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Armies for Lustrian battles, and beyond

Red Host of Sotek


Bubonic Court of Clan Pestilens
Zombie Pirates
Amaxon Tribes
Skeggi Norse
Savage Orcs
Army of Quatar
Ogre Ironskins
Legion of Azgorh
Lizardmen Great Lizards
Some armies didn't get a Storm of Chaos list, so they
weren’t in The Preceding Storm, my previous document
that updated those lists to align with the rules in

Savage Orcs have been sidelined in TOW so I created a


list based on the Savage Orc alternative army list in the
6th edition Orcs&Goblins army book.

Zombie Pirates have a lot of unique units in the 6th


edition list, so I fit them all in and fluffed up the list a
little. Most of the units were existing Vampire Counts
units with a different name, so I preserved the TOW rules
for those and only added the unique units.

This is revision v0.01 of this compilation.


Lizardmen
Host of Sotek
This army composition list is designed to be used with the army lists found in Warhammer: the Old World – Forces of
Fantasy and Ravening Hordes, and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer:
the Old World rulebook.

If you wish to field a Host of Sotek army in your games of Warhammer: the Old World, you may write your muster list
using the army composition list below.

Army of Infamy Composition List

Characters Red Crests


Up to 50% of your army’s points value may be spent on: Immune to poisons. Hatred of Skaven, unaffected by jungle
• Saurus Old Blood, Prophet (Slann-Mage Priest) of wooded terrain.
• Skink Chiefs, Skink Priest, Saurus Scar Veteran

Core
At least 25% of your army’s points value must be spent on: Battle Standard Bearer
• Red-crested Skinks A single Skink Chief in your army may be upgraded to
• Skink Skirmishers, Saurus Warriors, Lesser Swarms be your Battle Standard Bearer for +25 points. In
• 0-1 units of Jungle Swarms per 1,000 points addition to their usual allowance of points to spend on
magic items, a Battle Standard Bearer can purchase a
Special single magic standard with no points limit.
Up to 50% of your army’s points value may be spent on:
• Saurus Cavalry
• Kroxigor, Terradons Intention
These are house rules written by Cornixt for Warhammer:
Rare the Old World. This is v0.01.
Up to 25% of your army’s points value may be spent on:
• Chameleon Skinks, Salamander Hunting Packs This is based on the Red Host of Tehenhauin army list in
• Stegadon with Engine of the Gods the 6th edition Warhammer supplement, Lustria

Allies
Up to 25% of your army’s points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
- Lizardmen
- High Elf Realm
.

Red-Crested Skinks Host of Sotek


Red-Crested Skinks
M WS BS S T W I A Ld Points These skinks are from the
Red Crest 6 3 3 3 2 1 4 1 5 7 sacred spawning of Sotek,
First Spawned 6 3 3 3 2 1 4 2 5 +5 and are imbued with abilities
bestowed by their god.
Troop Type: Regular infantry
Base Size: 25 x 25 mm Lesser Swarms
Unit Size: 15+ Lesser swarms represent
Equipment: Hand weapons and shields thousands of the smaller
creatures of the jungle. Even
Options: the lesser reptiles of the
• Any unit may: jungle can cause injury and
death with their poisonous
- Upgrade one model to a First Spawned (champion) .............. +5 points per unit
bites.
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit Intention
- Replace the Close Order special rule with Open Order and Skirmishers ..... Free These are house rules written
• One unit per 1,000 points may: by Cornixt for Warhammer:
- Have the Vanguard special rule ............................................ +5 points per unit the Old World. This is v1.02
- Have the Scouts special rule ............................................... +10 points per unit

Special Rules: Close Order, Cold Blooded, First Charge, Move through Cover,

Lesser Swarms
M WS BS S T W I A Ld Points
Lesser Swarm 6 3 - 2 2 3 1 3 10 35

Troop Type: Swarms


Base Size: 30 x 30 mm
Unit Size: 5-10
Equipment: Biting mouths (counts as hand weapons)
Special Rules: Cold Blooded, Immune to Psychology, Loner, Move through Cover,
Poisoned Attacks, Skirmishers, Unbreakable, Vanguard
Skaven
Bubonic Court of Clan Pestilens
This Army of Infamy composition list is designed to be used with the Skaven legacy army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field a Bubonic Court of Clan Pestilens army in your games of Warhammer: the Old World, you may write
your muster list using the Army of Infamy composition list below instead of the Grand Army composition list found in the
legacy army list.

Army of Infamy Composition List

Characters Lucky
Up to 50% of your army’s points value may be spent on: Rotten Rodents are Plague Monks without Frenzy
Pusbags are Clanrats that may take flails +
• Plague Lord (Skaven Warlord), Plague Pontifex (Grey Frothing Giant Rats are Giant Rats without Packmasters
Seer) and have Frenzy
• Plague Priest, Stinking Thing (Skaven Chieftain) Mad Rat Ogres are Rat Ogres without Packmasters
Festoring Chantor
Cauldron of a Thousand Poxes (Screaming Bell)
Core
At least 25% of your army’s points value must be spent on:
Festoring Chantor, (new unit)
• 1+ Plague Monks
• Rotten Rodents, Pusbags Rat Spawn (new unit)
• 0-1 Plague Rat Swarm per 1,000 points

Special
Up to 50% of your army’s points value may be spent on: Battle Standard Bearer
A single Plague Priest in your army may be upgraded to
• Plague Censer Bearers be your Battle Standard Bearer for +25 points. In
• Frothing Giant Rats* addition to their usual allowance of points to spend on
• magic items, a Battle Standard Bearer can purchase a
single magic standard with no points limit.
Rare
Up to 25% of your army’s points value may be spent on:
Intention
• Mad Rat Ogres*, Rat Spawn These are house rules written by Cornixt for Warhammer:
• the Old World. This is v0.01.

