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Topic 5 - Innovation & Design - 2
Topic 5 - Innovation & Design - 2
Introduction to topic 5
Discuss topic concepts and principles, nature of design and relation to internal assessments
Check Prior knowledge (Brainstorming map on board) 5
What is the difference between invention and innovation minutes
Reinforce learning 80
Video (Q&A) Minutes
-Class discussion: what are the main drivers for invention?
Lecture (covering the following content):
-drivers for invention characteristics
-Lone inventors- advantages and disadvantages
-Shelved technology
-first to market
Closure 10
-Class discussion and revision minutes
Homework
Assessment objectives
Assessment objective 1
-Define Define: Constructive Discontent
(Give the precise meaning of a word, phrase, State two main drivers for inventions
concept or physical quantity)
-State
(Give a specific name, value or other brief answer
without explanation or calculation.)
Assessment objective 2
-Outline Outline two drivers for inventions
(Give a brief account or summary ) Outline
Assessment objectives
Assessment Objective 3
-Explain Explain the
(Give a detailed account including reasons or
causes.) Discuss the advantages and disadvantages of being a lone inventor.
-Discuss
(Offer a considered and balanced review that
includes a range of arguments, factors or
hypotheses. Opinions or conclusions should be
presented clearly and supported by appropriate
evidence.)
-Compare
(Give an account of the similarities between two (or
more) items or situations, referring to both (all) of
them throughout.)
Innovation & Design:
Content:
● 5.1 Invention. ● 5.3 Strategies for innovation.
Content:
● 5.5 Product Life Cycle. ● 5.7 Innovation, design and marketing specifications..
○ Key stages of the product life cycle. ○ Target markets and target audiences.
○ Obsolescence. ○ Market segments.
○ Predictability. ○ Market analysis and user need.
○ Product versioning / generations. ○ Competition and research methods.
○ Design specifications.
Read more…
5.1: Invention: Drivers for invention.
Drivers for invention include personal motivation to express creativity, or for personal interest, scientific or technical curiosity,
constructive discontent, the desire to help others, or simply they want to make money.
While there are many fine examples of this type of driver for invention, none are
possibly as dramatic as The Kinesthetic Strandbeest sculptures designed and
created by Theo Jansen. The motivation behind these inventions is to express
creativity. His fantastic designs are purely driven by the wind.
Constructive Discontent:
There are many inventors that have been driven by the desire
There are many people that would fit into this
to help others, but below are two great examples.
category, but here a few outstanding
examples: Thomas Edison - many different Illac Diaz created an ingenious solar light from old soda
inventions, but not as many as you think. bottles to bring natural light into the homes of some of the
poorest people in the Philippines.
https://time.com/collection/best-inventions-2018/
https://www.thoughtco.com/a-to-z-inventors-4140564
https://www.mentalfloss.com/article/53164/19-things-you-might-not-know-were-invented-
women?RedirectMobile=false&utm_source=Social+Network&utm_medium=WaldenU+Social+Media+Efforts&utm_campaign=Wal
den+-+Engagement&utm_content=WHM18%3A00%3A00&cid=soc%3A4348810
http://www.women-inventors.com/
https://designmuseum.org/designers
Designers/Engineers/Inventors such as James Dyson, Trevor Bayliss and James Dyson - Bagless vacuum cleaner Trevor Bayliss - Clockwork radio
Clive Sinclair fit this description of the ‘lone inventor’ well.
When we imagine the creation of an object, be it a light bulb or an iPad,
we typically imagine a lone inventor, toiling away in a shed or basement
to build it. Simply put, a lone inventor is a creative champion who
displays creative passion in the business of invention and develops a
product from beginning to end. While the typical image we have of these
creative minds is sometimes true, it is not always the case.
Nikola Tesla - To much to write here. Clive Sinclair - Computers + transport
Lone inventors find it increasingly difficult to become successful as most new products are now extremely complex and rely on the
expertise from a variety of disciplines. Most designers work most of the time in teams which are multidisciplinary in nature with
individual specialists and expertise. By nature lone inventors often find it difficult to work in teams. They can be dogmatic, single
minded, and less flexible than team members. While it is true the vast majority of inventions are now done in design teams, there
will always be a place in the world for the ‘Lone Inventor’, who will come through with a truly groundbreaking, innovative solution.
