, 17, 19, 21, 22, 27, 28, 29, 30,
31, 32, 40, 41, 42, 44, 45, 46, 48, 49, 51, 62, 65,
76, 81, 85, 87, 88, 89, 90, 93, 97, 100
Egg Moves: Outrage, Snatch, Switcheroo, Tailwind

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Xerneas #716 Yveltal #717
Type: Fairy Type: Dark/Flying
Classification: Large | SR 15 Classification: Huge | SR 15
Minimum Level Found: 20 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Life Pokémon. Legends say it can share eternal The Destruction Pokémon. When this legendary
life. It slept for a thousand years in the form of a tree Pokémon's wings and tail feathers spread wide and
before its revival. glow red, it absorbs the life force of living creatures.

Armor Class: 17 Armor Class: 17


Hit Points: 505 | Hit Dice: d20 Hit Points: 505 | Hit Dice: d20
Speed: 40ft. walking Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5) 17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)

Proficient Skills: Medicine, Survival, Persuasion, Proficient Skills: Deception, Athletics, Intimidation,
Insight Insight
Saving Throws: Wisdom, Constitution, Charisma Saving Throws: Wisdom, Constitution, Strength
Vulnerabilities: Poison, Steel Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Bug, Dark, Fighting Resistances: Dark, Ghost, Grass
Immunities: Dragon Immunities: Ground, Psychic
Senses: Darkvision 100ft, Truesight 100ft Senses: Darkvision 100ft, Truesight 100ft

Fairy Aura: When this Pokémon is in battle, all fairy- Dark Aura: When this Pokémon is in battle, all dark-
type moves within 100 feet of you deal double their type moves by allies or opponents within 100 feet
damage. deal double their damage.

Starting Moves: Aromatherapy, Heal Pulse, Ingrain, Starting Moves: Hurricane, Razor Wind, Roost, Taunt,
Take Down, Light Screen, Aurora Beam, Gravity, Double Team, Air Slash, Snarl, Oblivion Wing,
Geomancy, Moonblast, Megahorn, Night Slash, Horn Disable, Dark Pulse, Foul Play, Phantom Force,
Leech, Psych Up, Misty Terrain, Nature Power, Close Psychic, Dragon Rush, Focus Blast, Sucker Punch,
Combat, Giga Impact, Outrage Hyper Beam, Sky Attack
TM: 03, 04, 05, 06, 07, 10, 11, 15, 16, 17, 18, 21, TM: 02, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
24, 25, 27, 29, 32, 33, 42, 44, 48, 49, 52, 68, 73, 30, 32, 40, 41, 42, 44, 46, 48, 51, 52, 58, 62, 63,
77, 80, 86, 87, 88, 90, 91, 96, 99, 100 65, 68, 76, 80, 85, 87, 88, 89, 90, 95, 97, 100

115
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Zygarde 10% Forme #718 Zygarde 50% Forme #718
Type: Dragon/Ground Type: Dragon/Ground
Classification: Medium | SR 15 Classification: Huge | SR 15
Minimum Level Found: 20 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Order Pokémon. Its sharp fangs make short The Order Pokémon. This is Zygarde's form when it
work of finishing off its enemies, but it's unable to has gathered 50% of its cells. It wipes out all those
maintain this body indefinitely. After a period of who oppose it, showing not a shred of mercy.
time, it falls apart.
Armor Class: 18
Armor Class: 16 Hit Points: 448 | Hit Dice: d20
Hit Points: 448 | Hit Dice: d20 Speed: 40ft. walking
Speed: 35ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 20 (+5) 16 (+3) 16 (+3) 16 (+3)
16 (+3) 19 (+4) 15 (+2) 14 (+2) 14 (+2) 14 (+2)
Proficient Skills: All Skills
Proficient Skills: All Skills Saving Throws: Intelligence, Wisdom, Strength
Saving Throws: Intelligence, Wisdom, Strength Vulnerabilities: Dragon, Fairy, Ice
Vulnerabilities: Dragon, Fairy, Ice Resistances: Fire, Poison, Rock
Resistances: Fire, Poison, Rock Immunities: Electric
Immunities: Electric Senses: Darkvision 100ft, Truesight 100ft
Senses: Darkvision 100ft, Truesight 100ft
Aura Break: When this Pokémon is in battle, the
Aura Break: When this Pokémon is in battle, the boost of Fairy Aura and Dark Aura abilities is
boost of Fairy Aura and Dark Aura abilities is reversed, Any applicable move type activated within
reversed, Any applicable move type activated within 100 feet deals half damage instead of double.
100 feet deals half damage instead of double.
Power Construct: When Zygarde 50% is reduced to
Power Construct: When Zygarde 10% is reduced to less than half of its maximum HP, it changes to
less than half of its maximum HP, it changes to Complete Forme and recovers all hit points.
Zygarde 50% Forme and recovers all hit points.
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare,
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Safeguard, Dig, Bind, Land's Wrath, Sandstorm, Haze, Crunch, Earthquake, Camouflage, Dragon
Haze, Crunch, Earthquake, Camouflage, Dragon Pulse, Coil, Outrage
Pulse, Coil, Outrage
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34,
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, 37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88,
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, 90, 100
90, 100

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Zygarde Complete Diancie #719
Type: Rock/Fairy
Forme #718 Classification: Small | SR 15
Type: Dragon/Ground Minimum Level Found: 20
Classification: Huge | SR 15 Egg Group: Undiscovered
Minimum Level Found: 20 Gender Rate: Genderless
Egg Group: Undiscovered Evolution Stage: 1/1 | 4 ASI
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI The Jewel Pokémon. A sudden transformation of
Carbink, its pink, glimmering body is said to be the
The Order Pokémon. This is Zygarde's form at times loveliest sight in the whole world.
when it uses its overwhelming power to suppress
those who endanger the ecosystem. Armor Class: 20
Hit Points: 288 | Hit Dice: d12
Armor Class: 20 Speed: 35ft. flying (hover)
Hit Points: 448 | Hit Dice: d20
Speed: 50ft. walking
STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 14 (+2) 10 (+0) 18 (+4) 20 (+5)
STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 30 (+10) 18 (+4) 18 (+4) 18 (+4) Proficient Skills: Performance, Persuasion, Insight
Saving Throws: Constitution, Wisdom, Charisma
Proficient Skills: All Skills Vulnerabilities: Grass, Ground, Steel, Water
Saving Throws: Intelligence, Wisdom, Strength Resistances: Bug, Dark, Fire, Flying, Normal
Vulnerabilities: Dragon, Fairy, Ice Immunities: Dragon
Resistances: Fire, Poison, Rock Senses: Darkvision 100ft, Truesight 100ft
Immunities: Electric
Senses: Darkvision 100ft, Truesight 100ft Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats.
Power Construct: When Zygarde is reduced to less
than half of its maximum HP, it changes to Starting Moves: Harden, Rock Throw, Tackle,
Complete Forme and stays in that form, regardless Sharpen, Smack Down, Reflect, Stealth Rock, Guard
of HP changes. Split, Ancient Power, Flail, Skill Swap, Power Gem,
Trick Room, Stone Edge, Diamond Storm,
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Moonblast, Light Screen, Safeguard
Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Haze, Crunch, Earthquake, Camouflage, Dragon TM: 03, 04, 06, 07, 10, 11, 15, 16, 17, 20, 21, 23,
Pulse, Coil, Outrage 27, 29, 32, 33, 37, 39, 42, 44, 48, 64, 68, 69, 71,
74, 77, 80, 87, 88, 90, 92, 96, 99, 100
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34,
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88,
90, 100

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Hoopa Confined #720 Hoopa Unbound #720
Type: Psychic/Ghost Type: Psychic/Dark
Classification: Small | SR 15 Classification: Huge | SR 15
Minimum Level Found: 20 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Mischief Pokémon. In its true form, it possesses The Mischief Pokémon. In its true form, it possesses
a huge amount of power. Legends of its avarice tell a huge amount of power. Legends of its avarice tell
how it once carried off an entire castle to gain the how it once carried off an entire castle to gain the
treasure hidden within. treasure hidden within.

Armor Class: 17 Armor Class: 17


Hit Points: 326 | Hit Dice: d12 Hit Points: 326 | Hit Dice: d12
Speed: 35ft. flying (hover) Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 18 (+4) 14 (+2) 20 (+5) 16 (+3) 20 (+5) 19 (+4) 19 (+4) 16 (+3) 20 (+5) 16 (+3)

Proficient Skills: Stealth, Deception, Sleight of Hand Proficient Skills: Stealth, Deception, Sleight of Hand
Saving Throws: Intelligence, Wisdom Saving Throws: Intelligence, Wisdom, Strength
Vulnerabilities: Dark, Ghost Vulnerabilities: Bug, Fairy
Resistances: Poison, Psychic Resistances: None
Immunities: Fighting, Normal Immunities: Psychic
Senses: Darkvision 100ft, Truesight 100ft Senses: Darkvision 100ft, Truesight 100ft

Magician: If not already holding an item, this Magician: If not already holding an item, this
Pokémon steals the held item of any Pokémon it Pokémon steals the held item of any Pokémon it
hits with a melee attack. hits with a melee attack.

Forme Change: When holding the Prison Bottle, Starting Moves: Ally Switch, Confusion, Destiny
Hoopa Confined changes forme to Hoopa Unbound. Bond, Trick, Astonish, Magic Coat, Light Screen,
Psybeam, Skill Swap, Guard Split, Power Split, Knock
Off, Trick Room, Wonder Room, Dark Pulse,
Starting Moves: Ally Switch, Confusion, Destiny
Psychic, Hyperspace Fury
Bond, Trick, Astonish, Magic Coat, Light Screen,
Psybeam, Skill Swap, Guard Split, Power Split, TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
Phantom Force, Zen Headbutt, Trick Room, Wonder 24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52,
Room, Shadow Ball, Nasty Plot, Psychic, Hyperspace 53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90,
Hole 92, 97, 100
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52,
53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90,
92, 97, 100

118
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Volcanion #721
Type: Fire/Water
Classification: Medium | SR 15
Minimum Level Found: 15
Egg Group: Undiscovered
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI

The Steam Pokémon. It lets out billows of steam


and disappears into the dense fog. It's said to live in
mountains where humans do not tread.

Armor Class: 19
Hit Points: 380 | Hit Dice: d20
Speed: 30ft. walking

STR DEX CON INT WIS CHA


20 (+5) 17 (+3) 20 (+5) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival, Intimidation


Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Electric, Rock
Resistances: Bug, Fairy, Fire, Ice, Steel
Senses: Darkvision 90ft, Tremorsense 100ft

Water Absorb: This Pokémon takes no damage from


water or water-type attacks. Instead, half of any
water damage done is absorbed, restoring the
Pokémon's HP.

Starting Moves: Take Down, Mist, Haze, Flame


Charge, Water Pulse, Stomp, Scald
Level 18: Weather Ball, Body Slam, Hydro Pump,
Flare Blitz, Overheat, Explosion, Steam Eruption
TM: 05, 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 31,
32, 34, 35, 36, 37, 38, 42, 43, 44, 48, 50, 52, 55,
56, 61, 64, 68, 71, 74, 78, 80, 87, 88, 90, 91, 100

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Alolan Rattata #19 Alolan Raticate #20
Type: Dark/Normal Type: Dark/Normal
Classification: Tiny | SR 1/4 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Mouse Pokémon. Night after night, they sneak The Mouse Pokémon. It has an incredibly greedy
into people’s homes seeking food. A massive personality. Its nest is filled with so much food
outbreak of them has become an issue of public gathered by Rattata at its direction, it can’t possibly
concern. eat it all.

Armor Class: 12 Armor Class: 15


Hit Points: 16 | Hit Dice: d6 Hit Points: 45 | Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing Speed: 30ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1) 14 (+2) 15 (+2) 13 (+1) 6 (-2) 13 (+1) 8 (-1)

Proficient Skills: Perception, Stealth Proficient Skills: Perception, Stealth


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark Resistances: Dark
Immunities: Ghost, Psychic Immunities: Ghost, Psychic
Senses: Darkvision 50ft Senses: Darkvision 80ft

Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.
Hustle: When you score a critical hit, you may Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. immediately gain an additional action on your turn.
If this action is used to make an attack, you have If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have disadvantage on the roll. You may only ever have
one additional action per round. one additional action per round.
Hidden Ability Hidden Ability
Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.

Evolution: Alolan Rattata can evolve into Alolan Starting Moves: Focus Energy, Quick Attack, Scary
Raticate at level 6 and above. When it evolves, its Face, Swords Dance, Tackle, Tail Whip, Bite, Pursuit
health increases by double its level, and it gains 10 Level 6: Hyper Fang, Assurance
points to add to its ability scores (max 20). Level 10: Crunch, Sucker Punch
Level 14: Super Fang, Double-Edge
Starting Moves: Tackle, Tail Whip, Quick Attack Level 18: Endeavor
Level 2: Focus Energy, Bite, Pursuit TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Level 6: Hyper Fang, Assurance, Crunch 27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60,
Level 10: Sucker Punch, Super Fang, Double-Edge 63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100
Level 14: Endeavor
TM: 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 30, 32,
36, 41, 42, 44, 45, 46, 48, 60, 63, 65, 86, 87, 88,
89, 90, 95, 97, 100
Egg Moves: Counter, Final Gambit, Fury Swipes, Me
First, Revenge, Reversal, Snatch, Stockpile, Swallow,
Switcheroo, Uproar

2
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Alolan Raichu #26 Alolan Sandshrew #27
Type: Electric/Psychic Type: Ice/Steel
Classification: Small | SR 7 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field, Fairy Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Mouse Pokémon. It loves pancakes prepared The Mouse Pokémon. An ancient tradition of Alolan
with a secret Alolan recipe. Some wonder whether festivals, still carried on to this day, is a competition
that recipe holds the key to this Pokémon’s to slide Sandshrew across ice as far as one can.
evolution.
Armor Class: 14
Armor Class: 15 Hit Points: 17 | Hit Dice: d6
Hit Points: 50 | Hit Dice: d10 Speed: 20ft. walking, 15ft. burrowing
Speed: 35ft. walking, 35ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
12 (+1) 15 (+2) 14 (+2) 6 (-2) 16 (+3) 10 (+0)
Proficient Skills: Athletics
Proficient Skills: Acrobatics Saving Throws: Constitution
Saving Throws: Dexterity, Wisdom Vulnerabilities: Fighting, Fire, Ground
Vulnerabilities: Bug, Dark, Ghost, Ground Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Resistances: Electric, Fighting, Flying, Psychic, Steel Normal, Psychic
Immunities: Poison
Surge Surfer: When this Pokémon begins its turn in Senses: Tremorsense 60ft
the area of effect from Electric Terrain, its speed is
doubled. Snow Cloak: This Pokémon is immune to Hail
damage. It's AC is increased by 2 in arctic
Starting Moves: Quick Attack, Growl, Thunder Shock, conditions, or when it is snowing or hailing.
Play Nice, Tail Whip
Level 6: Charm, Nasty Plot, Psychic, Electro Ball,
Hidden Ability
Thunder Wave, Feint Slush Rush: This Pokémon is immune to Hail
Level 10: Double Team, Spark, Discharge, Nuzzle damage, and its speed is doubled in arctic
Level 14: Thunderbolt, Sweet Kiss, Slam, Agility conditions, or during a hailstorm.
Level 18: Thunder, Light Screen
Evolution: Alolan Sandshrew can evolve into Alolan
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, Sandslash at level 7 and above with the help of an
27, 29, 31, 32, 33, 42, 44, 45, 46, 48, 49, 52, 56, Ice Stone. When it evolves, its health increases by
57, 68, 87, 88, 90, 93, 100 double its level, and it gains 10 points to add to its
ability scores (max 20).

Starting Moves: Defense Curl, Scratch, Bide


Level 2: Powder Snow, Ice Ball, Rapid Spin, Fury
Cutter
Level 6: Metal Claw, Swift, Fury Swipes
Level 10: Iron Defense, Slash, Iron Head
Level 14: Gyro Ball, Swords Dance
Level 18: Hail, Blizzard
TM: 01, 06, 07, 10, 11, 14, 17, 20, 21, 26, 27, 28,
31, 32, 40, 42, 44, 45, 46, 48, 56, 65, 70, 74, 75,
78, 79, 80, 81, 84, 87, 88, 90, 100
Egg Moves: Amnesia, Chip Away, Counter, Crush
Claw, Curse, Endure, Flail, Hone Claws, Icicle Crash,
Icicle Spear, Metal Claw, Night Slash

3
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Alolan Sandslash #28 Alolan Vulpix #37
Type: Ice/Steel Type: Ice
Classification: Small | SR 7 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 25% M / 75% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Mouse Pokémon. It uses large, hooked claws to The Fox Pokémon. If you carelessly approach it
cut a path through deep snow as it runs. On snowy because it’s cute, the boss of the pack, Ninetales,
mountains, this Sandslash is faster than any other will appear and freeze you.
Pokémon.
Armor Class: 13
Armor Class: 16 Hit Points: 16 | Hit Dice: d6
Hit Points: 50 | Hit Dice: d10 Speed: 30ft. walking
Speed: 30ft. walking, 25ft. burrowing, 25ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 12 (+1)
16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Perception, Investigation
Proficient Skills: Athletics Saving Throws: Dexterity
Saving Throws: Constitution, Strength Vulnerabilities: Fighting, Fire, Rock, Steel
Vulnerabilities: Fighting, Fire, Ground Resistances: Ice
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic Snow Cloak: This Pokémon is immune to Hail
Immunities: Poison damage. It's AC is increased by 2 in arctic
Senses: Tremorsense 80ft conditions, or when it is snowing or hailing.

Snow Cloak: This Pokémon is immune to Hail Hidden Ability


damage. It's AC is increased by 2 in arctic Snow Warning: When this Pokémon enters an
conditions, or when it is snowing or hailing. outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon
Hidden Ability with a similar weather ability, the tie goes to the
Slush Rush: This Pokémon is immune to Hail Pokémon with the highest DEX score.
damage, and its speed is doubled in arctic
conditions, or during a hailstorm.
Evolution: Alolan Vulpix can evolve into Alolan
Ninetales at level 8 and above with the help of an
Starting Moves: Defense Curl, Ice Ball, Icicle Crash, Ice Stone. When it evolves, its health increases by
Icicle Spear, Metal Burst, Metal Claw, Slash double its level, and it gains 12 points to add to its
ability scores (max 20).
TM: 01, 06, 07, 10, 11, 14, 15, 17, 20, 21, 26, 27,
28, 31, 32, 40, 42, 44, 45, 46, 48, 52, 566, 65, 68,
70, 74, 75, 78, 79, 80, 81, 84, 87, 88, 90, 100 Starting Moves: Powder Snow, Tail Whip
Level 2: Roar, Baby-Doll Eyes, Ice Shard, Confuse Ray
Level 6: Icy Wind, Payback, Mist
Level 10: Feint Attack, Hex, Aurora Beam,
Extrasensory
Level 14: Safeguard, Ice Beam, Imprison
Level 18: Blizzard, Grudge, Captivate, Sheer Cold
TM: 05, 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32,
42, 44, 45, 48, 66, 70, 77, 79, 87, 88, 90, 97, 100
Egg Moves: Agility, Charm, Disable, Encore,
Extrasensory, Flail, Freeze-Dry, Howl, Hypnosis,
Moonblast, Power Swap, Secret Power, Spite, Tail
Slap

4
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Alolan Ninetales #38 Alolan Diglett #50
Type: Ice/Fairy Type: Ground/Steel
Classification: Small | SR 7 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 25% M / 75% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Fox Pokémon. The reason it guides people all The Mole Pokémon. Its three hairs change shape
the way down to the mountain’s base is that it depending on Diglett’s mood. When in
wants them to hurry up and leave. communication with its comrades, its whiskers
wobble to and fro.
Armor Class: 17
Hit Points: 40 | Hit Dice: d10 Armor Class: 12
Speed: 30ft. walking Hit Points: 18 | Hit Dice: d6
Speed: 20ft. burrowing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 12 (+1)
12 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Perception, Investigation
Saving Throws: Dexterity Proficient Skills: Stealth, Athletics
Vulnerabilities: Fire, Poison, Rock, Steel Saving Throws: Dexterity
Resistances: Bug, Dark, Ice Vulnerabilities: Fighting, Fire, Ground, Water
Immunities: Dragon Resistances: Bug, Dragon, Flying, Normal, Psychic,
Rock, Steel
Snow Cloak: This Pokémon is immune to Hail Immunities: Electric, Poison
damage. It's AC is increased by 2 in arctic Senses: Tremorsense 80ft
conditions, or when it is snowing or hailing.
Sand Veil: This Pokémon is immune to Sandstorm
Hidden Ability damage. In addition, its AC increases by 2 in desert
Snow Warning: When this Pokémon enters an terrain, or during a Sandstorm.
outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon Tangling Hair: Opponents within melee range of this
with a similar weather ability, the tie goes to the Pokémon cannot take the Disengage action to move
Pokémon with the highest DEX score. away.
Hidden Ability
Starting Moves: Confuse Ray, Dazzling Gleam, Ice Sand Force: During a Sandstorm, this Pokémon can
Beam, Ice Shard, Imprison, Nasty Plot, Safeguard double its STAB when it hits an opponent.
TM: 03, 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20,
21, 27, 32, 42, 44, 45, 48, 66, 70, 77, 79, 85, 87, Evolution: Alolan Diglett can evolve into Alolan
88, 90, 97, 99, 100 Dugtrio at level 8 and above. When it evolves, its
health increases by double its level, and it gains 15
points to add to its ability scores (max 20).

