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Vampire The Masquerade v5 Black Hand Playing The Sabbat
Vampire The Masquerade v5 Black Hand Playing The Sabbat
EDITING AND R EADING: Rachel E. Judd, Khaldoun Khelil, and Saskia Liddick
ART DIR ECTOR: Khaldoun Khelil
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TA BLE OF CONTENTS
9 Sabbat Packs 43
Path of Cathari 17
2
TH E B L A C K H A N D
Allies and Mentors 100 Worksheet: Safe Play for Me Black Hand 137
3
Introduction
Introduction
me great floodgates of the wonder-world swung open...
— HERMAN MELVILLE, MOBY DICK OR, THE WHALE
T
he Sabbat have always threatened the status quo. fiey cast aside
all illusions of humanity and all pretence of deliberation. fie
vampires of the Sword of Caine will not waste another second
squabbling over the corpse of a doomed world. fiis book builds
on the ideas
presented in me Sabbat: me Black Hand for the FiGh Edition of Vampire: me
Masquerade as antagonists, but includes systems that allow them to be played as
player characters. While the Sabbat could be called hypocritical, this book
pre- fers to present them as having powerful internal tensions. fiey want
personal freedom, but the powers they face are too great to fight alone.
Only unified, devoted, and immune to subjugation can the Sabbat stand
against the Antedi- luvians or their pawns in the Camarilla, Ashirra and
Anarch movements. To break the chains of the blood bond the Black Hand
had to accept the limita- tions of the Vaulderie, but there's power in their
Packs and communal rituals as well. Individualism, Clan identity, and
personal ambition still exist in the Sabbat, but those have to be tempered
against their culture of self-sacrifice and wielded in service to the greater
goal of defeating the Antediluvians. fie Sab- bat is part death cult, part
terror cell, and part revolutionary movement.
fiese vampires seek utopia. fiey want a world no longer controlled by a
few callous ancients that are happy to see their children ground to dust and
ash over pointless squabbles. fie Sabbat can’t go back to sleep now that
they’ve seen the truth. When the Antediluvians finally reveal themselves
and claim their thrones, neither mortal nor Cainite will be spared. fie
Sabbat see this existential threat and have abandoned all half measures.
waiting for?
4
TH E B L A C K H A N D
Sabbat Lexicon
Bond, the: Also known as the Blood Bond
Perfecti: A Cathari spiritual leader, not neces-
or the chains. Refers to how Antediluvians
sarily a Priest. They fast, refuse earthly delights,
and elders enslave their childer
and take on vision quests to see beyond the ma-
terial world. Cathari usually treat them as saints
Book of Nod, the: Fragmentary text collect-
ed by Cainite scholars that tell the tale of Caine Revelations of the Dark Mother: A col-
the first vampire and how he survived the
lection of works that outline the beliefs of the
land of Nod with Lilith’s aid
Bahari, the followers of the Path of Lilith
Church of Caine, the: The heretical
Seraphim: Also known as Warlords. A leader of
faith of the Ashirra and Camarilla that
a Sabbat Host. These vampires have founded
openly wor-
a cult of personality who follow their
ships the Antediluvians, calls Caine a myth
teachings or example. Most gained a following
and denounces Lilith as an infernal
after victories in the Gehenna War. Only a
diablierist
few holdouts from the old order have been
able to gain the same level of popularity or
Dark Mother, the: Lilith. The Bond
clout
Breaker and the Gift Giver. The Path of Lilith is
small but growing in the Sabbat, and some Takbir: A call of faith that is repeated in re-
of its teach- ings have been adopted by
sponse by all present. In the Sabbat they
Sabbat Noddists
include Praise Caine!, Death to the
Antediluvians!, May the bonds be forever
Dark Union, the: The metaphorical joining
broken!, and Ahi hai Lilitu!
of Caine and Lilith. When the Antediluvians
are defeated and vampires openly rule
Uriel’s Promise: Golconda. Although once
considered a heresy, the large number of
Host: A loose alliance of Sabbat Packs that
Salubri Antitribu in the Sabbat and the Sect's
fol- low or aspire to follow one of the
fractured leadership has allowed some new
Seraphim
thinking to flourish, especially among Cathari
and Unifiers
Numinous Ritae: A set of secret rituals devel-
oped by the Sabbat to prosecute the Word, the: The collected holy texts of the
Gehenna War and weaponize the
Sabbat mostly passed down through oral tradi-
Antediluvians secrets
tion. Foremost among them is the Book of
Nod, but many Priests also memorize pieces
Oaxaca Diaries, the: A collection of
from the Revelations of the Dark Mother, the
notes from the Diet of Oaxaca, the last
Oaxaca Diaries, the Erciyes Fragments, and
Sabbat synod before the Gehenna War. The
other texts
text claims Ante- diluvians cannot die and
predicted that many Lasombra would rejoin
their father as traitors
Introduction
8
TH E B L A C K H A N D
Chapter One:
CREATION RITES
I cannot make you understand. I cannot make anyone understand what is happening inside me.
I cannot even explain it to myself.
— FRAN\ KAFKA, THE METAMORPHOSIS
9
Creation Rites
10
TH E B L A C K H A N D
Over the Abyss and sudden swings in mood and energy. Most
will be too far gone to reclaim any of their
former self and without a Priest to guide them
Within the Sabbat there are few crimes as
will likely succumb to the Beast. While Packs
grave as retaining your mortal identity. fie Black
dominated by Unifiers and Noddists hunt down
Hand
such runaways, Cathari and other Sabbat
has many Paths, but a common belief among
assume that the lure of the Vaulderie and the
them is that Cainites must leave behind their
pains of withdrawal will bring back the
mortal life or they will become trapped between
worthy.
the gnawing hunger of the Beast and the false
fiose vampires outside the Sabbat who
illusion of their old self. fiis dilemma is
attempt to adopt a Path will be hard pressed to
exploited by the grasping elders of the
find their way without the guiding hand of a
Camarilla and the lost sheep of the Anarchs.
Priest, the pow- er of the Vaulderie or the time
fiese so-called Kindred pretend that a
tested trials of the Ritae. While it is rumored
compromise between life and death is possible, but
that some ancient vam- pire Sects also used Path
why compromise when you can be free? Accept
of Enlightenments, their teachings and
that you have been perfected by Caine’s blood.
practitioners have likely all been lost to torpor,
Learn from Mother Lilith and discard the
final death, or the so-called Beckoning. Despite
chains of your mortal life. Take up the only
the Gehenna War, or perhaps because of it, the
struggle that matters. fie war against the
Sabbat has not only retained its knowledge and
Antediluvians.
practice of the Paths of Enlightenments but has
Pretending to be alive and wearing the rags
seemingly stripped its ranks of all Humanity.
of your old life will not save you when the elders
scour the Earth. Only when the ancients are no
more and the way prepared for the Sabbat's open System: Adopting a Sabbat Path of Enlightenment
rule will vampires be free. fie first step in the requires a teacher. Trying to learn such a new
process of adopting a Path of Enlightenment is mind set from books or scanned PDFs would take
the stripping of one’s Humanity. In the Sabbat several mortal life times, and a single misstep
this process is usually instigated by the Creation would likely result in wassail or final death.
Once the vampire’s Humanity has been eroded
Rites, where ritual burial uses trauma to enrage the
to 6 or lower, they may take a new Conviction
Beast and lowers a recruits capability to hold their
related to the Path of Enlightenment they are
moral center.
pursuing. If they already have 3 Convictions,
Newly Embraced and psychologically fragile,
they may replace one of them with this new
they are goaded by their Sire and the Beast to
Conviction as long as they no longer have a living
commit horrific crimes on the living and the
Touchstone connected to the Conviction being
dead. fiey are then rewarded with the
replaced. Many Sabbat Packs force new recruits
exhilarating first drink from the Vaulderie
to murder or even Embrace their Touchstones
chalice, binding them to their Pack and making
for the purpose of “making room” for a Path of
them further susceptible to the teachings of their
Enlightenment to take root. Once a Cainite has
Priest; a Cainite well versed in sculpting
their first Path Convic- tion (see pg. 16-23) they
monsters out of mortals. Every new crime is
must tie it to a Touchstone Ritae (see pg. 13). A
justified and praised by their new breth- ren
Sabbat with one or more Path Convictions is
until they find a Path of Enlightenment to call
considered to be walking that Path of
their own. It is the last bridge over the abyss.
Enlightenment and this may give them access to
Only madness and wassail awaits those that
Loresheets and other Advantages.
cannot find a Path before the last of their
Each Path has differing methods of scraping off
Humani- ty is destroyed. fie rare vampire who
a recruit’s mortal identity and the Sabbat’s Ritae
escapes their Pack before this process is
complete suffers from
11
Creation Rites
12
TH E B L A C K H A N D
IN ENEMY TERRITORY
living Touchstone.
■ Never snitch
■ Never use the enemies’ weapons System: Once per Session, a Sabbat vampire may
■ Freedom requires sacrifice make a Remorse roll (see V5 Corebook pg. 239) or
remove one of their Stains when their Pack partici-
GOTH CLUB pates in one of the vampire’s Touchstone Ritae.
■ Always wear black (perfect your inhumanity)
■ Love will tear us apart (never deny yourself)
■ Death is fleeting (glory is forever) PLAYING PRIESTS
In the Sabbat the role of Priest looms large. These
Cainites are not just a Pack’s nominal leader but also
Touchstone Ritae their spiritual guide and their link with what remains
Instead of pairing their Path based Convictions of the Sabbat hierarchy beyond their Pack. Such a
with living Touchstones, Sabbat vampires pair meaningful role requires special consideration when
them with specific Auctoritas Ritae (see pg. 58). a player takes it on. They should be cognizant of the
Even Packs that are composed of vampires all on power they wield not only over the other players
the same Path may have members with wildly but over the course of the game. A Priest leads most
dif- ferent Convictions and Touchstone Ritae. of the Pack’s ritae and will be called upon to
fiough most Sabbat revere the Vaulderie prove their faith and devotion repeatedly. Signs of
regardless of Path, a Cainite can never connect weak- ness could lead to a Monomacy challenge or
different Convic- tions to the same Touchstone even the disintegration of the bonds holding the
Ritae. Pack together. A player taking on the role of the
fiis also means that when these Ritae are Pack’s Priest should be aware of the unique
disrupted or disrespected, Sabbat can gain Stains challenges they are likely to face. They will be
or Frenzy as if a Touchstone had been expected to lead and they will also be expected to
damaged or threatened. fiis reverence for the counsel their Pack- mates when they have to deal
Ritae also extends to any implements the Pack with the psychological and spiritual turmoil that
requires to perform these Touchstone Ritae. comes with walking one of the Sabbat’s inhumane
fie destruc- tion of such an item could result Paths.
in the loss of the Conviction associated with
that Ritae if the
implement is irreplaceable. fiis means that
Sabbat Packs guard their Vaulderie chalices,
Noddist text fragments and ritual weapons with
great care. In all other ways Touchstone Ritae
operate in place of a Sabbat vampire’s normal
Touchstones.
fiis is another reason that Sabbat Packs oGen
target the mortal Touchstones of their recruits,
to prevent them from regaining their Humanity
if they find the trials of their Path too great to
bear. It is exceedingly rare for a vampire who has
successfully embarked on a Path to find a way
to return to Humanity but reconnecting with a
Touchstone seems to be a necessary part of the
process. What seems certain is that no vampire
has ever been able to reclaim their Humanity
without a
13
Walking the Path
E
ach Path of Enlightenment has its own ethics, dogmas and doc-
trines, but how an individual Sabbat vampire is guided by those
ele- ments is a deeply personal matter. fie Sword of Caine
understands that the Paths are all that stand between a vampire
and their Beast.
fiere is no standard or perfect method for how to reconstruct a vampire’s
identity aGer they’ve stripped away the human. So while all Devourers revere
Caine, they will individually pursue the teachings of their Path in different
ways. Some will loudly proclaim Caine as their literal Father in their takbirs,
while others see Caine as a multitude - a savior beyond gender or morality.
No holy office or orthodoxy sniffs for heretics among their ranks. A Sabbat
vam- pire answers only to their Pack, their Priest, and their personal
convictions. fie Beast settles the difference, consuming those that fall by
the wayside.
TH E B L A C K H A N D
14
15
TH E B L A C K H A N D
fie suggested Path Convictions and by most Bahari, who have long been persecuted by
Touchstone Ritae below are examples but not the Noddists and the heretical Church of Caine.
exhaustive, some Sabbat will have very different
interpretations of their Paths. Roleplay: Noddists see vanity as a mortal weakness
and tend to wear solid colors such as black, red,
System: When a Path follower’s Compulsion or white unless celebrating a High Holiday. fiey
(see V5 Corebook pg. 208) is triggered the player are Cainites of few words but can become very
can choose to trigger their Path Compulsion in animat- ed when observing Ritae or when
its place. Similarly, when a Path follower risks feeling Caine's presence. Devourer's speak of
Fury or Hunger Frenzy some Paths require Caine with rever- ence and oGen repeat a takbir
them to Ride the Wave in certain situations (see whenever saying his name. fiey oGen keep dogs
V5 Corebook pg. 219) instead of resisting. Lastly, or wolves as retainers and prefer the company
every Path has of animals to mortals.
Advantages a character can buy if they have a
num- ber of Path Convictions equal to the cost Nicknames: Devourers, Noddists
of the Advantage. All Packmates get the benefit
of these Advantages, though some require a
Takbir: Praise Caine!, All praise to Caine!, Reclaim the
Path specific blood Resonance to activate.
blood!, me throne awaits!, Dark father hear me!
15
Walking the Path
Path Compulsion: Voracious. fie Devourer must Enochians: Devourers are natural urban
feed immediately, and will subdue mortals or predators and can effortlessly make their way
weaker vampires if necessary. If they fail to reduce through the densest cities without being detected
their Hunger by 1 step by the Scene's end they suf- by modern surveillance. No roll is required unless
fer a -2 penalty to all rolls for the rest of the night. the Pack is being actively hunted, in which case
their pursuer’s difficulty is increased by 2.
Convictions: Devourers choose Convictions that
uphold vampiric supremacy, devalue mortals, and Strange Blood: fie Pack has tasted the
seek to emulate a perfected vampiric existence blood of a variety of monsters and it has
with Caine as exemplar. changed them both physically and spiritually.
Any attempt to discern their nature or scry their
Example Path Convictions souls through Auspex, Blood Sorcery, or magic
■ Follow Caine’s example in all things has its difficulty increased by 2.
■ Never put a mortal before a Cainite
■ Failure is not an option Feast of Dreams: Whenever a Packmate
■ Faith requires action successfully commits Diablerie, the Diablerist
■ Reject the mortal world and all Packmates present gain +1 Experience. fie
■ fie strongest eat first victims' presence lingers in the Pack's dreams for
many days aGer the deed is done. If the Diablerist
confesses their sins before committing the Dia-
blerie they take one Aggravated Willpower damage
Path of Caine Advantages instead of losing a dot of Humanity, though
their Priest may inflict the Status flaw Suspect
Devourers look for portents and omens to guide
on them for the rest of the Story.
them, especially in dreams. Some see this as an
acknowledgement that the Land of Nod can be
Lessons from Nod: All Packmates can
glimpsed in sleep, and that Cainite spirits leave
buy Blood Sorcery as if it was a Clan Discipline.
their undead bodies to wander there during the
Once per Story when the Pack Priest performs
daylight hours. Since the Dark Father was also
the Vaulderie, they can place a beneficial Blood
the builder of Enoch, the First City, they also
Sor- cery Ritual they know upon the entire Pack.
tend to think of themselves as the natural
Cast- ing a Ritual of level 3 or higher in this way
predators of the modern world. fie city is
requires the entire Pack to have the proper Path
Caine’s giG to mortals and Noddists take
Resonance.
whatever they want from those dwelling there
without remorse or gratitude. Lastly the Devourers
Path Resonance: Phlegmatic
covet the taste of rare blood, the possession of
ancient relics and mystic powers such as Blood
Sorcery. Noddists credit Lilith as Caine's teacher
and see Disciplines as tools to gain freedom from all
laws, divine and mundane.
Dream Warriors: fie Pack can send short
We have defied our false family and yet, here we
messages to each other through their dreams
during the day sleep. Pack Priests can attempt to are brothers and sisters.
communicate with other Noddists or even trigger We deny their poisoned blood and make a Clan
a prophetic dream by gorging themselves on blood of shared sacrifice. When they think their
tinged with the proper Path Resonance.
triumph is at hand we shall stand together. Come
the day of Gehenna we shall raise our voices as
one and say… FATHERS! Look behind you!
Have you forgotten your cast off children?
16
TH E B L A C K H A N D
17
TH E B L A C K H A N D
Takbir: Praise Caine!, me flesh is false!, Our souls are Path Compulsion: Exhibitionist. fie Albigensian
eternal!, Turn the wheel!, Death to the false fathers! exposes their vampiric nature for all to see in a
grand display and demands attention, subservi-
The Priesthood: fie spiritual leadership of the ence, and fear from all mortals present for the
Cathari are paradoxically organized but eschew rest of the Scene. fie Devil suffers a -3 die
a formal hierarchy, instead deferring to members penalty to any actions not involved in cowing a
who have proven their spiritual purity through acts mortal audi- ence.
of devotion or contemplation. While followers of
Cathari indulge all of their desires and see the
sev- en deadly sins as a weekend checklist, the
Priests of their Path tend to an almost monastic
asceticism. Fasting from blood, prolonged vows of
silence, and
17
Walking the Path
18
19
TH E B L A C K H A N D
19
Walking the Path
20
21
TH E B L A C K H A N D
The Priesthood: Unifiers are organized but their Convictions: Unifiers choose Convictions that
hierarchy has suffered greatly since the start of the value domination, submission, and loyalty as vir-
Gehenna War, as the mortal servants and ghoul tues with vampires naturally ruling over mortals.
families they depended upon have been scattered
and devastated. Now Unifiers are mostly limited Example Path Convictions
to exerting control locally with few able to claim
a title greater than Archbishop. Only ■ Loyalty is earned
Seraphim can gather Hosts as large as the ■ Might makes right
Cardinals of old. Unifier Priests believe in rank ■ Always respect power
and insist that they be addressed as Teacher, ■ fie ends justify the means
Master, or Mistress, and those who have ■ Never break your word to a Cainite
authority over other Packs are quick to lay ■ Always reward success and punish failure
claim to the title of Bishop as well.
Unifier Ritae make use of ghouls as props
and assistants, and they prefer ostentatious
implements such as silver chalices, stacks of money, Path of Power and the Inner
and thrones to echo Caine's rule. Packs led by a
Unifier can resemble sedentary covens as they
Voice Advantages
gather mortal pawns and influence, but they Followers of the Path of Power and the Inner
have no qualms about liquidating their assets and Voice are always willing to use mortal pawns in
moving on when the Gehenna War calls. Unifiers pursuit of their objectives. fiough the Unifiers
see mortals as use- ful tools, but only glory and are some of the most inhumane vampires in the
victory won in service to the Sword of Caine will Sabbat they pride themselves on being able to
see them reach the pin- nacle of power. Priests dominate any situation and will use any tool
on the Path of Power and the Inner Voice are necessary to do so. fiey even see their own Beast
never replaced without a power struggle or as something that must be weaponized for use
Monomacy, though these conflicts rarely result against their enemies and rivals.
in a final death as Unifiers will submit when Vassals: Once per Session the Pack can
confronted by a worthy leader. call upon blackmailed mortals to provide them
with cash, favors, or weapons as the criminal or
Touchstones: Unifiers prefer to connect their police Contacts (●●) background.
