Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

Monk 5 Venruki

CLASS & LEVEL PLAYER NAME


Jagho
Dhampir Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+2 Constitution +4 16 38 --
-1 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
CONSTITUTION P +7 Acrobatics DEX Weapons
+3 PROFICIENCY BONUS
+2 +2

+0
Animal Handling WIS
Arcana INT
=== TOOLS ===
Dice Set, Flute, Painter's Supplies, Thieves'
Tools
14 -1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
P +3 Deception CHA
Common, Elvish
P +3 History INT
INTELLIGENCE
+2 Insight WIS
45 ft. (Walking), 45 ft. (Climbing)
+0 +0 Intimidation CHA
+0 Investigation INT
10 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS === - Regain hit points equal to the piercing damage dealt
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
by the bite.
- Gain a bonus to the next ability check or attack roll
Help, Hide, Ready, Search, Use an Object, you make; the bonus equals the piercing damage
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, dealt by the bite.
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== BONUS ACTIONS ===
P +7 Stealth DEX Fanged Bite • 3 / Long Rest Flurry of Blows
CHARISMA Your fanged bite is a natural weapon, which counts After you take the Attack action on your turn, you
P +5 Survival WIS
as a simple melee weapon with which you are can spend 1 ki point to make two unarmed strikes as a
bonus action.
+0 proficient. You add your CON modifier, instead of your
STR modifier, to the attack and damage rolls when
you attack with this bite. It deals Kensei's Shot
<strong>1d4</strong> +2 piercing damage. You can use a bonus action on your turn to make
10 On biting a creature that isn’t a Construct or an ranged attacks with a kensei weapon deal an extra
Undead, you can do one of: 1d4 damage of the weapon’s type until the end of the
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Longbow, +1 +8 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Spear +7 1d6+4 Piercing Simple, Thrown, Versatile, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +7 1d6+4 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Fanged Bite +5 1d4+2 Piercing 1 Use (3/3)

Darkvision 60 ft. Unarmed Strike +7 1d6+4 Bludgeoning

Flurry of Blows +7 1d6+4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk Filip
CLASS & LEVEL PLAYER NAME

Dhampir Soldier / Spy (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

Agile Parry Stunning Strike Fanged Bite


If you make an unarmed strike as part of the Attack you can interfere with the flow of ki in an opponent’s Your fanged bite is a natural weapon, which counts as
action on your turn and are holding a kensei weapon, body. When you hit another creature with a melee a simple melee weapon with which you are proficient.
you gain a +2 bonus to AC until the start of your next weapon attack, you can spend 1 ki point to attempt a You add your Constitution modifier, instead of your
turn, while the weapon is in your hand and you aren’t stunning strike. The target must succeed on a Strength modifier, to the attack and damage rolls when
incapacitated. Constitution saving throw or be stunned until the end of you attack with this bite. It deals 1d4 piercing damage
your next turn. on a hit. While you are missing half or more of your hit
Quickened Healing points, you have advantage on attack rolls you make
As an action, you can spend 2 ki points and roll a Deflect Misilles with this bite.
Martial Arts die. You regain a number of hit points equal You can use your reaction to deflect or catch the
to the number rolled plus your proficiency bonus. missile when you are hit by a ranged weapon attack. When you attack with this bite and hit a creature that
When you do so, the damage you take from the attack is isn’t a Construct or an Undead, you can empower
Slow Fall reduced by 1d10 + your Dexterity modifier + your monk yourself in one of the following ways of your choice:
You can use your reaction when you fall to reduce any level.
falling damage you take by an amount equal to five You regain hit points equal to the piercing damage
times your monk level. If you reduce the damage to 0, you can catch the dealt by the bite.
missile if it is small enough for you to hold in one hand You gain a bonus to the next ability check or attack
Flurry of Blows - After you take the Attack action on and you have at least one hand free. If you catch a roll you make; the bonus equals the piercing damage
your turn, you can spend 1 ki point to make two missile in this way, you can spend 1 ki point to make a dealt by the bite.
unarmed strikes as a bonus action. ranged attack with the weapon or piece of ammunition
you just caught, as part of the same reaction. You make You can empower yourself with this bite a number of
Patient Defense - You can spend 1 ki point to take the this attack with proficiency, regardless of your weapon times equal to your proficiency bonus, and you regain
Dodge action as a bonus action on your turn. proficiencies, and the missile counts as a monk all expended uses when you finish a long rest.
weapon for the attack, which has a normal range of 20
Step of the Wind - You can spend 1 ki point to take the feet and a long range of 60 feet.
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn.

