Professional Documents
Culture Documents
Caer On The Borderlands - Part 3 042523
Caer On The Borderlands - Part 3 042523
Caer On The Borderlands - Part 3 042523
T
he gilded torc around Toutorix’s neck, worn proudly as a symbol of his authority, now felt
like a constricting yoke drawing him down a perilous path. His glassy gaze remained fixed
on a far wall in his Great Hall, while his baritone voice echoed as dully as the footsteps of
the messenger that just took her leave.
“None survived, Lynx”, Toutorix said. “Pelgi is now a charred pile of our dead kin. Was it a cruel trick
of the Ever Child that our scouts were nowhere to be found or the foul malice of the Ever Stranger that
compromised their defences?” He finally turned to his trusted advisor, who seemed to be taking this
disastrous news far better than he was. “If a god did not sabotage me, then I will find the man that did
and slit his gods-damned throat!
“Calm yourself, my Breyr,” said Lynx, prowling towards Toutorix. “We need clear minds to focus on the
council that is about to take place. I have drawn my own conclusions about these reports, which we can
discuss later… but now is the time to act. What happened in Pelgi was tragic… but more tragic would
be not finding an advantage in it. After all, we must not let the victims of this brutal attack die in vain.”
Toutorix looked away from Lynx. He took slow, calm breaths as he scanned the ornate hall in hopes of
discovering guidance on their ancient walls. His eyes stopped at the large table in the hall’s centre: four
seats for four Breyrs, each representing their region of the Borderlands. He imagined their misgivings
grating on his nerves. The thought of such unbearable shame began to give his ears a flushed tinge.
“They’ll think me weak,” he said in a low voice. “The Breyrs will say I should have prevented it. That I
cannot protect them if I cannot protect my own. Perhaps they are right. I cannot suggest an alliance to
them now.”
“Toutorix the Breyr, my liege: no.” Lynx walked to the lord slumped in his throne, firmly placed her
hand beneath his chin, and gently drew his gaze up to her commanding eyes. “Purge doubt from your
heart. Each of them now lives in fear that their village will be next. Use that fear.”
Lynx took a step back, her stare holding his. She spoke quietly but with power. “They will not question
you if you first give them the only answer that matters: it is you, and no one else, who can lead the
charge against all of their fears. And with that, you will earn their devotion and ensure your legacy: the
First Brenin of the Borderlands.”
Toutorix considered her counsel for several moments. “Yes,” he said with renewed confidence. “Let us
act with strength. The deaths of Pelgi will not be in vain.” Toutorix arose, back straight and head high.
”I will be the king these Borderlands need.”
“That you will,” Lynx said as she bowed. “That you will.”
2
Caer on the Borderlands: Part 3 Toutorix's Summit
Arrival Time Ring received by Toutorix will grant them immediate access.
Alternatively, they can try to persuade the guard by other
means or wait outside (taking up another action) to see if the
If the PCs arrived early in Part 2, and reached Caer Ffwrdd a day leader leaves so they can approach them directly.
or more in advance of the meet, they will have time to explore
the town, investigate any threads of suspicion they may have, If the PCs speak with a leader, follow these guidelines:
and get to know some of the visiting Breyr. They will have
one day spare to explore Caer Ffwrdd as Toutorix the Breyr • They are happy to exchange greetings.
will move the summit forward to the following day since every • They will talk about where they are from and how they
leader has arrived. The news quickly spreads through Caer are currently feeling about Toutorix’s rumoured proposal
Ffwrdd, and everyone hurries to get ready in time! of a new clan; see Debates (p. 05), for details on each Breyr.
They will ask the PCs for their own opinion in turn.
If the PCs arrived on time, they will have just that evening’s time
to do as they wish. The summit will begin early • They will not engage in any deal-making, or any form of
next morning. persuasion, preferring to save it all for the meeting.
3
Caer on the Borderlands: Part 3 Morning Summit
While waiting for the meeting to commence, the PCs can make The assembly erupts into a cacophony of support and objections.
small talk with other attendees in their vicinity. However, After a few moments, Toutorix is able to bring the room to
soon Lynx will call attention to Toutorix as he stands to give attention once more.
his address.