Convictions to the Blood Bath, Fire Dance,
or Vaulderie Ritae. Vile Threats: When Unifiers are drawn
into a test of personality they do not rely on
Frenzy: Unifiers never resist Fury Frenzy as they grace. Willpower damage inflicted by
see the Beast as a powerful weapon and as a Packmates in the first round of Social Combat
pure subconscious extension of their will. When are Aggravated if they have the proper Path
frenzy- ing they Ride the Wave (see V5 Corebook Resonance. Also the Pack gains a mortal
pg. 219) and seek out their enemies’ leaders. Retainer (●●) background.
Path Compulsion: Supremacy. fie Unifier is tired Leashed and Unleashed: Unifiers let their
of waiting and serving others, they take what they Beasts loose when needed. When a Packmate
deserve and demand obedience from their lessers. frenzies during combat they inflict +1 Aggravated
fiey suffer a -3 die penalty to any actions for health wound that round if they have the proper
the rest of the Scene that don’t involve seizing Path Resonance. Also the Pack gains a mortal Re-
power or taking their rightful place. tainer (●●) background.
21
Walking the Path
Victims on Tap: All Packmates can buy dists attempts to co-opt their teachings as their
Dominate as if it was a Clan Discipline. Also the own. fie uneasy relationship between the two
Pack gains a Herd (●●) with a Choleric resonance. Paths has been papered over by the needs of
the Gehenna War and the common enemy they
Conditioned into Submission: Mortals both see in the false Church of Caine that has
serving the Pack have been abused into abject grown in the heart of the Ashirra and the
submission. fiey are servile to a fault and Camarilla.
won’t hesitate to sacrifice themselves for their
masters. fiese mortals act as Allies (●●●) and Roleplay: Bahari are an eclectic and expressive
will com- ply with suicidal commands without creed that dress in modern styles. fiey tend to
hesitation. If called upon to sacrfice themselves an- swer questions with questions and can come
for the Pack, treat these mortals as a Broken off as evasive and overly fond of riddles. Lilins
Servant (see V5 Sabbat pg. 41) . cultivate an air of mystery and wisdom, but
usually prefer to let others exhaust themselves
Path Resonance: Choleric before providing their hard won answers on a
problem. Unlike most Sabbat, Bahari treat both
.
their mortal and animal retainers well but are
quick to punish disloyalty and incompetence.
Bahari oGen use moths, owls, and a black
22
23
TH E B L A C K H A N D
Frenzy: Lilins only resist Hunger Frenzy if they’re Cultists: Once per Session the Pack can
attempting to hide their true nature, otherwise call upon mortals dedicated to Lilith's cult, as
they Ride the Wave (see V5 Corebook pg. 219) and Al- lies or Herd (●●●). Abusing this cult can draw
try to wound or cripple their enemies. the wrath of their other supernatural allies.
Path Compulsion: Pain Seeker. fie Lilin becomes Mother of Monsters: All Packmates can
obsessed with something dangerous in their im- buy Protean as if it was a Clan Discipline. Also if
mediate vicinity. fiis may be a bonfire, a they have the proper Path Resonance and have the
lupine, or even a weapon. Usually the Lilin Level 3 Protean power Shapechange (see V5 Core-
wishes to be harmed by the object of their book pg. 270) they can opt to transform into a cat,
obsession, but in some cases controlling, stealing, an owl, or a snake.
or seducing it may satisfy them. If they do not
satisfy their curiosity Dance before the Flames: Bahari
by the end of the Scene they will suffer a -2 Pack- mates can turn up to three Aggravated
penalty to all rolls for the rest of the night. Health damage caused by fire into Aggravated
Willpower damage once per Scene. Also all
Convictions: Bahari Convictions revere Lilith, the Packmates with the proper Path Resonance or
magic of creation, or the learning of painful les- on the Path of Lilith automatically resist Terror
sons. Frenzy caused by fire.
Example Path Convictions Path Resonance: Sanguine
■ Follow Lilith’s example in all things
■ Never give up your freedom
■ Pain is the greatest teacher LOST PATHS
■ Rules are meant to broken Many Paths are no longer common within the Sab-
■ Never fear the truth bat. Others have been absorbed or co-opted into
the faith of others. The Path of Night favored by
Lasombra is now a sub-Path of Cathari focused on
terrorizing mortals. Other Forsaken Paths could also
Path of Lilith Advantages survive as a subset of another. The Path of the Beast
and Honorable Accord share much in common with
Bahari see Lilith as not only the mother of vam-
Power and the Inner Voice. A Player could take Con-
pires, but as the patron of witches and supernatu-
victions that focused on dominance and cruelty for
rals that haunt the dark. fie lupines, mages, and
the former and those focused on loyalty and honor
fey creatures all seek Lilith's wisdom and Bahari
for the latter. The Path of Blood is a sub-Path of
feel a kinship with this sisterhood of the night.
Caine that exults in Diablerie and believes the Banu
Lilith's Favor: Bahari and others who honor Haqim blood addiction is a blessing to emulated.
Lilith grant your Pack aid and safe passage through The Path of the Sun (see V5 Sabbat pg. 28) is un-
areas they control. fiis favor can be rescinded if finished. It is not yet coherent enough to provide the
your Pack is caught teaching Noddism or aiding benefits of a Path and only Thin-bloods have been
the Church of Caine. able to weather its contradictions so far. A vampire
taking Convictions based on it wouldn't be able to
Moon Blooded: Members of your Pack can take Ritae Touchstones, and would still need mortal
instantly sense when lupines or other shapechang- Touchstones. Fully developing it into a true Path
ers are near. Packmates are also immune to any could be an interesting story for an ambitious Pack.
of the usual drawbacks when drinking lupine
blood.
23
Predator Types
24
25
Predator Types
25
Predator Types
26
TH E B L A C K H A N D
It is open, and a tall pale woman in a rich blue gown steps into
the empty room. Dark blood is smeared on her lips and a wild bes-
tial look is on her face. Her head tilts as if she hears a faint sound
above her, she begins to move her well-muscled body
rhythmically as if to a silent song. You sense above her there is
revelry and the blood of the dead. Behind her you see the shadowy
shapes of other vampires crossing the threshold, you sense their
great hunger as they rush as a blur towards a song only they can
hear and the hunger for blood only they can smell.
27
TH E B L A C K H A N D
ThE ANTITRIBU
Clans in the Sabbat and brotherhood. Our founder gave us his blood
fiere are no clans in the Sabbat, only the and his wisdom, which has guided us for centuries.
Anti- tribu and the clanless. fiis oG repeated Although he shall fall under our fangs one
dogma is not so much a lie as an unrealized night, his Path echoes within us for it was
ideal within passed to him from Caine himself, all praises to
the Black Hand. While the vampires of the the Dark Father. It is clear how we ought to treat
Sabbat struggle to reimagine themselves our kin, the other Cainites, and the mortals.
without being tied to their Antediluvians, the Other Cainites fear this Path for it demands
simple truth of the matter is that they cannot much. It is a cruel way, but it is our duty to
cleanse themselves of the powers or Banes of Caine, all praises to the Dark Father.
their clan founders. fie other Cainites are the engineers of their
While many Sabbat Cainites proudly call own downfall. When the whole world is against
themselves Antitribu in larger gatherings, us, you have only your kin to rely on. We under-
among their Packmates they have no qualms about stand brotherhood better than any other clan, and
speak- ing plainly about the blood running though we must call ourselves Antitribu, blood
through their dead veins. Sabbat usually draw calls to blood. Brother always knows brother.
clan symbols defaced with an inverted ankh or a No, these are not the secrets you are bound
black crescent. fiough openly advancing your to keep. fiis is. fie night will soon belong to us.
clan's interests or showing favor based on the It is time for us to take up the mantle long-
same is a sure way to being punished or even denied but well-deserved. It is time for us to
destroyed. guide the Sabbat.
I see the look on your face, and you must be
realizing how self-evident this is. fie Sabbat is
Banu Haqim our faith, is it not? And have we not drawn on the
faithful for our childer for generations? Do we
What I say to you now, are for your ears only and not revere our own founder, who through Caine,
the ears of trusted kin. You know well the punish- all praises to the Dark Father, laid out the Path
ment for treason, threats only waste our time. of blood? Were we not the true Black Hand?
As I have taught you the history of our line, Our legacy of service proved, time and time
two things should have be clear to you. fie first again, that the Sabbat could not survive without
is how the other clans have been desperate to us?
keep ours small and powerless. How they came We have been servants and spies for too
together to curse us because they feared us so. long. We must seize our due. So many Lasombra
fie second is how that fear was justified. Not aban- doned the Sabbat and it has created a
because we are the ‘mysterious, bloodthirsty as- vacuum only we can fill. Seek power, but not
sassins.’ No, they are right to be afraid as we have openly. Let your competence speak for itself
mastered the two things which ensure success and when your Pack must select a new Priest. Be not
which the other clans still struggle to accept: duty afraid to claim the title of Bishop when weaker
packs gather. Make allies
29
Me Antitribu
Brujah
fiey can swear up and down that it's the
strength of thousands gathering under the
Sword of Caine that makes us strong, but let’s
keep it 100. It isn’t the blue bloods or the
shadow people or the flesh freaks and their creepy
crawlies keeping the Black Hand in the fight.
Nah baby, it's us.
We’re the reason Cainites get anything
done. Sabbat, Cam, Anarch. We’re always at
the heart of shit. fie hands that get dirty and
the minds making up the reasons why we even
bother get- ting out of the coffin. We sharpen
the Sword like a whetstone is the way my mortal brain all marinated and brined in Brujah
Priest puts it. Brujah rallied the broken Black pickle juice?!? fiat only wants to fight, feed and
Hand and it was our zeal that rebuilt our fuck? Maybe in that order, though my fucking
Father’s house. Our temper may days are long gone since I accepted Caine into my
scare you, but at the end of the night it's us heart and all that. Just, chef’s kiss, baby. Sit back
keeping everyone honest. We’re here to pull and watch a shovel head tear it up in the blood and
down the old system and make sure the elders dust.
never get back on top. fie Lasombra tried to Now me, I’m past all that. No seriously. I’m on
turn this thing of ours into their own little the Path, kid. Caine’s touched my heart and filled
fucked up Cam Club, and we tossed them out on me with a passion I’ve never felt before - better
their ass like Michael archangel bouncing old than Diablerie son. Fuck, don’t tell my Priest I
Lucifer down the hell hole. Back to the abyss for said that either. Must be that suit we ate earlier,
the brave ones that fought and slaves to the Ivory those fuckers are always micro-dosing LSD at work
Tower for the traitors that ran. We kept the nowadays. You know that father and son shit don't
good ones but watch out for their off- brand fly, but I’m just looking out for you like a
hentacles. brother right now OK? Cool? Now I’m on that
You wanna know what makes us Brujah? Oh Caine high and nobody can tell me nothing. We
sorry, makes us Brujah Antitribu. My Priest got our hands on some scraps of the Word, and I
keeps reminding me, old habits. Don’t rat me devoured that shit like a Cam Lasombra eating a
out kid or she’ll have me hanging on hooks for Ventrue’s ass. I got in there and walked in the
the night till I get it right. What makes us… us, shoes of Adam’s son, son. Now I’m thinking, why
we show up. fiat’s what it’s about, baby. We can’t I be the Priest?
show up when shit gets real and everyone is It’s not all hanging people on hooks and
happy to have us when their unlife is on the line. making them walk through fire. It’s lighting a
No one can split through the front lines like we fire in their hearts, and I got that kinda power in
can. We’ll train you up and you’ll see new blood. spades, baby.
When it comes to shovel heads too, you want our
blood in the mix. fiat tiny little
TH E B L A C K H A N D
30
31
TH E B L A C K H A N D
Caitiff fie Sabbat called to me. My less in name and blood now. It's
fie first Caitiff I met was own personal Beckoning. Before ok if you don't believe me,
my Sister. I don’t know what our first Vaulderie, I was asked I've got nothing to prove to
else to call her. We were my clan, I told them the truth. you or anyone else.
created Caitiff. Clanless.
within weeks of each other, You might think that too
born in blood as each other’s clever by half, but as I met THE CAITIFF BANE
rivals. oth- ers, I realized my Sabbat Caitiff begin with the
Forced to compete for every situation was not unique Suspect (•) Flaw with the Cama-
drop of blood and moment of within the Sword. We don’t rilla, Ashirra or Anarchs and can
our sire’s attention. Only one of speak of our sires or heritage, only buy positive Status in the
us was going to make the cut. and know better than to ask. I Sabbat during character creation.
fie details don’t matter suppose one might think of it
but I won. I’d bled and fought as a political state- ment. A
few even still call us Panders,
and bled some more. But I’d
won. but it's an unpopular Gangrel
fie three of us hit Elysium nickname these nights and I'm fie Beast is my brother. It is
together. I was presented as not even sure where it came not my true face or my father.
my sire’s childe, and welcomed from. Before my time I It is not a guide or a rival for
into the ‘loving’ arms of the suppose. To be honest, I'm not control of my soul. It is my
Cama- rilla. My sister was not even sure what clan used to hold twin. Awakened by the blood of
so lucky. She could recite the sway over me. Perhaps it was Caine on the day that I died so
same lines of descent, could the teachings of the Perfecti or that we could be reborn
manifest the same powers of the the Vaulderie itself that together. Now we are family.
blood. But with- out a sire to cleansed me of the curse... but We wrestle and curse each
vouch for her, she was the banes of my Sire no longer other, but nothing can stand
clanless. Caitiff. fiey gave her deter me. I'm clan- between us. We need each
three nights to run before they other and there must be trust
let the Scourge loose. It was an or we shall both fall to the
amusing game to them. madness of wassail. Our cousins
Our bloodline was ‘pre- fear the Beast and how close
cious' and this was one of we are to the monster within
many sick traditions that went our own hearts. fie terror and
along with it. Serving the hunger that claws within us, it
elders was another. My Sire is no simple thing. We must find
and I lived like kings and a balance, a harmony with
nobody crossed our path this thing or we will find
without permission. But then ourselves mindless and feral
our benefactors started at the end of the world.
disappearing. One by one elders Unaware and howling as the
vanished and when the court ancients stride victorious over
took notice they started calling the burning Earth.
it the Beckoning. A manufac- My Beast is a weapon. Per-
tured story to cover up whatever haps yours is something else,
they were up to. Whatever little sister. But for me the Dark
they were really hiding from Father’s blessing awakened
in the night.
So I leG, abandoned my sire
and our distinguished bloodline.
31
Me Antitribu
Hecata
It is as good a name as any for
us, especially now that it is no
longer fashionable to label
oneself by your blood. Honestly, I
always found the old monikers so
uninspired that any change was
welcome. Skulls, hoodoo,
mafiasos, and ghost stories. It
was all so gauche. Now Hecata
Antitribu, that has some meat to
it, a name I can sink my teeth in
to.
Resurrection is our curse and
our greatest giG. Crossing from
living to dead and back again
was the first trick we ever
learned. Why should it come as a
surprise that we've returned yet
again? In truth we never leG. We
simply were elsewhere, gather-
ing our strength for the Final
Nights. fiere is no method of
destruction we cannot over-
come, for death serves us and she
has leG the key to her kingdom
in our capable hands. A key that
the Sabbat must master, for if we
can cross the river between life
and death, what can the
Antediluvians accomplish? fie
years have poured over them
without end, each millennia has
marked them with unimaginable
power, each lifetime a new secret of
creation revealed. Perhaps it falls
to us alone to discern their few
weaknesses. fie stains and
unwanted curses that came with
all that power. For there is no
witness we cannot interrogate
beyond the beyond. Give us the
names and we will give you the
answers.
33
Me Antitribu
Lasombra Malkavian
Once we thought we were shad- Malkavian Antitribu? Nah, I’ve
ows. Now we are a shadow of never seen one. Most Malks I
what we once were. fie knew back in the day used to
Sword of Caine was ours to call themselves whatever they
command and the world was felt like at the moment. Angry,
going our way at last. But our then it’s a Brujah kinda night.
elders faltered, chicken shits Ate a yuppie that made you
to the last. fiey abandoned gassy? Ventrue till you work it
the work and the most craven out. You get it. No, I’m a blood
among us even tried to butcher brother. Like we’re talking old
those who remained loyal. Few school, first edition kind of
succeeded, but many sought stuff. fiey made me in a lab or
refuge in the gilded some- thing with all my
slaughterhouses of the Camarilla creepy twins. fiey’re around
anyway. here someplace, you can’t
We once claimed that we miss ‘em. fiough come to think
preferred to rule in hell than of it, maybe I’m the last of my
serve in heaven. Now our proud- kind. What a fuck job that
est brethren are slaves to would be. Maybe I should ask
slaves. fie friends of the night the Malkies if I can join aGer
slipped on the shackles all.
without fuss or regret. fiey so
feared the hard work ahead, Oh, we always knew it was
they sought the peace of the gonna happen, it was just a
conquered among our most mat- ter of time before we all
ancient rivals. I wear the got with the program. It was
brand of Antirtibu proudly in part of the plan from the first
the face of that betrayal. Vaulderie, they’ve been
While the number of us who prepping us for it. fie whole
turned coat has been greatly Antitribu clanless cult thing. Ya
over stated, I rebuke the blood know shovel heads used to be
of so-called leaders that pre- all about pouring mixed blood
ferred comfort to truth. in body pits and seeing who
I am Antitribu now. I re- crawled up. You should try it
nounce my former titles, rank, sometime, creating a childe. It’s
and status. Ill-gotten by the something else. I’ve made a
privilege of my blood, which few myself, though this was
is undeserving of esteem. I back before I was a... You keep
am a shadow of myself, and saying Malkavian Anti- tribu
there is where the true power but that’s not it. Watching
of my blood lies. mortals crawl out of the pit,
you get to see them transform.
To become what they were
always meant to be. It's a
metamorpho- sis. It’s
Kafkaesque. Well not really,
but my Pack called me Kafka
for like 20 years so I try
34
Me Awtitribu
34
TH E B L A C K H A N D
35
Me Awtitribu
wanderers that must appease the Beckoning, but it was something most no longer remember. My
powerful to sleep unharmed else within her. Now that her sire and I were on the run for
in another's land. Just as we fed heart and mine rest as one, I so long before we found the
and used the nomads and see it now. fie years had Sword, running from one
refugees of old to sustain us on worn her down and this war domain to an- other. Rats.
our jour- neys, they have was not hers, but mine. She Disgraced. Unclean. Infernal.
become refugees. fiat is not our would not deny me my due To have all that hate and
road, for like Li- lith, we are and my Pack their Priest. As history disappear like a fog as
masters of our own fate. We she had feasted upon her sire the ancients lose their grip
claim the land of Nod as the and he on his and so on, they and the young no longer care.
wellspring of our blood- line, all dwell within me now. fiis is To be absolved of my blood’s
not some ancient father or sun the old way and few honor it false sins because my accusers no
fearing grave ghoul. these nights. longer have the time to
You've come to me to uphold the lie. For us it is a
learn the powers of my fie last act of the Jyhad lies
before us. fiis so-called Ge- moment long hoped for, but
former clan and I say you empty of any meaning or
must accept pain and henna War was as
unavoidable as our own fate. So victory. It is ashes
suffering without regret. fie in my mouth to think the hate
Dark Mother is not kind, but long have we been the pawns
of the ancients, that it’s strange I had to endure had no
that is no slight. She loves purpose. fiat we were hunted
survivors above all others, even to feel the power and
consequences of my own de- to near extinction and now we
those who endure her own dis- are to forget? No. fie Sword
pleasure. I can deny my cisions. We live in the shadow of
a sin we didn’t commit and makes no such claims on me. I
blood, but it flows through am bidden to put down my
me still and I accept the pain that
allegiance to my blood and
of that. It strengthens me to be elders, but the slights against
stained by this curse, and I me I remember. I shall repay
shall endure. I shall not fall the Camarilla for their hatred
victim to fear, it is a weapon measure for measure.
