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Lastexception 63791569711
Lastexception 63791569711
><root>
<report><version>2</version><sessionid>16b59471101ba7cf62b1fa6a</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-06-
21 20:32:07</createtime><buildsignature>Local.Unknown.Unknown.1.89.214.1030-
1.200.000.564.Release</buildsignature><categoryid>asm.py:1065</
categoryid><desyncid>16b59471101ba7cf62b1fa6a</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(RuntimeError: ASM :: Bed_Sleep_Posture (HANDLE :: 11629)>: Attempt to traverse
between two states (entry -> exit) where no valid path exists! Actors
{} source_interaction = running generic_Bed_Sleep:3277 on
object_bedDouble_NoRouteUnder:0x06970db76bd63960[1] running interaction =
running death_ElderExhaustion:3271 on None (guaranteed)) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 221, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\
Scripts\Server\postures\transition.py", line 423, in
do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\
postures\posture.py", line 2387, in append_exit_to_arb File "T:\InGame\
Gameplay\Scripts\Server\animation\asm.py", line 1065, in
request RuntimeError: ASM :: Bed_Sleep_Posture (HANDLE :: 11629)>:
Attempt to traverse between two states (entry -> exit) where no valid path
exists! Actors {} source_interaction = running generic_Bed_Sleep:3277 on
object_bedDouble_NoRouteUnder:0x06970db76bd63960[1]running interaction = running
death_ElderExhaustion:3271 on None (guaranteed)rtim=0 Client Session
Time: 39.77 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 10,5,113,50894 Modded: False SystemInfo:
Windows 7 6.1.7601 GPU: NVIDIA Quadro 600 nvd3dumx.dll 21.21.13.7783, GUID:
D7B71E3E-4EB8-11CF-096D-38281BC2D835 </desyncdata></report>
</root>