“My fellow noblemen and noblewomen: I do not make this
Toutori x’s Address suggestion lightly. As kin, let us counsel amongst one another so
that we may share our true hearts.” Toutorix stands and signals
to one of his servants. The servant places a short candle on a
The murmur of polite chatter is brought to a swift silence table near him.
as Lynx bellows, “Toutorix the Destined, Breyr of the Caer
Ffwrdd will now speak.” With this, Toutorix the Breyr rises “Talk freely until this candle dies. When only smoke remains,
from his seat at the head of the room and says with a warm let’s each of us raise our voices to vote on the fate of these lands.”
tone: “Esteemed guests of Caer Ffwrdd, I thank you for your The servant lights the candle and the focus of the room fractures
attendance. While housed here under my protection, my into the dull roar of many conversations.
ancestors are your own”
4
Caer on the Borderlands: Part 3 Debates
Now the Breyr and the PCs will vote Yes or No on whether to
Setadd the Guest form the new clan.
Occupation Breykin of Tanon of Caer Glanbach • Each Breyr persuaded by the PCs will vote with them.
Attributes Vigour 0, Agility 0, Spirit 1, Wit 1 • Each Breyr that was not persuaded by them will vote
Str +0, Dex +0, Con +1, Int +1, Wis +3, Cha +0 opposite them.
Proficiency +2: Athletics
• Deinag is an exception and will always vote yet to
Personality Motivation — Impulse support forming the clan
Virtue — Dignified
Flaw — Reckless • Note that Setadd the Breykin does not get a vote.
Description Setadd {Se-tath} the Breykin is a tall young There are four possible outcomes for this vote, depending
man with short dark hair. He would be on whether the PCs vote yes or no and whether they win
conventionally handsome if not for a their vote.
severely disfigured nose. His tight-fitting
green tunic, trousers, and straps of twine No matter how the vote goes, the losing side will invoke the
sporting numerous pressed flowers indicate ancient right for a Wager of Battle to possibly veto the vote.
he is someone of stature in the Pen Baedd Champions are put forward to represent the leaders of each
{Bye-th} clan. side, with the PCs chosen for theirs. They must then fight to
Background Brother to Tanon the Breyr of Caer first blood later this day to decide the matter.
Glanbach, a Pen Baedd fort south of
Mekeni. He is a Pen Baedd envoy to the This is not an unusual outcome for such meetings. What the
Borderlands, a lowly honour known to be PCs achieved in the parleys determined who they will fight and
given to get rid of someone. for what stakes.
He is excited to mention that he will
soon visit the mother forest. He has been PCs Vote Yes
summoned for the momentous marriage
between Brenkin Eilam ferch Daedica and Setadd the Breykin can no longer contain himself. Red in the
Brenkin Gaedoc ap Tiberius. A Pen Baedd face, he shouts to interrupt the proceedings. “This is an affront
princess and the exiled Pen Cawr prince. to the gods! The Pen Baedd will not stand for it! A false clan will
Objections to He cannot be persuaded to support bring war to this land!”
Voting Yes the clan.
He knows that all other clans would Win the Vote
oppose seeing the Borderlands unite
If the PCs supported Toutorix and persuaded at least one Breyr
and sees this as an opportunity to earn
to their side, they will win the vote. The PCs, Toutorix,
honour with his people. However, he has
Deinag, and the persuaded Breyr(s) outnumber those the PCs
no vote and is supposed to be here only as
did not persuade.
a witness.
Objections to No objections to opposing the clan. He • Setadd the Breykin interrupts, opposing the alliance
Voting No opposes the idea completely. on behalf of the Pen Baedd clan and any Borderlands
tribes too afraid to. He claims that if a new clan is
formed the Pen Baedd will start a war to end
the blasphemy.
7
Caer on the Borderlands: Part 3
PCs Vote No
Toutorix stands tall in defiance of the opposition, “You are
either with us or against us, and we do not plan to be forgiving
of those who are against us.”
