Professional Documents
Culture Documents
Traits Book
Traits Book
A character doesn’t need to have a birthplace trait to tell that they are from a certain territory
Souls are the Zodiac of fear and hunger, when born, a human can have
a certain type of soul. There is no knowledge if being born on a certain
date can give you a specific soul, but one day of difference is enough to
change the soul you are born with.
There isn’t enough information about souls, do they change with time?
Do they decide your fate? Are they connected to the gods? One thing is
sure, “What you are to become is up to you.” But that doesn’t mean they
don’t have a greater influence on your life.
JAnUary
2 .3 Radiating Soul
- Talented: You were born talented, choose one of your
traits and you will recieve a bonus on whatever that trait
gives you. (speak with your gm about it)
- Radiating Luck: You are radiating, you can use Soul
points as lucky coins too.
3 .2 Tainted Soul
- Stained path: Instead of 20 being a crit, before you roll a
d20 you can choose a number of the d20, if landed, the action
becomes a crit, except a one, that stays a crit failure
- Always bet on me: You can use your three revs as 1d4s,
when using all three you roll them out, if the result is the
same on the three dices, you recieve a bonus of 1d20 on any
roll for the duration of a song that can be max 4 minutes
FeBruary
1 .2 Endless Soul
- Endless possibilities: you can reroll any dice that affects you one time, after
rerolling, you can do a coinflip to see if you maintain the endless possibilities, if
failed, you need to rest before using it again.
- Imagined Flight: Instead of rolling a d20, you can do a coin flip, the coinflip
will count as crit success or a crit fail
4 .5 Beastly Soul
- That fucking Sergal song (TFSS): You have a beast dwelling inside of you. All
Fear checks are failed, when reaching Fear level 4, instead of recieving a heart
attack, you enter a frenzy where you obtain an automatic crit, after the crit, all
your attributes will recieve a -4 penalty until resting.
- To the sulfur pits with the fucking world: Whenever you reach 0 life points,
instead of dying or falling unconcious, you keep grasping on life. Each attack you
recieve will give you a fear level, you will be defeated upon reaching fear level 4
if you don’t heal
MarCh
1 .3 Domination Soul
- Subjugation is Freedom: You can
change the
balance of a mental fight between
domination. In any save roll where
your character is gonna be mentally
controlled ( Mind control, brain flower
I.E), persuaded, intimidated, etc. Roll
with advantage.
- Bend to my will: You can apply
Domination to one of your Party
members, they will lose a -4 of mind
but they will get a +2 on the next Att
check.
2 .2 Decrepit Soul
- Ultraviolence: You gain advantage when fighting more than 2 creatures,
everytime you kill an enemy, describe how your character brutally murders the
enemy, for each brutal description, you regain 1 mind point.
- Decrepit Disposition: You are simply unpleasant to be around, for one reason or
the other, and most people assume the worst about you. Sentient creatures will
either ignore you or actively avoid you, unless they absolutely must interact with
you. Rhetoric rolls for intimidation are rolled with advantage, while rolls for di-
plomacy are rolled with disadvantage and have terrible consequences for failure.
ApRIl
1 .1 Amoral Soul
- Fear makes me Strong: For each level of Fear, you get a +1 on Finesse and Body
- Heartless cocoon: You start without any phobia, but you don’t recieve any bene-
fits from other character’s skills
2 .6 Halved Soul
- HALF LIGHT: Your Finesse modifier now can be used as Half light points, you
can use half light points to quickly react to an incoming attack and automatica-
lly evade it, each half light point consumes 2 of your Finesse modifier.
- My lost haven: Your soul points turn into Quorum points, when using a
Quorum point, all players (included the game master) roll a dice without any
kind of modifier, the higher result gets chosen
May
3 .8 Gladiatorial Soul
- It has to be this way: For each succesful attack, you obtain a +1 on your attack
roll for the same limb. The modifier resets to +0 after a failed attack
- “Your next line is”: Whenever you need to do an attribute check, you can try
and guess the DC, if you succeed on knowing the DC, you obtain advantage on
that roll, if you fail, you obtain a disadvantage
7 .0 Solitary Soul
- The Angel’s egg: For each roll YOU fail, you obtain a one time use +1 modifier
- This World will miss me Forever: When this character dies, the player can choo-
se the soul to shatter and make all the attributes of the character, both negative
and positive get distributed into the present party members. Doing this will
prevent the character from being brought back to life and/or reincarnating.
