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Clayton Conan Sheet
Clayton Conan Sheet
INSPIRATION
STRENGTH
13 +1 30ft
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
13 ●
+1
+4
Dexterity
Constitution
26
CURRENT HIT POINTS IDEALS
-1 Intelligence
+1 +1 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15
+1 Acrobatics (Dex) Total 3d12 SUCCESSES
+2 Animal Handling (Wis)
● +3
3d12 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)
9 +3
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE === RACE ===
Racial Score Bonus: +2 Con, proficient in Intimidation and Survival.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
WISDOM -1 Investigation (Int)
Greataxe +4 1d10+2 Slash You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage
+1 Medicine (Wis)
12
roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column
of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
-1 Nature (Int) Attack, Dash, Disengage, If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn
+1
● +3 Perception (Wis) Dodge, Help, Hide, Ready, ends and you haven’t attacked a hostile creature since your last turn or taken damage
since then. You can also end your rage on your turn as a bonus action.
+3 Performance (Cha) Search, Use an Object, -Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier
CHARISMA
+3 Persuasion (Cha) Opportunity Attack, Grapple, + your Constitution modifier. You can use a shield and still gain this benefit.
-Reckless Attack
-1 Religion (Int) Shove, Improvise, Interact Starting at 2nd level, you can throw aside all concern for defense to attack with fierce
desperation. When you make your first attack on your turn, you can decide to attack
-Danger Sense
+1 Stealth (Dex) At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be,
giving you an edge when you dodge away from danger.
+3 ● +5 Survival (Wis) You have advantage on Dexterity saving throws against effects that you can see, such as
traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
-Frenzy
SKILLS ATTACKS & SPELLCASTING Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If
you do so, for the duration of your rage you can make a single melee weapon attack as a
bonus action on each of your turns after this one. When your rage ends, you suffer one
level of exhaustion.
Axes, Hammers.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
30 6'1ft 90kgs
AGE HEIGHT WEIGHT
Tyr
Blue White Brown
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.