Starting Moves: Metal Claw, Sand Attack, Growl


Level 2: Astonish, Mud-Slap
Level 6: Magnitude, Bulldoze, Sucker Punch
Level 10: Mud Bomb, Earth Power, Dig
Level 14: Iron Head, Earthquake
Level 18: Fissure
TM: 01, 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36,
37, 39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78,
80, 87, 88, 90, 91, 100
Egg Moves: Ancient Power, Beat Up, Endure, Feint
Attack, Final Gambit, Headbutt, Memento, Metal
Sound, Pursuit, Reversal, Thrash

5
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Alolan Dugtrio #51 Alolan Meowth #52
Type: Ground/Steel Type: Dark
Classification: Small | SR 8 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Mole Pokémon. Its shining gold hair provides it The Scratch Cat Pokémon. When its delicate pride is
with protection. It’s reputed that keeping any of its wounded, or when the gold coin on its forehead is
fallen hairs will bring bad luck. dirtied, it flies into a hysterical rage.

Armor Class: 15 Armor Class: 13


Hit Points: 55 | Hit Dice: d10 Hit Points: 16 | Hit Dice: d6
Speed: 30ft. burrowing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 8 (-1) 10 (+0) 12 (+1)

Proficient Skills: Stealth, Athletics Proficient Skills: Persuasion, Deception, Sleight of


Saving Throws: Dexterity, Constitution Hand
Vulnerabilities: Fighting, Fire, Ground, Water Saving Throws: Dexterity, Charisma
Resistances: Bug, Dragon, Flying, Normal, Psychic, Vulnerabilities: Bug, Fairy, Fighting
Rock, Steel Resistances: Dark, Ghost
Immunities: Electric, Poison Immunities: Psychic
Senses: Tremorsense 120ft Senses: Darkvision 30ft

Sand Veil: This Pokémon is immune to Sandstorm Pickup: If an opponent uses a consumable held item
damage. In addition, its AC increases by 2 in desert in battle, this Pokémon gains a copy of it if it is not
terrain, or during a Sandstorm. currently holding an item.
Tangling Hair: Opponents within melee range of this Technician: For damaging moves activated by this
Pokémon cannot take the Disengage action to move Pokémon with 15 max PP or more, they may roll the
away. damage twice and choose either total.
Hidden Ability Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can Rattled: When this Pokémon is hit by a damaging
double its STAB when it hits an opponent. Dark, Bug, or Ghost move, it makes its next attack at
advantage.
Starting Moves: Growl, Metal Claw, Night Slash,
Rototiller, Sand Attack, Sand Tomb, Tri Attack, Evolution: Alolan Meowth can evolve into Alolan
Growl, Astonish, Mud-Slap Persian at level 8 and above. When it evolves, its
Level 6: Magnitude, Bulldoze, Sucker Punch health increases by double its level, and it gains 11
Level 10: Mud Bomb, Earth Power points to add to its ability scores (max 20).
Level 14: Dig, Iron Head
Level 18: Earthquake, Fissure Starting Moves: Growl, Scratch
TM: 01, 06, 10, 15, 17, 21, 26, 27, 28, 32, 36, 37, Level 2: Bite, Fake Out
39, 40, 42, 43, 44, 45, 46 Level 6: Fury Swipes, Screech, Feint Attack
Level 10: Taunt, Pay Day
Level 14: Slash, Nasty Plot, Assurance
Level 18: Captivate, Night Slash, Feint, Dark Pulse
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63, 65, 66,
77, 85, 87, 88, 89, 90, 97, 100
Egg Moves: Amnesia, Assist, Charm, Flail, Flatter,
Foul Play, Hypnosis, Parting Shot, Punishment,
Snatch, Snatch, Spite

6
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Alolan Persian #53 Alolan Geodude #74
Type: Dark Type: Rock/Electric
Classification: Small | SR 7 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Classy Cat Pokémon. It looks down on everyone The Rock Pokémon. Its stone head is imbued with
other than itself. Its preferred tactics are sucker electricity and magnetism. If you carelessly step on
punches and blindside attacks. one, you’ll be in for a painful shock.

Armor Class: 15 Armor Class: 13


Hit Points: 40 | Hit Dice: d10 Hit Points: 18 | Hit Dice: d6
Speed: 35ft. walking, 40ft. climbing Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 14 (+2) 14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Persuasion, Deception, Sleight of Proficient Skills: Athletics, Survival


Hand Saving Throws: Constitution
Saving Throws: Dexterity, Charisma Vulnerabilities: Fighting, Grass, Ground, Water
Vulnerabilities: Bug, Fairy, Fighting Resistances: Electric, Fire, Flying, Normal, Poison
Resistances: Dark, Ghost Senses: Tremorsense 30ft
Immunities: Psychic
Senses: Darkvision 50ft Magnet Pull: Steel opponents in battle with this
Pokémon may not switch out or flee.
Fur Coat: Once per long rest, this Pokémon may
halve the damage dealt to it from any one attack. Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4,
Technician: For damaging moves activated by this halve the damage dealt.
Pokémon with 15 max PP or more, they may roll the
damage twice and choose either total. Hidden Ability
Galvanize: All of this Pokémon's normal-type moves
Hidden Ability are electric-type.
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
Evolution: Alolan Geodude can evolve into Alolan
advantage.
Graveler at level 7 and above. When it evolves, its
health increases by double its level, and it gains 7
Starting Moves: Bite, Fake Out, Growl, Play Rough, points to add to its ability scores (max 20).
Quash, Scratch, Swift, Switcheroo
Level 6: Fury Swipes, Screech, Feint Attack Starting Moves: Defense Curl, Tackle, Charge
Level 10: Taunt, Power Gem Level 2: Rock Polish, Rollout, Spark
Level 14: Slash, Nasty Plot, Assurance Level 6: Rock Throw, Smack Down, Thunder Punch
Level 18: Captivate, Night Slash, Feint, Dark Pulse Level 10: Self-Destruct, Stealth Rock, Rock Blast
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, Level 14: Discharge, Explosion, Double-Edge
27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 60, 63, Level 18: Stone Edge
65, 66, 77, 85, 87, 88, 89, 90, 95, 97, 100
TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32,
35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69,
71, 72, 74, 78, 80, 87, 88, 90, 96, 100
Egg Moves: Autotomize, Block, Counter, Curse,
Endure, Flail, Magnet Rise, Rock Climb, Screech,
Wide Guard

7
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Alolan Graveler #75 Alolan Golem #76
Type: Rock/Electric Type: Rock/Electric
Classification: Medium | SR 6 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Mineral Egg Group: Mineral
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Rock Pokémon. They eat rocks and often get The Megaton Pokémon. Because it can’t fire
into a scrap over them. The shock of Graveler boulders at a rapid pace, it’s been known to seize
smashing together causes a flash of light and a nearby Geodude and fire them from its back.
booming noise.
Armor Class: 16
Armor Class: 15 Hit Points: 117 | Hit Dice: d12
Hit Points: 55 | Hit Dice: d8 Speed: 30ft. walking
Speed: 25ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Athletics, Survival
Proficient Skills: Athletics, Survival Saving Throws: Constitution, Strength
Saving Throws: Constitution, Strength Vulnerabilities: Fighting, Grass, Ground, Water
Vulnerabilities: Fighting, Grass, Ground, Water Resistances: Electric, Fire, Flying, Normal, Poison
Resistances: Electric, Fire, Flying, Normal, Poison Senses: Tremorsense 80ft
Senses: Tremorsense 50ft
Magnet Pull: Steel opponents in battle with this
Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.
Pokémon may not switch out or flee.
Sturdy: When taking damage equal to half or more of
Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4,
your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.
halve the damage dealt.
Hidden Ability
Hidden Ability Galvanize: All of this Pokémon's normal-type moves
Galvanize: All of this Pokémon's normal-type moves are electric-type.
are electric-type.
Starting Moves: Charge, Defense Curl, Heavy Slam,
Evolution: Alolan Graveler can evolve into Alolan Rock Polish, Tackle, Steamroller, Spark, Rock Throw,
Golem at level 14 and above. When it evolves, its Smack Down, Thunder Punch, Self-Destruct, Stealth
health increases by double its level, and it gains 9 Rock
points to add to its ability scores (max 20). Level 14: Rock Blast, Discharge
Level 18: Explosion, Double-Edge, Stone Edge,
Starting Moves: Charge, Defense Curl, Rock Polish, Heavy Slam
Tackle, Rollout, Spark TM: 05, 06, 10, 11, 15, 17, 21, 23, 24, 25, 26, 27,
Level 6: Rock Throw, Smack Down, Thunder Punch 31, 32, 35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 57,
Level 10: Self-Destruct, Stealth Rock 59, 64, 68, 69, 71, 72, 74, 78, 80, 87, 88, 90, 93,
Level 14: Rock Blast, Discharge 96, 100
Level 18: Explosion, Double-Edge, Stone Edge
TM: 06, 10, 11, 17, 21, 23, 24, 25, 26, 27, 31, 32,
35, 37, 38, 39, 42, 44, 45, 48, 56, 57, 59, 64, 69,
71, 72, 74, 78, 80, 87, 88, 90, 96, 100

8
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Alolan Grimer #88 Alolan Muk #89
Type: Poison/Dark Type: Poison/Dark
Classification: Small | SR 1/2 Classification: Medium | SR 10
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Amorphous Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Sludge Pokémon. Brought to Alola to solve the The Sludge Pokémon. While it’s unexpectedly quiet
garbage problem, Grimer seems to relish any and all and friendly, if it’s not fed any trash for a while, it
kinds of trash. will smash its Trainer’s furnishings and eat up the
fragments.
Armor Class: 12
Hit Points: 18 | Hit Dice: d6 Armor Class: 16
Speed: 15ft. walking Hit Points: 75| Hit Dice: d12
Speed: 20ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 14 (+2) 6 (-2) 12 (+1) 8 (-1)
15 (+2) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 8 (-1)
Proficient Skills: Stealth
Saving Throws: Constitution Proficient Skills: Stealth
Vulnerabilities: Ground Saving Throws: Constitution
Resistances: Dark, Grass, Ghost, Poison Vulnerabilities: Ground
Immunities: Psychic Resistances: Dark, Grass, Ghost, Poison
Senses: Darkvision 30ft Immunities: Psychic
Senses: Darkvision 40ft
Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, Poison Touch: On melee attacks made by this
the target is poisoned. Pokémon, roll a d10 on a hit. On a result of a 10,
the target is poisoned.
Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP.
Hidden Ability
Power of Alchemy: When switched in after an ally Hidden Ability
faints, this Pokémon copies the non-hidden ability Power of Alchemy: When switched in after an ally
of the fainted ally until switched out. faints, this Pokémon copies the non-hidden ability
of the fainted ally until switched out.
Evolution: Alolan Grimer can evolve into Alolan Muk
at level 10 and above. When it evolves, its health Starting Moves: Bite, Harden, Poison Gas, Pound,
increases by double its level, and it gains 11 points Venom Drench, Harden, Bite, Disable, Acid Spray,
to add to its ability scores (max 20). Poison Fang, Minimize
Level 10: Fling, Knock Off, Crunch
Starting Moves: Poison Gas, Pound, Harden Level 14: Screech, Gunk Shot
Level 2: Bite, Disable Level 18: Acid Armor, Belch, Memento
Level 6: Acid Spray, Poison Fang, Minimize TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30, 31,
Level 10: Fling, Knock Off, Crunch 32, 34, 35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 52,
Level 14: Screech, Gunk Shot 56, 59, 60, 63, 64, 66, 68, 69, 71, 80, 83, 84, 87,
Level 18: Acid Armor, Belch, Memento 88, 90, 95, 97, 100
TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32, 34,
35, 36, 38, 39, 41, 42, 44, 45, 46, 48, 56, 59, 60,
63, 64, 66, 69, 71, 80, 83, 84, 87, 88, 90, 95, 100
Egg Moves: Assurance, Clear Smog, Curse, Imprison,
Mean Look, Power-Up Punch, Pursuit, Scary Face,
Shadow Sneak, Spit Up, Spite, Stockpile, Swallow

9
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Alolan Exeggutor #103 Alolan Marowak #105
Type: Grass/Dragon Type: Fire/Ghost
Classification: Huge | SR 8 Classification: Small | SR 7
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Grass Egg Group: Monster
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Coconut Pokémon. As it grew taller and taller, it The Bone Keeper Pokémon. The bones it possesses
outgrew its reliance on psychic powers, while within were once its mother’s. Its mother’s regrets have
it awakened the power of the sleeping dragon. become like a vengeful spirit protecting this
Pokémon.
Armor Class: 15
Hit Points: 61 | Hit Dice: d10 Armor Class: 16
Speed: 30ft. walking Hit Points: 50 | Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
16 (+3) 12 (+1) 12 (+1) 6 (-2) 16 (+3) 10 (+0)
Proficient Skills: Nature
Saving Throws: Constitution, Strength Proficient Skills: Survival, Athletics
Vulnerabilities: Bug, Dragon, Fairy, Flying, Ice, Poison Saving Throws: Strength, Wisdom
Resistances: Grass, Ground, Electric, Water Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Frisk: Upon entering a battle, a single opponent’s Immunities: Fighting, Normal
held item is revealed, if it has one. Senses: Darkvision 50ft

Hidden Ability Cursed Body: When hit by a melee attack, this


Harvest: At the end of this Pokémon's turn, if it used Pokémon may roll 1d4. On a result of 4, the
a berry, roll 1d4. On a result of 3 or 4, it regains that opponent who made the attack cannot use the
berry as a held item. same move on its next turn.
Lightning Rod: If this Pokemon or an ally within 30
Starting Moves: Barrage, Confusion, Hypnosis, Seed feet is targeted with a direct electric-type, damage-
Bomb, Stomp, Dragon Hammer dealing move, the Pokemon may use a reaction to
Level 6: Psyshock redirect the target to itself and take half damage
Level 10: Egg Bomb from it if it hits.
Level 14: Wood Hammer
Level 18: Leaf Storm Hidden Ability
Rock Head: This Pokémon takes no recoil damage.
TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 26, 27, 29,
31, 32, 33, 35, 36, 42, 44, 45, 46, 48, 53, 59, 64,
68, 75, 77, 78, 82, 83, 85, 86, 87, 88, 90, 92, 96, Starting Moves: Bone Club, Flame Wheel, Growl, Tail
100 Whip, Leer
Level 6: Hex, Bonemerang
Level 10: Will-O-Wisp, Shadow Bone, Thrash
Level 14: Fling, Stomping Tantrum, Endeavor
Level 18: Flare Blitz, Retaliate, Bone Rush
TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, 25,
26, 27, 30, 31, 32, 35, 37, 38, 40, 42, 43, 44, 45,
46, 48, 49, 52, 54, 56, 59, 61, 68, 71, 75, 78, 80,
85, 87, 88, 90, 97, 100

10
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Rowlet #722 Dartrix #723
Type: Grass/Flying Type: Grass/Flying
Classification: Tiny | SR 1/2 Classification: Small | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Flying Egg Group: Flying
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Grass Quill Pokémon. It sends its feathers, The Blade Quill Pokémon. This narcissistic
which are as sharp as blades, flying in attack. Its legs Pokémon is a clean freak. If you don’t groom it
are strong, so its kicks are also formidable. diligently, it will stop listening to you.

Armor Class: 13 Armor Class: 15


Hit Points: 18 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 5ft. walking, 25ft. flying Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 12 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Vulnerabilities: Fire, Flying, Ice, Poison, Rock
Resistances: Fighting, Grass, Water Resistances: Fighting, Grass, Water
Immunities: Ground Immunities: Ground
Senses: Darkvision 30ft Senses: Darkvision 50ft

Overgrow: This Pokémon doubles its STAB bonus Overgrow: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Long Reach: This Pokémon has an additional 5 feet Long Reach: This Pokémon has an additional 5 feet
of reach with all melee attacks and Attacks of of reach with all melee attacks and Attacks of
Opportunity. Opportunity.

Evolution: Rowlet can evolve into Dartrix at level 6 Evolution: Dartrix can evolve into Decidueye at level
and above. When it evolves, its health increases by 13 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Starting Moves: Leafage, Tackle, Growl Starting Moves: Growl, Leafage, Peck, Tackle,
Level 2: Peck, Astonish Astonish
Level 6: Razor Leaf, Ominous Wind, Foresight, Pluck Level 6: Razor Leaf, Ominous Wind, Foresight
Level 10: Synthesis, Fury Attack, Sucker Punch Level 10: Pluck, Synthesis
Level 14: Leaf Blade, Feather Dance Level 14: Fury Attack, Sucker Punch
Level 18: Brave Bird, Nasty Plot Level 18: Leaf Blade, Feather Dance, Brave Bird,
Nasty Plot
TM: 01, 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 32,
42, 44, 45, 48, 49, 51, 53, 54, 65, 75, 86, 87, 88, TM: 01, 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 32,
90, 96, 100 42, 44, 45, 48, 49, 51, 53, 54, 65, 75, 86, 87, 88,
90, 96, 100
Egg Moves: Baton Pass, Confuse Ray, Curse, Defog,
Haze, Ominous Wind

11
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Decidueye #724 Litten #725
Type: Grass/Ghost Type: Fire
Classification: Medium | SR 13 Classification: Tiny | SR 1/2
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Flying Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Arrow Quill Pokémon. It nocks its arrow quills The Fire Cat Pokémon. If you try too hard to get
and shoots them at opponents. When it simply can’t close to it, it won’t open up to you. Even if you do
afford to miss, it tugs the vine on its head to grow close, giving it too much affection is still a no-
improve its focus. no.

Armor Class: 16 Armor Class: 13


Hit Points: 112 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 10ft. walking, 40ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Nature Proficient Skills: Intimidation


Saving Throws: Dexterity, Wisdom Saving Throws: Strength
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Fighting, Normal Senses: Darkvision 30ft
Senses: Darkvision 75ft
Blaze: This Pokémon doubles its STAB bonus when
Overgrow: This Pokémon doubles its STAB bonus it has 25% or less of its maximum health.
when it has 25% or less of its maximum health.
Hidden Ability
Hidden Ability Intimidate: Once per short rest, you can impose
Long Reach: This Pokémon has an additional 5 feet disadvantage on an enemy attack roll of your choice.
of reach with all melee attacks and Attacks of
Opportunity.
Evolution: Litten can evolve into Torracat at level 6
and above. When it evolves, its health increases by
Starting Moves: Growl, Leaf Storm, Leafage, Peck, double its level, and it gains 6 points to add to its
Phantom Force, Shadow Sneak, Spirit Shackle, ability scores (max 20).
Tackle, U-Turn, Astonish, Razor Leaf, Ominous
Wind, Foresight, Pluck, Synthesis Starting Moves: Ember, Scratch, Growl
Level 14: Fury Attack, Sucker Punch Level 2: Lick, Leer
Level 18: Leaf Blade, Feather Dance, Brave Bird, Level 6: Fire Fang, Double Kick, Roar, Bite
Nasty Plot Level 10: Swagger, Fury Swipes, Thrash
TM: 01, 06, 10, 11, 16, 17, 19, 20, 21, 22, 23, 27, Level 14: Flamethrower, Scary Face
30, 32, 42, 44, 45, 47, 48, 49, 51, 53, 54, 62, 65, Level 18: Flare Blitz, Outrage
68, 75, 86, 87, 88, 89, 90, 96, 100
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 27, 28, 32,
35, 38, 41, 42, 43, 44, 45, 48, 50, 61, 62, 65, 75,
87, 88, 89, 90, 100
Egg Moves: Body Slam, Crunch, Fake Out, Heat
Wave, Nasty Plot, Power Trip, Revenge

12
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Torracat #726 Incineroar #727
Type: Fire Type: Fire/Dark
Classification: Small | SR 5 Classification: Medium | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field Egg Group: Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Fire Cat Pokémon. It can act spoiled if it grows The Heel Pokémon. Although it’s rough mannered
close to its Trainer. A powerful Pokémon, its sharp and egotistical, it finds beating down unworthy
claws can leave its Trainer’s whole body covered in opponents boring. It gets motivated for stronger
scratches. opponents.

