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Simple Weapon

Name Price Damage Range Reload Reload Amount Capacity


Derringer 1d6 P 15 ft. 1 1 round 2
Double Barrel Shotgun 1d6 P 40 ft. 1 1 round 2
Machine Pistol 1d4 P 30 ft. 1 1 magazine 20
Pistol 1d4 P 40 ft. 1 1 magazine 15
Pistol Carbine 1d4 P 75 ft. 1 1 magazine 20
Pocket Pistol 1d4 P 30 ft. 1 1 magazine 8
Pump Action Shotgun 1d6 P 40 ft. 1 1 round 6
Revolver 1d6 P 45 ft. 1 1 round 6
Sawed-off Shotgun 1d6 P 20 ft. 1 1 round 2
Single Rifle 1d8 P 100 ft 1 1 round 1
Single Shotgun 1d6 P 50 ft. 1 1 round 1
Varmint Rifle 1d4 P 75 ft. 2 1 magazine 8

Martial Weapon

Name Price Damage Range Reload Reload Amount Capacity


Assault Carbine 1d6 P 60 ft. 2 1 magazine 30
Assault Rifle 1d6 P 90 ft. 2 1 magazine 30
Assault Shotgun 1d6 P 40 ft. 2 1 magazine 10
Battle Rifle 1d8 P 90 ft. 2 1 magazine 20
Compact SMG 1d4 P 35 ft. 1 1 magazine 30
Designated Marksman Rifle 1d6 P 150 ft. 2 1 magazine 10
Grenade Launcher 1d6 B 120 ft. 2 1 round 1
Heavy Pistol 1d6 P 40 ft. 1 1 magazine 7
Heavy Revolver 1d6 P 45 ft. 1 1 round 6
Light Machine Gun 1d6 P 100 ft. 3 1 magazine 100
Precision Rifle (Sniper Rifle) 1d8 P 200 ft. 2 1 magazine 5
Pump Action Grenade Launcher 1d6 B 100 ft. 2 1 round 3
Revolver Shotgun 1d4 P 20 ft. 1 1 round 5
Rocket Launcher 1d8 B 150 ft. 2 1 round 1
Submachine Gun 1d4 P 50 ft. 1 1 magazine 30
Tactical Shotgun 1d6 P 40 ft. 1 1 round 8
Underbarrel Grenade Launcher 1d6 B 75 ft. 2 1 round 1
Underbarrel Shotgun (For Pistol) 1d4 P 20 ft. 1 1 round 1
Underbarrel Shotgun (For Rifle) 1d6 P 30 ft. 1 1 round 3
Advanced Weapon

Name Price Damage Range Reload Reload Amount Capacity


Anti-Material Rifle 1d12 P 150 ft. 2 1 magazine 5
Automatic Rifle 1d8 P 100 ft. 2 1 magazine 20
Big Frame Revolver 1d8 P 50 ft. 1 1 round 5
Black Box Rocket Launcher 1d8 B 120 ft. 3 4 round 4
Double Barrel Pistol 1d4 P 40 ft. 1 1 magazine 8+8
Double Barrel Pump Shotgun 1d6 P 40 ft. 1 1 round 6+6
Folding SMG 1d4 P 35 ft. 1 1 magazine 30
Heavy Machine Gun 1d12 P 80 ft. 3 1 magazine 100
Modular Shotgun System 1d6 P 30 ft. 2 1 magazine 5
Revolving Grenade Launcher 1d6 B 90 ft. 2 1 round 6
Riot SMG 1d4 P 30 ft. 3 1 magazine 180
Rotary Machine Gun 1d8 P 100 ft. 5 1 magazine 200
Spec Ops Rifle 1d6 P 120 ft. 2 1 magazine 20
Spec Ops SMG 1d4 P 50 ft. 1 1 magazine 50

