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2020 update

New units and errata for owners of Deadzone Escalation

Leaders
ASTEriANS
Matsudan Toshiyori 28 pts / 3 VPs
S F Sv Second only to the Matsari, the Toshiyori are
1-2 typically the champions from the prestigious
5+ 5+ 4+ Matsudo Games, where they have proven their
1 • Tactician (1) worth with feats of strength and endurance.
• Solid
• Honourable Bringing Honour to the Machine: Spend an
2 Army Special result on a Command Dice to allow
Ion Pistol: R4, AP1 up to 3 Marionette models to change their Shoot
Body Slam: RF, Knockback to 4+ and gain Weight of Fire (1), Resilient (1) and
Honourable but lose Construct until the end of the
Weapon Options: Round. At the start of the next Round before any
Leader, Small Arms, Light (All) activations each Marionette affected by this Army
Campaign Ability Options: Special result will be marked as activated.
Command, Melee, Ranged
Recon: 5+

Specialists
Matsudan Sekiwake 18 pts / 2 VPs
S F Sv Shock Maul: RF, AP2 Armed with the lethal Shock Maul,
1-2 Body Slam: RF, Knockback the Sekiwake is able to smash
5+ 5+ 4+
Weapon Options: through even the strongest of
1 • Solid Light (Melee), Heavy (Melee) armour without breaking a sweat.
• Honourable Campaign Ability Options:
2
Melee

Matsudan Yokozuna 25 pts / 3 VPs


S F Sv Ion Cannon: R6, AP2, Weight The Ion Cannon used by the
1-2 of Fire (1) Yokozuna is one of the Matsudan’s
5+ 5+ 4+ Body Slam: RF, Knockback preferred weapons and is able
1 • Solid Weapon Options: to cause devastation on a scale
• Honourable Small Arms, Matsudan (All) beyond typical GCPS weaponry.
2
Campaign Ability Options:
Ranged

1
Specialists
Matsudan Ozeki 22 pts / 3 VPs
S F Sv Ion Barrage: R5, AP1, The Ozeki are typically Matsudan
1-2 Suppression in training for the Matsudo Games.
5+ 5+ 4+ Body Slam: RF, Knockback They head onot the battlefield to
deadzone

1 • Solid Weapon Options: hone their skills and fight with


• Honourable Small Arms, Matsudan (All) honour.
2
Campaign Ability Options:
Ranged

Matsudan Inashi 24 pts / 3 VPs


S F Sv Dual Light Blades: RF, AP2, Despite their size, the Matsudan
1-2 Frenzy (1) can move with a grace that belies
- 4+ 4+ Body Slam: RF, Knockback
their bulk. The Inashi is armed with
2 • Solid Weapon Options: a pair of lethal light blades that can
• Honourable Light (Melee),
Heavy (Melee) cut foes to ribbons.
2
Campaign Ability Options:
Melee
2020 update

Vehicles
Spectra 32 pts / 3 VPs
S F Sv Energy Shield (4) Clades ensure that each Spectra is
2-3 Weapon Options: equipped with the latest stealth and
4+ 4+ 5+
Hardpoints: 1 energy shield technology. Spectras
• Beast Walker (All)
1
• Flight are only deployed in swift, surgical
• Solid Campaign Ability strikes when the need is dire.
• Construct Options:
3
• Stealthy None

Weapon Points VPs Range AP Abilities Type


Ion Pistol 4 0 R4 AP1 Matsudan
(Small Arms)
Ion Rifle 6 0 R6 AP1 Rapid Fire Matsudan
(Small Arms)
Ion Barrage 4 0 R5 AP1 Suppression Matsudan
(Explosive)
Ion Cannon 10 1 R6 AP2 Weight of Fire (1) Matsudan (Lance)
Solar Blade 8 1 RF AP2 Frenzy (1) Walker (Melee),
Heavy (Melee)
Micro Fission Beamer 8 1 R6 AP3 Walker (Lance)
Plasma Salvo** 5 0 R3 - One-Use, Frag (2) Walker (Explosive)
** Weapon does not use a hardpoint

