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ISTE Educator Standards

ISTE Educator Standards: ISTE Student Standards:


2.1 Learner Educators continually improve their 1.1 Empowered Learner Students leverage
practice: Set professional learning goals and use technology to take an active role in choosing,
pedagogical approaches. Participate in local and achieving, and demonstrating competency in
global learning networks. Stay current on their learning goals: Students set personal
research about improved student learning learning goals, develop strategies leveraging
outcomes. technology to achieve them and reflect on the
learning process. Students build networks and
2.2 Leader Educators seek out opportunities for
customize their learning environments. Students
leadership: Shape, advance, and accelerate a
use technology to seek feedback that informs
shared vision. Advocate for equitable access to
and improves their practice. Students
educational technology, digital content, and
understand the basic knowledge of how to use
learning opportunities to meet the diverse
devices.
needs of all students. Model new digital
resources and tools for learning for colleagues. 1.2 Digital Citizen Students recognize the rights,
responsibilities, and opportunities of living,
2.3 Citizen Educators inspire students to
learning, and working in an interconnected
positively contribute to and participate in the
digital world: Students manage their digital
digital world: Create positive experiences.
identity and reputation and are aware of the
Evaluate resources for credibility. Teach safe,
permanence of their actions in the digital world.
legal, and ethical practices. Model digital privacy
Students engage in positive, safe, legal, and
and protect student data privacy.
ethical behavior when using technology.
2.4 Collaborator Educators dedicate time to Students demonstrate an understanding of and
collaborate with colleagues and students to respect for intellectual property. Students
improve practice, discover/share resources and manage their personal data to maintain digital
ideas, and solve problems: Dedicate planning privacy and security.
time to collaborate with colleagues. Collaborate
1.3 Knowledge Constructor Students use digital
and co-learn with students. Use collaborative
tools to construct knowledge, produce creative
tools to expand real-world learning experiences.
artifacts, and make meaningful learning
Demonstrate cultural competency when
experiences: Students use effective research
communicating with students.
strategies to locate information. Students
2.5 Designer Educators design authentic, evaluate the accuracy and credibility of
learner-driven activities and environments that information. Students curate information from
recognize and accommodate learner variability: digital resources using a variety of digital tools.
Use technology to create, adapt, and personalize Students build knowledge by exploring real-
learning experiences that foster independent world issues and problems, developing ideas
learning and accommodate learner differences and theories, and pursuing answers and
and needs. Design authentic learning activities. solutions.
Create innovative learning environments.
ISTE Educator Standards: ISTE Student Standards:
2.6 Facilitator Educators facilitate learning with 1.4 Innovative Designer Students use
technology to support student achievement of technologies within a design process to identify
the ISTE Standards for students: Foster student and solve problems by creating new, useful, or
ownership of learning goals and outcomes. imaginative solutions: Students know and use a
Foster classroom management of technology deliberate design process for generating ideas,
and student learning strategies. Teach testing theories, creating artifacts, or solving
computational thinking and how to use a design real-world problems. Students manage a design
process. Model and nurture creativity to process that considers design constraints and
communicate ideas, knowledge, or connections. calculated risks. Students develop, test, and
refine prototypes as part of a cyclical design
2.7 Analyst Educators understand and use data
process. Students exhibit a tolerance for the
to drive their instruction and support students in
unknown, perseverance, and the capacity to
achieving their learning goals: provide alternate
work with open-ended problems.
ways for students to demonstrate competency
and reflect on their learning using technology. 1.5 Computational Thinker Students develop
Use technology to design and implement and employ strategies for understanding and
formative and summative assessments that solving problems in ways that leverage the
accommodate learner needs. Use assessment power of technological methods to develop and
data to guide progress. test solutions: Students formulate problem
definitions for technology-assisted methods.
Students collect data or identify relevant data
sets, use digital tools to analyze them, and
represent data in various ways. To understand
complex systems and decompose problems,
students break problems into component parts,
extract key info, and develop descriptive
models. Students understand how automation
works and use algorithmic thinking to develop a
sequence of steps to create and test automated
solutions.
1.6 Creative Communicator Students
communicate for a variety of purposes using
platforms, tools, styles, formats, and digital
media: Students choose appropriate platforms
and tools for meeting objectives. Students
create original works into new creations.
Students communicate ideas by creating or
using digital objects. Students publish or present
content that customizes the message for th3eir
audiences.
Noted similarities: ISTE Student Standards:
• Both are expected to use local and global 1.7 Global Collaborator Students use digital
networks to collaborate. tools to broaden their perspectives and enrich
• Both are to be good digital citizens. their learning by collaborating with other in
• Both are learning and improving skills. teams locally and globally: Students do this with
• Both utilize technology in lessons and work learners from a variety of backgrounds and
time.
cultures. Students use collaborative
technologies to work with others examining
issues and problems from multiple viewpoints.
Noted differences:
Students constructively contribute to project
• Standards made for educators are to seek teams. Students explore local and global issues
out, teach, and facilitate the use of using collaborative technologies.
technology in the classroom.
• Standards for students require them to
learn, utilize, and troubleshoot different
types of hardware and software to
demonstrate understanding and become
global citizens in the digital world.

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