Combination Simple Weapon

Name Price Damage Range Reload Reload Amount Capacity


Survival Gun
Rifle 1d4 P 75 ft. 1 1 round 1
Shotgun 1d4 P 30 ft. 1 1 round 1

Combination Martial Weapon

Name Price Damage Range Reload Reload Amount Capacity


Combination Hunting Shotgun
Shotgun 1d6 P 40 ft. 1 1 round 2
Rifle 1d8 P 90 ft. 1 1 round 1
Combination Revolver Shotgun
Revolver 1d4 P 40 ft. 1 1 round 9
Shotgun 1d4 P 20 ft. 1 1 round 1
Survival Sawed-off
Shotgun 1d6 P 20 ft. 1 1 round 2
Rifle 1d8 P 45 ft. 1 1 round 1

Combination Advanced Weapon

Name Price Damage Range Reload Reload Amount Capacity


Dual-Barrel Air-burst Weapon
Assault Rifle 1d6 P 90 ft. 2 1 magazine 30
Grenade Launcher 1d6 B 100 ft. 3 1 magazine 2
Ammunition Bulk Hands Group
Pistol Catridge 1 1 Pistol
Shotgun Shell 2 2 Shotgun
Pistol Catridge 1 1 Machine Gun
Pistol Catridge 1 1 Pistol
Pistol Catridge 1 2 Pistol
Pistol Catridge 1 1 Pistol
Shotgun Shell 2 2 Shotgun
Pistol Catridge 1 1 Pistol
Shotgun Shell 1 1 Shotgun
Rifle Catridge 2 2 Rifle
Shotgun Shell 1 2 Shotgun
Rifle Catridge 2 2 Rifle

Ammunition Bulk Hands Group


Rifle Catridge 2 2 Rifle
Rifle Catridge 2 2 Rifle
Shotgun Shell 2 2 Shotgun
Rifle Catridge 2 2 Rifle
Pistol Catridge 1 1 Machine Gun
Rifle Catridge 2 2 Rifle
Grenade Catridge 2 2 Bomb
Pistol Catridge 1 1 Pistol
Pistol Catridge 1 1 Pistol
Rifle Catridge 3 2 Machine Gun
Rifle Catridge 2 2 Rifle
Grenade Catridge 3 2 Bomb
Shotgun Shell 1 1 Shotgun
Rocket 4 2 Bomb
Pistol Catridge 2 2 Machine Gun
Shotgun Shell 2 2 Shotgun
Grenade Catridge 1 2 Bomb
Shotgun Shell 1 1 Shotgun
Shotgun Shell 1 2 Shotgun
Ammunition Bulk Hands Group
Heavy Catridge 4 2 Rifle
Rifle Catridge 3 2 Machine Gun
Rifle Catridge 1 1 Pistol
Rocket 5 2 Bomb
Pistol Catridge 1 1 Pistol
Shotgun Shell 3 2 Shotgun
Pistol Catridge 1 2 Machine Gun
Heavy Catridge 5 2 Machine Gun
Shotgun Shell 2 2 Shotgun
Grenade Catridge 3 2 Bomb
Pistol Catridge 2 2 Machine Gun
Rifle Catridge 6 2 Machine Gun
Rifle Catridge 2 2 Rifle
Pistol Catridge 2 2 Machine Gun

