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TULAT ES - First Innovation-1.0
TULAT ES - First Innovation-1.0
Department of Education
REGION III-CENTRAL LUZON
SCHOOLS DIVISION OF SAN JOSE CITY
General Information
VIII. Background
Address: San Jose-Lupao Road, Sto. Niño 1st, San Jose City, Nueva Ecija
Telephone No.: (044) 8940-9740 E-mail: sanjose.city@deped.gov.ph
Certificate No.: AJA18-0129
role in empowering individuals to make informed decisions, solve problems
efficiently, and navigate the complexities of the modern world. The department
of education pursue its mission and vison to provide quality education in the
ever-evolving landscape of digital technology, innovative approaches to
education and rehabilitation have emerged, leveraging the power of
gamification and audio-based experiences. One such promising innovation is
“Gamified Audio-Based Learning of Four Fundamental Operations in
Remediation Program". A dynamic method that combines the engaging
elements of gaming and promoting skill development and retention through
interactive, game-like experiences delivered primarily through auditory
channels. By integrating gamification principles into audio-based
interventions, learners will be more interested, challenged and motivated in
remediation process. Learners will also be given opportunities to practice
speed level and this not only makes learning more practical but also reinforces
the relevance of these operations in everyday life.
IX. Rationale
In line with the DepEd Order No. 13 s. 2023 titled “ Adoption of the
National Learning Recovery Program in the Department of Education” and its
subprogram, the National Math Program (NMP). The Schools Division of San
Jose City issued Division Memorandum No. 368, s. 2023 “National Math
Program (NMP) Schedule of Activities for SY. 2023-2024”. The implementation
of Projects Math 4FUN (4 Fundamentals to Unfold Numeracy). It is a numeracy
test which will be administered from Grades 1-6 in all schools in the Division.
The Numeracy test is not intended as a diagnostic test, formative test or
summative test. This is solely designed to determine the mastery level of the
learners on four fundamental operations. Upon administration of the said
project, out of 233 learners of Tulat Elementary School, 17.17% were
identified as non- numerate learners (Grade I- 14 learners, Grade II- 6
learners, Grade III- 9 learners, Grade IV- 2 learners, Grade V- 5 learners,
Grade VI- 4 learners).
A. Goal:
The main goal of gamified audio-based learning of four basic operations
is to develop a pleasant and successful learning environment that makes the
most of the synergistic effects of audio stimuli and gamification concepts to
convert traditional remediation into a game-like environment.
B. Outcome:
C. Objectives:
Specifically, the project will aim to:
1. provide a supportive and engaging environment that addresses numeracy
challenges
2. develop a foundational understanding of the four fundamental operations:
addition, subtraction, multiplication, and division
3. enhance mental calculation skills by incorporating audio-based learning
4. achieve 0- non-numerates for the SY 2023-2024.
D. Inputs:
• Baseline data of Non-numerates Learners
• Gamified Audio-Based Activities of Four Fundamental Operations (Based on
Window Cards)
• Remedial Session
• School Progress Report on Math 4FUN
• Score Card of learners
• Administration of Math 4FUN
E. Expected Outputs:
The expected output of the project is to achieve zero non- numerates at
the end of school year and transform the traditional remediation into a game-
like setting through Gamified Audio-Based Learning of Four Fundamental
Operations in Remediation Program.
XI. Methodology:
A. Method
Planning and weighing many factors is necessary when creating a
gamified audio-based learning software to help with mental calculation and
the correction of the four basic processes.
1. Pre-administration of Math 4FUN
2. Identifying individuals` needs of improvement
3. Audio-Based Content Creation: Create engaging audio content
that includes four fundamental operations based on window cards
intended for key stage 1.
4. Remedial Sessions
5. Daily Assessment
6. Post Administration of Math 4FUN
B. Target Beneficiary
Baseline data of Math 4FUN -Key stage 1 non-numerates (29
learners of Tulat Elementary School)
C. Impact Estimation
To calculate the innovation's potential impact, learning
metrics will be employed to gauge the knowledge and insights obtained
from the process of innovation.
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implemen
tation
Enhancing the oversight and 1.Assembling and interpreting of the February – June
assessment procedures while evaluation result and make 2024
implementing the project. adjustments to ensure its success.
2. Incorporating recommendations
and observations to modify the project
Sustained implementation of 1.Consider the effects that new SY. 2024-2025
the Innovation in the next products and program will contribute
years. to the learning process of learners.
Reference/s:
DepEd Order No. 13 s. 2023, Adoption of the National Learning Recovery Program
in the Department of Education
Division Memorandum No. 368, s. 2023, National Math Program (NMP) Schedule of
Activities for SY. 2023-2024
Prepared by :