I've mastered. We were hunted and culled
like sheep to the slaughter.
Salubri Now I hold the sword. My
soul burns for vengeance. Not
Of all of the Antitribu clans for myself or even the
that seek to break free of what founder of my blood, but
makes them vulnerable to the vengeance for the multitude
threats of the Antediluvians, that dwell within me.
we have the most to prove, and Vengeance for my Pack-
the farthest to go. In these Final mates lost in untold battles.
Nights our affinity for self Fire burns in my eyes and there
sacri- fice hasn’t gone is no forgiveness leG within
unnoticed. Our bloodline me.
demands much of us, even as
we seek to cast it aside. When
my Sire heard the call, she bid Toreador
me to take of her flesh and I have no memory of my
blood as a sacrament, to eat Sire. fiey were destroyed the
her heart’s blood and become night I was Embraced. My
my Pack’s Priest. Some called Pack were
it the
37
Me Awtitribu
surprised when I survived, but I
think they felt protective of me
38
TH E B L A C K H A N D
39
Me Awtitribu
Tzimisce
It is no exaggeration to say that
we are the Sword of Caine.
Not just because we are so
numer- ous , but because we
have given so much of ourselves
in craGing the heart of the
Sect's ritae and rituals. From
sacred Vaulderie on down
these are our giGs to the
Black Hand. We broke the
chains and set the night afire.
When so many others
aban- doned the cause and
fled the field, we remained
true. While it is our power
over flesh that has so
fascinated and repelled the
other Cainites, our greatest
strength has always been our re-
solve. Our blood is drawn
from the most ancient
mountains and deepest forests.
In our souls we are constant
40
TH E B L A C K H A N D
Ventrue
fie Sabbat claims lineage
doesn’t matter, but that’s a lie. It
matters, just in different ways.
Better ways, I think.
See, up in the Tower, every
Ventrue neonate bears respon-
sibility for the sins of their
entire lineage. A thousand years
ago, some asshole blood rela-
tive failed to protect a group of
pilgrims from a Pack of fe-
ral lupines, and that’s why a
Ventrue born and Embraced in
Potomac Maryland must now
put in overtime impressing her
Prince. Every Ventrue knows
childer from that lineage can’t
be trusted aGer all.
Come to the Sabbat, it’s all
inverted. Not one other Ventrue
ever mentioned my lineage, but
we all know who's who. I caught
myself deferring to a shovel head
related to Dymoke, even though
she was fresh out of the body pit.
Eventually I realized it wasn’t
enough to reject the Tower, I
41
Me Awtitribu
Chapter Two:
VAUlDERIE
It feels so... good, Brigitte. It's like touching yourself.
You know every move... right on the fucking dot.
And afier, you see fucking fireworks. Supernovas.
I'm a goddamn force of nature. I feel like I could do just about anything.
— KAREN WALTON, GINGER SNAPS
41
Vaulderie
Give me death!
42
TH E B L A C K H A N D
44
Vaulderie
System: Each dot of Rove increases the the nature of their need.
Difficulty by 1 of any attempt to detect the Pack Clout also increases the Willpower damage
or prevent them from reaching their inflicted on Sabbat rivals during a social
destination when trav- eling. fieir Rove level combat on a 1 for 1 basis (see V5 Corebook pg.
also represents how much distance the Pack 305), though it does not stack with damage bonuses
can cover without needing to make additional gained from the audience.
rolls. Rove is rarely added to rolls, but could aid
in a Pack’s attempts to locate other Sabbat or
infiltrate enemy domains. When a Pack hunts in
their Rove area they always succeed at
Grasp
fie Packs ability to bully mortals into doing
a cost (see V5 Corebook pg. 307), but the default
their bidding or ignoring their crimes. Since
hunting Difficulty is 6 otherwise. Once outside
dealing with mortals is seen as dishonorable,
the established area of their Rove, a Pack's
Sabbat Packs only sully themselves with mortal
Clout and Grasp traits still function normally but
ties when their core mission and values are
only when concerning the core purpose of their
threatened in a way they cannot solve with
Arena.
overwhelming force. Grasp also determines how
quickly the Pack can move its base of operations.
ROVE pAcks nomAdic RAngE
System: Each dot of Grasp gives Pack members a +1
●
A small wild area or few blocks,
die bonus on any attempt to subvert, undermine,
Downtown or Hidden Valley
or intimidate a mortal group threatening their
● ●
A landmark or large Arena. For example, Ritualists might use their
wilderness, Champs Elysee or Grasp to keep police from patrolling around the
Black Forest warehouse where they perform their ritae, but it
●●●
A city or important highway, would have no use when hunting.
Budapest or I-95 Grasp also sets how long it takes to relocate
and re-center a Pack's Rove. fiis oGen entails
● ●●●
A very large major
setting up supply drops, false Havens, and bolt
metropolitan area, Los
holes.
●●●●● Angeles or Seoulor region,
A large territory
Ne- vada or Southern France
44
TH E B L A C K H A N D
friend--
<-A powerful warrior, Would make a terrible Priest--
The Priest
PACK DOTS Eric “Eyes” Oldson <-Caine sees your lack of faith -- Laurent “Sis” Cassis
-- Clanless brute with a god complex->
A Sabbat player can buy Backgrounds for their
Pack Mawla is a Salubri Priscus Keeps a ghoul
Pack Goals
as communal Resources that any Packmate can that helps the pack out
when they need to ■ Let’s eat the Prince and blame it on the Anarchs!
named Filth, who
guards the haven
45
Running in Packs
Carriers
Messengers have always been a necessity among the Crypt Ticks
Sword of Caine because of their distrust of Also known as Amaranthians or Cenotaphiles,
mortal technology. Now the dispersed structure these Sabbat have one desire... to personally devour
of the Sect and the rise of the Second Inquisition the blood and souls of the Antediluvians. fie
have given the mail carriers a new prominence. rev- elation that many of the Sabbat's founding
While these Packs are rarely pledged to a single myths were false, that elders that claimed to
leader, they always maintain contact with have tasted the blood of their Antediluvians
luminaries within the Sabbat who have need of were fools or
their expertise. Carriers not only deliver personal liars shocked the Sword of Caine to its core.
messages be- tween the isolated members of the Many turned on the Sect's Lasombra leadership
Sabbat leader- ship, they also disseminate and rallied to the banner of the Gehenna War,
important information through coded graffiti, geo- accept- ing the renewal and direct action
cached dead drops, and viral social media posts. promised by the Martyr of Caine and other such
A few Carriers act as mustering forces for spiritual leaders
the Seraphim or other powerful leaders in the While only a few of the original Cainites that
Gehen- na War. fiese heralds pass the rallying answered that call still survive, their Packs still
cry and collect Packs eager for battle as they seek out the blood of the ancients in the name
travel back to the front lines. While these Carriers of power and deliverance. Crypt Ticks are the
are technically still not subservient to these true believers of the Gehenna War. fiey hunt
leaders, their impar- tiality could easily be elders wherever they may hide. More than a few
questioned by those vying for the throne of Caine. claim that the Beckoning is nothing but a ruse.
Gangrel and Ravnos Anti- tribu are common in fiese master diablerists oGen find their best meals
their ranks and oGen find themselves taking on not in wilderness caves or far-off battlefields, but in
the mantle of Pack Priest. smart penthouses and fortified compounds in
the heart of enemy territory.
Crypt Tick Priests are usually bloated with the
46
TH E B L A C K H A N D
49
Running in Packs
50
TH E B L A C K H A N D
early nights in a Press Gang they are oGen and research the artifacts they find within.
treat- ed with a strange reverence as the Pack
While Gangrel, Malkavian, and Ravnos Anti-
looks for greater meaning in their survival.
tribu are common among their number,
Raiders oGen seek the mystical expertise of a
■ Arena: Rove (●●), Clout (●) and Grasp (●●) Tzimisce or Tremere Antitribu. fieir Priests
■ Haven: (●) oGen have to deal with the psychological and
■ Enemies: (●●●) spiritual trauma of their Packmates as they
delve into the hidden places of the earth in
Common Arenas/Roles: Elysium Arsonists, Mas- search of the Antediluvians
querade Breakers, Shock Troops, Shovel or become frustrated as their hunts can oGen prove
Squad fruitless. fie Ritae become a powerful tether for
these Packs as they can spend weeks exploring
Pack Ritae: Press Gangs have perfected the natural caverns and uncharted tunnels. fieir
terror tactic commonly known as 'shovel faith is constantly tested in the depths and the
heading'. While many Sabbat Packs round up isolation oGen turns them into stoic Noddists or
unsuspecting mor- tals and mass Embrace them nihilistic Reapers no longer deterred by a bleak
into the Sect using the Creation Rites (see pg. fate.
62), Press Gangs aren't looking for a
commitment. fieir shovel heads are suicide ■ Arena: Rove (●), Clout (●●) and Grasp (●)
weapons and rarely survive their first night as ■ Retainer: (●) or Resources: (●)
vampires. Once per Story, a Press Gang can raise a ■ Haven: (●●) or Allies (●●)
cadre of voracious thin bloods from recently ■ Linguistics: (●+)
killed mortals. No more than seven of these ■ Enemies: (●●)
nearly mindless shovel heads can be created at
once and they serve the Pack unquestioningly for Common Arenas/Roles: Code Breakers, Grave
a single night, though their hunger makes them Robbers, Safe Crackers, Sarcophagus Junkies
unruly
and ill-suited for anything but violence. Use the
Pack Ritae: Raiders prefer Ignoblis Ritae that
Unbirthed (see V5 Sabbat pg. 43) or a level two
illuminate and reveal buried secrets. Most of these
fiin-blood Retainer with Potence two to approxi-
Packs practice rituals and sermons that perfect
mate the stats of these shovel heads. If any of
their ability to crack ancient codes, decipher lost
them commit Diablerie before the end of the
languages, or find passageways that have never
night, they may become new Packmates at the
been trod by mortals. Sabbat in these Packs add
Storyteller's discretion.
+1 die to all Academics, Investigation, or Occult
rolls that make use of a Specialty and they gain
Raiders one extra language per dot in Linguistics.
fie key to winning the Gehenna War is likely
bur- ied with the Antediluvians. Raiders are Removers
obsessed with ancient places and hidden
While wanton violence is oGen the Sabbat's calling
structures. Crypts, vaults, and catacombs are their
card, sometimes more subtle methods are need-
stomping grounds. While others seek the blood of
ed to advance the cause of the Gehenna War. A
elders, for them the taste of secrets is much
well placed knife in the dark can oGen solve
sweeter. fiis Pack is filled with researchers and
more problems than a legion of blood starved
adventurers, unafraid to dive deep into the
shovel heads. Removers are the Black Hands
unknown and risk unlife and sanity to crack the
deadliest killers. Once a name ends up on their
code that will end the Antediluvians. Raiders
list, they do everything within their power to
make use of their own expertise and that of
cross them out.
blood bound mortals to dig clear ancient tombs
51
Running in Packs
Common Arenas/Roles: Assassins, Extortionists, Arena: Rove (●) and Clout (●●)
■
Ghoul Snatchers, Impersonators, Terror Tactics Retainer: (●●)
■
■ Haven: (●●)
Pack Ritae: Removers practice Ignoblis Ritae
■ Status: (●)
that recount the names and methods by which
they dispatched great enemies of the Sword of Common Arenas/Roles: Evangelical Noddists,
Caine. fiese Packs treat the Portillion (see V5 Implements, Numinous Ritae, Traditional
Corebook pg. 196) of any Domain they operate Ritae
within as if it was two lower. When searching for
enemy Havens in a Domain with a Portillion of Pack Ritae: All Cainites in a Ritualist Pack gain
zero this Pack negates any bonuses gained from the base dot in the Ritae Advantage (see pg. 93)
Haven rating (see V5 Corebook pg. 188) when and know one Numinous Ritae (see pg. 67) of
attempting to spot, penetrate, and surveil a the Pack's choice. Unsurprisingly these Packs are
vampire’s resting place. oGen well-versed in the most obscure Ritae and
Removers also reduce a Domain's Portillion rat- they gain a +2 die bonus on any roll to research,
ing by one for the rest of the Story whenever perform or procure the required implements
they successfully destroy a vampire within that needed for a Ritae. fieir Ignoblis Ritae oGen
Domain with a Status of 3 or higher. revolve around rote recitation of the history of
the Auctoritas Ritae and Sabbat lore.
52
TH E B L A C K H A N D
Wanderers
While most Sabbat lead a semi-nomadic night-life- PICKING A PRIEST
style, Wanderers take being a nomad to the ex- Who gets to play the Priest is an important ques-
treme, relying on a small fleet of motorcycles, tion that needs to be answered as a group as part
vans, RVs and other vehicles to stay on the of the Pack creation process. This is a critical role
move. fiese Packs stash cars throughout their and Priests are often called upon by the Storyteller
Rove in storage units and parking garages, but and other characters to advance plot and personal
they're not above boosting a set of wheels that stories. How much power and respect the Priest has
catches their eyes. in the Pack should also be roughly hammered out. A
Wanderers are always on the move, serving the weak or faltering Priest could lead to a powerful sto-
Sword as couriers, escorts, procurers and scouts. ry in the hands of a willing player. While Packs with
Banu Haqim and Gangrel are common among a lot of Clout may have a powerful Priest that claims
these Packs, but attrition rarely allows one the title of Bishop or Archbishop.
clan to dominate their numbers. Paths such as Players may decide on a Priest based on who
Cathari and Lilith find fertile ground in the contributed the most dots to the Pack, who has the
hearts of a Wanderer Pack, it is not uncommon most experience playing Sabbat or even by a charac-
to find their ters Status. If consensus isn't possible the Storyteller
numbers completely devoted to one of these Paths should have the players vote and break any ties. An
of Enlightenment. fiis brings its own NPC Priest is also a possible stop gap measure until
challenges for any Cainite becoming a Priest a player character is ready to step up to the role.
among Wander- ers. While arguments over
philosophy are rarer, the Priest oGen finds
themselves responsible for
everything from planning travel routes to rationing
gasoline to negotiating with lupines. One literal
wrong turn can see a Priest violently deposed
by their stranded Pack, or worse they could be
leG
for the sun as the Pack makes its way to bloodier
pastures.
53
Running in Packs
54
TH E B L A C K H A N D
but have no access to the Haven proper. • Kennel: Either as a reward for service
Larger Slaughterhouses are also built to the Sword or through your own
with quick cleanup in mind, with powers you have Blood-Hounds (see V5
features such as floor drains, tiled Sabbat pg. 34) or Guard Dogs with
surfaces, or even incin- erators. Many Potence 1 (see V5 Corebook pg. 373).
Sabbat may find this practice taboo, but fiese cruel canines are refined and
few would dare meddle in how empowered by Cainite blood and trained
a Pack keeps their own house. Dots in to take commands from Pack- mates
this merit allow a Packmate to slake one regardless of their capability with
Hun- ger per week without a hunting Animalism. Each dot of this Merit
roll. Also once per Story the Pack can provides two of these animals that will
"liquidate" not stray from your Pack's haven. Dots
all of their regulars and perform a Blood in this merit cannot exceed your Pack's
Feast (see pg. 61). Dots in this merit cannot base Haven dots.
exceed your Pack's base Haven dots. • Fail-safe: When all else fails sometimes
• Bunker: Your Pack's Haven is filled with
the best defense against intruders is a few
weapons and the tools for maintaining
sticks of dynamite and a lot of prayers
them. You can even make your own
to
ammu- nition given time and supplies.
Caine. Your Haven is rigged with
For every dot in this Merit, you add the
explosives that can either be tripped by
following to your armory: one stake, one
intruders or manually activated by a
Heavy melee weapon (fire axe, sword),
Packmate or Re- tainer willing to pull the
and one Heavy gun (shotgun, .357
pin and watch the shrapnel fly. fiese traps
magnum). fiese weap- ons are usually
do a base 12 points of Aggravated
openly mounted on walls or laying around
damage, -1 per meter from the center of
the Pack's sleeping space.
detonation and intervening walls also
• Question Room: Your Haven has a
reduce this damage. fiis damage is
soundproof room equipped with tools
Superficial to vampires unless incendi-
for interrogation. fiese can be anything
ary munitions are used, but even Sabbat
from hammers to mirrors that redirect
are hesitant to rig their Havens with
sunlight. When using violent
that kind of firepower. Each dot in this
interrogation (see V5 Corebook pg. 413)
Merit is two entrances or chokepoints
reduce the damage done to your captives
rigged with an explosive charge that can
by an amount equal to the dots in this
be set to a tripwire or remotely
Merit to a minimum of one. fiis Merit is
detonated. fiis Merit is oGen coupled with
oGen coupled with a Cell (see V5
Security Systems (see V5 Corebook pg.
Corebook pg. 189).
189).
• Bunk House: Your Pack's Haven is
crammed with bunk beds, coffins, and
mattresses. Bathtubs, crawl spaces, closets,
and even kitchen cupboards have been torn
out or re-purposed as sleeping space.
Even for a Sabbat Haven personal space
and privacy are at a bare minimum. Each
dot of this Merit allows an additional
Sabbat Pack to rest within the Haven.
Your Pack's dots in this Merit can never
exceed their base Haven dots plus two.
57
Running in Packs
56
TH E B L A C K H A N D
Pack Loresheets out taking care not to alienate the Cainites that
fie Pack is the Sabbat’s organizing principle make up their Host. Archbishops or Bishops
and many of the Sect’s advantages come from this who attempt to dictate the membership of
com- munal bond. Some Sabbat Loresheets can existing Packs under their command had best be
only be purchased by pooling Advantages or very sure of their power, or see themselves torn
Pack dots. fie most common of these are apart by the very Cainites they wish to lead.
Seraphim Lore- sheets though some Packs
System: A Sabbat vampire who no longer
dedicated to a specific Noddist text, rare
belongs to a Pack or is known to not have
philosophy, or even a heresy could have a Pack
Vinculum Blood Bonds immediately gains the
Loresheet as well. While these Loresheets do not
Flaw (●) Suspect. If they're lucky, charming, or
preclude a Sabbat vampire from having their own
powerful other Sab- bat may try and recruit
Loresheet, a Pack can only have one Pack
them into their Pack. fie above flaw is removed
Loresheet. fiese Loresheets are tagged
once they've established a Bond Strength 3
as “Sabbat Pack Only” or “Seraphim: Sabbat Pack
Vinculum with their new Pack through the
Loresheet Only”.
