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Character Sheet (Level 1-3)
Character Sheet (Level 1-3)
Character Sheet (Level 1-3)
Bonus
STR Pronouns Rank Titles
DEX Alignment
WIS
CHA
AC
10 by Default
HP
Healing Rate
Max Current
= 1d8+CON
Morale
4+half WIS
(rounded up)
DEX Alignment
WIS
CHA
AC
10 by Default
HP
Healing Rate
Max Current
= 1d8+CON
Morale
4+half WIS
(rounded up)
Followers Languages
1 starting fluency + bonus fluences or
Death and Injury
Slots=CHA, write name + key info. When you reach 0 HP, and for every successful hit against you
literacies = half INT (rounded up) thereafter, roll 2d6 on this table to determine an ongoing effect.
Spoken Languages Literate? Roll Effect
2 Instant death: decapitated or other grievous wound.
7-8 Knocked out for 2d6 rounds, unless wearing a helm. With
Deeds
If using the Enchiridion of Fates and
Class Skills
If using the Enchiridion of Fates and
helm, only stunned for 1 round.
9 Stunned for 1 round, unless wearing helm. With helm, only
knocked prone.
Fortunes, write down class deeds here. Fortunes, write your skill descriptions. 10 Knocked prone.
11 No effect.
Deeds Accomplished Class Skills Acquired Class
Adrenaline surge returns 2d4 hit points. At the end of the
12+ combat, the adrenaline drains, hit points are reduced to zero,
and the PC faints for 2d6 rounds.
Other Notes
Followers Languages
1 starting fluency + bonus fluences or
Death and Injury
Slots=CHA, write name + key info. When you reach 0 HP, and for every successful hit against you
literacies = half INT (rounded up) thereafter, roll 2d6 on this table to determine an ongoing effect.
Spoken Languages Literate? Roll Effect
2 Instant death: decapitated or other grievous wound.
7-8 Knocked out for 2d6 rounds, unless wearing a helm. With
Deeds
If using the Enchiridion of Fates and
Class Skills
If using the Enchiridion of Fates and
helm, only stunned for 1 round.
9 Stunned for 1 round, unless wearing helm. With helm, only
knocked prone.
Fortunes, write down class deeds here. Fortunes, write your skill descriptions. 10 Knocked prone.
11 No effect.
Deeds Accomplished Class Skills Acquired Class
Adrenaline surge returns 2d4 hit points. At the end of the
12+ combat, the adrenaline drains, hit points are reduced to zero,
and the PC faints for 2d6 rounds.
Other Notes