8
Caer on the Borderlands: Part 3 Feast in Caer Ffwrdd
While the PCs eat, one by one, a Breyguard from each of the In Caer Ffwrdd, the PCs can learn something about the stone
Breyr the PCs persuaded to their side (Howl, Arianyn, and/or hairpin they found in the first part of Caer on the Borderlands.
Llyndrid), will approach them with a message that they wish to They must present it to a priest, a scribe, or a bard, all of which
talk with one of them after the meal. They need not approach as can be found by asking around, and all of which will ask for a
a group now. 1s (5g) donation for their wisdom. They each recognise it as an
alteration of the symbol of the Ever Pact but do not know what
If players want to roleplay through the feast, they can by all that alteration means.
means, but we recommend narrating it away to save time.
Browsing Vendors
Free Time Caer Ffwrdd has vendors of all professions at a basic level and
fine Magic and Military services. Browsing the vendors and
interacting with up to two of them takes up one action.
After feasting, the common folk begin all manner of festivities.
There is dancing, bardic tales, contests of strength, and gambling Of what might be of particular interest to the PCs are:
to enjoy!
• Crafters to repair or upgrade any gear
Inform the players that they have limited time before the • An Alchemist who can create potions
Wager of Battle later this afternoon. This section works
the same as Arrival Time (p. 03). They can talk to important • Merchants to sell anything they like
individuals, speak to vendors, or join in the festivities but will • Smiths where they can purchase weapons and gear
only have time to do a few things.
• Gambling where they can bet on themselves for the
• The PCs have three rounds of actions (don’t tell Wager of Battle or make money other ways.
them this).
For additional details on prices and services from vendors, see
• Each PC can take different actions at the same time. Chapter 13 on Wealth & Equipment in the Legends of Avallen
• Each example below counts as one action. rulebook.
• Short rests count as an action. D20—Additionally see the goods tables on pages 149 & 150 of the
Player’s Handbook.
Caer on the Borderlands: Part 3 Free Time
10
Meet Newcomers Ari an yn
Outside the fort, a burgeoning camp of excited visitors has “There are very few things in this world that can’t be helped
formed. Drawn together by the aspirations of Toutorix, the with more coin. Here, spend it well.”
crowd of mostly younger people has flocked together from
villages near and far. The following is the type of information If Arianyn the Breyr was persuaded to the PCs’ cause during the
and opinions the newcomers will have, were they to be asked. summit, she will give the PCs 10s (50g) that they can use for
anything to support the coming Wager of Battle.
• “Toutorix the Breyr is doing something no one has done before!
He’s giving the Borderlands hope!”
Howl
• “Pen Levi raids are becoming more frequent. Our elders taught
us to hide and not fight back, so no one gets hurt. A massacre of “Whenever I visit a town, I seek out the bards. They know tales
a village like Pelgi is unheard of.” about all the locals and are happy to tell them for coin. So, ask
• “We don’t want to hide anymore: we want to fight back so the bards here about your foes… You could learn something.”
the Pen Levi will think twice before trying another
raid in our lands.” If Howl the Breyr was persuaded to the PCs’ cause during the
summit, he will advise them to ask bards about their foe.
11
Caer on the Borderlands: Part 3 Free Time
• Any number of PCs can take part and will each be paired • There is a training ground full of new recruits in the fort.
with one of the opposition. • Warriors are patrolling about, at the fort’s main gate, and
• Their foe will only pair with a PC for the contest if all of on a number of watchtowers.
the PCs join in. • Notably, any arrows used or seen are made of pale wood,
• If no PC takes part the crowd will boo them! not the dark shafts seen in the bodies at Pelgi.
• If asked about Pelgi, everyone will confirm that riders
The drinking duels will require continuous Vigour checks set out for the village as soon as the fire was seen by
with a CD 1 (Con. DC 12) for each pair of drinkers. Each check the watchtowers. However, they arrived too late to find
represents multiple rounds of powerful alcoholic consumption! the raiders.