*These units may not include Packmasters This is based on the Bubonic Court of Nurglitch army list
written by Andy Hoare and Graham McNeil, published
Allies in the 6th edition supplement Warhammer: Lustria.
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
- Skaven
- Beast of Chaos (uneasy)
.

Bubonic Court
Festoring Chantor
Gnoblar Bozz
M WS BS S T W I A Ld Points Even among the weaker
Gnoblar Head Honcho 4 4 4 3 4 3 5 3 7 45 species, one or two will
prove to be stronger than the
Gnoblar Honcho 4 3 4 3 3 2 4 3 6 20
rest. They take the best stuff
and show everyone else who
Troop Type: Regular infantry (character) da bozz iz.
Base Size: 25 x 25 mm
Unit Size: 1 Gnoblar Scrappers
Equipment: Hand weapon Smaller and more cowardly
than their Goblin cousins,
Options: Gnoblars will band together in
• May take one of the following: large hordes to pester the
enemy with whatever sharp
- Additional hand weapon ................................................................... +3 points
stuff they can find.
- Flail .................................................................................................. +4 points
- Cavalry spear (if appropriately mounted) ........................................... +2 points Intention
• May take a sling ...................................................................................... +4 points These are house rules written
• May take a shield .................................................................................... +2 points by Cornixt for Warhammer:
• May take light armour............................................................................. +3 points the Old World. This is v0.01
• A Gnoblar Head Honcho may be mounted on a Stonehorn or Thundertusk
.................................................................. See page 7 of Ogre Kingdoms army list
• A Gnoblar Head Honcho may purchase magic items up to a total of ....... 100 points
• A Gnoblar Honcho may purchase magic items up to a total of ..................50 points
• 0-2 Gnoblar Honcho may be a Level 1 Wizard per 1,000 points ................30 points

Special Rules: Largely Insignificant

Magic: A Gnoblar Honcho who is a Level 1 Wizard knows spells from the Illusion
Lore of Magic.

Rat Spawn
M WS BS S T W I A Ld Points
Gnoblar Scrapper 4 2 3 2 3 1 3 1 5 2
Groinbiter 4 2 3 2 3 1 3 2 5 +5

Troop Type: Regular Infantry


Base Size: 25 x 25 mm
Unit Size: 20+
Equipment: Sharp stuff (counts as hand weapons and throwing weapons)

Options:
• The entire unit may take additional hand weapons................... +1 point per model
• The entire unit may take light armour ...................................... +1 point per model
• The entire unit may take shields .............................................. +1 point per model
• Any unit may:
- Upgrade one model to an Groinbiter (champion) .................. +5 points per unit
- Upgrade one model to a standard bearer ............................... +5 points per unit
- Upgrade one model to a musician......................................... +5 points per unit
- Purchase a magic standard worth up to .............................................. 50 points

Special Rules: Close Order, Horde, Largely Insignificant


Vampire Counts
Zombie Pirates
This Army of Infamy composition list is designed to be used with the Vampire Counts legacy army list found on the
Games Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the
Old World rulebook.

If you wish to field a Zombie Pirates army in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters Allies
Up to 50% of your army’s points value may be spent on: Up to 25% of your army’s points may be spent on a single
allied contingent drawn from one of the following Grand
• 1+ Wizard (see page 4 of Vampire Counts army list) Army composition lists:
• 0-1 Grand Commodore (Vampire Count) per 1,000 - Vampire Counts
points - Dogs of War (uneasy)
• Vampire Fleet Captains (Vampire Thralls) - Empire of Man (uneasy)
• Syreens (Cairn Wraiths)
Zombie Gunnery
Core Zombies always hit with black powder weapons on the roll
At least 25% of your army’s points value must be spent on: of a 6, regardless of any modifiers. This includes handguns
and pistols.
• 1+ Zombie Pirate Mobs
• Bloated Corpses Gaseous Demise
• Scurvy Dogs (Dire Wolves) When a Bloated Corpse is slain, it inflicts one Strength 5 hit
on each model in contact with no saving throw.
Special
Up to 50% of your army’s points value may be spent on:

• Deck Gunners, Carronades, Bat Swarms Battle Standard Bearer


• Animated Hulks (Crypt Horrors) A single Vampire Thrall in your army may be upgraded
• Deck Droppers (Fell Bats) to be your Battle Standard Bearer for +25 points. In
• Rat Swarm (see Skaven army list) addition to their usual allowance of points to spend on
• 0-1 unit of Spirit Hosts per Syreen taken magic items, a Battle Standard Bearer can purchase a
single magic standard with no points limit.
Rare
Up to 25% of your army’s points value may be spent on:
Intention
These are house rules written by Cornixt for Warhammer: the
• Depth Guard (Grave Guard)
Old World. This is v0.01.
• 0-1 Rotting Leviathan (Terrorgheist) per 1,000 points
• 0-1 Great Cannon per 1,000 points (see Empire of Man
army list) This army is based on the Zombie Pirates of the Vampire
Coast army list published in White Dwarf 306

Mercenaries Unit Backgrounds


Up to 20% of your army’s points value may be spent on Animated Hulks - Not all mariners are of human stature,
mercenary units. many Ogres take passage aboard ocean-going vessels in
search of money or food. Thus, not all zombie pirates are
man-sized, though for some reason the reanimation process
often yields more unpredictable results.