2
Specialists
Enforcers
Pathfinder Infiltrator 16 pts / 2 VPs
S F Sv TAG Rifle: R6, Tag Pathfinder Infiltrators take to the
1-5 Weapon Options: field on purpose built bikes, designed
4+ 6+ 4+
Small Arms, Recon, to run almost silently and tackle
0 • Scout Light (Sniper) any terrain. This allows a single
• Vehicle
Campaign Ability Options: Pathfinder to recon a huge area.
1
Ranged, Specialist

B & E Enforcer 17 pts / 2 VPs


S F Sv Pistol: R3 Armed with thermal mines, the
1-2 Thermal Mines: RF, AP3
5+ 5+ 4+ Jump Pack Breach and Eradicate Enforcer works

1 • Frenzy (1) Weapon Options: in tandem with other troops to clear


Small Arms urban areas effectively and quickly.
1
Campaign Ability Options:
Melee

Enforcer Defender 18 pts / 2 VPs


S F Sv Combat Shotgun: R3, Knockback The Enforcers often find themselves
1-2 Jump Pack
4+ 5+ 4+ Defender Shield
fighting in close, urban environments.
Weapon Options:
The Defender Shield provides useful
1
Small Arms, Light (Assault) cover when things get tough.
1
Campaign Ability Options:
Ranged, Specialist

Specialists
GCPS
Marine Monocycle 9 pts / 1 VPs
S F Sv Laser Rifle: R6, Rapid Fire The mono cycle has become
1-5 Weapon Options: standard issue among corporation
5+ 6+ 5+
Small Arms troops. Individuals are able to patrol
0 • Vehicle a wider area and potentially warn of
Campaign Ability Options:
Ranged hostile threats.
1

3
Troops
Mazon Labs
Urbana Black Wing Monocycle 12 pts / 1 VPs
S F Sv Laser Carbine: R6, Rapid Fire, Urbana Black Wing marines are
deadzone

1-5 Weight of Fire (1) regularly issued with a mono cycle


5+ 5+ 5+
Weapon Options: when patrolling the sprawling
0 • Vehicle None compounds of Mazon facilities.
Campaign Ability Options:
1
Ranged

Troops
rebs
Sphyr Hunter Mako 14 pts / 1 VPs
S F Sv Harpoon Gun: R5, AP1 The Rebs regularly make use of
1-5 Combat Blades: RF, Frenzy (1) equipment stolen from GCPS
5+ 5+ 5+
Weapon Options: barracks and supply depots. The
0 • Vehicle Small Arms, Light (Assault, mono cycle is a favourite to infiltrate
2020 update

Automatic) Deadzones ahead of Enforcer troops.


1
Campaign Ability Options:
Ranged

Troops
Veer-myn
Thrall 6 pts / 1 VPs
S F Sv Teeth & Claws: RF Thralls are Veer-myn that have
2-3 pledged their lives to serve the Brood
- 6+ 5+ Weapon Options: Mother at the expense of all else.
None
0 They’re scruffy, dirty creatures that
Campaign Ability Options: will do whatever the Mother wills.
1 None

Errata – Escalation Rule Book Page 76, Sky Scraper: Change name to
Commando Sky Scraper. Reduce cost to 14pts.
Page 34, Sgt Ugrik: Remove Tactician (1)
Page 98, Murder Birds: Remove Scout.
Page 41 / 57 / 73 / 87, Shotgun / Combat
Shotgun / Accutek ID-KFA Shotgun: Increase Page 99, Bursters: Increase cost to 12pts.
Range to R3. Change Shoot to 5+.
Add weapon: Pus Burst: R2, AP2, It Burns!
Page 43, Marionette Prime: Linked ability,
change final sentence to: “At the end of the Page 104, Rebel Sorak: Reduce cost to 6pts.
activation, do not mark the second model as Page 115, Stalker: Increase cost to 9pts.
activated.”
Page 120, Heavy Chem Thrower: Reduce cost
Page 61, Forge Guard: Increase Move to 1-2 to 6pts and 0 VPs.

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