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Додаток №2
Додаток №2
interface
uses
type
TForm1 = class(TForm)
private
{ Private declarations }
public
{ Public declarations }
hrc: HGLRC;
end;
var
Form1: TForm1;
x:double ;
y:double;
implementation
{$R *.dfm}
nPixelFormat: integer;
begin
nPixelFormat:=ChoosePixelFormat(hdc, @pfd);
begin
SetDCPixelFormat(Canvas.Handle);
hrc:=wglCreateContext(Canvas.Handle);
end;
begin
wglMakeCurrent(Canvas.Handle, hrc);
{1}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $AAAA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(6);
glBegin(GL_LINES);
glColor3d(0, 0, 1);
glVertex2d(0.04, 0.05);
glVertex2d(-0.09, 0.05);
glEnd;
{2}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $FFFF);
glEnable(GL_LINE_SMOOTH);
glLineWidth(3);
glBegin(GL_LINES);
glColor3d(2, 0, 1);
glVertex2d(0.08, 0.4);
glVertex2d(-0.08, 0.05);
glEnd;
{3}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $FFCC);
glEnable(GL_LINE_SMOOTH);
glLineWidth(3);
glBegin(GL_LINES);
glColor3d(1, 1, 1);
glVertex2d(0.01, 0.05);
glVertex2d(-0.09, 0.7);
glEnd;
{4}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $BBBB);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glBegin(GL_LINES);
glColor3d(1, 1, 1);
glVertex2d(-0.1, 0.3);
glVertex2d(0.4, 0.3);
glEnd;
{5}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $ABCD);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glBegin(GL_LINES);
glColor3d(0, 1, 0);
glVertex2d(0.01, 0.05);
glVertex2d(-0.09, 0.7);
glEnd;
{6}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $AAAA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glBegin(GL_LINES);
glColor3d(1, 0, 0);
glVertex2d(-0.6, 0.3);
glVertex2d(0.4, 0.7);
glEnd;
{7}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $FF00);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glBegin(GL_LINES);
glColor3d(0, 0, 1);
glVertex2d(0.55, 0.5);
glVertex2d(-0.4, 0.5);
glEnd;
{8}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $AACC);
glEnable(GL_LINE_SMOOTH);
glLineWidth(4);
glBegin(GL_LINES);
glColor3d(0, 1, 0);
glVertex2d(0.3, -0.3);
glVertex2d(0.7, 0.3);
glEnd;
{9}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $AADD);
glEnable(GL_LINE_SMOOTH);
glLineWidth(4);
glBegin(GL_LINES);
glColor3d(2, 0, 1);
glVertex2d(0.2, 0.7);
glVertex2d(0.5, -0.3);
glEnd;
{10}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $FF00);
glEnable(GL_LINE_SMOOTH);
glLineWidth(4);
glBegin(GL_LINES);
glColor3d(1, 1, 1);
glVertex2d(-0.4, -0.5);
glVertex2d(0.8, -0.7);
glEnd;
{11}
glEnable(GL_LINE_STIPPLE);
glLineStipple(3, $FFFF);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glBegin(GL_LINES);
glColor3d(2, 0, 1);
glVertex2d(0.6, -0.84);
glVertex2d(0.7, 0.2);
glEnd;
{12}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $BBCC);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glBegin(GL_LINES);
glColor3d(0, 0, 2);
glVertex2d(-0.8, 0.5);
glVertex2d(-0.5, -0.3);
glEnd;
{13}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $BABA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glBegin(GL_LINES);
glColor3d(2, 0, 1);
glVertex2d(-0.1, -0.5);
glVertex2d(0.1, -0.3);
glEnd;
{14}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $FFCC);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glBegin(GL_LINES);
glColor3d(0, 2, 0);
glVertex2d(0.2, -0.8);
glVertex2d(-0.1, -0.5);
glEnd;
{15}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $AAAA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glBegin(GL_LINES);
glColor3d(0, 0, 1);
glVertex2d(0.9, 0.7);
glVertex2d(0.6, -0.3);
glEnd;
{16}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $CCCC);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glBegin(GL_LINES);
glColor3d(2, 0, 1);
glVertex2d(-1, 0.9);
glVertex2d(-0.6, -0.7);
glEnd;
{17}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $FF00);
glEnable(GL_LINE_SMOOTH);
glLineWidth(4);
glBegin(GL_LINES);
glColor3d(0, 1, 0);
glVertex2d(-0.8, 0.4);
glVertex2d(0.6, -0.5);
glEnd;
{18}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $FF00);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glBegin(GL_LINES);
glColor3d(1, 1, 1);
glVertex2d(1, -0.9);
glVertex2d(0.6, 0.7);
glEnd;
{19}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $FFCC);
glEnable(GL_LINE_SMOOTH);
glLineWidth(3);
glBegin(GL_LINES);
glColor3d(1, 1, 1);
glVertex2d(-1, 0.3);
glVertex2d(0.5, 1);
glEnd;
{20}
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, $BBBB);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glBegin(GL_LINES);
glColor3d(0, 2, 0);
glVertex2d(0.5, -0.3);
glVertex2d(-0.6, 0.6);
glEnd;
wglMakeCurrent(0, 0);
end;
begin
wglDeleteContext(hrc);
end;
end.