Depth Guard – The Depth Guard are the elite infantry of the
Zombie Pirate armies of the Vampire Coast. Blood Knight
warriors one and all, they are hand-picked by their masters
and given the Blood Kiss, rather than being simply raised
from the drowned rabble. Clad in eldritch plate armour, they
are an unstoppable force on the field of battle, unrelenting in
their advance.
.

Zombie Pirates
Zombie Pirate Mob
Zombie Pirate Mobs
M WS BS S T W I A Ld Points Though their weapons are
Zombie Pirate 4 3 1 3 3 1 1 1 2 3 rusted and sodden, many
Undead pirates cling to the
guns they held so dearly in life.
Troop Type: Regular infantry Wielding a shabby collection
Base Size: 25 x 25 mm of blackpowder weapons long
Unit Size: 20-40, 10-20 if armed with a handgun or brace of pistols past their best, they still gain a
Equipment: Hand weapons small spark of the satisfaction
they enjoyed in life through the
Options: random discharge of noisy,
• The entire unit may take one of the following: indiscriminate firepower.
- Handgun ........................................................................... +1 point per model A Zombie Pirate Mob may be
- Brace of pistols ................................................................. +2 points per model taken as a Mercenary unit in
• Any unit may: any Dogs of War, Vampire
- Upgrade one model to a standard bearer ............................... +5 points per unit Counts army.
- Upgrade one model to a musician......................................... +5 points per unit
- Replace the Close Order special rule with Open Order and Skirmishers ..... Free
Bloated Corpse
Some cadavers lurch from the
Special Rules: Close Order, Horde, Necromantic Undead, Regeneration (6+),
sea swollen with noxious gases
the Newly Dead, Zombie Gunnery and liquefying tissues seeping
from rotten and tattered skin.
It is preferable by far to fight
Bloated Corpse such a creature at a distance,
for when slain, their tortured
forms disintegrate in a
M WS BS S T W I A Ld Points poisonous shower of
Bloated Corpse 4 2 0 3 4 2 1 1 2 30 decomposing internal organs
and diseased fluids.
Troop Type: Heavy infantry
Base Size: 30 x 30 mm or 40 x 40 mm Deck Gunners
Unit Size: 1 Dead or alive, all pirates love
guns, and the bigger they are,
Equipment: Hand weapons the better. Though the barrels
Special Rules: Poisoned Attacks, Gaseous Demise be corroded and the aim of the
gunners be poor, the sheer
power and range of the swivel
Deck Gunners gunners command respect
from their foes.

M WS BS S T W I A Ld Points Carronades
Deck Gunners 4 4 1 3 3 1 1 1 2 10 Many of the ships in the
Vampire Coast fleets carry
Troop Type: Regular infantry small-bore, short-barreled
cannons, known as carronades
Base Size: 25 x 50 mm (two models with a joint profile)
or smashers. Though their
Unit Size: 3-10 power pales by comparison to
Equipment: Swivel gun (handgun with range 36” and Strength 6), hand weapons that of Imperial Great Cannon,
Special Rules: Skirmishers, Unit strength 2 per model, Zombie Gunnery it can still wipe out whole files
of foes in a single shot.

Carronade Intention
These are house rules written
M WS BS S T W I A Ld Points by Cornixt for Warhammer: the
Carronade - - - - 6 3 - - - 40 Old World. This is v1.02
Zombie Crew 4 3 1 3 3 1 1 1 2 -

Troop Type: War machine


Base Size: 50 x 75 mm (war machine), 25 x 25 mm (crew)
Unit Size: 1
Equipment: Carronade (cannon with range 36” and Strength 7) and hand
weapons
Special Rules: Skirmishers
Empire of Man
Amaxon Sisterhood
This Army of Infamy composition list is designed to be used with the Empire of Man army list and alongside the
‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.

If you wish to field an Amaxon Tribe in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters Restrictions
Up to 50% of your army’s points value may be spent on: Models cannot take any firearms, including handguns and
pistols of any kind.
• 0-1 Eagle Warrior (General of the Empire) per 1,000
points Mounts
• 0-1 Serpent High Priestess (Wizard Lord) per 1,000 An Eagle Warrior, Piranha Warrior, or Serpent High
points Priestess may be mounted on a Cold One or a Carnosaur
• Serpent Priestesses (Master Mages) (see Lizardman army list). A Serpent Priestess may be
• Piranha Warrior (Captain of the Empire) mounted on a Cold One (see Lizardman army list).

Core
At least 25% of your army’s points value must be spent on:
Battle Standard Bearer
• Amaxon Warriors (Empire State Troops) A single Piranha Warrior in your army may be upgraded
• Amaxon Archers (Empire Archers) to be your Battle Standard Bearer for +25 points. In
• Jaguar Warriors (Free Company Militia) addition to their usual allowance of points to spend on
• 0-1 units of Totem Warriors per Serpent Priestess or magic items, a Battle Standard Bearer can purchase a
Serpent High Priestess single magic standard with no points limit.
• 0-1 unit of Jungle Swarms per 1,000 points

Special Intentions
Up to 50% of your army’s points value may be spent on: These are house rules written for Warhammer: the Old World
by Cornixt.
• Totem Warriors
• 0-1 Amaxon Cold One Riders per 1,000 points This is based on the units published in White Dwarf 307,
• Totem Guardians (Greatswords) 308, and the Games Workshop website.
• Culchan Riders (Demigryph Knights)
Background
Rare The High Priestesses of the Amaxonian Sisterhood bear
Up to 25% of your army’s points value may be spent on: items of undoubtably Lizardmen origin, yet the Lizardmen
make no obvious move to retrieve these. Rather, it appears
• Jungle Acolytes (Flagellants) as if the Amaxons are accepted by the Mage-Priests as part of
• the natural order of things. This is not to suggest, however,
that the two parties never come to blows, for it is known that
Allies they do.
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand Culchan - The Culchan is a huge, flightless, carnivorous bird
Army composition lists: that lives on the pampas grasslands of the Chulcan Plains of
• Empire southern Lustria.
• Dogs of War (Uneasy)
.