JunE
4 .7 Submissive Soul
- Breedable: Your Allies can transfer your Mind points to themselves without the
need to ask you, on every roll trying to resist Domination you need to roll a nat
20
- Sui Generis: Your revs change their effects to the following:
1 REV: +2 modifier to any attribute check
2 REV: +4 modifier on any 1d20
3 REV: Double your DC
4 .7 Sheperding Soul
- Fear not: You gain
advantage on ATT
checks when an ally
has reached 0Hp
- The lord’s guidance: if
you direct all players to
attack the same limb,
every ally gets +3 to
attack rolls
8 .2 Order Soul
- I alone, im the honored one: You can distribute any kind of damage between
mind and health
- As everything should be: All your attributes are 0
JUly
1 4. Tormented Soul
- The temple of flesh: Roll a 1d10 and add to your max hit points. You have endu-
red a great amount of pain and torment around your life that you
became immune to the pain of losing a Limb.
7 .2 Defiant Soul
- Long live the Cesar!: When rolling a crit, you can force it to be a critical failure
and you can use that crit on the moment where you require it
- I Will Be Valorous Until Death: When reaching 10% below your health, you
cause max damage
4 .1 Latent Soul
- Pass on the knowledge: When resting, someone can share a Skill with you; Both
need to succeed on an ENL Check of 15 DC. You can only have one skill shared at
the same time.
- The DNA of the soul: When resting, someone can share a soul trait with you,
both need to succeed on a SOUL check of 10 DC. You can have one soul trait sha-
red at the same time.
SePTEMber
2 4. Caressing Soul
- Rule of Love: Your soothing aura can give one of your party members enough con-
fidence for any task. That party member gets a +2 on the next Att check. you need to
rest before using Rule of Love again.
- Hug me: whenever you hug someone, you lower one level of fear once per session
0 .0 Innocent Soul
- Abraxas: Any disadvantage or advantage for fear levels are nullified, you will
only get fear levels on important parts of the plot
9 .5 Loving Soul
- Genuine, Mutual Love: you can use your soul points on other people’s roll
- We are all Childs of Sylvian: All healing you do is doubled, all damage recieved is
doubled
OctoBer
2 .1 Enlightened Soul
- Lateralus: Roll a 1d20 and add to your max Mind points. in your great search of
knowledge, your mind expanded enough to be able to withstand the truth about
the greater scheme of things…
- Bibliomania:When you roll on the book table, you can roll again if the result
doesn’t suit you.
3 .1 Blank Soul
- Emptyness: nothing, you may choose
another trait.
NovEmbER
1 .0 Mourning Soul
- I bless you forever in death: You can use health points to cast magic or skills
that require mind points to be casted. 2hp = 1mp
- Miracle: You can use soul points to cast magic or skills that require mind
points to be casted. 1sp = 3mp
4 .3 Changeling Soul
- Metamorphosis: Your soul points are now metamorphosis points (the attribute
is still the same), you can use them to use a different modifier on the roll you are
doing
- Providence: Your character is born with a locked +4 and permanent advantage
on a random attribute that will be chosen by a 1d8, to unlock them, your charac-
ter must reach
certain requirements imposed by the GM
DeCembER
3 .3 Suffocated Soul
- Impotence?: You lose all your advantages,
but you also lose all disadvantages
- So near, yet so far: You are unable to deal
critics and Your d20 turns into two d10s
3 4. Shadowed Soul
- At the shadows of others: Enemies tend to see you less. Whenever an enemy
targets you, roll 1d4, then deduct the result from the enemy attack roll
- Unexpected proficiency: gain an additional +2 for accuracy (total of +4) when
targeting limbs previous party members missed for the cost of having a -1 modi-
fier when attacking other limbs
4 .2 Chaotic Soul
- Bullshit: Whenever you get in 0 or negative hit points, you can choose a conse-
quence and continue living with 1 HP
-Losing a limb
-Losing an eye, Halving your Awareness
-Losing part of your soul, halving your soul points
-Hard bleeding, you will die if you don’t get treated on 1d20 minutes
- Scheme shattering Revs: Revs stay outside of combat and their effect translate
to attribute checks. 1 rev = +2 Mod | 2 revs = +4 Mod | +3 revs = you roll your
dice again with all advantages/disadvantages and modifiers
ABYSSONIA
BATHED IN THE SUN ABYSSAL GINGA
Your body grew resistant to the scorching rays of You learned this ancient dan-
the sulfur sun. cing and martial
technique developed by Konoppe
- add +5 max hit points of the south. The body is in
- you are resistant to FIRE attacks, subtracting constant balance from one posi-
-2 FIRE damage tion to another, the body needs
to have both hands in different
positions, so it’s not possible
to do the technique with a two
handed weapon.
