Character Sheet (Level 1-3)

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Ability Bonus Temporary Name Level Class

Bonus
STR Pronouns Rank Titles

DEX Alignment

Traits and Notes


Speed
Urgent Active Steady

CON Item Slots


INT 10+CON, outline handy slots = DEX. Max 3
storage items for bonus slots.

WIS
CHA
AC
10 by Default

HP
Healing Rate
Max Current

= 1d8+CON

Morale
4+half WIS
(rounded up)

Ability Bonus Temporary Name Level Class


Bonus
STR Pronouns Rank Titles

DEX Alignment

Traits and Notes


Speed
Urgent Active Steady

CON Item Slots


INT 10+CON, outline handy slots = DEX. Max 3
storage items for bonus slots.

WIS
CHA
AC
10 by Default

HP
Healing Rate
Max Current

= 1d8+CON

Morale
4+half WIS
(rounded up)
Followers Languages
1 starting fluency + bonus fluences or
Death and Injury
Slots=CHA, write name + key info. When you reach 0 HP, and for every successful hit against you
literacies = half INT (rounded up) thereafter, roll 2d6 on this table to determine an ongoing effect.
Spoken Languages Literate? Roll Effect
2 Instant death: decapitated or other grievous wound.

3 Fatal wound: gutted, stabbed through lung, broken back, etc.


Die in 1d6 rounds.
4 Severed limb: referee’s choice. -2 item slots, die in 3d6 rounds
unless tourniquet used, cauterized, etc.
5 Broken limb: referee’s choice. -2 item slots, can’t be used to
hold or do anything. 2d4+3 weeks to heal.
6 Broken bone: -1 item slot. 2d4 weeks to heal.

7-8 Knocked out for 2d6 rounds, unless wearing a helm. With
Deeds
If using the Enchiridion of Fates and
Class Skills
If using the Enchiridion of Fates and
helm, only stunned for 1 round.
9 Stunned for 1 round, unless wearing helm. With helm, only
knocked prone.
Fortunes, write down class deeds here. Fortunes, write your skill descriptions. 10 Knocked prone.
11 No effect.
Deeds Accomplished Class Skills Acquired Class
Adrenaline surge returns 2d4 hit points. At the end of the
12+ combat, the adrenaline drains, hit points are reduced to zero,
and the PC faints for 2d6 rounds.

Other Notes

Followers Languages
1 starting fluency + bonus fluences or
Death and Injury
Slots=CHA, write name + key info. When you reach 0 HP, and for every successful hit against you
literacies = half INT (rounded up) thereafter, roll 2d6 on this table to determine an ongoing effect.
Spoken Languages Literate? Roll Effect
2 Instant death: decapitated or other grievous wound.

3 Fatal wound: gutted, stabbed through lung, broken back, etc.


Die in 1d6 rounds.
Severed limb: referee’s choice. -2 item slots, die in 3d6 rounds
4
unless tourniquet used, cauterized, etc.
Broken limb: referee’s choice. -2 item slots, can’t be used to
5
hold or do anything. 2d4+3 weeks to heal.
6 Broken bone: -1 item slot. 2d4 weeks to heal.

7-8 Knocked out for 2d6 rounds, unless wearing a helm. With
Deeds
If using the Enchiridion of Fates and
Class Skills
If using the Enchiridion of Fates and
helm, only stunned for 1 round.
9 Stunned for 1 round, unless wearing helm. With helm, only
knocked prone.
Fortunes, write down class deeds here. Fortunes, write your skill descriptions. 10 Knocked prone.
11 No effect.
Deeds Accomplished Class Skills Acquired Class
Adrenaline surge returns 2d4 hit points. At the end of the
12+ combat, the adrenaline drains, hit points are reduced to zero,
and the PC faints for 2d6 rounds.

Other Notes

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