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Apex Editors Naelga 20230110
Apex Editors Naelga 20230110
Apex Editors Naelga 20230110
AND DA CAU
In Partial Fulfillment
of the Requirements for the Degree
Master of Arts in Education major in Teaching Physical Education
(MAEd-TPE)
RONALD V. NAELGA
December 2023
CHAPTER 1
THE PROBLEM
Introduction
nurturing proficiency and interest among students in sport skills that is evident in
disciplines like Sepak Takraw (Firmansyah et al., 2022; Adrian & Heru, 2021). The
demanding nature of executing these skills and the associated risk of injuries often
engagement and interest in this sport (Panganiban et al., 2019; Firmansyah et al.,
that promote inclusivity and provide opportunities, for skill development particularly for
students with low motor skills (Batubara, 2020; Breed & Spittle, 2020).
similarities in gameplay, with teams utilizing the same rattan ball used in Sepak Takraw
while exhibiting comparable foot abilities to handle the ball, but instead of volleying the
ball over the net of the court, the players must shoot the ball into a hanging hoop to
Hoop Takraw is not subsequently a new sport event in the Philippines. In fact,
the Philippine Hoop Takraw team's triumph in acquiring a gold medal in the 2019
Southeast Asian (SEA) Games underscores the sport's potential and appeal (Go, 2019).
However, the recent team's loss in the 2023 SEA Games, highlights the possible
lead to difficulties in identifying and nurturing possible talented athletes, which could
significantly impact the national team's success (Junior et al., 2019). As a result,
acquisition (Ruslan et al., 2019). However, because of the game’s mechanics, the
researcher aims to combine related Southeast Asian traditional games to teach and
master the competency of the sports skills. This research intends to investigate the
Chinlone on the other hand is a unique traditional game from Myanmar. Unlike
other team sports, chinlone is a non-competitive game played in a circle. The objective
is to keep a rattan ball off the ground using various parts of the body except for the
hands. Chinlone is known for its artistic and acrobatic movements requiring a high level
coordination footwork, body control and teamwork. This suggests that chinlone can be
utilized as an intervention to enhance sports skills in individuals that leads for a good
game performance.
involves kicking a feathered shuttlecock with various body parts except for the hands. It
is typically played in pairs and requires a combination of flexibility balance and precision
(Tan, 2016; Hoang Nguyen, 2020). Research by Xu Wen and others (2021), highlighted
cardiovascular endurance and lower body strength. Furthermore, da cau was found to
enhance cognitive skills such as focus attention and decision-making (Tangella, 2023).
This suggests that da cau can be utilized as an intervention to promote both physical
and mental well-being that sheds light to possible development of game performance.
Exploring diverse game options like chinlone and da cau extends beyond mere
these games uniquely facilitate skill transferability, enabling learners and athletes to
broaden their skill sets (Hoyer & Henriksen, 2018). In the ASEAN context, the inclusion
of chinlone and da cau becomes particularly intriguing, as it aligns with the region's
cultural diversity and heritage, providing a platform for individuals to engage with and
Despite the recognized positive impact of Southeast Asian traditional games like
chinlone and da cau on game performance, there is a notable gap in research. Limited
or no studies specifically investigate how these traditional games enhance overall game
performance. This gap highlights the need for research to fully comprehend the
performance.
The significance of this study is to introduce a more inclusive game than Sepak
Takraw to increase the level of participation among students, particularly those with low
motor skills. The research also aims to investigate the differences in two pedagogical
and modeling, and paired-based game training through da cau, which emphasizes
how the participants in each group perform in the pre-test and post-test in terms of the
use of the two game-based training chinlone and da cau, to examine whether the
participants in each group differ significantly in their performance in the pre-test and
post-test, and to analyze whether the two groups of participants differ significantly in
In addition, the findings of this study will shed light on the introduction of Hoop
teachers will be knowledgeable on which training strategies are more effective in the
This study assumes that the interventions, chinlone and da cau, are effective in
enhancing Hoop Takraw game performance. Also, the researcher anticipates that both
(Vygotsky, 1978), Dyadic Training Protocol (Shebilske, et.al., 1992), and Game-based
techniques such as spiking, blocking, and serving, along with effective communication
highlight how individuals acquire new skills and knowledge through interaction,
discussion, and collaboration with others. In chinlone, players form a circle and work
collectively to keep the ball in the air using their feet, knees, and head. This fosters a
collaborative environment where participants learn from each other, share techniques,
and collectively improve their skills through observation, imitation, and mutual
might facilitate skill acquisition and teamwork essential for Hoop Takraw game
performance.