OTJIZE
it is tradition for you to wear a purplish
- Learn ABYSSAL GINGA: In batt-
clay on your skin and hair, it is said that
le, if you are NOT using a two
it protects you from the sulfurous rays of
handed weapon, your guard now
the sun and otherworldly influence.
lets you start the Ginga, so in
the rest of the battle you get
- you become resistant to otherworldly da-
a +1 FIN. If getting hit, roll
mage, subtracting -2 of otherworldly dama-
a Body saving throw equal to
ge. If your character gets wet, you lose
the damage received, if damage
any resistance till you rest, where you
received is above 20, you ins-
will apply the clay on your body once more.
tantly lose the Ginga and have
to start over again.
- Roll 1d4:
Book of enlightenment
Nothing
A “studies of” you choose from
Nothing
- Learn MEDITATION: Reach a higher state of awa-
reness. Meditate while guarding to gain extra Rev
points on that turn.
RAPPÉ
Some Abyssonian cultures have learned to harness the power of Snuff, in-
haling these by the nose temporarily enhances or changes your senses.
- Learn SNUFF POWDERS: You can only use one powder, the effect will go
away after resting and you can use the skill once again.
Kafe: A combination of brown spices mixed with tobacco - You feel less
anxious, as if a great weight was lifted from you, do a coin flip to see
if you lose a level of fear
Persa: A combination of purple spices mixed with opium - You feel re-
laxed but somnolent, you take half of mind damage but you suffer disad-
vantage on any body check
Xanthous: A combination of Yellow spices combined with baked Hemp - Your
head feels lighter, you gain disadvantage on Hunger saving throws but
each time you cast a spell that costs mind points, throw a D6, you re-
gain amount of mind points at the landed number
FETISHISM
Among Abyssonian folklore, the use of fetishes are common in order to
scare evil creatures. But the truth is that Fetishes hold a lot more po-
tential than just scaring off evil creatures of the night.
Examples
- Fetish that can sense and inform you from any otherworly beings near
you
- Fetish that spits fire
- Fetish that copies the attacks of an enemy
VATICAN CITY A PART OF THE FAMILY
You are a mobster of the Vatican city… It is not an honest way of living, but
at least it gives you enough to live a good life… The organized crime in the
Vatican city started in the high world of Rondon in the 11th century. When
the
Vatican city was born, some of the noble families related to organized crime
moved their operations to the Vatican City as a way to disperse unwanted at-
tention from other noble
families that served the crown and their bloody judgment.
- You learn INTIMIDATE: Intimidation tactics work on those mentally weak. The
effects vary case by case. Whenever you try to intimidate someone, you gain
advantage on Rhetoric Att roll.
- You are prone to be recognized by figures of authority, if you try to hide
your identity, do a hard difficulty Rhetoric saving throw without any kind of
modifier.
PENANCE KNIGHT
As a criminal... the church found you guilty of your crimes and your
punishment is to join the armada of the Penance
knights...
The Penance Knights are a special unit of the Vatican city that wear tai-
lor-made armors. The Penance Knights are used in the most perilous tasks and
missions where the chances of survival are especially low. This is your time
to repent your sins and be judged by Alllmer himself
LAW OF REGRESSION - “As Alllmer defied the nature of destruction, He sealed the
shattered bond between the wood of the kid’s broken toy“. You manage to grasp
a miniscule amount of the power that Alllmer wields,
reverting an object to its prior state to a limited degree with
your grasp.
Mind cost: 6
SPICE FORGER
Spice forges were widely used by magick practitioners of the Middle East back in
the day. Spices make it possible to customize the properties of your otherwordly
skills. The preparation and stabilization for the consumption of the spices is the
job of a Spice forger... they are known for wearing a chromatic high quality blue
clothing as accesories in their clothing.