Dedicated Weapon
Whenever you finish a short or long rest, you can
touch one weapon, and then count that weapon as a
monk weapon until you use this feature again. The
weapon must be a simple or martial weapon that you
are proficient with, and must lack the heavy and special
properties.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Elvenkind againts Fiends 1 -- Hammer 1 3 lb.

Potion of Healing (Greater) 1 0.5 lb. Piton 10 2.5 lb.

SP 0 Longbow, +1 1 2 lb. Rations (1 day) 10 20 lb.

Quiver of Ehlonna 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Horn of Silent Alarm 1 -- Tinderbox 1 1 lb.

Dragonhide Belt, +1 1 -- Torch 10 10 lb.


GP Spear 1 3 lb. Waterskin 1 5 lb.

Dart 10 2.5 lb.


PP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


WEIGHT CARRIED

85.5 lb. Crowbar 1 5 lb.

ENCUMBERED Potion of Healing 2 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Arrows 80 4 lb. Cloak of Elvenkind againts Fiends 1 --

PUSH/DRAG/LIFT Arrows 20 1 lb. Dragonhide Belt, +1 1 --

240 lb. Crowbar 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 5 Venruki
CLASS & LEVEL PLAYER NAME
Jagho
Dhampir Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

these ki points you spend, potentially turning the miss * Speed • VRGtR 17
into a hit. Your walking speed is 35 feet.

| Special * Ancestral Legacy • VRGtR 17


If you replace a race with this lineage, you can keep
* Extra Attack • PHB 79 the following elements of that race: any skill
You can attack twice, instead of once, whenever you proficiencies you gained from it and any climbing,
take the Attack action on your turn. flying, or swimming speed you gained from it.

* Stunning Strike • PHB 79 * Darkvision • VRGtR 17


When you hit with a melee weapon attack, you can You can see in dim light within 60 feet of you as if it
spend 1 ki point to make the target stunned until the were bright light and in darkness as if it were dim light.
end of your next turn if it fails a CON saving throw (DC You discern colors in that darkness as shades of gray.
13).
* Deathless Nature • VRGtR 17
| Special You don’t need to breathe.

* Spider Climb • VRGtR 17


=== DHAMPIR RACIAL TRAITS === You have a climbing speed equal to your walking
speed. In addition, at 3rd level, you can move up,
* Ability Score Increases • VRGtR 15 down, and across vertical surfaces and upside down
When determining your ability scores, you increase along ceilings, while leaving your hands free.
one of those scores by 2 and increase a different score
by 1, or you increase three different scores by 1. * Vampiric Bite • VRGtR 17
Your fanged bite is a natural weapon, which counts as
| Increase two scores (+2 / +1) • a simple melee weapon with which you are proficient.
Increase one of these scores by 2 and a different
score by 1. | Fanged Bite: 3 / Long Rest • 1 Action

* Languages • VRGtR 15
Your character can speak, read, and write Common === FEATS ===
and one other language that you and your DM agree is
appropriate for the character. * Sharpshooter • PHB 170
Attacking at long range doesn't impose disadvantage
* Creature Type • VRGtR 17 on your ranged weapon attack rolls and your ranged
You are a Humanoid. weapon attacks ignore half cover and three-quarters
cover. Before you make an attack with a ranged
* Size • VRGtR 17 weapon that you are proficient with, you can choose to
You are Medium or Small. You choose the size when take a -5 penalty to the attack roll to add +10 to the
you gain this lineage. attack's damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jagho
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like