Totem Warriors Amaxons


Totem Warriors
M WS BS S T W I A Ld Points Every Amaxon woman is
Totem Warrior 5 4 3 3 3 1 4 1 7 8 trained in the ways of war and
Devout 5 4 3 3 3 1 4 2 7 +5 is hardened by a life in the
unforgiving nature of their
Troop Type: Heavy infantry jungle environment. They are
skilled in fighting with a
Base Size: 25 x 25 mm
variety of weapons, including
Unit Size: 5+ the legendary claws of the Old
Equipment: Two hand weapons Ones.

Options: Amaxon Cold One Riders


• Any unit may: The hailshot blunderbuss is a
- Upgrade one model to a Devout (champion) ...................... +5 points per unit deadly short range weapon.
Small units are often
- Upgrade one model to a standard bearer ............................ +5 points per unit
completely wiped out in a
- Upgrade one model to a musician ...................................... +5 points per unit single volley of fire.
• A Warrior Champion may purchase magic items up to a total of .......... 25 points

Special Rules: Close Order, Frenzy Poisoned Attacks, Skirmishers, Hate everyone Intention
These are house rules written
by Cornixt for Warhammer: the
Old World. This is v1.01

Amaxon Cold One Riders


M WS BS S T W I A Ld Points
Rider 4 4 3 3 3 1 2 1 7 12
Headwoman 4 4 3 3 3 1 2 2 7 +5
Cold One 7 3 - 4 - - 2 2 - -

Troop Type: Light cavalry


Base Size: 30 x 60 mm
Unit Size: 5+
Equipment: Hand weapons, cavalry spears, and shields
• Riders: Hand weapons, bone armour (counts as heavy armour) and shields
• Cold Ones: Claws and teeth (counts as hand weapons)

Options:
• The entire unit may take cavalry spears ................................. +1 point per model
• Any unit may:
- Upgrade one model to a Headwoman (champion) .............. +5 points per unit
- Upgrade one model to a standard bearer ............................ +5 points per unit
- Upgrade one model to a musician ...................................... +5 points per unit
- Have the Drilled special rule .............................................. +5 points per unit
- Purchase a magic standard worth up to ........................................... 50 points
• A Headwoman may purchase magic items up to a total of ................... 25 points
• 0-1 unit may removed the Stupidity rule ................................ +5 point per model

Special Rules: Armour Bane (1, Cold One only), Armoured Hide (1), Close Order,
Cold Blooded, Fear, Obsidian Blades, Stupidity, Swiftstride
Warriors of Chaos
Skeggi Norse
This Army of Infamy composition list is designed to be used with the Warriors of Chaos army list and alongside the
‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.

If you wish to field a Skeggi Norse army in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters Allies
Up to 50% of your army’s points value may be spent on: Up to 25% of your army’s points may be spent on a single
allied contingent drawn from one of the following Grand
• 0-1 Skeggi Lord (Chaos Lord) per 1,000 points Army composition lists:
• 0-1 Exalted Marauder (Exalted Champion) or (Sorcerer - Dogs of War (uneasy)
Lord) per 1,000 points - Empire of Man (uneasy)
• Skeggi Leader (Aspiring Champions) and Seawitches
(Exalted Sorcerers) Limitations to Chaos Options
Gifts of Chaos cannot be taken as upgrades by characters.
Core Chaos Dragons and Daemonic Mounts cannot be taken by
At least 25% of your army’s points value must be spent on: characters. Marks of Chaos can be taken as normal by units
and characters that are normally allowed to take them.
• 1+ Skeggi Norse Warriors (Chaos Marauders) per 1,000
points
• Skeggi Horsemen (Marauder Horsemen)
• Skeggi Hunting Dogs (Chaos Warhounds) Battle Standard Bearer
• Estalian Diestros (Empire Free Company, see Empire of A single Skeggi Leader in your army may be upgraded to
Man army list)) be your Battle Standard Bearer for +25 points. In
• Estalian Missile Troops (State Missile Troops, see addition to their usual allowance of points to spend on
Empire of Man army list) magic items, a Battle Standard Bearer can purchase a
single magic standard with no points limit.
Special
Up to 50% of your army’s points value may be spent on:
Intention
• Skeggi Cold One Riders These are house rules written by Cornixt for Warhammer:
• Chaos Ogres, Chaos Chariots, Gorebeast Chariots the Old World. This is v0.01.
• Estalian Caballeros (Empire Knights, see Empire of Man
army list) This army is based on the Skeggi Norse units and
background published in White Dwarf 308.
Rare
Up to 25% of your army’s points value may be spent on: Backgrounds
Skeggi is a longtime Norse outpost on the coast of Lustria.
• 0-1 Great Cannon per 1,000 points (see Empire of Man While the Norse make up the majority of the population,
army list) Estalians seeking their fortune are common in Skeggi, and
• 0-1 Chaos Giant per 1,000 points (see Beastmen even Tileans. The Skeggi Norse don’t openly worship Chaos,
Brayherds army list) especially not in front of the men from the Old World, but
when they ask for blessings from the old gods, it is the gods
of chaos that they are talking to.
Mercenaries
Up to 20% of your army’s points value may be spent on
mercenary units.
.