-Learn Spice forge: You obtain 3 vials: One red, one blue and one white. Use one
of the spices to enhace a spell of your choice
WHITE: before the battle starts, your brain reacts on instinct, the spell at the
start of battle
BLUE: Your brain gets lighter, The cost of magic spells is halved
RED: Your brain repeats a specific pattern, you cast the same spell twice in the
same turn (with all the costs)
OLDEGÅRD CHILD OF THE WINTER
The northern kingdom is home to the heaviest of hails and the coldest of night-
s,Which makes only the strongest of them survive, making their bodies grow stron-
ger and resistant to colder
temperatures.
- You know where the north, south, east and west are located
- Getting blinded only gives you -2 attack roll
- you get +2 of Awareness
- You roll with advantage when trying to navigate towards en-
viorement without getting lost
EDO
SAMURAI
The Warrior class of Edo. For a long time period, Edo was isolated from
the world.
meaning they only had themselves to trade, to form
relationships and to slaughter each other... Some
people say that the ways of Edonian war secretly or
Unintentionally worked as a GU, with Samurais
slaughtering each other until the strongest one remained. The most
powerful fact that suggest this theory could be possible is how Edo
managed to defend themselves so many times against the Eastern Sanctua-
ries. A great difference between the Jizamurai and the Samurai is that
the Latter had an honor code called “Bushido” with seven
virtues they valued,.. But even Samurais tended to break their honor
code.
- Naginata | 2d10 + BDY or FIN | TWO HANDED PIERCE AND SLASH | IGNORES
SLASH ARMOR
- Wakizashi | 1d8 + BDY or FIN | ONE HANDED PIERCE OR SLASH | IGNORES
PIERCE ARMOR
- Katana | 2d6 + BDY or FIN | ONE HANDED PIERCE OR SLASH | IF WIELD WITH
STR IGNORE SLASH DAMAGE IF WIELD WITH FIN IGNORE PIERCE DAMAGE
- Yumi | 2d6 | PIERCING | 30 METERS
- You learn Quickdraw: If enemy starts combat first, you get a free turn
before the enemy do their attack
COURTEOUS DISPOSITION
From a young age, you have been taught the importance of good man-
ners.
- Roll 2d4 and add the result to any Rhetoric roll
involving etiquette and fine diplomacy.
HARD RESOLVE
Life in Edo has always been strict and a hardy mind is needed to
survive it.
- Roll Fear saving throws with advantage unless the throw was trig-
gered by your phobia.
BREMEN
LANDSKNECHT
You are an elite mercenary from the land of Bremen, your way of war was
teached by the eccentric outlander cavalry from Valland, which explains
your fancy clothes and elongated phalic weaponry.
ORDER, DEFEND!: Give orders to your team to defend and keep their stance
after attacking, giving them +1 Modifier on their DC, also aplied to
companions.
Cost: 3 rev points. 1d4 of Mind
ORDER, CHARGE!: Give orders to your team to charge and attack the enemy
after the turn pool is over. After that, every party member, even com-
panions, do an attack roll, The damage everyone deals is 1d6 without
causing any status effect except for crits.
Cost: 2 rev points, 1d8 of Mind
UNTERDRÜCKTER ZIVILIST
Born on the filth, you are part of those who are being opressed by ex-
pensive taxes and a fierceful force that is the Bremen Elite of the Rei-
chstag. Drinking their wine and eating their freshly baked bread... One
day you will see them begging for their life, as the rats they are...
- SON OF HUNGER: Your Hunger DC is 20, if you already have a skill that
lowers or higher your DC, both skills will be anulated.
- OPPORTUNITY ATTACK: Whenever an enemy is stunned, their head DC lowers
to 10 for you.
XENO
Born in a place where the natural order shifts, so does the human...
Your body blends into the darkness of the world, it a beautiful change
that vitruvia never thought for us.
SERGAL CULTURE
Your cultural identity shares part of Sergal culture, be it that you
were born into a society of sergals, or by being an immigrant on sergal
lands, they took care of you and shared their knowledge and traditions
with you... Something not many can brag about!
VOLKHV
You were trained at a young age to be become a Volkhv, a priest dedica-
ted to predicting the impredictible, to study and understand the diffe-
rent causes and effect of the world... To study vinushka, as well as his
parents... are you afraid of watching the premonitions of your future?
to know where the chaotic ragdoll of the future will put you in?
- You learn Otherworldly sense of smell: You can smell the otherworldly,
it’s up to your enlightenment and prior knowledge of occultism if you
recognize each smell or not.