An individual working outside or inside an organisation who is committed to the invention of a novel product and often
becomes isolated because they are engrossed with their ideas that imply change and are resisted by others.
5.1: Invention: The lone inventor.
Sir Clive Sinclair - 4 mins long Trevor Bayliss - 6 mins long Nikola Tesla - 11 mins long
Reflection:
While watching the three videos
Identify the main characteristics of lone inventors
Identify what main advantages and disadvantages of lone inventors
Homework
Visit the official website of Dyson awards
1.Develop a one pager brainstorming map that shows three products you identify as interesting and discuss the
James Dyson - 34 mins long
relation between those products.
2. Identify any constructive discontent opportunities
5.1: Invention: The lone inventor: Advantages and Disadvantages.
Advantages Disadvantages
Intellectual property rights are the legally recognised exclusive rights to creations of the mind.
5.1: Invention: Strategies for protecting intellectual property.
An indication that an application for a patent has been applied for but
Patent has not yet been processed. The marking serves to notify those
Pending copying the invention that they may be liable for damages (including
backdated royalties), once a patent is issued.
James Dyson invented the ball-barrow in 1974 after becoming dissatisfied with the wheels of traditional wheelbarrows (see figure 5)
sinking into soft ground. The ball-barrow has a ball-shaped wheel which rides over soft ground without sinking and absorbs shock
when used on rough ground. It also has feet that don’t sink in mud and a plastic bin that does not rust.
Paper 2
a. Outline one way in which Dyson’s Ball-barrow is an example of constructive discontent. [2]
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b. Identify one way in which Dyson might have worked with users to develop a clearer understanding of problems experienced with the
Traditional wheelbarrow [1]
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Paper 2
Figure 9 shows the Breville Radio-toaster designed in a 1950s retro style. The radio has an illuminated digital display and a facility for 10
pre-programmed radio stations. The toaster has a variable browning function and a mid-cycle cancellation button. The toaster also has a reheat
Function so cooled toast can be reheated without burning and a defrost button which lengthens the toasting time for use with frozen bread.
The radio-toaster costs approx. 50 pounds (75 USD)
Suggest two reasons why dimensions in anthropometric data tables are stated as estimates
Lessons Overview-Topic 5.2:
Reinforce learning 80
Video (Q&A) Minutes
Is putting a successful invention into the marketplace make the product an innovation ?
Closure 10
-Class discussion and revision minutes
Homework
Assessment objectives
Assessment objective 1
-Define Define: sustaining innovation, disruptive innovation, process
(Give the precise meaning of a word, phrase, innovation, architectural innovation, modular innovation,
concept or physical quantity) configurational innovation, Diffusion of innovation
-State
(Give a specific name, value or other brief answer State two innovative strategy
without explanation or calculation.) State rogers five stages of diffusion
State two stages of the diffusion of innovation
Assessment objective 2
-Outline Outline two reasons why few inventions become innovations
(Give a brief account or summary )
Outline the use of Crowdfunding
-Discuss
(Offer a considered and balanced review that
includes a range of arguments, factors or Compare the use of different innovative strategy
hypotheses. Opinions or conclusions should be 5.2: Innovation: Diffusion and Suppression.
presented clearly and supported by appropriate
evidence.)
-Compare
(Give an account of the similarities between two (or
more) items or situations, referring to both (all) of
them throughout.)
5.2: innovation:
Innovation can be described as the creation of new devices, objects, ideas or procedures useful in completing human objectives.
Designers will be successful in the marketplace when they solve long-standing problems, improve on existing solutions or find a
“product gap”. The constant evaluation and redevelopment of products is key, with unbiased analysis of consumers and commercial
opportunities. In order for an invention to become an innovation, the idea of the product needs to be effectively communicated. The
communication can take many forms and be between many stakeholders.
The act of a business putting an invention into the marketplace and making a success does not necessarily make it an innovation.
The products we consider as innovative, have to make a real difference in the world.
Below are some very innovative people, some you may know, some you may not.
