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Dori Ex Plouder
Dori Ex Plouder
4 Battle Smith
Dori-Ex Plouder
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LEVEL & CLASS PLAYER NAME
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THIS ICON
F AC DESCRIPTION
0 ● +7 INT
PRO
STR
14 Armor Breastplate
28 +2 16
Set Max HP
STRENGTH +2 DEX -1 WIS
Shield
0 ● +4 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex ● Medium Armor Heavy Armor
Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
+2 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
Heavy
PRO
+5
-1 Deception (Cha) > Common Thieves' tools
+5 History (Int) > Elvish Tinker's tools
-1 Insight (Wis) Goblin Brewer's supplies
20
>
-1 Persuasion (Cha) > Magical Tinkering (add/remove) Steel Defender (command) < <
-1
● +4 Sleight of Hand (Dex) > Cloak of Elvenkind (hood up/down) < <
SKILLS ACTIONS
>
10
ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB
CP
> Alchemist's supplies 8 > Backpack, with: 5 > Common clothes 3
> Thieves' tools 1 > - Rations, days of 10 2 > Izzet insignia
>
>
Hammer
Block and tackle
3
5
>
>
- Waterskin
- Hempen rope, feet of 50 0.2
5 >
>
Belt pouch (with coins)
Breastplate 20
1
17 SP
> FEAT:
FEATS
Whenever a dagger made or coated with adamantine hits an object, the hit is a critical hit.
The adamantine version of a melee weapon costs 500 gp more than the normal version,
whether the weapon is made of the metal or coated with it.
> FEAT:
> FEAT:
> FEAT:
EXTRA FEATS
>
>
>
>
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>
ACTIONS ACTIONS
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
EXTRA ACTIONS
ORGANIZATION
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SYMBOL
APPEARANCE
Construct Neutral
TYPE AGE GENDER ALIGNMENT
CONSTRUCT
NAME
F
+2 STR -3 INT Temporary HP: SUCCESSES
PRO
15 +2 27
Set Max HP
STRENGTH
● +3 DEX 0 WIS 5
14
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Force-Empowered Rend ✔ Int Melee (5 ft) +7 1d8+2 Piercing
+1
DEXTERITY
40 ft >
+1 INITIATIVE SPEED
DESCRIPTION
>
12 LEVEL USED
DIE
4
d8+2
1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
+2
ATTACKS
F EX
◆ Damage Immunities: poison. ◆ Repair (3/Day): As an action, the steel defender restores
14 +1 Acrobatics (Dex)
PRO
0 0 Medicine (Wis)
-3 Nature (Int)
Dodge action on its turn unless its creator
takes a bonus action to command it to
can take an action to use smith's tools and expend a spell
slot to have it return to full HP after 1 minute. If its creator
●● +4 Perception (Wis) take another action. If its creator is dies, the steel defender also perishes.
10
incapacitated, it can take any action, not
-2 Performance (Cha)
just Dodge.
CHARISMA -2 Persuasion (Cha)
◆ Vigilant: The defender can't be surprised.
-2
-3 Religion (Int) FEATURES TRAITS
+1 Sleight of Hand (Dex)
+1 Stealth (Dex) shipments and cargo
6
0 Survival (Wis) record of protect money
SKILLS
Darkvision 60 ft
SENSES
COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Dori-Ex Plouder
SPELL SLOTS
CHARACTER NAME
CANTRIPS / FUNDAMENTALS
CANTRIPS / FUNDAMENTALS
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)