Norse Marauders Skeggi


M WS BS S T W I A Ld Points Norse Marauders
Marauder 4 4 3 3 3 1 3 1 6 7 Though their weapons are
Marauder Chieftain 4 4 3 3 3 1 3 2 7 +7 rusted and sodden, many
Undead pirates cling to the
guns they held so dearly in life.
Troop Type: Regular infantry Wielding a shabby collection
Base Size: 25 x 25 mm of blackpowder weapons long
Unit Size: 5+ past their best, they still gain a
Equipment: Hand weapons small spark of the satisfaction
they enjoyed in life through the
Options: random discharge of noisy,
indiscriminate firepower
• The entire unit may take one of the following:
- Great weapons ................................................................. +2 points per model Bloated Corpse
- Flails ................................................................................. +1 point per model Some cadavers lurch from the
• The entire unit may take any the following: sea swollen with noxious gases
- Light armour ..................................................................... +1 point per model and liquefying tissues seeping
- Shields ............................................................................... +1 point per model from rotten and tattered skin.
• Any unit may: It is preferable by far to fight
- Upgrade one model to a Marauder Chieftain (champion) ...... +7 points per unit such a creature at a distance,
for when slain, their tortured
- Upgrade one model to a standard bearer ............................... +5 points per unit
forms disintegrate in a
- Upgrade one model to a musician......................................... +5 points per unit poisonous shower of
• 0-1 unit may: decomposing internal organs
- Replace the Close Order special rule with Skirmishers ............................... Free and diseased fluids.
- Replace the Close Order special rule with Open Order .............................. Free
Deck Gunners
Special Rules: Close Order, Frenzy, Levies, Shieldwall, Warband Dead or alive, all pirates love
guns, and the bigger they are,
the better. Though the barrels
be corroded and the aim of the
gunners be poor, the sheer
power and range of the swivel
gunners command respect
from their foes.

Carronades
Deck Gunners Many of the ships in the
Vampire Coast fleets carry
M WS BS S T W I A Ld Points small-bore, short-barreled
cannons, known as carronades
Deck Gunners 4 4 1 3 3 1 1 1 2 10
or smashers. Though their
power pales by comparison to
Troop Type: Regular infantry that of Imperial Great Cannon,
Base Size: 25 x 50 mm (two models with a joint profile) it can still wipe out whole files
Unit Size: 3-10 of foes in a single shot.
Equipment: Swivel gun (handgun with range 36” and Strength 6), hand weapons
Special Rules: Skirmishers, Unit strength 2 per model, Zombie Gunnery Intention
These are house rules written
by Cornixt for Warhammer: the
Carronade Old World. This is v1.02

M WS BS S T W I A Ld Points
Carronade - - - - 6 3 - - - 40
Zombie Crew 4 3 1 3 3 1 1 1 2 -

Troop Type: War machine


Base Size: 50 x 75 mm (war machine), 25 x 25 mm (crew)
Unit Size: 1
Equipment: Carronade (cannon with range 36” and Strength 7) and hand
weapons
Special Rules: Skirmishers
Orc & Goblin Tribes
Savage Waaargh
This Army of Infamy composition list is designed to be used with the Orcs & Goblins Tribes army list found in Ravening
Hordes and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.

A Savage Waaagh consists mostly of Savage Orcs and Forest Goblins. These greenskins tend to be less technologically
advanced than conventional tribes, favouring the use of bone, rocks, and wooden weapons and armour, but they will
occasionally steal metal weaponry from their cousins. Savage Orcs cover themselves in warpaint, which they believe protects
them from harm, before working themselves into a frenzy as they go into battle. Forest Goblins make use of venomous
spiders in various ways, from lacing their weapons with venom, to riding into combat.

If you wish to field a Savage Waaagh in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in Ravening Hordes.

Army of Infamy Composition List

Characters Savage Special Rules


Up to 50% of your army’s points value may be spent on: The "0-1 per 1,000pts" restriction on units taking the Frenzy
special rule is removed. Characters and units must take the
• 0-1 Orc Warboss or Orc Weirdnob per 1,000 points option to gain the Frenzy rule if it is available to them.
• Orc Bigbosses, Orc Weirdboys, Goblin Bosses, Goblin
Shamans A Goblin Mob may have Poisoned Attacks for +1 point per
model.
Core
At least 33% of your army’s points value must be spent on:
Battle Standard Bearer
• Orc Mobs, Goblin Mobs, Goblin Spider Rider Mobs, A single Bigboss (Orc or Goblin) in in your army may be
Snotling Mobs upgraded to be your Battle Standard Bearer for +25
points. In addition to their usual allowance of points to
Special spend on magic items, a Battle Standard Bearer can
Up to 50% of your army’s points value may be spent on: purchase a single magic standard with no points limit.

• Orc Boar Boy Mobs, Goblin Wolf Rider Mobs, River


Intention
Troll Mobs
These are house rules written by Cornixt for Warhammer: the
• 0-1 Common Troll Mobs
Old World.
Rare
Up to 25% of your army’s points value may be spent on: These rules are based on the Savage Waaagh army list in the
6th edition Orcs & Goblins army book.
• Orc Chariots, Giants, Arachnarok Spiders
• 0-2 Goblin Bolt Throwas per 1,000 points
Tomb Kings
Army of Quatar
This Army of Infamy composition list is designed to be used with the Tomb Kings army list and alongside the ‘Forming
Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World rulebook.

If you wish to field an Army of Quatar in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list.