Vaulderie Ritae (see pg. 59). A Sabbat vampire
Since a Pack can only have one such
who actively refuses to join a new Pack will
Loresheet, it is chosen by group consensus and
quickly gain the Flaw (●●) Shunned and may
the player playing the Priest should do their
become the target of a Wild Hunt (see pg. 66) if
best to help the group decide on a Loresheet that
they fail to make amends through contrition
all Packmates can support or benefit from. It’s also
Ritae or otherwise prove their loyalty.
important to note that taking a Loresheet doesn’t
necessarily mean the Pack supports the subject fie one exception to the rule of the Pack is if
of the Loresheet. A Pack who opposes a a Sabbat Cainite has 4 or more dots of Status
Seraphim could take levels in their Loresheet to within the Sect. As long as these vampires
mark their infiltration of the Host or a personal maintain their Status they cannot gain Status
vendetta against them. New Loresheets start on flaws solely because they no longer run with a
pg. 114. Pack. fiese Cainites oGen take on roles as
political or spiritual advisers, such as a Priscus or
Cathari Perfecti. Only a few Seraphim run
without a Pack and the nature of their Status
Leaving the Pack Behind within the Sabbat can be fickle as their fortune
Sabbat vampires rarely leave their Packs of their and glory fade.
own will. OGen only attrition or severe
ideological differences will force a Sabbat
vampire to seek a new Pack, though even then CHOOSING A SERAPHIM
it's more likely they'll simply add to their If a Pack is dedicated to or opposing a particular
numbers through the Creation Rites or use the Seraphim it can have deep narrative impact on
Monomacy to steer the Pack down a path more the game's story. A callous Seraphim could thrust
to their liking. When a Sabbat finds themselves the Pack into the front lines of the Gehenna War
without a Pack they are a danger to themselves regardless of their capabilities. Joining or opposing
and the Sect. Unless they are a power- ful a Seraphim's Host is a serious decision, and players
member of the Sword, they'll likely be pressed should sound out the Storyteller for the best or
into a new Pack or destroyed as a traitor. most interesting fit for their Chronicle. Also it's
perfectly fine to not have anything to do with the
Although still rare, the rise of the Seraphim has
Seraphim and their cults of personality.
made it more common for Packs to be reformed
by the will of a powerful leader. fiough only the
most foolhardy would dare reshuffie Packs with-
57
Me Ritae
The Ritae
me only value of this world lay in its power... to suggest another world.
— THOMAS LIGOWI, SONGS OF A DEAD DREAMER
T
he Sabbat follows many doctrines, dogmas and Paths of
Enlighten- ment, but central to both their spirituality and
communal structure are the collective practices known as the
Ritae. fiese are tradition- ally divided into the sacrosanct
Auctoritas and the more informal
Ignoblis Ritae, but as the Gehenna War has raged on new and untested
rituals have been revealed to the Sword's faithful. fiese so-called Numinous
Ritae make use of secrets stolen from the ancients and their pawns, and
many hope their perfection hold the seeds of the Antediluvians' destruction.
As with all things in the modern Sabbat, with Gehenna upon them they no
longer squab- ble over differences of faith and so-called heresy. While only a
few Packs make use of the Numinous Ritae, all Sabbat respect the bloody
sacrifices that were necessary to craG and understand these rituals.
TH E B L A C K H A N D
58
59
TH E B L A C K H A N D
Blood Bath
VINCULUM AND THE TREMERE When a Sabbat takes a title beyond their Pack,
Tremere and other vampires incapable of creating such as Bishop or Archbishop, the Blood Bath is
Blood Bonds gain all the benefits of the Vaulderie. used to cement their claim. While the politics of
The one exception is when they try to make use of the Sect have greatly simplified since the start of
the Vinculum to sway others. Their targets always the Gehenna War, Cainite nature means they will
treat the Vinculum's Bond Strength as 1 when always grasp for power and prestige when they can.
making their contested Resolve + Intelligence roll, fie Blood Bath usually sees the new leader naked
regardless of how often they partake of the Vaul- and seated in a small tub while blood is poured
derie or if they have recently undergone the Binding onto them by their Pack. Unifiers and Noddists
Ritae. At the Storyteller's discretion, Tremere may sometimes sacrifice captured enemies as part of the
also take a penalty equal to their Bane Severity on ritual, but at the Ritae’s invocation all drink from
any Social roll that strictly relies on a Vinculum bond the spilled blood and swear fealty to the Sect.
to sway their audience.
System: A Vinculum with a Bond Strength of 3
is created between the Sabbat celebrants and
the anointed leader. AGer a month the Bond
Strength falls to 1 but never fails as long as the
anointed
60
TH E B L A C K H A N D
retains their title and the Sabbat involved regularly Although it differs by Path, it is not uncommon
celebrate the Vaulderie with their Pack. Also, as for these mortals to be prepared for the feast by
long as the anointed retains their position and being forced to take psychotropic drugs or
has one-dot of Ritae (see pg. 93) they can lead other substances that pass on their effects to the
Auc- toritas Ritae that benefit all Sabbat Cainites that will devour them. Some Packs keep
present that recognize their authority as if they a Slaugh- terhouse (see Communal Havens pg. 55)
were a Priest. near their Havens so they can quickly round up
mortals for Blood Feasts.
61
62
Me Ritae
Creation Rites
A crowd of mortals are Embraced against their
will and then buried in a mass grave. fie few
who sur- face are beaten, cowed, and sworn into
the Sabbat with their first Vaulderie. fiese
starving shovel heads are then let loose against
enemies. fiose who survive their first nights are
considered true Sabbat and inducted into a Pack
to begin their journey
on a Path. fie Creation Rites are both sacred and
profane, and Packs oGen take liberties with the
specifics to suit their own needs.
Some use symbolic graves when Embracing
promising recruits as they do not want to risk
los- ing them to wassail. Despite this initial
kindness, Priests oGen strip recruits of their
mortal identity by kidnapping friends and
families for the newly arisen to feast upon.
fiose taken by the Cathari might not fully
recollect such brutality while in the throes of
frenzy, but the vampires taken by the Reapers
will have to feed and kill while in full
control of their senses. fie balm of the Vaulderie
is used to calm and bind the traumatized.
Festivo
fie Festivo dello Estinto, or Festival of the Dead,
is a series of Ritae that honors brothers, sisters, and
comrades destroyed in service to the Black
Hand. fie Sabbat was born out of the fires of the
First Inquisition and it will triumph by
enduring the second. Not only are lost
Packmates remembered, but it is also seen as an
62
TH E B L A C K H A N D
63
Me Ritae
unfinished business and for revenge. Isolated Packs must show their true colors before the fire and a
oGen celebrate this Ritae to coincide with simi- failed dance can lead to a challenge over leadership
lar mortal holidays such as the Day of the Dead, or even Final death. Crossing the flames marks a
though most Packs celebrate it according to the Sabbat as one willing to risk it all for the Sect
ritual calendars set by their Priest. Some Packs and it is a popular rite of contrition for Sabbat
use this time to summon the spirits of departed that have been accused of cowardice,
Packmates, allowing them to possess their vampiric faithlessness, or ignorance. For the Black Hand
bodies for an evening. fiese re-bodied risking the flames is the price of knowledge and
Packmates will oGen relive their glory days with the burden of existing without fear.
excessive feats of violence and debauchery. It is not
always easy to dislodge these spirit echoes from System: All Sabbat vampires that take part in a
their hosts, and evicting such an unwelcome Fire Dance heal one Aggravated Willpower at
guest can sometimes require the intervention of the Ritae's completion. If they endured the Ritae
a necromancer. with- out getting burned their Sabbat Status
Festivo is a time of rumination and revelation. flaws are reduced by one dot for the rest of the
Secrets and old grudges thought long buried can Session. fiis reduces the Shunned flaw to Suspect,
find their way back to the surface. An Anarch and suppress- es the Suspect flaw completely.
gang could become the target of a possessed Sabbat A Sabbat Cainite burned during the Fire
warrior who sees them as traitors to the cause; or a Dance can automatically resist or Ride the Wave of
Camarilla Coterie could have their haven invaded Terror Frenzy (Rotschrek) as long as they retain
by a confused Sabbat vampire looking for a forgot- one Aggravated wound that was inflicted by the
ten acquaintance or lost item, their Pack not Ritae. fiis benefit also extends to their Pack as
too far behind. fie Festival of the Dead is one of long as they are in their presence. fiis benefit
the fades once the Aggravated wound is healed or at
few times when the Sabbat looks back on their the end of the Story.
past accomplishments and failures.
64
TH E B L A C K H A N D
judgment or have endangered their Pack hesitant to challenge Devourers given their lust for
through selfish action. fiese games oGen require the heart's blood. Although declining a
teamwork and navigating the taboos can make Monomacy oGen results in the loss of Status and
capturing the trophy nearly impossible to could poten- tially turn your own Pack against
accomplish without your Pack's support or you.
goading.
System: Sabbat who witness or participate in a
System: All Sabbat vampires taking part in this Monomacy are unable to take part in another
Ritae heal one Aggravated Willpower at the for the rest of the Session. Once a Monomacy is
Ritae's completion. If they accomplish the Ritae's over, its results cannot be undermined or
goal without breaking any of its taboos their questioned through Social Conflict for the rest
Sabbat Status flaws are reduced by one dot for of the Ses- sion. If the victor chooses Diablerie,
the rest of the Session. fiis reduces the Shunned they cannot mitigate the Humanity loss in any
flaw to Sus- pect, and suppresses the Suspect way unless their Humanity rating is one (see pg.
flaw completely. 12). fie loser's allies are also likely to hold a
A Cainite that claims the trophy during this grudge.
Ritae can automatically resist or Ride the Wave At the Storyteller's discretion, Sabbat
of Fury Frenzy for as long as they possess the without any Status or with the Suspect or
trophy that was claimed during the Ritae. fiis Shunned Flaw cannot call for a Monomacy. A
benefit also extends to their Pack when they challenge against a Cainite with 3 or more dots
are present. fiis benefit fades once the trophy is of Sabbat Status must be officiated by a
lost or at the end of the Story. Cardinal, Priscus, or Seraphim.
65
Me Ritae
Camarilla or Anarch controlled domains. When tions and how the grace of Caine or the teachings
the hunters come to investigate their excesses the of Lilith have guided their unlife.
Black Hand is long gone and their enemies have
to clean up the mess or die trying. System: All Sabbat vampires taking part in a Ser-
During the Ballo Grande, Packs flaunt their mon heal one Superficial Willpower damage at the
powers and openly feast on blood in front of Ritae's completion. A Cainite who testifies to their
mor- tals for several nights in a row. For sins and failings during this Ritae gains the
Noddists the Ballo Grande is a taste of what Status flaw Suspect until the end of the Story. For
could be when the Black Hand openly rules from as long as they possess this flaw, they can
Caine’s throne aGer the Antediluvians are automatically resist or Ride the Wave of Hunger
defeated. fie Cathari take Frenzy. fiis benefit also extends to their Pack
a more nuanced approach to the whole affair when they are
and seek out mortals embodying the worst that in their presence. fiis benefit fades once the
humans have to offer. fiese paragons of filth are flaw is lost or at the end of the Story. A Cainite
tortured, teased, flattered and frightened to their that is already Suspect or Shunned will not be
limits and then offered the release of death. allowed to testify or gain this benefit of the
Most are killed, but those that meet the Cathari’s Ritae.
fickle standards of perversity are instead
Embraced.
derie until the target of the War Party is destroyed If the Ritae is abandoned or the target is de-
or the War Party is abandoned. Abandoning this stroyed by a non-Sabbat, all Cainites hunters
Ritae is a mark of great shame, and a Pack gains under this Ritae gain the Status Flaw Suspect. If
the Status Flaw Suspect until they can redeem they already have this Flaw, they gain the Status
themselves. fiis Ritae does not allow more than Flaw Shunned instead.
one Cainite to commit Diablerie upon the target.
67
TH E B L A C K H A N D
Numinous Ritae
Mortal once, but now they have
moved beyond even immortality.
mey have acquired the properties
of the Aeons through which they
passed. Time has clad them in
impenetrable armor, but they were
mortal once.
- THE OAXACA DIARIES
67
Me Ritae
69
TH E B L A C K H A N D
wounds that bleed liquid silver, this weapon he adds a total the focus of this Ritae, a
or a bat encrusted with the of +4 damage to his margin of Cainite can remove one of
teeth of a Giovanni might success and all of the damage their Disci- pline powers or
cause Ag- gravated wounds inflicted is Aggravated. Amalgams and replace it with a
when it strikes a restless spirit different power of the same
or zombie. level. fiey can also learn an
Weapons created through Amalgam power as if
this Ritae usually retain their it was a power of the second-
enchantment until the end of Labyrinth Rune ary Discipline required for the
Story, but each additional Pack Amalgam. If any of these
fiis strange Ritae attempts
present at the Ritae increases chang- es cause them to have a
to open the mind's eye of the
this duration by one Session duplicat-
Cainites involved so that they
although a Pack can never ed power, they replace one of
perceive beyond their base sens-
have more than one of these the duplicated powers with a
es. Vampires are oGen trapped
weapons at a time. Unless this power of the same Discipline
within the confines of their
Ritae is performed with 3 or and level.
mortal minds long aGer they
more Packs present, any fiis Ritae could potentially
die and it can be difficult for
weapon created shatters aGer be used to help a Cainite
them to expand and grow
it first strikes a vampire with a quickly change Paths or even
beyond the limited
Blood Potency of 5 or higher. heal deep psychological
perspectives of their
Also, if this weapon is ever trauma. fiose potentialities
breathing days. fie Ritae of
exposed to sunlight or used to are leG to the Storyteller's
the Labyrinth Rune explores
kill a mortal it immedi- ately discretion and the needs of
the branching paths of infinite
loses its enchantment. your story, but delving into the
possibilities and can even be
psyche of another vam- pire
could also awaken unknown
dangers.
blOOd ExTRA dAmAgE VALu used to explore the inner
pOTEncy E, dAmAgE TypE
world of a Cainite's mind if they
have a Priest willing to take
0 None, as weapon the risk. EXAMPLE:
70
TH E B L A C K H A N D
Sigil Inscribed
fie Sabbat understands that as
they hunt the Antediluvi- ans,
so do their pawns seek to
destroy and divide them. fie
Black Hand is always seeking
new ways to ambush their prey
and they greatly value deception
and indirect methods to victory.
fiis Ritae inscribes the Pack with
a magical sigil, brand, or tattoo
that supposedly obscures their
true names or somehow clouds
the senses of the ancients. While its
origins are unknown, the Ritae
bears similarities to Banu Haqim
and Ministry blood magic. At
least one Toreador Antitribu
Reaper claims the sigil is their
design.
72
TH E B L A C K H A N D
71
74
TH E B L A C K H A N D
TH E B L A C K H A N D
Chapter Three:
BlOOD FEAST
me Deluge wasn’t a wave, was it? It was blind men with axes; it was the great on their knees begging not
to die at the hands of idiots; it was the itch of the irrational grown to an epidemic.
— CLIVE BARKER, THE DAMNATION GAME
For years we had torn secrets from hearts long buried. Scratch-
ing in the hidden corners of the Earth, we unearthed elders from
Kyiv to Cincinnati. me devoured ancients who had built this very
citadel whispered in our blood as we strode among the outer walls
as conquerors. We were not the Camarilla. mere would be no false
73
Blood Feast
compromise or blood curse this time. Our old allies had shown
their true colors and not all of their betrayed brethren fled to the
Tower. Some still stood in our ranks. Caine’s avenging angels. Our
silent karubiyyin come home to burn that which was once most
holy to them.
74
TH E B L A C K H A N D
should have it, as all that remained of the old man was lefi for the
sun.
Praise Caine!
By the Dark Father’s blood we are reborn!
And by the Dark Mother’s gifis our chains will never be reforged!
75
Disciplines
DISCIplINES
Animalism is wounded, their blood calls to you as
Pickles was a good boy and everyone was sad to see him visible lines of crimson in the air, making it
go. Ever since the pack found him nesting in the walls impos- sible for them to mask their scent
of their flop house in LA, his pinched face had with water or irritants. Smelling blood on
burrowed into their hearts quicker than a warlock's the wind even allows you to determine its
stake. He loved garbage, but he also never turned down Resonance or other peculiarities with a Wits
blood when it was on offer. When the hunters came for + Animalism roll at Difficulty 2. At the
them, that pos- sum didn't flinch. He sacrificed himself in storyteller's discretion this last ability can be
Caine's service and that's the mark of a true Sabbat. used on unwounded mortals within arm's
reach of the vampire.
Nickname: Abel's CraG, Howling, Rat King Shit, ■ Duration: Passive
Shepherd's Favor, fie Chitters
76
TH E B L A C K H A N D
78
Disciplines
79
Disciplines
80
TH E B L A C K H A N D
Dominate Level 4
mough he was bound and blindfolded, Eric knew they
wouldn’t be able to resist once they smelled his blood in whispERs Of unREAsOn
the air. me Bane of his Halwaneen lineage coming to
his aid for once, though his captors would soon regret ■ Prerequisite: Dementation
trying to take advantage of this "sweet one." When he
heard the familiar sounds of tongues lapping up spilled fiis advanced form of Dementation allows
blood Eric silently forced his will upon their minds. a Cainite to erode the rational thoughts of large
“Release me” he commanded and with his blood still on groups; scratching away at their self-composure
their teeth, they obeyed. with undermining quips, nebulous jargon, and long
plodding tales without end.
Nickname: Just do it, Please and thank you, fie
Stare, Ventrue Cheat Codes ■ Cost: Two Rouse Checks
■ Dice Pools: Manipulation + Dominate vs
Dominate is one of the most common giGs of Com- posure + Intelligence
Caine and the Sabbat understand it as yet more ■ System: AGer engaging in conversation with
proof of their right to rule over all mortals. a group of victims, the vampire can activate
While other vampires rely on this Discipline for this power. For the duration of the Scene, the
its subtlety and surgical precision, the Black vam- pire may attack as many mortals or
Hand prefers to use its more brutal permutations. vampires that can hear their voice. Each
Sabbat break victims with forced atrocities and turn the user makes a Manipulation +
carved out memories for no purpose but their Dominate vs Compo- sure + Intelligence
own cruelty. conflict against the strong- est opponent in
the group, causing Superficial damage to
Willpower. A mortal who becomes Impaired
Level 2 by this power experiences a nervous
breakdown or psychotic break, the nature of
blOOd lEAsh which depends on their personality. A
vampire that becomes Impaired by this power
■ Amalgam: Presence 1 must im- mediately succumb to a Compulsion,
as chosen by the power’s user. fiis power
Your blood carries the power of your will, re- cannot be used over electronic devices or
gardless of how long it has been outside your body. through recorded media.
■ Duration: One Scene
■ Cost: As Dominate power used
■ Dice Pools: As Dominate power used
■ System: When someone tastes your blood,
you may immediately use one of your
Dominate powers on them without having to
make eye contact or issue a verbal
command. You must pay the cost and roll any
dice pools as is normal with the power. While
the blood doesn't have to be taken directly
from your veins, this power cannot be called
upon if it is mixed with the blood of others
as in the Vaulderie chalice.
■ Duration: Passive
81
Disciplines
Obfuscate Level 2
me mortal before her didn’t realize it, but Fatima had
met her the night before. While she slept the Bahari RiVER Of dREAms
Cainite had plucked a pleasant face from one of her half
remembered dreams. Now she wore that face, woven of ■ Amalgam: Presence 1
shadows and the power of Lilith's blood to pull her into
her confidence. mis mortal held secrets that couldn’t be fie vampire can mentally enter the dream of a
risked with rough handling. mortal while feeding on them or invite others with
whom they have shared blood to enter their own
Nickname: Dream CraGing, Ghosting, Ninja Pow- dreams during their day sleep.
der, Nossie Bullshit
■ Cost: None or One Rouse Check during the day
Obfuscate is the power of invisibility, illusion, ■ Dice Pools: None
and dream craGing. To fool mortal senses and ■ System: fie vampire can briefly enter a mor-
present them with what they wish to see instead tal's dream while feeding on them. fiis
of the cold reality they've come to dread. For allows them the ability to communicate with
some Sabbat, Obfuscate is not only the power of the mortal covertly and to experience their
ambush but a link to the lost Land of Nod itself. current dream as a direct bystander. Most
mortals will have no memory of the intrusion
or what se- crets they may have revealed unless
Level 1 the vampire goes out of their way to make an
impression during the dream. Some vampires
EmpTy hAnds even use this power to hide messages in the
A vampire can hide an object or weapon on dreams of their vessels. Alternatively, the
their person without fear of it being seen or vampire can build a dream of their own
detected. Katanas and shotguns can be carted during their day sleep. fiis dream usually
around with- out need of a '90s era trench coat. takes the form of a ruin along a stagnant
river and they may invite any vam- pire with
■ Cost: None whom they have shared blood to join them
■ System: An object no larger than a rifle, there. If they accept, the invited vampire
briefcase, or canopic jar can be hidden from appears along the river bank and can communi-
sight as long as it never leaves your cate and even share any dreams they’ve
possession. Only if an observer has their collect- ed. While in a dream the vampire
attention drawn to the object can they make cannot use any other powers or harm others
a detection roll. Auspex powers such as in the dream.