Armor Class: 15 Armor Class: 16


Hit Points: 45 | Hit Dice: d8 Hit Points: 97 | Hit Dice: d12
Speed: 30ft. walking, 20ft. climbing Speed: 35ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Intimidation Proficient Skills: Athletics, Intimidation


Saving Throws: Strength Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
Senses: Darkvision 50ft Immunities: Psychic
Senses: Darkvision 75ft
Blaze: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health. Blaze: This Pokémon doubles its STAB bonus when
it has 25% or less of its maximum health.
Hidden Ability
Intimidate: Once per short rest, you can impose Hidden Ability
disadvantage on an enemy attack roll of your choice. Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Evolution: Torracat can evolve into Incineroar at level
13 and above. When it evolves, its health increases Starting Moves: Bulk Up, Darkest Lariat, Ember,
by double its level, and it gains 10 points to add to Growl, Lick, Scratch, Throat Chop, Leer, Fire Fang,
its ability scores (max 20). Double Kick, Roar, Bite, Swagger
Level 14: Fury Swipes, Thrash, Flamethrower
Starting Moves: Ember, Growl, Lick, Scratch, Leer Level 18: Scary Face, Flare Blitz, Outrage, Cross
Level 6: Fire Fang, Double Kick, Roar Chop
Level 10: Bite, Swagger TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 26, 27,
Level 14: Fury Swipes, Thrash, Flamethrower 28, 31, 32, 35, 38, 41, 42, 43, 44, 45, 47, 48, 50,
Level 18: Scary Face, Flare Blitz, Outrage 52, 56, 59, 60, 61, 62, 63, 65, 68, 75, 78, 87, 88,
89, 90, 95, 97, 100
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 27, 28, 32,
35, 38, 41, 42, 43, 44, 45, 48, 50, 61, 62, 65, 75,
87, 88, 89, 90, 100

13
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Popplio #728 Brionne #729
Type: Water Type: Water
Classification: Tiny | SR 1/2 Classification: Tiny | SR 5
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Water 1, Field Egg Group: Water 1, Field
Gender Rate: 87% M / 13% F Gender Rate: 87% M / 13% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Sea Lion Pokémon. The balloons it inflates with The Pop Star Pokémon. It gets excited when it sees
its nose grow larger and larger as it practices day by a dance it doesn’t know. This hard worker practices
day. diligently until it can learn that dance.

Armor Class: 13 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 50 | Hit Dice: d8
Speed: 15ft. walking, 15ft. swimming Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 12 (+1) 12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Performance Proficient Skills: Performance


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: This Pokémon doubles its STAB bonus Torrent: This Pokémon doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability


Liquid Voice: Any sound-based move activated by Liquid Voice: Any sound-based move activated by
this Pokémon is water-type. this Pokémon is water-type.

Evolution: Popplio can evolve into Brionne at level 6 Evolution: Brionne can evolve into Primarina at level
and above. When it evolves, its health increases by 13 and above. When it evolves, its health increases
double its level, and it gains 8 points to add to its by double its level, and it gains 9 points to add to its
ability scores (max 20). ability scores (max 20).

Starting Moves: Pound, Water Gun, Growl Starting Moves: Disarming Voice, Growl, Pound,
Level 2: Disarming Voice, Baby-Doll Eyes Water Gun, Baby-Doll Eyes
Level 6: Aqua Jet, Icy Wind, Encore, Bubble Beam Level 6: Aqua Jet, Icy Wind, Encore
Level 10: Sing, Double Slap, Hyper Voice Level 10: Bubble Beam, Sing
Level 14: Moonblast, Captivate Level 14: Double Slap, Hyper Voice
Level 18: Hydro Pump, Misty Terrain Level 18: Moonblast, Captivate, Hydro Pump, Misty
Terrain
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42,
44, 45, 48, 49, 55, 62, 87, 88, 90, 94, 98, 100 TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42,
44, 45, 48, 49, 55, 62, 87, 88, 90, 94, 98, 100
Egg Moves: Amnesia, Aqua Ring, Aromatic Mist,
Charm, Perish Song, Wonder Room

14
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Primarina #730 Pikipek #731
Type: Water/Fairy Type: Normal/Flying
Classification: Medium | SR 13 Classification: Tiny | SR 1/4
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Water 1, Field Egg Group: Flying
Gender Rate: 87% M / 13% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/3 | 2 ASI

The Soloist Pokémon. To Primarina, every battle is a The Woodpecker Pokémon. It pecks at trees with its
stage. It takes down its prey with beautiful singing hard beak. You can get some idea of its mood or
and dancing. condition from the rhythm of its pecking.

Armor Class: 16 Armor Class: 12


Hit Points: 107 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 25ft. walking, 30ft. swimming Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 16 (+3) 6 (-2) 14 (+2) 16 (+3) 9 (-1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Persuasion, Performance Proficient Skills: Perception


Saving Throws: Wisdom, Charisma Saving Throws: Dexterity
Vulnerabilities: Electric, Grass, Poison Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Dark, Fighting, Fire, Ice, Water Resistances: Bug, Grass
Immunities: Dragon Immunities: Ghost, Ground

Torrent: This Pokémon doubles its STAB bonus Keen Eye: This Pokémon ignores disadvantage when
when it has 25% or less of its maximum health. it relates to sight.

Hidden Ability Skill Link: Combo moves that have the ability to hit
Liquid Voice: Any sound-based move activated by more than once, after the same attack roll, are
this Pokémon is water-type. guaranteed to hit at least twice. (Fury Swipes,
Double Slap, Water Shuriken, etc.)
Starting Moves: Disarming Voice, Growl, Pound, Hidden Ability
Sparkling Aria, Water Gun, Baby-Doll Eyes, Aqua Jet, Pickup: If an opponent uses a consumable held item
Icy Wind, Encore, Bubble Beam, Sing in battle, this Pokémon gains a copy of it if it is not
Level 14: Double Slap, Hyper Voice currently holding an item.
Level 18: Moonblast, Captivate, Hydro Pump, Misty
Terrain
Evolution: Pikipek can evolve into Trumbeak at level
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 29, 5 and above. When it evolves, its health increases by
30, 32, 33, 42, 44, 45, 48, 49, 53, 55, 62, 68, 77, double its level, and it gains 7 points to add to its
87, 88, 90, 94, 98, 99, 100 ability scores (max 20).

Starting Moves: Peck, Growl


Level 2: Echoed Voice, Rock Smash, Supersonic
Level 6: Pluck, Roost, Fury Attack
Level 10: Screech, Drill Peck, Bullet Seed
Level 14: Feather Dance, Hyper Voice
TM: 01, 06, 10, 11, 17, 19, 21, 23, 27, 31, 32, 40,
43, 44, 45, 46, 48, 49, 51, 75, 76, 87, 88, 89, 90,
100
Egg Moves: Boomburst, Brave Bird, Mirror Move,
Tailwind, Uproar

15
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Trumbeak #732 Toucannon #733
Type: Normal/Flying Type: Normal/Flying
Classification: Tiny | SR 3 Classification: Small | SR 10
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Flying Egg Group: Flying
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Bugle Beak Pokémon. It can bend the tip of its The Cannon Pokémon. They smack beaks with
beak to produce over a hundred different cries at others of their kind to communicate. The strength
will. and number of hits tell each other how they feel.

Armor Class: 13 Armor Class: 15


Hit Points: 40 | Hit Dice: d8 Hit Points: 85 | Hit Dice: d12
Speed: 15ft. walking, 30ft. flying Speed: 15ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Resistances: Bug, Grass
Immunities: Ghost, Ground Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Skill Link: Combo moves that have the ability to hit Skill Link: Combo moves that have the ability to hit
more than once, after the same attack roll, are more than once, after the same attack roll, are
guaranteed to hit at least twice. (Fury Swipes, guaranteed to hit at least twice. (Fury Swipes,
Double Slap, Water Shuriken, etc.) Double Slap, Water Shuriken, etc.)
Hidden Ability Hidden Ability
Pickup: If an opponent uses a consumable held item Sheer Force: When activating a move that has a
in battle, this Pokémon gains a copy of it if it is not chance to impose a stat change or inflict a status,
currently holding an item. this creature instead doubles its move modifier for
the damage with no chance of the additional effect.
Evolution: Trumbeak can evolve into Toucannon at
level 11 and above. When it evolves, its health Starting Moves: Beak Blast, Echoed Voice, Growl,
increases by double its level, and it gains 11 points Peck, Rock Blast, Rock Smash, Supersonic, Pluck,
to add to its ability scores (max 20). Roost
Level 10: Fury Attack, Screech
Starting Moves: Echoed Voice, Growl, Peck, Rock Level 14: Drill Peck, Bullet Seed
Blast, Rock Smash, Supersonic Level 18: Feather Dance, Hyper Voice
Level 6: Pluck, Roost TM: 01, 06, 10, 11, 17, 19, 21, 23, 27, 31, 32, 40,
Level 10: Fury Attack, Screech, Drill Peck 43, 44, 45, 46, 48, 49, 50, 51, 75, 76, 87, 88, 89,
Level 14: Bullet Seed, Feather Dance 90, 91, 100
Level 18: Hyper Voice
TM: 01, 06, 10, 11, 17, 19, 21, 23, 27, 31, 32, 40,
43, 44, 45, 46, 48, 49, 51, 75, 76, 87, 88, 89, 90,
100

16
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Yungoos #734 Gumshoos #735
Type: Normal Type: Normal
Classification: Tiny | SR 1/4 Classification: Small | SR 7
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Loitering Pokémon. Its stomach takes up most The Stakeout Pokémon. Although it wasn’t originally
of its long torso. It’s a big eater, so the amount found in Alola, this Pokémon was brought over a
Trainers have to spend on its food is no laughing long time ago when there was a huge Rattata
matter. outbreak.

Armor Class: 11 Armor Class: 13


Hit Points: 19 | Hit Dice: d8 Hit Points: 61 | Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Insight, Investigation Proficient Skills: Insight, Investigation


Saving Throws: Strength Saving Throws: Strength, Wisdom
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 50ft

Stakeout: When an opponent is switched out in Stakeout: When an opponent is switched out in
battle, this Pokémon doubles the damage dealt if it battle, this Pokémon doubles the damage dealt if it
targets the replacement on the first turn targets the replacement on the first turn
immediately following the switch. immediately following the switch.
Strong Jaw: For biting moves activated by this Strong Jaw: For biting moves activated by this
Pokémon (Bite, Thunder Fang, Crunch, etc.), they Pokémon (Bite, Thunder Fang, Crunch, etc.), they
may roll the damage twice and choose either total. may roll the damage twice and choose either total.
Hidden Ability Hidden Ability
Adaptability: When this Pokémon uses a move of its Adaptability: When this Pokémon uses a move of its
own type, it may roll the damage twice and choose own type, it may roll the damage twice and choose
either total. either total.

Evolution: Yungoos can evolve into Gumshoos at Starting Moves: Leer, Pursuit, Sand Attack, Tackle,
level 6 and above, during the day. When it evolves, Odor Sleuth
its health increases by double its level, and it gains Level 6: Bide, Bite
10 points to add to its ability scores (max 20). Level 10: Mud-Slap, Super Fang, Take Down
Level 14: Scary Face, Crunch, Hyper Fang
Starting Moves: Tackle, Leer Level 18: Yawn, Thrash, Rest
Level 2: Pursuit, Sand Attack, Odor Sleuth TM: 01, 06, 10, 12, 17, 21, 26, 32, 37, 39, 41, 42,
Level 6: Bide, Bite, Mud-Slap 44, 45, 46, 48, 49, 66, 87, 88, 89, 90, 100
Level 10: Super Fang, Take Down, Scary Face
Level 14: Crunch, Hyper Fang, Yawn
Level 18: Thrash, Rest
TM: 01, 06, 10, 12, 17, 21, 26, 32, 37, 39, 41, 42,
44, 45, 46, 48, 49, 66, 87, 88, 89, 90, 100
Egg Moves: Fire Fang, Ice Fang, Last Resort,
Revenge, Thunder Fang

17
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Grubbin #736 Charjabug #737
Type: Bug Type: Bug/Electric
Classification: Tiny | SR 1/4 Classification: Tiny | SR 5
Minimum Level Found: 1 Minimum Level Found: 2
Egg Group: Bug Egg Group: Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Larva Pokémon. If you find its nest, you The Battery Pokémon. It buries itself in fallen leaves
shouldn’t stick your hand inside. You’ll get bitten by and barely moves, munching away on humus. If you
an irritated Grubbin. accidentally step on one, you’ll get a shock!

Armor Class: 12 Armor Class: 15


Hit Points: 17 | Hit Dice: d6 Hit Points: 27 | Hit Dice: d8
Speed: 25ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: None Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire, Rock
Resistances: Grass, Ground, Fighting Resistances: Electric, Fighting, Grass, Steel

Swarm: This Pokémon doubles its STAB bonus when Battery: Allies that activate electric-type moves
it has 25% or less of its maximum health. within 20 feet of this Pokémon double their
damage dice.
Evolution: Grubbin can evolve into Charjabug at level
6 and above. When it evolves, its health increases by Evolution: Charjabug can evolve into Vikavolt at level
double its level, and it gains 12 points to add to its 12 and above with the help of a Thunder Stone.
ability scores (max 20). When it evolves, its health increases by double its
level, and it gains 9 points to add to its ability scores
(max 20).
Starting Moves: Vice Grip, String Shot
Level 2: Mud-Slap, Bite, Bug Bite
Level 6: Spark, Acrobatics, Crunch Starting Moves: Charge, Vice Grip, String Shot
Level 10: X-Scissor, Dig Level 2: Mud-Slap, Bite, Bug Bite
Level 6: Spark, Acrobatics
TM: 06, 10, 16, 17, 18, 21, 24, 27, 32, 42, 44, 45, Level 10: Crunch, X-Scissor
48, 57, 62, 72, 73, 81, 84, 87, 88, 90, 93, 100 Level 14: Dig
Egg Moves: Electroweb, Endure, Harden, Mud Shot Level 18: Discharge, Iron Defense
TM: 06, 10, 16, 17, 18, 21, 24, 27, 32, 42, 44, 45,
48, 57, 62, 72, 73, 81, 84, 87, 88, 90, 93, 100

18
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Vikavolt #738 Crabrawler #739
Type: Bug/Electric Type: Fighting
Classification: Medium | SR 10 Classification: Tiny | SR 1
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Bug Egg Group: Water 3
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 1/2 | 3 ASI

The Stag Beetle Pokémon. It has an organ that The Boxing Pokémon. Its hard pincers are well
generates electricity in its abdomen. It concentrates suited to both offense and defense. Fights between
energy in its strong jaws and fires off powerful jolts two Crabrawler are like boxing matches.
of electricity.
Armor Class: 13
Armor Class: 15 Hit Points: 17 | Hit Dice: d6
Hit Points: 59 | Hit Dice: d10 Speed: 35ft. walking
Speed: 5ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
16 (+3) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Athletics
Proficient Skills: Acrobatics, Survival Saving Throws: Strength
Saving Throws: Constitution Vulnerabilities: Fairy, Flying, Psychic
Vulnerabilities: Fire, Rock Resistances: Bug, Dark, Rock
Resistances: Electric, Fighting, Grass, Steel
Hyper Cutter: This Pokémon’s attack or damage
Levitate: This Pokémon is immune to ground moves. bonuses cannot be decreased by an opponent’s
moves.
Starting Moves: Air Slash, Bite, Charge, Mud-Slap, Iron Fist: When attacking with a punch-based move
String Shot, Thunderbolt, Vice Grip, Bug Bite (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Level 6: Spark, Acrobatics Punch, etc.), this Pokémon may roll the damage
Level 10: Guillotine, Bug Buzz twice and choose either total.
Level 14: Dig, Zap Cannon
Level 18: Agility Hidden Ability
Anger Point: After suffering a critical hit, this
TM: 06, 10, 15, 16, 17, 18, 19, 21, 22, 24, 25, 27, Pokémon doubles the damage dice for a single
32, 42, 44, 45, 48, 53, 57, 58, 62, 68, 72, 73, 81, move it activates on the following turn.
84, 87, 88, 90, 91, 93, 100
Evolution: Crabrawler can evolve into Crabominable
at level 8 and above. When it evolves, its health
increases by double its level, and it gains 11 points
to add to its ability scores (max 20).

Starting Moves: Bubble


Level 2: Rock Smash, Leer, Pursuit
Level 6: Bubble Beam, Power-Up Punch
Level 10: Dizzy Punch, Payback
Level 14: Reversal, Crabhammer
Level 18: Iron Defense, Dynamic Punch, Close
Combat
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
39, 42, 44, 45, 46, 48,52, 55, 56, 59, 66, 71, 78,
79, 80, 87, 88, 90, 100
Egg Moves: Amnesia, Endeavor, Superpower, Wide
Guard

19
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Crabominable #740 Oricorio Baile Style
Type: Fighting/Ice
Classification: Medium | SR 8 #741
Minimum Level Found: 5 Type: Fire/Flying
Egg Group: Water 3 Classification: Tiny | SR 7
Gender Rate: 50% M / 50% F Minimum Level Found: 5
Evolution Stage: 2/2 | 3 ASI Egg Group: Flying
Gender Rate: 25% M / 75% F
The Woolly Crab Pokémon. It stores coldness in its Evolution Stage: 1/1 | 4 ASI
pincers and pummels its foes. It can even smash
thick walls of ice to bits! The Dancing Pokémon. It wins the hearts of its
enemies with its passionate dancing and then uses
Armor Class: 14 the opening it creates to burn them up with blazing
Hit Points: 60 | Hit Dice: d12 flames.
Speed: 30ft. walking
Armor Class: 15
Hit Points: 50 | Hit Dice: d10
STR DEX CON INT WIS CHA Speed: 30ft. walking, 30ft. flying
17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
STR DEX CON INT WIS CHA
Proficient Skills: Athletics
Saving Throws: Strength, Dexterity 15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Vulnerabilities: Fairy, Fighting, Fire, Flying, Psychic,
Steel Proficient Skills: Performance
Resistances: Bug, Dark, Ice Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Rock, Water
Hyper Cutter: This Pokémon’s attack or damage Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
bonuses cannot be decreased by an opponent’s Immunities: Ground
moves.
Dancer: If any creature within sight of this Pokémon
Iron Fist: When attacking with a punch-based move activates a move with Dance in its name, this
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder Pokémon may immediately use one of its moves as
Punch, etc.), this Pokémon may roll the damage a reaction.
twice and choose either total.
Hidden Ability Form Change: This Pokémon's default form is Baile
Anger Point: After suffering a critical hit, this Style, but can change by giving it a certain kind of
Pokémon doubles the damage dice for a single Nectar. Yellow Nectar changes it to Pom-Pom Style,
move it activates on the following turn. Pink Nectar changes it to Pa'u Style, Purple Nectar
changes it to Sensu Style, and Red Nectar reverts its
form to Baile Style.
Starting Moves: Bubble, Ice Punch, Leer, Pursuit,
Rock Smash
Level 6: Bubble Beam, Power-Up Punch Starting Moves: Pound, Growl, Peck, Helping Hand,
Level 10: Dizzy Punch, Avalanche Air Cutter
Level 14: Reversal, Ice Hammer Level 6: Baton Pass, Feather Dance
Level 18: Iron Defense, Dynamic Punch, Close Level 10: Double Slap, Teeter Dance, Roost
Combat Level 14: Captivate, Air Slash, Revelation Dance
Level 18: Mirror Move, Agility, Hurricane
TM: 01, 06, 07, 08, 10, 11, 13, 14, 17, 18, 21, 26,
27, 31, 32, 39, 42, 44, 45, 46, 48, 52, 55, 56, 59, TM: 01, 04, 06, 10, 12, 17, 19, 20, 21, 27, 32, 37,
66, 68, 71, 78,79, 80, 87, 88, 90, 100 40, 42, 44, 45, 48, 51, 60, 62, 63, 75, 76, 87, 88,
89, 90, 100
Egg Moves: Captivate, Pluck, Safeguard, Tailwind

20
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Oricorio Pom-Pom Oricorio Pa'u Style
Style #741 #741
Type: Electric/Flying Type: Psychic/Flying
Classification: Tiny | SR 7 Classification: Tiny | SR 7
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Flying Egg Group: Flying
Gender Rate: 25% M / 75% F Gender Rate: 25% M / 75% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Dancing Pokémon. It lifts its opponents’ spirits The Dancing Pokémon. It relaxes its opponents with
with its cheerful dance moves. When they let their its elegant dancing. When they let their guard down,
guard down, it electrocutes them with a jolt. it showers them with psychic energy.

Armor Class: 15 Armor Class: 15


Hit Points: 50 | Hit Dice: d10 Hit Points: 50 | Hit Dice: d10
Speed: 30ft. walking, 30ft. flying Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Performance Proficient Skills: Performance


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Ice, Rock Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel Resistances: Fighting, Grass, Psychic
Immunities: Ground Immunities: Ground

Dancer: If any creature within sight of this Pokémon Dancer: If any creature within sight of this Pokémon
activates a move with Dance in its name, this activates a move with Dance in its name, this
Pokémon may immediately use one of its moves as Pokémon may immediately use one of its moves as
a reaction. a reaction.

Form Change: This Pokémon's default form is Pom- Form Change: This Pokémon's default form is Pa'u
Pom Style, but can change by giving it a certain kind Style, but can change by giving it a certain kind of
of Nectar. Red Nectar changes it to Baile Style, Pink Nectar. Yellow Nectar changes it to Pom-Pom Style,
Nectar changes it to Pa'u Style, Purple Nectar Red Nectar changes it to Baile Style, Purple Nectar
changes it to Sensu Style, and Yellow Nectar reverts changes it to Sensu Style, and Pink Nectar reverts its
its form to Pom-Pom Style. form to Pa'u Style.