Leg Splint,
Ray Eames Coco Chanel Dieter Rams
designed
for the Navy
during
WWII
“Invention” can be defined as the creation of a product or introduction of a process for the first time. “Innovation,” on the
other hand, occurs if someone improves on or makes a significant contribution to an existing product, process or service.
5.2: Innovation: Innovation.
Reasons why few inventions become innovations - for an innovation to occur, something more than
just the generation of a creative idea is required. For innovation to occur, the idea must make a genuine
difference to the human condition. An innovation is a useful application of an invention or discovery that
makes a difference to people’s lives, not all ‘inventions’ can make this difference. Inventions often fail to
make the transition from idea to the marketplace, and therefore into an ‘innovation’ for a number of factors,
some of these are outlined in the table below:
Marketability Low product demand or not readily saleable. Crowdfunding has substantially changed
how products now get developed and enter
The inventor or company finds it hard to find suitable the marketplace. It has helped eliminate or
Financial or enough funding to bring the product to market. reduce the risk traditional investors would
support There is little financial backing from the organisation face. Small amounts of money from many
or from outside sources people have negated the requirement of
one or two investors risking large amounts
Inappropriate or not enough advertising to show of money to bring new products to market.
Marketing
the product. This has meant a large number of products
that would not have found funding under the
Need Is the product actually needed? traditional model can now get funding - Is
this a good or bad thing?
Price Value for money, cost compared to usefulness.
Sustaining innovation.
Disruptive innovation.
Process innovation.
Architectural innovation.
Modular innovation.
Configurational innovation.
Sustaining Disruptive Process
innovation. innovation. innovation.
Sustaining ideas and innovation have to A disruptive innovation is often a simple, low- Process innovation focus on processes
do with improving the current product by grade solution than the existing solutions, and through which products are created or
developing the product and introducing that’s more affordable and accessible to a larger delivered. Process innovation can be
new and improved generations population, which opens it to an entirely new done by applying new technology or
market. improved methods to a process and is
Typically take hold at the bottom of the market often done to save time, money, or to
and meets needs as high market solutions in a serve customers better.
simple and cheap way.
5.2: Innovation: Sustaining innovation.
Process innovation – Is the implementation of a new, or significantly improved production or delivery method. This includes
significant changes in techniques, equipment, and/or software.
5.2: Innovation: Process innovation.
5.2: Innovation: Architectural innovation.
Architectural innovation – Innovations that change the architecture of a product, without changing its components.
5.2: Innovation: Architectural innovation.
5.2: Innovation: Modular innovation.
Modular innovation is where you maintain the architecture ( the body or housing of the
product) and modify the modules or components of the product. Modular innovation is
the opposite of architectural innovation.
Modular innovation is where the basic configuration stays the same, but one or more key
components are changed. This is generally done to make an existing comment better or
enhance a product by offering a sense of customisation to the consumer. Taking the
drone above as an example, the basic structure of the product remains the same, it's still
a drone, and it still performs the same purpose. With modular innovation it is possible to
add additional features and functionality by connecting different components to the main
body.
Modular innovation – Where you maintain the architecture of the product, but change or modify the modules.
5.2: Innovation: Modular innovation.
Architecture Modular
innovation innovation
Change the Maintain the
architecture of the architecture of the
product product (the body or
(the body or housing)
housing)
- interfaces or
features
Reconfigures the
linkages between
the components of
established
products in new
ways while leaving
the core design
elements untouched
5.2: Innovation: Configurational innovation.
Configurational Innovation -
Reconfiguration of components to
produce a new design. The ability to
change critical elements, while the basic
configuration stays the same. The
combination of technological innovation
and reorganization of components. For
example, moving the power button from
top to side (phone)
Revision
video
The relationship between the core product or components and the type of
innovation used.
The configurational innovation of the iPod range.
Incremental innovation
Incremental innovation seeks to improve the systems that already exist, making them better, faster
cheaper. ex. new blade design or improved motor power.
Radical innovation
Radical innovations (sometime referred to as breakthrough, discontinuous or disruptive
innovations) provide something new to the world that we live in by uprooting industry conventions
and by significantly changing customer expectations in a positive way. Ultimately, they often end up
Configurational innovation – Where replacing existing methods / technologies.
change is made in both technology and Central Air conditioning unit as new components are needed such a compressor and refrigerator unit
organisation. with controlling device.