Army of Infamy Composition List

Characters
Up to 50% of your army’s points value may be spent on: Army General
The army general may have an additional 25 points of magic
• 1+ Liche Priest items. The army general may be mounted on a Necrolith
• 0-1 High Priest per 1,000 points Colossus as if it is a chariot. The army general counts as a
• Mortuary Priests, Necrotects, and Royal Heralds Monarch of Nehekhara.

Core Necrolith Colossus Weapons


At least 33% of your army’s points value must be spent on: Any Necrolith Colossus in the army may swap their paired
great khopeshes for a giant bow and a handweapon. A giant
• Tomb Scorpions, Tomb Swarms, and Ushabti bow follows the rules for a bolt thrower without the Move or
• 0-2 units of the following per 1,000 points: Shoot special rule.
- Skeleton Warriors
- Skeleton Archers
- Skeleton Skirmishers
Battle Standard Bearer
Special A single Royal Herald in your army may be upgraded to
Up to 50% of your army’s points value may be spent on: be your Battle Standard Bearer for +25 points. In
addition to their usual allowance of points to spend on
• Necrolith Colossus, Sepulchral Stalkers, Necropolis magic items, a Battle Standard Bearer can purchase a
Knights, Skeleton Horse Archers, Skeleton Horsemen single magic standard with no points limit.
• 0-2 Khemrian Warsphinx per 1,000 points

Rare
Up to 25% of your army’s points value may be spent on: Intentions
These are house rules written for Warhammer: the Old
• Carrion and Skeleton Chariots World by Cornixt.
• 0-1 Casket of Souls per 1,000 points
• 0-2 Screaming Skull Catapults per 1,000 points This is based on the Army of Quatar army list in
Warhammer Chronicles 2004, written by Gav Thorpe.
Allies
Up to 25% of your army's points may be spent on a single Background
allied contingent drawn from one of the following Grand The army list was written as the personal army of
Army composition lists: Sehenesmet, Vizier of Quatar. Before the curse of
• Tomb Kings Nagash, Quatar was the centre of worship for
Nehekharan gods. No kings ever reigned in Quatar, it
was ruled over by the priesthood, the head being the
vizier. Since kings and their armies were not buried in
Quatar, it has few soldiers and is instead dominated by
undead constructs controlled by the priests.
Ogre Kingdoms
Ironskins
This Army of Infamy composition list is designed to be used with the Ogre Kingdoms army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field an Ironskins army in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters
Up to 50% of your army’s points value may be spent on: Mounted Characters
The army General must be mounted. The Rhinox and Bull
• 0-1 Tyrant or Slaughtermaster per 1,000 points Rhinox are added as mount options for a Tyrant, Bruiser or
• Bruisers, Butchers, Hunters and Firebellies Hunter.

Core
At least 33% of your army’s points value must be spent on:
Battle Standard Bearer
• Ironguts, Leadbelchers, Ogre Bulls A single Bruiser in your army may be upgraded to be
• 1 unit of Rhinox Riders must be included as a core unit. your Battle Standard Bearer for +25 points. In addition
to their usual allowance of points to spend on magic
items, a Battle Standard Bearer can purchase a single
Special magic standard with no points limit.
Up to 50% of your army’s points value may be spent on:
Bellowers & Musicians
• Rhinox Riders, Gnoblar Trappers, Gnoblar Fighters, Rather than using instruments, most Ogre ‘musicians’
Yhetees belong to a special caste known as Bellowers. As their
name implies, a Bellower’s instrument is their voice and
Rare lungs, with which they can make an incredible noise,
Up to 25% of your army’s points value may be spent on: even if only another Ogre would find it musical.

• Gnoblar Scraplaunchers, Maneaters, Giants, Gorgers

Mercenaries Intentions
Up to 20% of your army’s points value may be spent These are house rules written for Warhammer: the Old
on mercenaries. World by Cornixt.

Allies This is based on the 7th edition army list published in


Up to 25% of your army's points may be spent on a single White Dwarf 309. This was written as the tribe of Ghark
allied contingent drawn from one of the following Grand Ironskin
Army composition lists:
• Ogre Kingdoms
• Chaos Dwarfs
.

Rhinox Riders
Ironfists
M WS BS S T W I A Ld Points
Rhinox Rider - 3 2 4 5 5 2 3 7 100
Thunderlord - 3 2 4 5 5 2 4 7 +7 Rhinox Rider
Rhinox 7 3 - 5 - - 2 3 5 - The Kossars are the heavy
Bull Rhinox 7 4 - 6 - - 2 4 5 - infantry troops that form the
backbone of the standing army
of Kislev. They fight on foot
Troop Type: Monstrous cavalry
armed with axe and bow, and
Base Size: 50 x 50 mm (50 x 100 mm for Bull Rhinox) thus serve as both melee and
Unit Size: 1-3 ranged infantry.[
Equipment: Hand weapons and heavy armour

Options: 0-1 units of Rhinox Riders may


• Any unit may be given ironfists ..........................................+10 points per model be included in non-Ironskin
Ogre Kingdoms armies, as a
• Any unit may:
Rare choice. 0-1 unit may be
- Upgrade one model to a Thunderlord (champion) .............. +7 points per unit included in Dogs of War
- Upgrade one model to a standard bearer ............................ +7 points per unit armies as a mercenary choice.
- Upgrade one model to a Bellower (musician) ..................... +7 points per unit
• A Thunderlord may purchase magic items up to a total of .................... 25 points Intention
• 0-1 unit per 1,000 points may: These are house rules written
- Upgrade the Thunderlord’s Rhinox to a Bull Rhinox ..................... +50 points by Cornixt for Warhammer: the
- Purchase a magic standard worth up to ........................................... 50 points Old World. This is v0.01