Starting Moves: Pound, Growl, Peck, Helping Hand, Starting Moves: Pound, Growl, Peck, Helping Hand,
Air Cutter Air Cutter
Level 6: Baton Pass, Feather Dance Level 6: Baton Pass, Feather Dance
Level 10: Double Slap, Teeter Dance, Roost Level 10: Double Slap, Teeter Dance, Roost
Level 14: Captivate, Air Slash, Revelation Dance Level 14: Captivate, Air Slash, Revelation Dance
Level 18: Mirror Move, Agility, Hurricane Level 18: Mirror Move, Agility, Hurricane
TM: 01, 04, 06, 10, 12, 17, 19, 20, 21, 27, 32, 37, TM: 01, 04, 06, 10, 12, 17, 19, 20, 21, 27, 32, 37,
40, 42, 44, 45, 48, 51, 60, 62, 63, 75, 76, 87, 88, 40, 42, 44, 45, 48, 51, 60, 62, 63, 75, 76, 87, 88,
89, 90, 100 89, 90, 100
Egg Moves: Captivate, Pluck, Safeguard, Tailwind Egg Moves: Captivate, Pluck, Safeguard, Tailwind

21
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Oricorio Sensu Style Cutiefly #742
Type: Bug/Fairy
#741 Classification: Tiny | SR 1/4
Type: Ghost/Flying Minimum Level Found: 1
Classification: Tiny | SR 7 Egg Group: Bug, Fairy
Minimum Level Found: 5 Gender Rate: 50% M / 50% F
Egg Group: Flying Evolution Stage: 1/2 | 3 ASI
Gender Rate: 25% M / 75% F
Evolution Stage: 1/1 | 4 ASI The Bee Fly Pokémon. Nectar and pollen are its
favorite fare. In fields of flowers, it gets into
The Dancing Pokémon. It charms its opponents skirmishes with Butterfree over food.
with its refined dancing. When they let their guard
down, it places a curse on them that will bring on Armor Class: 13
their demise. Hit Points: 16 | Hit Dice: d6
Speed: 5ft. walking, 25ft. flying
Armor Class: 15
Hit Points: 50 | Hit Dice: d10
Speed: 30ft. walking, 30ft. flying STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
STR DEX CON INT WIS CHA
Proficient Skills: Insight
15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0) Saving Throws: Charisma
Vulnerabilities: Fire, Flying, Poison, Rock, Steel
Proficient Skills: Performance Resistances: Bug, Dark, Fighting, Grass, Ground
Saving Throws: Dexterity, Charisma Immunities: Dragon
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Bug, Grass, Poison Honey Gather: At the end of each battle, this
Immunities: Fighting, Ground, Normal Pokémon may roll a d20 + its proficiency bonus. On
a result of 20 or higher, its trainer adds a Honey to
Dancer: If any creature within sight of this Pokémon their inventory.
activates a move with Dance in its name, this
Pokémon may immediately use one of its moves as Shield Dust: Once per long rest, this Pokémon can
a reaction. ignore a negative status condition that results from
an enemy move.
Form Change: This Pokémon's default form is Sensu Hidden Ability
Style, but can change by giving it a certain kind of Sweet Veil: Any ally within 15 feet of this Pokémon
Nectar. Yellow Nectar changes it to Pom-Pom Style, is immune to the sleep condition.
Pink Nectar changes it to Pa'u Style, Red Nectar
changes it to Baile Style, and Purple Nectar reverts
its form to Sensu Style. Evolution: Cutiefly can evolve into Ribombee at level
7 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
Starting Moves: Pound, Growl, Peck, Helping Hand, ability scores (max 20).
Air Cutter
Level 6: Baton Pass, Feather Dance
Starting Moves: Absorb, Fairy Wind
Level 10: Double Slap, Teeter Dance, Roost
Level 2: Stun Spore, Struggle Bug, Silver Wind
Level 14: Captivate, Air Slash, Revelation Dance
Level 6: Draining Kiss, Sweet Scent
Level 18: Mirror Move, Agility, Hurricane
Level 10: Bug Buzz, Dazzling Gleam
TM: 01, 04, 06, 10, 12, 17, 19, 20, 21, 27, 32, 37, Level 14: Aromatherapy, Quiver Dance
40, 42, 44, 45, 48, 51, 60, 62, 63, 75, 76, 87, 88,
89, 90, 100 TM: 04, 06, 10, 11, 16, 17, 19, 20, 21, 27, 28, 29,
32, 33, 40, 42, 44, 45, 46, 48, 53, 62, 77, 83, 85,
Egg Moves: Captivate, Pluck, Safeguard, Tailwind 87, 88, 89, 90, 99, 100
Egg Moves: Baton Pass, Bestow, Moonblast, Powder,
Skill Swap, Speed Swap, Sticky Web

22
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Ribombee #743 Rockruff #744
Type: Bug/Fairy Type: Rock
Classification: Tiny | SR 7 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Bug, Fairy Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Bee Fly Pokémon. Rain makes pollen damp, so The Puppy Pokémon. As they develop, their
Ribombee hates rain. When it sees ominous clouds, disposition grows more violent and aggressive.
it finds a hollow in a tree, where it waits stock-still. Many Trainers find them too much to handle and
abandon them.
Armor Class: 15
Hit Points: 50 | Hit Dice: d10 Armor Class: 12
Speed: 10ft. walking, 30ft. flying Hit Points: 17 | Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Insight, Acrobatics
Saving Throws: Dexterity, Charisma Proficient Skills: Survival
Vulnerabilities: Fire, Flying, Poison, Rock, Steel Saving Throws: Constitution
Resistances: Bug, Dark, Fighting, Grass, Ground Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Immunities: Dragon Resistances: Fire, Flying, Normal, Poison
Senses: Darkvision 30ft
Honey Gather: At the end of each battle, this
Pokémon may roll a d20 + its proficiency bonus. On Keen Eye: This Pokémon ignores disadvantage when
a result of 20 or higher, its trainer adds a Honey to it relates to sight.
their inventory.
Vital Spirit: This Pokémon cannot be put to sleep.
Shield Dust: Once per long rest, this Pokémon can
ignore a negative status condition that results from Hidden Ability
an enemy move. Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative condition, it
Hidden Ability can choose to pass instead.
Sweet Veil: Any ally within 15 feet of this Pokémon
is immune to the sleep condition.
Evolution: Starting at level 9, Rockruff can evolve
into Lycanroc Midday Form during the morning,
Starting Moves: Absorb, Fairy Wind, Pollen Puff, Lycanroc Dusk Form in the afternoon, or Lycanroc
Struggle Bug, Stun Spore, Silver Wind Midnight Form at night. When it evolves, its health
Level 6: Draining Kiss, Sweet Scent increases by double its level, and it gains 14 points
Level 10: Bug Buzz to add to its ability scores (max 20).
Level 14: Dazzling Gleam
Level 18: Aromatherapy, Quiver Dance Starting Moves: Leer, Tackle, Sand Attack
TM: 04, 06, 10, 11, 16, 17, 19, 20, 21, 27, 28, 29, Level 2: Bite, Howl
32, 33, 40, 42, 44, 45, 46, 48, 53, 62, 77, 83, 85, Level 6: Rock Throw, Odor Sleuth
87, 88, 89, 90, 99, 100 Level 10: Rock Tomb, Roar, Stealth Rock
Level 14: Rock Slide, Scary Face, Crunch
Level 18: Rock Climb, Stone Edge
TM: 05, 06, 10, 12, 17, 21, 27, 32, 39, 42, 44, 45,
48, 49, 69, 71, 80, 87, 88, 90, 95, 100
Egg Moves: Crush Claw, Fire Fang, Sucker Punch,
Thrash, Thunder Fang

23
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Lycanroc Midday Form Lycanroc Midnight
#745 Form #745
Type: Rock Type: Rock
Classification: Small | SR 9 Classification: Small | SR 9
Minimum Level Found: 5 Minimum Level Found: 5
Egg Group: Field Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Wolf Pokémon. The sharp rocks in its mane can The Wolf Pokémon. It has no problem ignoring
cut like knives. Lycanroc wears its prey down by orders it doesn’t like. It doesn’t seem to mind
degrees before finishing them off. getting hurt at all—as long as it can finish off its
opponent.
Armor Class: 15
Hit Points: 55 | Hit Dice: d10 Armor Class: 15
Speed: 30ft. walking Hit Points: 55 | Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
16 (+3) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival
Saving Throws: Dexterity, Constitution Proficient Skills: Survival
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Saving Throws: Strength, Dexterity
Resistances: Fire, Flying, Normal, Poison Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Senses: Darkvision 75ft Resistances: Fire, Flying, Normal, Poison
Senses: Darkvision 75ft
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Sand Rush: This Pokémon is immune to Sandstorm
damage, and its speed is doubled in desert terrain, Sand Rush: This Pokémon is immune to Sandstorm
or during a Sandstorm. damage, and its speed is doubled in desert terrain,
or during a Sandstorm.
Hidden Ability
Steadfast: Once per long rest, when this Pokémon Hidden Ability
fails a saving throw against a negative condition, it No Guard: Any attack made by or against this
can choose to pass instead. Pokémon has advantage.

Starting Moves: Accelerock, Bite, Leer, Quick Attack, Starting Moves: Bite, Counter, Leer, Reversal, Sand
Quick Guard, Sand Attack, Tackle, Howl Attack, Tackle, Taunt, Howl
Level 6: Rock Throw, Odor Sleuth Level 6: Rock Throw, Odor Sleuth
Level 10: Rock Tomb, Roar, Stealth Rock Level 10: Rock Tomb, Roar, Stealth Rock
Level 14: Rock Slide, Scary Face, Crunch Level 14: Rock Slide, Scary Face, Crunch
Level 18: Rock Climb, Stone Edge Level 18: Rock Climb, Stone Edge
TM: 05, 06, 08, 10, 12, 17, 21, 27, 32, 39, 42, 44, TM: 05, 06, 08, 10, 12, 17, 21, 27, 32, 39, 42, 44,
45, 48, 49, 69, 71, 80, 87, 88, 90, 95, 100 45, 48, 49, 69, 71, 80, 87, 88, 90, 95, 100

24
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Lycanroc Dusk Form Wishiwashi Solo Form
#745 #746
Type: Rock Type: Water
Classification: Small | SR 9 Classification: Tiny | SR 5
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Water 2
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Wolf Pokémon. Bathed in the setting sun of The Small Fry Pokémon. They’re weak, so they move
evening, Lycanroc has undergone a special kind of in schools. However, they can also often be seen all
evolution. An intense fighting spirit underlies its alone, having strayed from the school.
calmness.
Armor Class: 13
Armor Class: 15 Hit Points: 18 | Hit Dice: d8
Hit Points: 55 | Hit Dice: d10 Speed: 5ft. walking, 25ft. swimming
Speed: 30ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
8 (-1) 9 (-1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: None
Proficient Skills: Survival Saving Throws: None
Saving Throws: Strength, Constitution Vulnerabilities: Electric, Grass
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Resistances: Fire, Ice, Steel, Water
Resistances: Fire, Flying, Normal, Poison
Senses: Darkvision 75ft Schooling: Beginning at level 5, this Pokémon may
change to School Form as a free action when it
Tough Claws: A successful melee attack by this begins its turn above 25% of its maximum health.
Pokémon automatically gets STAB, regardless of its In School Form, the Pokémon adds 5 to its AC and
type. If it would normally get STAB, double the STAB Strength, Dexterity, and Constitution ability scores
bonus when adding to damage. (Additional CON does not alter this Pokemon's HP
in this form). The Pokémon reverts back to Solo
Starting Moves: Accelerock, Bite, Counter, Leer, Sand Form when it falls below 25% of maximum health,
Attack, Tackle, Thrash, Howl and must complete a short rest before activating
Level 6: Rock Throw, Odor Sleuth this ability again.
Level 10: Rock Tomb, Roar, Stealth Rock
Level 14: Rock Slide, Scary Face, Crunch Starting Moves: Growl, Water Gun
Level 18: Rock Climb, Stone Edge Level 2: Helping Hand, Feint Attack
Level 6: Brine, Aqua Ring, Tearful Look
TM: 05, 06, 08, 10, 12, 17, 21, 27, 32, 39, 42, 44, Level 10: Take Down, Dive
45, 48, 49, 69, 71, 80, 87, 88, 90, 95, 100 Level 14: Beat Up, Aqua Tail, Double-Edge
Level 18: Soak, Endeavor, Hydro Pump
TM: 06, 07, 10, 13, 17, 18, 21, 26, 27, 32, 42, 44,
45, 48, 55, 78, 87, 88, 89, 90, 94, 98, 100
Egg Moves: Mist, Muddy Water, Water Pulse, Water
Sport, Whirlpool

25
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Wishiwashi School Mareanie #747
Type: Poison/Water
Form #746 Classification: Tiny | SR 1
Type: Water Minimum Level Found: 1
Classification: Huge | SR 5 Egg Group: Water 1
Minimum Level Found: 1 Gender Rate: 50% M / 50% F
Egg Group: Water 2 Evolution Stage: 1/2 | 3 ASI
Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI The Brutal Star Pokémon. They eat Corsola
branches, so Mareanie are hated by craftsmen who
The Small Fry Pokémon. Wishiwashi assemble in work with Corsola branches that have naturally fallen
this formation to face off against strong foes. It off.
boasts a strength that earned it the name “demon of
the sea.” Armor Class: 14
Hit Points: 19 | Hit Dice: d8
Armor Class: 18 Speed: 10ft. walking, 20ft. swimming
Hit Points: 18 | Hit Dice: d8
Speed: 5ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0) Proficient Skills: Medicine
Saving Throws: Constitution
Proficient Skills: Intimidation Vulnerabilities: Electric, Ground, Psychic
Saving Throws: Constitution Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
Vulnerabilities: Electric, Grass Steel, Water
Resistances: Fire, Ice, Steel, Water
Merciless: When this Pokémon makes a successful
Schooling: Beginning at level 5, this Pokémon may attack roll against a Poisoned Pokemon, treat that
change to School Form as a free action when it attack as a critical hit.
begins its turn above 25% of its maximum health.
In School Form, the Pokémon adds 5 to its AC and Limber: This Pokémon is immune to being
Strength, Dexterity, and Constitution ability scores paralyzed.
(Additional CON does not alter this Pokemon's HP Hidden Ability
in this form). The Pokémon reverts back to Solo
Regenerator: Once per long rest, this Pokémon
Form when it falls below 25% of maximum health,
regains hit points equal to its level when it returns
and must complete a short rest before activating
to its Pokéball.
this ability again.

Starting Moves: Growl, Water Gun Evolution: Mareanie can evolve into Toxapex at level
Level 2: Helping Hand, Feint Attack 10 and above. When it evolves, its health increases
Level 6: Brine, Aqua Ring, Tearful Look by double its level, and it gains 11 points to add to
Level 10: Take Down, Dive its ability scores (max 20).
Level 14: Beat Up, Aqua Tail, Double-Edge
Level 18: Soak, Endeavor, Hydro Pump Starting Moves: Poison Sting
Level 2: Peck, Bite, Toxic Spikes
TM: 06, 07, 10, 13, 17, 18, 21, 26, 27, 32, 42, 44, Level 6: Wide Guard, Toxic
45, 48, 55, 78, 87, 88, 89, 90, 94, 98, 100 Level 10: Venoshock, Spike Cannon
Level 14: Recover, Poison Jab, Venom Drench
Level 18: Pin Missile, Liquidation
TM: 06, 07, 09, 10, 13, 14, 17, 18, 20, 21, 27, 32,
34, 36, 42, 44, 45, 48, 55, 66, 79, 83, 84, 87, 88,
90, 94, 100
Egg Moves: Haze, Spit Up, Stockpile, Swallow

26
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Toxapex #748 Mudbray #749
Type: Poison/Water Type: Ground
Classification: Small | SR 12 Classification: Small | SR 2
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Water 1 Egg Group: Field
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Brutal Star Pokémon. To attack, this Pokémon The Donkey Pokémon. It loves playing in the mud. If
sends toxic spikes flying at its enemies. Ones that it isn’t showered with mud on a daily basis, it gets
come close get mown down by the claws on its feet. stressed out and stops listening to its Trainer.

Armor Class: 20 Armor Class: 14


Hit Points: 97 | Hit Dice: d10 Hit Points: 20 | Hit Dice: d8
Speed: 10ft. walking, 20ft. swimming Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Medicine Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Strength
Vulnerabilities: Electric, Ground, Psychic Vulnerabilities: Grass, Ice, Water
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Resistances: Poison, Rock
Steel, Water Immunities: Electric

Merciless: This Pokémon doubles their damage dice Own Tempo: This Pokémon is immune to becoming
when dealing damage to an opponent that is confused.
poisoned.
Stamina: When this Pokémon is damaged by a move,
Limber: This Pokémon is immune to being increase its AC by 2 until the start of its next turn.
paralyzed. This ability does not stack and will remain in effect if
the Pokémon is successfully attacked multiple turns
Hidden Ability in a row.
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns Hidden Ability
to its Pokéball. Inner Focus: This Pokémon is immune to flinching.

Starting Moves: Baneful Bunker, Bite, Peck, Poison Evolution: Mudbray can evolve into Mudsdale at
Sting, Toxic Spikes, Wide Guard, Toxic level 8 and above. When it evolves, its health
Level 10: Venoshock, Spike Cannon increases by double its level, and it gains 11 points
Level 14: Recover, Poison Jab to add to its ability scores (max 20).
Level 18: Venom Drench, Pin Missile, Liquidation
TM: 06, 07, 109, 10, 13, 14, 17, 18, 20, 21, 27, Starting Moves: Mud-Slap, Mud Sport
32, 34, 36, 42, 44, 45, 48, 55, 66, 79, 83, 84, 87, Level 2: Rototiller, Bulldoze
88, 90, 94, 100 Level 6: Double Kick, Stomp, Bide
Level 10: High Horsepower, Iron Defense, Heavy
Slam
Level 14: Counter, Earthquake
Level 18: Mega Kick, Superpower
TM: 05, 06, 10, 17, 21, 26, 27, 32, 37, 39, 42, 44,
45, 47, 48, 66, 78, 80, 87, 88, 90, 100
Egg Moves: Double-Edge, Fissure, Roar, Smack
Down

27
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Mudsdale #750 Dewpider #751
Type: Ground Type: Water/Bug
Classification: Large | SR 10 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Water 1, Bug
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Draft Horse Pokémon. It remains calm and The Water Bubble Pokémon. When two Dewpider
unmoving no matter the situation. It mixes dirt with meet, they display their water bubbles to each other.
the saliva in its mouth to make a special kind of Then the one with the smaller bubble gets out of
mud. the other’s way.

Armor Class: 16 Armor Class: 13


Hit Points: 66 | Hit Dice: d12 Hit Points: 18 | Hit Dice: d6
Speed: 35ft. walking Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Sleight of Hand


Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Electric, Flying, Rock
Resistances: Poison, Rock Resistances: Fighting, Ground, Ice, Steel, Water
Immunities: Electric
Water Bubble: This Pokémon is resistant to fire-type
Own Tempo: This Pokémon is immune to becoming damage and immune to the burned condition.
confused.
Hidden Ability
Stamina: When this Pokémon is damaged by a move, Water Absorb: This Pokémon takes no damage from
increase its AC by 2 until the start of its next turn. water or water-type attacks. Instead, half of any
This ability does not stack and will remain in effect if water damage done is absorbed, restoring the
the Pokémon is successfully attacked multiple turns Pokémon's HP.
in a row.
Hidden Ability Evolution: Dewpider can evolve into Araquanid at
Inner Focus: This Pokémon is immune to flinching. level 7 and above. When it evolves, its health
increases by double its level, and it gains 12 points
to add to its ability scores (max 20).
Starting Moves: Bulldoze, Mud-Slap, Mud Sport,
Rototiller
Level 6: Double Kick, Stomp, Bide Starting Moves: Bubble, Water Sport
Level 10: High Horsepower, Iron Defense Level 2: Infestation, Spider Web, Bug Bite
Level 14: Heavy Slam, Counter Level 6: Bubble Beam, Bite
Level 18: Earthquake, Mega Kick, Superpower Level 10: Aqua Ring, Leech Life, Crunch
Level 14: Lunge, Mirror Coat
TM: 05, 06, 10, 17, 21, 26, 27, 32, 37, 39, 42, 44, Level 18: Liquidation, Entrainment
45, 47, 48, 66, 78, 80, 87, 88, 90, 100
TM: 06, 10, 13, 14, 17, 18, 21, 27, 28, 32, 42, 44,
45, 48, 55, 79, 81, 83, 84, 87, 88, 90, 94, 98, 100
Egg Moves: Aurora Beam, Power Split, Spit Up,
Sticky Web, Stockpile

28
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Araquanid #752 Fomantis #753
Type: Water/Bug Type: Grass
Classification: Large | SR 10 Classification: Tiny | SR 1/8
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Water 1, Bug Egg Group: Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Water Bubble Pokémon. It usually passes its The Sickle Grass Pokémon. When the sun rises,
time in the water. When its belly is full, it stores its Fomantis spreads its four leaves and bathes in the
subdued prey in the water bubble on its head. sunlight. The tip of its head has a pleasant aroma.

