KerNethalas ExplorationFlow R2

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Perception check Trigger trap

Trap Yes fail fail


Yes Yes mngmt New trap? on random diff tbl
Room/corridor Yes Is there Gain
Room? (104) (63)
already seen? a trap? 10xp
suc Try
No c ess
No No Thievery check
to disarm? Yes
Light-1 on Random diff
No (needs Thieves succ
No Avoid trap (63) ess
Tension check tool) Trap
(106) Trapped door Yes as Easy
disarmed
or container? task No
(+10) ss
Willingly trigger c ce
Roll ROOM/
Move No Impossible Dodge check su
CORRIDOR (85) Avoid?
(-30)
fail
Event(95) Trap? Yes
Gain
door/s? Yes (Roll description) 50xp No Yes Traps
(104) (87) Yes No mngmt Skill check Can exit room
success
(104) (105) Cannot Scavenge
No Room? Scavenge
No Yes Roll
(103) Light - 1
Yes Overseer(165)

fail
Domain 1st Domain's
Inuencer(87)
environment? No
locked?

No Door/s? No
Reset tension
(104) No
die to D8 Combat encounter Yes
Yes Yes
Domain exit Lair already (no if Lair)
No Locked:
check (D8) found? Check D20
Room>=10 Room? Each D20>=12
?
No Corridor>=15
No
Yes
Lair check
Room? Trapped:
Yes (D12) Yes Try to Difficulty
D10>=7
Yes open? (63)
No ?
No
Combat Yes
Tension check (119) Break it Trap
(106) down? mngmt
Yes No
(104)
Each retry increases Athletics
Athletics check by 20 Thievery skill check success
check
(req lockpick)

Tension check Gain


fail
(106) succes 10xp
s

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