- You obtain the book Volkhovnik
- You obtain Volkhv Uniform
- Roll 1d6 and substract that value from your mind attribute
- Learn improvised story
- You get Pen & Ink and paper
IMPROVISED STORY: when resting, you can improvise a story, everyone gets
+2 mind points but you can continue the story if you succeed a coinflip,
for each succeeded narration, the mindpoints gained are duplicated (+2,
+4,+8, etc).
For the sake of narrative, you truly have to improvise a story, the game
master, nor the player itself cannot wrap the rest until the story has a
finish.
Example:
Cinnabar = Worm vial
Horsetail = Blue herb
Honey = Red Herb
Sulfur powder = Green herbs
Salt/Rod wax = Cloth fragment
Platinum = Stabilizer for poisons
(Its up to the game master to decide what the item ends up doing)
AGAPEIC ALTRUIST
Sylvian is the godess of many things, one of these things is agape, the
highest form of love. The Altruists wield the power of Sylvian’s Agape
essence to restore the body to what it must be and to bring hope to the
despairing. They declare an oath of Chastity in order to ensure their
devotion to loving all as opposed to loving the few or the one.
PHILIAN WHISPERS: The world stops and the horrors cease for the few mo-
ments that your friend is held in your arms. Take the burden away from
them... During a rest, 1 ally restores all Hp and Mp but you gain 1 le-
vel of Fear & make an additional hunger saving throw.
Oath of Chastity: Your character feels no sexual desires and therefore
cannot engage in sexual activities.
-Impotentia: You have made a grave error... For as long as you will
live... the parts you find most pleasuring will become nothing but an
instrument of pain until you do the world a favour and end your pitiful
existence
ARCHITECT
You studied the creation of structures, from planning them out to the
materials specific to make them work! it is an art itself, an art of pa-
tterns that repeat themselves in different cultures
-You gain Priest robes, The old testament of Alllmer and Eleventh Bead
Rosary
-Learn between Exorcism or Penitence
EXORCISM - In each turn, you lose 2 Mind points and you may recite the
2nd, 3rd and 11th Penitence of Alllmer in order to exorcize a ghost and
any kind of otherworldly possession in a violent and intrusive way.
Everytime you get attacked, you need to roll a torment threshold saving
roll with the dc of the damage you receive, if failed, you need to start
over again.
Mind cost: 7
- Censer | Used to burn herbs. The effect of the burnt herb will be sha-
red around 4 meters | Requires fire to ignite the herbs
CELEBRITY
You are known by others, your tale is told and your archievements are
archived... how does it feel?
- When meeting with someone, you can do a coinflip to see if they know
you
- Talk to your GM about the reasons of your reputation
- Choose between good or bad reputation
GOOD REPUTATION: People either love you, cherish you, they feel hyped
when you are around, etc... all that matters is that they have positive
emotions towards you.
Your team members recieve a morale boost that makes the Fear saving
throw be 12DC
BAD REPUTATION: People either hate you, fear you, feel disgusted or they
laugh at you... all they have towards you are negative emotions.
Your team members recieve an attack boost of +1d4 while being near you.
DARK PRIEST
You are the first born of a family of Dark priests. It’s custom for the
Dark priests to sacrifice their youngest offspring for grim rituals.
The life of a dark priest is one of polytheism; Old, ascended and new
gods, to acknowledge and worship all of the gods, even if it is hard to
please them all.
Just as another science, worship and occultism is feeded by knowledge.
You started your studies in the Vatican City at a young age and you have
been part of the grim traditions of the dark priests.
- Roll with advantage when doing a Diagnosis and performing any kind of
medicinal action on someone
- Roll on the medicine table twice
- +1 attack roll
- Learn lesser amputation
- Learn Medicinal
- obtain medical outfit
LESSER AMPUTATION: whenever a party member needs to lose a limb, you can
cut it without causing damage to the Party member.
Some western churches forbid the entrance of any Flagellant, and hold
the scripts of “Penitence and Humiliation of Alll-mer” as apocryphal and
blasphemous.
A phrase mostly used by the flagellant movement, and present on writings
are “We’re all falling apart...”
ACT OF MOCKERY: Your words and insults cause emotional damage, the cha-
racter has to make a Saving throw with a DC of 6 + your Soul Mod , if
failed, the affected one starts to target you and recieves a -2 attack
modifier. This only works with characters that can understand lenguage
or realize the way you are talking to them.