5.2: Innovation: Diffusion and Suppression.
Diffusion of innovation is a theory that seeks to explain how,
why and what rate new ideas and technologies spread through
cultures. The adoption curve is a visual representation of this
rate of uptake.
*This subject is covered in much more depth later in this topic.
At its basic level, diffusion is believed to have taken place once
a product, system or service has been adopted by the
mainstream market. Not all products make it this far. Some will
not make it past the ‘chasm’. Do you know why?
Assessment objective 2
-Outline Outline how “the product” is considered as “Act of insight,
(Give a brief account or summary ) Adaptation, Technology transfer, Analogy, Chance, Technology
push, Market pull.”
Assessment objectives
Assessment Objective 3
-Explain Explain how “the product” is considered as “Act of insight,
(Give a detailed account including reasons or Adaptation, Technology transfer, Analogy, Chance, Technology
causes.) push, Market pull.”
5.3: Strategies for innovation:
Most acts of insight come from situations that inventors find themselves in and then
the ‘ah hah moment’ happens. One such moment came for Spencer Silver who spent
years trying to get his colleagues at 3M excited about his ‘low-tack’ pressure sensitive
adhesive. One day he was at church when he had that ‘eureka’ moment and came up
with a use for his glue. Arthur Fry another member of the church was annoyed that
his bookmarks in his bible would no stay in place. Silver saw this as a design
opportunity for his glue. He combined his low-tack, reusable glue with small colourful
pieces of paper, and ‘Post it Notes’ were born –
There are many more examples of chance innovation, but these two videos show some important examples.
Technology transfer is where a technology, manufacturing process or material is transferred to another field to provide the basis
of a new invention. There are many different examples of this type of innovation, especially now with the advancements in
computing and digital applications. What ones can you think of?
The laser is a good example of a technology that was originally invented with no real purpose, but
has now found seemingly endless applications in the modern world, from cutting metal, ophthalmic
surgery, measuring and leveling, reading bar codes and even recording sound.
Laser -
Light Amplification
by Stimulated
Emission of
Radiation
Technology transfer – Where a technology, manufacturing process or material is transferred to another field to provide the
basis of a new invention.
5.3: Strategies for innovation: Technology push / market pull.
Technology Push - This is where the driving force for a new Market Pull - Designers often produce ideas for products in
design emerges from a technological development. Products response to market forces. This is also called consumer pull.
may be re-designed because of changes in materials,
Market influences include:
technologies or advancements in manufacturing methods or
processes. ○ Demand from consumers for a new product.
○ A competitor releases a new product and this impacts
Manufacturers will push their new product to market in the on your market share.
hope that customers will want to adopt the new technology
and improve market share and sales. And advancement in Market research plays an important part in identifying the
technology can be a major selling point for companies. The opportunity for developing new products. Analysing sales
advancement in car safety is a great example of technology trends will also indicate changes in consumer preferences and
push - Air bags, impact protection, auto braking systems etc. needs.
Consumer demand or market pull for larger
screens explains the evolution of the iPhone.
Closure 10
-Class discussion and revision minutes
Homework
Assessment objectives
Assessment objective 1 List two disadvantages of multidisciplinary team
-Define
(Give the precise meaning of a word, phrase,
concept or physical quantity) Define: Lone inventor, champion, entrepreneur
The Inventor - Is an individual working outside Product Champion - Is an influential Entrepreneur - Is an influential
or inside an organization who is committed to individual, usually working within an individual who can take an
the invention of a novel product and often organization, who develops enthusiasm invention to market, often by
becomes isolated because he or she is for a particular idea or invention and financing the development,
engrossed with ideas that imply change and “champions” it within the organization. production and diffusion of a
are resisted by others. Profile of a Product Champion: product into the marketplace.
