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Druid, Level 3 Sage Harley

CLASS & LEVEL BACKGROUND PLAYER NAME


Alora Hills
Fairy (Aetheril) Lawful Good 900
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH verbose, stern but snarky,
14 +3 (35,30) ft dead focused on research and
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
exploration, does not like
pleasantries
-1 PERSONALITY TRAITS

Hit Point Maximum 27


-1 Strength
DEXTERITY
knowledge is above the law and
+3 Dexterity
the law is above everything else
16 ●
-1

+5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+3 ● +5 Wisdom
esteemed colleagues in her circle
+1 Charisma but not known to her compatriots in
CONSTITUTION SAVING THROWS the party
TEMPORARY HIT POINTS BONDS

9
+3 Acrobatics (Dex) Total SUCCESSES frail constitution, low strength, will
-1 Animal Handling (Wis) put her research before herself or
+3
1d8 FAILURES
her party
● +5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

16 +1

+5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Wild Shape
Starting at 2nd level, you can use your action
+3 +3 Insight (Wis) to magically assume the shape of a beast
+1 Intimidation (Cha) that you have seen before. You can use this
feature twice. You regain expended uses
WISDOM +3 Investigation (Int) when you finish a short or long rest.
+3 Medicine (Wis)
16 +3 Nature (Int)
Your druid level determines the beasts you
can transform into, as shown in the Beast
+5 Perception (Wis) Shapes table. At 2nd level, for example, you
+3 can transform into any beast that has a
+1 Performance (Cha) challenge rating of 1/4 or lower that doesn't
+1 Persuasion (Cha) have a flying or swimming speed.
CHARISMA
+3 Religion (Int) Wild Companion
13 +3 Sleight of Hand (Dex) You gain the ability to summon a spirit that
assumes an animal form: as an action, you
+3 Stealth (Dex) can expend a use of your Wild Shape feature
+1 +5 Survival (Wis) to cast the find familiar spell, without material
components.
SKILLS ATTACKS & SPELLCASTING
When you cast the spell in this way, the
familiar is a fey instead of a beast, and the
PASSIVE WISDOM (PERCEPTION) Wooden Shield familiar disappears after a number of hours
CP 0 Leather Armor equal to half your druid level.
Explorer's Pack Star Map
Quarterstaff
Language: Common, Sylvan, SP 0 Druidic Focus (Crystals)
You've created a star chart as part of your
heavenly studies. It is a Tiny object and can
Primordial, Celestial serve as a spellcasting focus for your druid
EP 0 A bottle of black ink, a quill, spells. You determine its form by rolling on
a small knife, a letter from a the Star Map table or by choosing one.
Immunity: Charmed, Put to dead colleague posing a
sleep by magic GP 10 question you have not yet
been able to answer, a set
PP 0 of common clothes

Cartographer's Tools
Herbalism Kit

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
194 3.5" or 3.5 ft 42 lbs
AGE HEIGHT WEIGHT

amber pale white rose gold


CHARACTER NAME EYES SKIN HAIR

NAME
Druids of the Talon is a druidic
organization affiliated with the Druids of the Talon
Guardians of Hyjal. They used to make
their base at the Shrine of Aviana in
Mount Hyjal, but after it was destroyed
by the Burning Legion they moved to a
new shrine at the northern edge of the
Dreamgrove.

Before all of the druidic orders


coalesced into the Cenarion Circle, the
Druids of the Talon were responsible for
teaching promising young druids the
mysteries of flight. With the dissolution SYMBOL
of the order, former members teach the
skill sparingly.[4] When hibernating in
the Emerald Dream, they are referred to
as the Sleeping.
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Back in the coziness of her


home, Alora saw the lights of
Fjerdan and was consumed
with awe and inspiration to
explore. When she's rather
curious, she does not put her
mind to rest and wastes no
time dilly-dallying. She
conjures up several theories,
but nothing will beat exploring
the real deal.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid +3 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guidance (infinite)
Produce Flame
Magic Stones*

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Thunderwave

Cure Wounds
4
Speak with Animals

Faerie Fire (Fairy - available once a day)


SPELLS KNOWN

Find Familiar (Druid - available (minus wild shape))

Guiding Bolt (Circle of the stars = prof bonus)

2 2
Wild Shape (Archer)*

Find Traps

Enhance Ability
5
Moonbeam

Enlarge/Reduce (Fairy - available once a day)


9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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