SOUNDS OF MA’HABRE: When resting, you can play a song that soothes the
fear. You must do a Rhetoric saving throw of DC 10, if you succeed those
who can hear it get one less level of Fear, except you.
- Gain Hunting Bow, 1d20 + Soul = Amount of Arrows, a skinning knife and
Pelt robes
- When attacking an an animal with any ranged weapon, roll with advanta-
ge
- Learn the skill Skinning: WIth a skinning knife, you can cut between
the flesh and the skin, taking the latter. When resting, you can treat
the skin you took and use it to craft Clothing or disguises, each dis-
guise rests -2 of mind points to craft
You learned how to cut down trees, to take advantage of any piece of
wood you could harvest.
- Learn EN GARDE: If you start combat first, you get a first turn to attack the
opponent, their DC for all the limbs is
reduced in -3 for your first turn, after that, combat starts normally.
- Gain Leather armor or Chainmail Armor
- You may choose or roll one weapon from the table of weapons
- Gain Contractor’s letter and roll 2d100 to set the value of the bounty (talk
with the DM about what your bounty is about)
- Learn HASTE: A technique for making your heart race at a quick pace,
making blood flow faster through your body... suddendly you feel more
energetic! obtaining one more rev space. The extra rev gives + 1d4 to
an attack roll if depleted completely. After the fight, the Haste wears
offs and you get -2 of body ATT until you rest.
- Choose between one branch of occult sciences, you will have advantage
when rolling about them: Demonology, Phasmology, Tarot (You get a tarot
deck), Astrology, Alchemy & Numberology
Alllmer: +3 DC
God of the depths: Insects treat you better and your hunger DC
gets permanently lowered to -5 points
Prisoner
You were captured for your crimes.. repressed from liberty, locked insi-
de bars… was this the result of your decisions or were you captured by a
crime you didn’t commit?
- AN ACT OF LOVE: When resting, you can do an act of love with someone,
healing all of Mind points. In the end, you and your partner will have
to do another Hunger Saving throw.
- You get Prostitute Uniform
- You get +1 Torment threshold and +1 Rhetoric
- Whenever you try to convince someone by flirting, you gain advantage
on your Rhetoric Rolls
- You Learn Slow metabolism: your Hunger saving throw DC is 12, if you
already have a skill that lowers or higher your DC, both skills will be
anulated
- You gain -2 of body and +2 on torment threshold
PAGAN
You are a pagan, not focused on the worship of any old god in parti-
cular, but with deep knowledge of all of them and drawing from their
power, similar to the yellow mages but with a deeper focus on bending
down to their wills and worship rather than simply using them for your
benefit.
- Gain -3 of Mind
- You gain +1 on your attack roll
- you start with Surgeon clothing
- You Start with a Knife and a bonesaw
- Learn Medicinal
- You gain advantage on mind saving rolls related to analyzing corpses
- when performing a surgery, roll with advantage.
- Choose between Magna medicinal or Emergency Surgery
MAGNA MEDICINAL: A greater form of medicinal where the surgeon will sa-
crifice their own limbs in exhange for human life, returning it to 1 hp.
The procedure must be performed on the spot during an encounter to work
properly.
EMERGENCY SURGERY: With your knowledge of medicine, you can focus your
mind into saving the life of a dying party member, this will cost 1d8 of
mind points but you will be able to stabilize them with 1 hp.
Stabbing gap: Everytime you land a crit or you deal full damage to an
enemy, the limb of that DC lowers -1
Sealing gap: Everytime an enemy fails to hit you, add +1 to your DC,
with a max cap of +3 to your DC
SLAUGHTERHOUSE
You are not a person… you are a killing machine deployed in war, a we-
apon used to slaughter, to taint the soil red… You send Soldiers flying
with one swing, you cut them in half, turn them into unrecognizable pi-
les of flesh.
You were born to be an eccentric warrior! but… is there more to just li-
ving to slaughter others as if they were mere cattle?