On the other hand, Dyadic Training Protocol (Shebilske, et.al., 1992) highlights
the unique dynamics and advantages of skill acquisition when practiced between two
individuals. In the case of two-player da cau, the focused interaction between two
players allows for heightened attention, immediate feedback, and concentrated skill
refinement. This theory posits that learning in a dyadic setting fosters rapid skill
development due to the direct and immediate nature of interaction. The concentrated
shuttlecock. Therefore, the application of the Dyadic Skill Acquisition Theory in the
context of two-player da cau suggests that this focused skill learning environment could
significantly contribute to individual skill enhancement and ultimately translate into
Takraw, this theory underscores the potential of integrating chinlone and da cau as
learned in one activity can be transferred to similar tasks. Both chinlone and da cau
emphasize coordination, agility, and timing, which are essential for Hoop Takraw.
Therefore, these interventions can exhibit comparable effectiveness due to their shared
emphasis on these fundamental skills that lead to a good game performance of the
sport.
Figure 1
Schematic Diagram Showing the Variables and the Timeline of the Study
1. How do the participants in each group perform in the hoop takraw game
2. How do the participants in each group compare in their Hoop Takraw game
significantly differ?
Hypotheses
Problem 1 is hypothesis free. On the basis of Problems 2 and 3, the following null
Ho1: The participants in each group do not significantly differ in their Hoop Takraw
significantly differ.
The results of this endeavor shall be useful to the school and sports community
in several ways:
Students. This study offers innovative approaches like chinlone and da cau for
students learning Hoop Takraw, enhancing skill development and deepening their
Athletes. For Hoop Takraw athletes, the research provides insights into
alternative training methods using games such as Chinlone and Da Cau, aiming to
blueprint for effective teaching methodologies in Hoop Takraw and other sports,
Coaches. Coaches can benefit from the study's insights, gaining access to
incorporating chinlone and da cau into training regimens, coaches can diversify
strategies, potentially improving overall team performance and creating a more dynamic
can use this insight to enrich sports education programs, promoting cross-cultural
understanding and providing diverse training approaches for students and athletes.
This study is limited to the evaluation of hoop takraw game performance and the
effectiveness of Southeast Asian traditional games, chinlone (group training) and da cau
The research uses random sampling method to select two diverse groups of 60
male Grade 10 students from St. Mary’s Academy of Tagoloan as participants. While
game performance, the study is only limited to male participants due to the newness
Participants will be divided into two groups: Group A will engage in a 20-minute
training session incorporating chinlone, while Group B will undergo a similar duration of
training focused on da cau. Borg's Perceived Rate of Exertion (RPE) score will assess
the exercise intensity experienced by both groups throughout the six-week intervention
may significantly impact the study's results. The standard height of the Hoop Takraw
rims, initially set at 4.75m, is adjusted to 4m to match the students' capacity. Variations
in the game field, considering the newness of the game to the participants, can also
woven rattan ball in the air using their feet, knees, and other body parts without letting it
touch the ground. Chinlone is not competitive in the same sense as Sepak Takraw;
rather, it focuses on a cooperative and artistic display of ball control among participants.
Vietnamese game that involves keeping a shuttlecock-like object airborne using various
body parts, primarily the feet, without letting it touch the ground. Players aim to maintain
a continuous kicking rhythm, showcasing agility, balance, and skill in controlling the
shuttlecock.
Hoop Takraw. This is a sport that shares similarities with Sepak Takraw. It
involves players using their feet, knees, head, and other body parts to kick a ball and
score points by shooting it into a suspended hoop or basket. It utilizes a rattan ball,
similar to Sepak Takraw, but the objective is to aim and shoot the ball into the hoop
making.
CHAPTER 2
This chapter presents the related literature to support on the development of this
research. This will also help to understand better the purpose of this study.
Hoop Takraw
played in Southeast Asia, particularly in Thailand and Myanmar that is noted to be one
of the variations of Sepak Takraw. The game is played with five players standing in a
circle and kicking a rattan ball, which is interwoven with hoops, to each other while
trying to keep the ball off the ground. The ball is made of split rattan strips and has 12
pentagon holes and 90 intersections. While players are aiming to prevent the rattan ball
from dropping into the net while navigating it through interwoven hoops and over the net
Moreover, players must develop strong kicking skills, precise ball control,
coordination, flexibility and agility to master the game's dynamics (Slamet, 2023).
coordination during play. These skills are crucial in enabling players to control the ball
techniques and dynamics. The game requires a combination of agility coordination and
competitive sport involving a team of six players passing a hand-woven rattan ball within
a circle without using their hands (Vamplew, 2021). The main goal of the game is to
maintain the ball's continuous movement without letting it touch the ground,
entertainment and graceful coordination rather than competition. Chinlone is known for
its artistic and acrobatic movements requiring a high level of coordination, balance, and
Moreover, playing chinlone hones various skills crucial for excelling in the sport.