Sense the Unseen can also detect the hidden ■ Duration: One Scene
object, as per the normal Obfuscate rules. fie
vampire cannot use this power to make an
object vanish while it is be- ing actively Level 3
observed. fiis power doesn't mask the object
from electronic detection unless the vampire
lAByRinTh TRAil
also has the power Ghost in the Ma- chine
■ Amalgam: Dominate 1
(Obfuscate 3).
■ Duration: One Scene or until detected
You can plant false trails and mislead
anyone attempting to follow you or spy on your
location.
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Disciplines
Level 4
LIVING NIGHTMARES
fROm undER ThE BEd
Nightmares conjured with undead blood take many
■ Amalgam: Presence 2
forms but the most common are bestial hybrids of
man and myth. Snake-headed bogeymen and amor-
fiis power allows a vampire to draw forth a
phous tentacled clouds of darkness have all been
living nightmare from a sleeping mortal to do
summoned forth from troubled mortal psyches.
their bidding. fie creature takes the form of
While their abilities can differ, they commonly have
something stolen from a victim’s dream, but is
the Obfuscate powers of Unseen Presence, Cloak
craGed out of the vampire’s blood.
of Shadows, and Ghost in the Machine; the Auspex
power Sense the Unseen and the Protean powers of
■ Cost: Two Rouse Checks
Weight of the Feather and Feral Weapons.
■ Dice Pools: Intelligence + Obfuscate
General Difficulty: 3/3
■ System: fie successes rolled determine how Standard Dice Pools: Physical 6, Social 2, Mental 4
much control the vampire initially has over
Secondary Attributes: Health 7, Willpower 5
the creature. fie monster and its creator
Exceptional Dice Pools: Brawl 8, Intimidation 6,
share a sympathetic link and they can
Stealth 6, Disciplines 6
communicate simple ideas without need of
Disciplines: Auspex 1, Obfuscate 3, Protean 2
words or line of sight when they are near
Notes: All attacks have a damage value of +2 and in-
each other. Depend- ing on their exact form,
flict Aggravated Health damage against mortals. The
these creatures attack with claws and
health damage it inflicts against vampires is Superfi-
tentacles. fie creature is usually the size of a
cial but is not halved.
large dog, but can be as large as a compact
car if the vampire finds a particularly
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TH E B L A C K H A N D
Potence Level 4
Sis smashed through the wall and laid out a handful
of Setites without even paying attention. meir ghouls juggERnAuT
took the worst of it and parts of them flew all over the
club. Dancers and bar patrons started screaming and ■ Prerequisite: Soaring Leap
rushed the exits before the gore on the walls even had
time to cool. me Pack howled for more as Sis You move with sudden speed and smash
wrenched a strip- per pole out of the floor with one through anything in your way with a force that
hand, while nudging his sunglasses back on to the knocks down walls and cripples the weak.
bridge of his nose with the other. meir Priest's sly grin
told them all they needed to know. mis was going to ■ Cost: Two Rouse Checks
get messy. ■ System: Once per Scene you can smash through
anything in your path, moving up to the
Nickname: Blood Rage, Door Busters, Car same distance as your Soaring Leap. Everyone
Tossing, Hulk Hands, fie Splatters within one meter of your path must make a
Dexterity
Albigensians and Unifiers are drawn to the + Athletics roll (Difficulty 2), with results below.
power of Potence as it allows them to clearly fiose prepared for the shock (such as your
demonstrate their supernatural might or silence Pack) can shiG their results up by one step.
any challenges to their power with a brutal ❑ Critical Win: No effect.
show of force. fiese Cainites prefer powers that ❑ Win: Lose action.
shock their rivals into submission, while most ❑ Failure: Lose action; Take Superficial
other Sabbat learn Po- tence's more lethal Health damage equal to the user's
powers to eliminate their foes as quickly as Potence.
possible. One thing all members of the Black You smash through walls and obstacles as if you
Hand seem to agree on is that Potence is great had a Strength of 12 (see V5 Corebook pg. 409).
when you want things to get loud. Potence powers such as Lethal Body can augment
the damage type caused, but not your Strength
or damage rating. While in use you're immune to
mundane collision or falling damage. If you hit an
object you cannot overturn, your movement ends.
■ Duration: One use
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Disciplines
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TH E B L A C K H A N D
Presence
me fucking cops were everywhere and most of the
Pack was still too messed up from escaping the burning
Chantry. While the rest of the clique made a bee line for
the storm drains, Sis would give the bastards someone
to shoot at. He launched himself at the nearest patrol
car with his fangs bared and planted his fist through its
hood. "You want me?!? Come and get something to cry
about pigs!"
Level 2
pREdATOR’s luRE
You can call to a nearby victim with your
thirst. Your desire becomes a subliminal siren's
bRing iT On
call that can draw the unwary down dangerous
You use your powers of Presence to magnify
paths and into your waiting arms.
the threat you pose to your enemies. Taunting
them to take a shot at you before you crush
■ Cost: None or One Rouse Check them beneath your boots.
■ Dice Pools: Manipulation + Presence vs Compo-
sure + Resolve
■ System: You summon a victim within 50 meters ■ Cost: Free
to your current location. If you cannot see ■ System: All nearby enemies immediately
your victim this power requires a Rouse check. become aware of you. For the rest of the
Mortals normally succumb to this power Scene they must make a Resolve +
with- out a roll but paranoid, wary, or Composure roll at Difficulty 3 to target anyone
particularly alert mortals may attempt to else with an attack or power. If you display
resist your call. your vampiric nature when initially activating
A victim can only be targeted by this power this power, all nearby mortal enemies also
once per Scene and they are drawn to you by gain a -2 penalty on their attack rolls for one
an inexplicable urge, almost as if following a round. You cannot use Bring it On and Daunt
barely perceptible melody or scent. simultaneously.
■ Duration: One Scene ■ Duration: One Scene
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Disciplines
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TH E B L A C K H A N D
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Disciplines
■ Cost: Free
■ Dice Pools: None or Wits + appropriate CraG
■ System: AGer placing a drop of your blood
on a sleeping mortal, they enter a deep and
dream filled sleep. fiey cannot be awakened
from this sleep unless they are wounded,
though they
can be carefully fed upon by vampires without
risking awakening them. fie caster can guide
what kind of dreams or nightmares the mortal
experiences with a Wits + CraG roll, though
craGing a specific dream is usually Difficulty 3
or higher. At the Storyteller's discretion, these
dreams can temporarily change the sleeping
mortal's Blood Resonance or Desire.
■ Duration: One Night
TH E B L A C K H A N D
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TH E B L A C K H A N D
WHeNwiLL
henna We returN
be ou
Ge rs
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Sabbat Advantages
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TH E B L A C K H A N D
All Backgrounds and Merits presented in the V5 If you have one-dot in Ritae, you can also buy the
Corebook are appropriate for Sabbat vampires. following Advantages for one dot each:
Since mortal ties are frowned upon in the Black
Hand, Sabbat have to be careful when acquiring • Innovator: You gain +2 dice on any roll
pawns in the mortal world. fie Bonding Merits concerning the Ritae and you can craG
(see V5 Corebook pg. 180) deserve special atten- and perform Ignoblis Ritae on demand.
tion given the Sword of Caine's reliance on the • Anointed: You know one Numinous
Vinculum blood bond. All of these merits are Ritae of your choice (see pg. 67).
also available to a Sabbat vampire, but require the
char- acter to take either the Suspect or Dark
Secret (●) Flaw depending on if they keep this Allies and Contacts
ability a secret. fie Unbondable merit is especially Long term connections with mortals are
concerning and Cainites that are known to have severely limited within the Sabbat, especially if
it will likely never be fully trusted and will have the Cainite isn't using the Blood Bond to insure
to constantly prove their loyalty. the mortals are under control. Only the most
fie flaw Dark Secret (●●) Mortal Ties should trusted members of a Pack are allowed to
be taken by Sabbat vampires who have openly cultivate mortal allies and contacts since
established connections in the mortal world they can quickly become a liability. Usually only
without the knowledge or direct approval of Sabbat with Status are given the leeway to foster
their Packmates. Many Sabbat Predator Types (see such arrangements. If the Pack ever has to expose
pg. 24) grant this flaw since feeding is an activity itself to danger to maintain the relationship with
made a great deal easier with mortal ties. Having these mortals it is likely punish- ments will soon
these ties exposed can lead to interesting plot follow for their handlers.
and role-play develop- ments. For example your Noddists are usually the least forgiving when it
Priest may decide to keep your secret in exchange comes to mortal entanglements, while Albigensians
for your support against a more popular or are more lenient as long as there is no hesitation
devout rival. when the time comes to liquidate the mortals. Ba-
hari and Unifiers are oGen more willing to accept
these relationships as long as the mortals are under
tight control and never spared the whip hand.
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Sabbat Advantages
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TH E B L A C K H A N D
the Tzimisce for generations. While many of these into a Sabbat game. For example, the Golconda
ghoul families were liquidated by the Sabbat at the Lo- resheet could open up particularly interesting
start of the Gehenna War, a few isolated enclaves story lines given the Sabbat's heterodox points of
have survived and remain loyal to the Black Hand. view on that mythical state. For Loresheets
appropriate for a Sabbat Chronicle see pg. 57 and
pg. 114.
Mask
Unlike other Advantages, Mask trips across both
practical and ideological lines within the Resources and Influence
Sabbat. Maintaining a living identity is a great Packs usually keep their money in cash, gold, or
sin with- in the Black Hand. Even if it's for the even valuable weapons. fiey avoid stocks and
purpose of helping the Pack, a Mask is a legal revenue streams. Nomads oGen deal in stolen
potential off ramp that threatens a Cainite's vehicles or supplement their cash flow with smash
progress on their Path of Enlightenment. Few and grab burglaries. More sedentary Sabbat covens
Priests would allow a Pack- co-opt street level criminal organizations and
mate to have a mortal Mask and keeping it a use their powers to regularly compel cash out of
secret would likely be a fatal offense if gambling dens, strip clubs, and prostitution rings.
discovered. Scrounging up vast sums of money can be
difficult for the Sabbat and they prefer to take
what they want. Influence in the mortal world is
Mawla and Status even more troublesome as it can quickly tip off
fie Sabbat is fractured, with only the Seraphim enemy Sects to a Pack's presence. A Sabbat
truly rising to the level of universally respected Cainite that develops mortal influence without
figures. Mawla usually come from their ranks or their Pack's enthusiastic consent will quickly find
from the hermit-like Prisci. As for Status, themselves ostracized or destroyed. Only
Cainites still gain recognition when a great feat Cainites with a great deal of trust or Status
of bravery or faith is witnessed by other Packs, would likely be able to convince their Pack to
but this name recognition is oGen fleeting and risk playing the Camarilla's game.
rarely travels farther than the nomads who tell
the tale. fius, Status is fickle and few Sabbat
chase it unless they find the right moment to SABBAT PACKS AND LORESHEETS
prove their worth to a particularly large
Two types of Loresheets are presented in this book.
gathering of Packs. Status also brings with it the
The standard Loresheet can be bought by an individ-
pressure to lead as a Bishop or Archbishop. A
ual player character to personalize their connection
Sabbat with a modicum of Status may find
to the lore. The Pack Loresheet is bought by con-
other Packs trying to seduce them to their
sensus between the players. Even though character
cause, especially if they seek greater political or
points are spent to purchase these Pack Loresheets,
spiritual prominence within the Sword of Caine.
they impact everyone in the Pack. Just as a player
character can only have one Loresheet, a Sabbat
Loresheets Pack can only have one Pack Loresheet. While these
shouldn't be seen as vectors for inter-Pack conflict,
Most of the Loresheets contained in the V5
there is opportunity for controlled rivalries and
Core- book are inappropriate for Sabbat
tensions between Packmates if the loyalties and
vampires and all should require Storyteller
interests dictated by their personal Loresheet come
permission before
into conflict with the needs of the Pack Loresheet.
being taken by a Sabbat character. While
bloodline Loresheets such as Descendant of Xavier
are almost always a bad fit for a Sabbat chronicle,
those deal- ing with historical events or ideologies
can easily fit
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Weapons of War
Weapons of War
me dead can forgive. me dead can be forgiven. me rest of us have better things to do.
— JOE ABERCROMBIE, BEST SERVED COLD
T
he Black Hand is at war. fiey have commandeered and co-opted
every lethal artifice of the mortal world to destroy their enemies.
Where they can, they have taken control of military drone opera-
tors, subverted rebel groups, and infiltrated terrorist organizations.
When they don't have access to such refined methods of slaughter, the Sabbat
have perfected the art of improvised mass-murder. Adapting common items
and otherwise harmless materials to their own purposes. fie following sec-
tion details a few of their tools and describes some of the collaborators that
the Sabbat makes use of when they must fight from the shadows and in their
enemy's territory.
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TH E B L A C K H A N D
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Weapons of War
Relics
Unique items deeply tied to the Sabbat's history.
Relics are quasi-magical tools that have mostly
been forgotten by all but the most avid scholars
of Black Hand lore. Storyteller's should limit Relics
to one per Chronicle.
Aaron's Razor
A meticulously maintained and paper thin straight
razor bearing the markings of a 17th Century
design. fiis light piercing weapon has a damage
value of +2. It is believed that the razor can inflict
Aggravated wounds on Cainites and can magically
identify a potential victim's Blood Resonance.
Talbot's Chainsaw
A rust covered chainsaw from the 1950s that always
requires several yanks to get properly started. fiis
heavy melee weapon has a damage value of +5. It is
rumored that anyone wielding Talbot's chainsaw
cannot be harmed by bullets or fire as long as the
blade is covered in blood.
Tongue of Augustus
fie severed tongue of the false Antediluvian
Augustus Giovanni. Barely more than a strip of
leather now, this keepsake can supposedly detect
any lie spoken in its presence. It also allows its
keeper to call upon wraith retainers, who cannot
deceive or deny anyone bearing the tongue.
Ivory Bow
A bow made of ash wood and decorated with
ivory. Arrows fired from this bow are light
piercing weapons that have a damage value of +2.
According to legend the bow inflicts Aggravated
damage on Cainintes and lupines, and a werewolf
wounded
by the bow cannot shiG forms as long as they are
pierced by an arrow's barb.
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TH E B L A C K H A N D
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Weapons of War
Allies and Mentors and that only the truly worthy will sit at the
foot of Caine's throne when the Antediluvians
Powerful soldiers of the Black Hand and their have been defeated.
allies who can serve as mentors or rivals for Sabbat
characters. General Difficulty: 4/4
Standard Dice Pools: Physical 5, Social 8, Mental 5
Secondary Attributes: Health 7, Willpower 7
The Remover Exceptional Dice Pools: Animal Ken 8, Brawl 8,
A lone Sabbat assassin who has murdered count- CraG 8, Disciplines 8, Stealth 8
less Emirs and Princes. Her Pack was destroyed Disciplines: Fortitude 2, Obfuscate 3, Presence 5,
long ago, but she tirelessly pursues the cause of Protean 4
the Gehenna War on her own terms now. fie Notes: fie Perfecti has access to tomes and frag-
Remover can be a deadly ally and a dangerous ments of the Word. fiey can mentor and tutor
mentor. When she answers the Pack's call she can Cainites in various subjects and Paths of Enlighten-
single handed- ly cripple a Camarilla domain, ment, including the Path of Cathari and the Path
but she demands near suicidal loyalty to her of Lilith. Talented students may even be able to
cause in exchange for her help. A loyalty her convince the Perfecti to show them the first sign
paranoia demands she tests oGen. posts towards Golconda if they don't already have
a personal Loresheet.
General Difficulty: 5/3
Standard Dice Pools: Physical 8, Social 4, Mental 6
Secondary Attributes: Health 8, Willpower 6 The Advisor
Exceptional Dice Pools: Awareness 8, A powerful blood sorcerer dedicated to seeing
Disciplines 8, Occult 8, Stealth 8 the remnants of the Tremere Pyramid destroyed
Disciplines: Blood Sorcery 3, Celerity 5, by the Sabbat. fie Advisor is quiet and
Obfuscate 3, Dominate 3 unassuming, but their power is undeniable. fiey
Notes: fie Remover has access to military see potential in
grade weaponry at a moments notice. She can all things and even a threat can become an oppor-
construct improvised explosive devices and is a tunity in their hands. As an ally the Advisor can
master at ambushing unaware foes. When unlock mysteries and riddles with ease and they
ready for a fight assume she has a katana (+3) seem to prefer collecting favors to cashing them in.
and an AR-15 (+3).
General Difficulty: 4/3
Standard Dice Pools: Physical 5, Social 5, Mental 8
The Perfecti Secondary Attributes: Health 6, Willpower 8
A strangely serene Albigensian who has plumbed Exceptional Dice Pools: Disciplines 8, Persuasion 8
the depths of their Path of Enlightenment and Disciplines: Auspex 4, Blood Sorcery 5,
is treated with near saint-like reverence by Dominate 5
other Cathari. fie Perfecti is a spiritual leader, Notes: fie Advisor is a Tremere Antitribu that has
guide, and repository of Sabbat lore. fiey are stayed loyal to the Sword. fieir ties to the qua-
no longer interested in political power and their si-independent House Goratrix gives them access
Pack serves as almost an extension of their will. to countless rituals, minor supernatural items
Instead, the Perfecti has dedicated themselves to and magical texts. fiey can also call upon strange
honing other Sabbat and searching the Word for magical creatures and ancient pacts if necessary to
clues to Caine's grand design. fie Perfecti knows further their arcane ambitions. fiey are more
it will take more than blood and diablerie to win than willing to teach those who have the
the Gehenna War, aptitude.
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TH E B L A C K H A N D
Chapter Four:
wAR pARTy
If you’re ever lucky enough to belong somewhere, if a place takes you in and you take it into yourself,
you don't desert it just because it can kill you.
mere are things more valuable than life.
— FOFFY \. BRItE
Praise be to Caine for the shadows have fallen from our souls and
our enemies cower in their holes. Too ashamed to even show their
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War Party
faces to their children as they hope the end of days passes over
them like a summer storm. mey think they'll simply offer up their
progeny in their place and hide behind the lie of the beckoning.
mey will sacrifice the min-bloods and the clanless at the altar of
their church to appease a false Dark Father, but it shall be a short
lived accord. For once the lowliest are spent, the tower's priests
shall offer up the blood of the great and powerful as well.
mis is where the path of blood leads us, and while it would be eas-
ier to take the mercy offered and leave this world to its fate, we've
laid our plans in suffering and betrayal. When we return, we shall
have grown fat on the blood and secrets of the ancients. When we
return, our erstwhile enemies will be starved and desperate, they
will look upon us as their saviors.
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TH E B L A C K H A N D
DISCIPLINES
Choose two of your clan Disciplines. Fut two ■ Ancillae: Embraced between 1780 and 1940
dots in one and one dot in the other. Caitiff ◻ 10th or 11th Generation: Blood Fotency 2
characters choose any two Disciplines, one gets ◻ Each player adds 2 points of Advantages
two dots and the other gets one. fiin-bloods have ◻ Each player adds 2 points of Flaws
no Disciplines. ◻ Each player subtracts 1 Humanity
◻ Each player spends 35 experience points.