- You obtain a pet: Roll 1d6 for the type of pet you will have
- Dog | HP 2d5 | DC 1d8 | ATK: Bite 1d10 PIERCING |
- Falcon | HP: 1d6 | DC: 1d8 | ATK: Scratch/Peck 2d4 SLASH or PIERCE
- Cat | HP: 1d4 | DC: 2d10 | ATK: Scratch 1d2 SLASH |
- Wolf | HP: 2d5 | DC: 1d10 | ATK: bite 1d6 PIERCE |
- Moonless wolf | HP: 2d10 | DC: 1d10 | ATK: Deformed bite 3d3 PIERCE +
causes bleeding |
- No pet
To command your pet, you must succeed on a rhetorics roll against your
pet’s DC
- You have advantage on any roll related to animals, except taming, you
GET advantage on learning how to tame an animal
TEACHER
You pass the knowledge to the newer generations, it is a noble task, a
task so noble that people should treat teachers with more respect than
the new gods... So noble, that you get paid less than any construction
worker.
- +2 Enlightenment +2 rethoric
- Roll with advantage on teaching a subject you already know or for a
subject you want to learn about.
- You obtain teacher uniform
- Roll 1d20 and substract that amount from your starting money, if you
have no money or it goes into negative, thats a debt you need to pay.
Talk with your GM about the type of debt you need to pay and to who.
- Learn Seed of enlightenment
Blood pact
Some say it’s one of the secrets of gro-goroth, whispered only to a few
select people… To lovers, friends and siblings… This rite binds the body
of the two participants.
-If you choose this trait, you must share it with another player and
will not consume a space
- You cannot die unless your partner also reaches negative healthpoints
- You share T.threshold saving throws with your partner
Product of Necromancy
Suddenly…you wake up.. your body feels cold, your hands are red… It’s
hard to move your mouth…
- You lose -4 of Mind ATT and +4 of body or -1d20 of mind and +1d20 of
body
- Talking is hard, even closing your mouth… Forming simple phrases beco-
mes a really tiresome task.
- You are obedient to the one who revived you, trying to break free of
the obedience will require a Torment threshold saving throw of 17
- You can have your limbs reattached if cutted, even your head
- You do either a Soul/Torment threshold/Enlightenment with a DC of 1d20
whenever someone tries to break the umbilical cord connection between
your soul and your body (Counter magic or by debilitating the connection
by telling you that you are a product of necromancy)
Psychopath
You were born normal, well, not normal... something better than normal,
don’t you think? all other humans are born with imperfections, some are
too empathic, some are born to be destined to failure, some are born
with horrible disfigurations... but you are truly perfect, without any
useless emotion, intelligent, with more control over yourself and your
desires... Maybe you are a true human, sophisticated and beautiful, born
into the darkest pits of the sulfur sun smelling like shit, ready to
ascend at any moment... the others? nothing. You are the child of the
green hue, and only you deserve that throne, all others are just pawns
being played by or against you.
- You receive double damage from any enemy with your phobia and they
will receive double damage too.
- You get double fear levels
White pestilence
White mold starts to grow on your body, the mold starts from your limbs
and tries to reach your head… Maybe you can stop the White mold from
reaching your Brain…
-you get -1d5 rethorics, You may only speak for narrating what your
cavedweller does, if the character speaks, it cannot be on the main
lenguage everyone is using (this doesn’t mean you cannot learn the main
lenguage over time)
-Your unique anatomy gives you -2 of otherwordly damage resistance, but
you recieve +1 fire damage
-You have dark vision, your yellow eyes glow in the dark
-You have the influence of god of the depths as a birthright, any roll
regarding the god will be with advantage
-Your hunger DC will be -25, but you can eat both raw, rotten and poiso-
nous food without suffering the effects
Low exposure to Moonscorching
the moonlight cancer reached you... part of your face is melted, or more
than melted.. it feels malleable, like clay.. it is kind of bloated,
it doesn’t feel like it tho, it feels.... it feels... it feeeeellll-
sss........ straangge..............
- You may only appear visible for the people that you want
- You are a soul with physical appereance
- You cannot physically hurt someone nor hold items that are not cursed.
In battle, if the enemy has a soul, the game master needs to roll a
1d20, 2d10 or 4d20 for a boss, thats the soul points the enemy has.
- You can push lightweight objects, but it requires a mind roll att with
a DC of 8+ mod
- you can enter items that hold emotional value of someone and let your-
self rest
- You don’t need to roll for hunger
- You learn RUIN: You curse the enemy, taking away their soul, you deal
1d6 soul damage
Vegetarian
By choice or by a natural rejection, you don’t eat any kind of meat