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Trend/s Issue/s

Pre- pandemic  Innovation and  Loss of performance


gamification  Lack of education and
 Digital literacy knowledge about the
 Media Specialist use of technology
 Professional  Difficult working
Development conditions
 Collaborative learning  Students’ lack of
collaborative skills
Pandemic  Online learning  Lack of internet
 Skills training access
 Interactive learning  Poor data connection
 Facilitating learning  Passive learning
 Lifelong learning

Post- pandemic  Technological learning  Bulky, heavy form


 Enrolling in education factors
in General  Slow performance
 Career-oriented  Tricky relationships
education with friends and
 Changing the content friendship groups
 Asynchronous learning

Prepared by:
MARIA RUTH B. RONQUILLO

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