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Super Dungeon Melee - 5e Stat Blocks
Super Dungeon Melee - 5e Stat Blocks
Super Dungeon Melee - 5e Stat Blocks
Actions
STR DEX CON
18 (+4) 13 (+1) 14 (+2) Multiattack. Arnak makes two longsword
attacks. If he has a shortsword drawn,
INT WIS CHA he can also make a shortsword attack.
10 (+0) 11 (+0) 10 (+0) Longsword. Melee Weapon Attack: +6
to hit, reach 5 ft., one target. Hit: (1d8
Languages common, orcish + 3, or 1d10 + 3 if using two-handed)
slashing damage.
Saving Throws Strength (+6) Shortsword. Melee Weapon Attack: +6 to
Senses Darkvision 60 ft., Passive hit, reach 5 ft., one target. Hit: (1d6 + 3)
Perception 10 piercing damage.
Skills Athletics (+6), Intimidation (+2) Heavy Crossbow. Ranged Weapon Attack:
+3 to hit, reach 100/400 ft., one target.
Challenge 3 (700 XP) Hit: (1d10 + 1) piercing damage.
Jivvins
Small Natural Humanoid (gnome), neutral good
1
Heste
Medium Natural Humanoid (human), chaotic neutral
Mika
Medium Natural Humanoid (human), lawful good
Traits
Fey Ancestry. Sundril has advantage on
saving throws against being charmed,
and can’t be magically put to sleep.
Mask of the Wild. Sundril can attempt
to hide even when she is only lightly
obscured by foliage, heavy rain,
falling snow, mist, and other natural
phenomena.
3
Vendrix
Medium Natural Humanoid (tiefling), neutral evil