Armor Class: 17 Armor Class: 11


Hit Points: 60 | Hit Dice: d10 Hit Points: 16 | Hit Dice: d6
Speed: 25ft. walking, 30ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 11 (+0) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Nature


Saving Throws: Strength, Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Flying, Rock Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Fighting, Ground, Ice, Steel, Water Resistances: Electric, Grass, Ground, Water

Water Bubble: This Pokémon is resistant to fire-type Leaf Guard: This Pokémon does not suffer from any
damage and immune to the burned condition. negative status ailments in harsh sunlight.

Hidden Ability Hidden Ability


Water Absorb: This Pokémon takes no damage from Contrary: Moves that affect this Pokémon's stats
water or water-type attacks. Instead, half of any have the opposite effect. (For example, Defense
water damage done is absorbed, restoring the Curl would lower AC by 4. Growl would increase its
Pokémon's HP. attack by +1)

Starting Moves: Bubble, Bug Bite, Infestation, Soak, Evolution: Fomantis can evolve into Lurantis at level
Spider Web, Wide Guard 9 and above during the day. When it evolves, its
Level 6: Bubble Beam, Bite health increases by double its level, and it gains 12
Level 10: Aqua Ring points to add to its ability scores (max 20).
Level 14: Leech Life, Crunch
Level 18: Lunge, Mirror Coat, Liquidation, Starting Moves: Fury Cutter
Entrainment Level 2: Leafage, Razor Leaf
TM: 06, 10, 13, 14, 17, 18, 21, 27, 28, 32, 42, 44, Level 6: Growth, Ingrain
45, 48, 55, 79, 81, 83, 84, 87, 88, 90, 94, 98, 100 Level 10: Leaf Blade, Synthesis, Slash
Level 14: Sweet Scent, Solar Beam
Level 18: Sunny Day
TM: 06, 11, 17, 20, 21, 22, 27, 28, 32, 42, 44, 45,
48, 53, 54, 56, 66, 75, 81, 84, 86, 87, 88, 90, 96,
100
Egg Moves: Aromatherapy, Defog, Giga Drain, Leaf
Storm, Weather Ball

29
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Lurantis #754 Morelull #755
Type: Grass Type: Grass/Fairy
Classification: Small | SR 10 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Grass Egg Group: Grass
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Bloom Sickle Pokémon. For self-protection, it The Illuminating Pokémon. It scatters its shining
pretends to be a bug Pokémon. Both of its arms spores around itself. Even though they’re dangerous,
bear keen-edged petals. nighttime tours of forests where Morelull live are
popular.
Armor Class: 16
Hit Points: 72 | Hit Dice: d10 Armor Class: 13
Speed: 30ft. walking Hit Points: 17 | Hit Dice: d6
Speed: 10ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
13 (+1) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Nature, Survival
Saving Throws: Strength, Dexterity Proficient Skills: Nature
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Saving Throws: Charisma
Resistances: Electric, Grass, Ground, Water Vulnerabilities: Fire, Flying, Ice, Poison, Steel
Resistances: Dark, Electric, Fighting, Grass, Ground,
Leaf Guard: This Pokémon does not suffer from any Water
negative status ailments in harsh sunlight. Immunities: Dragon
Senses: Tremorsense 25ft
Hidden Ability
Contrary: Moves that affect this Pokémon's stats Illuminate: This Pokémon knows the Light cantrip
have the opposite effect. (For example, Defense and can cast it at will.
Curl would lower AC by 4. Growl would increase its
attack by +1) Effect Spore: When hit by a melee attack, roll a d4.
On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker.
Starting Moves: Fury Cutter, Growth, Leafage, Night
Slash, Petal Blizzard, Razor Leaf, X-Scissor, Ingrain Hidden Ability
Level 10: Leaf Blade, Synthesis, Slash Rain Dish: In rainy conditions, this Pokémon heals
Level 14: Sweet Scent for an amount of HP equal to its proficiency bonus
Level 18: Solar Blade, Solar Beam, Sunny Day at the end of each of its turns.
TM: 06, 11, 17, 20, 21, 22, 27, 28, 32, 42, 44, 45,
48, 53, 54, 56, 66, 75, 81, 84, 86, 87, 88, 90, 96, Evolution: Morelull can evolve into Shiinotic at level
100 7 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Starting Moves: Absorb, Astonish


Level 2: Flash, Moonlight
Level 6: Mega Drain, Sleep Powder, Ingrain
Level 10: Confuse Ray, Giga Drain, Strength Sap
Level 14: Spore, Moonblast
Level 18: Dream Eater, Spotlight
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 44,
45, 48, 53, 73, 85, 86, 87, 88, 90, 96, 99, 100
Egg Moves: Amnesia, Growth, Leech Seed, Poison
Powder, Stun Spore

30
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Shiinotic #756 Salandit #757
Type: Grass/Fairy Type: Poison/Fire
Classification: Small | SR 8 Classification: Tiny | SR 1/2
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Grass Egg Group: Monster, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 87% M / 13% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI (F) || 1/1 | 4 ASI (M)

The Illuminating Pokémon. It puts its prey to sleep The Toxic Lizard Pokémon. The males will do
and siphons off their vitality through the tip of its whatever the females tell them. They give the
arms. If one of its kind is weakened, it helps by females most of their food. Due to malnutrition, the
sending it vitality. males can’t evolve.

Armor Class: 15 Armor Class: 13


Hit Points: 60 | Hit Dice: d10 Hit Points: 17 | Hit Dice: d6
Speed: 20ft. walking Speed: 30ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Survival Proficient Skills: Stealth, Deception


Saving Throws: Wisdom, Charisma Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Poison, Steel Vulnerabilities: Ground, Psychic, Rock, Water
Resistances: Dark, Electric, Fighting, Grass, Ground, Resistances: Bug, Fairy, Fighting, Fire, Grass, Ice,
Water Poison, Steel
Immunities: Dragon
Senses: Tremorsense 40ft Corrosion: This Pokémon's moves ignore the poison
immunity of creatures granted by their Pokémon
Illuminate: This Pokémon knows the Light cantrip type, and can inflict the poisoned status on poison
and can cast it at will. and steel type creatures. If the target’s secondary
type gives it vulnerability or resistance to the
Effect Spore: When hit by a melee attack, roll a d4. damage, it follows the secondary type for that
On a 4, deal an amount of grass damage equal to effect.
your proficiency modifier to your attacker.
Hidden Ability Hidden Ability
Oblivious: This Pokémon is immune to moves that
Rain Dish: In rainy conditions, this Pokémon heals
attempt to charm or taunt it.
for an amount of HP equal to its proficiency bonus
at the end of each of its turns.
Evolution: A female Salandit can evolve into Salazzle
at level 9 and above. When it evolves, its health
Starting Moves: Absorb, Astonish, Flash, Moonlight
increases by double its level, and it gains 10 points
Level 6: Mega Drain, Sleep Powder, Ingrain
to add to its ability scores (max 20).
Level 10: Confuse Ray, Giga Drain
Level 14: Strength Sap, Spore
Level 18: Moonblast, Dream Eater, Spotlight Starting Moves: Poison Gas, Scratch
Level 2: Ember, Sweet Scent, Dragon Rage
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 44, Level 6: Smog, Double Slap
45, 48, 53, 73, 85, 86, 87, 88, 90, 96, 99, 100 Level 10: Flame Burst, Toxic, Nasty Plot
Level 14: Venoshock, Flamethrower
Level 18: Venom Drench, Dragon Pulse
TM: 02, 06, 09, 10, 12, 17, 21, 27, 28, 32, 34, 35,
36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 56, 61, 65,
84, 87, 88, 90, 100
Egg Moves: Belch, Fake Out, Knock Off, Sand Attack,
Snatch

31
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Salazzle #758 Stufful #759
Type: Poison/Fire Type: Normal/Fighting
Classification: Small | SR 10 Classification: Tiny | SR 1
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Monster, Dragon Egg Group: Field
Gender Rate: 0% M / 100% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Toxic Lizard Pokémon. Salazzle lives deep in The Flailing Pokémon. It boasts power enough to
caves and forces the Salandit it has attracted with its split large trees in half. The organ on its rear releases
pheromones to serve it. an odor that it uses to communicate with others of
its kind.
Armor Class: 15
Hit Points: 72 | Hit Dice: d10 Armor Class: 13
Speed: 35ft. walking, 30ft. climbing Hit Points: 20 | Hit Dice: d8
Speed: 20ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
13 (+1) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Stealth, Deception
Saving Throws: Dexterity, Wisdom Proficient Skills: Athletics
Vulnerabilities: Ground, Psychic, Rock, Water Saving Throws: Strength
Resistances: Bug, Fairy, Fighting, Fire, Grass, Ice, Vulnerabilities: Fairy, Fighting, Flying, Psychic
Poison, Steel Resistances: Bug, Dark, Rock
Immunities: Ghost
Corrosion: This Pokémon's moves ignore the poison
immunity of creatures granted by their Pokémon Fluffy: This Pokemon is vulnerable to fire-type
type, and can inflict the poisoned status on poison moves, but takes half damage from any melee attack
and steel type creatures. If the target’s secondary (that isn't fire-type).
type gives it vulnerability or resistance to the
damage, it follows the secondary type for that Klutz: This Pokémon cannot hold an item.
effect. Hidden Ability
Hidden Ability Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Evolution: Stufful can evolve into Bewear at level 8
and above. When it evolves, its health increases by
Starting Moves: Captivate, Disable, Ember, Encore,
double its level, and it gains 12 points to add to its
Poison Gas, Pound, Swagger, Sweet Scent, Torment,
ability scores (max 20).
Dragon Rage, Smog, Double Slap
Level 10: Flame Burst, Toxic, Nasty Plot
Level 14: Venoshock Starting Moves: Leer, Tackle
Level 18: Flamethrower, Venom Drench, Dragon Level 2: Bind, Baby-Doll Eyes
Pulse Level 6: Brutal Swing, Flail
Level 10: Payback, Take Down, Hammer Arm
TM: 02, 06, 09, 10, 12, 17, 21, 27, 28, 32, 34, 35, Level 14: Thrash, Pain Split
36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 56, 61, 65, Level 18: Double-Edge, Superpower
84, 87, 88, 90, 100
TM: 01, 05, 06, 08, 10, 12, 17, 21, 26, 27, 31, 32,
39, 40, 42, 44, 45, 47, 48, 52, 56, 59, 66, 75, 78,
80, 87, 88, 90, 100
Egg Moves: Defense Curl, Force Palm, Rollout,
Stomp

32
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Bewear #760 Bounsweet #761
Type: Normal/Fighting Type: Grass
Classification: Medium | SR 10 Classification: Tiny | SR 1/4
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Field Egg Group: Grass
Gender Rate: 50% M / 50% F Gender Rate: 0% M / 100% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/3 | 2 ASI

The Strong Arm Pokémon. It waves its hands wildly The Fruit Pokémon. Because of its sweet, delicious
in intimidation and warning. Life is over for anyone aroma, bird Pokémon are always after it, but it’s not
who doesn’t run away as fast as possible. intelligent enough to care.

Armor Class: 14 Armor Class: 12


Hit Points: 71 | Hit Dice: d12 Hit Points: 16 | Hit Dice: d6
Speed: 25ft. walking Speed: 10ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 9 (-1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Nature


Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Fairy, Fighting, Flying, Psychic Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Bug, Dark, Rock Resistances: Electric, Grass, Ground, Water
Immunities: Ghost
Leaf Guard: This Pokémon does not suffer from any
Fluffy: This Pokemon is vulnerable to fire-type negative status ailments in harsh sunlight.
moves, but takes half damage from any melee attack
(that isn't fire-type). Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Klutz: This Pokémon cannot hold an item.
Hidden Ability
Hidden Ability Sweet Veil: Any ally within 15 feet of this Pokémon
Unnerve: Opponents in combat with this Pokémon is immune to the sleep condition.
cannot eat held berries.
Evolution: Bounsweet can evolve into Steenee at
Starting Moves: Baby-Doll Eyes, Bind, Leer, Payback, level 6 and above. When it evolves, its health
Tackle, Brutal Swing increases by double its level, and it gains 9 points to
Level 6: Endure, Strength add to its ability scores (max 20).
Level 10: Take Down, Flail
Level 14: Hammer Arm, Thrash Starting Moves: Splash, Play Nice
Level 18: Pain Split, Double-Edge, Superpower Level 2: Rapid Spin, Razor Leaf
TM: 01, 02, 05, 06, 08, 10, 12, 17, 21, 26, 27, 31, Level 6: Sweet Scent, Magical Leaf
32, 39, 40, 42, 44, 45, 47, 48, 52, 56, 59, 65, 66, Level 10: Flail, Teeter Dance, Aromatic Mist
68, 75, 78, 80, 87, 88, 90, 100 Level 14: Aromatherapy
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42,
44, 45, 48, 53, 86, 87, 88, 90, 96, 99, 100
Egg Moves: Acupressure, Charm, Feint, Grass
Whistle, Play Rough, Synthesis

33
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Steenee #762 Tsareena #763
Type: Grass Type: Grass
Classification: Small | SR 3 Classification: Small | SR 13
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Grass Egg Group: Grass
Gender Rate: 0% M / 100% F Gender Rate: 0% M / 100% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Fruit Pokémon. It’s protected by its hard sepals, The Fruit Pokémon. A master of grand and beautiful
so it plays with bird Pokémon without worry. They kicks, it can knock out even kickboxing champions
peck it relentlessly, but it doesn’t care. with a single blow.

Armor Class: 13 Armor Class: 17


Hit Points: 45 | Hit Dice: d8 Hit Points: 107 | Hit Dice: d10
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature, Survival


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.
Oblivious: This Pokémon is immune to moves that Queenly Majesty: Creatures within line of sight of
attempt to charm or taunt it. this Pokémon cannot use bonus actions to activate
Moves. Moves that would normally have a Move
Hidden Ability Time of "1 bonus action" instead have a Move Time
Sweet Veil: Any ally within 15 feet of this Pokémon of "1 action".
is immune to the sleep condition.
Hidden Ability
Sweet Veil: Any ally within 15 feet of this Pokémon
Evolution: Steenee can evolve into Tsareena at the
is immune to the sleep condition.
time it learns Stomp. When it evolves, its health
increases by double its level, and it gains 14 points
to add to its ability scores (max 20). Starting Moves: Flail, Play Nice, Power Whip, Rapid
Spin, Razor Leaf, Splash, Swagger, Trop Kick, Sweet
Starting Moves: Flail, Play Nice, Rapid Spin, Razor Scent, Magical Leaf, Stomp
Leaf, Splash Level 14: Teeter Dance, Aromatic Mist
Level 6: Sweet Scent, Magical Leaf Level 18: Aromatherapy, Leaf Storm, High Jump Kick
Level 10: Stomp TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42,
Level 14: Teeter Dance, Aromatic Mist 44, 45, 47, 48, 53, 56, 62, 66, 68, 86, 87, 88, 89,
Level 18: Aromatherapy, Leaf Storm 90, 96, 99, 100
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42,
44, 45, 48, 53, 86, 87, 88, 90, 96, 99, 100

34
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Comfey #764 Oranguru #765
Type: Fairy Type: Normal/Psychic
Classification: Tiny | SR 9 Classification: Medium | SR 10
Minimum Level Found: 5 Minimum Level Found: 8
Egg Group: Grass Egg Group: Field
Gender Rate: 25% M / 75% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Posy Picker Pokémon. It stretches sticky vines The Sage Pokémon. It normally spends its time
out from its head and picks flowers to adorn itself meditating in the treetops. It throws Poké Balls and
with. When it doesn’t have any flowers, it feels gives other Pokémon orders as it pleases.
uneasy.
Armor Class: 16
Armor Class: 18 Hit Points: 90 | Hit Dice: d12
Hit Points: 43 | Hit Dice: d8 Speed: 25ft. walking, 15ft. climbing
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
17 (+3) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Arcana, Medicine
Proficient Skills: Nature, Medicine Saving Throws: Strength, Wisdom
Saving Throws: Wisdom, Charisma Vulnerabilities: Bug, Dark
Vulnerabilities: Poison, Steel Resistances: Psychic
Resistances: Bug, Dark, Fighting Immunities: Ghost
Immunities: Dragon
Inner Focus: This Pokémon is immune to flinching.
Flower Veil: Any grass-type ally within 15 feet of this
Pokémon is immune to new status effects. Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Triage: This Pokémon's healing or draining moves
have a move time of 1 bonus action. Hidden Ability
Symbiosis: This Pokémon may swap held items with
Hidden Ability an ally as a free action, as long as they are within 15
Natural Cure: This Pokémon is cured of negative feet of each other.
status ailments upon returning to its Pokeball.
Starting Moves: Confusion, After You, Taunt, Quash,
Starting Moves: Growth, Wrap, Vine Whip, Helping Stored Power, Psych Up, Feint Attack
Hand, Draining Kiss, Flower Shield Level 10: Nasty Plot, Zen Headbutt, Instruct
Level 6: Magical Leaf, Synthesis, Leech Seed Level 14: Foul Play, Calm Mind
Level 10: Grass Knot, Sweet Kiss, Floral Healing Level 18: Psychic, Future Sight, Trick Room
Level 14: Petal Blizzard, Aromatherapy, Play Rough
Level 18: Sweet Scent, Petal Dance, Grassy Terrain TM: 01, 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21,
24, 26, 27, 29, 30, 31, 32, 33, 42, 44, 48, 52, 53,
TM: 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 56, 57, 59, 60, 63, 66, 68, 77, 78, 80, 85, 87, 88,
32, 42, 45, 46, 48, 49, 53, 56, 62, 77, 86, 87, 88, 90, 92, 96, 100
89, 90, 92, 96, 99, 100
Egg Moves: Extrasensory, Psychic Terrain, Wonder
Egg Moves: After You, Amnesia, Endure, Lucky Chant Room

35
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Passimian #766 Wimpod #767
Type: Fighting Type: Bug/Water
Classification: Medium | SR 10 Classification: Tiny | SR 1/4
Minimum Level Found: 8 Minimum Level Found: 1
Egg Group: Field Egg Group: Bug, Water 3
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Teamwork Pokémon. They use their saliva to The Turn Tail Pokémon. It will pick up anything it
stick leaves to their shoulders. You can tell what finds on the ground. Sometimes it finds coins, so
troop they belong to from the position of the leaves. Murkrow and Meowth will go after it.

Armor Class: 15 Armor Class: 12


Hit Points: 82 | Hit Dice: d12 Hit Points: 17 | Hit Dice: d6
Speed: 35ft. walking, 20ft. climbing Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 9 (-1) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Athletics Proficient Skills: Stealth, Survival


Saving Throws: Strength, Dexterity Saving Throws: Dexterity
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Electric, Flying, Rock
Resistances: Bug, Dark, Rock Resistances: Fighting, Ground, Ice, Steel, Water

Receiver: When switched in after an ally faints, this Wimp Out: When a damaging move causes this
Pokémon copies the non-hidden ability of the Pokémon to fall below 50% of its maximum HP, it
fainted ally until switched out. MUST disengage and move up to its speed in a
straight line towards its trainer as a free action. If
Hidden Ability this would put the Pokémon in range of switching
Defiant: While this Pokémon is suffering from a out, it must do so as another free action if another
negative status effect or stat change imposed by an Pokémon is available to replace it.
opponent, it gains +2 to all attack rolls.
Evolution: Wimpod can evolve into Golisopod at
Starting Moves: Tackle, Leer, Rock Smash, Focus level 8 and above. When it evolves, its health
Energy, Beat Up, Scary Face, Take Down increases by double its level, and it gains 13 points
Level 10: Bestow, Thrash, Bulk Up to add to its ability scores (max 20).
Level 14: Double-Edge, Fling
Level 18: Close Combat, Reversal, Giga Impact Starting Moves: Defense Curl, Sand Attack, Struggle
TM: 01, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26, Bug
27, 30, 31, 32, 39, 40, 42, 44, 45, 46, 47, 48, 52, TM: 06, 07, 10, 12, 17, 18, 21, 27, 28, 32, 42, 44,
53, 56, 59, 62, 66, 68, 74, 78, 80, 86, 87, 88, 89, 45, 48, 55, 87, 88, 90, 94, 98, 100
90, 100
Egg Moves: Aqua Jet, Harden, Metal Claw, Spikes,
Egg Moves: Feint, Iron Head, Quick Attack, Quick Wide Guard
Guard, Seismic Toss, Vital Throw

36
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Golisopod #768 Sandygast #769
Type: Bug/Water Type: Ghost/Ground
Classification: Medium | SR 9 Classification: Tiny | SR 1
Minimum Level Found: 5 Minimum Level Found: 1
Egg Group: Bug, Water 3 Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/2 | 3 ASI

The Hard Scale Pokémon. The shell covering its The Sand Heap Pokémon. It likes the shovel on its
body is as hard as diamond. This Pokémon will do head, so Sandygast will get serious and fight any
anything it takes to win. children who come to take it back.

