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USING ranged

//does not reason about damaging effects


MULTIPLIER_DAMAGE_SELF_POS 0.0
MULTIPLIER_DAMAGE_SELF_NEG 0.0
MULTIPLIER_DAMAGE_ENEMY_POS 0.0
MULTIPLIER_DAMAGE_ENEMY_NEG 0.0
MULTIPLIER_DAMAGE_ALLY_POS 0.0
MULTIPLIER_DAMAGE_ALLY_NEG 0.0
MULTIPLIER_DAMAGE_NEUTRAL_POS 0.0
MULTIPLIER_DAMAGE_NEUTRAL_NEG 0.0

//Don't care about weakened characters


MULTIPLIER_KILL_ENEMY 1.00
MULTIPLIER_KILL_ENEMY_SUMMON 1.00
MULTIPLIER_KILL_ALLY 1.00
MULTIPLIER_KILL_ALLY_SUMMON 1.00

//Dont reason about summons differently from non-summons


MULTIPLIER_TARGET_SUMMON 1.00

MODIFIER_HIT_CHANCE_STUPIDITY 1.0

//Reason less about Aura effects


MULTIPLIER_POS_IN_AURA 0.02
MODIFIER_OWN_AURA 0.02

//Does not attack things like exploding barrels


MULTIPLIER_USABLE_ITEM 0.0

//Does not reason about breaking concentration on targets


MODIFIER_CONCENTRATION_REMOVE_TARGET 0.0

//cannot pick up weapons


WEAPON_PICKUP_MODIFIER 0.0

//cannot use items


USE_ITEM_MODIFIER 0.0

//does not avoid aoo


ENABLE_MOVEMENT_AVOID_AOO 0.00

//scrying eyes care a bit less about enemies nearby and stay further back if
possible
MULTIPLIER_FALLBACK_ENEMIES_NEARBY -0.25
MULTIPLIER_ENDPOS_ENEMIES_NEARBY -0.25
FALLBACK_ENEMIES_NEARBY_MAX_DISTANCE 12.00

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