Special Rules: Armour Bane (1, Rider only), Armour Bane (2, Rhinox only),Close
Order, Fear, First Charge, Impetuous, Impact Hits (D3), Swiftstride

Character Mounts

Rhinox
M WS BS S T W I A Ld Points
Rhinox 7 3 - 5 - - 2 3 5 +60

Troop Type: Monstrous cavalry


Base Size: 50 x 50 mm
Unit Size: 1
Equipment: Tusks (count as hand weapons) and petrified flesh (counts as barding)
Special Rules: Armour Bane (2),Close Order, Fear, Impetuous, Impact Hits (D3),
Swiftstride

Bull Rhinox
M WS BS S T W I A Ld Points
Bull Rhinox 7 4 - 6 - - 2 4 5 +110

Troop Type: Monstrous cavalry


Base Size: 50 x 100 mm
Unit Size: 1
Equipment: Tusks (count as hand weapons) and petrified flesh (counts as barding)
Special Rules: Armour Bane (2), Close Order, Large Target, Impetuous, Impact
Hits (D3), Swiftstride, Terror
Chaos Dwarfs
Legion of Azgorh
This Army of Infamy composition list is designed to be used with the Chaos Dwarf legacy army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field a Legion of Azgorh in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters
Up to 50% of your army’s points value may be spent on:
Battle Standard Bearer
• 0-1 Sorcerer-Prophet per 1,000 points A single Infernal Seneschal in your army may be
• 0-1 Bull Centaur Executioner (must include at least one upgraded to be your Battle Standard Bearer for +25
unit of Bull Centaur Renders) points. In addition to their usual allowance of points to
• 0-1 Bull Centaur Taur'ruk per unit of Bull Centaur spend on magic items, a Battle Standard Bearer can
Renders taken purchase a single magic standard with no points limit.
• Daemonsmith Sorcerers, Infernal Seneschals and
Hobgoblin Khans
Intentions
Core
These are house rules written for Warhammer: the Old World
At least 33% of your army’s points value must be spent on:
by Cornixt.
• 1+ unit of Infernal Guard
This army is based on the Legion of Azgorh army list
• If your general is a Sorcerer-Prophet, 0-1 units of Infernal
published in the 7th edition Warhammer supplement
Ironsworn may be taken as a Core choice
Tamurkhan.
• Hobgoblin Cutthoats

Special Background
Up to 50% of your army’s points value may be spent on: The Chaos Dwarfs of the Black Fortress are almost entirely
of disgraced warriors who have been left there to attempt to
• Infernal Ironsworn, K'daai Fireborn, Sneaky Gits, and earn back their honour. Only those who achieve great
Bull Centaur Renders success will once again be able to remove their masks and
• 0-1 Iron Daemon per 1,000 points return to Chaos Dwarf society. Until then, they toil away
• 0-1 Deathshrieker Rocket Launcher per 1,000 points under the Sorcerer-Prophets, as they develop great machines
• 0-1 Magma Cannon per 1,000 points of war and enslave daemons into weapons.

Rare
Up to 25% of your army’s points value may be spent on:

• Hobgoblin Wolfriders, Dreadquake Mortar


• Chaos Giant (see Beasts of Chaos army list)
• Hellcannon (see Warriors of Chaos army list)
• If your general is a Sorcerer-Prophet, 0-1 K'daai
Destroyer per 1,000 points may be taken

Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
• Warriors of Chaos
.

K'daai Destroyer Legion of Azgorh


M WS BS S T W I A Ld Points
K'daai Destroyer 8 5 3 7 6 6 5 6 8 350 K'daai Destroyer
Forged by the Sorcerer-
Troop Type: Behemoth Prophets, who combined
Base Size: 100 x 150 mm daemons with weapons and
machines, K'daai Destroyers
Unit Size: 1
are immense and terrifying.
Equipment: Spite and hellfire (counts as hand weapons) Their form appears as dull and
sooty metal smothered in
Special Rules: Blazing Body, Flaming Attacks, Frenzy, Immune to Psychology, flames, usually shaped like a
Large Target, Regeneration (5+), Stomp Attacks (D3), Swiftstride, bull - a tribute to Hashut.
Terror, Unbreakable, Unstable, Warp-spawned
Bull Centaur Executioner
The largest and rarest of all the
Bull Centaur Executioner Bull Centaur Renders, the
Executioner is not often seen
M WS BS S T W I A Ld Points on the battlefield. Usually, they
Executioner 8 6 2 6 5 5 4 5 9 210 take care of matters regarding
the temple and only leave to
take care of things of extreme
Troop Type: Monstrous cavalry (character) importance. Their size and
Base Size: 60 x 100 mm strength is matched by their
Unit Size: 1 skill with an axe, so they can
Equipment: Hand weapon and heavy armour defeat even a large dragon.

Options: Intention
These are house rules written
• May take one of the following: by Cornixt for Warhammer: the
- Darkforged weapon ...................................................................... +10 points Old World. This is v0.02
- Additional hand weapon ................................................................+4 points
- Great weapon.................................................................................+4 points
• May take a shield .................................................................................+2 points
• May purchase magic items up to a total of .......................................... 100 points

Special Rules: Armour Bane (1), Armoured Hide (1), Blackshard Armour,
Ensorcelled Weapons, First Charge, Impact Hits (D3+1), Large
Target, Loner, Stampede, Stubborn, Swiftstride, Terror
Lizardmen
Great Lizard Army
This Army of Infamy composition list is designed to be used with the Lizardman army list found on the Games
Workshop website and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field Southlands Cohort in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List

Characters Army General


Up to 50% of your army’s points value may be spent on: A Great Lizards army is not required to have a General.