Armor Class: 18 Armor Class: 13


Hit Points: 50 | Hit Dice: d10 Hit Points: 19 | Hit Dice: d8
Speed: 30ft. walking, 35ft. swimming Speed: 20ft. burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Athletics Proficient Skills: Sleight of Hand, Survival


Saving Throws: Strength, Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Flying, Rock Vulnerabilities: Dark, Ghost, Grass, Ice, Water
Resistances: Fighting, Ground, Ice, Steel, Water Resistances: Bug, Poison, Rock
Immunities: Electric, Fighting, Normal
Emergency Exit: At any time this Pokémon is Senses: Tremorsense 25ft, Darkvision 30ft
damaged when it is at or below 50% of its
maximum HP, its trainer may switch it out as a free Water Compaction: After being damaged by a water-
action. type move, any other damage dealt to this Pokémon
until the beginning of its next turn is halved.
Starting Moves: Defense Curl, First Impression, Sand
Attack, Spite, Struggle Bug, Rock Smash, Fury
Hidden Ability
Cutter, Mud Shot Sand Veil: This Pokémon is immune to Sandstorm
Level 6: Bug Bite, Iron Defense damage. In addition, its AC increases by 2 in desert
Level 10: Sucker Punch, Slash, Razor Shell terrain, or during a Sandstorm.
Level 14: Pin Missile, Swords Dance
Level 18: Liquidation Evolution: Sandygast can evolve into Palossand at
level 11 and above. When it evolves, its health
TM: 06, 07, 08, 09, 10, 12, 13, 14, 17, 18, 21, 27, increases by double its level, and it gains 11 points
28, 31, 32, 34, 36, 39, 40, 42, 44, 45, 48, 52, 54, to add to its ability scores (max 20).
55, 56, 65, 66, 68, 75, 77, 79, 80, 81, 84, 87, 88,
90, 94, 95, 97, 98, 100
Starting Moves: Absorb, Harden
Level 2: Astonish, Sand Tomb
Level 6: Mega Drain, Sand Attack
Level 10: Bulldoze, Hypnosis
Level 14: Giga Drain, Iron Defense, Shadow Ball
Level 18: Earth Power, Shore Up, Sandstorm
TM: 06, 10, 17, 21, 26, 27, 29, 30, 32, 37, 39, 42,
44, 45, 48, 53, 69, 71, 78, 80, 83, 87, 88, 90, 100
Egg Moves: Amnesia, Ancient Power, Curse, Destiny
Bond, Spit Up, Swallow, Stockpile

37
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Palossand #770 Pyukumuku #771
Type: Ghost/Ground Type: Water
Classification: Medium | SR 11 Classification: Tiny | SR 6
Minimum Level Found: 8 Minimum Level Found: 5
Egg Group: Amorphous Egg Group: Water 1
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Sand Castle Pokémon. Each of its grains of sand The Sea Cucumber Pokémon. The tradition known
has its own will. Palossand eats small Pokémon and as Pyukumuku chucking started from the custom of
siphons away their vital essence while they’re still throwing Pyukumuku back into the sea after they
alive. wash onshore.

Armor Class: 16 Armor Class: 18


Hit Points: 89 | Hit Dice: d12 Hit Points: 43 | Hit Dice: d8
Speed: 25ft. burrowing Speed: 5ft. walking, 10ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 16 (+3) 8 (-1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Sleight of Hand, Survival Proficient Skills: Survival


Saving Throws: Constitution, Wisdom Saving Throws: Constitution
Vulnerabilities: Dark, Ghost, Grass, Ice, Water Vulnerabilities: Electric, Grass
Resistances: Bug, Poison, Rock Resistances: Fire, Ice, Steel, Water
Immunities: Electric, Fighting, Normal
Senses: Tremorsense 40ft, Darkvision 50ft Innards Out: When this Pokémon is knocked out by
a damaging move, the attacker takes an amount of
Water Compaction: After being damaged by a water- typeless damage equal to the amount of HP lost.
type move, any other damage dealt to this Pokémon
until the beginning of its next turn is halved. Hidden Ability
Unaware: When this Pokémon attacks an opponent,
Hidden Ability it ignores any stat changes the opponent has been
Sand Veil: This Pokémon is immune to Sandstorm affected with after the start of battle.
damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm.
Starting Moves: Baton Pass, Bide, Harden, Mud
Sport, Water Sport, Helping Hand, Taunt, Safeguard
Starting Moves: Absorb, Astonish, Harden, Sand Level 6: Counter, Purify
Tomb, Mega Drain, Sand Attack Level 10: Curse, Gastro Acid
Level 10: Bulldoze, Hypnosis Level 14: Pain Split, Recover, Soak
Level 14: Giga Drain, Iron Defense Level 18: Toxic, Memento
Level 18: Shadow Ball, Earth Power, Shore Up,
Sandstorm TM: 06, 07, 12, 16, 17, 18, 20, 32, 33, 44, 45, 60,
77, 87, 88, 90, 100
TM: 06, 10, 17, 21, 26, 27, 29, 30, 32, 37, 39, 42,
Egg Moves: Bestow, Endure, Spite, Tickle, Venom
44, 45, 48, 53, 69, 71, 78, 80, 83, 87, 88, 90, 100
Drench

38
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Type: Null #772 Silvally #773
Type: Normal Type: Normal
Classification: Medium | SR 13 Classification: Medium | SR 14
Minimum Level Found: 8 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Synthetic Pokémon. A Pokémon weapon The Synthetic Pokémon. This is its form once it has
developed for a specific mission, it went berserk awakened and evolved. Freed from its heavy mask,
during an experiment, so it was cryogenically frozen. its speed is greatly increased.

Armor Class: 16 Armor Class: 17


Hit Points: 134 | Hit Dice: d12 Hit Points: 234 | Hit Dice: d20
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 18 (+4) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 20 (+5) 19 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: History Proficient Skills: History, Intimidation, Religion


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 50ft, Truesight 10ft Senses: Darkvision 50ft, Truesight 10ft

Battle Armor: This Pokémon is immune to extra RKS System: This Pokémon's type is determined by
damage dealt by a Critical Hit. the memory disc it holds. If not holding a memory
disc, this Pokémon's type is normal.
Evolution: Type: Null can evolve into Silvally at level
16 and above if its Loyalty is +2 or higher. When it Starting Moves: Aerial Ace, Bite, Explosion, Fire Fang,
evolves, its health increases by double its level, and Ice Fang, Imprison, Iron Head, Multi-Attack, Poison
it gains 11 points to add to its ability scores (max Fang, Scary Face, Tackle, Thunder Fang, Double Hit,
20). Metal Sound, Crush Claw, Air Slash, Tri Attack
Level 6: Double Hit, Metal Sound
Level 10: Crush Claw, Air Slash
Starting Moves: Tackle, Rage, Pursuit, Imprison,
Level 14: Tri Attack, X-Scissor, Crunch
Aerial Ace
Level 18: Take Down, Double-Edge, Parting Shot
Level 10: Crush Claw, Scary Face, X-Scissor, Take
Down, Metal Sound TM: 01, 02, 05, 06, 07, 10, 11, 13, 15, 17, 18, 21,
Level 14: Iron Head, Double Hit, Air Slash, 24, 27, 30, 32, 35, 37, 40, 42, 43, 44, 48, 51, 64,
Punishment 65, 66, 68, 73, 75, 80, 81, 87, 88, 89, 90, 91, 94,
Level 18: Razor Wind, Tri Attack, Double-Edge, Heal 95, 100
Block
TM: 01, 02, 05, 06, 07, 10, 11, 17, 18, 21, 27, 32,
37, 40, 42, 43, 44, 48, 65, 66, 68, 73, 75, 80, 81,
87, 88, 89, 90, 100

39
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Minior Meteor Form Minior Core Form #774
Type: Rock/Flying
#774 Classification: Tiny | SR 4
Type: Rock/Flying Minimum Level Found: 5
Classification: Tiny | SR 4 Egg Group: Gender Unknown
Minimum Level Found: 5 Gender Rate: Genderless
Egg Group: Gender Unknown Evolution Stage: 1/1 | 4 ASI
Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI The Meteor Pokémon. Places where Minior fall from
the night sky are few and far between, with Alola
The Meteor Pokémon. It lives in the ozone layer, being one of the precious few.
where it becomes food for stronger Pokémon.
When it tries to run away, it falls to the ground. Armor Class: 14
Hit Points: 43 | Hit Dice: d10
Armor Class: 18 Speed: 10ft. walking, 35ft. flying (hover)
Hit Points: 43 | Hit Dice: d10
Speed: 10ft. walking, 35ft. flying (hover)
STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) Proficient Skills: Arcana, Survival
Saving Throws: Constitution
Proficient Skills: Arcana, Survival Vulnerabilities: Electric, Ice, Rock, Steel, Water
Saving Throws: Constitution Resistances: Bug, Fire, Flying, Normal, Poison
Vulnerabilities: Electric, Ice, Rock, Steel, Water Immunities: Ground
Resistances: Bug, Fire, Flying, Normal, Poison
Immunities: Ground Shields Down: This Pokémon is immune to Non-
Volatile status effects while in Meteor Form. When
Shields Down: This Pokémon is immune to Non- this Pokémon falls below 50% of its maximum hp,
Volatile status effects while in Meteor Form. When its outer shell breaks and it changes to Core Form.
this Pokémon falls below 50% of its maximum hp, In Core Form, it adds 6 points to its DEX, but
its outer shell breaks and it changes to Core Form. reduces its AC by 4. The Pokémon must complete a
In Core Form, it adds 6 points to its DEX, but short rest to restore itself to Meteor Form.
reduces its AC by 4. The Pokémon must complete a
short rest to restore itself to Meteor Form. Starting Moves: Tackle, Defense Curl, Rollout,
Confuse Ray
Starting Moves: Tackle, Defense Curl, Rollout, Level 6: Swift, Ancient Power, Self-Destruct
Confuse Ray Level 10: Take Down, Stealth Rock, Autotomize
Level 6: Swift, Ancient Power, Self-Destruct Level 14: Cosmic Power, Power Gem
Level 10: Take Down, Stealth Rock, Autotomize Level 18: Double-Edge, Shell Smash, Explosion
Level 14: Cosmic Power, Power Gem
Level 18: Double-Edge, Shell Smash, Explosion TM: 04, 06, 10, 15, 16, 17, 20, 21, 2, 26, 27, 29,
32, 33, 37, 39, 42, 44, 45, 48, 57, 62, 64, 68, 69,
TM: 04, 06, 10, 15, 16, 17, 20, 21, 2, 26, 27, 29, 71, 74, 77, 78, 80, 87, 88, 89, 90, 99, 100
32, 33, 37, 39, 42, 44, 45, 48, 57, 62, 64, 68, 69,
71, 74, 77, 78, 80, 87, 88, 89, 90, 99, 100

40
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Komala #775 Turtonator #776
Type: Normal Type: Fire/Dragon
Classification: Tiny | SR 7 Classification: Medium | SR 12
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Field Egg Group: Monster, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Drowsing Pokémon. It stays asleep from the The Blast Turtle Pokémon. It lives in volcanoes and
moment it’s born. When it falls into a deep sleep, it eats sulfur and other minerals. Materials from the
stops moving altogether. food it eats form the basis of its explosive shell.

Armor Class: 15 Armor Class: 19


Hit Points: 50 | Hit Dice: d10 Hit Points: 100 | Hit Dice: d10
Speed: 15ft. walking, 20ft. climbing Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Insight, Deception Proficient Skills: Athletics, Intimidation


Saving Throws: Constitution, Wisdom Saving Throws: Wisdom
Vulnerabilities: Fighting Vulnerabilities: Dragon, Ground, Rock
Resistances: None Resistances: Bug, Electric, Fire, Grass, Steel
Immunities: Ghost
Shell Armor: This Pokémon is immune to extra
Comatose: This Pokémon is in a continuous state of damage dealt by a Critical Hit.
drowsiness. It is immune to the sleep condition, but
is considered affected by sleep for all moves that Starting Moves: Ember, Tackle, Smog, Protect,
require a Pokémon to be asleep to use or activate Incinerate, Flail, Endure, Iron Defense, Flamethrower
additional effects (Snore, Sleep Talk, Wake-Up Slap, Level 14: Body Slam, Shell Smash, Dragon Pulse
Dream Eater, etc.) Level 18: Shell Trap, Overheat, Explosion

Starting Moves: Defense Curl, Rollout, Spit Up, TM: 01, 02, 05, 06, 08, 09, 10, 11, 12, 15, 17, 21,
Stockpile, Swallow, Rapid Spin 22, 23, 26, 27, 32, 35, 38, 39, 42, 43, 44, 45, 48,
Level 6: Yawn, Slam 50, 52, 56, 57, 59, 61, 64, 66, 68, 71, 78, 82, 87,
Level 10: Flail, Sucker Punch 88, 90, 91, 100
Level 14: Psych Up, Wood Hammer Egg Moves: Fire Spin, Head Smash, Revenge, Wide
Level 18: Thrash Guard
TM: 01, 04, 06, 08, 10, 11, 17, 21, 26, 27, 31, 32,
42, 45, 47, 48, 60, 62, 65, 66, 75, 77, 78, 80, 87,
88, 89, 90, 100
Egg Moves: Charm, Play Rough, Sing, Wish

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Togedemaru #777 Mimikyu #778
Type: Electric/Steel Type: Ghost/Fairy
Classification: Tiny | SR 3 Classification: Tiny | SR 8
Minimum Level Found: 1 Minimum Level Found: 5
Egg Group: Field, Fairy Egg Group: Amorphous
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Roly-Poly Pokémon. When it’s surprised or The Disguise Pokémon. It stands in front of a mirror,
agitated, the 14 fur spikes on its back will stand up trying to fix its broken neck as if its life depended
involuntarily. on it. It has a hard time getting it right, so it’s crying
inside.
Armor Class: 15
Hit Points: 21 | Hit Dice: d10 Armor Class: 17
Speed: 35ft. walking Hit Points: 43 | Hit Dice: d10
Speed: 10ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
12 (+1) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
Proficient Skills: Investigation, Perception
Saving Throws: Dexterity Proficient Skills: Arcana, Performance
Vulnerabilities: Fighting, Fire, Ground Saving Throws: Wisdom, Charisma
Resistances: Bug, Dragon, Electric, Fairy, Flying, Vulnerabilities: Ghost, Steel
Grass, Ice, Normal, Psychic, Rock, Steel Resistances: Bug
Immunities: Poison Immunities: Dragon, Fighting, Normal
Senses: Darkvision 30ft
Iron Barbs: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of Disguise: This Pokémon has a disguise which gives
steel damage equal to its proficiency modifier to its it a temporary hp boost equal to twice its level.
attacker. When the temporary hit points fall to zero, the
disguise breaks and requires a short rest to repair.
Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to Starting Moves: Astonish, Copycat, Scratch, Splash,
redirect the target to itself and take half damage Wood Hammer, Double Team, Baby-Doll Eyes
from it if it hits. Level 6: Shadow Sneak, Mimic
Level 10: Feint Attack, Charm, Slash
Hidden Ability Level 14: Shadow Claw, Hone Claws
Sturdy: When taking damage equal to half or more of Level 18: Play Rough, Pain Split
your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt. TM: 01, 06, 08, 10, 12, 15, 16, 17, 20, 21, 24, 25,
28, 29, 0, 32, 42, 44, 45, 46, 48, 56, 57, 61, 63,
65, 66, 73, 75, 77, 81, 83, 85, 87, 88, 90, 92, 97,
Starting Moves: Tackle, Thunder Shock 99, 100
Level 2: Defense Curl, Rollout, Charge
Level 6: Spark, Nuzzle Egg Moves: Curse, Destiny Bond, Grudge, Nightmare
Level 10: Magnet Rise, Discharge
Level 14: Zing Zap, Electric Terrain, Wild Charge
Level 18: Pin Missile, Spiky Shield, Fell Stinger
TM: 01, 06, 10, 17, 21, 24, 25, 27, 32, 33, 42, 44,
45, 46, 48, 56, 57, 66, 68, 72, 73, 74, 84, 86, 87,
88, 89, 90, 93, 100
Egg Moves: Disarming Voice, Encore, Fake Out, Flail,
Present, Reversal, Tickle, Twineedle, Wish

42
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Bruxish #779 Drampa #780
Type: Water/Psychic Type: Normal/Dragon
Classification: Small | SR 7 Classification: Large | SR 9
Minimum Level Found: 5 Minimum Level Found: 10
Egg Group: Water 2 Egg Group: Monster, Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Gnash Teeth Pokémon. It burrows beneath the The Placid Pokémon. If a child it has made friends
sand, radiating psychic power from the with is bullied, Drampa will find the bully’s house
protuberance on its head. It waits for prey as it and burn it to the ground.
surveys the area.
Armor Class: 15
Armor Class: 15 Hit Points: 75 | Hit Dice: d10
Hit Points: 50 | Hit Dice: d10 Speed: 20ft. flying
Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)
16 (+3) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: History, Religion, Persuasion
Proficient Skills: Arcana, Persuasion Saving Throws: Strength, Wisdom
Saving Throws: Wisdom Vulnerabilities: Fairy, Fighting, Dragon, Ice
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass Resistances: Electric, Fire, Grass, Water
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water Immunities: Ghost

Dazzling: Creatures within line of sight of this Berserk: When this Pokémon falls below 25% of its
Pokémon cannot use bonus actions to activate maximum health, all of its attacks are rolled with
Moves. Moves that would normally have a Move disadvantage, but deal double their damage. If a
Time of "1 bonus action" instead have a Move Time move activated requires a saving throw, the target(s)
of "1 action". have advantage on the roll.
Strong Jaw: For biting moves activated by this Sap Sipper: This Pokémon takes no damage from
Pokémon (Bite, Thunder Fang, Crunch, etc.), they grass-type attacks. If hit by a grass type move, it
may roll the damage twice and choose either total. takes no damage and instead absorbs the energy,
granting advantage on its next attack.
Hidden Ability
Wonder Skin: This Pokémon has advantage on all Hidden Ability
saving throws against being burned, frozen, Cloud Nine: While this Pokémon is in battle,
poisoned, or paralyzed. weather-related abilities have no effect on the
Pokémon that have them.
Starting Moves: Water Gun, Astonish, Confusion,
Bite Starting Moves: Echoed Voice, Play Nice, Twister,
Level 6: Aqua Jet, Disable Protect, Glare, Safeguard, Dragon Breath,
Level 10: Psywave, Crunch Extrasensory
Level 14: Aqua Tail, Screech, Psychic Fangs Level 14: Dragon Pulse, Light Screen
Level 18: Synchronoise Level 18: Fly, Hyper Voice, Outrage
TM: 04, 06, 08, 09, 10, 12, 13, 14, 16, 17, 18, 20, TM: 01, 02, 04, 05, 06, 10, 11, 13, 14, 15, 16, 17,
21, 27, 29, 32, 33, 40, 41, 42, 44, 45, 48, 55, 56, 18, 19, 20, 21, 22, 24, 25, 26, 27, 30, 32, 35, 38,
63, 66, 68, 75, 79, 85, 87, 88, 90, 92, 94, 98, 100 42, 44, 45, 48, 49, 51, 52, 53, 56, 65, 68, 73, 76,
77, 78, 80, 82, 86, 88, 90, 94, 95, 96, 100
Egg Moves: Ice Fang, Poison Fang, Rage, Water Pulse
Egg Moves: Dragon Rush, Hurricane, Mist, Play
Rough, Razor Wind

43
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Dhelmise #781 Jangmo-o #782
Type: Ghost/Grass Type: Dragon
Classification: Huge | SR 11 Classification: Small | SR 1
Minimum Level Found: 10 Minimum Level Found: 1
Egg Group: Gender Unknown Egg Group: Dragon
Gender Rate: Genderless Gender Rate: 50% M / 50% F
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/3 | 2 ASI

The Sea Creeper Pokémon. It wraps its prey in green The Scaly Pokémon. It smacks the scales on its head
seaweed and sucks away their vitality. It only likes to against rocks or against the ground to frighten its
go after big prey like Wailord. opponents. It can also contact its friends with these
noises.
Armor Class: 16
Hit Points: 85 | Hit Dice: d10 Armor Class: 13
Speed: 30ft. swimming, 20ft. flying (hover) Hit Points: 17 | Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)
13 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
Proficient Skills: Survival, Insight
Saving Throws: Constitution, Wisdom Proficient Skills: Performance
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Saving Throws: Strength
Resistances: Electric, Grass, Ground, Water Vulnerabilities: Dragon, Fairy, Ice
Immunities: Fighting, Normal Resistances: Electric, Fire, Grass, Water

Steelworker: This Pokémon adds its proficiency Bulletproof: This Pokémon is immune to damage
bonus to damage dealt by steel-type moves. from moves with Bullet, Ball, or Bomb in their name.
Soundproof: This Pokémon is immune to sound-
Starting Moves: Absorb, Astonish, Growth, Rapid based moves.
Spin, Switcheroo, Mega Drain, Wrap, Gyro Ball,
Metal Sound, Giga Drain, Whirlpool, Anchor Shot Hidden Ability
Level 14: Shadow Ball, Energy Ball, Slam Overcoat: This Pokémon does not take damage from
Level 18: Heavy Slam, Phantom Force, Power Whip weather-related moves and phenomena like Hail,
Weather Ball, etc.
TM: 06, 10, 11, 15, 17, 18, 21, 22, 26, 27, 30, 31,
32, 34, 40, 42, 44, 45, 46, 48, 53, 59, 63, 65, 68,
74, 75, 78, 80, 86, 87, 88, 90, 91, 94, 100 Evolution: Jangmo-o can evolve into Hakamo-o at
level 9 and above. When it evolves, its health
increases by double its level, and it gains 10 points
to add to its ability scores (max 20).