When one drinker succeeds but the other fails, that drinker
wins, and the other loses, becoming Sick. Armoury
D20—Losers become Poisoned. Standing close to a watchtower at the back of the fort, a large
wooden shack is used as an ad-hoc armoury. Dotted with
The warriors in the contest have Vigour 2 (Con. +3). However, several small windows, it has two guards positioned outside at
they have already been drinking extensively, so half of them all times. Besides Toutorix’s main hall, it is the largest building
(rounded up) are disadvantaged with their checks. Lynx has in the fort.
Vigour 0 (Con. +0) and Setadd has Vigour +1 (Con. +1).
If the PCs find and decide to investigate this structure, here are
If the group does not have a healer or healing magic, any PC some relevant details to keep in mind:
that becomes Sick can recover by visiting a Healer in town.
This requires time for an activity before the Wager of Battle • Everyone asked will describe it as an armoury. However,
any queries for additional information or to get inside
Any of the opposition that becomes Sick (Poisoned) will remain are treated with suspicion! The PCs will have to trick or
so for the Wager of Battle, and will not begin the battle with bribe someone to be let inside.
an Edge. • If a PC finds a way to sneak inside, they must make
an Agility check as they do so: CD1 (DC 15). On a
failure, they knock something over causing noise, and
a guard will come to investigate. To avoid discovery,
they must successfully hide. If found, they can try to
explain themselves…
• Most of the equipment stored in the shack is the old,
outdated rust that one would expect to be used by a
militia, but there are also barrels of new weapons. Caer
Ffwrdd looks to be preparing for war.
12
Wager of Battle
Wager of Battle
The tables of the feast have been cleared aside to make room for
the Wager of Battle. With the setting sun, the great hall casts a
shadow over the makeshift arena giving the arena a slight chill.
All manner of folk, old and young cram into the space around
it, kids standing on shoulders or cheekily clambering onto
thatched roofs eager to get any view of coming action.
Whoever the PCs’ opponent is, they will have additional allies
with them such that the battle is evenly matched in number.
Add two Warriors, then a Mystic, repeatedly, until the battle is
evenly matched.
Rules
During the Wager of Battle, almost anything goes. Anyone
Wounded must leave the fight. Other combatants must
not pursue killing them. When all fighters of one side are
Wounded, the other side wins.
Tactics
Slinger Lynx the Breyguard
Lynx will prefer to stay at the back of the fight and use
Type Lvl. 2 Elite Reaver her Cunning Strike ability to give her allies extra attacks.
Attributes Vigour 0, Agility 1, Spirit 0, Wit 1 Whenever she can, she will move away from the fight (still
within the arena) but continue to attack with her Snap Shot or
Equipment 5 AR Hide Armour
Cunning Action ability.
Round Shield: Disadvantage 1 attack per round
[3] Sling: Agility, 3S
[6] Sword: Agility Stone Hai rpin
Stone Hairpin: See within any darkness. If the PCs fight Lynx, she arrives at the battle with her hair
Health Exerted > Shield > Broken Armour > Wounded pinned up. If any PC enters the same space as her, they will
notice she wears a stone hairpin. If a PC grapples with or
Elite
defeats her, they will notice the symbol on the hairpin (it is the
As an Elite foe, Lynx can hold two edges, begins with two
same as the symbol in Part 1).
edges, and can exert herself.
Cunning Strike (I. Skirmisher)
Lynx can give up her Edge for a melee or ranged attack. If it
hits, an ally may Exploit that foe. Lynx can give up an extra
Edge to attack all foes in a space with this ability using a
ricocheting shot.
Snap Shot (I. Archery)
Lynx can Exploit foes outside of her space within her slings
listed range. Whenever she moves to a space with no foes in
it without Rushing, she may Exploit a foe.
14
Caer on the Borderlands: Part 3 Wager of Battle
Tactics
Will use their Tremendous Blow ability whenever they can to
knock foes down, thereby advantaging other ally attacks against
the fallen foe.