Profile of a Lone inventors: ○ Has business experience in the domain Profile of an Entrepreneur:
○ Individuals with a goal of the complete ○ Can speak intelligently about the issues ○ Business acumen
invention of a new and somewhat ○ Acts as a good facilitator, works and ○ Self-control
revolutionary product. plays well with others. ○ Self -confidence
○ Have ideas that are completely new and ○ Accepts responsibility for the product. ○ Sense of urgency
different. ○ Defends the team’s ability to produce ○ Comprehensive Awareness
○ May not comprehend or give sufficient care to the product. ○ Realism
the marketing and sales of their product. ○ Is willing to make hard decisions. ○ Conceptual Ability
○ Are usually isolated, and have no backing ○ Treats the team as knowledgeable ○ Status Requirements
towards their design. professionals. ○ Interpersonal Relationships
○ Are having a harder time to push forward their ○ Sets reasonable performance ○ Emotional Stability
designs, especially in a market where large expectations
investments are required ○ Doesn’t think she/he is an expert about
for success. the market.
○ Their ideas, because of ○ Performs ongoing
how different they are often ○ market analysis
resisted.
5.4: Stakeholders in invention & innovation: Inventor, Product champion and Entrepreneur.
On occasion, the inventor is also the product champion and/or entrepreneur. This requires specific skill sets and the actions to
fulfil these roles and not every designer/inventor will have these skills, or the desire or drive to pursue these multidisciplinary
roles.
Multidisciplinary approach to innovation needs:
○ Effective design draws from multiple areas of expertise, and this can be utilised at different stages of product development.
○ Most products are now extremely complex and rely on expertise from various disciplines. Most designs are developed by
multidisciplinary teams.
○ It would be unlikely that a lone inventor would have the expertise in all the disciplines.
○ Most modern day designs are developed in multidisciplinary teams
The Inventor
Product Champion
Entrepreneur
Advantages Disadvantages
○ Wide range of knowledge that others may not have ○ May not want to share ideas for fear of losing ownership.
considered.
○ Individual may not be used to working in teams.
○ Wide range of expertise and/or backgrounds that foster
cross-fertilization of ideas. ○ Different working styles and speed.
Group work- groups of three will work on investigating the stages of products life cycle (Key stages of the product life cycle: 15
launch, growth, maturity, decline) Minutes
-identify the main stages on graphs, outline the importance of the “existence of a product” in that stage, explain how each stage
relates to products states in market
Reinforce learning 80
Lecture: Minutes
-Examples of products at different stages of the product life cycle including those new to the market and classic
designs.
-Length of the product life cycle considering the effect of technical development and consumer trends.
-Advantages and disadvantages for a company of introducing new versions and generations of a product.
Closure 10
-Class discussion and revision minutes
Homework
Assessment objectives
Assessment objective 1
-Define
(Give the precise meaning of a word, phrase, Define: a product life cycle, launch stage , growth stage , maturity
concept or physical quantity) stage, decline stage.
Launch or Introduction phase - With any new product you must introduce it to the marketplace. It is
necessary to launch the product with the right image at the right price. To introduce a new product to the
marketplace can require significant investment, it is also important you have a good infrastructure in place
as poor distribution at the beginning can lead to a disaster for a new product. (Pushing the product into
the market and Pulling the consumers) creating a BUZZ in the market
Trend starters,
Want to buy it first
5.5: Product life cycle: Key stages of the product life cycle.
Growth phase - Once you have survived the introduction phase, your product will have to grow.
It is at this stage that it is hoped that sales and profits will grow. When a customer base is
established, this can be a good time to introduce complementary products.
Viral Marketing ! The ones who already bought it are telling others to buy it !
Maturity phase - The profit revenue from the product is falling and price reductions may be
necessary to maintain competitiveness. It is likely that your customer base is as wide as it will go.
The lasting power of the product, keeping customers buying the product
5.5: Product life cycle: Key stages of the product life cycle.
Decline phase - Falling sales means customers are tiring of your product. The market is
changing, you either need to relaunch, modify, or introduce a new product. It’s time to move on,
or do you need to find a new market?
Extend growth and maturity to generate more sale therefore more profit
5.5: Product life cycle: Key stages of the product life cycle.
Identify the stage where a company is most at risk of not making a return on its investment
[2 Marks]
5.5: Product life cycle: Obsolescence.