Starting Moves: Tackle


Level 2: Leer, Bide, Protect
Level 6: Dragon Tail, Scary Face
Level 10: Headbutt, Work Up
Level 14: Screech, Iron Defense, Dragon Claw
Level 18: Noble Roar, Dragon Dance, Outrage
TM: 01, 02, 05, 06, 08, 10, 12, 17, 20, 21, 26, 27,
31, 32, 37, 39, 40, 42, 44, 45, 48, 49, 52, 54, 65,
66, 75, 78, 80, 81, 82, 87, 88, 90, 100
Egg Moves: Counter, Dragon Breath, Reversal

44
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Hakamo-o #783 Kommo-o #784
Type: Dragon/Fighting Type: Dragon/Fighting
Classification: Small | SR 7 Classification: Medium | SR 14
Minimum Level Found: 5 Minimum Level Found: 15
Egg Group: Dragon Egg Group: Dragon
Gender Rate: 50% M / 50% F Gender Rate: 50% M / 50% F
Evolution Stage: 2/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Scaly Pokémon. It makes noise by clanging its The Scaly Pokémon. When it howls after finishing
scales together. When the rhythm has reached its off its prey, the metallic sounds of its celebrating
peak, Hakamo-o attacks. comrades can be heard from all around.

Armor Class: 15 Armor Class: 18


Hit Points: 50 | Hit Dice: d8 Hit Points: 170 | Hit Dice: d12
Speed: 25ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1) 20 (+5) 17 (+3) 18 (+4) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Perception, Performance Proficient Skills: Perception, Performance


Saving Throws: Strength Saving Throws: Strength, Dexterity
Vulnerabilities: Dragon, Fairy, Flying, Ice, Psychic Vulnerabilities: Dragon, Fairy, Flying, Ice, Psychic
Resistances: Bug, Dark, Electric, Fire, Grass, Rock Resistances: Bug, Dark, Electric, Fire, Grass, Rock
Water Water

Bulletproof: This Pokémon is immune to damage Bulletproof: This Pokémon is immune to damage
from moves with Bullet, Ball, or Bomb in their name. from moves with Bullet, Ball, or Bomb in their name.
Soundproof: This Pokémon is immune to sound- Soundproof: This Pokémon is immune to sound-
based moves. based moves.
Hidden Ability Hidden Ability
Overcoat: This Pokémon does not take damage from Overcoat: This Pokémon does not take damage from
weather-related moves and phenomena like Hail, weather-related moves and phenomena like Hail,
Weather Ball, etc. Weather Ball, etc.

Evolution: Hakamo-o can evolve into Kommo-o at Starting Moves: Autotomize, Belly Drum, Bide,
level 16 and above. When it evolves, its health Clanging Scales, Leer, Protect, Sky Uppercut, Tackle,
increases by double its level, and it gains 12 points Dragon Tail, Scary Face, Headbutt, Work Up,
to add to its ability scores (max 20). Screech, Iron Defense, Dragon Claw
Level 18: Noble Roar, Dragon Dance, Outrage, Close
Starting Moves: Autotomize, Bide, Leer, Protect, Sky Combat
Uppercut, Tackle TM: 01, 02, 05, 06, 08, 10, 12, 17, 20, 21, 26, 27,
Level 6: Dragon Tail, Scary Face 31, 32, 37, 39, 40, 42, 44, 45, 48, 49, 52, 54, 56,
Level 10: Headbutt, Work Up 59, 65, 66, 75, 78, 80, 81, 82, 87, 88, 90, 100
Level 14: Screech, Iron Defense, Dragon Claw
Level 18: Noble Roar, Dragon Dance, Outrage, Close
Combat
TM: 01, 02, 05, 06, 08, 10, 12, 17, 20, 21, 26, 27,
31, 32, 37, 39, 40, 42, 44, 45, 48, 49, 52, 54, 56,
59, 65, 66, 75, 78, 80, 81, 82, 87, 88, 90, 100

45
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Tapu Koko #785 Tapu Lele #786
Type: Electric/Fairy Type: Psychic/Fairy
Classification: Medium | SR 15 Classification: Medium | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Land Spirit Pokémon. Although it’s called a The Land Spirit Pokémon. As it flutters about, it
guardian deity, if a person or Pokémon puts it in a scatters its strangely glowing scales. Touching them
bad mood, it will become a malevolent deity and is said to restore good health on the spot.
attack.
Armor Class: 18
Armor Class: 18 Hit Points: 352 | Hit Dice: d20
Hit Points: 352 | Hit Dice: d20 Speed: 50ft. flying
Speed: 50ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 17 (+3) 12 (+1) 22 (+6) 20 (+5)
15 (+2) 24 (+7) 17 (+3) 12 (+1) 16 (+3) 18 (+4)
Proficient Skills: Perception, Performance, Religion
Proficient Skills: Perception, Performance, Saving Throws: Wisdom, Charisma
Investigation Vulnerabilities: Ghost, Poison, Steel
Saving Throws: Dexterity, Charisma Resistances: Fighting, Psychic
Vulnerabilities: Ground, Poison Immunities: Dragon
Resistances: Bug, Dark, Electric, Fighting, Flying Senses: Darkvision 100ft, Truesight 40ft
Immunities: Dragon
Senses: Darkvision 100ft, Truesight 40ft Psychic Surge: If the move is known, this Pokémon
may use the Psychic Terrain move as a bonus action.
Electric Surge: If the move is known, this Pokémon
may use the Electric Terrain move as a bonus action. Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
Hidden Ability allies' attacks.
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Starting Moves: Psychic Terrain, Aromatic Mist,
Aromatherapy, Mean Look, Draining Kiss, Astonish,
Starting Moves: Electric Terrain, Brave Bird, Power Withdraw, Confusion, Psywave, Psybeam, Sweet
Swap, Mean Look, Quick Attack, False Swipe, Scent, Skill Swap, Psyshock, Tickle, Nature’s
Withdraw, Thunder Shock, Spark, Shock Wave, Madness
Screech, Charge, Wild Charge, Mirror Move, Level 18: Extrasensory, Flatter, Moonblast
Nature’s Madness
Level 18: Discharge, Agility, Electro Ball TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 24,
25, 27, 29, 30, 32, 33, 41, 42, 46, 48, 49, 52, 53,
TM: 01, 04, 05, 06, 10, 12, 15, 16, 17, 18, 19, 20, 56, 57, 68, 77, 86, 87, 88, 90, 96, 99, 100
21, 24, 25, 27, 32, 33, 40, 41, 42, 46, 48, 49, 51,
54, 58, 62, 68, 72, 73, 76, 77, 86, 87, 88, 89, 90,
93, 96, 99, 100

46
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Tapu Bulu #787 Tapu Fini #788
Type: Grass/Fairy Type: Water/Fairy
Classification: Medium | SR 15 Classification: Medium | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Land Spirit Pokémon. Although it’s called a The Land Spirit Pokémon. This guardian deity of
guardian deity, it’s violent enough to crush anyone it Poni Island manipulates water. Because it lives deep
sees as an enemy. within a thick fog, it came to be both feared and
revered.
Armor Class: 20
Hit Points: 366 | Hit Dice: d20 Armor Class: 19
Speed: 50ft. flying Hit Points: 380 | Hit Dice: d20
Speed: 50ft. swimming, 50ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
22 (+6) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 18 (+4)
20 (+5) 16 (+3) 20 (+5) 12 (+1) 16 (+3) 18 (+4)
Proficient Skills: Perception, Performance, Nature
Saving Throws: Constitution, Charisma Proficient Skills: Perception, Performance,
Vulnerabilities: Fire, Flying, Ice, Poison, Steel Persuasion
Resistances: Dark, Electric, Fighting, Grass, Ground, Saving Throws: Strength, Charisma
Water Vulnerabilities: Electric, Grass, Poison
Immunities: Dragon Resistances: Bug, Dark, Fighting, Fire, Ice, Water
Senses: Darkvision 100ft, Truesight 40ft Immunities: Dragon
Senses: Darkvision 100ft, Truesight 40ft
Grassy Surge: If the move is known, this Pokémon
may use the Grassy Terrain move as a bonus action. Misty Surge: If the move is known, this Pokémon
may use the Misty Terrain move as a bonus action.
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its Hidden Ability
allies' attacks. Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Starting Moves: Grassy Terrain, Wood Hammer,
Superpower, Mean Look, Disable, Whirlwind, Starting Moves: Misty Terrain, Moonblast, Heal Pulse,
Withdraw, Leafage, Horn Attack, Giga Drain, Scary Mean Look, Haze, Mist, Withdraw, Water Gun,
Face, Leech Seed, Horn Leech, Rototiller, Nature’s Whirlpool, Soak, Refresh, Brine, Defog, Nature’s
Madness Madness
Level 18: Zen Headbutt, Megahorn, Skull Bash Level 18: Muddy Water, Aqua Ring, Hydro Pump
TM: 01, 04, 05, 06, 08, 10, 11, 12, 15, 16, 17, 20, TM: 04, 06, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
21, 22, 2, 31, 33, 39, 41, 42, 48, 49, 52, 53, 54, 27, 30, 32, 33, 41, 42, 48, 49, 55, 56, 67, 68, 77,
56, 59, 66, 67, 68, 71, 75, 77, 80, 86, 87, 88, 90, 86, 87, 88, 90, 94, 96, 98, 99, 100
95, 96, 99, 100

47
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Cosmog #789 Cosmoem #790
Type: Psychic Type: Psychic
Classification: Tiny | SR 7 Classification: Tiny | SR 13
Minimum Level Found: 1 Minimum Level Found: 8
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/3 | 2 ASI Evolution Stage: 2/3 | 2 ASI

The Nebula Pokémon. Even though its helpless, The Protostar Pokémon. The king who ruled Alola in
gaseous body can be blown away by the slightest times of antiquity called it the “cocoon of the stars”
breeze, it doesn’t seem to care. and built an altar to worship it.

Armor Class: 12 Armor Class: 18


Hit Points: 148 | Hit Dice: d12 Hit Points: 236 | Hit Dice: d12
Speed: 30ft. flying Speed: 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 14 (+2) 8 (-1) 12 (+1) 12 (+1) 12 (+1) 14 (+2) 18 (+4) 12 (+1) 16 (+3) 14 (+2)

Proficient Skills: Insight, Arcana Proficient Skills: Insight, Arcana


Saving Throws: Dexterity, Wisdom Saving Throws: Dexterity, Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Darkvision 50ft, Truesight 10ft Senses: Darkvision 80ft, Truesight 20ft

Unaware: When this Pokémon attacks an opponent, Sturdy: When taking damage equal to half or more of
it ignores any stat changes the opponent has been your current HP, roll a d4. On a result of 3 of 4,
affected with after the start of battle. halve the damage dealt.

Evolution: Cosmog can evolve into Cosmoem at Evolution: Cosmoem can evolve into Solgaleo at
level 10 and above. When it evolves, its health level 16 and above during the day, or Lunala at level
increases by double its level, and it gains 17 points 16 and above at night. When it evolves, its health
to add to its ability scores (max 20). increases by double its level, and it gains 14 points
to add to its ability scores (max 20).
Starting Moves: Splash
Level 10: Teleport Starting Moves: Cosmic Power, Teleport
TM: None TM: None

48
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Solgaleo #791 Lunala #792
Type: Psychic/Steel Type: Psychic/Ghost
Classification: Huge | SR 15 Classification: Huge | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 3/3 | 2 ASI Evolution Stage: 3/3 | 2 ASI

The Sunne Pokémon. Sometimes the result of its The Moone Pokémon. Records of it exist in writings
opening an Ultra Wormhole is that energy and life- from long, long ago, where it was known by the
forms from other worlds are called here to this name “the beast that calls the moon.”
world.
Armor Class: 18
Armor Class: 18 Hit Points: 335 | Hit Dice: d20
Hit Points: 335 | Hit Dice: d20 Speed: 50ft. flying
Speed: 50ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 20 (+5) 14 (+2) 19 (+4) 16 (+3)
19 (+4) 19 (+4) 20 (+5) 14 (+2) 16 (+3) 14 (+2)
Proficient Skills: Insight, Arcana, Acrobatics
Proficient Skills: Insight, Arcana, Athletics Saving Throws: Dexterity, Wisdom
Saving Throws: Dexterity, Strength Vulnerabilities: Dark, Ghost
Vulnerabilities: Dark, Fire, Ghost, Ground Resistances: Poison, Psychic
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Immunities: Fighting, Normal
Psychic, Rock, Steel Senses: Darkvision 100ft, Truesight 30ft
Immunities: Poison
Senses: Darkvision 100ft, Truesight 30ft Shadow Shield: If this Pokémon is at full health, the
first damage dealt to it is halved.
Full Metal Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats. Starting Moves: Confusion, Cosmic Power, Hypnosis,
Moongeist Beam, Teleport, Night Shade, Confuse
Starting Moves: Cosmic Power, Metal Claw, Sunsteel Ray, Air Slash, Shadow Ball, Moonlight
Strike, Teleport, Wake-Up Slap, Iron Head, Metal Level 18: Night Daze, Magic Coat, Moonblast,
Sound, Zen Headbutt, Flash Cannon, Morning Sun, Phantom Force, Dream Eater, Wide Guard, Hyper
Crunch Beam
Level 18: Metal Burst, Solar Beam, Noble Roar, Flare
Blitz, Wide Guard, Giga Impact TM: 01, 03, 04, 05, 06, 10, 11, 13, 14, 15, 16, 17,
19, 20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 40, 42,
TM: 01, 03, 04, 05, 06, 10, 11, 15, 16, 17, 20, 21, 44, 48, 52, 57, 58, 61, 62, 65, 68, 73, 76, 77, 85,
22, 24, 25, 26, 27, 29, 32, 33, 35, 38, 39, 42, 43, 87, 88, 90, 92, 99, 100
44, 48, 52, 68, 71, 73, 74, 77, 78, 80, 87, 88, 90,
91, 92, 93, 95, 100

49
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Nihilego #793 Buzzwole #794
Type: Rock/Poison Type: Bug/Fighting
Classification: Small | SR 15 Classification: Large | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Parasite Pokémon. A life-form from another The Swollen Pokémon. Although it’s alien to this
world, it was dubbed an Ultra Beast and is thought world and a danger here, it’s apparently a common
to produce a strong neurotoxin. organism in the world where it normally lives.

Armor Class: 17 Armor Class: 18


Hit Points: 260 | Hit Dice: d12 Hit Points: 246 | Hit Dice: d12
Speed: 40ft. flying (hover) Speed: 40ft. walking, 40ft. climbing, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 20 (+5) 8 (-1) 17 (+3) 12 (+1) 20 (+5) 18 (+4) 18 (+4) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Survival, Nature, Deception Proficient Skills: Athletics, Survival, Intimidation
Saving Throws: Constitution, Wisdom Saving Throws: Strength, Dexterity
Vulnerabilities: Ground, Psychic, Steel, Water Vulnerabilities: Fairy, Fire, Flying, Psychic
Resistances: Bug, Fairy, Fire, Flying, Normal, Poison Resistances: Bug, Dark, Fighting, Grass, Ground
Senses: Darkvision 80ft, Truesight 20ft Senses: Darkvision 100ft

Beast Boost: Upon causing an opponent to faint, this Beast Boost: Upon causing an opponent to faint, this
Pokémon increases the ability scores of its saving Pokémon increases the ability scores of its saving
throw proficiencies by 2 until the end of combat. throw proficiencies by 2 until the end of combat.
This is stackable up to a maximum of +10 to any This is stackable up to a maximum of +10 to any
one ability score. one ability score.

Starting Moves: Acid, Constrict, Guard Split, Pound, Starting Moves: Fell Stinger, Focus Energy, Harden,
Power Split, Tickle, Clear Smog, Psywave, Headbutt, Ice Punch, Power-Up Punch, Reversal, Thunder
Venoshock, Toxic Spikes, Safeguard, Power Gem Punch, Comet Punch, Bulk Up, Vital Throw, Endure,
Level 18: Mirror Coat, Acid Spray, Venom Drench, Leech Life, Taunt, Mega Punch
Stealth Rock, Wonder Room, Head Smash Level 18: Counter, Hammer Arm, Lunge, Dynamic
Punch, Superpower, Focus Punch
TM: 03, 06, 09, 10, 16, 17, 20, 21, 24, 25, 27, 29,
32, 33, 34, 36, 37, 42, 44, 48, 49, 57, 59, 73, 84, TM: 01, 06, 08, 10, 12, 17, 19, 21, 23, 26, 27, 28,
86, 87, 88, 90, 92, 99, 100 31, 32, 39, 42, 44, 47, 48, 54, 56, 66, 68, 71, 74,
78, 80, 84, 87, 88, 90, 100

50
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Pheromosa #795 Xurkitree #796
Type: Bug/Fighting Type: Electric
Classification: Medium | SR 15 Classification: Huge | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Lissome Pokémon. A life-form that lives in The Glowing Pokémon. Although it’s alien to this
another world, its body is thin and supple, but it also world and a danger here, it’s apparently a common
possesses great power. organism in the world where it normally lives.

Armor Class: 15 Armor Class: 17


Hit Points: 232 | Hit Dice: d12 Hit Points: 232 | Hit Dice: d12
Speed: 50ft. walking, 40ft. climbing, 50ft. flying Speed: 50ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 22 (+6) 16 (+3) 8 (-1) 14 (+2) 12 (+1) 16 (+3) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 12 (+1)

Proficient Skills: Acrobatics, Survival, Persuasion Proficient Skills: Survival, Deception, Acrobatics
Saving Throws: Dexterity, Constitution Saving Throws: Strength, Dexterity
Vulnerabilities: Fairy, Fire, Flying, Psychic Vulnerabilities: Ground
Resistances: Bug, Dark, Fighting, Grass, Ground Resistances: Electric, Flying, Steel
Senses: Darkvision 100ft
Beast Boost: Upon causing an opponent to faint, this
Beast Boost: Upon causing an opponent to faint, this Pokémon increases the ability scores of its saving
Pokémon increases the ability scores of its saving throw proficiencies by 2 until the end of combat.
throw proficiencies by 2 until the end of combat. This is stackable up to a maximum of +10 to any
This is stackable up to a maximum of +10 to any one ability score.
one ability score.
Starting Moves: Charge, Spark, Tail Glow, Thunder
Starting Moves: Double Kick, Leer, Low Kick, Quick Shock, Wrap, Thunder Wave, Shock Wave, Ingrain,
Guard, Quiver Dance, Rapid Spin, Swift, Stomp, Thunder Punch, Eerie Impulse, Signal Beam,
Feint, Silver Wind, Bounce, Jump Kick, Agility Thunderbolt
Level 18: Triple Kick, Lunge, Bug Buzz, Me First, Level 18: Hypnosis, Discharge, Electric Terrain,
High Jump Kick, Speed Swap Power Whip, Ion Deluge, Zap Cannon
TM: 06, 10, 12, 13, 14, 15, 17, 19, 21, 27, 31, 32, TM: 04, 06, 10, 11, 15, 16, 17, 18, 21, 22, 24, 25,
41, 42, 44, 47, 48, 49, 52, 54, 56, 68, 84, 87, 88, 27, 32, 33, 42, 44, 48, 53, 56, 57, 59, 68, 72, 73,
89, 90, 100, 90, 92, 99, 100 86, 87, 88, 90, 93, 96, 99, 100

51
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Celesteela #797 Kartana #798
Type: Steel/Flying Type: Grass/Steel
Classification: Gargantuan | SR 15 Classification: Small | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Launch Pokémon. One kind of Ultra Beast. The Drawn Sword Pokémon. This Ultra Beast’s body,
Witnesses have seen it burn down a forest by which is as thin as paper, is like a sharpened sword.
expelling gas from its two arms.
Armor Class: 16
Armor Class: 18 Hit Points: 218 | Hit Dice: d12
Hit Points: 246 | Hit Dice: d12 Speed: 50ft. walking
Speed: 50ft. walking, 50ft. flying

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 14 (+2) 8 (-1) 14 (+2) 12 (+1)
18 (+4) 18 (+4) 18 (+4) 8 (-1) 14 (+2) 12 (+1)
Proficient Skills: Acrobatics, Deception, Sleight of
Proficient Skills: Athletics, Insight, Survival Hand
Saving Throws: Strength, Dexterity Saving Throws: Strength, Dexterity
Vulnerabilities: Electric, Fire Vulnerabilities: Fighting, Fire
Resistances: Bug, Dragon, Fairy, Flying, Grass, Resistances: Dragon, Electric, Fairy, Grass, Normal,
Normal, Psychic, Steel Psychic, Rock, Steel, Water
Immunities: Ground, Poison Immunities: Poison
Senses: Tremorsense 100ft
Beast Boost: Upon causing an opponent to faint, this
Beast Boost: Upon causing an opponent to faint, this Pokémon increases the ability scores of its saving
Pokémon increases the ability scores of its saving throw proficiencies by 2 until the end of combat.
throw proficiencies by 2 until the end of combat. This is stackable up to a maximum of +10 to any
This is stackable up to a maximum of +10 to any one ability score.
one ability score.
Starting Moves: Air Cutter, Cut, Defog, Fury Cutter,
Starting Moves: Absorb, Air Slash, Harden, Ingrain, Sacred Sword, Vacuum Wave, False Swipe, Razor
Tackle, Wide Guard, Smack Down, Mega Drain, Leaf, Synthesis, Aerial Ace, Laser Focus, Night Slash,
Leech Seed, Metal Sound, Iron Head, Giga Drain, Swords Dance
Flash Cannon Level 18: Leaf Blade, X-Scissor, Detect, Air Slash,
Level 18: Autotomize, Seed Bomb, Skull Bash, Iron Psycho Cut, Guillotine
Defense, Heavy Slam, Double-Edge
TM: 04, 06, 10, 17, 21, 27, 31, 32, 40, 44, 48, 54,
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 35, 38, 67, 68, 75, 81, 87, 88, 90, 100
42, 43, 44, 48, 53, 59, 62, 64, 67, 68, 71, 74, 76,
78, 80, 86, 87, 88, 90, 91, 100

52
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Guzzlord #799 Necrozma #800
Type: Dark/Dragon Type: Psychic
Classification: Huge | SR 15 Classification: Large | SR 15
Minimum Level Found: 15 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Junkivore Pokémon. Although it’s alien to this The Prism Pokémon. It looks somehow pained as it
world and a danger here, it’s apparently a common rages around in search of light, which serves as its
organism in the world where it normally lives. energy. It’s apparently from another world.

