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Metaverse 2022
Metaverse 2022
to the Metaverse
UNDERSTAND THE METAVERSE AND HOW IT
MAY IMPACT YOUR BUSINESS
Understanding the metaverse And what will we do in the Why consumers participate in the metaverse
metaverse? (% of respondents, n=577)3
David Baszucki, Roblox, believes that Curious Aspirational Enthusiast
What is the metaverse? “We think of the metaverse as a human
co-experience category that supports
The metaverse is the next phase in the evolution of the
Exploration
people coming together to socialize, to 41%
world wide web: While the 1990’s saw public adoption
learn, to play, to work, to experience I want to explore
of the Internet, the 2020’s stand at the beginning of the 46%
entertainment and amazing brands.” new worlds
Web 3.0 and the metaverse. The vision of this new era will
feature interactions with fewer technological barriers and Sundar Pichai of Microsoft believes
49%
gatekeepers, and will foster democratization of content Web 3.0 Era “People want more conversational
creation and value sharing. Internet Era experiences. They may speak to search.
Being able to adapt and evolve search is
Monetization
While no one ‘owns’ the Internet today, a handful of mega- 30%
Mark Zuckerberg, Meta, believes that “…the metaverse the biggest opportunity.” I want an
firms control access and get most of the value from it’s [is] as an embodied internet, where instead of just viewing
use. In contrast, in the metaverse, individuals will be able Jensen Huang of Nvidia, speaking to how additional source 28%
content — you are in it…”
to interact not just as consumers of content being served- the metaverse will work, sees it “Running of income
up to them but as participants in the value creation and Satya Nardella, Microsoft, thinks it “will bridge the digital simulations in the metaverse could save 42%
economics. The metaverse is, or provides, a futuristic and physical worlds. Going forward, every business process companies billions of dollars in the
internet experience where people interact via digital avatars will be collaborative, powered by data and AI.” real world."
11%
2 FTI Consulting, Inc. TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE FTI Consulting, Inc. 3
Two types of metaverse experiences Emerging digital consumer paradigms
Let’s look at two examples of virtual world experiences offered by a Roblox Corporation, an New consumer use cases and paradigms are some of the fundamental shifts that are taking
online game platform and game creation system, where users can interact with one another: place as a result of the metaverse:
Virtual Retail Stores and Concerts
Creator-
Digital Metaverse Consumer
Ownership Convergence
Virtual Retail Stores Concerts
Users Spend in-game currency on Gucci avatar Users attend live events such as the 2 day virtual
merchandise, with a virtual bag selling for more than concert hosted by Lil Nas X that garnered 33 million Blurring of creation
Changing economics
its real-world counterpart. With more to do than just total views. Merch sales from the concert neared 8 of acquisition and value and consumption
gaming, users socialize, show off avatar items, and figures. creation with digital patterns. Users
creating experiences
attend events. Users can create their own experiences to share with objects. NFTs and Virtual Tribes Behavioural as part of the
similar technology allow
Though still in its infancy, virtual retail is evolving into friends. Roblox has developed a message service which
consumers to own and
and Societies Twinning experience itself.
a new kind of social platform, with daily average users can be sent to a concert goer’s mobile device enabling transact digital goods.
(DAUs) averaging 2.5+ hours per day. constant contact between users.4
4 FTI Consulting, Inc. TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE FTI Consulting
Consulting,Inc.
