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Rev

V1.0
V1.1

V2.0
Original File
Updated Combopolis section
Added column to make room for Feed Fees
Added Hard Score 'assumed definition'
Labeled score scenario card columns
Corrected misc. formatting issues, most addressing the column insertion above
Misc. spelling corrections
Added Naturopolis section
Added Combopolis II Section
Added Combopolis III Section
Added Ultimopolis Section
Removed blank column from Sprawlopolis section
Formatting corrections (had to add columns for some, so merged extras into the others comment field)
Sprawlopolis/Agropolis/Naturopolis/Combopolis I-II-II/Ultimopolis Achievement Tracking Sheet
Directions: To earn an achievement, you must win a game while also completing the goal description.

"X" to Date Scoring Conditions Easy Hard


These achievements were published by Button Shy during
the original Kickstarter campaign and are also available in Check Off Achievement Goal Description Completed (in numerical order) Target Score Score Notes
a separate file on BGG.
Supersprawl Did not overlap any cards 0
Livin' on the Edge City went past the edge of the table (must start in center) 0
Barren Park Fewer parks than any other zone type 0
Twice the Town Doubled my scoring goal 0
Symm City Made a symmetrical shaped city 0
Baby Boom City 34 total blocks or smaller 0
Undeveloped Two sperate gaps left in city 0
Roads to Nowhere 20 or more roads 0
Patchapalooza No zone groups larger than 2 blocks 0
Metro Miracle Did not reach any of the 3 scoring goals but still won 0
Smog and Mirrors More industrial than any other zone type 0
Street Smarts 5 or fewer roads 0
Right on Budget Hit the target score exactly 0
Consumerism Economy More residential than any other zone type, followed by commercial as the next most prominent 0

These achievements closely resemble the original "X" to Date Scoring Conditions Easy Hard
achievements for Sprawlopolis, often the same goal with Check Off Achievement Goal Description Completed (in numerical order) Feed Fees Target Target Score Notes
new names I came up with. I did add one entirely new
achievement.
Agronomy Did not overlap any cards 0 0
A County Over… Community went past the edge of the table (must start in center) 0 0
Methane Management Fewer livestock blocks than any other zone type 0 0
Rural on the Rise Doubled my scoring goal 0 0
In Apple Pie Order Made a symmetrical shaped community 0 0
Just a Bushel Community 34 total blocks or smaller 0 0
Raw Land Two seperate gaps left in community 0 0
Ten-Cent Trails 20 or more roads 0 0
Polyculture No zone groups larger than 2 blocks 0 0
A Lick and a Promise Did not reach any of the 3 scoring goals but still won 0 0
Commodity Crop More corn fields than any other zone type 0 0
Small-Town 5 or fewer roads 0 0
Fair to Middlin’ Hit the target score exactly 0 0
Viticulture More Vineyards than any other zone type, Orchards are the second most prominent zone 0 0

These achievements closely resemble the original "X" to Date Scoring Conditions
achievements for Sprawlopolis, often the same goal with
new names I came up with. I did add one entirely new Check Off Achievement Goal Description Completed (in numerical order) Target Score Notes
achievement.
The Boreal Forest Did not overlap any cards 0
Overgrown Landscape went past the edge of the table (must start in center) 0
Not-So Great Lakes Fewer lake blocks than any other zone type 0
Flourishing in Flowers Doubled my scoring goal 0
Harmonious Made a symmetrical shaped landscape 0
Shrinking Habitat Landscape is 34 total blocks or smaller 0
Cavernous Sinkholes Two sperate gaps left in landscape 0
Paved over Paradise 10 or more roads 0
Baby Biomes No zone groups larger than 2 blocks 0
Harsh Wilderness Did not reach any of the 3 scoring goals but still won 0
Mountaineer's Mecca More mountains than any other zone type 0
Untarnished 1 or fewer roads 0
Landscape Painting Hit the target score exactly 0
Miraculous Mitosis More forests than any other zone type, meadows are the second most prominent zone 0

Scoring Conditions
"X" to Date (S=Sprawlopolis, Easy Hard Hard
These achievements closely resemble the original
Check Off Achievement Goal Description Completed C=Combopolis, A=Agropolis) Feed Fees Target Target Score Score Notes
achievements for Sprawlopolis, more tweaking was
required than with the Agropolis achievements.
S C A
Megalopolitan Did not overlap any cards 0 0
Break New Ground Community went past the edge of the table (must start in center) 0 0 1 card extended over the edge of the table, another was completely off and had to be held for in place for final s
Vegan Libertarianism Fewer livestock blocks than any other zone type, followed by Parks as the next fewest 0 0 10 Orchard, 9 Commercial, 6 Vineyard, 5 Residential, 4 Industrial, 4 Cornfield, 3 Park, 2 Livestock
Peri-Urban Doubled my scoring goal 0 0
Kaleidoscope City Made a symmetrical shaped community 0 0 6x6 square, symetrical horizontally and vertically
Congested Conditions Community 38 total blocks or smaller 0 0 36 blocks
Urban Forests Two sperate gaps left in community 0 0 two gaps of (1) block size
Road Network 20 or more roads 0 0 20 roads
Confetti City No zone groups larger than 2 blocks 0 0
Math is Math! Did not reach any of the 3 scoring goals but still won 0 0 [17 scored 16][13 scored 12][3 scored 0]
Home on the Range Largest block of livestock is adjacent to largest block of parks 0 0 9 block of parks adjacent to 5 block of livestock
Take the Freeway… 5 or fewer roads 0 0 3 roads
City Planner Hit the target score exactly 0 0 Last card played inefficiently to net 2 less points and achieve exact score
Vinitourism More vineyards than any other zone type, Commercial are the second most prominent zone 0 0 12 Vineyard, 7 Commercial, 6 Orchard, 6 Cornfield, 5 Industrial, 5 Residential, 4 Park, 4 Livestock
Note: Hard targets are not defined in the Combopolis specifically but it references using the base game scoring. I have interpreted this to mean that you combine the hard modifiers from both games (ie feed fee target increase while also only scoring one block group)

