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FATEFORGE Accessories Deck Familiars en 07-04-22
FATEFORGE Accessories Deck Familiars en 07-04-22
Actions
Bite. Melee Weapon Attack: +4 to hit, reach
5 ft., one creature. Hit: 1 piercing damage,
and the target must succeed on a DC 9
Constitution saving throw or take 2 (1d4)
poison damage.
Weasel
Actions
Bite. Melee Weapon Attack: +5 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Cat
Actions
Claws. Melee Weapon Attack: +0 to hit,
reach 5 ft., one target. Hit: 1 slashing
damage.
Bat
Actions
Bite. Melee Weapon Attack: +0 to hit, reach
5 ft., one creature. Hit: 1 piercing damage.
Raven
Actions
Beak. Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Hawk
Actions
Talons. Melee Weapon Attack: +5 to hit,
reach 5 ft., one target. Hit: 1 slashing
damage.
Frog
Actions
Talons. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 1 slashing
damage.
Rat
Actions
Bite. Melee Weapon Attack: +0 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Dwarf Pig
Actions
Bite. Melee Weapon Attack: +2 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Chinchilla
Actions
Bite. Melee Weapon Attack: +2 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Flying Squirrel
Actions
Bite. Melee Weapon Attack: +2 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Gobbler
Actions
Bite. Melee Weapon Attack: +2 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Big Maw. The gobbler can swallow or
regurgitate a Tiny item. The item can
thus be kept hidden. How much weight a
gobbler can carry in this fashion is limited
by its carrying capacity, but it does not
otherwise hinder its movements.
Crockfish
Bonus Actions
Variable Halo. The glowslug can project a
bright light in a radius of 5 to 20 feet, and
dim light for an additional distance equi-
valent to the chosen radius. The glowslug
can use a bonus action to change this
radius.
Black Stinkbug
Actions
Bite. Melee Weapon Attack: +3 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Opaline Frog
Actions
Bite. Melee Weapon Attack: +3 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Flying Soldier Beetle
Actions
Blood Absorption. Melee Weapon Attack:
+3 to hit, reach 5 ft., one creature. Hit: the
deep tick attaches to its target. As long as
it remains attached, the tick doesn’t attack.
The target loses 1 hit point at the start of
each of the tick’s turns from blood loss.
The deep tick can release itself by using
5 feet of its movement. It does so after
absorbing 2 hit points or if its target dies. A
creature can remove the tick by using one
action.
Kosmima
Actions
Bite. Melee Weapon Attack: +3 to hit, reach
5 ft., one creature. Hit: 1 piercing damage,
and the target must succeed on a DC 9
Constitution saving throw or take 2 (1d4)
poison damage.
Olm
Actions
Bite. Melee Weapon Attack: +3 to hit, reach
5 ft., one target. Hit: 1 bludgeoning damage.
Skull-bearer Khbiz
Actions
Bite. Melee Weapon Attack: +3 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Bonus Actions
Nimble Escape. The skull-bearer khbiz
can take the Disengage or Hide action as a
bonus action on each of its turns.
Svetudilven
Bonus Actions
Variable Halo. The svetudilven sheds
bright light in a 5 to 20-foot radius and
dim light for an additional number of feet
equal to the radius of the bright light. It
can change this radius as a bonus action.
Silvery Dancer
Actions
Leg Slam. Melee Weapon Attack: +3 to hit,
reach 5 ft., one target. Hit: 1 bludgeoning
damage.
Crab
Actions
Claw. Melee Weapon Attack: +0 to hit,
reach 5 ft., one target. Hit: 1 bludgeoning
damage.
Sea Horse
Actions
Tentacles. Melee Weapon Attack: +4 to
hit, reach 5 ft., one target. Hit: 1 bludgeo-
ning damage, and the target is grappled
(escape DC 10). Until this grapple ends, the
octopus can’t use its tentacles on another
target.
Ink Cloud (Recharges after a Short or
Long Rest). A 5-foot-radius cloud of ink
extends all around the octopus if it is
underwater. The area is heavily obscured
for 1 minute, although a significant current
can disperse the ink. After releasing the
ink, the octopus can use the Dash action
as a bonus action.
Quipper
Actions
Bite. Melee Weapon Attack: +5 to hit, reach
5 ft., one target. Hit: 1 piercing damage.
Poisonous Snake
Actions
Bite. Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit: 4 (1d4 + 2) piercing
damage.
Sting. Melee Weapon Attack: +4 to hit, reach
5 ft., one creature. Hit: 4 (1d4 + 2) piercing
damage, and the target must succeed
on a DC 11 Constitution saving throw or
become poisoned for 1 hour. If the saving
throw fails by 5 or more, the target falls
unconscious for the same duration, or
until it takes damage or another creature
uses an action to shake it awake.
Homunculus
Actions
Bite. Melee Weapon Attack: +4 to hit, reach
5 ft., one creature. Hit: 1 piercing damage,
and the target must succeed on a DC 10
Constitution saving throw or be poisoned
for 1 minute. If the saving throw fails by 5
or more, the target is instead poisoned for
5 (1d10) minutes and unconscious while
poisoned in this way.