PATH OF ENLIGHTENMENT
Select a Fath of Enlightenment and one to
three Convictions (see V5 Corebook pg. 172), at
least one of these has to be a Fath Conviction (see Ambition and Desires
pg. 16-23). Create a number of touchstone Ritae
fie Gehenna War will not be won in a single
(see pg. 14), each connected to one of your
night. It's a long road between tonight and de-
Fath Convictions. Create a number of
struction of the Antediluvians. A Sabbat charac-
touchstones (see V5 Corebook pg. 173), each
ter's Ambitions and Desires should reflect their
connected to a remaining non-Fath Conviction
personal needs and give a window into the
and add them to the Fack Map.
linger- ing embers of their individuality. Even if
Set your Humanity to 7.
they re- volve around their Fack relationships or
the ethics of their Fath, they should reflect
PREDATOR TYPE relatively short term goals in the face of a
Fick your Sabbat Fredator type (see pg. 24) and ap- seemingly endless war of attrition. A Fack's
ply it. If you're not sure pick Reclaimer: Vaulderie ritae also has the added advantage of
■ Add one of the listed Specialties allowing Fackmates to share their individual
■ Add one dot to a listed Discipline Ambitions and goals without much fear of
■ Add one dot to another listed Discipline reprimand or sabotage.
■ Apply any associated Advantages or Flaws
■ Apply any gains to your Blood Fotency
■ Apply any losses to your Humanity
Humanity and Identity
ADVANTAGES fie last remaining heresy in the Sword of
Spend 7 points on Advantages, and take 2 points Caine is clinging to one's Humanity and
of Flaws in addition to the ones gained from denying a Fath of Enlightenment. While all
your Fredator type. fiin-blood characters must Sabbat vampires rec- ognize the power of the
take between one and three fiin-blood Merits Beast and how dangerous it is to let it rule
and the same number of fiin-Blood Flaws. Add unchecked, Faths allow a Cainite to strip away
any new NFCs from Advantages or Flaws to the their human weakness and push off the worst
Fack Map. consequences of bestial degradation.
to hold on to your Humanity shows either a
YEARS DEAD fear of the Beast or a lack of faith in the Black
With the Storyteller and other players decide Hand. While there are no sure ways to measure
if your Fack is composed of: another vampire's Humanity rating, all Cainites
know the signs of clinging to your past. Facks
■ Childer: Embraced within the last 15 years grow suspi- cious when one of their own has
◻ 14+ Generation fiinblood: Blood Fotency 0 lingering contact with mortal touchstones or
◻ 12th or 13th Generation: Blood Fotency 1 refuses to adopt a more monstrous or "Sabbat
■ Neonates: Embraced between 1940 and 2010 style" persona.
◻ 12th or 13th Generation: Blood Fotency 1 In a Sabbat game Humanity can also be a
◻ Each player spends 15 experience points
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T
he Sabbat, ever since it was first written, has been designed to
evoke strong feelings from players. It uses intense religious imagery
against a backdrop of political corruption, hyper-violence, and a
world end- ing existential threat to create a setting which is
unique in horror
role-playing games. But those strong feelings can easily bleed into real pain
if handled poorly. Here’s some advice on how to handle the Sabbat in a
mature, respectful, and nevertheless still horrific way.
TH E B L A C K H A N D
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TH E B L A C K H A N D
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TH E B L A C K H A N D
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L ORESHEET
t
will be accused of conspiring with the enemy. Looking
he Sword of Caine is a constantly evolving into the Sword of Caine's past is also rife with other
threat to mortals and Kindred alike. Many dangers, as buried there are old bones that many in the
vampires have studied the Sect in hopes of de- Camarilla would also prefer to be long forgotten.
termining its weaknesses and defending their Uncovering the secrets of the Sabbat requires a
Domains from its strange allure. While the elders of willingness to dig and a disregard for both per- sonal
the Camarilla and Ashirra have long denounced the safety and clean hands.
Sabbat as a misguided death cult, it has persisted for
centuries and
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L ORESHEET
hOUSE gORATRIx
G oratrix the Betrayer is the most infamous of the disciples
of tremere. Not only credited with stealing the secrets of
vam- pirism, but for creating and summoning monsters to
wage the Omen War that secured the clan's place among
the Kindred.
With the Vienna Chantry in ashes and the clan scattered into countless
Houses, the scions of Goratrix make their claim upon the Fyramid's re-
mains. fie tremere of this House seek magical power over all else and
have abandoned the traditions of mortals, vampires, and mages.
Goratrix herself famously betrayed her sire to join the Sabbat as a
Friscus, but the House that now carries her name is no longer openly
aligned with the Black Hand. Although they are unwilling to debase them-
selves to join the Ivory tower, it is assumed House Goratrix will eventually
reconcile with the Camarilla and aid in returning the other errant tremere
into the fold. fiis is likely wishful thinking on the part of the
Camarilla Houses, but the alternative is too much for them to bear in their
weakened state.
LORE
Oath of Loyalty: You keep the
seen (see V5 Corebook pg. 249) with a as a temporary five dots of Allies that
secrets of House Goratrix. Gain +2 dice
Difficulty of 7 minus your Bane Severity. may have access to magical weapons
to any die pools when resisting attempts
Call upon the House: or rituals at the Storyteller's discretion.
to learn the secrets of the Tremere or
Although Goratrix still serves the Sabbat These Background dots can also be used
House Goratrix. In fact, you're unable to
as a Priscus, her House has declared to advance a Project (see V5 Corebook
speak those secrets out loud to an
itself independent from all Sects and pg. 415), but only if the project's goals
out- sider unless supernaturally
denies that the Tremere mehuselah align with those of House Goratrix. Fail-
compelled by Dominate or blood bond.
still holds any sway over them. Some ing to pay your debt to House Goratrix
Lore Master: Once per Story,
even going so far as to imply she was will mean you will become the target
you can ask the Storyteller for one piece
destroyed or somehow absorbed by her of their other allies and debtors.
of information regarding the history of
Sire. While the Tremere of the Cama- Favored Apprentice
the Tremere, Tzimisce, or Salubri clans.
rilla court House Goratrix aggressively, (Sabbat characters only): Goratrix has
You cannot gain information about their
they currently sell their services to those taken a special interest in you and con-
activities in modern nights this way.
that can pay them in mystical artifacts siders you one of her most promising
Blood of Goratrix and lost occult knowledge. House students. Goratrix is a five-dot Mawla,
(Tremere characters only): You are Goratrix has no interest in rebuilding assisting you with Disciplines and Rituals.
one of the last surviving blood the Pyramid, but also wishes to Her position as a Sabbat Priscus and the
relations of the great Goratrix. You gather power and allies. If they can set nominal head of a Tremere House, also
wield blood magic with an unparalleled the rival Tremere Houses against makes her a very powerful political ally.
ease. Gain two automatic successes on each other while they string them Her enemies will target you and your
any roll necessary for cast- ing a Blood along, all the bet- ter. Once per Pack to strike at her, not to mention
Sorcery Ritual. In addition to the usual Chronicle, House Gora- trix puts their members of her own House that prefer
Tremere clan Bane, you bear a mystical assets at your disposal in exchange for she sever all ties with the Sabbat.
brand that others can perceive with the payment in the form of a magical item
Auspex power Sense the Un- or rare tome. Treat this aid
115
L ORESHEET
SASChA VykOS
S
they are dedicated body and soul to the rebellious
ascha Vykos is the Martyr of Caine, a Friscus Sabbat. fiey have no compassion or sympathy for the
of the Black Hand and a tzimisce Antitribu status quo. For Sascha Vykos there is no choice but
me- thuselah. Vykos is an ancient vampire and constant metamorphosis, to stand still in the face of
many credit them with single-handedly Gehenna is to accept a fate worse than final death. fiis
launching the ethos of constant change is also written on Vykos's
Sabbat's Gehenna War. fie Friscus also has an almost flesh, as they constantly re-imagine their own body
endless list of powerful enemies. Vykos' current location with the powers of Blood Sorcery and Vicissitude.
and activities are among the Black Hand's most closely
LORE
Alien Beauty: Either through
Increasing this Skill costs half the usual Vykos has taken a particular interest
fleshcrafting or the clever use of mod-
experience points (rounded down). At in you or you have friends among the
ern body modification you have styled
the Storyteller's discretion you may also Prisci council's guardians and templars.
yourself after the monstrous beauty
of Sascha Vykos. Your eccentric look be able to use this skill in unexpected or While you have no power or influence
likely borders on the inhuman and some unique ways beyond the keen of to modify their plans, you keep your
vampires may find it off-putting that you even other experts. ears open. Once per Story, you can
would risk the Masquerade in pursuit Koldunic Secrets: The ancient discern the current focus of the local
of fashion and self-expression. You can Tzimisce were renowned for their pacts Sabbat in the Gehenna War and how it
use your inhuman looks to entice the with spirits and their unique methods of could impact your Pack. You could use
curious or cow the timid. Add +2 dice to Blood Sorcery. Either through study or this knowledge to automatically succeed
all appropriate Social die pools, though the natural talents of your blood, you at a relevant Skill test, greatly lower a
this bonus cannot stack with the Looks have unearthed some of those teach- Project's Difficulty, or advance your own
merit. Regardless of how you use ings. When choosing a Predator type Status within the Sabbat at the Story-
your appearance, you always make an you can ignore any prerequisites that teller's discretion.
impres- sion and you gain a -2 die penalty would prevent you from gaining dots Last of the Dragons
on any die pool to disguise yourself. of Blood Sorcery, such as Bagger's (Sabbat characters only): You consider
Perfected Methods: Sascha Tremere only limitation (see V5 yourself as one of Vykos's disciples, and
Vykos is a noted scholar and researcher. Corebook pg. may even know how to find them. They
You've managed to glean some of 176). Also, when buying Blood Sorcery count as a five-dot Mawla, assisting you
their more arcane methods, either levels the experience cost is the same as with your Path of Enlightenment and
through stolen notes or the vagaries if it was a clan Discipline. Disciplines. Vykos will usually refuse to
of blood relation. Choose one Skill Night Moves (Sabbat char- intercede on your behalf in matters of
from Academics, Medicine, or Occult. acters only): For some reason you are internal Sabbat politics unless you have
privy to the plans of some of the eldest proven yourself indispensable to them.
leaders of the Black Hand. Perhaps
116
L ORESHEET
L
that she has been demonized for 13 generations by his
ilith was the first woman. Created from grasping childer. Although she was neither Kindred nor
Adam's flesh but she far surpassed him in Cainite, she unlocked the power of Caine's curse and all
power and ambition. She is the Dark Queen vampires should proclaim her mother. Her true nature is
and Mother of Monsters who will bring the unknowable and her lessons can only be learned through
end of the world, trial, tribulation, and torture.
according to the Church of Caine. Consort and Neither mortal, mage, nor vampire. Lilith is Lilith.
teacher to gods, demons, vampires and magi, Lilith
was cast out of Eden, but within her she brought the art
of creation to
LORE
Lilith is Lilith: You know a
sexual activities like a mortal. All but any of these forms you can act in the
great deal about Lilith's teachings and
the most advanced medical inspections first hour of daylight and final hour of
can recite the lost Genesis Fragment
reveal nothing out of the ordinary as dusk without harm or fear.
concerning her trials from memory.
if you had the Lifelike Merit (see V5. Pleasure from Pain
Once per Story, you may reveal this
Corebook pg. 185). Any vampire who (Bahari characters only): Lilith has taught
knowledge to add two to
drinks one Rouse check worth of blood you how to endure pain and gain power
Intimidation die pools against Noddists
directly from you gains this benefit for from it. You exult in discomfort and the
and Church of Caine worshipers, or add
one night, but cannot do so again until sharpest injury fills you with determi-
two dice to Persuasion die pools against
the next new moon. Mortals and some nation and zeal. When your Health
Bahari and followers on the Path of
Thin-bloods who drink your blood are or Willpower is Impaired (see V5.
Lilith.
also cured of their infertility as long Corebook pg. 126), gain a +2 die bonus
Lilith's Oath: You have tasted
as they regularly sup from your veins. to all of your physical die pools instead
the light of the moon and spoken Lilith's
Ahi hay Lilitu (Bahari of a penalty. Your other non-physical
oath from your heart. For the purposes
characters only): Once per Session in the die pools are hindered normally by the
of this Loresheet and all story effects,
light of the moon you can make a Rouse condition. You do not gain this bonus
you are a Bahari on the Path of Lilith. If
check to become a cat, owl, or serpent. from being spiritually Impaired (see pg.
you are a true believer, all supernatural
If you have the Protean power Shape- 60). Lastly, as long as your Hunger is
attempts to discern your nature such
change (see V5 Corebook pg. 270) less than 5 you can engage in and enjoy
as Scry the Soul (see V5. Corebook pg.
you can also opt to transform into a sexual intercourse without Rousing the
250) fail unless you willingly submit.
cat, an owl, or a snake when using Blood and regardless of your Human-
The Garden Within (Bahari
that ability. ity rating. If you also have the Level 3
characters only): You have experienced
If you have the Protean power Meta- Loresheet ability The Garden Within,
the Short Dawn and a seed of crea-
morphosis (see V5 Corebook pg. 271) you can reproduce with a fertile partner
tion grows within your soul. You have
you can change into a large moth as an at the Storyteller's discretion.
a heartbeat, can eat food, and enjoy
additional form. Also, when you take on
117
L ORESHEET
ADONIA
[serApHiM: sABBAt pACk loresHEEt onlY]
O
While their Host is mostly concentrated in the
nly a few of the Ministry's blood have Americas, Adonia has made a semi-secret alliance
so far achieved enough notoriety to be with House Goratrix. fiey have a common purpose in
ranked among the Seraphim. Adonia seeking to understand and transcend vampiric Banes,
renounced their Clan long ago. and how that knowledge could be weaponized to
Although they reject weaken and de- stroy the Antediluvians. Unlike some
the Antitribu moniker they proudly call themself a Seraphim, Adonia welcomes tremere Antitribu and
Serpent, though never a follower or a minister. Before fiin-bloods into their Host.
gathering a Host of their own, Adonia was a Ferfecti of
Blood
LORE
Masters of the Fallen
gain two automatic successes on any roll
World: Adonia's followers believe in
involving understanding the nature of
exploiting the mortal world without
Golconda or vampiric Banes.
attachment or sentiment. Vampires are
the masters of the fallen world and Angel Hearts: This world is
gatekeepers of the pure lands of a ruined reflection of the heavenly
spiritual redemption. Those allied spirit realm where all return to the
with her Host can often call upon source of creation. It is the place of the
mortal servants as long as they serve vampire to cleave the righteous from the
the Sabbat honorably. Your Pack has unworthy, for the Beast is the will of
three dots it can split between Contacts, the fallen world. You must learn when
Herd, and Retainers. Your Pack loses to submit to its will and when to see to
access to these Backgrounds if your your higher purpose. Once per Session
Priest ever gains the Suspect or any- one in your Pack can automatically
Shunned flaw. resist Frenzy. Instead they are afflicted
by either their Path or Clan
Rumors of Uriel: Your Pack
Compulsion.
has either met Adonia or has listened
to a recording of her sermons on the Unholy Alliance: The
Curse of Caine and the Beast Within. Tremere of House Goratrix are deeply
While she never uses the word interested in the limits of vampirism
Golconda, many have learned to and in ways of transcending them. You
read between the lines. Uriel's are among the few allies they trust with
Promise is not a way to become a helping them pursue these secrets.
neutered hermit, but an act of Once per Story the Pack can call
acceptance of your role in the fallen upon their allies in House Goratrix for
world. Once per Story, a Packmate can help. Often this takes the form of
118
L ORESHEET
119
L ORESHEET
AmIRA Al NABIgh
A [serApHiM: sABBAt pACk loresHEEt onlY]
120
L ORESHEET
121
L ORESHEET
JEONg- BAEMOON
[serApHiM: sABBAt pACk loresHEEt onlY]
M
masters of Gehenna, Jeong-Bae Moon thinks it's a
real phenomena and somehow tied to the Ashirra's
oon is a feared warrior among the mystical
Sa- lubri Antitribu. Her Host is one rites of ancestor worship. While it is true that few
of the largest in the Sabbat and has elders have tried to counter the Sabbat's Gehenna War
Facks in Asia, Europe and the on the ground, she is wary that they are secretly
Americas. Jeong- marshalling their forces for a great battle. A battle she
Bae Moon is believed to be a Unifier and has a special intends to win. Her army of fanatics say they have supped
in- terest in the destruction of Salubri and tremere on over 20,000 years of immortal blood and, if she
methuse- lahs. Diablerists flock to Moon because she has wished it, few could deny her claim to Regent.
assembled
LORE
Never Forget: There is no written
Never Forgive: The Endless Blood Trophy: Your Pack
record of the atrocities committed by
Host believes that the Tremere and has loyally served the Endless Host and
the Tremere, but the clan's evil reputa-
Salubri Antediluvians are either allied delved into the earth in search of sleep-
tion is well deserved and the tales are
or somehow one and the same. The ing ancients. Either through diablerie
passed along by the Salubri Antitribu.
power of the Pyramid was built upon or Blood Sorcery your Pack has seen
Once per Story, any Packmate can add
orchestrated sacrifice; and the elders of the power of their blood grow. All
+2 dice to any roll regarding the crimes
the Salubri were willing accomplices to Packmates have their Blood Potency
of the Tremere clan or the tragic history
the systematic murder of their blood- increased by one. Blood Potency cannot
of the Salubri clan.
line. This has led to a strange and uneasy be increased above 3 in this manner.
Buried Secrets: It takes more
partnership between House Goratrix I See You: Once per
than belief to unearth the blood of
and Moon's followers. These Chronicle, you may call upon Jeong-
the ancients. A network of well placed
wayward Tremere seem intent on Bae Moon to give you the location of
ghouls, dominated engineers, and co-
disrupting a sleeping ancient. She may not know
erced construction companies support
any attempt to rebuild the so-called what dangers await you there, but will
the Endless Hosts efforts. Once per
Tremere Pyramid and the Endless Host usually make it plain if she thinks
Story, the Pack can call upon three dots
is happy to help. The Pack gains House the task is beyond your Pack's
of Allies who assist with excavating bur-
Goratrix as a three dot Mawla and they capabilities. If your Pack ever
ied or otherwise hard to reach tombs.
may individually buy levels in the House successfully destroys an ancient based
These Allies are usually mortal compa-
Goratrix Loresheet (see pg. 115) even if upon the information gained by this
nies with influence and resources, but at
they already have another Loresheet. If ability, your Pack gains Jeong-Bae
least one ghoul family is also believed to
the Pack's relationship is ever exposed Moon as a five-dot Mawla
be allied with the Endless Host.
publicly to non-Sabbat vampires the for the remainder of the Chronicle and
Mawla dots are lost (see V5 Corebook may be able to parlay this victory into
Gaining and Losing Advantages pg. 180). increased Sabbat Status.