Armor Class: 14 Armor Class: 18


Hit Points: 302 | Hit Dice: d12 Hit Points: 486 | Hit Dice: d20
Speed: 35ft. walking Speed: 50ft. walking, 50ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 26 (+8) 8 (-1) 12 (+1) 12 (+1) 20 (+5) 18 (+4) 18 (+4) 12 (+1) 20 (+5) 18 (+4)

Proficient Skills: Survival, Intimidation, Athletics Proficient Skills: Insight, Arcana, Deception,
Saving Throws: Strength, Constitution Intimidation
Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice Saving Throws: Strength, Dexterity, Wisdom
Resistances: Dark, Electric, Fire, Ghost, Grass, Water Vulnerabilities: Bug, Dark, Ghost
Immunities: Psychic Resistances: Fighting, Psychic
Senses: Darkvision 80ft, Truesight 20ft
Beast Boost: Upon causing an opponent to faint, this
Pokémon increases the ability scores of its saving Prism Armor: When this Pokémon is subject to
throw proficiencies by 2 until the end of combat. damage in its vulnerabilities list, roll the damage
This is stackable up to a maximum of +10 to any dice twice and use the lower result for the damage
one ability score. calculation.

Starting Moves: Belch, Bite, Dragon Rage, Stockpile, Form Change: Necrozma can fuse with a willing
Swallow, Wide Guard, Stomp, Brutal Swing, Solgaleo, at will, with the help of the N-Solarizer, or
Steamroller, Dragon Tail, Iron Tail, Stomping Lunala with the help of the N-Lunarizer. The fusion
Tantrum, Crunch will result in a Dusk Mane Necrozma (if fused with
Level 18: Hammer Arm, Thrash, Gastro Acid, Heavy Solgaleo) or Dawn Wings Necrozma (if fused with
Slam, Wring Out, Dragon Rush Lunala) with the same current HP.
TM: 02, 06, 10, 15, 17, 21, 23, 26, 27, 31, 32, 34,
35, 36, 38, 39, 42, 44, 46, 48, 56, 59, 65, 66, 68, Starting Moves: Charge Beam, Confusion, Metal
71, 74, 78, 80, 82, 84, 88, 90, 95, 97 Claw, Mirror Shot, Moonlight, Morning Sun, Slash,
Stored Power, Rock Blast, Night Slash, Gravity,
Psycho Cut, Power Gem, Autotomize, Photon
Geyser, Stealth Rock, Iron Defense, Wring Out,
Prismatic Laser
TM: 03, 04, 06, 10, 15, 16, 17, 21, 22, 26, 27, 29,
31, 32, 33, 39, 40, 42, 44, 46, 48, 56, 57, 59, 63,
65, 67, 68, 69, 71, 73, 74, 75, 78, 80, 81, 87, 88,
90, 91, 92, 97, 100

53
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Dusk Mane Necrozma Dawn Wings Necrozma
#800 #800
Type: Psychic/Steel Type: Psychic/Ghost
Classification: Huge | SR 15 Classification: Huge | SR 15
Minimum Level Found: 20 Minimum Level Found: 20
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Prism Pokémon. This is Necrozma’s form while The Prism Pokémon. This is its form while it’s
it’s absorbing the power of Solgaleo, making it devouring the light of Lunala. It grasps foes in its
extremely ferocious and impossible to control. giant claws and rips them apart with brute force.

Armor Class: 19 Armor Class: 19


Hit Points: 486 | Hit Dice: d20 Hit Points: 486 | Hit Dice: d20
Speed: 50ft. walking Speed: 50ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
22 (+6) 22 (+6) 18 (+4) 14 (+2) 20 (+5) 18 (+4) 20 (+5) 18 (+4) 18 (+4) 14 (+2) 24 (+7) 20 (+5)

Proficient Skills: Insight, Arcana, Deception, Proficient Skills: Insight, Arcana, Deception,
Intimidation Intimidation
Saving Throws: Strength, Dexterity, Wisdom Saving Throws: Strength, Dexterity, Wisdom
Vulnerabilities: Dark, Fire, Ghost, Ground Vulnerabilities: Dark, Ghost
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Resistances: Poison, Psychic
Psychic, Rock, Steel Immunities: Fighting, Normal
Immunities: Poison Senses: Darkvision 100ft, Truesight 30ft
Senses: Darkvision 100ft, Truesight 30ft
Prism Armor: When this Pokémon is subject to
Prism Armor: When this Pokémon is subject to damage in its vulnerabilities list, roll the damage
damage in its vulnerabilities list, roll the damage dice twice and use the lower result for the damage
dice twice and use the lower result for the damage calculation.
calculation.
Form Change: Dawn Wings Necrozma can transform
Form Change: Dusk Mane Necrozma can transform into Ultra Necrozma as a bonus action on its turn.
into Ultra Necrozma as a bonus action on its turn. When it does, the transformation is treated as a
When it does, the transformation is treated as a permanent mega evolution, following the rules as
permanent mega evolution, following the rules as stated in the Pokémon 5e Player Handbook.
stated in the Pokémon 5e Player Handbook.
Starting Moves: Charge Beam, Confusion, Metal
Starting Moves: Charge Beam, Confusion, Metal Claw, Mirror Shot, Moonlight, Morning Sun, Slash,
Claw, Mirror Shot, Moonlight, Morning Sun, Slash, Stored Power, Rock Blast, Night Slash, Gravity,
Stored Power, Rock Blast, Night Slash, Gravity, Psycho Cut, Power Gem, Autotomize, Photon
Psycho Cut, Power Gem, Autotomize, Photon Geyser, Stealth Rock, Iron Defense, Wring Out,
Geyser, Stealth Rock, Iron Defense, Wring Out, Prismatic Laser
Prismatic Laser
TM: 03, 04, 06, 10, 15, 16, 17, 21, 22, 26, 27, 29,
TM: 03, 04, 06, 10, 15, 16, 17, 21, 22, 26, 27, 29, 31, 32, 33, 39, 40, 42, 44, 46, 48, 56, 57, 59, 63,
31, 32, 33, 39, 40, 42, 44, 46, 48, 56, 57, 59, 63, 65, 67, 68, 69, 71, 73, 74, 75, 78, 80, 81, 87, 88,
65, 67, 68, 69, 71, 73, 74, 75, 78, 80, 81, 87, 88, 90, 91, 92, 97, 100
90, 91, 92, 97, 100

54
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Ultra Necrozma #800 Magearna #801
Type: Psychic/Dragon Type: Steel/Fairy
Classification: Huge | SR 15 Classification: Small | SR 15
Minimum Level Found: 20 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Prism Pokémon. The light pouring out from all The Artificial Pokémon. It synchronizes its
over its body affects living things and nature, consciousness with others to understand their
impacting them in various ways. feelings. This faculty makes it useful for taking care
of people.
Armor Class: 22
Hit Points: 486 | Hit Dice: d20 Armor Class: 18
Speed: 50ft. walking, 50ft. flying Hit Points: 232 | Hit Dice: d12
Speed: 35ft. walking

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
22 (+6) 22 (+6) 20 (+5) 16 (+3) 24 (+7) 20 (+5)
18 (+4) 16 (+3) 16 (+3) 10 (+0) 16 (+3) 16 (+3)
Proficient Skills: Insight, Arcana, Deception,
Intimidation Proficient Skills: Insight, Arcana, Persuasion
Saving Throws: Strength, Dexterity, Wisdom Saving Throws: Strength, Wisdom
Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice Vulnerabilities: Fire, Ground
Resistances: Electric, Fighting, Fire, Grass, Psychic, Resistances: Dark, Fairy, Flying, Grass, Ice, Normal,
Water Psychic, Rock
Senses: Darkvision 150ft, Truesight 50ft Immunities: Dragon, Poison
Senses: Darkvision 80ft, Truesight 20ft
Neuroforce: When this Pokémon damages a creature
with a super effective move, it may roll the damage Soul-Heart: Upon seeing an ally faint, this Pokémon
dice twice and use the higher result. increases the ability scores of its saving throw
proficiencies by 2 until the end of combat. This is
Starting Moves: Charge Beam, Confusion, Metal stackable up to a maximum of +10 to any one
Claw, Mirror Shot, Moonlight, Morning Sun, Slash, ability score.
Stored Power, Rock Blast, Night Slash, Gravity,
Psycho Cut, Power Gem, Autotomize, Photon Starting Moves: Crafty Shield, Defense Curl, Gear Up,
Geyser, Stealth Rock, Iron Defense, Wring Out, Helping Hand, Iron Head, Psybeam, Shift Gear,
Prismatic Laser Sonic Boom, Lucky Chant, Aurora Beam, Mirror
Shot, Mind Reader, Flash Cannon
TM: 03, 04, 06, 10, 15, 16, 17, 21, 22, 26, 27, 29, Level 18: Fleur Cannon, Iron Defense, Pain Split,
31, 32, 33, 39, 40, 42, 44, 46, 48, 56, 57, 59, 63, Synchronoise, Aura Sphere, Heart Swap, Trump Card
65, 67, 68, 69, 71, 73, 74, 75, 78, 80, 81, 87, 88,
90, 91, 92, 97, 100 TM: 04, 10, 13, 15, 16, 17, 21, 22, 24, 27, 30, 31,
32, 33, 48, 49, 52, 53, 54, 57, 63, 64, 68, 72, 73,
74, 86, 87, 90, 91, 92, 99, 100

55
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Marshadow #802 Poipole #803
Type: Fighting/Ghost Type: Poison
Classification: Small | SR 15 Classification: Small | SR 12
Minimum Level Found: 15 Minimum Level Found: 8
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/2 | 3 ASI

The Gloomdweller Pokémon. It slips into the The Poison Pin Pokémon. An Ultra Beast that lives
shadows of others and mimics their powers and in a different world, it cackles wildly as it sprays its
movements. As it improves, it becomes stronger opponents with poison from the needles on its
than those it’s imitating. head.

Armor Class: 17 Armor Class: 14


Hit Points: 246 | Hit Dice: d12 Hit Points: 120 | Hit Dice: d12
Speed: 25ft. walking, 50ft. flying (hover) Speed: 25ft. walking, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 21 (+5) 18 (+4) 8 (-1) 16 (+3) 12 (+1) 15 (+2) 15 (+2) 15 (+2) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Insight, Persuasion, Deception Proficient Skills: Intimidation, Deception


Saving Throws: Dexterity, Wisdom Saving Throws: Constitution, Dexterity
Vulnerabilities: Fairy, Flying, Ghost, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Poison, Rock Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Fighting, Normal Senses: Darkvision 60ft
Senses: Darkvision 80ft, Truesight 20ft
Beast Boost: Upon causing an opponent to faint, this
Technician: For damaging moves activated by this Pokémon increases the ability scores of its saving
Pokémon with 15 max PP or more, they may roll the throw proficiencies by 2 until the end of combat.
damage twice and choose either total. This is stackable up to a maximum of +10 to any
one ability score.
Starting Moves: Assurance, Counter, Drain Punch,
Fire Punch, Ice Punch, Laser Focus, Pursuit, Shadow Evolution: Poipole can evolve into Naganadel at level
Sneak, Thunder Punch, Force Palm, Feint, Rolling 16 and above. When it evolves, its health increases
Kick, Copycat, Shadow Punch, Role Play, Jump Kick, by double its level, and it gains 9 points to add to its
Psych Up ability scores (max 20).
Level 18: Spectral Thief, Close Combat, Sucker
Punch, Endeavor
Starting Moves: Acid, Dragon Pulse, Growl, Helping
TM: 01, 04, 06, 08, 10, 17, 21, 23, 27, 30, 31, 32, Hand, Peck, Fury Attack, Venoshock, Charm
39, 42, 44, 46, 47, 48, 49, 52, 54, 56, 61, 62, 65, Level 10: Venom Drench, Nasty Plot
66, 68, 71, 77, 80, 84, 86, 87, 88, 90, 100 Level 14: Poison Jab, Toxic
Level 18: Fell Stinger
TM: 06, 09, 10, 17, 21, 27, 34, 36, 42, 44, 48, 49,
84, 88, 90, 100

56
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Naganadel #804 Stakataka #805
Type: Poison/Dragon Type: Rock/Steel
Classification: Large | SR 15 Classification: Huge | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 2/2 | 3 ASI Evolution Stage: 1/1 | 4 ASI

The Poison Pin Pokémon. One kind of Ultra Beast, it The Rampart Pokémon. It appeared from an Ultra
fires a glowing, venomous liquid from its needles. Wormhole. Each one appears to be made up of
This liquid is also immensely adhesive. many life-forms stacked one on top of each other.

Armor Class: 16 Armor Class: 22


Hit Points: 247 | Hit Dice: d12 Hit Points: 274 | Hit Dice: d12
Speed: 50ft. flying Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 16 (+3) 8 (-1) 14 (+2) 10 (+0) 22 (+6) 12 (+1) 22 (+6) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Intimidation, Deception Proficient Skills: Survival, Athletics


Saving Throws: Constitution, Dexterity Saving Throws: Strength, Constitution
Vulnerabilities: Dragon, Ground, Ice, Psychic Vulnerabilities: Fighting, Ground, Water
Resistances: Bug, Electric, Fighting, Fire, Grass, Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
Poison, Water Psychic, Rock
Senses: Darkvision 100ft Immunities: Poison
Senses: Tremorsense 100ft
Beast Boost: Upon causing an opponent to faint, this
Pokémon increases the ability scores of its saving Beast Boost: Upon causing an opponent to faint, this
throw proficiencies by 2 until the end of combat. Pokémon increases the ability scores of its saving
This is stackable up to a maximum of +10 to any throw proficiencies by 2 until the end of combat.
one ability score. This is stackable up to a maximum of +10 to any
one ability score.
Starting Moves: Acid, Air Cutter, Dragon Pulse,
Growl, Helping Hand, Peck, Fury Attack, Venoshock, Starting Moves: Protect, Tackle, Rock Slide, Stealth
Charm, Venom Drench, Nasty Plot, Poison Jab, Toxic Rock, Bide, Take Down, Rock Throw, Autotomize,
Level 18: Fell Stinger, Air Slash, Dragon Pulse Iron Defense
Level 18: Iron Head, Rock Blast, Wide Guard,
TM: 02, 06, 09, 10, 15, 17, 21, 24, 27, 28, 32, 34, Double-Edge
35, 36, 38, 40, 42, 44, 46, 48, 49, 58, 62, 65, 67,
76, 81, 82, 84, 88, 89, 90, 95, 97, 100 TM: 06, 10, 16, 17, 20, 21, 23, 26, 27, 33, 37, 39,
42, 44, 48, 59, 68, 69, 71, 74, 78, 80, 83, 88, 90,
91, 92

57
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Blacephalon #806 Zeraora #807
Type: Fire/Ghost Type: Electric
Classification: Medium | SR 15 Classification: Medium | SR 15
Minimum Level Found: 15 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/1 | 4 ASI Evolution Stage: 1/1 | 4 ASI

The Fireworks Pokémon. It slithers toward people. The Thunderclap Pokémon. It electrifies its claws
Then, without warning, it triggers the explosion of and tears its opponents apart with them. Even if
its own head. It’s apparently one kind of Ultra Beast. they dodge its attack, they’ll be electrocuted by the
flying sparks.
Armor Class: 15
Hit Points: 218 | Hit Dice: d12 Armor Class: 17
Speed: 50ft. walking, 50ft. flying (hover) Hit Points: 232 | Hit Dice: d12
Speed: 50ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 8 (-1) 18 (+4) 18 (+4)
18 (+4) 22 (+6) 17 (+3) 8 (-1) 14 (+2) 12 (+1)
Proficient Skills: Performance, Deception
Saving Throws: Dexterity, Wisdom Proficient Skills: Athletics, Acrobatics
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Saving Throws: Strength, Dexterity
Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel Vulnerabilities: Ground
Immunities: Fighting, Normal Resistances: Electric, Flying, Steel
Senses: Truesight 20ft Senses: Darkvision 100ft

Beast Boost: Upon causing an opponent to faint, this Volt Absorb: This Pokémon takes no damage from
Pokémon increases the ability scores of its saving electricity or electric-type attacks. Instead, half of
throw proficiencies by 2 until the end of combat. any electric damage done is absorbed, restoring the
This is stackable up to a maximum of +10 to any Pokémon's HP.
one ability score.
Starting Moves: Scratch, Spark, Hone Claws, Quick
Starting Moves: Astonish, Ember, Magic Coat, Stored Attack, Fury Swipes, Volt Switch, Snarl, Fake Out,
Power, Flame Burst, Night Shade, Light Screen, Calm Charge, Thunder Punch, Slash, Wild Charge, Quick
Mind, Fire Blast, Shadow Ball Guard
Level 18: Trick, Mind Blown Level 18: Plasma Fists, Close Combat, Discharge
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 21, 23, 27, TM: 01, 04, 06, 08, 10, 12, 17, 21, 24, 25, 27, 31,
29, 30, 32, 35, 38, 41, 42, 43, 44, 46, 48, 50, 56, 32, 40, 42, 44, 47, 48, 49, 52, 54, 56, 59, 62, 68,
60, 61, 64, 65, 66, 87, 88, 90, 97, 100 72, 73, 86, 88, 90, 93, 95, 100

58
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Meltan #808 Melmetal #809
Type: Steel Type: Steel
Classification: Tiny | SR 5 Classification: Large | SR 14
Minimum Level Found: 5 Minimum Level Found: 15
Egg Group: Undiscovered Egg Group: Undiscovered
Gender Rate: Genderless Gender Rate: Genderless
Evolution Stage: 1/2 | 3 ASI Evolution Stage: 2/2 | 3 ASI

The Hex Nut Pokémon. It dissolves and eats metal. The Hex Nut Pokémon. At the end of its life-span,
Circulating liquid metal within its body is how it Melmetal will rust and fall apart. The small shards
generates energy. left behind will eventually be reborn as Meltan.

Armor Class: 13 Armor Class: 20


Hit Points: 58 | Hit Dice: d8 Hit Points: 198 | Hit Dice: d12
Speed: 25ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 8 (-1) 12 (+1) 10 (+0) 22 (+6) 14 (+2) 20 (+5) 8 (-1) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Rock, Steel Normal, Psychic, Rock, Steel
Immunities: Poison Immunities: Poison

Magnet Pull: Steel opponents in battle with this Iron Fist: When attacking with a punch-based move
Pokémon may not switch out or flee. (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage
Evolution: Meltan can evolve into Melmetal at level twice and choose either total.
10 and above. When it evolves, its health increases
by double its level, and it gains 16 points to add to Starting Moves: Harden, Headbutt, Tail Whip,
its ability scores (max 20). Thunder Punch, Thunder Shock, Thunder Wave,
Acid Armor
Level 14: Flash Cannon, Mega Punch, Protect,
Starting Moves: Harden, Thunder Shock, Tail Whip
Discharge
Level 6: Headbutt
Level 18: Dynamic Punch, Superpower, Double Iron
Level 10: Thunder Wave, Acid Armor
Bash, Hyper Beam
Level 14: Flash Cannon
TM: 06, 17, 24, 42, 44, 48, 73, 74, 88, 90, 91 TM: 06, 15, 17, 22, 24, 31, 39, 42, 44, 48, 59, 68,
73, 74, 80, 88, 90, 91

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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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