Melee

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//This archetype is intended for average humanoids like guards/bandits/soldiers etc

// Melee characters dont't care much about flanking


MULTIPLIER_ENDPOS_FLANKED -0.01

// Melee characters loves contact boosts


MULTIPLIER_CONTACT_BOOST 1.00

MULTIPLIER_FALLBACK_ALLIES_NEARBY 0.00
MULTIPLIER_FALLBACK_ENEMIES_NEARBY 1.00

FALLBACK_ENEMIES_NEARBY_MIN_DISTANCE 2.3

//Characters using Melee have better than average hit/miss reasoning


- MODIFIER_HIT_CHANCE_STUPIDITY 0.15

MULTIPLIER_ENEMY_HEIGHT_DIFFERENCE 0.0

//melee cares less about ignore AoO


MULTIPLIER_BOOST_IGNORE_AOO 0.005

//melee cares more about retrieving their weapons


WEAPON_PICKUP_MODIFIER 1.0

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