2.1 Learner Educators continually improve their 1.1 Empowered Learner Students leverage practice: Set professional learning goals and use technology to take an active role in choosing, pedagogical approaches. Participate in local and achieving, and demonstrating competency in global learning networks. Stay current on their learning goals: Students set personal research about improved student learning learning goals, develop strategies leveraging outcomes. technology to achieve them and reflect on the learning process. Students build networks and 2.2 Leader Educators seek out opportunities for customize their learning environments. Students leadership: Shape, advance, and accelerate a use technology to seek feedback that informs shared vision. Advocate for equitable access to and improves their practice. Students educational technology, digital content, and understand the basic knowledge of how to use learning opportunities to meet the diverse devices. needs of all students. Model new digital resources and tools for learning for colleagues. 1.2 Digital Citizen Students recognize the rights, responsibilities, and opportunities of living, 2.3 Citizen Educators inspire students to learning, and working in an interconnected positively contribute to and participate in the digital world: Students manage their digital digital world: Create positive experiences. identity and reputation and are aware of the Evaluate resources for credibility. Teach safe, permanence of their actions in the digital world. legal, and ethical practices. Model digital privacy Students engage in positive, safe, legal, and and protect student data privacy. ethical behavior when using technology. 2.4 Collaborator Educators dedicate time to Students demonstrate an understanding of and collaborate with colleagues and students to respect for intellectual property. Students improve practice, discover/share resources and manage their personal data to maintain digital ideas, and solve problems: Dedicate planning privacy and security. time to collaborate with colleagues. Collaborate 1.3 Knowledge Constructor Students use digital and co-learn with students. Use collaborative tools to construct knowledge, produce creative tools to expand real-world learning experiences. artifacts, and make meaningful learning Demonstrate cultural competency when experiences: Students use effective research communicating with students. strategies to locate information. Students 2.5 Designer Educators design authentic, evaluate the accuracy and credibility of learner-driven activities and environments that information. Students curate information from recognize and accommodate learner variability: digital resources using a variety of digital tools. Use technology to create, adapt, and personalize Students build knowledge by exploring real- learning experiences that foster independent world issues and problems, developing ideas learning and accommodate learner differences and theories, and pursuing answers and and needs. Design authentic learning activities. solutions. Create innovative learning environments. ISTE Educator Standards: ISTE Student Standards: 2.6 Facilitator Educators facilitate learning with 1.4 Innovative Designer Students use technology to support student achievement of technologies within a design process to identify the ISTE Standards for students: Foster student and solve problems by creating new, useful, or ownership of learning goals and outcomes. imaginative solutions: Students know and use a Foster classroom management of technology deliberate design process for generating ideas, and student learning strategies. Teach testing theories, creating artifacts, or solving computational thinking and how to use a design real-world problems. Students manage a design process. Model and nurture creativity to process that considers design constraints and communicate ideas, knowledge, or connections. calculated risks. Students develop, test, and refine prototypes as part of a cyclical design 2.7 Analyst Educators understand and use data process. Students exhibit a tolerance for the to drive their instruction and support students in unknown, perseverance, and the capacity to achieving their learning goals: provide alternate work with open-ended problems. ways for students to demonstrate competency and reflect on their learning using technology. 1.5 Computational Thinker Students develop Use technology to design and implement and employ strategies for understanding and formative and summative assessments that solving problems in ways that leverage the accommodate learner needs. Use assessment power of technological methods to develop and data to guide progress. test solutions: Students formulate problem definitions for technology-assisted methods. Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways. To understand complex systems and decompose problems, students break problems into component parts, extract key info, and develop descriptive models. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions. 1.6 Creative Communicator Students communicate for a variety of purposes using platforms, tools, styles, formats, and digital media: Students choose appropriate platforms and tools for meeting objectives. Students create original works into new creations. Students communicate ideas by creating or using digital objects. Students publish or present content that customizes the message for th3eir audiences. Noted similarities: ISTE Student Standards: • Both are expected to use local and global 1.7 Global Collaborator Students use digital networks to collaborate. tools to broaden their perspectives and enrich • Both are to be good digital citizens. their learning by collaborating with other in • Both are learning and improving skills. teams locally and globally: Students do this with • Both utilize technology in lessons and work learners from a variety of backgrounds and time. cultures. Students use collaborative technologies to work with others examining issues and problems from multiple viewpoints. Noted differences: Students constructively contribute to project • Standards made for educators are to seek teams. Students explore local and global issues out, teach, and facilitate the use of using collaborative technologies. technology in the classroom. • Standards for students require them to learn, utilize, and troubleshoot different types of hardware and software to demonstrate understanding and become global citizens in the digital world.