Ammunition Bulk Hands Group

Rifle Catridge 1 2 Rifle


Shotgun Shell 1 2 Shotgun

Ammunition Bulk Hands Group

Shotgun Shell 2 2 Shotgun


Rifle Catridge 2 2 Rifle

Pistol Catridge 1 1 Pistol


Shotgun Shell 1 1 Shotgun

Shotgun Shell 1 1 Shotgun


Rifle Catridge 1 1 Rifle

Ammunition Bulk Hands Group


Rifle Catridge 3 2 Rifle
Grenade Catridge 3 2 Bomb
Weapon Traits Weapon Reference
Concealable, deadly d10 Bond Arms Roughneck 45 ACP
Concussive, CQB 15 ft., double barrel, fatal d10, kickback 2 Generic Double Barrel Shotgun
Automatic 5, CQB 10 ft., deadly d8 Glock 18, TEC-9, Skorpion
Agile, deadly d8 Browning Hi-Power, M9
Agile, deadly d10 Kel-Tec SUB-2000
Concealable, deadly d8 Walther PPK, Makarov
Concussive, CQB 15 ft., fatal d10, kickback 1 Remington 870, Mossberg 500
Agile, Deadly d10 Colt Single Action Army
Concussive, CQB 10 ft., double barrel, fatal d10, kickback 3 Generic Sawed-off Shotgun
Fatal d12, volley 15 ft. Henry Single Shot Steel Rifle
Concussive, CQB 15 ft., fatal d10, kickback 1 Snake Charmer
Agile, fatal d8 ArmaLite AR-7

Weapon Traits Weapon Reference


Automatic 5, CQB 20 ft., deadly d12 Colt Commando, AKS-74U
Automatic 5, fatal d10 M16, AKM
Automatic 5, concussive, CQB 15 ft., fatal d10, kickback 2 AA-12, Saiga 12
Fatal d12 M14, FN FAL, G3
Automatic 10, CQB 10 ft., deadly d8 Micro Uzi, MP5K, MP7
Fatal d10, volley 30 ft. FN SCAR, MK12 SPR, SVD
Explosive munition, fatal d10 M79
Fatal d10, kickback 2 Desert Eagle
Fatal d10, kickback 1 Colt Anaconda, S&W M29
Automatic 15, fatal d10, kickback 3 M249, HK21, PKM
Fatal d12, volley 30 ft. AWM, Remington 700, R93
Explosive munition, fatal d10 China Lake, GM-94
Concussive, CQB 10 ft., fatal d8, kickback 2 Taurus Judge
Backblast, explosive munition, fatal d12, volley 30 ft. MK-153, RPG7
Agile, automatic 10, CQB 15 ft., deadly d8 MP5, SIG MPX, UMP
Agile, concussive, CQB 15 ft., fatal d10, kickback 1 Benelli M1014, SPAS-12
Attached, explosive munition, fatal d10 M203, GP-25
Attached, concussive, CQB 10 ft., fatal d8, kickback 1 Tokarev underbarrel shotgun
Attached, concussive, CQB 10 ft., fatal d10, kickback 1 UBS-12
Weapon Traits Weapon Reference
Concussive, fatal d20, kickback 3, volley 30 ft. PGM Hécate II, M82
Automatic 5, fatal d12, kickback 1 BAR, Bren, HCAR
Fatal d12, kickback 3 Magnum Research BFR
Backblast, Explosive munition, fatal d12, volley 25 M202 Flash
Deadly d8, double barrel, kickback 1 AF2011A1
Concussive, CQB 10 ft., double barrel, fatal d12, kickback 2 DP-12
Automatic 10, concealable, CQB 10 ft., deadly d8 FMG-9, UC-9
Automatic 10, concussive, fatal d20, kickback 4 M2 Browning
Agile, attached, concussive, CQB 10 ft., fatal d10, kickback 1 M26-MASS
Explosive munition, fatal d10 Milkor MGL
Automatic 15, CQB 10 ft., deadly d8 American 180
Automatic 25, fatal d12, kickback 4 Minigun
Agile, automatic 5, fatal d10 AS Val/VSS
Agile, automatic 10, CQB 20 ft., deadly d10 P90

Weapon Traits Weapon Reference


M6 Aircrew Survival Weapon
Agile, fatal d8
Concussive, CQB 10 ft., fatal d8, kickback 1

Weapon Traits Weapon Reference


M30 Luftwaffe Drilling
Concussive, CQB 15 ft., double barrel, fatal d10, kickback 2
Fatal d12, volley 15 ft.
LeMat Revolver
Agile, deadly d8
Concussive, CQB 10 ft., fatal d8, kickback 1
TP-82
Concussive, CQB 10 ft., double barrel, fatal d10, kickback 2
Fatal d12, volley 10 ft.