Obsolescence is where a product There are a number of different types of ‘obsolescence’, but these are the 4 main types:
or trend becomes obsolete or
1.Planned Obsolescence – A product becomes outdated as a conscious act either to
outdated and no longer used or
ensure a continuing market or to ensure that safety factors and new technologies can be
needed.
incorporated into later versions of the product.
Reason why for many products the Ever wondered why your mobile
product cycle has shortened: phone or laptop never seems
○ Include new safety to last more than 4 or 5 years?
features. Apple deliberately slowed down its older model
○ Include the latest phones. They say it was to protect them - Do you
believe them?
technology.
○ Trends in fashion or
style fluctuate. 2. Style (fashion) Obsolescence – Fashions and
○ Ensure a continuing trends change over time, which can result in a
market. product no longer being desirable. However, as
evidenced by the concept of retro styling and the
cyclic nature of fashion, products can become
desirable again.
5.5: Product life cycle: Obsolescence.
Functional Obsolescence – Over time, products wear out and break down. If
parts are no longer available, the product can no longer work in the way it
originally did. Also, if a service vital to its functioning is no longer available, it can
become obsolete.
○ Increased market spread for the company. Product life cycle: Explanation.
Group work- Groups of three will identify the Rogers diffusion strategies as following: 15
-Why do users adopt innovations? Minutes
-What are the main categories you can identify?
Reinforce learning 80
Lecture: Minutes
-Rogers four research elements of diffusion.
- ‘S’ curve of adoption details the rate at which innovations are adopted.
-The five categories of consumers in relation to their technical adoption
-Social roots of consumerism
-Influence of social media on diffusion of innovation
Closure 10
-Class discussion and revision minutes
Homework
Assessment objectives
Assessment objective 1
-Define
(Give the precise meaning of a word, phrase,
concept or physical quantity) Define: early adopter, Innovators, early majority, late majority
Assessment objective 2
-Outline Outline the importance of Trialability in terms of consumer
(Give a brief account or summary ) adoption in order for consumers to adopt this new innovation
Diffusion of innovations is a theory that seeks to explain how, why, and at what rate new
ideas and technologies are spread through cultures. Everett Rogers, a professor of
Communication Studies popularised this theory in his book, Diffusion of Innovations in 1962.
Rogers argues that diffusion is the process by which an innovation is communicated through
certain channels over time among the participants in a social system - His process relies
heavily on human skills and techniques. This theory was also designed before the concept of
‘social media’, but it has only helped reinforce his idea. A new innovation must be widely
adopted in order to self sustain.
Rogers formulated four research elements of diffusion:
1. Innovation - The new object or product.
2. Communication channels - They way the message moves from one person to another.
3. Time - The rate of adoption is the relative speed with which an innovation is adopted by
Explanation of Diffusion of
Innovation. members of social system.
4. Social systems - A set of interrelated units that are engaged in joint problem solving to
accomplish a common goal.
5.6: Roger’s characteristics: Impact on consumer adoption and innovation.
Trial
subscriptions
5.6: Roger’s characteristics: Characteristics on consumer adoption of an innovation.
While the ‘S’ curve of adoption details the rate at which innovations are
adopted, Rogers also looked at the different groups that adopt innovations.
The five categories of consumers in relation to their technical adoption are:
○ Innovators - The first individuals to adopt an innovation. They are
willing to take a risk - 2.5% of the population group.
○ Early adopters - The second group to take up an innovation. Less
likely to take risks than innovators, but still at the forefront of
innovation - 13.5% of the population group.
○ Early majority - tends to take more time to consider adopting
innovations and inclined to draw from feedback from early adopters
before taking the risk of a new purchase - 34% of the population
group.
○ Late majority - Adopts the innovation after it has been established
in the marketplace and is seldom willing to take risks with new
innovations - 34%.
○ Laggards - The last to adopt an innovation. They tend to prefer
traditions and are unwilling to take risks - 16%.
Social roots of consumerism - Consumerism is a social and Influence of social media on diffusion of innovation -
economic order and ideology that encourages the acquisition Consumers can have a huge influence on innovation. With the
of goods and services in ever greater amounts. Consumerism advent of social media and the raise of social ‘influencers’
is sometimes used in reference to the anthropological and consumers are more an more exposed to different trends,
biological phenomenon of people purchasing goods and styles and innovations. Social media can also have a negative
consuming materials in excess of their basic needs. impact on innovation through pressure groups and boycotts of
products or ideas.