Inc. 5
Charting the metaverse:
Various dimensions on which to participate
In our conversations with clients, we have found it useful
iGaming
to deconstruct the metaverse in its component layers Video Live Sporting Virtual
and Sports
Games Concerts Events Tourism
Betting
as a first step in understanding where to
play. The layers of the metaverse begin
Virtual Fitness Immersive Real Estate Location Based
with a consumer centric view Retail Stores Classes Education Entertainment
of experience, then the (LBE)
device the consumer
will use. Next, the
n ce
universe and the erie
Ex p Console Connected AR / VR Physical XR
Mobile PC Devices Facilities
content are chosen, Device
rs e
i v e IP used for film, Individuals and Interactive content
Un
Content that is self-contained
television, sports and Enablers / companies that Non-Universe
Licensed IP other multimedia create, distribute and and only facilitates a
Creators Games
entertainment promote content singular experience
en t
o n t
C Economy Discovery
Creation
Tools
Visualization /
Digital Twins
Payments, Search
Crypto Wallets Engines, Social, UGC, NFTs, Game Engines,
& Access, Ad Tech & Avatars & Dev Platforms,
To o
Identity
Blockchain Communication Chain
developer Apps
services
e
tur
Cloud
Decentralized Artificial
ruc
Connectivity Scalability
Infra and Hosting intelligence
as t
n f r Reactive
I Blockchain
Platforms
5G,
Broadband,
CDN, Mobile
Public /
Private /
Hybrid
machines,
limited
memory, theory
Edge of mind, self-
awareness
6 FTI Consulting, Inc. TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE FTI Consulting, Inc. 7
Charting the metaverse:
Major corporations are already engaged
Looking at the same dimensions, note the major
international players already engaged.
Video Virtual iGaming Fitness Live Immersive Sporting Real Virtual Location
Games Retail and Classes Concerts Education Events Estate Tourism Based
Stores Sports Enter -
Betting tainment
(LBE)
n ce
erie
Ex p
Mobile Console PC Connected AR / VR Device Physical XR
— Apple iPhone — xBox — Alienware Devices — Oculus Facilities
— Android — Nintendo — Corsair — Apple Watch — Magic Leap — The Void
— Google Pixel — Playstation — Sky Tech — Amazon Alexa — Microsoft — Other World
— HP — Samsung Hololens — VR World
— PlayStation VR
ce
— Vive
e v i
D — Fortnite
Centralized
— Zwift — Animal — Decentraland
Decentralized
— Upland — The Sandbox
— Minecraft — GreenPark Crossing — My Neighbor — Axie Infinity — Somnium
— Crayta — Roblox — Second Life Alice — Illuvium Space
— Playable — Tencent — Snapchat — OVT — Blankos Block
n i v
U — Pokemon
Licensed IP
— Watchmen
Content Enablers/Creators
— Mattel — Moonbug
Non-Universe Games
— Need for Speed — Candy Crush
— Lego — StarWars — CR7 — Hasbro — Super Smash — Angry Birds
— Marvel — DC — NBC Universal — Disney Bros Ultimate
— NFL — Faze Clan — X Games — Clash of Clans
en t — ESPN
o n t
C Economy
— Coinbase — Reality
Discovery
— Google
Creation Tools
— Funko
Visualization/Digital Twins
— Unity
— PayPal Gaming — YouTube — RTFKT — Nvidia Omniverse
— Metamask Group — Teamspeak — AVATAR SDK — Unreal Engine
— OpenSea — Elixir — Code3 — Overwolf
— Fortmatic —R — Twitch — Liquid Media
s
— Digitalax
o o l
T Decentralized Infra
— Sulinii
Connectivity
— Verizon
Cloud Scalability & Hosting
— RP1
Artificial Intelligence
— OpenAI
e
— Enjin — Equinix — Polystream — Pandorabots
uc
— Tron — Helium — Playfab
tr
— Polkadot — Akamai — Mawari
as
— TMobile
n f r
I Note: Many universes have proprietary IP and do not always need to rely on 3rd party providers
8 FTI Consulting, Inc. TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE FTI Consulting, Inc. 9
Charting the metaverse:
Meet our Leaders
Assessing if you fit-in and how
FTI Consulting can support you by assessing your metaverse readiness through the
exploration of near-term options and long-term strategies to identify paths to success.
FRANCESCO DI IANNI
Metaverse & e-Games Lead
Tel: +1 310 746 7588
Francesco.Diianni@fticonsulting.com
Wh
Ho
ere
SUMEET GUPTA
The
to
Tel: +1 214.397.1642
lay
Sumeet.Gupta@fticonsulting.com
?
What to Do?
DANIEL PUNT
10 FTI Consulting, Inc. TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE TELECOM, MEDIA & TECHNOLOGY – CHARTING A PATH TO THE METAVERSE FTI Consulting, Inc. 11
SOURCES
1) CMS.gov, TechCrunch, Business of Apps
2) Medium, Finbold
3) FTI Consulting Survey Research
4) Nme.com, The Verge, Musically.com, Roblox.com, Backlinko.com
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