Weapon Traits Weapon Reference


S&T Daewoo K11 DAW,
Automatic 5, fatal d10 XM29
Explosive munition, fatal d10
2 SPR, SVD
Note
Depend on the era give it 20 rounds magazine as a standard issue.
Depend on the era give it 20 rounds magazine as a standard issue.
Recommend giving 20 rounds magazine compensate for 1 bulk if it seem too weak or as an upgrade.
Note

This weapon always fire with both barrel unless only one magazine attached.

This weapon is intend to be reload multiple round.


Ammunition

Name Price Bulk


Heavy Catridge (5) L
Explosive (5) L
Incendiary (5) L
Match (5) L
SLAP (5) L

Pistol Catridge (20) L


Hollow Point (20) L
Match (20) L
Subsonic (20) L
Tracer (20) L

Rifle Catridge (10) L


Armor Piercing (10) L
Hollow Point (10) L
Match (10) L
Subsonic (10) L
Tracer (10) L

Shotgun Shell (10) L


Bean Bag (10) L
Breacher (10) L
Dragon Breath (10) L
Explosive (10) L
Slug (10) L

Grenade Munition Type


Buckshot (3) 1
Explosive (3) 1
Frost (3) 1
Incendiary (3) 1
Rubber (3) 1
Smoke (3) 1
Stun (3) 1
Tear Gas (3) 1
Zap (3) 1

Rocket Munition Type


Explosive (1) 1
Anti-Tank (1) 1
Incendiary (1) 1
Description Trait

Deal additional 3d6 P in 5 ft. burst around the target. Concussive


Deal additional 3d6 Fire. Target still take Fire damage if the Fire
shot
Gainis+2fail butbonus
item not critical failroll.
to attack while target is taking cover.
The target receive -3 item penalty to their AC from the strike
made with this ammunition. The shot also ignore 5

Deal 2 additional damage per damage dice to unarmored


damage.
Gain +1 item bonus to attack roll.
The weapon won't emit sound with this ammunition.
Target receive -2 circumstance penalty to their AC on hit
until the start of your next turn.

made with this ammunition. The shot also ignore 3


piercing resistance.
Deal 2 additional damage per damage dice to unarmored
damage.
Gain +1 item bonus to attack roll.
The weapon won't emit sound with this ammunition.
Target receive -2 circumstance penalty to their AC on hit
until the start of your next turn.

This ammunition is Non Lethal. Change Fatal Non Lethal


to Deadly
Deal 2 additional damage per damage dice to structure.
Change weapon damage type to Fire. Deal additional 1d6 Fire
Fire, on critical succeeds deal additional 1d6 persistent Fire
Deal additional 2d6 P in 5 ft. burst around the target. Lose Concussive
CQB trait
Double the weapon range. Lose CQB trait. The target receive
-2 item penalty to their AC from the strike made with this

Change damage to 1d8 P and Fatal d12. Gain CQB 20ft and Concussive
reduce
Deals 3d6the Prange
in 10toft.40ft.
burst around target. CQB
Concussive
Deals 2d6 Cold and take -10 ft. status penalty to speed in 10 Cold
ft. burst
Deals 2d6 around target.
Fire and 1d6 persistent Fire damage in 10 ft. burst Fire
around target
This ammunition is Non Lethal. Change Fatal to Deadly. Use Non Lethal
Shotgun criticalofspecialization.
Create a cloud dense smoke in a radius burst of 15 ft. All
creatures within that
Inflict stunned 3 (Fortitutearea are concealed,
Save andClass
vs Shooter all other
DC to
negate)aincloud
Create a 15 of
ft. smoke
burst around
screen target. If theburst
in a radius shot of
critical
15 ft that
last for 1 minute or until disperssed by a strong
Deals 2d6 Electricity and inflict stunned 1 (Fortitute Save wind. All vs Electricity
Shooter Class DC -5 to negate)in 10 ft. radius.
Deals 6d6
damage perP damage
in 15 ft.dice
around target. structure, and vehicle
to contruct, Concussive
on direct hit. Concussive
Deals 4d6 Fire and 2d6 persistent Fire damage in 15 ft burst Fire
around target.
PF2E Modern Firearm Trait Tweak and New + Critical Specialization

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