Alamden

Scoring Conditions
"X" to Date (S=Sprawlopolis, Hard
These achievements closely resemble the original Check Off Achievement Goal Description Completed C=Combopolis, A=Agropolis) Target Score Score Notes
achievements for Sprawlopolis, more tweaking was
required than with the Agropolis achievements.
S C N
Contour Design Did not overlap any cards 0
Into the Unknown Community went past the edge of the table (must start in center) 0
Cars and Canoes Fewer lake blocks than any other zone type, followed by parks as the next fewest 0
Rewilding City Doubled my scoring goal 0
Kaleidoscope Town Made a symmetrical shaped community 0
Verical Growth Community 38 total blocks or smaller 0
Urban Caverns Two sperate gaps left in community 0
Highways and Biways 20 or more roads 0
Micro Developments No zone groups larger than 2 blocks 0
Stick-to-itiveness Did not reach any of the 3 scoring goals but still won 0
Recreational Lake Largest block of lakes is adjacent to largest block of parks 0
The Scenic Route 5 or fewer roads 0
Development Restraint Hit the target score exactly 0
Forest City More forest than any other zone type, residential are the second most prominent zone 0
Note: Hard targets are not defined in the Combopolis specifically but it references using the base game scoring. As Sprawlopolis is the only game with Hard mode scoring rules it's what you would use.

Scoring Conditions
"X" to Date (S=Sprawlopolis, Easy Hard
These achievements closely resemble the original Check Off Achievement Goal Description Completed C=Combopolis, A=Agropolis) Feed Fees Target Target Score Notes
achievements for Sprawlopolis, more tweaking was
required than with the Agropolis achievements.
A C N
Hinterlands Did not overlap any cards 0 0
Beyond Borders Community went past the edge of the table (must start in center) 0 0
Peaks and Plants Fewer livestock blocks than any other zone type, followed by lakes as the next fewest 0 0
Dynamic Yield Doubled my scoring goal 0 0
Kaleidoscope Village Made a symmetrical shaped community 0 0
Happy Hamlet Community 38 total blocks or smaller 0 0
Inhospitable Two sperate gaps left in community 0 0
Bring a Map 20 or more roads 0 0
Keeping out Corporate Farms No zone groups larger than 2 blocks 0 0
Rural Resolve Did not reach any of the 3 scoring goals but still won 0 0
Aquaculture Largest block of livestock is adjacent to largest block of lakes 0 0
Slender Infrastructure 5 or fewer roads 0 0
Cartographer Hit the target score exactly 0 0
Bee' my Valentine More orchards than any other zone type, meadows are the second most prominent zone 0 0
Note: Hard targets are not defined in the Combopolis specifically but it references using the base game scoring. As Agropolis is the only game with Hard mode scoring rules [Feed Fees] it's what you would use.

Scoring Conditions
These achievements closely resemble the original "X" to Date (S=Sprawlopolis, C=Combopolis, Hard
achievements for Sprawlopolis, more tweaking was Check Off Achievement Goal Description Completed A=Agropolis, U = Ultimopolis) Target Score Score Notes
required than with the Agropolis achievements.
S A N U
Megacity Did not overlap any cards 0
Ultra-Spawl Community went past the edge of the table (must start in center) 0
Rivers and Roads Fewer Livestock, Parks and Lakes (individually) than any other block type not listed 0
Megalopolis Doubled my scoring goal 0
Kaleidoscope Municipality Made a symmetrical shaped community 0
Confined Geography Community 40 total blocks or smaller 0
Low Prospect Blight Two sperate gaps left in community 0
Metro-Maze 20 or more roads 0
Mosaic Metropolis No zone groups larger than 2 blocks 0
Tena-City Did not reach any of the 4 scoring goals but still won 0
Ski Resort Largest block of Mountains is adjacent to largest block of Vineyards and largest block of Commecial 0
Walking City 5 or fewer roads 0
Metropolitan Miracle Hit the target score exactly 0
Tree-opolis Select only the following zones for scoring: Forests, Parks, and Orchards 0
Note: Hard targets are not defined in the Ultimopolis specifically but it references using the base game scoring. I have interpreted this to mean that you use the hard modifier from Sprawlopolis (feed fees are not included on Ultimopolis cards and Naturopolis has no hard mode)

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