Professional Documents
Culture Documents
E Assessment
E Assessment
Dylan
explain and justify the
need for a solution to
a problem for a
specified client/target
audience
potential audiences
● classmates: We need to improve the interaction between the classmates.
● friends: improve the quality of the relationship helps prolong the friendship.
● family: family member can improve the relationship and bondings.
Use cutting and other hand-making skill to make the board game. When I’m hand
crafting my board game, it would also be important to have the ability to make
game objects that’s durable and somewhat high quality.
Motive
While playing board game with my classmates, I realized that communication is
our main problem stopping us from having fun together. The game is not fun when
we spend the most of our time arguing over the game, I think this is not how
people enjoy a board game. The game is filled with conflict and people shouting
over one another, it’s more of a chaos and less of a fun. Boardgame is something
friends, families, close people play together in a shared space, it should
encourage positive and loving interactions rather than negative and hating
interactions. Fixing this problem can improve the quality of our interactions and
overall its good, also fixes the bad, unwanted interactions.
Summary: I like the aspect of making players not having direct conflict.
Escape games: adventure game with a goal
One example I found online when I’m searching
analyse a range of
existing products that
inspire a solution to
the problem
Resource:
https://docs.google.co
m/document/d/1jEF1lo
pfTMzqvIX5CqmbCotj
YIzR3-FRWhynFlj2KQ
0/edit?usp=sharing