15
Caer on the Borderlands: Part 3
Mystic
Type Lvl. 1 Grunt
Attributes Vigour 0, Agility 0, Spirit 1, Wit 0
Equipment 2 AR Robe: Advantages all magic
Icon: Advantages 1 spell per round
[5] Axe: Agility, Thrown 1S
Health Broken Armour > Wounded
Moon’s Touch (I. Lunar)
(0 Complexity) The target becomes Exhausted or emanates
pitch-black darkness that wilts plants.
D20 - Mystic
Type Medium Human
Attributes Str +0, Dex +0, Con +0, Int +0, Wis +2, Cha +0
Perception +2, Speed 30 ft
Equipment 10 AC Robe
1d4 Club (+2 to hit)
Health 9 hp
Spellcasting
The Mystic is a 1st-level spellcaster. His spellcasting ability is
Wisdom (spell save DC 12, +4 to hit with spell attacks). She
has the following spells prepared:
Cantrips (at will): Sacred Flame, Thaumaturgy
1st level (2 slots): Cure Wounds, Bless
2nd level (1 slot): Darkness
Tactics
The Mystic will stay back and cast spells at a distance. They can
also use the Set-up (Aid) action for an ally if they are in melee
range. If Lynx is a combatant, she can use her hairpin to see
within magical darkness, allowing her to freely fire out of it as
well as advantage her with and against attacks made inside it.
Rules Notes
• Characters subject to darkness cannot see outside of it
unless they hold a magical lightsource.
• Combatants within darkness are disadvantaged
both attacking and defending, which cancel out if both
combatants are affected by it.
• LoA—Characters that gain a condition they already have
gain the next most severe condition instead.
• D20—As these foes are not monsters, their abilities do
not have “Tells” and can be used tactically as long as they
are recharged.
Caer on the Borderlands: Part 3 Spoils to the Victors
17
Caer on the Borderlands: Part 3 Epilogue
L
ynx stepped seamlessly from one realm to the next, now used to the strange air of the
Otherworld. She walked towards a figure shaded by white trees and bowed slightly.
“The meeting went well?” The voice slithered up Lynx’s body like climbing ivy, enveloping
her. Then the sensation passed as subtly as it came.
“It was not exactly as I planned it, but the division has taken root,” said Lynx with a glint of triumph,
“More war will come to the Pen Levi.”
“Good. The Ever Stranger reaps what he sows…It is from the borderlands our new Avallen shall
bloom.” The figure stepped into the trees behind her, vanishing from sight.
Credits
Creator, Director, Designer: Deren Ozturk An Adder Stone Games Publication.
Designer: Kurt Samson
Designer: Jasmine Bernhardt www.LegendsOfAvallen.co.uk
Assistant Writer: Ismet Duru
Layout: Angus Martin Legends of Avallen © 2022 by Adder Stone Games.
Caer on the Borderlands © 2022 by Adder Stone Games.
Illustrators: Against the Faerie Queene © 2022 by Adder Stone Games.
Jonas Nathanael Gali Kristensen Developed by: Deren Ozturk of “Adder Stone Games”
Joni Henri Petteri Aikio www.AdderStoneGames.co.uk
Wasan Techawibulchai All rights reserved.
Joseph Hodgson
Rafael Oliveira Distributed by: “Modiphius Entertainment”
Furkan Yeşilyurt www.modiphius.net
U.K.
Special thanks to our playtesters:
Alex “Cerys” Salotto This work includes material taken from the System Reference Document 5.1 (“SRD
Jasmine “Dee” Bernhardt 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/
systems-reference-document. The SRD 5.1 is licensed under the Creative Commons
Chad “Chadicus” Chadington III
Attribution 4.0 International License available at https://creativecommons.org/licenses/
Allan “Ffenrad” Osgood by/4.0/legalcode.
Alex “Rythanos” Holmyard
The Pigeon Paladin Published by Adder Stone Games. No part of this publication other than the material desig-
nated in the SRD 5.1 may be reproduced, distributed, or transmitted in any form or by any
And Joseph Hodgson for his D20 advice and last minute suggestions. means including photocopy, recording, or other electronic or mechanical methods, without
the prior written permission of Adder Stone Games
19