• 0-1 Coatl (Slann Mage-Priest) Coatl


In addition to the rules for the Slann Mage-Priest, the Coatl
Core also has the following special rules: Cold Blooded, Terror.
At least 33% of your army’s points value must be spent on:
Stegadon Clarification
• Cold One Packs, Horned One Packs, Terradons, and A Stegadon or Ancient Stegadon has no Skink crew and can
Ripperdactyls take no upgrades. It has Leadership 6. The giant bow is a
• 0-1 Jungle Swarms per 1,000 points Spit Attack that follows the same rules as the giant bow.

Special Bastiladon Clarification


Up to 50% of your army’s points value may be spent on: A Bastiladon has no Skink crew and can take no upgrades. It
has Leadership 6.
• Salamander Packs and Carnosaurs
• Stegadons and Ancient Stegadons

Rare Battle Standard Bearer


Up to 25% of your army’s points value may be spent on: A single Coatl may be upgraded to be your Battle
Standard Bearer for +25 points. In addition to their usual
• Thunderlizards, Great Wyrms, Bastiladons, and allowance of points to spend on magic items, a Battle
Troglodons Standard Bearer can purchase a single magic standard
with no points limit. A Coatl may be both your army’s
Allies Battle Standard Bearer and its General.
Up to 25% of your army's points may be spent on a single
allied contingent drawn from one of the following Grand
Army composition lists:
• Lizardmen Intentions
These are house rules written for Warhammer: the Old
World by Cornixt.

This army is based on the Great Lizards army list in the


Warhammer supplement Chronicles 2004.
.
Great Lizards Cold One Pack
Horned One Packs M WS BS S T W I A Ld Points
Horned Ones are a smarter
Cold One 8 3 0 4 4 1 3 2 5 18
breed of Cold One, which
makes them more difficult
to deal with. Troop Type: Heavy cavalry
Base Size: 30 x 60 mm
Unit Size: 5+
Intention Equipment: Claws and teeth (counts as a hand weapon)
These are house rules Special Rules: Armour Bane (1), Armoured Hide (2), Close Order, Cold Blooded,
written by Cornixt for
Fear, Stupidity, Swiftstride
Warhammer: the Old World.
This is v1.03

Horned One Pack


M WS BS S T W I A Ld Points
Cold One 8 3 0 4 4 1 3 2 5 18

Troop Type: Light cavalry


Base Size: 30 x 60 mm
Unit Size: 5+
Equipment: Claws and teeth (counts as a hand weapon)
Special Rules: Armour Bane (1), Armoured Hide (1), Fast Cavalry, Fear, Open
Order, Skirmishers, Swiftstride

Terradons
M WS BS S T W I A Ld Points
Terradon 2 3 0 4 5 2 2 1 5 30

Troop Type: Monstrous cavalry


Base Size: 40 x 40 mm
Unit Size: 3+
Equipment: Claws and teeth (counts as a hand weapon)
Special Rules: Armoured Hide (1), Drop Rocks, Fear, Fly (10), Swiftstride

Ripperdactyl
M WS BS S T W I A Ld Points
Ripperdactyl 2 3 0 4 5 2 2 1 5 35

Troop Type: Monstrous cavalry


Base Size: 40 x 40 mm
Unit Size: 3+
Equipment: Claws and teeth (counts as a hand weapon)
Special Rules: Armoured Hide (1), Cleaving Blow, Fear, Fly (9), Furious Charge,
Impetuous, Swiftstride,Toad Rage
.

Carnosaur Great Lizards

M WS BS S T W I A Ld Points
Carnosaur 7 3 0 7 6 5 2 4 5 180
Horned One Packs
Troop Type: Behemoth Horned Ones are a smarter
Base Size: 50 x 100 mm breed of Cold One, which
Unit Size: 1 makes them more difficult to
deal with.
Equipment: Slashing talons (see page 12) and scaly skin (counts as heavy armour)
Special Rules: Blood Frenzy, Close Order, Cold Blooded, Large Target, Stomp
Attacks (2), Swiftstride, Terror Note
Page references are for the
Lizardman Legacy List.
Great Wyrm Intention
These are house rules written
M WS BS S T W I A Ld Points by Cornixt for Warhammer: the
Great Wyrm 4 5 0 6 5 5 3 4 5 180 Old World. This is v0.01

Troop Type: Monstrous creature


Base Size: 50 x 100 mm
Unit Size: 1
Equipment: Slashing talons (see page 12) and scaly skin (counts as heavy armour)
Special Rules: Armour Bane (2), Close Order, Fly (9), Large Target, Stomp Attacks
(D3), Swiftstride, Terror

Thunder Lizard
M WS BS S T W I A Ld Points
Thunder Lizard 6 7 0 7 6 7 2 6 5 290

Troop Type: Behemoth


Base Size: 60 x 100 mm
Unit Size: 1
Equipment: Thunderous bludgeon (see page 14) and draconic scales (counts as
full plate armour)
Special Rules: Close Order, Impact Hits (D3+1), Large Target, Stomp Attacks
(D6+1), Swiftstride, Terror

Trogolodon
M WS BS S T W I A Ld Points
Thunder Lizard 7 3 0 5 5 5 2 3 6 290

Troop Type: Monstrous creature


Base Size: 50 x 100 mm
Unit Size: 1
Equipment: Venomous talons (see page 15), venom spray (see page 15) and
scaly skin (counts as heavy armour)
Special Rules: Aquatic, Close Order, Cold Blooded, Immune to Psychology, Large
Target, Primeval Roar, Stomp Attacks (2), Stubborn, Terror

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