122
L ORESHEET
pARIS E l JAgUAR
t [serApHiM: sABBAt pACk loresHEEt onlY]
124
L ORESHEET
J
Despite his youth and weak blood, Dolores also claims
to hear the call of the Beckoning. As a nomad he con-
ack is the only fiin-blood among the Seraphim, stantly travels in search of new recruits and oGen finds
and his Host is unsurprisingly dominated by the a very receptive audience among fiin-bloods suffering
youngest Antitribu and Caitiff. While he's cer- un- der the rule of the Camarilla. A Frince can quickly
tainly demonstrated the martial prowess find himself under siege by a unified and newly
and political acumen required of a Seraphim, his enlightened horde of duskborn aGer only a few nights
youth has also marked him as impulsive and of Jack's fiery sermons and message of liberation.
incautious. More than a few of Jack's Facks have been
destroyed by
LORE
Signs and Shitposts: Jack’s fol-
to serve the Pack and understand the also make use of blackmail, bribery, and
lowers share information over social
basics of Sabbat ideology. They may dominate to coerce mortals into giving
media with coded slang and tag domains
even try to adhere to one of the Paths up advanced weaponry for the cause.
they travel through with street art
of Enlightenment. Once per Story, your Pack can arm
ciphers. This lets other nomadic Sabbat
Hunters Hunted: Though the themselves with military grade weapons
understand what dangers and opportu-
Second Inquisition has been on Jacks and equipment. If there is a question as
nities await them within a new domain.
trail for years, Jack also keeps an eye on to what kind of equipment is available,
When entering a new domain or city,
them through his mortal allies. Though the Pack has access to anything that can
your Pack gains two automatic successes
your Pack may only find out minutes be acquired with three-dots of Contacts
on any roll to understand the vampiric
in advance, you can always depend on and Resources. Mortal authorities and
political situation as it currently stands.
some kind of advance warning when the Second Inquisition will spring to
The Storyteller doesn’t have to reveal
these hunters stage an ambush. Once action if this material is used indiscreetly
any well-hidden secrets, but your Pack
per Story, your Pack can redirect and this may even lead to consequences
will often know which power brokers
such an ambush at another group of for the Pack's allies and mentors.
are running the show and who their
rivals are within the domain. vam- pires if you know their current Jack's Back: Your Pack has
location or Haven by feeding false become an indispensable part of the
Clean Hands: Mortals are not
information to the hunters. At the Host and you can count on Jack to have
only useful, but necessary to fight the
Storyteller's discre- tion, misleading the your back. Your Pack gains either Jack
Gehenna War. Jack's Packs treat their
hunters in this way could also negate Dolores as a five-dot Mawla or six dots
ghouls as potential recruits and see their
early warnings for the rest of the Story to split among a group of Thin-blood
service to the Sabbat as their chrysalis
as they temporarily improve their and ghoul Retainers that serve your
stage. Your Pack can spend three-dots
operational security. Pack with almost suicidal devotion.
on up to three Retainers, these are
ghouls who have willingly consented Weapons Cache: Jack's
Packs hide weapons as they move and
mark the location of armories. They
125
L ORESHEET
G
gENEVRA
[serApHiM: sABBAt pACk loresHEEt onlY]
LORE
Haunted Ritae: Genevra's fol-
tributes gave her the power to is said their unique bond survived
lowers have a special knack for making
return from the underworld. While the final death. Now the ancient
their havens particularly hospitable to
she holds no sway over the newly murderer serves her personally.
the worst the underworld has to offer.
formed Second Inquisition, she still Once per Story your Pack may ask
The Pack gains a two dot Haven with
holds sway over a few vampire hunters. Genevra to call upon the Aajav-Khan to
the Flaw: Haunted (●). The Haven is a
The Pack gains three-dots in Contacts eliminate an enemy of the Black Hand.
nexus of Spectres (see V5 Corebook,
(Hunters). These are independent Genevra will always want something
pg. 377) who can be bribed, persuaded,
hunters who will not hesitate to turn in exchange for her help, but will only
or bullied into helping the Pack at the
on the Pack if they discover the deny these requests if your Pack has
Storyteller's discretion.
Cainites' true nature. proved untrustworthy
A Smart Investment: The
Abyssal Mentor: The Pack in the past. Use the Path of Caine Slayer
Hecata Antitribu Seraphim resources
gains Genevra as a four dot Mawla. She (see V5 Sabbat pg. 35) or the Blood-
run deep, and she is not stingy when it
is very happy to teach them Disciplines thirsty Sheriff (see V5 Corebook pg.
comes to sharing them with those who
or Oblivion Ceremonies, though she 375) for his stats, but add Protean 5 to
will make good use of them. The
often expects much in return from her his list of Disciplines. When Jalan-Aajav
Pack may split four dots among
pupils. Genevra is also a unique source is destroyed, or completes his task,
Resources and Influences. Once per
of lore concerning the history of the he fades away in a wisp of smoke and
Story the Pack can reassign these dots
Black Hand, the Giovanni, and the so- shadow but always returns to Genevra's
as they see fit. side. Although his supernatural nature is
called underworld.
Dangerous Allies: Genevra unclear, in all respects Jalan-Aajav should
The Khan Jalan-Aajav:
once used her connections to manipu- be treated as a vampire and powers of
Reportedly destroyed by the Second
late church hunters on behalf of the Oblivion and/or Wards against spirits
Inquisition, the former Khan of the Black
Black Hand. In return Sabbat Remov- have no special effect on him.
Hand Jalan-Aajav is rumored to often
ers would sometimes pledge the souls
be at Genevra's side. Whether he is
of their victims to her. Perhaps these
Cainite or Spectre is unknown, but it
126
L ORESHEET
N Aw A l B I N T h Aw A
[serApHiM: sABBAt pACk loresHEEt onlY]
W
hen Nawal answered the Gehenna War she focused her at-
tention on the strongholds of the Ashirra and Banu Haqim.
Her training as a former Black Hand Dominion came into
play as she politically isolated the overconfident Judges and
craGed the years-long siege that would topple their greatest fortress.
Nawal seeks nothing less than to be the Regent and the vessel of Caine's
glory. fie Basalt firone calls to her in dreams, and she suspects that her
bloodline fulfills a prophecy that will see her end the reign of the
Antedilu- vians. fiis preoccupation also means Nawal tends to favor
Antitribu of the Banu Haqim. Her most trusted captains are marked with a
magical brand of a black crescent moon that matches her own.
With the defection of the Lasombra, Nawal cultivates younger
Sabbat by promising them positions of power. She recruits Facks that are not
only bloodthirsty on the battlefield, but capable in political duels. Nawal
consid- ers Amira alNabigh her greatest rival for Regent and envies the
personal glory Amira won for herself at the gates of Alamut.
LORE
Web of Boons: Nawal has used
for a Scene. Sabbat elders may offer you Drink Deep: Those who
her network of spies and removers to
special aid, but they will also understand serve Nawal's Host are taught how to
bribe and blackmail Emirs, Princes, and
that you are Nawal's personal spies. best destroy others of their kind. The
Barons. As such, she has an impressive
Your Secrets are Sweet: secret methods of the Banu Haqim and
cache of favors and boons owed to her
Even the secrets of the other Seraphim the Removers of the Black Hand. Once
through an intricate web of proxies.
are not safe from Nawal's spies. per Story, when a Packmate inflicts Ag-
Once per Story your Pack may ask
Once per Story, your Pack can replicate gravated Health damage on a vampire,
her to call in one of these favors to
a one or two dot ability from another they gain two additional dice on the
gain a Minor boon against a non-Sabbat
Sera- phim's Loresheet. The replicated attack roll. Alternatively, this ability can
vampire (see V5 Corebook pg. 315).
power works exactly the same as be used once per Story by a Packmate
Marked by the Black Hand:
described in the original Loresheet. to gain a +2 die bonus on the Humanity
Nawal rewards her most capable fol-
+ Blood Potency roll to absorb powers
lowers with induction into her personal Dearest Daughter of Eve:
through Diablerie (see V5 Corebook
retinue. Everyone in your Pack is marked Nawal adheres to a strict form of the
pg. 234).
with a magical brand on either their Path of Caine that exults in her clan's
palm, back, or chest. This black crescent addiction to vampiric blood. Usually only
used to serve as a badge of office for Banu Haqim catch her eye, but she also
the Sabbat's secret police and enforcers, mentors Sabbat that have proven
but that is a distinction lost to all but the their personal loyalty to her. Nawal is a
Sect's elders and lore keepers. Once per five- dot Mawla willing to assist your
Session when anyone in your Pack Pack with Paths of Enlightenment,
re- veals this brand, everyone in your Disciplines, and Blood Sorcery Rituals.
Pack increases their Sabbat Status to She is a demanding mentor and those
two- dots and suppresses the Suspect Packs that fail to meet her expectations
flaw can quickly see her turn into an
adversary.
127
L ORESHEET
O
OSCA R ABADíA
[serApHiM: sABBAt pACk loresHEEt onlY]
LORE
Your Blood: Oscar doesn't directly
Our Blood: Knowing what Please Welcome...: Your
contradict the Antitribu orthodoxy of
makes your enemy tick is a good place Pack helps produce and provide
the Sabbat, but he does delight in poking
to start if you're planning on killing content for Oscar's social media. Maybe
fun at his own mysterious Clan
their daddies. Oscar's quiz show like some of you have even been on air
identity and often refers to himself as
breakdown of the clan founders and with the Seraphim himself. You gain
a "tiktok poseur", "Facebook refugee",
their lineages is a popular, if not entirely Oscar as a three-dot Mawla and
or "me- melord". He encourages his
accurate, feature of his podcast called everyone in your Pack gains the
followers to be unafraid of what makes
"The Thirteen". Once per Story, your benefit of having been Zeroed (see V5
them weak, because it also makes
Pack can ask the Storyteller for one Corebook pg. 192).
them strong.
piece of information regarding the pow- Additionally, everyone in your Pack gets
Everyone in your Pack can re-roll all the
ers, weaknesses, or modern issues of +2 dice when rolling to resist attempts
dice in a Rouse check when using one of
any one clan of vampires. to research or discover their online
their clan Disciplines once per Session.
We Did it Reddit: Your activities.
On Our Next Episode: Oscar
is constantly innovating how he gets his Pack has worked with Oscar in the past
and he taught you a few tricks about
message out and figuring out how to
investigative journalism and eavesdrop-
listen to a live broadcast can be a puzzle
ping. If that fails, you've also learned
in and of itself. Internet radio on the
the best places to ask questions online.
dark web, hidden Youtube channels, and
Once per Session, one of your Pack-
scrambled Insta photos are all ways he's
mates gains two automatic successes on
reached out to his listeners in the past.
an Awareness, Investigation, or Technol-
Once per Story, everyone in your Pack
ogy roll.
may listen to one of Oscar’s live broad-
casts and recover one point of Willpow-
er or reduce their Hunger by one.
128
L ORESHEET
ThE OUROBOURSSyNOD
[serApHiM: sABBAt pACk loresHEEt onlY]
t
Synod gathered a following in Europe and North Africa
he Ourobours Synod are a group of Lasombra as their Host feasted on ancients hidden in the Atlas
and tzimisce Bishops that briefly claimed and Car- pathian mountains. Although their numbers
Fraxis over parts of Delaware and New Jersey are small, the Synod's Host is supported by powerful
during the early nights of the Gehenna war ghouls and a cadre of vampire warriors infused
War. with ancient blood and proficient in mind warping
fieir rivalry with Fhiladelphia's Hanged Man coven dream magic. Now the fiends have refocused their
led to a proliferation of magical "dream warfare". fieir attention on old enemies in North America.
battles unleashed a plague of nightmare creatures and
poisoned
LORE
Face Off: The Synod has many Tzi-
misce within its ranks happy to your Pack can see a nearby mortal's or Territorial Claims: The
change a face on a moments notice. ghoul's dreams while they sleep. When Synod is intent on reestablishing the
Once per this information is used for blackmail or Sabbat's claim to cities and domains.
Story, everyone in your Pack can change persuasion it adds +2 dice to an appro- They happily provide resources to Packs
their faces through fleshcraft. As long priate skill roll. A ghoul or key willing to put down roots and challenge
as they retain these new faces they also mortal servant might also reveal the other Sects for Praxis. Add three
suppress Mask flaws such as Known information that could be worth a dots to your Arena's Grasp trait (see
Blankbody or Known Corpse for the minor boon if traded to the right pg. 44) as long as your Pack maintains at
rest of the Story. It may become Camarilla or Anarch vampire. least one uncompromised Haven.
more difficult to use backgrounds House of Flesh: The Synod Vozhd Unboxed: The
such as Fame, Influence, Resources, keeps safe houses all over the world. Synod have a few Vozhd under their
or Status as long as their faces remain These bolt holes are often spacious, but control and grant them to Packs that are
changed. A Packmate can revert to rundown and poorly kept. Piles of willing to stake a claim on their
their original face by Rousing blood junk and mementos from former behalf. Once per Story, your Pack can
as if they were healing a wound. The Tzmisce tenants and hoarders have to call upon a Vozhd war ghoul. This
Nosferatu clan Bane is not be cleared out before the space can beast is not subtle and will go on a
suppressed by this ability and their be properly used. The Pack gains a rampage the first chance it's let loose
Bane Severity is added as a bonus to three-dot Haven with the one dot flaw (see V5 Companion pg 23). If the
any rolls to discern their true identity. Creepy. As an added bonus, the creature is wasted or the Pack fails
Dream Thieves: Your Pack has Synod provides two monstrous to claim territory through its use, the
been trained in the basics of dream Szlatcha (see V5 Companion pg. 22) to Synod will think twice before
stealing. Everyone in your Pack has a maintain the expansive prop- erty. As granting them another in the future.
+2 die bonus on all rolls dealing with long as the ghouls are regularly fed,
dreams. Once per Session anyone in they will serve the Pack loyally.
129
L ORESHEET
t
Cl AUDIA BYRD
[serApHiM: sABBAt pACk loresHEEt onlY]
LORE
Culture Map: Your Pack has picked
Cash and Carry: Like many fall for this particular ruse. Everyone in
up a great deal of the lexicon and lingo
Unifiers, Claudia encourages her Packs your Pack gains two dots in Mask. Once
of the Ministry and Anarch Movement.
to develop a deep network of dispos- per Story, everyone in your Pack can
Your Pack knows how to speak to
able mortals with useful skills and gain one dot of Anarch Status for
Anarch vampires and can even identify
resources. While they should never the remainder of the Story. This cover is
well-known vampires in the movement
become indispensable, mortals can lo- cal and your Pack will need to
without too much trouble. Your Pack
provide an extra layer of protection convince other Anarchs to vouch for
gains +2 dice on any roll to identify
that can make all of the difference. Your them if they travel to another city or
an Anarch or Ministry vampire and you
Pack gains four dots to split between domain.
all can use their slang with ease.
Contacts and Resources. The Contacts Blackmail: Thanks to
Gang Town: Your Pack keeps up
should be in the police, criminals, or Claudia’s intelligence networks, you are
with the people running the streets.
reporters; while the Resources should able to enter a city with some
Mortals are useful tools, and often the
be predominately invested in cash, cars, damning information about one of the
most useful of them are the ones that
and stolen goods. local lead- ers, whether a high priest
live where the rubber meets the road.
Executives and politicians may think Alternate IDs: Claudia un- of the Minis- try, or an Anarch gang
they're in charge, but gangs can bring a derstands that the virtual world is an im- leader. Once per Story, your Pack may
city to its knees if properly motivated. portant battlefield in the Gehenna War. ask Claudia to spill her secrets to gain a
Especially the most powerful gang on She depends on her younger followers Major boon against one Anarch or
every block, the boys in blue. Your Pack to navigate that space to piece together Ministry vampire (see V5 Corebook pg.
gains three dots of Influence in either false mortal identities for her infiltrators 315). At the Storyteller's discretion your
Street Criminals or the Police. and spies. This also allows her to fake Pack can suggest a target for this boon,
Anarch credentials for her most trusted but Claudia will always prefer to
operatives. Unfortunately the Ashirra target Ministry vampires - especially
and Camarilla are too old fashioned to those that serve the Temple of Set.
130
L ORESHEET
ThE BRATOVITCh
[sABBAt or tziMisce onlY]
B
compounds, and their pets are oGen specially trained
to hunt those cursed with shiGing skin.
ratovitch have a gruesome reputation as
In the modern nights the insular and rural
can- nibals and kennel masters that are
Brato- vitch have survived mostly intact. While a few
overly fond of their pets. fieir foul
of their matriarchs have betrayed the Sabbat to serve
temperament, paranoia, and rustic lifestyle
tzimisce Anarchs, most of them have remained loyal to
also win them few friends
the Black Hand. fieir skills as beast handlers, torturers,
among the living. Ironically, the qualities that make them
and war- dens serve the needs of the Gehenna War
odious company, also make them incredibly useful allies
now.
and tools for the Sword of Caine.
LORE
Kennel Masters: You gain a two-
grovelling and an obsequious desire to the back roads exceptionally well, but
dot Retainer. This is an animal ghoul
serve the blood of the Old Clan. You they also have deep family connections
trained by the Bratovitch, usually a wolf,
gain a Bratovitch Revenant (see pg. 99) with local authorities. Treat the Brato-
owl or large dog. These beasts are
as a three-dot Retainer. The Difficulty vitch as three dots in Allies and three
trained to deal with the
of all of your Animalism powers and the dots in Influence (Transportation).
supernatural and are never spooked
Fleshcrafting Protean power (see V5 Family Compound: You
by the scent or unnatural appearance of
Companion pg. 27) are reduced by 1 are welcome among the notoriously
lupines, fair folk, vampires, or
when your Revenant is present and able inhospitable Bratovitch family and you
wraiths.
to assist you. Also, unless you command know the location of one of their family
Hunting Buddies: You gain
otherwise, a Bratovitch Revenant will compounds. The family itself aids you
three-dots in Contacts (Bratovitch) and
often carry a silver or cold iron knife as a three-dot Mawla. You can use their
gain a Specialty in either Animal Ken, or cleaver on their person to ward off estate as a three-dot Haven, although
Survival, or Occult. The Bratovitch have lupines and the fair folk. you are expected to keep the location
access to weaponry, hunting equipment,
Country Escort: The wilds secret. Once per Story you can call
off-road vehicles, and rare gear such as
are dangerous, but the Bratovitch upon a Bratovitch matriarch to tutor
bullets, bear traps, and torture tools
un- derstand how best to protect you in Animalism, Potence, or Protean.
made of silver or cold iron.
their un- dead charges. Heavily armed Although they cannot teach Dominate
Loyal to the Old Ways:
with both silver and cold iron on hand, powers, they can teach any Protean
The Bratovitch are superstitious, surly,
Bratovitch convoys make short work of amalgam that shapes flesh and bone,
and foul tempered, but having one as a
lupines or hunters obstructing the such as Vicissitude or Horrid Form (see
servant is often worth putting up with
passage of their passengers. Once per V5 Companion pg. 27). Their methods
their attitude. With a Tzimisce master
Session, you can call upon armed also reduce any time needed to learn
though a Bratovitch's temperament
Bratovitch guardians when you travel these powers by half.
often shifts with an off-putting sudden-
over long distances or cross-country.
ness, their gruffness being replaced with
Not only do they know
131
L ORESHEET
N
oddist scholars refer to a time of strife and tribulation
when the Dark Father and Dark Mother will struggle for
dominion at the end of days. While some believe this refers to
Caine and Lilith fighting over the resolution of Gehenna,
others suspect
that the Dark Father may actually be an anti-Caine, an Antediluvian
posing as the architect of Enoch. Whomever the master of Gehenna will be,
there is one symbol that almost all Noddists agree upon. fie firone of
Caine.
