Professional Documents
Culture Documents
Outline - Piotr Prochot
Outline - Piotr Prochot
Digitalization has provided teachers with many new resources that can be used to teach children.
One of these resources is 'Minecraft’. I would like to elaborate on the fact that ‘Minecraft’ functions
as a survival-adventure-sandbox game, which allows language providers to bend Minecraft’s rules to
their need.
I will elaborate on the term Gamification, by explaining what it means, and I would like to
provide this citation (although could you tell me if this is cited correctly?)
According to Nguyen, 2022, as cited in Dehghanzadeh et al., 2021; Figureoa, 2015; Ongoro &
Mwangoka, 2019; Redjeki & Muhajir, 2021. “Gamification refers to the use of different game elements and
mechanics that are applied to non-game contexts, such as in classrooms, to engage learners and motivate
them to achieve tasks”
What are the benefits of language acquisition with the help of Minecraft?
o Minecraft can be an entertainment, while still serving its educational purpose.
o Minecraft provides students with additional context to new words.
o Unknown words occur frequently when playing Minecraft and because of that
students are able to acquire them more quickly.
How is ‘Minecraft’ used in classrooms as a way to teach children vocabulary and how do
students acquire language this way?
o It provides students and teachers with a wide range of settings which they can
adjust to their own needs.
o Students can be asked to build a structure based on a tutorial video. They are given
instructions which they should follow.
o They acquire knowledge with accordance to input hypothesis. They are exposed to
different blocks and items which provide additional information on the input.
'Minecraft’ not as a way to remove traditional vocabulary-focused lessons but rather as a
way to enrich traditional ones and boost students' engagement in a lesson.
o I would like to elaborate on the fact that ‘Minecraft’ itself is not a universal solution
to making acquisition of vocabulary easier, but it should function as way to engage
students in the process of learning.
What is more efficient in helping students acquire new material – traditional lessons or
lessons that engage ‘Minecraft’?
o Here I would like to compare if ‘Minecraft’ can be more effective than traditional
lessons.
Conclusion
In the conclusion I would like to claim that Minecraft is proven to be a useful tool in a classroom.
However, it should not substitute traditional classes but rather enrich existing ones, provide more
context and help students seek understanding of a language in a digital world.
Sources: Nguyen, N. (2022, Spring) Minecraft as a Learning Tool for Classroom Activities and Extramural
English Learning. - this is a source only to the quote in this document I will most probably use the other one
as well or search for different one :).
I see that the fourth bullet point of the main body might be difficult to elaborate on, given the length of the
research paper. If I see that, there are too many words I will give up on the last bullet point in the main body.