Firstly, it cultivates strong and accurate kicking abilities, essential for keeping the ball
aloft and creatively passing it among teammates without hands. Additionally, mastering
ball control demands coordination, agility, and quick reflexes to maneuver the ball
effective communication and teamwork, vital for coordinating movements and sustaining
the game's flow (Newman et al., 2017). Moreover, the game provides a cardiovascular
workout, requiring running, jumping, and swift movements that contribute to enhanced
physical fitness. Beyond physical benefits, chinlone is believed to bolster mental control,
requiring presence of mind and creativity, often being seen as an art form as much as a
sport (Tangella, 2023). These skills critical for success in chinlone are developed
through consistent practice, training, and a profound comprehension of the game's
Myanmar's culture, offers a unique platform for developing a spectrum of crucial athletic
skills. Through this study, the focus lies in uncovering and harnessing the specific skill
performance development. This novel approach not only sheds light on the potential of
traditional sports in enhancing athletic abilities but also seeks to expand the
proficiency.
sport's effectiveness. Players support each other in keeping the ball in motion, and the
chinlone helps to promote unity, friendship, and the sharing of experiences among
fostering skill development and unity among players which significantly contributes to
Da Cau
Vietnam and China. What makes da cau unique is its combination of athleticism,
artistry, and community (Tan, 2016). Players use their feet to keep the shuttlecock in the
air, and the game is known for its emphasis on agility, focus, and quick reflexes. It is
played both casually, with players showcasing creative and dramatic moves, and
competitively, with formal rules and a net similar to badminton (Hoang Nguyen, 2020).
The game has a strong community following, with street competitions and a supportive
When playing da cau, several skills are developed, including physical agility,
coordination, and focus. The game promotes physical activity and mental well-being,
making it a captivating spectacle for spectators and an enjoyable activity for participants
of all ages (Xu Wen et al., 2021). Players use their feet to keep the shuttlecock in the
air, requiring high focus and quick reflexes. Additionally, the game fosters teamwork and
skill development among participants, as it is often played during festivals, rituals, and
Despite the extensive body of literature investigating diverse sports interventions and
volleyball, remains conspicuously absent from empirical scrutiny concerning its potential
unraveling the impact of Da cau on critical facets of sports, such as coordination, agility,
aspect of the game promotes teamwork and coordination among the players. The
objective is to keep the shuttlecock in the air using various body parts, except the
hands, to propel it over a net or between teams, scoring points when opponents are
required to play in pairs or teams fosters a sense of unity and mutual support among the
players, making da cau an effective activity for promoting social interaction and
teamwork.
CHAPTER 3
RESEARCH METHODOLOGY
This chapter presents the statement of research methodology that will be used in
this study as well as the research design, respondent of the study, data gathering
Research Design
integrating Chinlone and Da Cau in improving Hoop Takraw game performance. This
design allows for a comparative analysis between two distinct groups, providing insights
into the effectiveness of the interventions (Reichardt, et al., 2023). While not as
a real-world setting.
The statistical society of this research consist of 60 Grade 10 male students from
St. Mary’s Academy of Tagoloan, randomly selected and divided into two groups. Group
Research Instruments
The main research instrument employed in this research is the Game
problems by selecting and applying appropriate skills. The GPAI provides analyses of
individual game performance components (e.g., decisions made, skill execution, and
support) and/or overall performance (e.g., game involvement and game performance).
The GPAI employs a rating system from 1 to 5 and will be administered by trained
evaluators who will observe Hoop Sepak matches involving the students. These ratings
ensure its validity and reliability; (a) The observer reliability was calculated with the
measures were very high (.80). (c) The validity of the GPAI was achieved through face
validity, content validity, and construct validity. According to the construct validity, in
66% of the cases the results of the GPAI components can be distinguished between
students ranked high or low in game play by their teachers (Oslin et al., 1998).
Scoring Procedure
The GPAI 1–5 Likert-like method of Mitchell et al. (2006) will be utilized as the
scoring procedure of this study. The following are shown in Table 1 below:
Table 1
Score Criteria
5 Very effective performance
4 Effective performance
3 Moderately effective
2 Weak performance:
1 Very weak performance:
The research will involve conducting Hoop Sepak gameplay sessions to assess
the game performance of each participant using the GPAI. This assessment will be
applied in both the pre-test and post-test phases to measure participants' performance
levels before and after the intervention. Subsequently, a thorough analysis will be
throughout the data collection procedures, respecting participants' privacy and rights. All
collected data will be treated with confidentiality and utilized exclusively for research
purposes.
Implementation of Intervention
The intervention involves dividing participants into two groups. Group A receives
gauge and standardize exercise intensity for both groups, facilitating a comparative
consistent and prolonged exposure to the respective training sessions for the study.
This six-week intervention aims to assess the impact of these traditional games on
Statistical Tools
collected data, detailing the central tendencies and variability among players' game
performance levels. The paired sample t-test method facilitates an examination of the
performance within the same group. Moreover, the independent sample t-test allows for