From the ashes of Gehenna, a new master will rule an empire of
blood; and from a Basalt firone they shall judge mortal and vampire
alike. While the throne is oGen spoken of metaphorically in the Black
Hand as the right to rule, some believe it truly exists. An artifact from
lost Enoch or perhaps even the land of Nod. fiough even the Regents of
the Sabbat never claimed the throne as their own. fiey styled themselves
as caretakers awaiting the return of the first vampire. Only Caine can
claim the Basalt firone and wield the Sabbat as a sword, but who's to
say that Caine has not chosen a successor among the faithful?
challenging you
LORE
Ritual Absolution: Your skill with
the Prisci of the Black Hand. You gain
the Ritae have impressed the faithful,
two dots of Sabbat Status or a two dot
and some say you are favored by Caine
Mawla. Once per Session, you can re-
or Lilith. Bishops and Archbishops will
gain one Willpower or you can heal one
often invite your Pack to High Holidays
Aggravated Willpower damage suffered
in hopes that you will demonstrate your
by another Sabbat by speaking to them
methods and procedures. Gain one-dot
about your faith or destiny.
in Ritae and the one-dot Innovator
advantage (see pg. 93). Political Creatures: You've
started to gather a following within
Witness Me: You were the focus
the Sabbat. Whatever your ambitions,
of a dark miracle and word of it has
you understand that you'll need allies
spread among the Black Hand. Perhaps
and servants to carry out your plans
Caine appeared to you in a vision or
when the time is right. If an opening
you survived against impossible odds
ever pre- sents itself in the Black
by faith alone. Regardless of the details,
Hand's chaotic hierarchy you will have
you gain one dot of Fame and Status in
the Sabbat. Once per Story, you can use the tools to take advantage of the
your legend to bypass an obstacle when situation. You gain four dots that you
it is appropriate. The Storyteller can use can split among Allies, Mawla, and
your story to send enemies after Retainers. Once per Story, you can
you. decline a Monomacy (see pg.
64) challenge without losing face or con-
Supreme Confidence: Sabbat
ceding to the challenger. You cannot be
outside of your Pack look to you for
challenged to a Monomacy by anyone
leadership and rumors have begun to
for the rest of the Session. While
spread that you have support among
noth- ing prevents them from
132
L ORESHEET
133
L ORESHEET
TCE /ANTOSA
[sABBAt or tziMisce onlY]
A
pursuing the finer things during the day and revelling
in filth at night. fie tzimisce carefully mingled the
ghoul family renowned for its debauchery,
bloodlines of several prized lineages centuries ago to
hedonism, and wealth, the \antosa served
produce the \antosa with the predictable result of
the tzimisce for centuries before pledging
creating a brood of spoiled and privileged dilettantes.
their loyalty to the Sabbat. In the modern
In the Sabbat they proved their worth as procurers of
nights, the \antosa are greatly diminished. While many
blood and cash, even though their past cozy
still serve the Sabbat, a few of their patriarchs have re-
relationship with unaligned tzimisce ancients always
verted to serving elders of the tzimsice clan directly.
made them suspect.
LORE
Party People: You have friends
blood. You gain a Zantosa Revenant Vice Lords: Despite their
among the Zantosa and they're always
(see pg. 99) as a three dot Retainer. rich tastes and high society trappings,
happy to party with you. No
The Difficulty of all of your Presence the Zantosa are at heart a criminal
strangers to vampires and the cruel
powers and the Fleshcrafting Protean enterprise. Branches of this ghoul family
ways of the Sabbat, they always know
power (see V5 Companion pg. 27) are have their fingers in almost every aspect
where to find willing victims. You gain a
reduced by 1 when your Revenant is of the illegal market for sex, drugs, and
two dot Herd. This is a group of blood
present and able to assist you. gambling. As a confidant of the family
dolls that are regularly plied with
Pleasure Palace: You they are willing to use their consider-
alcohol, designer drugs, and money
are welcome among the infamously able influence on your behalf. They are
by the Zantosa.
hedonistic Zantosa family and know also a great source of gossip concerning
A Taste of the Good Life:
the location of one of their last family the comings and goings of the eldest
The Zantosa treat you like family and
estates. The family itself aids you as a among the Tzimisce clan. You gain five
maybe you were in your breathing
two dot Mawla and you can use their dots in Influence (Vice). Once per Story,
days. You gain three dots in Contacts
estate as a three dot Haven, although you can ask the Zantosa to identify the
(Zantosa) and you gain a Specialty in
you are expected to keep its location resting place or domain of a Tzimisce
either Per- suasion, Subterfuge, or
a secret. Once per Story you can call elder. If the elder comes to harm after
Occult. While the Zantosa can
upon a Zantosa patriarch to tutor you in the Zantosa reveal its location to you,
provide any informa- tion or gear
Auspex, Presence, or Protean. Although this Loresheet ability and the Influence it
regularly available to the rich and
they cannot teach Dominate powers, grants become unusable for the rest of
famous, they can also procure drugs
they can teach any Protean amalgam the Story and at the Storyteller's discre-
and black market goods.
that shapes flesh and bone such as tion you may have to work to regain the
Pledged to Service: The Zan- Vicissitude or Horrid Form (see V5 Zantosa's trust. Though this family of
tosa are known for their grace and cun- Companion pg. 27). Their methods half libertines rarely hold grudges for long.
ning. As prized vassals of the Old Clan, any time needed to learn powers.
many were groomed for the Embrace
and several Tzimisce elders share their
134
L ORESHEET
t
he Diet of Oaxaca was the last Synod or gathering of Sabbat
Scholars before the Black Hand abandoned its old ways for the
permanent war footing of the Gehenna War. While the exact
purpose of this gathering has been lost in the intervening few
decades, the notes and commentaries of several anonymous participants
have been gathered into the text known as the Oaxaca Diaries.
While these notes are not held in the same regard as the Book of
Nod, they have inspired several Numinous Ritae and have shaped the
Sabbat's modern thinking on the nature of the Antediluvians and
Gehenna. fie dia- ries also predicted the betrayal of the Sabbat Lasombra
and blamed several Lasombra elders for the violent collapse of the Synod
when the gathering refused to acknowledge several key findings. fie most
controversial idea to emerge from the Diet at the time was the continued
existence of the Las- ombra and tzimisce Antediluvians. While many
accepted this as the failure of their elders, the gathered Lasombra saw it
as a fatal challenge to their leadership by the Old Clan.
LORE
I Read Your Diary: You have a
Monçada's Last Testament: You gain one dot in the Ritae Advantage
mostly complete copy of the Oaxaca
It is said that the head of Ambrosio Luis (see pg. 93) and you know one Numi-
Diaries. Once per Session gain a +2 die
Monçada spoke for several nights after nous Ritae of your choice (see pg. 67).
bonus on a roll related to the Word.
his decapitation. The fallen Cardinal's Also once per Story, you can ask the
Possession of this text also gives you
dead lips revealed that many Lasombra Storyteller for one piece of information
one dot of Status when dealing with
in the Ashirra, Sabbat, and Camarilla concerning the myths and lore of the
Noddists, Lasombra elders, or the he-
belonged to an ancestor worshiping Antediluvians.
retical Church of Caine Gehenna cult.
cult known as the Amici. The Oaxaca Lessons Unlearned: The
Denying the Blood: The Oax-
Diaries transcribe this posthumous Diet of Oaxaca was the last Synod of
aca Diaries make a distinction between
confession and detail the pogroms of the Sabbat. Many within the Black Hand
the usurpers or false Antediluvians
the Amicis elders within the Sabbat. You would pay well to learn the lost secrets
and the true Antediluvians known as
receive a +2 bonus to any die pool to of this gathering or to cover up their
the masters of Gehenna. While the
resist Oblivion powers and you own role in its failure. Upon gaining this
original clan founders are believed to be
cannot be held, restrained, or Loresheet ability, either gain a Sabbat
"beyond the touch of death", the false
grappled by shadow powers of any elder as a five dot Mawla or take a level
Antediluvians could be denied or
kind. Also once per Story you can ask five Seraphim Loresheet ability of your
even supplanted. Whatever portion of
the Storyteller for one piece of choice instead. You cannot already pos-
power they stole from the ancients
information concerning Lasombra sess this Seraphim Loresheet ability and
could be stolen in turn. Once per
history. its effects only benefit you, not your en-
Session, reduce your Bane severity by 2
Armed Against Aeons: tire Pack. If you gain a Mawla from your
for one night. If this reduces Bane
Along with notes and conjecture choice, they will take possession of your
severity to zero, you also ignore Clan
con- cerning the nature of the physical copies of the Oaxaca Diaries in
and Path Compulsions for the
Antediluvians, the Diaries also include exchange for mentoring you.
remainder of the night.
a collection of notes and commentaries
on methods to combat and defy the
Third Generation.
135
L ORESHEET
CCRYSAl IS OF Fl ESC
[sABBAt or tziMisce onlY]
O
in form and consciousness we strive for perfection, but not
nly Cainites devoted and familiar with necessarily order. mere is beauty in chaos guided by a worthy
the strange practices of the tzimisce are cause." –Vykos
comfortable with the Fath of Metamorpho-
sis. While ostensibly a sub-path of
Cathari,
the tzimisce speak of "the old ways" that can unlock the
true power hidden in their flesh and souls. Sabbat
and tzimisce vampires that stumble upon these secrets
must
LORE
Phrygian Codex: You have a rare
heavier than a set of car keys, but could Wake the Dragon: You
diary of a Tzimisce Alkimista or Meta-
form a message, drag a very light object, have delved into the old ways and
morphosist. Once per Session, gain a +2
or slither along a wall and drip into a learned the secrets of the Carpathian
die bonus on a roll related to Tzimisce
sleeping mortal's mouth. Voivoides and Beys of the Atlas. You are
lore or Metamorphosis. Also, possession
I Don't Want to Cure ready to shed your skin. Once per Story
of a Codex may allow you to gain
Cancer: You have unlocked incredible you can transform into a monstrous
access to places controlled by Tzimisce
powers to reshape flesh and bone. If beast for one Scene. The exact form
elders, Revenants, or other Alkimista.
you wished you could even rewrite is only limited by your imagination and
Feed the Change: You must
the destiny of genes, but you have your Storyteller's patience. Add six dots
abandon your mortal flesh and mortal
other plans for your talents. to your Physical attributes in any com-
soul. Though dangerous, Diablerie is
Whenever you buy an amalgam that bination, but you cannot raise any one
a quick path to both goals. Gain a +2
shapes Flesh or Bone, such as Trophy attribute above 5. Any unused dots in-
die bonus to your Humanity + Blood
Hunter, Flense, Whispers to the Flesh, crease your Health levels on a 1:1 basis.
Potency rolls to absorb powers through
Fleshcrafting, Vicissitude, or Horrid This form inflicts Aggravated damage on
Diablerie (see V5 Corebook pg. 234).
Form, you can reduce the level of the mortals and non-halved Superficial dam-
Internal Alchemy: You age on vampires and other supernatural
required second- ary Discipline by 1,
have an intuitive control over your creatures. As long as you're in this form,
to a minimum of zero, or you can
own blood. Once per Story, you can you can fly at your normal land speed
purchase the power
automatically succeed on a Rouse check
at the cost and level of the second- either through the use of flesh shaped
or set your Hunger to one. At the
ary Discipline requirement if you have wings, wall grasping tentacles, or purely
Storyteller's discretion you may also be
no slots left in the amalgam's primary through your mystical will. This power
able to exert limited control over
Discipline. Lastly, regardless of your clan cannot be combined with any other
your own spilled blood. This controlled
these amalgams are purchased as a clan transformation powers.
blood wouldn't be able to manipulate
Discipline.
anything
136
L ORESHEET
VA l E R I U S M A I O R
W hen the Camarilla's so-called Red List was first conceived
only a few vampires regularly competed for the "coveted"
top slots. fie cunning tremere Antitribu Valerius Maior
held the number 3 position on the Ivory tower's glorified
wanted poster for decades before he was captured. fiough Valerius'
trophy would never be claimed, as he was held in the Vienna Chantry
and was as- sumed destroyed with all of the other Cainites within. How
Valerius escaped unscathed is unknown, but the Camarilla marked him off
the list of "Anath- ema" and the Black Hand was pleased to see the deadly
thaumaturgist and remover returned to its ranks. Valerius is a master of
dreams and a feared summoner of spirits and darker things. He seeks out
promising followers regardless of Sect and has ties with his fellow
Anathema on the Red List.
"I was there at the purge. me Pyramid is no more and our old debts are paid.
me masters have lost sight of us and on the day of Gehenna, we shall be the voice
that whispers... look behind you." –Valerius
LORE
I Know Odd-Eye: You know Vale-
Sect's secretive Inner Circle. Your Status V5 Corebook pg. 192). Also, once per
rius's story and understand the deep
within the Camarilla increases by +1 in Story, you can either ask the Storyteller
hatred he has for the Tremere clan and
any Scene in which your bloodline is for one piece of information regarding
the Camarilla. Once per Story, you may
revealed. Also, you can buy a the Tremere clan or the Camarilla's
reveal your knowledge of or connection
number of extra Blood Sorcery powers Red List, or cover up a Masquerade
to Valerius to add two to
totalling up to five levels split up in any breach you caused as if you had 4 dots
Intimidation die pools against Tremere
way you prefer. This could allow you of Influ- ence in either Media or
and Camarilla vampires, or to add two
to buy a second level 5 Blood Sorcery Occult.
dice to Persua- sion die pools against
power, or to buy extra level 2 and A Promising Tool (Sabbat
Tremere Antitribu and mortal
level 3 Blood Sorcery powers. You characters only): Odd-Eye has a plan
occultists.
cannot buy more than two Blood and you've become a part of it. You gain
Call for Me and See: Your
Sorcery powers of the same level in Valerius as a five dot Mawla or you can
dreams are often visited by Valerius.
this way. In addition to the usual gain a pair of three dot Retainers. These
Perhaps he whispers secrets to you Tremere clan Bane, you are more Retainers are usually occult creatures
in your sleep. You gain the Taste of
easily influenced by those to whom summoned or created by Valerius him-
Stolen Dreams Blood Sorcery ritual
you are bound. Your Bane Severity self. Use either Blood Brothers (see pg.
(pg. 89) and you has a +2 die bonus
becomes a penalty to your die pools 99) or the Unbirthed (see V5 Sabbat pg.
on all rolls dealing with dreams. Once whenever you roll to resist the power 43) for the Retainers. Valerius is a para-
per Session, you can see a nearby of a Blood Bond or Vinculum. noid and cruel mentor. If you give him
mortal's or ghoul's dreams while they
Checked off the List: reason for suspicion, he will not hesitate
sleep.
After being hunted by the Camarilla's to punish or destroy you.
Blood of Fanchon (Trem-
elite soldiers for most of his unlife,
ere characters only): You are of the Valerius has become a master of
bloodline of Mistress Fanchon, one of covering his tracks and the identity of
the founding members of the Cama- his minions.
rilla and a suspected councillor of the You gain the Zeroed Mask Merit (see
137
L ORESHEET
t
selfish. I strained against responsibility. me shadow of my sire
he Lasombra have long wrestled with and his amici eclipsed me, when I wished to shine in the dark.
ques- tions of duty and damnation. fie Now they're all fine ash or bad memories. Liars, traitors, cow-
Fath of Night shares many similarities with ards. I take up the sword of duty of my own will and the shad-
the deeper mysteries of the Cathari, but ows I cast are long, deep, and deadly." –Lucita de Aragon
Nihilists
see little use for overt hedonism. fieir purpose in
unlife is to serve as a divine agent of a dread salvation.
Mortals and vampires alike must be pushed to the limits
of their
139
L ORESHEET
REDEEMERSOF ENOCC
[sABBAt oA BAFU HAQHM OFLY]
O
utside the Sabbat, a few Banu Haqim revere their clan founder
as Caine's only loyal disciple. How many still hold these beliefs
is unknown, but it is certainly rare among all but the
eldest
of them. In the Sabbat, the so-called Fath of Blood is thought
of as a Fath of Caine sub-path, even though its dogma is technically
older. While Devourers have no use for a "good" Antediluvian, they are
drawn to Caine's judgement. fie Dark Father commands the gathering of
his stolen blood. to call Caine forth from his occultation, his loyal kin
must drink the heart's blood of the scions of those that laid waste to
fabled Enoch the first city. fiose criminals that wantonly embraced the
unworthy against Caine's will. A bloody trail of betrayal that began in
Enoch, but will end in Gehenna the last city. to redeem the ruins of
Enoch, the blood must be reclaimed.
"Even in breathing days I was marked by the crescent moon and only the path
of blood held the promise of freedom. As Caine is my true father, I am the last
daughter of his blood." –Nawal bint Hawa
take one
LORE
Hunt the Unworthy: "And you
you cannot mitigate any Humanity loss
will know these last times by the time of
due to the Diablerie with Advantages,
Thin-Blood, which will mark vampires
Loresheets, or Ritae. If your Humanity
that cannot beget." Once per Session
rating is one and you have no
gain a +2 die bonus on any roll to find,
remain- ing mortal Touchstones, you
identify, persuade, intimidate, or under-
take one Aggravated Willpower
stand Thin-Bloods. This bonus may also
damage instead if you have at least
be applied to those that hunt or are
one Path Conviction (see pg. 12).
threatened by Thin-Bloods as well.
Undeniable Hunger (Sab-
Caine's Judgement: "And those
bat characters on Path of Caine only):
who eat heart's blood will flourish."
"And all those who have consumed
Gain a +2 die bonus to your Humanity
the heart's blood of their sire will be
+ Blood Potency rolls to absorb powers
brought before the Black Throne." Once
through Diablerie (see V5 Corebook
per Story, you can reduce the
pg. 234).
Resolve
Blood Sacrifice: "And Caine's
+ Blood Potency successes gained by a
blood will eat their blood." Once per
vampire you're diablerizing to zero, after
Session, when you diablerize a Caitiff,
both of you have rolled to determine
Thin-Blood, or another diablerist, you
the margin of success/failure (see V5
gain +5 experience points to immedi-
Corebook pg. 234). You lose one dot
ately spend on increasing Blood Potency
of Humanity when using this ability that
(to a maximum up to the victim’s Blood
cannot be mitigated by Advantages,
Potency) or on disciplines known by the
Loresheets, or Ritae. If your Humanity
victim. If your victim is a Thin-Blood, rating is one and you have no
remain- ing mortal Touchstones, you
140
L ORESHEET
141
Pack Map
Non-Stop Disaster Clique
JYHAD CELL PACK
contest
13 6
their <-We
direction --
disagree
<--Can’t
--A --
Th
e
Pries
Eric “Eyes” Oldson <-Caine sees your lack of faith -- t
Laurent “Sis” Cassis
-- Clanless brute with a god complex->
T
[tHE BLACk HAFD]
l INE VEIl S
S ❑
❑
Animal death
Animal experimentation
❑ Animal cruelty ❑ Body horror
❑ Bestiality ❑ Child endangerment
❑ Bodily functions ❑ Childhood memories
❑ Body mutilation ❑ Consensual Sex
❑ Child death ❑ Disturbing visions
❑ Force feeding ❑ Dreams or nightmares
❑ Gender-specific slurs / tERFs ❑ Emotional abuse
❑ Imprisonment ❑ Human experimentation
❑ Nazis / Fascists ❑ Mental instability
❑ Needles ❑ Fhysical abuse
❑ Fandemics ❑ Fhysical illness
❑ Racial slurs ❑ Folice brutality
❑ Sexual violence ❑ Religious cults
❑ Spiders ❑ torture
❑ Starvation ❑ Other (
❑ torture ❑ Other (
❑ Other ( ❑ Other (
❑ Other ( ❑ Other (
❑ Other ( ❑ Other (
❑ Other ( ❑ Other (
❑ Other (
OtherTH( E B L A C K HAND
X
❑
137
TH E B L A C K HAND
FADE TO BLACK
T H E F ADE C ARD
Pack Map
137 138