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Hexblade Level One DND 3.5
Hexblade Level One DND 3.5
Hexblade Level One DND 3.5
_____________________________________________ ______________________________________________
character name
character name player
player
Hexblade 1 1 Human ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
M
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 20 5 HP
hit points 12 30
DEX
dexterity 17 3 AC
armor class 17 = 10+ 4 + 0 + 3 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 15 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
17 3 TOUCH 13 FLAT-FOOTED 14 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 7 = 3 + 4
CHA 18 4
modifier
DEX MISC □ Appraise ■ int ______ 3
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 4 4.0
8.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
5
FORTITUDE 2 = 0 + 2 + 0 + 0 + □ Climb ■ str* 5.0
______ = ______+______+______
(constitution) 2 4.0
6.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 3 = 0 + 3 + 0 + 0 + □ Craft ■ ( _______________) int 3.0 3
______ = ______+______+______
3
3.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
6 = 2 + 4 + 0 + 0 + 3
(wisdom) □ Craft ■ ( _______________) int 3.0
______ = ______+______+______
3
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 4 4.0
BASE ATTACK BONUS 1 RESISTANCE 0 □ Diplomacy ■ cha 8.0 = ______+______+______
______
3
□ Disable Device int 0.0 = ______+______+______
______
4
4.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 6 = 1 + 5 + 0 + 0 3.0 3
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
4.0 4
□ Gather Information ■ cha ______ = ______+______+______
4
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
4
4.0 = ______+______+______
□ Heal ■ wis ______
Scimitar 6 1D6+3 18-20/X2 3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 4
4.0 = ______+______+______
□ Intimidate ■ cha ______
5
5.0 = ______+______+______
0 S □ Jump ■ str* ______
3
□ Knowledge ( Arcana
___________) int 0.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 3
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Light Crossbow 4 1D8 19-20/X2 3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 4 2.0
6.0 = ______+______+______
3
3.0 = ______+______+______
80 P Reloading □ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
30
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4
□ Perform (______________) cha 0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
4
0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
3.0 3
□ Search ■ int ______ = ______+______+______
4
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 3 4.0
7.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
4 2.0
6.0 = ______+______+______
□ Spot ■ wis ______
4
4.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 5
□ Swim ■ str* 5.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
4
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
English
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.