Consumerism really began with the industrial revolution. It
created unprecedented economic growth, and for the first time Crowdfunding has possibly had the larger impact on innovation
in history products were available in outstanding quantities. and development of new ideas. Designers and developers are
Add in the increased wealth and the concept of leisure time all now able to access funding for their designs, as well as
added to the birth of consumerism. Consumerism can drive affordably and easily advertise their products via various online
demand, that can be a good or a bad thing, but people's and social media applications.
appetites for new and exciting things seems endless. There is
always someone searching for the next innovation.
Assessment objective 2
-Outline Outline the possible characteristics of the Target Market likely to
(Give a brief account or summary ) purchase “product”
Outline how these two different target markets would have impacted
at least two areas of the design specifications in the design of a
“product”
Assessment objectives
Assessment Objective 3
-Explain Explain the reasons for a carrying out a competitor analysis
(Give a detailed account including reasons or
causes.) Explain the importance of conducting an economic viability
5.7: Innovation, design and market specifications.
A Target Market refers to the sectors and segments within a population group.
Where as a Target Audience relates to characteristics of the users within each
sector or segment.
Target Market: There are four main areas that define target markets. We will
cover this is a bit more detail on the next slide, but the categories are:
-Geographical. -Demographic or Socioeconomic.
-Psychographic. -Behavioural.
When establishing a Target Market you should consider:
Target market : Who is most likely to buy this product given its benefits? How can the organization
creating baby tap into the buying power of these consumers? Where is the target market most
cloths
Target audience:
likely to find out about the product? Answering these questions helps you to
Parents position your product in the correct marketing and distribution channels.
Target Audience: Is a specific group of people within the larger target market at
which a product or marketing message is aimed at.
For example, if a company is hoping to sell a new diet programme for men with
heart disease issues (Target Market), the marketing campaign or message could
be aimed at the person (Target Audience) how takes care of the eating plan for
that household.
5.7: Innovation, design and market specifications: Market segments.
Market Segments
Geographical Demographic Psychographic Behavioural
Street Nationality
5.7: Innovation, design and market specifications: Market analysis and User need.
A thorough analysis of competing designs is required to Literature search - Research of established research
establish the market need. performed by others.
Every product you take to market, even ones that are new User trail - A user trial is carried out by giving a product to a
inventions or improvements on old products, face competition. person, or group of people, then asking them to give feedback
This is because customers buy products for many different after they have used the product. This could last from a few
reasons. Some are interested in the innovation of new products, hours to a few days and often involves the use of a
others care more about price point and clever marketing questionnaire.
schemes. Your competition will capitalize on these buyer User research - User research focuses on understanding
preferences and seek to edge out your product from the market. user behaviors, needs, and motivations through observation
Identifying the competition in your marketing specification helps techniques, task analysis, and other feedback methods
the organization to clarify how it can edge out and respond to
the competition. Expert appraisal - This is a process in which an expert,
chosen on the basis of his or her knowledge of the area or
field in which your product or service is based, and gives
feedback on its operation, suitability and identifies any design
issues.
Performance test - Product Testing, also called consumer
testing or comparative testing, is a process of measuring the
properties or performance of products. Product testing is any
process by means of which a researcher measures a
product's performance, safety, quality, and compliance with
established standards.
5.7: Innovation, design and market specifications: Design specifications.
A design specification relates to the requirements of a product and details aspects of:
○ Aesthetic requirements.
○ Cost constraints.
○ Customer requirements.
○ Environmental requirements.
○ Size constraints.
○ Safety considerations.
○ Performance requirements and constraints.
○ Materials requirements.
○ Manufacturing requirements.
○ Any others that pertain to the design context.
All of the requirements, constraints and considerations must be specific, feasible and measurable.
The design specification must be developed from the design brief and research and pay particular attention to
the users needs and requirements, while conforming to any legal requirements and set industrial standards for
the product being made.
Topic 5-Revision guide
Topic 5-Terminology